The Vranntan Order (Vranntan: Ammux Vranntanukux) is a kratocratic superpower situated within the Pal-Tala Sector of the Tuuros Galaxy. One of the most aggressive states within the Tuuros Galaxy, the Vranntan Order has established its position within the Pal-Tala sector over subjugating, enslaving, and in some cases rendering a number of species extinct to further their influence. Condemned across the Tuuros Galaxy for their violent methods and merciless regime, the Vranntan Order has many unstable or even volatile relations in politics, although they are known to have a working relationship with the Nijusi Syndicate.


Emerging from their homeworld of Nammud Xar on the turn of the 22nd millennium BC, the Vranntan Order was formed out of the planetary unification of their species under the rule of an individual historically known in their race as Nammud; the Vranntan themselves owing much of their culture to Nammud and treat him almost like a deified ruler. Though united, the Vranntan remained violent and prone to war, and spread throughout the Pal-Tala sector quickly in order to mine resources from nearby planets. As their species' work ethic evolved rapidly, so did their methods of technological advancement and the will to use it upon whomsoever would stand in their path. This effectively sparked multiple wars across the Pal-Tala Sector, and, with the frighteningly progressive advancements of the Vranntan, knowledge of their war efforts and the effective conquering of the regions within the Pal-Tala Sector was brought to the attention of the Nanusuloan Convocation and the Asilaphean Empire.

With methods of travel having become advanced enough to travel across the galaxy, the Vranntan soon waged war with the two states of the Frontier, which had lasted for nearly forty years before the combined efforts of the Convocation and the Empire had driven them back to the Pal-Tala Sector. Weakened, the Vranntan instead tried their hand in invading The Schism, although soon found themselves subject to the surveillance of The Congregation. Lord Zhuleshxi, the ultraterrestrial ruler of The Congregation elected that the Vranntan were to join The Congregation under threat of extinction, although the Vranntan vehemently refused the offer - which in turn, started a short war between the Vranntan Order and The Congregation. It came much to Zhuleshxi's surprise that The Congregation forces could not withstand the onslaught the Vranntan Order had brought upon them, and Zhuleshxi had later calculated a plan to have subjugated them entirely once more of his culture's technology was acquired. This never came to fruition, and the Vranntan remained free of the Congregation's control.

The Vranntan then sought to expand their borders to the point where the entire southern end of the Schism was under their control; whilst such a plan was feasible, the Vranntan Order had become subject to attacks from the Asilaphean Empire as they were guarding the early Sumikian Commerce Nexus, and thus their northern borders remained weak to a plausible Congregation attack. A number of skirmishes occurred in the millennia afterwards, including many other conflicts with the Nanusuloans and the Asilapheans. Without many locations to expand towards, the Vranntan slowly began to suffer from a resource crisis that was solved by the formation of the Nijusi Syndicate - Tuk Nijusi, a Sumikian crimeboss became aware of the Vranntan's military might and staged a coup against the Sumikian Commerce Nexus in the Xittan-Yaton Sector, and economic cooperation began between the two states and remain strong to the present day.

Over the years, the Vranntan's relations with the Nanusuloans have improved marginally, although they maintain very hostile relations with the Asilaphean Empire, the Sumikian Commerce Nexus of whom they have warred with for generations.



The Vranntan Order is ruled by the Chanvokk; which is translated roughly to Warlord or more commonly War Arbiter. The Order is built upon a kratocratic regime, and whilst many of the War Arbiters tend to exercise an extensive reign, it is considered a rite of succession to successfully seize and overthrow the War Arbiter so that another, stronger individual is in power. Since the methods are considered primitive even to the Vranntan, the War Arbiters have the freedom of electing advisers to maintain loyalty towards the War Arbiter - although loyalty of advisers is variable, and it is within the War Arbiter's power to execute those that may show hints of defection.

War Arbiters & Warlords[]

  • Name - Hrantaec Chanvokk of Nammud Xar
  • Role - War Arbiter of the Vranntan Order
  • In Office - c. 2700 -

Hrantaec Chanvokk of Nammud Xar is the 444th and current War Arbiter of the Vranntan Order. With over a century of rule under his belt, Hrantaec is regarded as one of the more ruthless and successful of the War Arbiters, using a highly xenophobic and organised rule to remain in power. Under his rule, the Vranntan Order has seen a sharp rise in economic figures, and the production of the Vranntan's overwhelming military has only become larger. The Tuuros Galaxy, including Tuk Nijusi - his current economic partner - fears that Hrantaec will use his excessive force to conquer the Nijusi Syndicate and begin a course of warring against the Tuuros Galaxy in such a manner that it may never truly recover from the losses.


Strong Anti-Frontierist  · Vehement Xenophobia  · Expansionist  · Strong Pro-Militarist  · Strong Anti-Schism  · Strong Anti-Gigaquadrantism

  • Name - Ammakkut Katuvokk of Kkaragun
  • Role - Warlord of the Vranntan Order
  • In Office - c. 2747 - 2830

Ammakkut was one of the several Warlords ruling under the War Arbiter. Known well across the galaxy's black market for his interest in precursor technology, namely Zhulultu technology, Ammakkut had a ruthless desire to procure technological might to add to his military power. Ammakkut was also well known for his augmented cybernetic right arm, a weapon of Vranntan design attached to him after he lost it in a bloody battle against the Asilaphean Empire. Ammakkut was in fact one of the more reasonable Vranntan Warlords, but with a fleet of nearly 40,000 ships under his command, was also one of the most intimidating.

Ammakkut was slain in battle by Lord-General Sarhadraxantal in a battle that would spark the events of the Tuuros Galactic War.


Anti-Frontierist  · Xenophobic  · Expansionist  · Strong Pro-Militarist  · Pro-Technology  · Strong Anti-Gigaquadrantism

  • Name - Kkannahrar Katuvokk of Ammkkarad
  • Role - Warlord of the Vranntan Order
  • In Office - c. 2698 -

Kkannahrar is a notoriously brutal Warlord who has made his mark on the Tuuros Galaxy by creating a no-fly zone within several hundreds of light years of the Vranntan Order's territories facing the Nanusuloan Convocation. Kkannahrar is known for his greater devotion to Zahamantas than Hrantaec, and has committed atrocities across the Tuuros Galaxy that has warranted disgust from even the Asilapheans. Kkannahrar is not held in high regard by his contemporary Warlords, despite having served longer than most of them. He is rarely contacted by them due to his fanatical and unreasonable demeanour.

Ammkkarad, Kkannahrar's homeworld is a stronghold of nightmarish stories - bearing no honour towards slaves or his enemies, Ammkkarad is decorated with corpses of military leaders who have fallen to his superior savagery, as well as a series of slaves executed en masse to intimidate the extant population. Kkannahrar rules with a sense fear only normally witnessed within the confines of the Asilaphean Empire, with some believing that his cruelty exceeds that of the genocidal machines.


Anti-Frontierist  · Vehement Xenophobia  · Expansionist  · Strong Pro-Militarist  · Pro-Technology  · Vehement Anti-Gigaquadrantism


With a territorial expanse of approximately 572,500 systems, the Vranntan Order effectively controls the Pal-Tala Sector, and multiple sectors surrounding it, including the Schism have buffer zones to prevent an invasion from the Vranntan themselves. Under Hrantaec's rule, the Vranntan Order has seen a stronger territorial organisation, placing multiple subordinates in control of regions of space. The centre of the Vranntan's activity, and their capital is the world of Nammud Xar.


In modern times, the Vranntan Order's economy is largely supported by the Nijusi Syndicate; the Vranntan themselves are virtually unaware that the Nijusi Syndicate accounts for nearly 100% of their military imports, of which the Vranntan have come to use as the norm. The kratocratic regime of the Vranntan Order implores that the economy is built upon plundering, destroying and conquering other worlds to further their resources; something that the Vranntan have a natural predilection for. The rest of their economy is centred around their war machine - the Vranntan Order possesses the largest militarised populace (approximately eighty percent of their population), and thus much of their demographic contributes to the military. The Vranntan often make use of mining, and, in more recent times the Vranntan have looked for Black Sun Devices (self-perpetuating Zhulultu energy sources) which can assist in their energy production.

While the Vranntan are ultimately isolationists disregarding their policy for aggressive intervention, they believe that the acquisition of a Black Sun Device or multiple would increase the speed of their production a hundredfold. There are also sentiments among the Vranntan that possibly selling off energy sources stemming from a Black Sun Device could prove economically lucrative and possibly compete with the Nanusuloan Convocation on energy production.


Social Customs[]

A culture built upon the power of an individual, Vranntan culture harbours a cruel yet ceremonial nature to the outsiders of their Order. What is known as the attacchanak nammuduk, or the Code of Nammud comprises the constitution and laws of Vranntan society. It is written within the Code that the worth of a Vranntan is measured by both physical and mental fortitude. Vranntan society is mostly feudal in nature; a Chanvokk is considered the overseer of the Order's eighty-four Katuvokku that control the astrography and assets of the entire Vranntan Order. Whilst the Code is ubiquitous across the Order, Warlords live by their own constitutions that ultimately do not differ massively from each other. There are however a small number of Warlords whose constitutions entail either a more violent or relaxed rule.

The Code of Nammud[]

Whilst not entirely compiled by foreign cultures, there is an agreed set of laws of the Code that are known to foreign cultures;

  1. The Authority of the Chanvokk (War Arbiter)
    1. The War Arbiter is the undisputed head of Vranntan law, astrography and overseer of the eighty-four Warlords. All Warlords are to plead allegiance to the War Arbiter as per the Code of Nammud.
      1. The War Arbiter retains the right to maintain the integrity of his Warlords by any means necessary.
    2. The War Arbiter upholds the Code of Nammud and is by the Code of Nammud expected to uphold its laws with the highest purity.
      1. Should a Warlord be accused of breaking the Code of Nammud, he is to be tried. Trial of the War Arbiter will invoke a moot arbitration of the eighty-four Warlords to discuss the guilt of the War Arbiter.
      2. Warlords guilty of breaking the Code of Nammud will be punished according to the severity of their crime. If no consensus of punishment can be agreed, then exile will be imposed.
    3. All property that is of the Warlords is innately property of the War Arbiter, should the War Arbiter demand the property be his.
      1. Warlords retain the right to question the rightfulness of the War Arbiter's demands should he believe it to be breaking the Code of Nammud.
    4. The War Arbiter can only be challenged for his title by Warlords; eligible Warlords should only be considered.
      1. A challenge by combat is agreed to be the rightful form of challenge; combat to death or incapacitation is to the decision of War Arbiter.
      2. Upon the possible accession of a new War Arbiter, all assets are to be granted to the War Arbiter - but half of monetary wealth and slaves is to be imparted to the previous War Arbiter or the War Arbiter's family should the previous War Arbiter perish in combat.
      3. Previous War Arbiters are considered Elders of society and are respected as such. Disrespect of an Elder is to break the Code of Nammud.
      4. Wives of previous War Arbiters are also considered Elders - wealth is to be imparted equally among all wives should the War Arbiter have more than one. It is to the decision of the wives should their legal children receive their shares of wealth.
      5. As Elders, wives of previous War Arbiters cannot remarry should the previous War Arbiter perish in combat.
    5. A War Arbiter has no authority in creating new law; to do so is the right of the Warlords.
      1. War Arbiters retain the right to pass or deny laws set in place by Warlords.
      2. Warlords retain the right to question the denial or passing of a law by a War Arbiter should they collectively believe it to be detrimental to the Order.
      3. Warlords will not question the decision of a War Arbiter if it is not collectively questioned.
  2. Authority of the Katuvokku (Warlords)
    1. A Warlord is head of his legally recognised lands; all populace underneath him are considered property of the Warlord.
    2. A Warlord retains the right to a fleet. A Warlord with no fleet is no Warlord.
    3. Warlords preserve the purity of the Code of Nammud in active right and are held accountable to the War Arbiter.
    4. Warlords retain the right to marry and have polygamous families; all wives that are married to the Warlord are legally legitimised under the name of the Warlord.
    5. A Warlord can only be challenged by one of his lieutenants; combat to death or incapacitation is to the decision of the Warlord.
      1. Upon the possible accession of a new Warlord, all assets are to be granted to the Warlord - but half of monetary wealth and slaves is to be imparted to the previous Warlord or the Warlord's family should the previous Warlord perish in combat.
      2. Previous Warlords are considered Elders of society and are respected as such. Disrespect of an Elder is to break the Code of Nammud.
      3. Wives of living and former Warlords are also considered Elders.
      4. Wives of deceased Warlords can only remarry Warlords and retain the right to become Elders.
  3. The Authority of Kkaratvokku (Lieutenants)
    1. A Lieutenant retains the right to personal property; residence, ships, wives, family and slaves are personal property of a Lieutenant.
    2. Lieutenants retain the right to challenge their Warlords; should a Lieutenant rise to the rank of Warlord, it is necessary for the Lieutenant to reassemble a cohort of new Lieutenants.
    3. Lieutenants retain the right to marry and have polygamous families; all wives that are married to the Lieutenant are legally legitimised under the name of the Lieutenant.
    4. Lieutenants cannot be challenged for their rank. Their rank is to the appointment of their commanding Warlord.
    5. Wives of deceased Lieutenants can only remarry other Lieutenants and retain the right to become Elders.
  4. The Authority of Avrannvokku (Warriors)
    1. Warriors retain the right to personal property; residence, ships, wives, family and slaves are personal property of a Warrior.
    2. Warriors have no authority in challenging others for their rank.
    3. Warriors only retain the right to monogamous families.
    4. Wives of deceased Warriors retain the right to be married to any other rank or become Elders.
  5. The Authority of Hran'vrannvokku (Elders)
    1. Elders are upholders of education, passive law and knowledge among Vranntan. They are teachers and are to be respected as teachers.
    2. Elders retain the right to personal property; residence, ships, wives and family are the personal property of an Elder.
    3. Elders have no right to slaves; Elders are served by the authority of the Order.
    4. Elders cannot remarry.
    5. Elders are not part of the Order's order of war; bound of the Code of Nammud, it is not their place to fight.
    6. Elders are considered above the authority of the War Arbiter and do not partake in the matters of the order of war.
    7. Elders have no right to challenge in combat; only verbal dispute.
  6. The Authority of Mantanvokku (Shamans)
    1. Shamans are upholders of both religion and science; it is their sworn duty to tend to the sick.
    2. Shamans uphold the Code of Nammud and the Rites of Zahamantas to those who do not follow the order of war.
    3. Shamans are bound by the Code of Nammud to do no harm to another.
    4. By the Code of Nammud, no harm is to be brought to a Shaman.
    5. Shamans are decreed Shamans by birth and cannot marry for the entirety of their lives.
    6. Shamans that cannot perform their duties of their own volition are to be then considered as Elders.
  7. The Authority of Mmavokku (Non-Warriors)
    1. Non-Warriors retain the right to personal property; residence, ships, wives, family and slaves are personal property of a Non-Warrior.
    2. Non-Warriors only retain the right to monogamous families.
    3. Non-Warriors have no right to challenge in combat; only verbal dispute.
    4. Wives of deceased Warriors retain the right to be married to any other rank or become Elders.
  8. The Authority of Ikatunuvokku (Slaves)
    1. Slaves are bound to the laws of Warlords; their rights extend as far as Warlords allow.
    2. By the Code of Nammud, it is illegal to wrongfully execute a slave.


The Vranntan adhere to a more modern religion in the belief of their first War Arbiter known as Nammud. Nammud is deified within Vranntan culture and is referred to as a war god to many - in reverence of Nammud, their homeworld was renamed to Nammud Xar after his death. The name of Nammud is used often in war cries and death rites. The belief in Nammud however is an extension of the older native religion of the Vranntan, which is another monotheistic belief in an older war deity known as Zahamantas - as Tuuros is a violent galaxy, Zahamantas to the Vranntan was the galaxy incarnate. In more modern nomenclature, the Vranntan name the galaxy as us'zahamantas, or 'The Eye of Zahamantas'.


Formal Relations[]



Yellow face.pngYou have made an agreement with the Order. Do your best not to break it.



Orange face.pngYou are either here to treat with us or to surrender your populace. Choose.



Crossed Swords.pngYour worlds will be processed into raw materials, and your population erased of its meaning. Your civilisation and culture will fade as you become nothing but a living currency.



Pitiful primitives. Always running into our guns and believing they are bulletproof.

- Asilaphean

Where Zhuleshxi has failed, I will succeed. You will destroy in my name. There is no alternative.

- Sethzak

If and when the Schism threatens Tuuros again, the Order may be useful in pushing it back.

- Prime Magistrate Umbyrvraxa

Like most storms. Impressive, potent, mindless.

- Lommakkian scholar
  • Galaxy Colonisation - Open
  • Native Civilisation System Limit - 62,500
  • Foreign Civilisation System Limit - 10,000
  • Advancement Cap - Tier 3.5/Kardashev Scale II