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The military forces of the UPD are rather unconventional to say the least with all soldiers being mech pilots controlling mechs supported by drone infantry and pilot transport gunships. The mechs of the UPD are balanced machines built with pilot survivability and are known for being highly customizable. Pilots have a large catalog of weapons and ability programs to select from to built their mech to their specifications and preferred fighting style. As a result no persan mech is ever the same and pilots tend to group themselves into fireteams based on personal synergy with commanding officers staying in the back ground and coordinating multiple teams over missions. All persan mechs are controlled by persa meaning that all wield power over an element of liminal energy.

In terms of general strategy though the Persan combat philosophy of rapid maneuverability and operational flexibility. With mechs able to fulfill a vast number of different roles, drone support, and orbital strikes complimenting each other to employ shock and disruption to decapitate the enemy's decision making capabilities in maneuver warfare. To this end the UPD eschews vast numbers and attrition in favor of smaller, more tightly knit, better equipped and trained forces with strong logistical independence and a highly decentralized command structure with lower level officers given great flexibility in accomplishing the end goals of the higher ranking officers grand strategies.

Thanks to having very limited numbers to work are forced to rely heavily upon drones to augment their lack of man power. While most roles in the military could be replaced by drones and AI the persan are a warrior people at heart and thus many still insist on serving directly on the battlefield. Commanders also recognize the value in citizens being able to see men and women fighting and dying for them as a necessary component for maintaining public for the war effort, as well as the general creativity an organic mind can apply to tasks a machine one generally cannot. So while most jobs requiring a high degree of skill as overseen by organic entities, most menial tasks are performed by drones.

Overview

Readiness


STRATEGIC READINESS
DEMILITARIZED
total mobilization time: 1 year
PEACETIME RESERVES
total mobilization time: 6 months
PROFESSIONAL FORCES
total mobilization time: 3 months
MILITARIZATION
total mobilization time: 1 month
PARTIAL MOBILIZATION
total mobilization time: 2 weeks
TOTAL MOBILIZATION
total mobilization time: MOBILIZED


RECRUITMENT
DEMILITARIZED
ALTERNATE SERVICE
VOLUNTARY SERVICE
RESERVIST SERVICE
MANDATORY SERVICE
TOTAL CONSCRIPTION


MILITARY INDUSTRY
CONSUMER ECONOMY
FOREIGN ACQUISITIONS
PRIVATE PRODUCTION
MILITARY-INDUSTRIAL COMPLEX
ECONOMIC MOBILIZATION
WAR ECONOMY


POWER PROJECTION
NO MONOPOLY ON FORCE
SOVEREIGN BORDERS
REGIONAL
GALACTIC
CLUSTER
GIGAQUADRANT


WAR TOLERANCE
NO ENTANGLEMENTS
SELF-DEFENSE
PEACEKEEPING
MILITARY INTERVENTION
LIMITED WAR
TOTAL WAR

Organization

Forces

Immortals

It's exhilarating having this much raw power at your finger tips. When I'm in my Immortal suddenly I can run faster, jump higher, go farther, punch harder, and tank shots no one should able to. It's a feeling of being unstoppable and it's damn near addicting.

- Adeptus Zelator Major Akanri

Persan mech are known as immortals and controlled by elite pilots (also called Immortals) who wield elemental powers that they can employ through their mechs. The Immortals are in fact psychic bio-mechanical beings encased in armor and installed with a piloting system that can be anywhere between 3 to 10 meters in height and are made from altered Vanara DNA. They are piloted via a neural sync system allowing them to be piloted through thought alone and for the pilot to use their elemental powers through the mech. Weapons employed by Immortals are often use strange archaic that weapons warped and twisted in strange eldritch and esoteric ways giving therm strange alien properties that seem to defy the physics and causal relationships of the universe. Immortals are terrifying and warped things to behold that have have been known to fly into berserker furies when their pilots are in danger acting under their own will power and alien mindset in a Cascade. They are actually held in an almost religious awe by some who believe them to be possessed by long dead persacron souls.

Drones

Master says I should go and kill those the people shooting at us so I do, always happy do what master says... SQUIRREL!!!

- A Sparabara Drone

The UPD uses legions of drones to support their mechs in battle. These drones are actually cybernetically altered hive creatures controlled via a collective AI intelligence. They come in two classes the Sparabara and the Takabara. Sparabara are canine shaped drones that act as line infantry operating within the mech's operational zone engaging the enemy directly through anti infantry, anti-material, anti-armor, and anti-air fire power. Meanwhile the Takabara are feline drones that act as light infantry operating outside the mech's operational zone through scouting, harassment, assignation, and sabotage. Sparabara are known for having highly excitable and eager to please personalities where as the Takabara tend to be much more aloof and rather prone to sarcasm, though still just as devoured. Both types of drone can be armed with a plethora of weapons which they can mount two of. These can be ranged weapons such as kinetics, lasers, plasma, and explosive launchers, or melee weapons such as swords and axes.

Chariots

The Chariot is a Immortals best friend, getting them both into and out of trouble as quick as it can.

- Immortal Kirji

Chariots are large, biomechanical aerospacecraft used to carry Immortals and drones from orbit to planetside or from one point on a planet to the next. Each Chariot is capable of carrying up to one Immortal and a full squad of around twelve drones (three fire teams of four drones composed of takabara, sparabara, and sparabara armed with heavy weapons). The Chariots themselves are armed with AG Charges allowing enemies and kinetic sentry guns allowing them to shot down incoming missiles and enemy strikecraft. These landing craft are also equipped with a hyperdrive allowing them to deploy away from the main fleet and deploy the Immortal for aerospace missions, a cloaking device for stealth missions, and repair and medical nanoswarms for repairing and healing the Immortal, its pilot, and supporting drones. All Chariots lack an organic pilot but instead are controlled by an AI that provides mission support to the pilot, the immortal, and drones, usually staying in orbit cloaked to drop an air strike or deploy for extraction at a moments notice.

Cataphracts

Galleys

The Galley is meant to maximize the versatility of persan naval doctrine, able to built in any number of sizes and retrofitted for any number of missions

- Ipsissimus Zuki

Persan ships are universally known as Galleys, and as most persan military vehicles are, massive technorganic beings genetically engineered, grown, and cybernetically augmented to support weapons and a crew. Galleys come in different classes with their being around five in total. Penteconter is the first of these and contains ships measuring in the tens of meters and serving as corvettes. Biremes which are ships in the hundreds of meters and serve as frigates. Triremes are ships in the thousands of meters that serve as cruisers. Quadriremes are ships in the lower tens of thousands of meters and act as dreadnoughts. Finally Tessarakonteres are massive ships in the upper tens of thousands of meters that sever as juggernauts. Galleys can be armed with plasma pulse, beam, and wave weapons, phase missiles that bypass shields, and devastating disintegratiors that dissemble targets on a molecular level. Many of these weapons carry onboard intelligence allowing them to track and target enemies with greater degrees of flexibility.

Weapons

Pulse

Pulse weapons are the most common form of weapon deployed by the United Persan Descendants and comes in two types of standard pulses and pulse beams. The name pulse weapon comes from the design of rails that fire the projectiles from the weapon. The rails on pulse weapons charge with short pulses of electromagnetic energy for precisely controlled firing of the weapons. Standard pulse weapons fire caseless kinetic ammunition while pulse beams fire streams of charge particles or anti-particles.

Phase

Phase weapons are solely composed of phase missiles and perhaps some of the most enigmatic weapons of the UPD being considered something of a signature of theirs. Phase Missiles are missiles that rely on onboard sensors to detect when they are coming upon shielding, once shields are detected the missiles drops out of phase with normal reality until it has bypassed the shields at which point it returns to realspace. Phase Missiles come in standard realspace varieties and hyperspacial cruise missiles.

Wave

Quotes

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Trivia

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