SporeWiki

Welcome to SporeWiki! Create an account and join the community! Logging in will also hide most ads.

READ MORE

SporeWiki

Knight's comm background

Knight's communication backgrounds. The creature is lit from the bottom with an orange light.

Knights are noble warriors that fight for right, not for personal gain. Peace will come to the galaxy only when evil has been vanquished.

- In-game description

The Knight archetype is one of the ten archetypes in Spore.

Unlike other archetypes, NPC empires cannot spawn with the Knight archetype, just like the Wanderer. Saved games of the Knight archetype will follow the Philosophy of Force like the Warrior empires; therefore, it will behave like them.

The Knight acquires the Summon Mini-U unique ability. Summon Mini-U can be used to summon a miniature version of the player's ship that acts as an ally in their fleet. Summon Mini-U is the only spaceship tool in the game that can only be obtained via evolution (unless cheats are used).

Gaining the Knight archetype[]

Through evolution[]

The Knight archetype is awarded to species that gain every color, plus an extra red card.

Behavior in the Cell Stage Behavior in the Creature Stage Behavior in the Tribal Stage Behavior in the Civilization Stage Resulting archetype
Herbivore Adaptable Aggressive Military Knight
Herbivore Predator Industrious Military Knight
Herbivore Predator Aggressive Economic Knight
Omnivore Social Aggressive Military Knight
Omnivore Predator Friendly Military Knight
Omnivore Predator Aggressive Religious Knight
Carnivore Social Industrious Military Knight
Carnivore Social Aggressive Economic Knight
Carnivore Adaptable Friendly Military Knight
Carnivore Adaptable Aggressive Religious Knight
Carnivore Predator Friendly Economic Knight
Carnivore Predator Industrious Religious Knight

Through mission[]

Since it's impossible for NPC empires to spawn with the Knight archetype and saved games with this archetype follow the Philosophy of Force, it will give out the mission to change into Warrior. See Warrior page here.

Tips[]

Press expand to show
The recommended path (with arguably the best array of passive abilities for Space stage) is Red Red Green Blue
  • Cell: Power Monger provides extra energy
  • Creature: Prime Specimen gives more health
  • Tribal: Gracious Greeting boosts relations
  • Civilization: Spice Savant gives faster spice production

Another good path is blue, red, green, red:

  • Cell: Gentle Generalist gives a 20% discount on general goods
  • Creature: Prime Specimen gives more health
  • Tribal: Gracious Greeting boosts relations
  • Civilization: Pirates-B-Gone reduces the chance of attacks on colonies by pesky pirates

This order is recommended for those who want to socialize. Also, being omnivorous gives a varied diet in the Creature Stage and Tribal Stage, but this order does have drawbacks. The player will start out as a religious city and so, they must capture a military city and use it to capture the rest of the cities manually without any special powers. The player will also need to rebuild cities once they capture them for they will be severely damaged. Beside that, the player gets general tools more cheaply, they get facilitated interaction with other empires, making it easier to ally them (even with the Grox), their spaceship will have more health, and their colonies will be protected from pirates.

If you are on Easy or Normal and are doing the second path (Blue, Red, Green, Red), it's better to swap out Gentle Generalist with Power Monger and Prime Specimen with Speed Demon.

Depending on the specific trait cards given, Knight empires can be very good at both socializing and fighting. If the trait is obtained through red-red-green-blue, the consequence abilities will make the player's weapons more efficient (military), the player will get a bonus to relations (social), they will have more ship health (all-around useful) and they will be able to make money easier (extremely useful).

Galactic Adventures[]

Although all other archetypes (except Wanderers) have their own set of tools to unlock for a captain, Knights do not. However, they do get their own set of titles completely different from the Warrior titles.

Ranks[]

1. Rogue
2. Apprentice
3. Squire
4. Adventurer
5. Man-at-Arms
6. Guard (or "Errant" at Online Sporepedia)
7. Chivalric
8. Paladin
9. Noble
10. Lord (or "King" at Online Sporepedia)

Trivia[]

  • There is a connection between this archetype, and the only other archetype one cannot encounter randomly generated by the computer: Wanderer. The fifth Wanderer title is rogue, and the first Knight title is rogue.
  • It is worth noting that, because a squire is a Knight in training, and therefore a noble, they would, in fact, be higher ranked than a man-at-arms, who is generally just a soldier, not a member of nobility (in medieval society of course). However, the title Man-at-Arms was also used to refers to knights or merchant cavalry. Additionally, a man-at-arms is a battle-hardened soldier whereas a squire is an apprentice hence the Man-at-Arms would be more valuable in war.
  • The recommended evolutionary path, for arguably the best passive abilities in the Space Stage for the Normal and Hard difficulties (R-R-G-B), results in the Knight archetype.
  • The background of the Knight empires is also used as one of the backgrounds for Religious nations and Military nations in the Civilization stage.
  • The lack of Knights could also be a reference to the Jedi Knights from Star Wars, nearly all of whom were hunted down. This possible reference is also suggested by the fact that they follow the " Philosophy of the Force" but they fight for peace and not for personal gain unlike Warriors.
  • It could also be a reference to the Knights Templar, a knightly order that was later accused unlawfully of various wrongdoings, and were all hunted down.
  • Summon Mini-U could be a reference to a knight-squire kinship, with the player's Mini-U serving as their own personal squire.