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Even in war, peace.

- Army Motto

Overview Edit

The army is composed of Waptorian Biotics, who come in many diverse shapes and rates of intelligence, ranging from bestial to sapient. The smallest strains commonly serve as basic troops, while the largest strains breed fresh troops inside their bodies and act as transport. Connected by the Waptorian groupmind, each serves as part of the greater whole; individual life part of a greater superorganism.

The equipment of the Biotics is likewise organic. When worn by an Waptorian Biotic or an allied soldier, the equipment extends neural links to the wielder's skin. Waptorian weapons are known to grow their own, often amoeba-mike ammunition, thus having an unlimited amount of it. They are also known to vent automatically by releasing a pink cloud of steam. Waptorian organic combat suits allow excellent camouflage and cloaking abilities. They also heal the wearer at quite an fast rate. Bark armor and additional symbiotes are often worn over the suits.

Waptorians consider their Biotics full citizens, giving them equal rights as regular citizens. Yet, they often permanently live in massive military hives build beneath Waptorian cities.

Biotics possess a disturbingly friendly behavior, other chattering to each other even in the middle of battle. When needed to, however, they can be utterly and completely silent.

Packs are the Waptorian equivalent to the companies of other militaries. They are named packs because of their wolf-like way of hunting: they flank their victims while staying in the shadows, then suddenly strike to kill their shocked targets. Packs are divided into Cells, each of which is a fully independent unit that works in synergy with the other Cells of it's Pack.

Units Edit

Infantry Edit

Type Armament Armor Description
Tracker
Line Infantry
  • Seeker Rifles
  • Knifefish Stilettos
  • Lasherroot Grenades
  • Organic Combat Suit
Ranger
Marksmen
  • Sniper Rifles
  • Knifefish Stilettos
  • Lasherroot Grenades
  • Organic Combat Suit
  • Spotter Swarms
Flanker
Assault Support
  • Fangs
  • Mitosis
Poacher
Support Infantry
  • Pellet Shotguns
  • Knifefish Stilettos
  • Lasherroot Grenades
  • Bark Armor
  • Cloaking Device
Scion
Supressive Infantry
  • Boomer Launcher
  • Knifefish Stilettos
  • Lasherroot Grenades
  • Bark Armor
  • Smokescreen
Recycler
Combat Medics
  • Thorn Pistol
  • Rashervine Serpent
  • Lasherroot Grenades
  • Bark Armor
  • Regeneration
  • Scabbing Secretions
Reaper
Warbeast
  • Fangs
  • Acidic Spittle
  • Bark Armor
Weaver
Field Commanders
  • Electrocyte Rifle
  • Knifefish Stilettos
  • Lasherroot Grenades
  • Organic Combat Suit
  • Shielding
  • Retaliation Drones


Terrestrial VerhiclesEdit

Type Armament Armor Description
Solifuge
Armoured Personnel Carrier
  • 2x Maniblasters
  • Bark Armor
Spider
Light Walker
  • 2x Maniblasters
  • 1x Web Spinner
  • Bark Armor
  • Light Shielding
Vinegaroon
Medium Walker
*
  • 2x Maniblasters
  • 1x Web Spinner
  • 2x Hive Spitters
  • Bark Armor
  • Medium Shielding
Scorpion
Heavy Walker
  • 2x Maniblasters
  • 1x Web Spinner
  • 2x Hive Spitters
  • 1x Venom Cannon
  • Bark Armor
  • Heavy Shielding


Naval VerhiclesEdit

Type Armament Armor Description
Yohoia
Submersible Transport
  • 2x Maniblasters
  • Bark Armor
Sea Spider
Light Submarine
  • 2x Maniblasters
  • 1x Web Spinner
  • Bark Armor
  • Light Shielding
Sea Vinegaroon
Medium Submarine
  • 2x Maniblasters
  • 1x Web Spinner
  • 2x Hive Spitters
  • Bark Armor
  • Medium Shielding
Sea Scorpion
Heavy Heavy Submarine
  • 2x Maniblasters
  • 1x Web Spinner
  • 2x Hive Spitters
  • 1x Venom Cannon
  • Bark Armor
  • Heavy Shielding


Aerial VerhiclesEdit

Type Armament Armor Description
Termite
Dropship
  • 2x Maniblasters
  • Bark Armor
Roach
Light Gunship
  • 2x Maniblasters
  • 1x Web Spinner
  • Bark Armor
  • Light Shielding
Mantidfly
Medium Gunship
  • 2x Maniblasters
  • 1x Web Spinner
  • 2x Hive Spitters
  • Bark Armor
  • Medium Shielding
Mantis
Heavy Gunship
  • 2x Maniblasters
  • 1x Web Spinner
  • 2x Hive Spitters
  • 1x Venom Cannon
  • Bark Armor
  • Heavy Shielding


Espacial VerhiclesEdit

Type Armament Armor Other Description
Dandelion
Drop Pod
  • Aurora Launcher
  • Bark Armor
  • Electro-thermal Magnetoplasma Thruster
Alderfly
Solar Sloop
  • Point Defence
  • Bark Armor
  • Liquid Crystal Lattice
  • Shielding
  • Regenerative Hull Tissue
  • Cold Fusion Reactor
  • Hyperspeed Drive
  • Electro-thermal Magnetoplasma Thrusters
Fishfly
Carrier
  • Point Defence
  • Bark Armor
  • Liquid Crystal Lattice
  • Shielding
  • Regenerative Hull Tissue
  • Cold Fusion Reactor
  • Hyperspeed Drive
  • Electro-thermal Magnetoplasma Thrusters
Dobsonfly
Supercarrier
  • Point Defence
  • Bark Armor
  • Liquid Crystal Lattice
  • Shielding
  • Regenerative Hull Tissue

  • Iron Fist Coils
  • Cold Fusion Reactor
  • Hyperspeed Drive
  • Electro-thermal Magnetoplasma Thrusters
Lacewing
Fighter
  • Bark Armor
  • Liquid Crystal Lattice
  • Shielding
  • Cloaking

  • Cold Fusion Reactor
  • Electro-thermal Magnetoplasma Thrusters
Olwfly
Bomber
  • 1x Hydrogen-peroxide/Hydroquinone Bombing Rack
  • Bark Armor
  • Liquid Crystal Lattice
  • Shielding
  • Cloaking

  • Cold Fusion Reactor
  • Electro-thermal Magnetoplasma Thrusters
Spoonwing
Interceptor
  • 1x Magnetohydrodynamic Beam Launcher
  • Bark Armor
  • Liquid Crystal Lattice
  • Shielding
  • Cloaking
  • Cold Fusion Reactor
  • Electro-thermal Magnetoplasma Thrusters
Antlion
Voidhunter
  • 1x Riftwave Tunneler
  • Bark Armor
  • Liquid Crystal Lattice
  • Shielding

  • Alternative Hyperspeed-Silent Gravitodynamic Drive
Mayfly
Corvette
  • 1x Point Defence
  • 2x Magnetohydrodynamic Beam Launchers
  • Bark Armor
  • Liquid Crystal Lattice
  • Shielding
  • Regenerative Hull Tissue

  • Cold Fusion Reactor
  • Hyperspeed Drive
  • Electro-thermal Magnetoplasma Thrusters
Stonefly
Frigate
  • 1x Hydrogen-peroxide/Hydroquinone Ghost Torpedo Tube
  • 4x Magnetohydrodynamic Beam Launchers
  • Bark Armor
  • Liquid Crystal Lattice
  • Shielding
  • Regenerative Hull Tissue
  • Cold Fusion Reactor
  • Hyperspeed Drive
  • Electro-thermal Magnetoplasma Thrusters
Snakefly
Cruiser
  • 1x Magnetoferrodynamic Cannon
  • 2x Point Defence
  • 1x Hangar Bay
  • 4x Magnetohydrodynamic Beam Launchers
  • Bark Armor
  • Liquid Crystal Lattice
  • Shielding
  • Regenerative Hull Tissue
  • Cold Fusion Reactor
  • Hyperspeed Drive
  • Electro-thermal Magnetoplasma Thrusters
Damselfly
Dreadnought
  • 1x Arc Emitter
  • 2x Hangar Bay
  • 2x Point Defence
  • 4x Magnetohydrodynamic Beam Launchers
  • Bark Armor
  • Liquid Crystal Lattice
  • Shielding
  • Cloaking
  • Regenerative Hull Tissue
  • Cold Fusion Reactor
  • Hyperspeed Drive
  • Electro-thermal Magnetoplasma Thrusters
Dragonfly
Titan
  • 1x Riftwave Tunneler
  • 2x Hydrogen-peroxide/Hydroquinone Ghost Torpedo Tubes
  • 6x Magnetohydrodynamic Beam Launchers
  • Bark Armor
  • Liquid Crystal Lattice
  • Shielding
  • Cloaking
  • Regenerative Hull Tissue

  • Cold Fusion Reactor
  • Hyperspeed Drive
  • Electro-thermal Magnetoplasma Thrusters
Griffinfly
Colossus
  • 1x Artifice Destroyer
  • 2x Arc Emitters
  • 4x Magnetoferrodynamic Cannons
  • 4x Point Defense
  • Bark Armor
  • Liquid Crystal Lattice
  • Shielding
  • Cloaking
  • Regenerative Hull Tissue
  • Cold Fusion Reactor
  • Hyperspeed Drive
  • Electro-thermal Magnetoplasma Thrusters


Other Edit


Tranquilising Bile

The main biological weapon to be sprayed or bombed upon enemies, this non-lethal drab green sludge renders victims unconscious for several days while simultaneously healing them of injuries. This mixture of liquids allows the Waptoria to easily subdue their foes, while ensuring that they don't suffer any lasting trauma in accordance with Waptorian philosophies. Biotics contain specialised symbiotes that make them immune to it's tranquilising effects, though they still benefit from it's healing factor. However, it needs to be remade for each new species it is used on, as a version which is effective on one species will in all likelihood not work on another.

Sleep Spores

The aerial version of the Tanquilising Bile, these spores are shot over enemy fortifications in thick sprorcysts that burst upon impact and release it's contents into the enemy ranks were they quickly spread. The spores can take hold and develop into a mould that seeps Tranquilising Bile or sprout into a mushroom-like organism which relases more Sleeping Spores depending on the circumstances. Like it's liquid counterpart, it must be re-egineered for each new species it is used on and does not affect Biotics. Though not produced in as vast quanities as Tranquilising Bile, Sleep Spores are favored in urban or aerial combat where it's airborn nature allows it to spread more effectively.


Biomarkers

Another very commonly used organism, Biomarkers are tiny, adhesive bacteria that can be shot at enemies to form a biological tracer. They can glow in the dark and release unique chamical trails that makes it easy for other Waptorian biotics to spot and/or track their target. They are almost impossible to be rid of aside from a specialised procedure known only to the Waptoria, as to prevent a chase from being interrupted midway. Biomarkers do not have any harmful properties however and mosty remain in an inactive, nigh-undetectable state until required, so most people who have been marked are not even aware of it until it is too late.

Subjugating Bacteria

These bioengineered bacteria are designed to render it's target species docile and pacifistic if used in low amounts. Though the effect normally wears of after several months, the bacteria can easily be tweaked so it's victims stay in their altered way of thought for life. In high amounts, it drugs enemies and renders them extremely trigger-happy, much like the Biotics themselves. The bacteria are able to spread trough water, air and even space alike, but need to be re-adapted for use against each newly encountered hostile species.


Oxidising Enzymes

These clouds of sizzling green vapor are in reality made up of countless metal-eating enzymes that cause weaponry and armor to rust in minutes. Unlike most other biological weapons, it is compatible with any known metals and thus must not be re-adapted for each new enemy species encountered, though it does not affact organic armor like worn by Biotics.

Shrouding Aerosol

This mixture of various microscopic organisms creates a thick dampening fog that billows around the battlefield, obscuring the vision and dulling the senses of any enemy who do not come equipped with the technology necessary to counteract it. As it works on almost any known species, it does not need to be redesigned for each use. Biotics come equipped with specialised symbiotes to see and hear trough it without any difficulty.

== Travia ==

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