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The military forces of the UPD are rather unconventional to say the least with all soldiers being mech pilots controlling mechs that are supported by various drones acting as infantry. The mechs of the UPD are biomechnical monstrosities encased in armor, that acts just as much as a restraint on the mech as it does protection, and is controlled by the pilot via a neural sync system allowing the pilot to control the mech through their thoughts and negating the need for any physical control systems. Persan mechs are fast, agile, and flexible geared up with powerful stealth armor and the ability to transform into aerospace fighters allowing for both ground and air based combat.

These fast and flexible mechs are generally considered perfect for the Persan combat philosophy of rapid maneuverability and operational flexibility. With mechs able to fulfill a vast number of different roles, drone support, and orbital strikes complimenting each other to employ shock and disruption to decapitate the enemy's decision making capabilities in maneuver warfare. To this end the UPD eschews vast numbers and attrition in favor of smaller, more tightly knit, better equipped and trained forces with stronge logistical independence and a highly decentralized command structure with lower level officers given great flexibility in accomplishing the end goals of the higher ranking officers grand strategies.

Persan weaponry is often regarded as primitive by some caparisons being made up of fairly basic autocannons, lasers, railguns, and missiles. However, its relative primitiveness is made up for when it comes to easy of manufacture and maintenance, along with general reliability. Thanks to having very limited numbers to work are forced to rely heavily upon drones to augment their lack of man power. While most jobs requiring a high degree of skill as overseen by organic entities, most menial tasks are performed by drones.

Overview

Readiness


STRATEGIC READINESS
DEMILITARIZED
total mobilization time: 1 year
PEACETIME RESERVES
total mobilization time: 6 months
PROFESSIONAL FORCES
total mobilization time: 3 months
MILITARIZATION
total mobilization time: 1 month
PARTIAL MOBILIZATION
total mobilization time: 2 weeks
TOTAL MOBILIZATION
total mobilization time: MOBILIZED


RECRUITMENT
DEMILITARIZED
ALTERNATE SERVICE
VOLUNTARY SERVICE
RESERVIST SERVICE
MANDATORY SERVICE
TOTAL CONSCRIPTION


MILITARY INDUSTRY
CONSUMER ECONOMY
FOREIGN ACQUISITIONS
PRIVATE PRODUCTION
MILITARY-INDUSTRIAL COMPLEX
ECONOMIC MOBILIZATION
WAR ECONOMY


POWER PROJECTION
NO MONOPOLY ON FORCE
SOVEREIGN BORDERS
REGIONAL
GALACTIC
CLUSTER
GIGAQUADRANT


WAR TOLERANCE
NO ENTANGLEMENTS
SELF-DEFENSE
PEACEKEEPING
MILITARY INTERVENTION
LIMITED WAR
TOTAL WAR

Organization

Forces

Mechs

  • Classification - Electronic Warfare
  • Height - 5 meters
  • Weapons - 1x EMP Cannon

  • Classification - Artillery
  • Height - 5 meters
  • Weapons - 1x Autorifle, 1x Railgun

  • Classification - Air Support
  • Height - 3 meters
  • Weapons - 1x Rocket Launcher, 1x Lasrifle

  • Classification - Marksmen
  • Height - 5 meters
  • Weapons - 2x Railrifles, 2x Progressive Knives

  • Classification - Missile Carrier
  • Height - 10 meters
  • Weapons - 2x Sparrow Launchers, 1x Sidewinder Launcher

  • Classification - Melee
  • Height - 5 meters
  • Weapons - 2x Spike Launchers, 1x Progressive Knives, 1x Progressive Blade

  • Classification - Scout
  • Height - 5 meters
  • Weapons - 4x Light Autogun

Drones

  • Classification - Line Infantry
  • Height - 1 meter
  • Weapons - 1x Autocannon

  • Classification - Light Infantry
  • Height - 1 meter
  • Weapons - 1x Spike Gun, 1x Mine Deployer

  • Classification - Airborne Infantry
  • Height - 2 meters
  • Weapons - 1x Laser Gun

  • Classification - Superheavy Infantry
  • Height - 2 meters
  • Weapons - 1x Autocannon, 1x Rocket Launcher

  • Classification - Heavy Infantry
  • Height - 1 meter
  • Weapons - 1x Rocket Launcher

Ships

  • Classification - Aerospace Fighter
  • Length - 20 meters
  • Weapons - 1x Autocannon, 10x Hardpoints

  • Classification - Void Hunter
  • Length - 100 meters
  • Weapons - 2x Hyperspace Torpedo Tubes

  • Classification - Corvette
  • Length - 350 meters
  • Weapons - 4x Autocannons, 6x PD Lasers, 43x Hyperspace Missiles

  • Classification - Frigate
  • Length - 400 meters
  • Weapons - 4x Autocannons, 8x PD Lasers, 40x Hyperspace Missiles

  • Classification - Cruiser
  • Length - 500 meters
  • Weapons - 4x Autocannons, 2x Missile Banks, 6x PD Lasers, 43x Hyperspace Missiles

  • Classification - Battlecruiser
  • Length - 4000 meters
  • Weapons - 8x Autcannons, 6x PD Lasers, 8x Missile Banks, 57x Hyperspace Missiles

  • Classification - Carrier
  • Length - 4000 meters
  • Weapons - 10x PD Laser Batteries, 37x Hyperspace Missiles

  • Classification - Juggernaut
  • Length - 60000 meters
  • Weapons - 1x Railgun, 14x Autocannon Batteries, 4x Plasma Cannons, 2x PD Laser Batteries, 90x Hyperspace Missiles

Quotes

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Trivia

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