A saved game refers to a planet of player's different game in the Spore Galaxy of Spore.
Saved games are identified by a unique blue ring around the star, which shows up as long as the player is in the general vicinity (around 50 parsecs) of the saved game's system.
Interactions[]
The player can interact with their other saved games in the Space Stage. When communicating with the other saved game, they will behave similarly to any AI of the corresponding archetype or stage (with the exception of Knight and Wanderer empires, which are assigned to the philosophy that Warriors and Diplomats follow, respectively) and its dialogue, but the voice is the same as the player-controlled empire. Progressed saved game empires will often have high health ships when allied with if the player is prolific enough.
Saved game empires will sell the same stock as the player's empire at the same price. Empires in other saved games can be allied with (albeit this is one-sided, and the other save file won't be affected by this).
A saved game system cannot be captured or conquered if the current player ends up at war with it, nor can it be purchased. Players can interact with any other system that is owned by the saved game as if it were a normal system, although they cannot establish a trade route with systems owned by another empire from another save file. The saved game's planet is also restricted from using certain tools, especially those that alter the planet in any shape or form.
The following tools cannot be used in another saved game's home system:
- Terraforming Tools
- Socialization tools that edit the world (Crop Circles, Monoliths etc.)
- Destructive Weapons (Antimatter Bomb, Planet Buster etc.)
- Destructive Superweapons (Gravitational Wave, Fanatical Frenzy etc.)
- Planet Sculpting Tools
- Planet Coloring Tools
- Colonization Tools
If the player deletes a saved game, that empire will turn into an ordinary empire with very minimal changes, retaining their anthem, ships, all of their planets plus anything placed on them, voice, etc. The assigned buildings and planet-based vehicles will also be randomized.
Player creatures only appear on saved game planets when they have reached game stages later than the Creature Stage, so that they do not take up a slot in the planet's food web.
Gallery[]
Tips & Tricks[]
- A more progressed space empire can used to bolster neighboring saved games. This can include terraforming valuable planets for potential colonization, terraforming planets owned by a saved game's empire or conquering empires that pose a hazard to other saved games. However, keep in mind, your empire's relationship with the other save game will not transfer over to the other file, and your empire will act like an AI controlled empire of their ideology on the other save file. Be cautious if you're setting up colonies in the area and your other empire is a Warrior, Knight, or Zealot, as they could end up being more of a detriment than help if handled poorly.
- Artifacts stored on a system owned by other empires from other save files can be abducted, as long as they are not stored on a homeworld. The player can also place those artifacts on the said systems and they will show up in other save files, which can be useful for collecting purpose.
Trivia[]
- Although there is no limit to how many saved games you can have (except for your computer's memory storage), there will be six different choices among the new save game planets:
- Saving in the state:CellGame State (which involves starting the Cell Stage directly from the desktop via shortcut) will create an additional starting star if it saves correctly, resulting in seven choices instead of six. This can be repeatedly abused to increase the number of options to start a new game. The game will crash if the player decides to continue where they left off in the cell games they save this way from the galaxy, or advancing into the Creature Stage in a single run.
- When visiting a save game planet that is on Tribal Stage, all tribes will be the same species as the player of that save game, even though they are different species when playing that save file.
- Tribes/cities belonging to the player of a saved game will have a blue face to the player visiting the save file from another save file. If the player visiting them has allied with the Grox, those tribes/cities will be hostile instead.
Glitches[]
- One of the unsolved glitches in Spore involves the use of Planet Coloring tools on a homeworld. If the planet coloring tools are used in Space Stage on a homeworld and Spore crashes without saving, the planet will have the same color and colonies on it. However, when the player starts it in Tribal Stage or lower, the color will stay the same, but any colonies on the planet previously would cease to exist. Other glitches exist with saved games, such as empires or buildings changing color, or a mixture of spaceships from other saved games.
- Another glitch is Eco Disaster happening on the homeworld of another saved game. If this happens, there is no way to permanently settle the disaster, as the tools are not usable on a homeworld system, and the disaster will not show up when switching to that save file.
- When visiting a deleted, now CPU-controlled save file, buying out their systems will still be impossible, as the option for a trade route never appears no matter what relationship with the empire is. However, it's now possible to take over said system by force.
- Deleted save files have broken empire colors. Their ship trails, ships when showing up on a map, and main color overall will be whatever color they were back when you owned the save file. However, their cities and any uber turrets they may have had will be the color of whatever empire you're playing as.



