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{{Stub/Creature stage}}
 
 
[[File:Jump.png|thumb|A [[Dronox Commander|Conqrix]] jumping.]]
 
[[File:Jump.png|thumb|A [[Dronox Commander|Conqrix]] jumping.]]
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[[File:Jump icon.png]]
'''Jump''' is one of the many abilities in Spore that can be used for the [[Creature Stage]] as well as [[Adventure|Adventures]]. Some [[Foot|feet]] give this ability, but the Geckonator and it's successor parts give the best jump of all, especially the Toadening. With Jump, especially at level 4 or 5, you can jump up steep hills, which can make it much easier to navigate an area. Jump, along with [[sneak]] and fly are useful during a stealth [[Adventure]]. All wings come with a weak jump, along with varying fly levels. Some parts can also give you jump.
 
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'''Jump''' is an ability available to creatures in the [[Creature Stage]] and Captains in [[Spore]] [[Spore Galactic Adventures|Galactic Adventures]], and is granted by certain feet and detail parts, or by the [[Glider Pack]] and [[Jump Jet]] captain accessories.
   
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Jump allows the player to quickly ascend from their current location, either to become airborne or to traverse vertical obstacles. Jumping is a necessary prerequisite for [[Glide|gliding]]; as such, all Glide parts also grant level 1 Jump. If a creature jumps, there is a small chance they will perform a forward flip in midair, although this has no effect on jumping and is purely cosmetic. Higher levels of jump increases jumping height; allowing the user to achieve greater heights with a single bound.
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Parts that provide the jump ability are listed below:
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{| border="1"
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!Part
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!Category
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!Jump Level Granted
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!Part Cost (DNA)
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!Notes
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|-
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|Cilia
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|Detail / Cell
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|1
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|15
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|Animated, ''Only available from the Cell Stage''
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|-
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|Webwaddle, Backskritcher, Elevatorclaws, Raptorclaws
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|Feet
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|1 / 2 / 3 / 4
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|25 / 75 / 150 / 250
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|Also grants [[Charge]]
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|-
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|Stumplestilt, Buckfoot, Slasherknight, Scarmaker
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|Feet
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|1 / 2 / 3 / 4
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|25 / 75 / 150 / 250
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|Also grants [[Dance]] and [[Health]]
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|-
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|The Geckonator, The Geckoning, The Froggening, The Toadening
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|Feet
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|2 / 3 / 4 / 5
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|25 / 75 / 150 / 250
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|Also grants [[Dance]], The Toadening is the only part that provides level 5 Jump
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|-
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|Featherbluster
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|Detail
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|1
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|25
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|Also grants [[Charm]]
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|-
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|Finneas
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|Detail
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|1
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|150
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|Jiggleboned, Also grants [[Sprint]]
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|-
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|Antisoptera, Fauxry Wings, Megachiraptora, Cassoworry
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|Detail
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|1
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|25 / 75 / 150 / 250
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|Animated, Also Grants [[Glide]]
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|-
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|Glider Pack
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|Captain Accessory
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|1
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|0
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|''Only available to Captains'', Also Grants [[Glide]]
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|-
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|Jump Jet
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|Captain Accessory
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|1*
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|0
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|''Only available to Captains'', * While technically listed as 1, Jump jet provides an indefinite jump as long as the user has energy, though the energy cost is very high
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|-
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|}
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== Tips ==
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* Jump is very useful in Galactic Adventures, where most obstacles can be easily overcome by jumping, additionally, players may be able to go outside of the intended boundaries with a high enough jump.
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* Jump can be used to quickly escape from combat and pairs very well with Glide for this purpose.
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* Higher levels of Jump will improve the distance covered by gliding by providing a greater height for the initial jump, however, the height of the initial jump is reduced somewhat if the user can also glide.
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* Holding down the Jump key extends the duration and height of the jump.
 
{{Creature stage abilities}}
 
{{Creature stage abilities}}
[[Category:Creature stage]]
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[[Category:Abilities]]
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[[Category:Creature Abilities]]

Revision as of 10:48, 8 April 2020

Jump

A Conqrix jumping.

File:Jump icon.png Jump is an ability available to creatures in the Creature Stage and Captains in Spore Galactic Adventures, and is granted by certain feet and detail parts, or by the Glider Pack and Jump Jet captain accessories.

Jump allows the player to quickly ascend from their current location, either to become airborne or to traverse vertical obstacles. Jumping is a necessary prerequisite for gliding; as such, all Glide parts also grant level 1 Jump. If a creature jumps, there is a small chance they will perform a forward flip in midair, although this has no effect on jumping and is purely cosmetic. Higher levels of jump increases jumping height; allowing the user to achieve greater heights with a single bound.

Parts that provide the jump ability are listed below:

Part Category Jump Level Granted Part Cost (DNA) Notes
Cilia Detail / Cell 1 15 Animated, Only available from the Cell Stage
Webwaddle, Backskritcher, Elevatorclaws, Raptorclaws Feet 1 / 2 / 3 / 4 25 / 75 / 150 / 250 Also grants Charge
Stumplestilt, Buckfoot, Slasherknight, Scarmaker Feet 1 / 2 / 3 / 4 25 / 75 / 150 / 250 Also grants Dance and Health
The Geckonator, The Geckoning, The Froggening, The Toadening Feet 2 / 3 / 4 / 5 25 / 75 / 150 / 250 Also grants Dance, The Toadening is the only part that provides level 5 Jump
Featherbluster Detail 1 25 Also grants Charm
Finneas Detail 1 150 Jiggleboned, Also grants Sprint
Antisoptera, Fauxry Wings, Megachiraptora, Cassoworry Detail 1 25 / 75 / 150 / 250 Animated, Also Grants Glide
Glider Pack Captain Accessory 1 0 Only available to Captains, Also Grants Glide
Jump Jet Captain Accessory 1* 0 Only available to Captains, * While technically listed as 1, Jump jet provides an indefinite jump as long as the user has energy, though the energy cost is very high

Tips

  • Jump is very useful in Galactic Adventures, where most obstacles can be easily overcome by jumping, additionally, players may be able to go outside of the intended boundaries with a high enough jump.
  • Jump can be used to quickly escape from combat and pairs very well with Glide for this purpose.
  • Higher levels of Jump will improve the distance covered by gliding by providing a greater height for the initial jump, however, the height of the initial jump is reduced somewhat if the user can also glide.
  • Holding down the Jump key extends the duration and height of the jump.
Creature Stage abilities