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182730-gozango lg

An in-game image of the prototype.

GonzagoGL is one of EA's prototypes for Spore. It was a prototype for the Creature Stage.

It simulates an environment with predators, prey, shelter, and vegetation. This prototype features an improved terrain quality and focus on gameplay. There are 9 species in this prototype: the player, two carnivores, and six herbivores. The player can level up by mating after eating enough and killing two creatures.

Description[]

GonzagoGL is an OpenGL-based prototype of the Creature Stage.

Similar to SPUG, it places the player in an environment with predators, prey, shelter and vegetation. GonzagoGL advances the SPUG model to include higher quality terrain and a greater emphasis on gameplay.

Spore Prototypes[]

Trivia[]

  • Whenever the player attacked, there will be the "d'oh!" sound, like Homer Simpson makes.
  • There are also scripts for the tribe, city, and civilization stages. These stages can be restored by -spacemode, -civmode, -citymode and -tribemode. Space stage game mode seems to not be working, but other game modes work pretty well.
  • Interestingly, there are models for the Aquatic Stage hidden in the game's folders.
  • GonzagoGL was the final gameplay prototype developed for Spore.

External links[]

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