The Space Stage is the fifth and final stage in Spore, beginning after the Civilization Stage and continuing for the duration of the game. Evolving from the planet-bound nation, the player now controls a fully fledged Empire and can explore the vast stretches of the Spore Galaxy in their own personal spaceship, overseeing everything from trade and diplomacy with alien civilizations to interstellar war.
- 1 Communications Menu
- 2 Planets
- 3 Rare Galactic Formations
- 4 My Collections
- 5 Badges
- 6 Galactic Promotions
- 7 Alien Empires
- 8 Known Powers in Space Stage
- 9 Spices
- 10 Space Stage consequence Abilities
- 11 Space Stage Achievements
- 12 Starship Tools
- 13 Mode of play
- 14 Strategy
- 15 Notes
- I am from the (player species), I come in peace.: This option adds a permanent +10 relationship to the empire contacted.
- Behold the mighty (player species) empire! I am from Planet (player home planet).: Also gives a +10 relationship to the empire, but with temporary effect.
- Call off your fighter before I blast it into pieces!: Gives off a -10 relationship to the empire.
When visiting an empire that was already contacted, one of these options appears:
- Greetings, nice to see you.
- Starship (spaceship name) requesting permission to orbit.
- Salutations! There is something I'd like to discuss...
- Greetings (empire) empire. A pleasure to see you.
- Thank you for receiving me.
One of these options appears as well. Selecting it will close out of the contact menu:
- Nevermind, I have to go.
- Oops! Sorry, wrong alien.
- Oops! Wrong number.
- I forgot what I was going to say.
- I think we're done here. Bye.
Communication at War
There are two categories when the contacting empire is at war with the player:
- Wait! Perhaps some money could end this war.
- I'll see you on the galactic battlefield! or Bigfatstupidaliensayswhat?
- Here are we at war?
Rare Galactic Formations
In the Galaxy, there are many rare galactic objects. The player can earn extra points for finding one. Each of the two letters in the binary systems represents a different type of star, i.e. yellow dwarfs, red dwarfs, and blue giants. Galactic objects and rares are placed randomly throughout the Galaxy. See also: Galactic topography. There is stellar evolution to some degree such as protostars forming main sequence stars, blue giants and super giants going supernova, etc.
Rare Galactic Formations
- Black Hole/Wormhole - A portal to another part of the Galaxy
The following formations each include different types of stars. O represents a blue giant, M represents a red dwarf, and G represents a yellow dwarf, such as our sun. There are only 6 possible combinations due to this and each one has a unique color combination compared to the other formations
- BinaryOO - A binary star system with two blue giants.
- BinaryOM - A binary star system with a blue giant and a red dwarf.
- BinaryMM - A binary star system with two red dwarfs.
- BinaryOG - A binary star system with a blue giant and a yellow dwarf.
- BinaryGG - A binary star system with two yellow dwarfs.
- BinaryGM - A binary star system with a yellow dwarf and a red dwarf in orbit.
- The Galactic Core - A super-massive black hole found at the center of the galaxy.
- Proto-Planetary Disk - A forming star.
Normal Galactic Formations
There are many more astronomical phenomena, but these only serve as eye candy such as pulsars, supernovae and nebulae. There are also several kinds of stars.
- Nebulae - A decoration, cannot be visited.
- Supernovae - Also a decoration, cannot be visited.
- Nearby Galaxies - Other galaxies in the background that cannot be visited.
- Stars - Luminous balls of plasma.
- Planets - Objects mostly made of rock or gas orbiting a star.
- Bright flashes - Often bright flashes can be seen, these are most common when a player first starts Space Stage, and they usually mean that an alien life form has just launched a spacecraft.
When the player is exploring the galaxy in the Stellar View, the player may see that some planets have yellow waves that look like radio waves emitting from them. If the player zooms into the Planet View, the player sees his or her radar pointing towards something on the planet. Sometimes, the player may have to fly around a little before the radar picks up any items. It can be a Rare or Planet/Water/Atmosphere Painting/Sculpting Tool, although sometimes it is a trap formed by a Pirate fleet. The player can sell rare items for Sporebucks. Planet Painting or Planet Sculpting Tools help the player customize a planet. See Rares or Artifacts for further info.
A badge is a certificate of appreciation. The player can earn badges by creating alliances to starting wars, buying star systems to doing missions, etc. 1-20 Badge Points are earned for completing a badge. There are five levels on each badge (except Captain's, Joker, Dance With The Devil, and Badge Outta Heck Badges, since they can only be done once per game). Each level gets harder each time the player completes the predecessor but will give more Badge Points. Most badges cap at the fifth level. I.E. One alliance will give the player one star, making twenty would give them their fifth star. See Badges page for further info.
By accumulating badges and earning Badge Points, the player will receive the Promotions called Master Badges below. They are tracked through the progress bar in the Space Stage. As the player earns greater promotions, his or her Command Control and neighboring Empires will call him or her according to those titles. But the player's homeworld always refers to the player as Captain *species name*, even if he or she has reached the rank of Omnipotent.
- Cadet- The first mission tutorials.
- Captain - Granted when the player accomplishes the spaceflight tutorial and receives the Captain's Badge.
- Commander - Granted when the player reaches 5 total badge points.
- Commodore - 15 total badge points.
- Admiral - 30 total badge points.
- The Celebrated - 50 total badge points.
- The Renowned - 75 total badge points.
- The Great - 105 total badge points.
- The Legendary - 140 total badge points.
- All-Powerful - 180 total badge points.
- Ultimate Being - 225 total badge points.
- Omnipotent - 275 total badge points.
There are a lot of Alien Empires in Spore. The player can either start a war and destroy them, or create an alliance and have them help the player. There are many ways to do this, through a type of scoring called relation bonuses.
If the player sticks around long enough around several parsecs of space, at least two or three empires may appear.
Known Powers in Space Stage
- The player can terraform and colonize uninhabitable planets with special tools that are purchased with Sporebucks (comet tool, volcano tool, etc.) The ultimate power in that area is a technology that is called the Staff of Life. It has the ability to transform a dead world into a planet capable of sustaining life in a matter of minutes. However, it can only be used 42 times. Players can colonize hostile worlds, but cannot build structures until the planet is at least semi-habitable. If you go to a Grox planet and use the staff of life the Grox colonies will be completely wiped out because the Grox can only live on T-0 planets.
- The player can try to conquer the galaxy by different means: beginning an interstellar war, diplomatically creating an interstellar union, buying every single star system, etc.
- The player can run the mouse over other star systems and their individual planets to try to pick up radio static or noise that can indicate intelligent life.
- The player can abduct creatures and transport them to other planets. Players can do this to test a planet's inhabitants to see if they are friendly or not, or to merely test a planet's habitability.
- The player can place a "monolith" (à la 2001: A Space Odyssey) on a planet-- triggering the evolution of intelligent life-- then come back later to see what has evolved.
- The player can use a black hole for "wormhole-travel" which allows the player to travel distances that would otherwise take hours in a matter of seconds. 
- The player can use a Planet Buster to destroy a planet. However, this violates the Galactic Code and results in any nearby race besides close allies and the Grox (for the latter, breaking the Code on non-Grox planets improves relations) declaring war on the player.
- The player can scan content and add the information to a database designed like a card game called the Sporepedia.
Spice in the Space Stage is essential to a burgeoning space empire's economy. It can be traded between other empires for large amounts of Sporebucks. Different planets have different spices, and different spices sell for different rates, depending on which empire they are sold to. The player will almost always start on a planet that produces Red Spice. Hence, Red Spice is the least valuable of the spices. The most valuable spice is Purple Spice.
- Trade Routes
You can establish trade routes with other empires, which give you spice from their empire. The trade route will run from their star system to the star system nearest to them that is controlled by you. When you go to your star system that is in the trade route, you will receive the spice your colony has mined and the spice you have received from the trade route. The spice from the trade route is coming directly from the other empire's system; thus, it will be the color of the spice they mine on their planet. This spice can be exceedingly or increasingly expensive in your systems.
- Spice Value and Rarity
There is a certain hierarchy of the value and rarity of spices throughout the galaxy.
- Tier 1: Red. Red Spice is the most common spice in the galaxy, as well as the cheapest.
- Tier 2: Blue and Yellow. These spices are more expensive and rare than red spice.
- Tier 3: Pink, Purple, and Green. These three are the rarest and the most expensive of all spices. This means that is prudent to establish colonies on Purple, Pink, and Green planets. You can then sell the spice elsewhere for as much as 80,000 Sporebucks per unit.
- Selling spice
A certain color of spice is always least valuable on a planet that is already producing that color. For example, selling Red Spice on a planet that already produces Red Spice will yield minimum value. Otherwise, the price of different colors of spice always fluctuates, so a planet that once bought for a high amount for a certain color of spice may later buy it for a very low amount. As a benchmark, Red Spice can sell for as high as 15,000 Sporebucks. You may want to hold on to a large amount of a certain spice, especially one of the more valuable ones, until you find a planet that will pay a large amount for each unit.
Space Stage consequence Abilities
The following table lists the consequence abilities that can be gained by playing in the previous stages for use in the Space stage.
|Colour of card earned||Cell stage consequence ability for Space stage||Creature stage consequence ability for Space stage||Tribal stage consequence ability for Space stage||Civilization stage consequence ability for Space stage|
|Green||Social Suave: Gives you an immediate 20% negotiation discount on all social tools||Pleasing Performance: Makes all of your colonies happy and reduces the likelihood of revolt.||Gracious Greeting: Boosts your initial relationship with alien races (+10)||Green Keeper: Decreases the rate of biodisasters on all of your colonies|
|Blue||Gentle Generalist: Gives you a 20% discount on all standard equipment||Speed Demon: Makes interstellar space travel faster (2/3 total flight time)||Colony Craze: Gives you a 20% discount on all colonization tool trades.||Spice Savant: Increases spice production from all your colonies|
|Red||Power Monger: Increases the effectiveness of all weapons (half energy bar usage).||Prime Specimen: Increases your spaceship's total health (1.5x)||Arms Dealer: This ability gives you a 20% discount on all combat tools||Pirate B Gone: Reduces the frequency of pirate raids|
Philosophy in Spore is the attribute given to the player's species in the Space Stage. There are 10 kinds of philosophy in Spore, each giving a specific weapon or ability only available when following that philosophy. archetypes are determined based on the number of each "color" (green/social, blue/balanced, red/aggressive) the creature went through evolving. Some Philosophies (Knight, Bard, Ecologist) can only be gained if the creature started at the Cell stage.
|Colours gained through evolving||Philosophy||Ability|
|Start in Space Stage||Wanderer||None|
|3 + Any||Shaman||Return Ticket: Returns the player to his or her home planet in one jump.|
|3 + Any||Trader||Cash Infusion: Fills progress on trade route with the planet.|
|3 + Any||Warrior||Raider Rally: Summons pirates to attack a planet.|
|2 + 2||2 + 1||1 + 2||Zealot||Fanatical Frenzy: Takes over all the colonies on the planet with religion. Violates Galactic Code.|
|2 + 2||2 + 1||1 + 2||Diplomat||Static Cling: Stops all ships and turrets on the planet for a time.|
|2 + 2||2 + 1||1 + 2||Scientist||Gravitation Wave: Destroys every structure on the planet. Violates Galactic Code.|
|2 + 1 + 1||Ecologist||Safari Vacuum: Abducts a few of each species on the planet.|
|1 + 2 + 1||Bard||Soothing Song: Calms the other Empires.|
|1 + 1 + 2||Knight||Summon Mini-U: Creates a small version of your spaceship to fight with the main spaceship.|
If the creature starts from the Civilization stage or complete each stage with a different color then it starts the Space Stage as either Shaman, Warrior or Trader depending on how this stage is completed (green, red or blue respectively).
Space Stage Achievements
- Most tools are enabled through gaining Badges and bought from the creature's own Empire or other neighbouring Empires.
- Some of those tools are bought once. They spend the starship's energy bar when the player uses them. Others work as a one-shot tool and can be bought as many times if the player wants to use them.
- Planet Sculpting Tools past Terra Lava Flow and all Planet Coloring Tools are gained by finding them on planets randomly. Radar signs from planets in the star system view may alert the player that they contain any of those tools.
Mode of play
- Like other content in Spore, a player who chooses to opt-out of downloading material from the Internet (or has no Internet connection) will have worlds populated with both sapient and non-sapient creatures from the base game provided to them, much like those provided to populate the ecosystem of the player's home planet.
- Spore has been called a Massively Single-Player game as, unlike traditional massively multi-player games Spore is very much a single-player game-- it can be played with no network connection at all. The massive "multiplayer" nature of Spore comes from its concept of Pollinated content. All creations-- creatures, buildings, and vehicles-- are automatically shared with the online Sporepedia. When Spore needs to pollinate a game with content, e.g. to populate a planet with new creatures or even tribes or civilizations, it will use its settings to download content: Preference is given to subscribed Sporecasts, content created by buddies and so on.
- Spaceship base health is 1500.
- Decreased attack frequency when at war.
- Spaceship base health is 1000.
- Spaceship base health is 300.
- Increased pirate attack frequency.
- Increased attack frequency when at war.
- Warrior and Zealot nations demand more unreasonable quantities of money in exchange for peace.
- Ecologic disaster rate increases.
- All-out war (No talking, only war!?)
The following section will list strategies for this stage in general.
- Before advancing to Space Stage, the player should make sure all the cities have an optimal building layout with all Turrets. This way, the player does not have to spend money later on building them. The player always starts with 100,000 Sporebucks in the Space Stage. It may be worth building just Houses since these are the most expensive. They can be replaced with Factories or Entertainment houses, giving the Space Stage player money gathered in the Civilization Stage.
- If the player is planning to start a new game directly in space, the player should consider using a creature he or she has already played as at any stage. Any creature in the My Creations section that has its consequence traits visible in the creature preview will retain these consequence traits if the player starts a new game with them.
- During the first space mission that sends the player to a neighboring star system, the ship's energy will not drain. The player should use this to his or her advantage to click between this system and your home system very quickly to get the Frequent Flyer badges without having to reload on a planet. The player does not have to fly all the way to one star system before clicking on the one he or she was just on.
- When going to war or allying with other Empires, the player should consider the Empire's star rank, which is seen by mousing over one of their star systems. A 1 or 2-star Empire may be very easy to conquer, with low health ships and few systems, while a 5-star Empire may be harder to conquer, but can lend the player powerful allying ships.
- The player also seems to get more valuable salvage from the larger empires.
- Ally ships of small Empires may die too quickly and may be barely worth recruiting into the fleet. Ships should be from 4 or 5-star Empires.
- When one of your allied ships is destroyed, you lose relationship points with that empire, so if you are fighting the Grox or a level 4 or 5 empire it is recommended for you to dismiss your allied ships if you want to maintain relationship levels.
- If there is room, the player can edge backward with the down arrow key whilst firing missiles at enemy UFOs to stay out of their range. Alternately, circling by holding both up and left/right key also causes most of their missiles to miss.
- When approaching colonies that possess turrets, the player should stay low to increase the range of his or her weapons and edge closer to take out one turret at a time. The Laser works best for this.
- The Pulse weapon can also work very effectively on Turrets but may have a shorter range. Therefore using it with a shield is ideal.
- The Shield is active for only a brief moment. Rather than shooting another Pulse to finish off a little bit of a Turret's health, it may be worth quickly switching to the Laser.
- If capturing/destroying the colonies ASAP is a goal, the player does not need to bother about the turrets. The player may bomb the colony directly. The player should keep circling above the colony. During the process, circling can make most of the enemy ships' missiles miss the player's spaceship.
- In fast-paced combat, pausing can be an invaluable tool for locating targets or switching weapons.
- Pausing is also an invaluable tool for getting through Grox systems on the way to the Galactic Core.
- When attacking an enemy homeworld, the player can terraform the enemy's planet to reduce the number of cities the player has to fight. The player should fire a few terraforming tools while avoiding enemy spaceships. Eventually, the planet's T-Score can drop to Zero. When this happens, only one city will remain.
- Note that this will mean the player may not be able to capture that planet though. This tactic should be used sparingly or in desperate times.
- There is a different tactic, the player can terraform a homeworld to T-2. When the player leaves and re-enters the planet, there are only two cities left.
- Note that this will mean the player may not be able to capture that planet though. This tactic should be used sparingly or in desperate times.
- Destroying a building or two in a city makes the city be captured/destroyed quicker, at the cost of having one less building there if the player manages to capture it. Generally only for new goes, as powerful weapons are powerful enough to make a city surrender in a few hits.
- If the player finds a planet in space or civilization stage, it is easy to obtain free spice by abducting their spice boxes. The spices boxes are small cubes located in each city on the planet. A civilization is the best type of planet for getting free spice without penalty (Attack from the empire you are stealing from).
- The player should take out weak star systems on the outskirts of enemy territory to establish a base to re-spawn from and get back to the battlefield more swiftly.
- Empires that have only one planet are good targets, as their ships are very weak and there is no threat of getting counterattacked for going to war with them.
- The player should form a trade route with ally's homeworlds first. The player can get a T3 colony planet immediately.
- The player should avoid breaking the Galactic Code in densely populated areas of the Galaxy or particularly areas within 10 parsecs from the player's homeworld.
- The player can capture a city with one antimatter bomb by firing it to one side of the city hall. This may be tricky, however, and it often results in the city's destruction.
- The Asteroid Call Button, if directed at a city, does physical damage (somewhere just greater than a Mega Bomb) as well as meddling with the T-score.
- When the player terraforms a planet by placing plant and animal species they only have to land on the surface of the planet to become part of the ecosystem. Since the player can immediately re-abduct them, he or she can make a handful of each species last indefinitely. Be warned placing having a herbivore near, next to, or on top of an omnivore/carnivore will likely lead to the predator killing the prey. Dropping all herbivores, re-abducting them and then dropping the rest is advised.
- When looking for creatures to abduct, the player should remember they tend to live in forest and shorelines. However this doesn't apply if the player places them there.
- Another thing about creatures is if the player wants to destroy another empire's cities, but not start a war, the player can beam a creature just outside the city walls (if a creature is placed inside, it could be killed) and then use a supersizer to make the creature an epic. The epic will mercilessly destroy everything in the city. The player should go to another city and make another epic while the spaceship forces are busy in the other city so the player can maximize destruction, and the epic will not attack the player.
- One more thing about creatures is that if you have to eradicate them, you can abduct them to sanitize them then use them while terraforming.
- If you encounter a Grox colony when you get near the center of the Galaxy, it is strongly recommended that you keep on their good terms, if you wish to ally the Grox, see the Grox page on this Wiki.
- When trying to buy off star systems, you can use this basic breakdown: Homeworlds with more than 3 cities will go for 10 million, T3(3 cities) for 5 million, T2 for 3 million, T1 for 1 million, and T0 for half a million.
- It should be noted that all the planets in a star system affect its price. So if a T1 planet is colonized but there is a T2 planet in the same system, the system will go for 3 million. Because of this, it is a good idea to de-terraform any planets in a star system you want to buy that have a higher T-score than the colonized one to get the best deal.
- You do not want to colonize the opposite sides of too many wormholes, as this makes it harder to keep track of which way to go when you get a plea for help. Use drought generators and other t score lowering things on Rivals Planets To remove A Colony Or Colony’s From them so then you can deal with them.
- Spore.com Official Spore site by EA.
- E3 Spore Presentation
- My Spore Guides A collections of guides and videos for different stages of Spore ***404 ERROR***
- Sporedum Walkthrough - Space Stage A complete walkthrough to the Space Stage ***404 ERROR***
- Spore Walkthrough - Terraforming and spice production A complete walkthrough to Terraforming and Spice production in the Space Stage. ***404 ERROR***
- Quick Archetypes Guide This tool will help you to plan your evolutionary progression in case there are any specific abilities you really want.
Check out the list of Space Stage stubs if you're looking to add something.
In Spore, there are plenty of easter eggs in the Galaxy and rare objects such as the Sol system, crop circles, storybook planets, and natural landmarks. Hidden items can also be found with a purpose later in the game.
- Sol system, Earth. Gives the player the Manifest Destiny achievement for finding Earth, and Oh the Humanity! for destroying Earth.
- Hidden achievements and badges.
- Easter eggs. There are a lot of easter eggs in Spore, including things like Will Wright's head appearing in speech bubbles when creatures are talking to each other and so on.
- Rock sculptures. Some can be very strange, such as rock stacks, or llama moai.