
Limbs are a type of creature part that can be attached to the creature's body, each with its own unique look.
Limbs affect the creature's movement and attack animations. A creature without legs is known as a slug. Playing as such a creature in the Creature Stage will give the Slugger achievement.
Editor controls[]
Once a limb has been placed, joints can be arranged and moved by clicking them. Once placed, each joint and limb segment can be individually sculpted with the mouse wheel.
Holding the Ctrl key allows to cut and reattach segments of limbs to other limbs, making it possible to create complex limbs unavailable otherwise. Multiple limbs can be attached to a single joint creating a split, but limbs cannot merge back (for example a limb can be arranged to form a Y shape, but it is not possible to create loops of limbs).
There also exists an exploit to make limbs invisible.
Available limbs[]

Showing all 5 core, 13 exo, and 3 mech limb segment parts.
There are 24 core limbs, 24 exoskeleton limbs, and 4 mech limbs. They all come with either hands or feet, and with the exception of the robot parts, hands provide Graspers and feet have
Speed 1. The hands and feet of core and exoskeleton parts are not available from the hands/feet tabs and cost
20.
The price of each limb is calculated from the price of its hand or foot plus each segment. All limb segments cost 15 and can be sold independently of the rest of the limb. Each limb segment also has a complexity of 1.5.
Core limbs[]
Only the first column is available in the free creature creator demo.

Base limbs
Exoskeleton limbs[]

Exo limbs
Exoskeleton limbs were introduced in Patch 1.03.
Mech limbs[]
Mech limbs are only available with the Spore Bot Parts Pack.
Robotic | Autojaunts ![]() ![]() ![]() ![]() |
Roto-knots ![]() ![]() ![]() |
Knee-matics ![]() ![]() ![]() ![]() |
Mechstensions ![]() ![]() ![]() |
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