Contents

The Following is for a Mod I'm working on[edit | edit source]

All information below is subject to change as I work on the mod and this page, respectively.

Cell Stage[edit | edit source]

The following table lists the consequence abilities given by the different types of victory in the Cell Stage.

Behaviour in Cell stage Creature stage consequence ability Tribal stage consequence ability Civilization stage consequence ability Space stage consequence ability
Herbivore Siren Song: Makes socializing with creatures easier; creatures with red face that you cannot befriend will like you except epics Refreshing Storm: Summons a storm that causes fruit to be replenished and fall from trees Healing Aura: Repairs all your vehicles and buildings Social Suave: Gives you an immediate 20% negotiation discount on all social tools.
Omnivore Summon Flock: Summon a flock of minions to help you socialize or fight possibly the creature your befriending/fighting Flying Fish: Summon a serpent to scare fish from the sea Static Bomb: Temporarily immobilize vehicles, turrets and buildings Gentle Generalist: Gives you a 20% discount on all standard equipment.
Carnivore Raging Roar: Make all surrounding creatures run in fear (useful if BEING attacked) Traps: Lay a trap to ensnare wild animals Invulnerability: Make your vehicles impervious to damage for a limited time Arms Dealer: This ability gives you a 20% discount on all combat tools.

Creature Stage[edit | edit source]

The following table lists the consequence abilities given by the different types of victory in the Creature Stage.

Behavior in Creature Stage Tribal Stage consequence ability Civilization Stage consequence ability Space Stage Consequence ability
Social Fireworks: Your chieftain sets off fireworks increasing relationships with neighbours Diplo Dervish: Raises your relationship with targeted nation Artful Administration: Makes all of your colonies happy and reduces the likelihood of revolt.
Adaptable Beastmaster: Your chieftain enchants nearby animals who will help you socialize or fight Bribe Bomb: Causes enemy vehicles within the bomb's radius to attack each other Maximum Warp: Makes interstellar space travel faster (2/3 total flight time).
Predator Fire Bombs: Your chieftain throws fire bombs that damage nearby opponents and structures Mighty Bomb: Destroys all buildings and vehicles within its radius Deft Designs: Doubles your spaceship's total health.

Tribal Stage[edit | edit source]

The following table lists the consequence abilities given by the different types of victory in the Tribal Stage.

Behaviour in Tribal stage Civilization stage consequence ability Space stage Consequence ability
Friendly Black Cloud: Shuts down entertainment buildings and turrets causing unhappiness Auspicious Aura: Boosts your initial relationship with alien races (+30).
Industrious Ad Blitz: Allows faster city buyout Manifest Destiny: Gives you a 20% discount on all colonization tool trades.
Aggressive Gadget Bomb: Damages buildings and vehicles and can help capture cities Core Efficiency: Halves power drain from all tools.

Civilization Stage[edit | edit source]

Behavior in Civilization stage Space stage Consequence ability
Religious Green Keeper: Decreases the rate of biodisasters on all of your colonies.
Economic Motivated Workers: Increases spice production from all of your colonies.
Military Powerful Presence: Reduces the frequency of pirate raids.

Space Stage[edit | edit source]

Space archetypes are determined based on the number colour of the cards gained through evolving (Green/Blue/Red).

The order of these cards can vary, click on the Philosophy name for a more detailed chart.

Colours gained through evolving Philosophy Ability
Start in Space Stage
Explorer
Gentle Generalist: Gives you a 20% discount on all standard equipment.
Maximum Warp: Makes interstellar space travel faster (2/3 total flight time).
Manifest Destiny: Gives you a 20% discount on all colonization tool trades.
________________________________________________________________________
Return Portal: Returns the player to his or her home planet in one jump.
3 + Any
Oracle
Gentle Generalist: Gives you a 20% discount on all standard equipment.
Social Suave: Gives you an immediate 20% negotiation discount on all social tools.
Artful Administration: Makes all of your colonies happy and reduces the likelihood of revolt.
________________________________________________________________________
Harmonize: Calms the other Empires.
3 + Any
Merchant
Arms Dealer: This ability gives you a 20% discount on all combat tools.
Gentle Generalist: Gives you a 20% discount on all standard equipment.
Manifest Destiny: Gives you a 20% discount on all colonization tool trades.
________________________________________________________________________
Superliminal Advertising: Fills progress on trade route with the planet.
3 + Any
Conqueror
Arms Dealer: This ability gives you a 20% discount on all combat tools.
Deft Designs: Doubles your spaceship's total health.
Motivated Workers: Increases spice production from all of your colonies.
________________________________________________________________________
Global EMP: Stops all ships and turrets on the planet for a time.
2 + 2 2 + 1 1 + 2
Disciple
Social Suave: Gives you an immediate 20% negotiation discount on all social tools.
Manifest Destiny: Gives you a 20% discount on all colonization tool trades.
Powerful Presence: Reduces the frequency of pirate raids.
________________________________________________________________________
Enlighten: Takes over all the colonies on the planet with religion. Violates Galactic Code.
2 + 2 2 + 1 1 + 2
Arbiter
Artful Administration: Makes all of your colonies happy and reduces the likelihood of revolt.
Auspicious Aura: Boosts your initial relationship with alien races (+30).
Motivated Workers: Increases spice production from all of your colonies.
________________________________________________________________________
Harmonize: Calms the other Empires.
2 + 2 2 + 1 1 + 2
Pirate
Arms Dealer: This ability gives you a 20% discount on all combat tools.
Maximum Warp: Makes interstellar space travel faster (2/3 total flight time).
Powerful Presence: Reduces the frequency of pirate raids.
________________________________________________________________________
Raider Rally: Entices pirates to attack a planet.
2 + 1 + 1
Guardian
Auspicious Aura: Boosts your initial relationship with alien races (+30).
Core Efficiency: Halves power drain from all tools.
Green Keeper: Decreases the rate of biodisasters on all of your colonies.
________________________________________________________________________
Gravitation Wave: Destroys every structure on the planet. Violates Galactic Code.
1 + 2 + 1
Analyst
Maximum Warp: Makes interstellar space travel faster (2/3 total flight time).
Core Efficiency: Halves power drain from all tools.
Green Keeper: Decreases the rate of biodisasters on all of your colonies.
________________________________________________________________________
Gather Specimens: Abducts a few of each species on the planet.
1 + 1 + 2
Architect
Deft Designs: Doubles your spaceship's total health.
Maximum Warp: Makes interstellar space travel faster (2/3 total flight time).
Core Efficiency: Halves power drain from all tools.
________________________________________________________________________
Interceptor: Fabricates a small automated version of your spaceship to fight alongside you.

The following table lists the abilities that can be gained for use in the Space stage, and shows the required behavior in each of the previous stages to gain each ability.

Colour of card earned Cell stage consequence ability for Space stage Creature stage consequence ability for Space stage Tribal stage consequence ability for Space stage Civilization stage consequence ability for Space stage
Green Social Suave: Gives you an immediate 20% negotiation discount on all social tools. Artful Administration: Makes all of your colonies happy and reduces the likelihood of revolt. Auspicious Aura: Boosts your initial relationship with alien races (+30). Green Keeper: Decreases the rate of biodisasters on all of your colonies.
Blue Gentle Generalist: Gives you a 20% discount on all standard equipment. Maximum Warp: Makes interstellar space travel faster (2/3 total flight time). Manifest Destiny: Gives you a 20% discount on all colonization tool trades. Motivated Workers: Increases spice production from all of your colonies.
Red Arms Dealer: This ability gives you a 20% discount on all combat tools. Deft Designs: Doubles your spaceship's total health. Core Efficiency: Halves power drain from all tools. Powerful Presence: Reduces the frequency of pirate raids.

Archetypes[edit | edit source]

Explorer[edit | edit source]

Explorer's communication background.

Explorers want to sample a little bit of everything. The galaxy is vast and they want to experience it all.

- In-game description

Explorer Unique Power[edit | edit source]

The Explorer acquires the Return Portal unique ability. Return Portal can be used to instantly return to your home system from anywhere in the galaxy. This ability is extremely useful especially when your home-planet is being raided by pirates or when you must locate the Grox and then report back to mission control on your home planet.

Gaining The Explorer Archetype[edit | edit source]

Explorer Through Evolution[edit | edit source]

The Explorer archetype is given to species that start in the Space stage.

Behavior in the Cell Stage Behavior in the Creature Stage Behavior in the Tribal Stage Behavior in the Civilization Stage Resulting archetype
Skipped Skipped Skipped Skipped Explorer

Explorer Through Mission[edit | edit source]

You cannot become an Explorer through missions. If you ask a player-made Explorer empire to teach you to be like them, you will be given the Arbiter Mission instead. This makes it possible to turn 2 Explorer game saves both into Arbiter without talking to other empires

Explorer's Philosophy[edit | edit source]

Explorers follow the Scrolls of Order, although they do not speak or trade the same as Arbiters.

Explorer Ranks[edit | edit source]

  1. - Recruit
  2. - Vagabond
  3. - Pilgrim
  4. - Nomad
  5. - Wanderer
  6. - Pioneer
  7. - Seeker
  8. - Traveler
  9. - Adventurer
  10. - Voyager
  11. - Pathfinder

Explorer Adventure[edit | edit source]

There is no campaign adventure for Explorers. This is likely because only a player's save game empire can have the Explorer archetype.

Explorer Accessories[edit | edit source]

Archetype
1st Tool
2nd Tool
3rd Tool
4th Tool
Reward
Explorer
Shin Provector
Slab Pordection
Armored Pads
Tongs Fingers
Return Portal

Oracle[edit | edit source]

Oracle's communication background. Color depends on creature's coat color. Creature is lit with soft white light.

Oracles understand that all life shares a common bond. The flame of the Source burns within us all.

- Oracle

Oracle is one of several philosophies present in the Space Stage of Spore. NPC empires with this archetype are generally peaceful in nature and have a passive personality. Oracles rarely demand tribute from the player and if they do, they generally would not resort to war if the requirements are not met. However, in some cases, Oracles can declare war on other empires without warning. Oracles start out with a neutral relationship to other alien races so they are easy to ally with once the game progresses.

Oracle Unique Power[edit | edit source]

Oracles acquire the Harmonize unique ability. Harmonize can be used to temporarily boost your relation with an Empire. The ability sets the relationship to 0 and lasts for 2 minutes. They share this power with the Arbiter archetype.

Gaining The Oracle Archetype[edit | edit source]

Oracles Through Evolution[edit | edit source]

The Oracle archetype is awarded to species that gain a majority of green cards (one non-green card out of 4 is still allowed). Also, this archetype is given to those who start the game from the creature stage, gain one card of every color and end the civilization stage as a religious nation. It is possible to become a Oracle even if you are carnivorous in cell stage. You must play as socially as possible in the following stages to make up for it (it may be easier to quickly change the mouth to a herbivore mouth, but it is by no means impossible to do so as a carnivore, though harder).

The recommended path is Green Red Green Green, red for Prime Specimen.

  • Cell: Discount on all social tools
  • Creature: Deft Designs gives more health
  • Tribal: Auspicious Aura boosts initial Relationship
  • Civilization: Fewer Eco Disasters
  • Space: Discount on standard equipment & Happier colonies.
Behavior in the Cell Stage Behavior in the Creature Stage Behavior in the Tribal Stage Behavior in the Civilization Stage Resulting archetype
Herbivore Social Friendly Religious Oracle
Herbivore Social Friendly Economic Oracle
Herbivore Social Friendly Military Oracle
Herbivore Social Industrious Religious Oracle
Herbivore Social Aggressive Religious Oracle
Herbivore Adaptable Friendly Religious Oracle
Herbivore Predator Friendly Religious Oracle
Omnivore Social Friendly Religious Oracle
Carnivore Social Friendly Religious Oracle
Skipped Social Friendly Religious Oracle
Skipped Adaptable Aggressive Religious Oracle
Skipped Predator Industrious Religious Oracle
Skipped Skipped Friendly Religious Oracle
Skipped Skipped Skipped Religious Oracle


Through Mission[edit source]

First you must ally with an empire following this philosophy with a strength factor of 4 or 5, then you may request to become 'like' them from the mission interface. After paying §2,500,000, the mission given is to paint or sculpt 150 planets (Note: the in-game text just says to use the tools 150 times, but multiple uses on the same planet don't count). Upon completion return to claim your reward and you will change your philosophy and associated archetype, losing your old superpower and gaining the Oracle's Harmonize power.


Note also that you may not use planet sculpting or painting tools 150 times and then automatically complete the mission upon its acceptance. You must accept and pay for the mission first, then use planet sculpting or painting tools 150 times.

An easy way to do this is not all at once, but when you go on a new planet, just use a sculpt or paint tool. Be careful not to use them on Empire-owned planets, because it may hurt their relation to you, and in rare cases, even lead to War.

Oracle Philosophy[edit | edit source]

"We, the Oracle Empire are Philosophers of Harmony. Those who Harmonize with us have found inner stillness where it begins: In the mind.

In addition to discovering the beauty in all things, practicing Harmony grants the universal power to Harmonize with other forms of sentient life. From all points in the Universe, those in Harmony are always connected from across the infinite."


"Wise traveler. Learn all that you can, for there any many different true answers for life's questions. The beings for the Oracle Empire follow the Philosophy of Harmony. As such, we know that every species must find its own truth. For the followers of Harmony, our touchstone is the soul. With our gift, we are able to touch the souls of others and Harmonize with them."

Trade[edit | edit source]

Oracle empires tend to sell peaceful, terraforming tools for cheaper than can be purchased at your own empire.

Oracle Religion[edit | edit source]

Scrolls of Harmony[edit | edit source]

Main article: Scrolls of Harmony

Science is all well and good, but all it does is tell us about the universe. It tells us how this atom bounces off of that atom, and how to measure this effect or that, and how heat moves around.


Science doesn't tell you any of the things you really want to know, like what the point of your whole existence might be, or whether some part of you will survive after death, or the meaning of good and evil. Science doesn't provide meaning.


Science tells us about the universe, but it doesn't tell us how to transcend the universe.


You can only answer the real question through spiritual exercise.


Because each individual is different, there is no one way that will work for all.


There is one mountain, but many paths.


You may choose any Way that you desire, but make certain that you choose a Way.


The Grox are a soulless race of killing machines. They oppose the Life Force in every way! They are incapable of enlightenment or transcendence.


It is not known who or what created the Grox, or why.


Some of our peers say that all answers are to be found at the center of the galaxy, but the Grox will not permit anyone to approach


Oracle Beliefs[edit | edit source]

The Oracles talk about meditation and spiritual exercise, and that there are many ways to spiritually exercise. They also talk about enlightenment, which could be contacting Steve. The Oracles also mention a God that will Come, which is also mentioned by the Disciples as The False God that will Come, which could mean the Oracles and Disciples are at conflict. There is mention of other things also, mentioned in missions, such as The Great Waters and Ancient Evil.

Oracle empires sometimes ask you to deliver goods to the 'Teachers Who Are Still Loitering Around', showing they have working relationship with them; and might be as religious organization of some sorts.

Oracle Leadership[edit | edit source]

By the way Oracles are referred to, they could be a Chiefdom or Shamanism, led by a Chief or Shaman.

Tools used by Oracles in Galactic Adventures.

Oracle Ranks[edit | edit source]

  1. - Gatherer
  2. - Housecarl
  3. - Ritualist
  4. - Thane
  5. - Merkis
  6. - Chieftain
  7. - High Chieftain
  8. - Seer
  9. - Elder Seer
  10. - Primarch

Oracle Adventure[edit | edit source]

The Oracle campaign adventure is The Spirits are Restless, in which your captain goes on a journey to save a small village from vicious creatures known as Shabbols.

Oracle Accessories[edit | edit source]

Archetype
1st Tool
2nd Tool
3rd Tool
4th Tool
Reward
Oracle
Toxic Crystal
Swarm Magnet
Icy Band
Hypnomelder
Harmonize
  • Toxic Crystal - Similar to the Bladed Knuckles, but doesn't require energy to use and cannot be upgraded. The initial attack is quite weak, but targets may lose a great deal of health from the poison effect it causes. Replaces bite, and goes inactive if Bladed Knuckles are equipped.
  • Swarm Magnet - Summons a swarm of insects to chase the target away. The insects also do damage over time. Similar to the Bee animation in the Creepy and Cute test drive, another Spore Expansion pack. Replaces spit (like the Plasma Pulser) but requires no energy to use and has a long start-up animation. Goes inactive if Plasma Pulser is equipped.
  • Icy Band - Freezes the target for a period of time. Requires no energy and cannot be upgraded. Replaces Strike, and goes inactive if Lightning Strike is equipped.
  • Mind Meld - Temporarily brainwashes an enemy and makes them your ally. Requires no energy and cannot be upgraded. Replaces charge, and goes inactive if Missile Flinger is equipped. There is currently a bug to make enemies a permanent ally.

Merchant[edit | edit source]

Merchant's communication backgrounds.

Merchants are in it for the profit. Their primary allegiance is to the almighty treasury.

- In-Game description

Merchant is one of the ten philosophies present in the Space Stage of Spore.

Merchant Unique Power[edit | edit source]

The Merchants acquire the Superliminal Advertising unique ability. Superliminal Advertising can be used to instantly fill the economic takeover bar for any system the player has a trade route to when they're in their star system.

Gaining The Merchant Archetype[edit | edit source]

Merchants Through Evolution[edit | edit source]

The Merchant archetype is awarded to species that gain a 2/3rds or higher majority of Blue cards, or reach the Space Stage from the Creature Stage with one of each finishing on Blue.

The recommended path is Blue, Blue, Green, and Blue.

  • Cell: Discount for all standard equipment
  • Creature: Faster travel
  • Tribal: Extra relation
  • Civilization: Faster spice production
Behavior in the Cell Stage Behavior in the Creature Stage Behavior in the Tribal Stage Behavior in the Civilization Stage Resulting archetype
Herbivore Adaptable Industrious Economic Merchant
Omnivore Social Industrious Economic Merchant
Omnivore Adaptable Friendly Economic Merchant
Omnivore Adaptable Industrious Religious Merchant
Omnivore Adaptable Industrious Economic Merchant
Omnivore Adaptable Industrious Military Merchant
Omnivore Adaptable Aggressive Economic Merchant
Omnivore Predator Industrious Economic Merchant
Carnivore Adaptable Industrious Economic Merchant
Skipped Social Aggressive Economic Merchant
Skipped Adaptable Industrious Economic Merchant
Skipped Predator Friendly Economic Merchant
Skipped Skipped Industrious Economic Merchant
Skipped Skipped Skipped Economic Merchant


Through Mission[edit source]

First you must ally with an empire following this philosophy with a strength factor of 4 or 5, then you may request to become 'like' them from the mission interface. After paying §2,500,000, the mission given is to sell 5,000 items. Upon completion return to claim your reward and you will change your philosophy and associated archetype, losing your old superpower and gaining the Merchant's Superliminal Advertising power.


Note that you may not sell 5000 items and then automatically complete the mission upon its acceptance. You must accept and pay for the mission first, then sell 5000 items.

Be sure that the Merchant is not in war with another empire, otherwise, pick up the mission from the Merchant's homeworld (this goes for any archetype, especially Conquerors since they constantly pick a fight with another empire). This is because if the planet in which you accepted the mission has a weak defense and is at war, it will be conquered. If the planet does get conquered, you will have to start the whole mission over, and you will have wasted your time and money doing the mission.

Merchant Trade[edit | edit source]

Merchants offer a wide variety of items, although they don't have the best prices.

Tool Price
Crop Circles §60,000
Colony Incredi-Pak §97,500
AOE Repair §30,000
Energy Mega Pack §10,000
Energy Pack §5,000
Planet Scan §50,000
Wormhole Key §1,500,000
Create Creature §975,000
Creature Tweaker §325,000
Embassy §325,000
Fireworks §18,000
Global Mind Erase §30,000
Mind Erase §180,000
Monolith §300,000
Supersizer §260,000
Air Conditioning §360,000
Cloud Accumulator §270,000
Cold Cloud Vacuum §360,000
Hot Cloud Seeder §360,000
Hot Cloud Vacuum §360,000
Refrigeration Ray §270,000
Bio Stabilizer §195,000
Colony Incredi-Pak §97,500
Spice Storage §250,000
Uber Turret §450,000
Interstellar Drive 2 $180,000
Interstellar Drive 4 §375,000
Laser §325,000
Mini Bomb §260,000
Mini Auto Blaster §65,000
Mini Pulse §130,000
Proton Missile §260,000
Shield §325,000

Merchant's Philosophy[edit | edit source]

"As members of the Merchant Empire, we strongly believe in the Philosophy of Prosperity. It teaches us to mind our own business, and to mind it very well. There's no other Empire in the Universe that can compete with our levels of operational efficiency! Although I must say, you look like a clever species, and I'll bet you're doing a heck of a job running your Empire, aren't you? Don't be modest, of course, you are, or you wouldn't be here talking to me! Only the smartest species in the Universe know to seek out the Merchant Empire for all their financial advisory needs. And only the smartest species in the Universe sign up for our training courses on the Philosophy of Prosperity. We also offer group discounts if you know any other Empires who want to learn the secrets of the Tablet of Prosperity. Sorry, no refunds."

Merchant tools used in Galactic Adventures.

Merchant Ranks[edit | edit source]

  1. - Intern
  2. - New Hire
  3. - Junior Team Member
  4. - Team Member
  5. - Senior Team Member
  6. - Junior Specialist
  7. - Specialist
  8. - Senior Specialist
  9. - Junior Supervisor
  10. - Supervisor
  11. - Senior Supervisor
  12. - Chief Supervisor
  13. - Inventory Manager
  14. - Assistant General Manager
  15. - General Manager
  16. - Assistant Operator
  17. - Deputy Operator
  18. - Operator
  19. - Senior Operator
  20. - Assistant Administrator
  21. - Junior Administrator
  22. - Administrator
  23. - Senior Administrator
  24. - Executive Administrator
  25. - Assistant Director
  26. - Deputy Director
  27. - Junior Directer
  28. - Director
  29. - Senior Director
  30. - Executive Director
  31. - Associate Vice President
  32. - Assistant Vice President
  33. - Deputy Vice President
  34. - Junior Vice President
  35. - Senior Vice President
  36. - Vice President
  37. - Executive Vice President
  38. - President
  39. - Chief Marketing Officer
  40. - Chief Executive Officer

Campaign Adventure[edit | edit source]

The Merchant campaign adventure is Ruins of Doom, where the player is searching for The Golden Llama.

Captain Accessories[edit | edit source]

Archetype
1st Tool
2nd Tool
3rd Tool
4th Tool
Reward
Merchant
Sprint Pack
Glider Pack
Stealth Helmet
Jump Jet
Superliminal Advertising

Conqueror[edit | edit source]

Conqueror's communication background.

Conquerors seek to subjugate or destroy all in their path. The galaxy is a prize to be claimed by the strongest.

- In-game description

Conqueror is one of several philosophies present in the Space Stage of Spore. NPC empires with this archetype are considered fierce, robust, sometimes cruel.

Conqueror Unique Power[edit | edit source]

Conquerors acquire the Global EMP unique ability. Global EMP can be used to temporarily disable all ships and turrets on an enemy planet. (Note: If you use it on a planet that you own, all enemy ships will be disabled, not your own turrets or ships)

Conqueror Interactions[edit | edit source]

Often times, Conqueror AI empires are hostile toward the player and other empires. The most notable belligerent act Conquerors do is demand tribute to avoid military conflict. Conquerors start out with -30 relationship points if the game is played easy and -70 relationship points if played medium or hard difficulty.

Gaining The Conqueror Archetype[edit | edit source]

Conquerors Through Evolution[edit | edit source]

The Conqueror archetype is awarded to species that gain a majority of red cards, or reach Space from creature with the last stage finishing on red.

The recommended path could either be red-red-green-red or red-red-red-blue, depending on whether one wants extra spice or a relationship bonus in the Space Stage.

Behavior in the Cell Stage Behavior in the Creature Stage Behavior in the Tribal Stage Behavior in the Civilization Stage Resulting archetype
Herbivore Predator Aggressive Military Conqueror
Omnivore Predator Aggressive Military Conqueror
Carnivore Social Aggressive Military Conqueror
Carnivore Adaptable Aggressive Military Conqueror
Carnivore Predator Friendly Military Conqueror
Carnivore Predator Industrious Military Conqueror
Carnivore Predator Aggressive Religious Conqueror
Carnivore Predator Aggressive Economic Conqueror
Carnivore Predator Aggressive Military Conqueror
Skipped Social Industrious Military Conqueror
Skipped Adaptable Friendly Military Conqueror
Skipped Predator Aggressive Military Conqueror
Skipped Skipped Aggressive Military Conqueror
Skipped Skipped Skipped Military Conqueror


Through Mission[edit source]

First you must ally with an empire following this philosophy with a strength factor of 4 or 5, then you may request to become 'like' them from the mission interface. After paying §2,500,000, the mission given is to conquer 20 systems. Upon completion return to claim your reward and you will change your philosophy and associated archetype, losing your old superpower and gaining the Conqueror's Global EMP power.


Note that player may not conquer 20 systems and then automatically complete the mission upon its acceptance. Player must accept and pay for the mission first, then conquer 20 systems.

Conqueror's Philosophy[edit | edit source]

"The Conqueror Empire is strong and powerful. The Philosophy of Force is the only choice. All other philosophies are weak.

Those that are strong enough to follow the Philosophy of Force will have the added power to render their enemies helpless before their offensives."

Although Conquerors and Architects both prefer to use force to interact with other Empires, it is obvious that Conquerors would rather fight for their own intentions, unlike Architects who fight to 'cleanse' the galaxy from impurities.

Conqueror tools in Galactic Adventures.

Conqueror Ranks[edit | edit source]

  1. - Fighter
  2. - Soldier
  3. - Sergeant
  4. - First Sergeant
  5. - Major
  6. - Lieutenant
  7. - General
  8. - Admiral
  9. - Imperial Admiral
  10. - Emperor

Conqueror Adventure[edit | edit source]

The Conqueror campaign adventure is Infestation, where the player defends a helpless planet under attack from a Grox-caused infestation that wants to convert it.

Conqueror Weapons[edit | edit source]

Archetype
1st Tool
2nd Tool
3rd Tool
4th Tool
Reward
Conqueror
Bladed Knuckles
Plasma Pulser
Lightning Striker
Missile Flinger
Global EMP
Part Damage Cooldown Energy cost
Bladed Knuckles 1 30 1.44 55
Bladed Knuckles 2 50 1.5 70
Bladed Knuckles 3 90 1.75 90
Plasma Pulser 1 20 1.55 80
Plasma Pulser 2 35 1.9 100
Plasma Pulser 3 55 2.5 125
Lightning Striker 1 35 1.5 80
Lightning Striker 2 70 1.75 110
Lightning Striker 3 115 2.1 135
Missile Flinger 1 35 3 150
Missile Flinger 2 60 3.5 180
Missile Flinger 3 90 4.5 220

Disciple[edit | edit source]

Disciple's communication backgrounds.

Disciples are certain that their beliefs are the only absolute truth. The universe will hear the truth one way or another.

- In-game description

The Disciple philosophy is one of the 10 different Archetypes found in the Space Stage of Spore. NPC empires with this archetype have a similar personality to the Conqueror empires, in that they are quite aggressive, with additional religious undertones. Although they are both suited for diplomacy and military combat, they are aggressive towards other species and often declare war on other alien races without warning. Even if the player's species are Disciples themselves, NPC Disciples will still demand tribute from them and can declare war if the requirements are not met, making them the archetype players find themselves fighting the most, alongside Conquerors, as they constantly instigate hostility.

Disciple Characteristics[edit | edit source]

Disciple Unique Power[edit | edit source]

The Disciples acquire the Enlighten unique ability. Fanatical Frenzy can be used to convert any planet to your empire without destroying the cities, but it breaks the Galactic Code, so take caution if you wish to stay on good terms with nearby empires. However, if you use this near the Galactic Core, your relations with the Grox will improve.

Gaining the Disciple Archetype[edit | edit source]

Disciples through Evolution[edit | edit source]

The Disciple archetype is awarded to species that have only Red and Green cards. An even number of each is required if starting from the Cell or Tribal stages. Two of one and one of the other is required if starting from the Creature stage.

The Recommended Path is Red Red Green Green

  • Cell: To help with next card and 20% discount on weaponry.
  • Creature: Deft Designs Gives more health
  • Tribal: Auspicious Aura boosts relationship points
  • Civilization: Just easier to stick with the card because you started with it, having a reduced chance of Eco Disaster is always helpful.
  • Space: Additional 20% discount on social and colonization tools, and fewer pirate raids.
Behavior in the Cell Stage Behavior in the Creature Stage Behavior in the Tribal Stage Behavior in the Civilization Stage Resulting archetype
Herbivore Social Aggressive Military Disciple
Herbivore Predator Friendly Military Disciple
Herbivore Predator Aggressive Religious Disciple
Carnivore Social Friendly Military Disciple
Carnivore Social Aggressive Religious Disciple
Carnivore Predator Friendly Religious Disciple
Skipped Social Friendly Military Disciple
Skipped Social Aggressive Religious Disciple
Skipped Social Aggressive Military Disciple
Skipped Predator Friendly Religious Disciple
Skipped Predator Friendly Military Disciple
Skipped Predator Aggressive Religious Disciple
Skipped Skipped Friendly Military Disciple
Skipped Skipped Aggressive Religious Disciple


Through Mission[edit source]

First you must ally with an empire following this philosophy with a strength factor of 4 or 5, then you may request to become 'like' them from the mission interface. After paying §5,000,000, the mission given is to create new colonies on 15 different planets. Upon completion return to claim your reward and you will change your philosophy and associated archetype, losing your old superpower and gaining the Disciple's Enlighten power.


Note that you may not colonize 15 planets and then automatically complete the mission upon its acceptance. You must accept and pay for the mission first, and then colonize 15 planets. Acquiring another empire's existing colonies does not appear to contribute to the mission goal. You must construct colonies on 15 uninhabited planets (via the Colony Incredi-Pak) in order for the colony to count. It should count towards the mission goal if you destroy a foreign planet's existing cities or tribal huts (rendering the world uninhabited) and then colonize it.


It is also possible to destroy one of your own T0 colonies and replace it multiple times on the same planet to complete the mission.

Disciple Philosophy[edit | edit source]

"We the Disciple Empire follow the one, true Philosophy of Faith. Woe be to those who do not share our beliefs in the teachings of Spode, for they are wrong in the face of all that is right! If they were only to repent now and admit their errancy, we the Disciple Empire would take mercy upon them and help them to see the way of the Rightious"


Disciple empires believe in the teachings of Spode, an as-yet unseen and unknown to exist omnipotent creature that, according to Disciple Philosophy, opposes the Grox and represents the ultimate power in the Galaxy. The exact nature of these teachings is unknown, but it can be gleaned from Disciple behavior that they are told (or have been at least misinformed) to destroy non-believers. The only thing they hate more than the Grox is "The False God That Will Come", an entity worshipped among Oracle empires. This is possibly why their main NPC enemies in certain Maxis-made adventures are Oracles. Because of their aggressive nature, players often find Disciples as the first enemy empires in the space stage, and they can attack you even if you are a Disciple yourself. At first, you will get a bonus 10 relationship if you are also a Disciple but over time the small relation bonus goes away.

Disciple Trade[edit | edit source]

Disciples have basic ship enhancements available such as weapons and tools for interacting with primitives, as well as basic terraforming tools.

Scrolls of Faith[edit | edit source]

Main article: Scrolls of Faith

The questions of a million years oppress us. Who am I? Why was I made? What is my purpose? What is the purpose of the universe? Shall I survive after death? Can I be happy? Scientists can only tell us about forces and matter. Philosophers chase each other in circles. None of them can really answer the questions that we really care about.

Only Spode has the answers. Follow the Law of Spode, and all shall be clear.

Faith in Spode quiets all doubt. Spode tells you why you exist, assures you that you have a purpose, tells you how to behave, and assures you of eternal happiness. Those opposed to Spode say that there is no evidence for any of these assertions. But what evidence is needed, beyond the joy in the hearts of those who follow Spode?

It is natural for the followers of Spode to wish to spread this joy. This is why we engage in missionary work and in conquest, so that more of Spode's creatures can be brought to Spode's Truth.

That is why we are vigilant against those who do not accept the Truth. If false doctrine causes a follower to doubt, that person's eternal happiness is in jeopardy! In order to free ourselves from doubt, we strive to eliminate all who reject Spode's Word.

Spode's greatest enemies are the Grox and those who believe in the false God That Will Come.

The Grox are a machine race incapable of understanding the Word of Spode. They are a blasphemy in machine form.

The Grox prevent us from shining the light of Spode on the center of the galaxy. On the Day of Reckoning, we shall destroy them in Spode's holy name!

The God That Will Come is a false deity. If this god exists at all, it is a demon bent on preventing Spode's worship. Whenever you encounter his followers, you should know you have encountered an enemy!

Love Spode and follow his Truth! Otherwise, your life is meaningless.


Disciple Beliefs[edit | edit source]

The Disciples follow the being known as Spode. They are, as their names suggests, very zealous of their beliefs. Spode's appearance isn't mentioned much, but it is said he has tentacles. The Disciples also speak of the Eye of Spode. This is likely to be the center of the Galaxy, which could mean the spiral arms are the tentacles, which could mean that Spode is the Galaxy. However, the Disciples refer to Spode in such a way that it would be more likely that Spode created the Galaxy in his image.

Spode's true power is unknown, but in a Maxis-made adventure, when a Spode Priest finishes his prayers, lightning falls from the sky and kills all the enemies and destroys their boats.

In some missions, the Disciples mention that Spode has a pet, and they ask you to retrieve one of its species.

Disciples also believe in demons. In some eradication mission where creatures must be eradicated, the Disciples will claim that these creatures must be eradicated due to them being demonic entities. And mentioned in the Scrolls of Faith, they also believe that the God That Will Come, if it exists, must also be a demon.

Disciple Leadership[edit | edit source]

Most people who ponder on this tend to assume that Disciples are probably a Theocracy. They are led by their god, Spode, and priests and/or nuns.

Disciple tools in Galactic Adventures.

Disciple Ranks[edit | edit source]

  1. - Believer
  2. - Worshipper
  3. - Acolyte
  4. - Deacon
  5. - Teacher
  6. - Priest
  7. - Paladin
  8. - Templar
  9. - Apostle
  10. - Prophet

Disciple Adventure[edit | edit source]

The Disciple campaign adventure is Temple of Spode where the player has to escort Falloha, a Priest of Spode, to the titular location, fighting off assailants from a group known as the Black Claw along the way. According to the dialogue from the Black Claw attackers as well as from the Disciple empire from which the player accepted the adventure mission, the Temple of Spode, and presumably the Spode-worshipping Blaharan village around it, was built by Disciples on territory that formerly belonged to the Black Claw, hence their enmity.

Disciple Accessories[edit | edit source]

Archetype
1st Tool
2nd Tool
3rd Tool
4th Tool
Reward
Disciple
Harpolizer
Hop Gogs
Synergizer
Fettipopper
Enlighten

Arbiter[edit | edit source]

Arbiter's communication background. Detail colors change with creature's coat color.

Arbiters are negotiators and problem solvers. Peace will come to the galaxy only through open communication between species.

- In-game description

Arbiters are rather peaceful empires. They often create alliances with other empires and expand quickly. They follow the Scrolls of Order.

Computer-controlled alien species with this archetype are very easy to ally and are much easier than any other archetype empires, except Merchants, who are also friendly from the start. Arbiters make great allies since they generally do not attack other empires unless when paid to do so, unlike other computer controlled archetypes which can attack other empires allied to the player. Arbiter species are also fast colonizers and can reach empire level 5 in less than an hour. Despite their fast colonization, their star systems usually have a T-score of 0 so they are still vulnerable to empires that are specially suited for combat. Arbiter empires have a Grand Council for a government, which is often mentioned in communication.

Arbiter Unique Power[edit | edit source]

Arbiters acquire the Harmonize unique ability. Harmonize can be used to temporarily boost your relation with an Empire. The ability sets the relationship to 0 and lasts for 2 minutes. They share this power with the Oracle archetype.

Gaining The Arbiter Archetype[edit | edit source]

Arbiters Through Evolution[edit | edit source]

The Arbiter archetype is awarded to species that gains an equal number of green and blue cards.

The recommended trait card pattern for obtaining the Arbiter archetype is Green, Blue, Blue, Green.

  • Cell: 20% discount on social tools
  • Creature: Faster travel
  • Tribal: 20% discount on colonization tools
  • Civilization: Fewer Biodisasters
  • Space: Happier colonies, automatic relationship bonus, & faster spice production
Behavior in the Cell Stage Behavior in the Creature Stage Behavior in the Tribal Stage Behavior in the Civilization Stage Resulting archetype
Herbivore Social Industrious Economic Arbiter
Herbivore Adaptable Friendly Economic Arbiter
Herbivore Adaptable Industrious Religious Arbiter
Omnivore Social Friendly Economic Arbiter
Omnivore Social Industrious Religious Arbiter
Omnivore Adaptable Friendly Religious Arbiter
Skipped Social Friendly Economic Arbiter
Skipped Social Industrious Religious Arbiter
Skipped Social Industrious Economic Arbiter
Skipped Adaptable Friendly Religious Arbiter
Skipped Adaptable Friendly Economic Arbiter
Skipped Adaptable Industrious Religious Arbiter
Skipped Skipped Friendly Economic Arbiter
Skipped Skipped Industrious Religious Arbiter

Through Mission[edit source]

First you must ally with an empire following this philosophy with a strength factor of 4 or 5, then you may request to become 'like' them from the mission interface. After paying §5,000,000, the mission given is to form 5 new alliances. Upon completion return to claim your reward and you will change your philosophy and associated archetype, losing your old superpower and gaining the Arbiter's Harmonize power.


Note: You may not make 5 alliances, and then automatically complete the mission upon its acceptance. You must accept and pay for the mission first, followed by forging five new alliances.

Arbiter's Philosophy[edit | edit source]

"We, the Arbiter Empire follow the Philosophy of Order. Our councils keep the galaxy stable and peaceful, and update all the forms and Galactic Calendars. It's the way of measurable progress. Without Order, civilization decays.

Accordingly, we have adapted Harmonic Super-Technology which soothes the soul and allows for peaceful contact with otherwise hostile races. We use this to halt the hostility of disorderly civilizations anywhere so that we can negotiate them into an alliance, and make certain that the forms get filed on time, ofcourse, in triplicate."

CPU Arbiters act similarly to Guardians and Oracles.

Arbiter Rares[edit | edit source]

The Arbiters rare treasures are the Scrolls of Order. The combined value of the Scrolls of Order is $450,000. However, if you have all of them in your cargo hold at the same time, the set will sell for $4,500,000 instead.

Arbiter tools in Galactic Adventures.

Arbiter Ranks[edit | edit source]

  1. - Assistant
  2. - Attache
  3. - 2nd Secretary
  4. - 1st Secretary
  5. - Magistrate
  6. - Counselor
  7. - Minister
  8. - Commissioner
  9. - High Counselor
  10. - Grand Counselor

Arbiter Adventure[edit | edit source]

The Arbiter campaign is Delicate Negotiations, similar story to Romeo and Juliet, but with a happier ending.

Arbiter Accessories[edit | edit source]

Archetype
1st Tool
2nd Tool
3rd Tool
4th Tool
Reward
Arbiter
Ducal Cape
Princely Pad
Regal Ring
Imperial Robe
Harmonize

Pirate[edit | edit source]

Pirate's communication background. Paneling color depends on creature's coat color.

Pirates take what they want and never ask for permission. The galaxy is filled with treasures waiting to be liberated.

- In-game description

Alien species controlled by the computer with this archetype generally have a similar personality to the Guardian since they both are passive in nature and often do not (openly) attack other empires unless they are provoked. Computer controlled Pirates always begin with a -30/-70 relationship to the player, but often demand tribute from them. As the game progresses, they become easier to ally and may value their relationship with the player's species by offering the player tribute.

Pirate Unique Power[edit | edit source]

Pirates acquire the Raider Rally unique ability. Raider Rally can be used to instantly create a pirate raid event on a colonized planet.

Gaining The Pirate Archetype[edit | edit source]

Pirates Through Evolution[edit | edit source]

The Pirate archetype is awarded to species that gain an equal number of Red and Blue cards if the game is started from the cell or tribal stages, or two Red and one Blue/two Blue and one Red if the game is started from the creature stage.

The Recommended Path is Red Red Blue Blue.

  • Cell - Power Monger so your spaceship has extra energy
  • Creature - Prime Specimen to have more health
  • Tribe - Colony Craze for discounted tools
  • Civilization - Spice Savant so you have more spice from your cities
Behavior in the Cell Stage Behavior in the Creature Stage Behavior in the Tribal Stage Behavior in the Civilization Stage Resulting archetype
Omnivore Adaptable Aggressive Military Pirate
Omnivore Predator Industrious Military Pirate
Omnivore Predator Aggressive Economic Pirate
Carnivore Adaptable Industrious Military Pirate
Carnivore Adaptable Aggressive Economic Pirate
Carnivore Predator Industrious Economic Pirate
Skipped Adaptable Industrious Military Pirate
Skipped Adaptable Aggressive Economic Pirate
Skipped Adaptable Aggressive Military Pirate
Skipped Predator Industrious Economic Pirate
Skipped Predator Industrious Military Pirate
Skipped Predator Aggressive Economic Pirate
Skipped Skipped Industrious Military Pirate
Skipped Skipped Aggressive Economic Pirate


Through Mission[edit source]

First you must ally with an empire following this philosophy with a strength factor of 4 or 5, then you may request to become 'like' them from the mission interface. After paying §10,000,000, the mission given is to collect 25 rare artifacts. Upon completion return to claim your reward and you will change your philosophy and associated archetype, losing your old superpower and gaining the Pirate's Raider Rally power.


Note that you may not collect 25 artifacts and then automatically complete the mission upon its acceptance. You must accept and pay for the mission first, THEN collect 25 artifacts. However, if you drop an artifact that you currently own and pick it back up it will be counted, but this only works once.

Pirate's Philosophy[edit | edit source]

"We, the Pirate Empire are followers of the Philosophy of Chance. We roam the cosmos in search of loot to be liberated from the hands of those unworthy to hold it. Who decides who is most worthy? Fate. If you could not hold onto your wealth, you were not meant to have it in the first place.

Soon we will tell you what awaits you if you join us...

Pirate Rares[edit | edit source]

Main article: Blocks of Chance

The Pirate's rare treasures are the Blocks of Chance. The combined value of the Blocks of Chance is $450,000. However, if you have all of them in your cargo hold at the same time, the set will sell for $4,500,000 instead. If you sell one of them to the Pirates, then it will sell for $90,000, and if you have all of them in your cargo hold at the same time, the set will sell for $9,000,000.

Pirate tools in Galactic Adventures.

Pirate Ranks[edit | edit source]

  1. - Runner
  2. - Courier
  3. - Profiteer
  4. - Smuggler
  5. - Quartermaster
  6. - Sailingmaster
  7. - Boatswain
  8. - Commander
  9. - Fleet Commander
  10. - Pirate Lord

Pirate Adventure[edit | edit source]

The Pirate campaign mission is Concert in the Park, where the player has to escort a galactic rock star and his band get to their concert.

Pirate Accessories[edit | edit source]

Archetype
1st Tool
2nd Tool
3rd Tool
4th Tool
Reward
Pirate
Protecto-Shell
Danger Reductor
Power Shield
Regen-Deflector
Raider Rally

Guardian[edit | edit source]

Guardian's communication background. Portal and leaf colors match your creature's coat color.

Guardians are the protectors of nature. Species that attempt to exploit and corrupt the galaxy must be exterminated.

- In-game description

Alien species controlled by the computer with this archetype generally have the same personality as the Oracles since they both are passive in nature and often do not attack other empires unless they are provoked. Computer controlled Guardians have a neutral relationship to begin with and rarely demand tribute from the player. As the game progresses, they become easier to ally and may value the player's species by giving them tribute.

Oddly enough, Guardian empires will demand tribute after you use the staff of life.

Guardian Unique Power[edit | edit source]

The Guardian acquires the Gravitation Wave unique ability. Gravitation Wave can be used to destroy all tribes or cities on a planet, but breaks the Galactic Code. Note: If you are in the Tribal Stage or Civilization Stage, Guardians in the Space Stage won't use it on your planet.


Gaining The Guardian Archetype[edit | edit source]

Guardians Through Evolution[edit | edit source]

The Guardian Archetype is awarded to species that gain every card, plus an additional Green.

The Recommended Path is Green Green Blue Red

  • Cell: 20% discount on all social tools
  • Creature: Happier Colonies
  • Tribal: 20% discount on colonization tools.
  • Civilization: Fewer Pirate raids.
  • Space: Boost to initial relationship, half power usage, & fewer biodisasters.
Behavior in the Cell Stage Behavior in the Creature Stage Behavior in the Tribal Stage Behavior in the Civilization Stage Resulting archetype
Herbivore Social Industrious Military Guardian
Herbivore Social Aggressive Economic Guardian
Herbivore Adaptable Friendly Military Guardian
Herbivore Adaptable Aggressive Religious Guardian
Herbivore Predator Friendly Economic Guardian
Herbivore Predator Industrious Religious Guardian
Omnivore Social Friendly Military Guardian
Omnivore Social Aggressive Religious Guardian
Omnivore Predator Friendly Religious Guardian
Carnivore Social Friendly Economic Guardian
Carnivore Social Industrious Religious Guardian
Carnivore Adaptable Friendly Religious Guardian


Through Mission[edit source]

First you must ally with an empire following this philosophy with a strength factor of 4 or 5, then you may request to become 'like' them from the mission interface. After paying §10,000,000, the mission given is to Fill out 50 ecosystems. Upon completion return to claim your reward and you will change your philosophy and associated archetype, losing your old superpower and gaining the Guardian's Gravitation Wave power.


Note that you may not fill out 50 ecosystems and then automatically complete the mission upon its acceptance. You must accept and pay for the mission first, then fill out 50 ecosystems. Using the Species Eradicator to create an incomplete ecosystem and then refilling it does count to the 50 ecosystems you have to fill. Filling 50 ecosystems means completing any food level 50 times, not raising the T-Score 50 times.

Guardian's Philosophy[edit | edit source]

"We, the (Guardian) Empire, believe in the Stones of Life. We believe that all life, all existence, is part of a greater whole. Some call this whole the Source, some, the Way, but whatever its name, it flows in us and we in it in an infinite moebius.

We are one with the plants, the animals, and the stars in the heavens. Those that errantly believe that they can harm other entities without harming themselves must be removed for the good of the whole, and to that end, we possess the ability to cleanse harmful civilizations from planets without bringing harm to its flora and fauna. We do this through our Gravitation Wave technology.."

It should be noted that although the card describes Guardians as dogmatic aliens perfectly willing to commit genocide against those who disagree with their ways (much like Disciples), this is not how the computer plays them. In fact, the Guardians are quite peaceful just like Oracles and/or Merchant.

Guardian Rares[edit | edit source]

Main article: Stones of Life

The Guardians' rare treasures are the Stones of Life. The combined value of all Stones of Life is $450,000. However, if you have all of them in your cargo at one time, they will sell for $4,500,000 instead. If you sell one to an Guardian empire, it will sell for $90,000. If you sell the whole set of them to an Guardian empire, they will be valued at $9,000,000.

Guardian Trade[edit | edit source]

Guardians provide mainly terraforming and sculpting tools.

Guardian tools in Galactic Adventures.

Guardian Ranks[edit | edit source]

  1. - Tender
  2. - Gardener
  3. - Custodian
  4. - Keeper
  5. - Curator
  6. - Sentinel
  7. - Cultivator
  8. - Caretaker
  9. - Warden
  10. - Lifeshaper

Guardian Adventure[edit | edit source]

The Guardian campaign adventure is It Came from the Sky, where the player has to investigate a spaceship crash on an ice planet.

Guardian Accessories[edit | edit source]

Archetype
1st Tool
2nd Tool
3rd Tool
4th Tool
Reward
Guardian
Sa ecologist 03.png
Sa ecologist 02.png
Sa ecologist 01.png
Sa ecologist 04.png
Gravitation Wave

Analyst[edit | edit source]

Analyst's communication background. Background panel and lower wall color matches your creature's coat color.

Analysts are logical and calculating. The galaxy exists to be studied and understood.

- In-game description

Analysts are one of ten archetypes found in Spore. NPC Analysts are generally passive in personality and will sometimes demand tribute as the game progresses. Interestingly, Analysts in the game are suited for military combat but rarely attack other civilizations. They start out with a neutral relationship to other empires and generally do not attack unless they are provoked. Their voice is chopped, monotone and computer-like, which could be a reference to Stephen Hawking.

Analyst Unique Power[edit | edit source]

The Analyst acquires the Gather Specimens unique ability. Gather Specimens can be used to instantly abduct 2 of each species from a planet. This makes it easy to get Zoologist 5.

Gaining The Analyst Archetype[edit | edit source]

Analysts Through Evolution[edit | edit source]

Starting from scratch, the Analyst archetype is awarded to species that gains all the cards plus one extra Blue.

The recommended path is Blue, Red, Green, Blue.

  • Cell: Discount for all standard equipment
  • Creature: Deft Designs gives you more health
  • Tribal: Boost to relationships
  • Civilization: Faster spice production
  • Space: Faster space travel, half power usage, & fewer biodisasters.
Behavior in the Cell Stage Behavior in the Creature Stage Behavior in the Tribal Stage Behavior in the Civilization Stage Resulting archetype
Herbivore Adaptable Industrious Military Analyst
Herbivore Adaptable Aggressive Economic Analyst
Herbivore Predator Industrious Economic Analyst
Omnivore Social Industrious Military Analyst
Omnivore Social Aggressive Economic Analyst
Omnivore Adaptable Friendly Military Analyst
Omnivore Adaptable Aggressive Religious Analyst
Omnivore Predator Friendly Economic Analyst
Omnivore Predator Industrious Religious Analyst
Carnivore Social Industrious Economic Analyst
Carnivore Adaptable Friendly Economic Analyst
Carnivore Adaptable Industrious Religious Analyst


Through Mission[edit source]

First you must ally with an empire following this philosophy with a strength factor of 4 or 5, then you may request to become 'like' them from the mission interface. After paying §5,000,000, the mission given is to explore 20 non-planetary systems. Upon completion return to claim your reward and you will change your philosophy and associated archetype, losing your old superpower and gaining the Analyst's Gather Specimens power.


Note: you may not explore 20 non-planetary systems and then automatically complete the mission upon its acceptance. You must accept and pay for the mission first, THEN explore 20 non-planetary systems.

Analyst's Philosophy[edit | edit source]

"We the Analyst Empire follow the Patterns of Evidence."

"It is our duty to study, dissect and examine the universe around us. We seek knowledge and it is our fervent belief that every question can be answered with research, systematic categorization, dedication, and logic. Knowledge is our fuel and there is no higher calling than learning. Those who try to prevent us from our scholarship only stand in the way of progress."

Analysts will, without doubt, battle against anyone who dares to disturb them. Despite this, the Analyst Empires are basically neutral to begin with.

Analyst Trade[edit | edit source]

Analysts sell many useful items for terraforming and exploration at lower prices than normal.

Analyst Tools in Galactic Adventures.

Analyst Ranks[edit | edit source]

  1. - Student
  2. - Technician
  3. - Researcher
  4. - Engineer
  5. - Instructor
  6. - Coordinator
  7. - Advisor
  8. - Chief Advisor
  9. - Ascendant
  10. - High Ascendant

Analyst Campaign[edit | edit source]

The Analyst campaign is TX-5000 Super Weapon, where the player must destroy the titular weapon.

Analyst Accessories[edit | edit source]

Archetype
1st Tool
2nd Tool
3rd Tool
4th Tool
Reward
Analyst
Compact Generator
Compact Battery
Power Generator
Power Battery
Gather Specimens

Analyst Titles[edit | edit source]

After unlocking all four accessories of a single class, your captain is given a secondary title. These titles vary depending on what accessory you have equipped and are prioritized accordingly. The following sub titles come with the Analyst accessory line:

  • "The Silent" (Compact Generator)
  • "The Tenacious" (Compact Battery)
  • "The Logical" (Power Generator)
  • "The Intelligent" (Power Battery)

Architect[edit | edit source]

Architect's communication background. The creature is lit from the bottom with an orange light.

Architects seek to impose their own brand of order on the chaos of the universe as they see it. All will be remade into its ideal form.

- In-game description

Architect is one of the ten philosophies present in the Space Stage of Spore.

Unlike other philosophies, Architects can't be encountered as randomly generated AI empires during Space Stage, other than the Grox. For unknown reasons, there is no entry for Architects in the game files that set the chance of any given empires spawning and as such, they will never appear.

The only possibility to encounter them is to find a saved-game empire with a Architect trait. However, they function exactly the same as the Conqueror archetype.

Architect Unique Power[edit | edit source]

The Architect acquires the Deploy Interceptor unique ability. Summon Mini-U can be used to summon a miniature version of player's own ship that acts as an ally in their fleet. Pirates also have the Deploy Interceptor ability, yet they can create more than one Interceptor.

Architect Interactions[edit | edit source]

Like Conqueror, Architect AI empires are often initially hostile toward the player and other empires. The most notable belligerent act Architects do is demand tribute to avoid military conflict, although they do so far less often than Conquerors. Architects start out with -30 relationship points if the game is played easy and -70 relationship points if played medium or hard difficulty.

Gaining The Architect Archetype[edit | edit source]

Architects Through Evolution[edit | edit source]

The Architect archetype is awarded to species that gain every color, plus an extra red card.

Behavior in the Cell Stage Behavior in the Creature Stage Behavior in the Tribal Stage Behavior in the Civilization Stage Resulting archetype
Herbivore Adaptable Aggressive Military Architect
Herbivore Predator Industrious Military Architect
Herbivore Predator Aggressive Economic Architect
Omnivore Social Aggressive Military Architect
Omnivore Predator Friendly Military Architect
Omnivore Predator Aggressive Religious Architect
Carnivore Social Industrious Military Architect
Carnivore Social Aggressive Economic Architect
Carnivore Adaptable Friendly Military Architect
Carnivore Adaptable Aggressive Religious Architect
Carnivore Predator Friendly Economic Architect
Carnivore Predator Industrious Religious Architect

Architects Through Mission[edit | edit source]

It is impossible to encounter Architects in the galaxy, as for some reason there are no AI empires that are Architects. It is possible to meet a Architect if one of the player's other saved games are Architects, but they will receive the Conqueror mission instead.

Architect Tips[edit | edit source]

The Recommended Path (with arguably the best array of passive abilities for Space stage) is Red Red Green Blue

  • Cell: Power Monger provides extra energy
  • Creature: Prime Specimen gives more health
  • Tribal: Gracious Greeting boosts relations
  • Civilization: Spice Savant gives faster spice production

Another good path is Blue Red Green Red

  • Cell: Gentle Generalist gives a 20% discount on general goods
  • Creature: Prime Specimen gives more health
  • Tribal: Gracious Greeting boosts relations
  • Civilization: Pirates-B-Gone reduces the chance of attacks on colonies by pesky pirates

This order is recommended for people who want to socialize. Also, being omnivorous gives a varied diet in the Creature Stage and Tribal Stage, but this order does have drawbacks. The player will start out as a religious city and so, they must capture a military city and use it to capture the rest of the cities manually without any special powers. The player will also need to rebuild cities once they capture them for they will be severely damaged. Beside that, the player get general tools more cheaply, they get facilitated interaction with other empires, making it easier to ally them (even with the Grox), their spaceship will have more health, and their colonies will be protected from pirates.

Depending on the specific trait cards given, Architect empires can be very good at both socializing and fighting. If the trait is obtained through red-red-green-blue, the consequence abilities will make the player's weapons more efficient (military), the player will get a bonus to relations (social), they will have more ship health (all-around useful) and they will be able to make money easier (extremely useful).

Architect Philosophy[edit | edit source]

Architects do not have their own Philosophy, the Philosophy of Force is shown instead.

"We the (Architect) empire know the philosophy of force. It is strength and it is victory.

First, we were the strongest among our neighbors, then we were the strongest in all our lands. Then, we found new neighbors and new lands. We went there in great numbers, and we fought and we were the strongest there too. And now we are the strongest of all empires... all empires but one.

If anyone dares challenge the (Architect) empire, then we will fight and we will win.'"


As stated above, Architect Empires used to battle against other sentient beings until they became the "strongest of all empires, all empires but one". This may hint that their only rival is none other than the Grox.

Architect Accessories[edit | edit source]

Archetype
1st Tool
2nd Tool
3rd Tool
4th Tool
Reward
Architect
Grobotic Chest
Brobotic Callor
Synfectic Cap
Robocyclops
Deploy Interceptor

Architect Ranks[edit | edit source]

  1. - Laborer
  2. - Builder
  3. - Fabricator
  4. - Manufacturer
  5. - Contractor
  6. - Designer
  7. - Artisan
  8. - Founder
  9. - Creator
  10. - Worldshaper

Path Suggestions[edit | edit source]

  • One of the most practical sets of behaviours and consequence abilities for the Space Stage is Omnivore (Gentle Generalist), Predator (Deft Designs), Friendly (Auspicious Aura), then Economic (Motivated Workers). Which will give the Analyst Archetype, (Core Efficiency, Green Keeper, & Maximum Warp).
  • If you want to build a massive space empire, Green-Green-Blue-Red is recommended. Your automatically acquired Auspicious Aura and Core Efficiency allow you to acquire every space syage Tribal Card bonus with Manifest Destiny, allowing for cheaper expansion, and Maximum Warp makes your exploration and travel faster (and more enjoyable), while Intimidating Presence and Green Keeper will make you experience less unwanted interruptions (Biodisasters are capable of decreasing the planet T-score, making them a serious issue), and also provide you with a powerful conquest tool in Gravitation Wave. These consequences will help you establish a massive empire faster.
  • Red-Red-Green-Green is another highly recommended set-up. You might be slower travelling in space without Maximum Warp, but Ship Health can be valuable for taking out Grox in head-on combat, and you'll be able to start Space Stage with arguably the best superpower, taking over lucrative homeworlds instantly with the help of Enlighten. Additionally, you will have a 20% discount on weaponry, colonization, and socialization tools, an immediate +20 relationship bonus with other empires, and a reduction in Biodisasters and Pirate Raids.

Artifacts[edit | edit source]

Chronicles of the Traveler[edit source]

The Chronicles of the Traveler are a set of artifacts that can be found throughout the galaxy. Like all other sets of rares and artifacts, they are randomly scattered, meaning that there is generally no way of knowing or predicting where they will end up in a planet in any specific game. The Chronicles of the Traveler contain the ideals that the Explorers of the galaxy uphold and as such they will pay double the price listed, although your own empire only pays the normal price regardless of its archetype. The combined value of the Chronicles of the Traveler is §450,000. However, if you have all of them in your cargo hold at the same time, the set will sell for §4,500,000 instead.

Chronicle One[edit source]

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Chronicle Two[edit source]

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Chronicle Three[edit source]

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Chronicle Four[edit source]

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Chronicle Six[edit source]

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Chronicle Nine[edit source]

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Analects of Harmony[edit source]

The Analects of Harmony are a set of artifacts that can be found throughout the galaxy. Like all other sets of rares and artifacts, they are randomly scattered, meaning that there is generally no way of knowing or predicting where they will end up in a planet in any specific game. The Analects of Harmony contain the ideals that the Oracles of the galaxy uphold and as such they will pay double the price listed, although your own empire only pays the normal price regardless of its archetype. The combined value of the Analects of Harmony is §450,000. However, if you have all of them in your cargo hold at the same time, the set will sell for §4,500,000 instead.

Analects One[edit source]

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Analects One

Science is a noble pursuit, but all it does is tell us about the universe. It tells us how this atom bounces off of that atom, and how to measure this effect or that, and how heat moves around, yet, it does not tell you any of the things you really want to know, like what the point of your whole existence might be, or whether some part of you will survive after death, or the meaning of good and evil.

Science does not provide meaning; it tells us about the universe, but it doesn't tell us how to transcend the universe. You can only answer the real questions through spiritual exercise. Still, because each individual is different, there is no one way that will work for all; there is one mountain, but many paths. You may choose any Way that you desire, but make certain that you choose a Way.

Analects Two[edit source]

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Analects Three[edit source]

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Analects Eight[edit source]

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Analects Nine[edit source]

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Scrolls of Fortune[edit source]

The Scrolls of Fortune are a set of artifacts that can be found throughout the galaxy. Like all other sets of rares and artifacts, they are randomly scattered, meaning that there is generally no way of knowing or predicting where they will end up in a planet in any specific game. The Scrolls of Fortune contain the ideals that the Merchants of the galaxy uphold and as such they will pay double the price listed, although your own empire only pays the normal price regardless of its archetype. The combined value of the Scrolls of Fortune is §450,000. However, if you have all of them in your cargo hold at the same time, the set will sell for §4,500,000 instead.

Fortune Scroll One[edit source]

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The grand and the wise may have answered all the important questions, such as the meaning of the universe and the purpose of life, but we who are neither grand nor wise must settle for lesser answers; we concern ourselves only with that which makes us happy. Indeed, it seems evident that the universe has enough resources to make everyone happy, and each sentient being should have sufficient freedom as to make that happiness possible.

Consider the simple act of trade. If you believe that possession of an item would increase your happiness, and if my happiness would be increased by selling that item to you for a certain sum, then the trade makes us both happy, and the amount of happiness in the universe is increased. Thus, we let other species worry about the significance of existence and how to achieve perfection, and we only concern ourselves with how to make everyone happy.

Fortune Scroll Two[edit source]

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Fortune Scroll Three[edit source]

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Fortune Scroll Nine[edit source]

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Stones of Force[edit source]

The Stones of Force are a set of artifacts that can be found throughout the galaxy. Like all other sets of rares and artifacts, they are randomly scattered, meaning that there is generally no way of knowing or predicting where they will end up in a planet in any specific game. The Stones of Force contain the ideals that the Conquerors of the galaxy uphold and as such they will pay double the price listed, although your own empire only pays the normal price regardless of its archetype. The combined value of the Stones of Force is §450,000. However, if you have all of them in your cargo hold at the same time, the set will sell for §4,500,000 instead.

Force Stone One[edit source]

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Force Stone One

The universe seethes with violence. It came into being in a vast explosion. Giant black holes lurk at the center of galaxies. Supernovas, gamma ray bursters, and pulsars destroy all life within reach. Violence is not an unnatural thing. It is the normal state of being. The physical form is weak. We can be ravaged by disease, broken in an accident, drowned in a bowl of water. Our own bodies can betray us with cancer or organ failure. If we survive a life of accidents, our own bodies break down and kill us. All life betrays itself and dies. To attempt to preserve one's life is pointless. Loyalty must be given to something greater than a single life.

The art of force is of vital importance to the state. It is a matter of life and death, a road either to safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected. We offer total allegiance to our species, as represented by the state. We stand guard against all forms of threat. We do not value our own lives except as they are viewed as extensions of our species as a whole, and we ask nothing of ourselves other than to be able to raise the next generation in security.

Force Stone Two[edit source]

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Force Stone Two

Our game is a long game. We do not plan for the next year, or the next ten years, or the next budget cycle. We plan for eternity. We do not indulge in casual violence. We do not engage in a War Against All. We fight in defense of our own security, and otherwise choose our targets with care. If you are no threat to us, you have little to fear, unless you are weak- in that case, we may destroy you in order to prevent our rivals from profiting by your destruction.

The art of force, then, is governed by five constant factors, to be taken into account in one's deliberations, when seeking to determine the conditions obtaining in the field. These are: First, Steadfastness, Second, the Heavens, Third, Earth, Fourth, The Commander, and Fifth, Method and discipline.

Force Stone Three[edit source]

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Force Stone Three

STEADFASTNESS causes the people to be in complete accord with their ruler, so that they will follow him regardless of their lives, undismayed by any danger. Without constant practice, the officers will be nervous and undecided when mustering for battle; without constant practice, the general will be wavering and irresolute when the crisis is at hand.

The HEAVENS signify night and day, cold and heat, times and seasons, the hard and the soft, and waxing and waning.

EARTH comprises distances, great and small; danger and security; open ground and narrow passes; the chances of life and death.

The COMMANDER stands for the virtues of wisdom, sincerity, benevolence, courage, uprightness of mind, self-respect, self-control, and strictness.

By METHOD AND DISCIPLINE are to be understood the marshaling of the army in its proper subdivisions, the graduations of rank among the officers, the maintenance of roads by which supplies may reach the army, and the control of military expenditure.

These five heads should be familiar to every general: he who knows them will be victorious; he who knows them not will fail.

Force Stone Four[edit source]

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Book of Faith[edit source]

The Book of Faith is a set of artifacts that can be found throughout the galaxy. Like all other sets of rares and artifacts, they are randomly scattered, meaning that there is generally no way of knowing or predicting where they will end up in a planet in any specific game. The Book of Faith contain the ideals that the Disciples of the galaxy uphold and as such they will pay double the price listed, although your own empire only pays the normal price regardless of its archetype. The combined value of the Book of Faith is §450,000. However, if you have all of them in your cargo hold at the same time, the set will sell for §4,500,000 instead.

Faith, Chapter One[edit source]

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Faith, Chapter One

The questions of a million years oppress us. Who am I? Why was I made? What is my purpose? What is the purpose of the universe? Shall I survive after death? Can I be happy? Scientists can only tell us about forces and matter. Philosophers chase each other in circles. None of them can really answer the questions that we really care about. Only Spode has the answers; follow the Law of Spode, and all shall be clear.

Faith in Spode quiets all doubt. Spode tells you why you exist, assures you that you have a purpose, tells you how to behave, and assures you of eternal happiness. Those opposed to Spode say that there is no evidence for any of these assertions. But what evidence is needed, beyond the joy in the hearts of those who follow Spode?

Faith, Chapter Two[edit source]

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Faith, Chapter Three[edit source]

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Faith, Chapter Four[edit source]

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Faith, Chapter Six[edit source]

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Faith, Chapter Seven[edit source]

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Faith, Chapter Eight[edit source]

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Faith, Chapter Nine[edit source]

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Faith, Chapter Nine

Spode's greatest enemies are heretics and those who believe in the False God That Will Come, for The God That Will Come is a false deity. Verily, if this god doth exist at all, it is a demon bent on perverting Spode's worship. Wherefore, whithersoever ye encounter his followers, ye should take council and know that ye have encountered an enemy.

Faith, Chapter Ten[edit source]

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Faith, Chapter Ten

Love Spode and follow his Truth, or life is vain!


Articles of Order[edit source]

The Articles of Order are a set of artifacts that can be found throughout the galaxy. Like all other sets of rares and artifacts, they are randomly scattered, meaning that there is generally no way of knowing or predicting where they will end up in a planet in any specific game. The Articles of Order contain the ideals that the Arbiters of the galaxy uphold and as such they will pay double the price listed, although your own empire only pays the normal price regardless of its archetype. The combined value of the Articles of Order is §450,000. However, if you have all of them in your cargo hold at the same time, the set will sell for §4,500,000 instead.

Article One[edit source]

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Article One

We have made every imaginable mistake. We've fought unnecessary wars, we've abused the environment, we've squandered resources, and furthermore we've wasted a lot of time discussing what to do about all these problems. We would like to think we have learned from all our mistakes. And what we have learned is this: Every sentient being matters.

Because every sentient being matters, it is incumbent on us to provide every sentient being with peace, security, opportunity, health, and education. Because every sentient being matters, we provide every being with a voice; Each is allowed to express opinions and participate in government as they see fit.

Article Two[edit source]

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Article Two

We are a representative democracy, with sovereignty placed in an elected council. The process of government is slow and sometimes inefficient, but we can be certain that each act of government is supported by a majority of our citizens. A functioning democracy acts to prevent civil war. Those who lose an election do not raise a rebellion, instead they just prepare for the next election.

As for meaning, the Grand Council takes no position on matters of theology, and we permit each citizen to discover its own purpose, as long as the rights of other citizens are not violated. Those other species willing to abide by these principles are welcome to join us in our efforts to provide peace and security to the galaxy.

Article Three[edit source]

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Article Four[edit source]

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Blocks of Chance[edit source]

The Blocks of Chance are a set of artifacts that can be found throughout the galaxy. Like all other sets of rares and artifacts, they are randomly scattered, meaning that there is generally no way of knowing or predicting where they will end up in a planet in any specific game. The Blocks of Chance contain the ideals that the Pirates of the galaxy uphold and as such they will pay double the price listed, although your own empire only pays the normal price regardless of its archetype. The combined value of the Blocks of Chance is §450,000. However, if you have all of them in your cargo hold at the same time, the set will sell for §4,500,000 instead.

Chance Block One[edit source]

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Chance Block One

You want to know the meaning of life? Perhaps life is what you make of it. We searched for the meaning of life. We tried to find out why we were here, what our purpose was, whether life had value, and what truly mattered. Here are the results of our search for meaning: Emptiness. Chance. Fate. The universe cares not for your questions.

There is no purpose. There is no value. There is no point. Life is fleeting and dispassionate. The universe is cold and heartless, and only the strong survive in such a place. The best we can hope for is satisfaction. Life is indeed what you make of it, and we have made up our minds that nothing will stop us from enjoying all that life has to offer in such an imperfect, perfect, beautiful, terrible universe filled to the brim with life and death and all things in-between.

Chance Block Two[edit source]

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Emerald Tablets of Life[edit source]

The Emerald Tablets of Life are a set of artifacts that can be found throughout the galaxy. Like all other sets of rares and artifacts, they are randomly scattered, meaning that there is generally no way of knowing or predicting where they will end up in a planet in any specific game. The Emerald Tablets of Life contain the ideals that the Guardians of the galaxy uphold and as such they will pay double the price listed, although your own empire only pays the normal price regardless of its archetype. The combined value of the Emerald Tablets of Life is §450,000. However, if you have all of them in your cargo hold at the same time, the set will sell for §4,500,000 instead.

Emerald Tablet One[edit source]

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Emerald Tablet One

When all is said and done, we are creatures of nature. We were created by natural means, we live inside nature, and when we travel, we must carry nature with us in order to survive. The care of nature and the environment is of ultimate importance. We cannot prosper- we cannot even survive- without a healthy, viable ecosystem to support us.

We have devoted ourselves to spreading life throughout the galaxy. Every new world that we seed with life becomes not only a home for our species, but a repository of nature that can assure the survival of life even if other worlds are destroyed. Even if we as a species are destroyed in some plague or war, at least some of the worlds that we have seeded with life will survive, and intelligent life may spring forth yet again.

Emerald Tablet Two[edit source]

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Emerald Tablet Three[edit source]

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Patterns of Evidence[edit source]

The Patterns of Evidence are a set of artifacts that can be found throughout the galaxy. Like all other sets of rares and artifacts, they are randomly scattered, meaning that there is generally no way of knowing or predicting where they will end up in a planet in any specific game. The Patterns of Evidence contain the ideals that the Analysts of the galaxy uphold and as such they will pay double the price listed, although your own empire only pays the normal price regardless of its archetype. The combined value of the Patterns of Evidence is §450,000. However, if you have all of them in your cargo hold at the same time, the set will sell for §4,500,000 instead.

Patterns One[edit source]

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Patterns One

What do you believe? And how much are you willing to risk on that belief? Would you risk your existence, and the existence of your species, on a hunch, a whim, or the word of a sage a thousand years dead? The survival of a species is about managing risk. The more you know about the universe, and the more you know about yourself and your own capabilities, the better you can calculate the risk to yourself. Knowledge can be obtained through a process of investigation, observation, the gathering of empirical data, reason, hypothesis, and the testing of the hypothesis. Anything else is mere speculation. You might be good at speculating- but one wrong assumption, at any time, can doom a species.

Was it our mystics who gave us electricity, antibiotics, modern sanitation, aerospace science, and digital timepieces? Perhaps one could debate this, but one thing is certain: ultimately, it was those who proceeded rationally, building on the work of others to create new wonders. That is why we proceed only from what we know, and why we constantly test what we believe to be true. We are rigorous with the truth, and calculating. The universe is no place for amateurs. Learn all you can, abolish your prejudices, and then act, for it would seem that life is an experiment that has not yet run its course.

Patterns Two[edit source]

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Paradigms of Creation[edit source]

The Paradigms of Creation are a set of artifacts that can be found throughout the galaxy. Like all other sets of rares and artifacts, they are randomly scattered, meaning that there is generally no way of knowing or predicting where they will end up in a planet in any specific game. The Paradigms of Creation contain the ideals that the Architects of the galaxy uphold and as such they will pay double the price listed, although your own empire only pays the normal price regardless of its archetype. The combined value of the Paradigms of Creation is §450,000. However, if you have all of them in your cargo hold at the same time, the set will sell for §4,500,000 instead.

Paradigms One[edit source]

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Achievements[edit | edit source]

Achievements are received by performing certain tasks during the game, or by the popularity of the player's creations. There are 100 achievements to earn throughout Spore gameplay (not including Bad Baby! and Luddite which are no longer achievable), and the expansion pack Spore Galactic Adventures provides 50 more achievements.

Using some cheats will disable earning achievements during the game.



General Core Achievements[edit | edit source]

Image Title Description
Galactic God image Galactic God Evolve a creature from cell to intergalactic space traveler in one continuous game.
Photographer image Photographer Send a photo or video to a friend from the Test Drive mode.
Planner image Planner Create and share 50 buildings.
Automotive Engineer image Automotive Engineer Make and publish 50 vehicles.
Biologist image Biologist Create and publish 100 different creatures.
Spore Fan image Spore Fan Spend 50 hours in your Spore galaxy.
Spore Addict image Spore Addict Spend 100 hours in your Spore galaxy.
Creator image Creator Spend more than 50 hours in the Creators.
Universe in a Box image Universe in a Box Play every game level and use every creator at least once.
Déjà Vu image Déjà Vu Stumble across one of your own creations when exploring the universe.
Social Engineer image Social Engineer Make 5 Sporecasts of 50 assets or more.
Rising Star image Rising Star Have 5 different Sporecasts subscribed to by at least 10 different people.
Front Page News image Front Page News Have one of your creations or Sporecasts featured on the Spore website.
Aluminum Cell image Aluminum Cell Finish the Cell stage on Hard difficulty.
Iron Creature image Iron Creature Finish the Creature stage on Hard difficulty.
Steel Tribe image Steel Tribe Finish the Tribal stage on Hard difficulty.
Adamantium Civilization image Adamantium Civilization Finish the Civilization stage on Hard difficulty.


Cell Stage Achievements[edit | edit source]

Image Title Description
Landfall image Landfall Finish the Cell stage and clamber onto the planet's surface!
Pacifist image Pacifist Finish the Cell stage without killing another creature.
Completist image Completist Unlock all the parts in Cell stage.
Speedfreak image Speedfreak Finish the Cell stage in under 8 minutes.
Cell Addict image Cell Addict Finish the Cell stage 25 times.


Creature Stage Achievements[edit | edit source]

Image Title Description
Creature Stage Unlocked image Creature Stage Unlocked Play enough of the Cell stage to unlock the Creature stage.
Evolver image Evolver Finish Creature stage.
Everyone's BFF image Everyone's BFF Finish the Creature stage by befriending at least 20 other species.
Foe image Foe Extinct at least 20 other species in Creature stage.
Max Power image Max Power Build a creature with max stats in at least four abilities while playing the Creature stage.
Survivor image Survivor Complete the Creature stage without dying.
Socialite image Socialite Meet 200 creatures made by other players.
Flight of the Bumblebee image Flight of the Bumblebee Fly for over 200 meters without touching the ground.
Devourer image Devourer Eat 50 different species across any number of games.
Village Folks image Village Folks Have three posse members from different species.
Speed Demon image Speed Demon Complete the Creature stage in less than an hour.
Bestial image Bestial Complete the Creature stage 10 times.
Epic Killer image Epic Killer Kill an Epic Creature in the Creature stage.


Tribal Stage Achievements[edit | edit source]

Image Title Description
Tribe Stage Unlocked image Tribe Stage Unlocked Play enough of the Creature stage to unlock the Tribe stage.
Founder image Founder Complete the Tribal stage and build a city.
Tribal Socialite image Tribal Socialite Convert all 5 other tribes to your belief system.
Vicious image Vicious Kill all members of all 5 other tribes and raze their villages.
Domestic Bliss image Domestic Bliss Domesticate and farm three different species.
Watchful Parent image Watchful Parent Complete the Tribal stage without the death of a single tribe member.
Tribal image Tribal Complete the Tribal stage 10 times.
Ergonomically Terrific image Ergonomically Terrific Complete the Tribal stage in less than an hour.

Civilization Stage Achievements[edit | edit source]

Image Title Description
Civilization Stage Unlocked image Civilization Stage Unlocked Play enough of the Tribe stage to unlock the Civilization stage.
Starman image Starman Conquer all the other cities in the Civilization stage and launch your first space vessel.
Economist image Economist Finish the Civilization stage with more than 8 economic cities.
Military Strongman image Military Strongman Finish the Civilization stage with more than 8 military cities.
Missionary image Missionary Finish the Civilization stage with more than 8 religious cities.
Spice Hoarder image Spice Hoarder Control every spice node on the planet simultaneously.
Relentless image Relentless Complete the Civilization stage 10 times.
Rolling Thunder image Rolling Thunder Complete the Civilization stage in less than an hour.
Ghetto Blaster image Ghetto Blaster Make 10 Anthems.


Space Stage Achievements[edit | edit source]

General[edit source]

Image Title Description
Space Stage Unlocked image Space Stage Unlocked Play enough of the Civilization stage to unlock the Space stage.
Super Pilot image Super Pilot Spend at least 40 hours piloting your spaceship.
Civil Engineer image Civil Engineer Promote 20 alien tribes to civilizations.
Conquistador image Conquistador Capture 15 star systems.
Zoo Keeper image Zoo Keeper Make 15 zoo planets.
Bio Engineer image Bio Engineer Edit 25 creatures with the Creature Tweaker.
Palm Greaser image Palm Greaser Pay 50 bribes in the Space stage.
Maxis Scout image Maxis Scout Earn 100 badges in the Space stage.
Empire Builder image Empire Builder Maximize colonies on 10 planets.
Quietus Star image Quietus Star Destroy 20 planets.
Quest Master image Quest Master Complete 150 missions in the Space stage.
Gunner image Gunner Destroy at least 500 other spaceships.
Identity Crisis image Identity Crisis Forge an alliance between two space faring races of your own creation.
Thief image Thief Steal 50 crates of spice in the Space stage.
Manifest Destiny image Manifest Destiny Find Earth.
Careless Parent image Careless Parent Lose 5 planets.
42 image 42 Find the Center of the Galaxy.
Oh the humanity! Oh the Humanity! Gained for destroying Earth using a Planet Buster in the Space Stage.

Archetypal[edit source]

Image Title Description
Alter Ego image Alter Ego Play Space as all 10 archetypes.
Alter Ego's Alter Ego image Alter Ego's Alter Ego Achieve Master Badge Level 10 as all archetypes.
Analyst Passion image Analyst Passion Play as an Analyst.
Arbiter Passion image Arbiter Passion Play as an Arbiter.
Architect Passion image Architect Passion Play as an Architect.
Conqueror Passion image Conqueror Passion Play as a Conqueror.
Disciple Passion image Disciple Passion Play as a Disciple.
Explorer Passion image Explorer Passion Play as an Explorer.
Guardian Passion image Guardian Passion Play as a Guardian.
Merchant Passion image Merchant Passion Play as a Merchant.
Oracle Passion image Oracle Passion Play as an Oracle.
Pirate Passion image Pirate Passion Play as a Pirate.
Analyst Hero image Analyst Hero Achieved Master Badge Level 10 as an Analyst.
Arbiter Hero image Arbiter Hero Achieved Master Badge Level 10 as an Arbiter.
Architect Hero image Architect Hero Achieved Master Badge Level 10 as an Architect.
Conqueror Hero image Conqueror Hero Achieved Master Badge Level 10 as a Conqueror.
Disciple Hero image Disciple Hero Achieved Master Badge Level 10 as a Disciple.
Explorer Hero image Explorer Hero Achieved Master Badge Level 10 as Explorer.
Guardian Hero image Guardian Hero Achieved Master Badge Level 10 as a Guardian.
Merchant Hero image Merchant Hero Achieved Master Badge Level 10 as a Merchant.
Oracle Hero image Oracle Hero Achieved Master Badge Level 10 as an Oracle.
Pirate Hero image Pirate Hero Achieved Master Badge Level 10 as a Pirate Hero.
Split Personality image Split Personality Complete a "Change Archetype" mission.


General Galactic Adventures Achievements[edit | edit source]

General[edit source]

Image Title Description
Published Author image Published Author Publish an adventure.
Storyteller image Storyteller Publish 50 Adventures.
Adventurer image Adventurer Complete an adventure in Space Stage.
Grand Adventurer image Grand Adventurer Complete 100 Adventures in Space Stage.
Mercenary image Mercenary Kill 1000 creatures while playing Adventures in Space Game.
Dragon Slayer image Dragon Slayer Kill 1000 epics while playing Adventures in Space Game.
Social Butterfly image Social Butterfly Befriend 1000 creatures while playing Adventures in Space Game.
My Precious image My Precious Collect 3000 items while playing Adventures in Space Game.
Major Contributor image Major Contributor Give 500 gifts while playing Adventures in Space Game.
Red Shirt image Red Shirt Lose 100 crew members while playing Adventures in Space Game.
My Hero image My Hero Defend 500 creatures while playing Adventures in Space Game.
Demolition Expert image Demolition Expert Destroy 1000 buildings while playing Adventures in Space Game.
Auto-Wrecker image Auto-Wrecker Destroy 1000 vehicles while playing Adventures in Space Game.
Consumer image Consumer Complete 200 missions made by other players.
Costume Piece image Costume Piece Create 50 adventures with tribal, civilazation, and space actors.
Delerious Designer image Delerious Designer Create 50 adventures using only your creations.
Terraformaniac image Terraformaniac Create 50 adventures on planets that you terraformed.
Geared Up image Geared Up Outfit 50 creatures with adventure parts.
Dabbler image Dabbler Download over 500 adventures.
Aeschylus image Aeschylus Create 10 Adventures.
Moliere image Moliere Create 50 Adventures.
Shakespeare image Shakespeare Create 100 Adventures.
Scientist image Scientist Place 200 non-accessorised creatures into your adventures.
Going Tribal image Going Tribal Place 200 Tribal Creatures into your Adventures.
So Civilized image So Civilized Place 200 Civilization Creatures into your Adventures.
Emperor image Emperor Place 200 Empire Creatures into your Adventures.
Contractor image Contractor Place 500 Buildings into your Adventures.
Mechanic image Mechanic Place 500 Vehicles into your Adventures.
Still Life.png Still Life Create 30 Adventures with no creatures.
Happy Times image Happy Times Create 30 adventures with all peaceful actors.
Large Ensemble image Large Ensemble Create 30 adventures with over 100 actors.
Grandfather image Grandfather Have 10 other creators modify your adventure.
Bestseller image Bestseller Have your adventure featured by Maxis.
Epic Fail image Epic Fail Fail 50 missions made by other players.
Chatter Box image Chatter Box Comment on 200 different adventures.
Mad Skills image Mad Skills Earn top ranks in 50 leader boards.
Maxis Super Fan image Maxis Super Fan Create 25 adventures using only Maxis made creatures.
The Critic image The Critic Rate 200 adventures.
Top Seller image Top Seller Get 1000 of your assets to be used in other people's adventures.

Captain[edit source]

Image Title Description
My First Captain image My First Captain Raise a Captain to rank 10.
Captain Academy image Captain Academy Raise 10 captains to rank 10.
Assimilated Architect image Assimilated Architect Unlock all four Architect parts on a Captain.
Joyful Bard image Dread Pirate Unlock all four Pirate parts on a Captain.
Enhanced Explorer image Enhanced Explorer Unlock all four Explorer parts on a Captain.
Fierce Conqueror image Fierce Conqueror Unlock all four Conqueror parts on a Captain.
Faithful Disciple image Faithful Disciple Unlock all four Disciple parts on a Captain.
Industrious Merchant image Industrious Merchant Unlock all four Merchant parts on a Captain.
Intelligent Analyst image Intelligent Analyst Unlock all four Analyst parts on a Captain.
Just Arbiter image Just Arbiter Unlock all four Arbiter parts on a Captain.
Universal Guardian image Universal Guardian Unlock all four Guardian parts on a Captain.
Wise Oracle image Wise Oracle Unlock all four Oracle parts on a Captain.


Hidden Achievements[edit | edit source]

While most yet obtained achievements and their requirements are shaded but readable, there are nine which display only as "Secret" until achieved. Note that some games may still show a tenth dimmed "Secret" even though it is no longer obtainable.

Image Title Description
Can't Win For Losing image Can't Win For Losing Die at least once in every stage of Spore.
Pathological Cheater image Pathological Cheater Use a cheat more than 50 times.
General Custer image General Custer Lead 30 posse members to their death in the Creature Stage.
Cerberus image Cerberus Evolve a creature with three heads in the Creature Stage.
Slugger image Slugger Finish Creature Stage without using legs.
Medic image Medic Heal one of your tribe members back to full health 5x in a single game during the Tribal Stage.
Conclusion image Conclusion Finish the Civilization stage by launching ICBMS and destroying all other cities.
Fear of Flying image Fear of Flying Complete the Civilization stage without buying any air vehicles.
Oh the Humanity! image Oh the Humanity! Gained for destroying Earth using a Planet Buster in the Space Stage.


Glitches[edit | edit source]

  • There is a known bug that causes cheating to block all future games from getting achievements. Note that Pathological Cheater is the only achievement that you gain by cheating.

Trivia[edit | edit source]

  • Most of the creatures in the Achievement pictures have three eyes.
  • All progress for achievements yet to be gained is saved in the pollination.package data file, which also contains all downloaded creations. Deletion of this file or re-installing the game will reset progress. This includes which archetypes were used for the two Alter Ego achievements.
  • The background color for each achievement picture shows which stage the achievement is associated with.
Archetype
1st Tool
2nd Tool
3rd Tool
4th Tool
Reward
Conqueror
Bladed Knuckles
Plasma Pulser
Lightning Striker
Missile Flinger
Global EMP
Oracle
Toxic Crystal
Swarm Magnet
Icy Band
Hypnomelder
Harmonize
Arbiter
Ducal Cape
Princely Pad
Regal Ring
Imperial Robe
Harmonize
Disciple
Harpolizer
Hop Gogs
Synergizer
Fettipopper
Enlighten
Guardian
Sa ecologist 03.png
Sa ecologist 02.png
Sa ecologist 01.png
Sa ecologist 04.png
Gravitation Wave
Analyst
Compact Generator
Compact Battery
Power Generator
Power Battery
Gather Specimens
Merchant
Sprint Pack
Glider Pack
Stealth Helmet
Jump Jet
Superliminal Advertising
Pirate
Protecto-Shell
Danger Reductor
Power Shield
Regen-Deflector
Raider Rally
Explorer
Shin Provector
Slab Pordection
Armored Pads
Tongs Fingers
Return Portal
Architect
Grobotic Chest
Brobotic Callor
Synfectic Cap
Robocyclops
Deploy Interceptor
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