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Spore Islands was an online game for Facebook based on the Creature Stage of Spore. It originally ran from the 5 November 2009 until the 7 July 2010, when it was announced that the Spore Islands servers were being shut down permanently due to a lack of funds.

Gameplay[]

Spore Islands was based on the Creature Stage, like many of the other Spore games. While the background of the island was 3D, the rest of the game was 2D. This was the only Spore game where the player cannot control their creature while they were fighting or gathering resources.

When the player first played Spore Islands, they had to create a creature using the ingame Creature Editor. Unlike the original Spore, the player could not drag and drop parts onto their creature; they had to swap parts instead. Each part gave the creature new abilities to help it survive.

Also unlike the original Spore game, the diet of the creature could be changed. Four diets existed within the game: Meat, Green Plants, Purple Plants and Orange Plants. Although increasing the creature's diet would make it easier for it to find food, it would decrease the efficiency and consequently the creature would need to eat more food to survive.

There were four abilities: Metabolism, Senses, Strength and Life. These were then divided up into three sub-abilities each:

Metabolism[]

  • Reaction
  • Speed
  • Stamina

Senses[]

  • Threat-Detect
  • Food-Detect
  • Spark-Detect

Strength[]

  • Attack
  • Defense
  • Hardiness

Life[]

  • Reproduction
  • Lifespan
  • Weight

DNA[]

Another way that this game was set apart from the other games was that players could not collect DNA manually. It was either generated over a period of time or it could be bought or earned from doing offers that were provided by the creators of the game.

Multiplayer[]

The only multiplayer in the game were the island of the player's friends. The player could send one of their creatures to and have them compete with their friends' creature for survival.

Observations[]

Observations allowed the player to watch their creature and see if it was faulty or not. However, they would have to wait up to two hours to get a single observation, if the amount of observations ran out. The number of observations the player had were marked near the pair of binoculars with eyeballs. Sometimes bonuses appeared, called Sparks, which gave the player more points that could be spent on upgrading the player's creature.

Gallery[]

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