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The Fortress of the Twelve Worlds. Once, we believed it to be unconquerable. We were mistaken. Now, we will rectify our error and ensure for now and all time, that our Fortress will never again be sundered.

- Minister Khael, Scorpiaen Capricaforming Committee, 01 BNE

Scorpiae is a planet located in the Core of the Cyrannus Galaxy, notable for being one of the Twelve homeworlds of the Libertus. Naturally suited for the warm-blooded saurians, Scorpiae has a dense atmosphere and is covered in thick rainforests which stretch pole to pole, occasionally interrupted by warm tropical seas. Libertus native to Scorpiae have garnered a formidable reputation as some of the galaxy’s shrewdest tacticians and politicians, brokering deals which ultimately afforded Scorpiae a position of power amongst the Twelve Worlds disproportionate to its small size and low population.

Scorpiae’s pre-spacefaring history was shaped by the planet’s powerful city states, which tended to avoid conflict in favour of court intrigue and manipulation. When the planet was ostensibly unified under the Allied Scorpiaen City-States, these states remained largely independent, while simultaneously tolerating the planetary government. Under a loose association with the sprawling empire of Leonae, Scorpiae became best known for hosting the Scorpiaen Fleetyards, a vast installation encircling the planet which supplied battleships for the governments of the Four Systems. Though Scorpiae would remain peaceful for much of its history – particularly under the United Worlds of Coruannus – it would be targeted by the First Cognatus Empire during the Intergalactic War in a massive battle which saw the planet’s near destruction at the hands of the invading zealots.

Though the planet was devastated, the Republic underwent a massive campaign to heal the damage caused by the Cognatus, repairing the planet’s once proud cities and repopulating the scorched rainforests. By the end of the Great Cyrannus War, the planet rivalled its pre-war self, becoming a key military centre for the Galactic Empire of Cyrannus until the Imperial government formally handed over control of the system to the New Cyrannian Republic in 05 NE. Scorpiae is considered to be one of the most important worlds in the New Republic, housing the vast shipyards which had once made the planet famous.

History

Early History

Like the other eleven worlds in the system other than Capricaerón, Oikoumene constructs would seed the dense rainforests of Scorpiae with tribal Libertus in a bid to ensure that the species would ultimately survive. The Libertus who inhabited Scorpiae would quickly adapt to the planet’s often harsh conditions, building vast cities on the fringes of the planet’s largely inhospitable deserts and forests. Eventually, these settlements would form sprawling city-states, each with unique customs. Unlike worlds such as Taurophon however, Scorpiae would remain generally peaceful, with the city states of Scorpiae preferring political intrigue to open warfare.

The planet was ultimately unified in theory under the Allied Scorpiaen City-States soon after the native Libertus developed space-flight capabilities, bringing the world into the increasingly complex Coruannus System. Located in the Heran Gamma subsystem, the Scorpiaens would form mutually beneficial trade agreements with their neighbours on Libraen – an important centre for system-wide law – as well as Sagittarhon, though the superstitious and at times xenophobic nature of the native Sagittarhonians prevented a formal alliance.

Scorpiae would later enter an alliance with the Leonaen Empire while simultaneously engaging in close trade with Virgon, Piconé and Capricaerón, setting the balance of power in the Heran Gamma system which would endure for many centuries. Largely uninterested in struggles between the Twelve Worlds, Scorpiae would instead play host to the Scorpiaen Fleet Yards, a vast orbital construct which would supply massive warships for the highest bidder. When the Four Systems unified under the United Worlds of Coruannus, Scorpiae would be a major military power-broker, known by the other worlds as the Fortress World.

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Each of these conflicts is but one tiny piece of a larger whole, a war endless and inestimably larger.
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