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The military forces of the UPD are rather unconventional to say the least with all soldiers being mech pilots controlling mechs that are supported by various drones acting as infantry. The mechs of the UPD are biomechnical monstrosities encased in armor, that acts just as much as a restraint on the mech as it does protection, and is controlled by the pilot via a neural sync system allowing the pilot to control the mech through their thoughts and negating the need for any physical control systems. Persan mechs are fast, agile, and flexible geared up with powerful stealth armor and the ability to transform into aerospace fighters negating the Persan's need to train pilots for dog fighting as well.

These fast and flexible mechs are generally considered perfect for the Persan combat philosophy of rapid maneuverability and operational flexibility. With mechs able to fulfill a vast number of different roles, drone support, and orbital strikes complimenting each other to employ shock and disruption to decapitate the enemy's decision making capabilities in maneuver warfare. To this end the UPD eschews vast numbers and attrition in favor of smaller, more tightly knit, better equipped and trained forces with stronge logistical independence and a highly decentralized command structure with lower level officers given great flexibility in accomplishing the end goals of the higher ranking officers grand strategies.

Persan weaponry is often regarded as primitive by some caparisons being made up of fairly basic autocannons, lasers, railguns, and missiles. However, its relative primitiveness is made up for when it comes to easy of manufacture and maintenance, along with general reliability. Thanks to having very limited numbers to work are forced to rely heavily upon drones to augment their lack of man power. While most jobs requiring a high degree of skill as overseen by organic entities, most menial tasks are performed by drones.

Overview

Readiness


STRATEGIC READINESS
DEMILITARIZED
total mobilization time: 1 year
PEACETIME RESERVES
total mobilization time: 6 months
PROFESSIONAL FORCES
total mobilization time: 3 months
MILITARIZATION
total mobilization time: 1 month
PARTIAL MOBILIZATION
total mobilization time: 2 weeks
TOTAL MOBILIZATION
total mobilization time: MOBILIZED


RECRUITMENT
DEMILITARIZED
ALTERNATE SERVICE
VOLUNTARY SERVICE
RESERVIST SERVICE
MANDATORY SERVICE
TOTAL CONSCRIPTION


MILITARY INDUSTRY
CONSUMER ECONOMY
FOREIGN ACQUISITIONS
PRIVATE PRODUCTION
MILITARY-INDUSTRIAL COMPLEX
ECONOMIC MOBILIZATION
WAR ECONOMY


POWER PROJECTION
NO MONOPOLY ON FORCE
SOVEREIGN BORDERS
REGIONAL
GALACTIC
CLUSTER
GIGAQUADRANT


WAR TOLERANCE
NO ENTANGLEMENTS
SELF-DEFENSE
PEACEKEEPING
MILITARY INTERVENTION
LIMITED WAR
TOTAL WAR

Organization

Forces

Mechs

  • Classification - Electronic Warfare
  • Height - 5 meters
  • Weapons - 1x EMP Cannon

The Bast is a medium class electromagnetic warfare mech initially designed as a countermeasure against the Trahoxi's Republic's long ranged, energy weapon armed mechs. Armed with a powerful EMP Cannon that can fire a directed electromagtic pulse at a range of eight kilometers that Bast can utterly fry enemy electronics such as sensors, radar, targeting, and energy weapons. The Bast itself is known for being incredibly slim and and angular with highly functional heat sinks and powerful ECM designed to make the Bast incredibly difficult to target. Basts are incredibly popular with the Heliopolis Imperials who often face off against the Trahoxi Republic.

  • Classification - Artillery
  • Height - 5 meters
  • Weapons - 1x Railgun, 1x Autocannon

The Anubis is a high powered artillery mech made for long ranged, indirect, heavy firepower. While not very well armored the Anubis houses some of the heaviest weaponry in the entire UPD line of mech. Its quadrupedal stance also allows the Anubis to carry the much heavier load that its weapons demand from it. The main gun of the Anubis is a railgun for artillery fire against enemies at range. It also is armed with an autocannon to fend off any enemies that get too close for comfort.

  • Classification - Air Support
  • Height - 3 meters
  • Weapons - 1x Lasrifle, 1x Rocket Launcher

The Hathor is less of an actual and mech and would be better classified as a form of heavy power armor. Eqquiped with a powerful VTOL system the Hathor can hover stationary in the air as well as move with incredible speeds through the sky. All without ever transforming into fighter mode. This allows the Hathor to serve as air fire support unite. The main weapon of the Hathor is a powerful lasrifle for blasting at enemies on the ground. The second armament is a rocket launcher for long ranged, explosive fire power. Thanks to its small size and maneuverability the Hathor is of great use in urban environments as well.

  • Classification - Marksmen
  • Height - 5 meters
  • Weapons - 2x Railrifles, 2x Progressive Knives

  • Classification - Missile Carrier
  • Height - 10 meters
  • Weapons - 2x Anti-Air Silos, 1x Rocket Rifle

  • Classification - Melee
  • Height - 5 meters
  • Weapons - 2x Spike Launchers, 1x Progressive Knives, 1x Progressive Blade

  • Classification - Scout
  • Height - 5 meters
  • Weapons - 4x Light Autogun

Drones

  • Classification - Line Infantry
  • Height - 1 meter
  • Weapons - 1x Autocannon

  • Classification - Light Infantry
  • Height - 1 meter
  • Weapons - 1x Spike Gun, 1x Mine Deployer

  • Classification - Airborne Infantry
  • Height - 2 meters
  • Weapons - 1x Laser Gun

  • Classification - Superheavy Infantry
  • Height - 2 meters
  • Weapons - 1x Autocannon, 1x Rocket Launcher

  • Classification - Heavy Infantry
  • Height - 1 meter
  • Weapons - 1x Rocket Launcher

Ships

  • Classification - Void Hunter
  • Length - 100 meters
  • Weapons - 2x Hyperspace Torpedo Tubes

  • Classification - Corvette
  • Length - 350 meters
  • Weapons - 4x Autocannons, 6x PD Lasers, 43x Hyperspace Missiles

  • Classification - Frigate
  • Length - 400 meters
  • Weapons - 4x Autocannons, 8x PD Lasers, 40x Hyperspace Missiles

  • Classification - Cruiser
  • Length - 500 meters
  • Weapons - 4x Autocannons, 2x Missile Banks, 6x PD Lasers, 43x Hyperspace Missiles

  • Classification - Battlecruiser
  • Length - 4000 meters
  • Weapons - 8x Autcannons, 6x PD Lasers, 8x Missile Banks, 57x Hyperspace Missiles

  • Classification - Carrier
  • Length - 4000 meters
  • Weapons - 10x PD Laser Batteries, 37x Hyperspace Missiles

  • Classification - Juggernaut
  • Length - 60000 meters
  • Weapons - 1x Railgun, 14x Autocannon Batteries, 4x Plasma Cannons, 2x PD Laser Batteries, 90x Hyperspace Missiles

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Trivia

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