Pulses are weapons that fire spherical pulses of plasma towards their target. While they can be used against spaceships or aircraft, they are unguided and slow, making them a poor choice for ship-to-ship combat. However, they are very precise, often making them better at capturing (as opposed to destroying) cities than Bombs usually are. The Pulse ship tool can be used effectively to wipe out the many villages on a Tribal-Stage planet, allowing the player to colonize it.
Plasma Pulsers are related, hand-held weapons. However, unlike the ship-fired weapons, the pulse blasts from Plasma Pulsers are capable of changing direction to hit their target. On the other hand, pulse blasts will fade away quickly, allowing the target to run away for a short burst and sometimes avoid being hit.
Requirements[]
Level | Requirements | Damage per pulse | Energy used per pulse | Energy Efficiency | Description |
---|---|---|---|---|---|
Mini Pulse |
Colonist 1 or Conqueror 1 | 75 | 0.5 | 150 | Fires a weak burst in a straight line. Good against ground targets. |
Pulse |
Colonist 2 or Conqueror 2, Mini Pulse | 150 | 1 | 150 | Fires a medium-powered burst in a straight line. Good against ground targets. |
Mega Pulse |
Colonist 3 or Conqueror 3, Pulse | 450 | 1.5 | 300 | Fires a powerful burst in a straight line. Good against ground targets. |
Purchase[]
Empire type | Purchase Cost | ||
---|---|---|---|
Own | §200,000 | §400,000 | §1,200,000 |
Bard | |||
Diplomat | |||
Ecologist | |||
Scientist | |||
Shaman | |||
Trader | §130,000 | §260,000 | §780,000 |
Wanderer | |||
Warrior / Knight | §100,000 | §200,000 | §600,000 |
Zealot | §150,000 | §300,000 | §900,000 |