The Great Sea of Sand, also known as Great Central Desert, The Sohet Grave or simply Koldenwelt Desert is a large desert located at the center of Koldenwelt.


Ancient History[]

During ancient times when Caligaduro Provectus was present on Koldenwelt's surface, the Sea of Sand was inhabitated by the Dominion of the Sohet, an empire of avian creatures who watched and protected the younger races who were born on the desert. The Orichalcum Elf Imperium also had presence on the region to some extent, but the Sohet remained as the largest civilization of the Sea of Sand. During their reign, the Sohet created vast underground tunnels which passed through the entire region. As time passed, another vast civilization was born with the Deonari Realm, who grew hostile relations with the Sohet Dominion and waged war on them on multiple occasions. Since ancient times, the inhabitants of the Sea of Sand were also under constant threat of the Cult of the Eclipse, who travelled through the desert to convert more into crystal golems.

The arrival of the Idkin into the Sea of Sand caused a massive war, which ended with the Idkin severely weakened, the Sohet extinct and the Deonari Realm restricted to a single city. The desert regions would remain devoid of most sapient life for the next centuries, as the survivors of the war parted ways.

Recent History[]

New civilizations were born on the Sea of Sand following the fall of Caligaduro Provectus 5,000 years in the past. The Khaepsha-ultan and the Merovar Dynasty, former protected races of the Sohet, would become the most active inhabitants of the region and rivals, constantly fighting over control of the Sohet's legacy. The Colossus of Sand Almonohuim was born on the Sea of Sand around 4,000 years ago, and since then, he has claimed the desert as his dominion. The Deonari Realm, despite still surviving, now refuses to make contact with outsiders and even though centuries passed, Lympharians still wander across the region looking for victims.


The Sea of Sand is located at the center of Koldenwelt's main continent. It is located at north of the Tropical Lands, south of the Northern Region, east of the Western Forest and west of the Eastern Plains. The desert's landforms are shaped by wind or by occasional rains and include sand dunes, stone plateaus and valleys. Mountains and mountain ranges exist in the Sea of Sand at various locations, some of them possibly volcanic in nature. The center of the desert is hyper-arid and has very little vegetation, which only becomes more promenient on the borders with other regions. The average temperature on the sea of sand is 45ºC during the day and -10ºC during the night, although regional extremes may exceed 60ºC during the day and -25ºC at night.

Despite the temperature, the Sea of Sand does have rivers, some permanent but most being seasonal or intermittent. Underground aquifers reaching the surface allow the existence of oases at various points of the desert. The largest river is the Snake's River, which crosses the desert from the Eastern Plains to the Tropical Lands. It was given this name for its shape which is described as looking like a snake when looking at it from above.


Almonohuim's Throne

  • Location - Center of the Desert
  • Affiliation - Almonohuim

Almonohuim's Throne is the name given to a canyon composed of two cliff-shaped and arced mountains located on the center of the Sea of Sand. Between the two mountains, the Sand Colossus Almonohuim has made a large nest which he has decorated with stones, crystals and gold he obtained from other races, either from gifts or from looting his enemies. The canyon is large enough to fit Almonohuim's body when he sleeps in a coiled position and additionally serves as the capital of the Man-Serpent race. While the location of Almonohuim's Throne is not known by any civilization, hints of its location has been found from the Sand Colossus' shed skin, which are thought to all point to the canyon's direction.

The Western Ridge

The Western Ridge is a large moutain range located in the far western expanse of the Sea of Sand. Dominating the range is Mount Dukatt, one of the highest peaks in the desert, and the rest of Koldenwelt. Traversing the Western Ridge is highly dangerous, as underneath the ridge lies the inner territory of the highly aggressive Emirate of Dukatt; all expeditions into the region by non-Dukatii have failed in extravagantly gory fashion. The surface of the Western Ridge is not sandy like most of the desert, but rather rocky, and is completely devoid of any life due to the extreme heat experienced by the Ridge during the day. Underneath the surface, in addition to the Dukatti, many forms of troglofauna exist within a vast, underground ecosystem.




Growlthal Orc.png

The Growlthal Orcs, also known as Dune Orcs, are a species of orcs native of the dune-filled lands of Growlthal, located at northwest of the Merovar's lands. Having a built a kingdom of their own in the past, it was eventually destroyed by Asemath and his followers, which led to the orcs seeking a new home at the Merovar Dynasty. Unlike most orcish races, the Growlthal's culture has very little focus on violence, and they are well known across the desert as a race of bards and entertainers who serve as one of the Merovar's most diplomatic allies. However, despite this friendliness, the Growlthal are nonetheless very strong like most orcs, and their fierce Giant Scorpion Riders are among the most dangerous enemies to fight in the desert on foot.


The Khahurnim Elves, otherwise known as the Wayfarer Elves, Dust Elves, Sandsea Elves, and more insultingly Slave Elves, are a species of elven deiwos that reside within the Sea of Sand of Koldenwelt and are the founders of the nomadic Drifting Tribes and the hardened city-state of Mivtzar - remnants of an elder empire that once extended across the southern component of the Sea of Sand prior to a catastrophic collapse. A durable and hardy people that greatly value independence, they are rather self-contained by contrast to other sandfaring nations although they are by no means pacifists, for the Khahurnim have sustained a proud history of conflict and opposition towards those "greater" than themselves; warriors at their hearts, the Khahurnim respect those that honour their cultural privacy and contribute assistance to their needs when they request for it, to which many Khahurnim feel they owe favours to their allies to repay a form of debt.


Sand Drake.png

The Samdhoskelodhros, most known as Sand Drakes, are an ancient race of dragons who roam the Sea of Sand. One of the oldest species in the desert, the Sand Drakes have been around since the times of the Sohet, though back then, they were in much smaller numbers. After the Sohet-Idkin war, the Sand Drakes began multiplying and are now present through most of the desert regions. Known for being greedy creatures who show little care for non-Kelodhros races, the Sand Drakes occasionally attack and pillage other civilizations to steal their belongings and amass them in their lairs. Despite their reputation as mindless beasts, the Sand Drakes are actually divided in two factions: the feral, greedy ones and the ones under the wing of Vixaatus, one of the wisest and oldest dragons alive. All Sand Drakes are spiritual creatures who worship the Sand Colossus Almonohuim as a god.



The Ankhor, otherwise known as the Golden Children and the Sand Bastards, are a species of felinid beastmen that reside and are native to the southwestern region of the Sea of Sand of Koldenwelt and are the founders and ruling caste of the empire of Khaepsha-ultan - a dominion designed to replicate and fulfill the place of the previous empire founded and ruled by the immortal Sohet, whom had selected the ancient Ankhor as their successors prior to their extinction. A proud and stubborn race that place great cultural emphasis in the ideal of serving causes and purpose and carving legacies, they are known for their arrogant confidence and almost elitist sense of regard for themselves over others alongside their sophistication which has caused their kind to be at odds with others on countless occasions; conquerors and kings, each Ankhor strives for pride and respect amongst its peers thus must overcome all obstacles that oppose them or utilise the means to have their name either renowned or feared, while remaining true to themselves and the cause they seek to serve.


The Arkora are the protectors and military force of the Merovar Dynasty. They were discovered by the Merovar, the original founding members of the Dynasty, less than 200 years ago in a ruined Sohet city. The Arkora were given places to live within the Dynasty and so in exchange have took it upon themselves to become the Dynasty's soldiers, with their life mission being to protect those they are thankful for. The Arkora, when not fighting in battles, are often seen with Merovar traders and sellers as bodyguards, in order to keep them safe from trouble outside of the Dynasty. Arkora are also known to offer their own combat services to other empires in order to give their Merovar friends money.


A mystical and magisterial race, the Deonari are among the most ancient inhabitants of the Sea. Deeply devoted to their mysterious god(s) known as the Echo, the Deonari Realm was once a mighty empire which controlled a large portion of the desert: however, wars with Exosubstratal have taken a heavy toll on the mystics of the Desert and the Realm is but a pale shadow of its former might now. The Deonari are extremely xenophobic, and rarely venture out of their marble city, Ea Wetami, sending their golem servants to fight for them instead.


The Dukati are a largely hidden species that lives in vast underground tunnels in the western regions of the Sea of Sand. They resemble short emaciated Deiwos, with enormous hands, strangle sucker-like growths on their bodies, dorsal spines and monstrous vaguely piscine heads. With their massive hands they are capable of burrowing very quickly through the earth, and large groups of them may carve out massive underground caverns. They reside underground in their subterranean cities during the day, and at night they emerge to hunt prey on the surface. The Dukati are primarily carnivorous, and hunting is a major facet of their culture, although they do keep animals in farms for food purposes. Although extremely hostile and primarily isolationist, their civilisation, known as the Emirate of Dukatt, is willing to open peaceful relations with other civilisations, and even to allow non-Dukati to live with them in their underground nation.


The nomadic Gryphosphinxes of the Sea of Sand, known as Tertanoi (singular: Tertanos) in their native tongue, are among the most imposing inhabitants of the Great Desert, save for the Sand Drakes of course. Massive, often over a dozen foot tall and roughly as long, and combining features both leonine and avian in their forms, they are fearsome predatory creatures, with strong warrior traditions. The coming of a Tertanoi flight is considered a bad omen by the people of the desert, and for good reason; they are violent creatures that are known to plunder villages for their own benefit. However, the Gryphosphinxes are not actually intrinsically evil, nor are they barbarians they often seem to be. An ancient, magical species that has inhabited the Desert since times immemorial, they do in fact have an advanced culture of their own, and the sculptures, weapons and other craft they often leave after their raids is sought by many treasure hunters. The reason they are seen as malevolent creatures lies in their philosophy. The keystone of their belief system is that the only intrinsic good is pleasure and positively enjoyable sensations: pleasure can be recieved both at the expense of the others and from altruistic behaviour. The Gryphosphinxes are thus unpredictable, fickle beings, who might either save one's life or end it depending on their mood.

  • Name - Mahanayan
  • Affiliation - Neutral
  • Creator - Xho

The Mahanayans are a sparsely populated, nomadic race of enormous equine beings that traverse the entirety of the Sea of Sand. Not inherently friendly nor aggressive, Mahanayans are generally considered unapproachable by the general people of the desert and thus are regarded mysterious. Little is known of the Mahanayan people, though it is said that they come from multiple nomad tribes across the desert and thus have different creeds and opinions of the world outside of them. However, they are usually accommodating with rarely occurring trade caravans, and some also say that their natural affinity to the desert has allowed them communication and dominion over some of the wildlife that inhabit it, implying a deep-rooted magical power that they may possess. Though they and others consider themselves a kind that keep to their own, Mahanayans are not above aggression and will act accordingly if they and their ways of life are threatened.


The Man-Serpents, known as Kondrakar on their own tongue, are humanoids with snake heads and tails who live in the vicinity of Almonohuim's Throne. Widely believed to be creations of the Sand Colossus himself, the Man-Serpents patrol the Throne, keeping outsiders away from approaching their colossal god. Man-Serpents rarely leave their territory and tend not to interact with other civilizations outside of minor trading partnerships. They are impressively strong creatures who wield large greatswords created out of Almonohuim's shed skin as their favorite weapons. It takes the strength of three men to even lift a Man-Serpent's sword out of the ground.


The Merovar are a species of lizard beastmen native of the Sea of Sand of Koldenwelt who serves as the leader and namesake race of the Merovar Dynasty. A people of ambiguous origins but much history, they and their empire have expanded through most of the world's eastern continent, sans the cold north, where they have made themselves known as a people who loves commerce and trading but is hardly defenseless in times of war. Built as predators, the Merovar are nonetheless a peaceful people by nature, being more interested in socializing with other people than fighting them. With over one thousand years of accomplishments, the Merovar have made themselves one of the most successful and prolific races spawned during the Old Age, and their empire lives on healthier than ever during the current date, always looking to expand its interests, its trade routes and its alliances.

  • Name - Nalant
  • Affiliation - Neutral
  • Creator - Xho

The Nalant are a peculiar scorpion race that inhabit the southwestern plains of the Sea of Sand. Their history dates back to over eighty thousand years ago with the death of their apparent progenitor, the Nahalant, which under the orders of the Orichalcum Elves began an enduring scourge against the Nalant race up until the present day. The Nalant are severely misunderstood due to the lack of their intelligence and usually act upon instinct, which is often met with aggression from outsiders. Their civilisations are considered barely tribal, and there is no clear hierarchy within their race.


The Skeltadraskeli are among the most peculiar races that exist on Koldenwelt. With qualities of an insect, an avian entity and reptilian scales, the Skeltadraskeli fall into the very niche category of beings that cannot be considered part of a collective of the species of Koldenwelt. Skeltadraskeli as such are met with much prejudice across the world, with the Merovar Dynasty showing little to no animosity towards them. They themselves are a secretive kind, but due to the high variety of sensory abilities they possess, Skeltadraskeli are exceptional interrogators and information brokers, and coupled with their physical prowess makes them a significant demographic in the Sea of Sand. Many across Koldenwelt consider the Skeltadraskeli terrifying.

  • Name - Ntra'iteruaru (native), Sohet (modern)
  • Affiliation - Dominion of the Sohet
  • Creator - TheHachi

The Ntra'iteruaru, more commonly known as Sohet by modern civilizations, were an ancient, archaic precursor race of avian creatures that once reigned over the deserts and beyond many eons ago, renowned as being one of the most technologically-advanced civilizations to have roamed Koldenwelt's surface as well as one of the most prosperous and pacifistic. It was the Sohet who seeded the deserts with life and oversaw, as well as ensured, their evolution throughout the ages even after their disappearance and extinction. The Sohet valued all forms of life and made sure to preserve it with their advanced, complex technology and almost-unchallenged Source-orientated powers which they integrated with their machinations. The Sohet built colossal cities which now reside beneath layers upon layers of sand, most of which hosted advanced arks which allowed non-sapient creatures and beasts to exist without external threat although most of these have degraded and allowed life to scatter and spread across the Sea of Sand. The Sohet are also renowned for their interconnected underground tunnel ways which the modern residents of the deserts currently explore and attempt to decipher. The Sohet became extinct in the aftermath of the catastrophic First Zazane Crisis, in which the Sohet sacrificed themselves and their society in order to quell the hordes of the Idkin.

Fantasy Wranploer.png

The Wranploer are a species of thieving creatures who live across the Sea of Sand. One of the most bestial races of Koldenwelt, the Wranploer lack any kind of unified society and instead live their lives attacking and looting other civilizations. Feared by their physical strength and toughness, the Wranploer are a present threat to explorers who travel too far away from cities. Despite having no unified government, the largest band of Wranploer thieves is led by a Wranploer named Volim the Greedy, who wishes to unite his race and create his own empire. Thankfully for all other races in the desert, he's nowhere near close to achieving his goal.








We shall be the greatest rulers this desert has ever seen!

- Sultan Megrovaz II of the Merovar Dynasty

Can't travel there. Too hot.

- Sea Witch

The heat makes no difference in our coming.

- Praenuntius

The sands are harsh, but look in favour to those who can decode their harsh patterns

- Draosolffnoggr sand-sage

Make no mistake, northerners: the Desert is a brutal place. It culls the weak without mercy, without respite; to survive in its endless sands is an accomplishment in itself. Yet still, the spark of humanity burns even there! Ut incepit fidelis sic permanet!

- Javina Desertsun
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