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=== Ships === |
=== Ships === |
Revision as of 03:05, 20 February 2020
The military forces of the UPD are rather unconventional to say the least with all soldiers being mech pilots controlling mechs that are supported by various drones acting as infantry. The mechs of the UPD are biomechnical monstrosities encased in armor, that acts just as much as a restraint on the mech as it does protection, and is controlled by the pilot via a neural sync system allowing the pilot to control the mech through their thoughts and negating the need for any physical control systems. Persan mechs are fast, agile, and flexible geared up with powerful stealth armor and the ability to transform into aerospace fighters negating the Persan's need to train pilots for dog fighting as well.
These fast and flexible mechs are generally considered perfect for the Persan combat philosophy of rapid maneuverability and operational flexibility. With mechs able to fulfill a vast number of different roles, drone support, and orbital strikes complimenting each other to employ shock and disruption to decapitate the enemy's decision making capabilities in maneuver warfare. To this end the UPD eschews vast numbers and attrition in favor of smaller, more tightly knit, better equipped and trained forces with stronge logistical independence and a highly decentralized command structure with lower level officers given great flexibility in accomplishing the end goals of the higher ranking officers grand strategies.
Persan weaponry is often regarded as primitive by some caparisons being made up of fairly basic autocannons, lasers, railguns, and missiles. However, its relative primitiveness is made up for when it comes to easy of manufacture and maintenance, along with general reliability. Thanks to having very limited numbers to work are forced to rely heavily upon drones to augment their lack of man power. While most jobs requiring a high degree of skill as overseen by organic entities, most menial tasks are performed by drones.
Overview
Readiness
total mobilization time: 1 year |
total mobilization time: 6 months |
total mobilization time: 3 months |
total mobilization time: 1 month |
total mobilization time: 2 weeks |
total mobilization time: MOBILIZED |
Organization
Army
Mechs
Type-B | |
---|---|
Weight | Test |
Chassis | Biomechanical |
Power Plant | 190 Fusion |
Cruising Speed | 130 kph |
Maximum Speed | 190 kph |
Safe Thrust | 2340 kph |
Maximum Thrust | 4100 kph |
Motive | Bipedal |
Jump Capacity | 30 meters |
Armor | Stealth |
Cockpit | Dual Pilot Neurosync |
Armament | 1x Pulse Beam Cannon |
Manufacturer | NeoTech |
Communications System | Standard |
Targeting & Tracking System | Targeting Computer |
Type-V | |
---|---|
Weight | Test |
Chassis | Biomechanical |
Power Plant | 5 Fusion |
Cruising Speed | 22 kph |
Maximum Speed | 32 kph |
Safe Thrust | 550 kph |
Maximum Thrust | 720 kph |
Motive | Quadropedal |
Jump Capacity | 60 meters |
Armor | Stealth |
Cockpit | Dual Pilot Neurosync |
Armament | 4x Light Pulse Rifles |
Manufacturer | Oni Engineering |
Communications System | Standard |
Targeting & Tracking System | Targeting Computer |
Type-C | |
---|---|
Weight | Test |
Chassis | Biomechanical |
Power Plant | 5 Fusion |
Cruising Speed | 32 kph |
Maximum Speed | 54 kph |
Safe Thrust | 720 kph |
Maximum Thrust | 900 kph |
Motive | Quadropedal |
Jump Capacity | 90 meters |
Armor | Stealth |
Cockpit | Dual Pilot Neurosync |
Armament | 1x Heavy Wave Rifle 1x Pulse Rifle |
Manufacturer | Oni Engineering |
Communications System | Standard |
Targeting & Tracking System | Targeting Computer |
Type-D | |
---|---|
Weight | Test |
Chassis | Biomechanical |
Power Plant | 80 Fusion |
Cruising Speed | 119 kph |
Maximum Speed | 184 kph |
Safe Thrust | 2050 kph |
Maximum Thrust | 3850 kph |
Motive | Bipedal |
Jump Capacity | 90 meters |
Armor | Stealth |
Cockpit | Dual Pilot Neurosync |
Armament | 1x Pulse Beam Rifle 1x Phase Missile Launcher |
Manufacturer | Verse Industries |
Communications System | Standard |
Targeting & Tracking System | Targeting Computer |
Type-F | |
---|---|
Weight | Test |
Chassis | Biomechanical |
Power Plant | 5 Fusion |
Cruising Speed | 54 kph |
Maximum Speed | 85 kph |
Safe Thrust | 900 kph |
Maximum Thrust | 1400 kph |
Motive | Bipedal |
Jump Capacity | 60 meters |
Armor | Stealth |
Cockpit | Dual Pilot Neurosync |
Armament | 1x Wave Rifle 2x Progressive Knives |
Manufacturer | Oni Industries |
Communications System | Standard |
Targeting & Tracking System | Targeting Computer |
Type-G | |
---|---|
Weight | Test |
Chassis | Biomechanical |
Power Plant | 65 Fusion |
Cruising Speed | 97 kph |
Maximum Speed | 1080 kph |
Safe Thrust | 1620 kph |
Maximum Thrust | 3850 kph |
Motive | Bipedal |
Jump Capacity | 150 meters |
Armor | Stealth |
Cockpit | Dual Pilot Neurosync |
Armament | 1x Phase Missile Launchers 1x Heavy Phase Missile Launcher |
Manufacturer | NeoTech |
Communications System | Standard |
Targeting & Tracking System | Targeting Computer |
Type-S | |
---|---|
Weight | Test |
Chassis | Biomechanical |
Power Plant | 170 Fusion |
Cruising Speed | 130 kph |
Maximum Speed | 190 kph |
Safe Thrust | 2310 kph |
Maximum Thrust | 4100 kph |
Motive | Bipedal |
Jump Capacity | 150 meters |
Armor | Stealth |
Cockpit | Dual Pilot Neurosync |
Armament | 2x Light Phase Missile Launchers 1x Progressive Knife |
Manufacturer | David&Goliath |
Communications System | Standard |
Targeting & Tracking System | Targeting Computer |
Drones
Cave | |
---|---|
Height | 1 meter |
Chassis | Standard |
Power Plant | 12 Fusion |
Cruising Speed | 43 kph |
Maximum Speed | 65 kph |
Jump Capacity | None |
Armor | Standard |
Armament | 1x Pulse Beam Cannon |
Manufacturer | State Produced |
Communications System | Standard |
Targeting & Tracking System | Standard |
Dire | |
---|---|
Height | 1 meter |
Chassis | Standard |
Power Plant | 16 Fusion |
Cruising Speed | 54 kph |
Maximum Speed | 85 kph |
Jump Capacity | None |
Armor | Standard |
Armament | 1x Phase Rocket Launcher |
Manufacturer | State Produced |
Communications System | Standard |
Targeting & Tracking System | Standard |
Saber | |
---|---|
Height | 1 meter |
Chassis | Standard |
Power Plant | 22 Fusion |
Cruising Speed | 76 kph |
Maximum Speed | 119 kph |
Jump Capacity | None |
Armor | Standard |
Armament | 1x Pulse Beam Gun 1x Phase Mine Launcher |
Manufacturer | State Produced |
Communications System | Standard |
Targeting & Tracking System | Standard |
Tyrant | |
---|---|
Height | 2 meters |
Chassis | Standard |
Power Plant | 9 Fusion |
Cruising Speed | 22 kph |
Maximum Speed | 32 kph |
Jump Capacity | None |
Armor | Standard |
Armament | 1x Pulse Beam Cannon 1x Phase Rocket Launcher |
Manufacturer | State Produced |
Communications System | Standard |
Targeting & Tracking System | Standard |
Ships
- Classification - Corvette
- Length - 350 meters
- Weapons - 6x Plasma Pulse Guns, 2x Phase Missile Launchers, 45x Hyperspacial Missiles
- Classification - Carrier
- Length - 4000 meters
- Weapons - 80x Plasma Wave Cannons, 40x Phase Missile Launchers, 350x Hyperspacial Missiles
- Classification - Frigate
- Length - 400 meters
- Weapons - 4x Plasma Wave Cannons, 1x Heavy Pulse Beam Projector, 2x Phase Missile Launchers, 40x Hyperspacial Missiles
- Classification - Cruiser
- Length - 500 meters
- Weapons - 4x Plasma Wave Cannons, 2x Pulse Beam Projectors, 4x Heavy Phase Missile Banks, 53x Hyperspacial Missiles
- Classification - Battleship
- Length - 4000 meters
- Weapons - 20x Plasma Wave Cannons, 80x Pulse Beam Projectors, 40x Phase Missile Launchers, 450x Hyperspacial Missiles
- Classification - Juggernaut
- Length - 60000 meters
- Weapons - 200x Plasma Wave Cannons, 200x Heavy Plasma Wave Cannons, 400x Pulse Beam Projectors, 4000x Hyperspacial Missiles
Weapons
Pulse
Pulse weaponry are a form of shaped plasma weapon that comes in either pulse of beam forms. It uses nanomachines to generate magnetic containment fields that shape the plasma into either pulse or beams. When fired the plasma is discharged out the barrel via electromagetic coils, within the barrel is a colony of self replicating nanomachines, a colony of which breaks of, contains the plasma, and then travels with it at relativistic speeds forming either a sphere to create pulses or a funnel to create beams. The nanomachines self destruct upon contact with the target converting themselves into more plasma to act as a damage multiplier.
Phase
Phase weaponry is one that is largely limited to missiles though a more primitive type in the form of cannons did exists at one point in the history of the Vanara as a race. Phase weaponry uses dimensional phasing technology to cause the projectile in question to fall out of phase with reality when it detects shielding allowing it to bypass shield and then strike directly at the target. While the original phase cannons used the ship's on-board targeting computer to predict when to phase the projectile whereas phase missiles rely on the missiles targeting system, which is far more effective at predicting when to drop in and out of phase.
Wave
Wave weaponry is another form of plasma weaponry similar to pulse weaponry but is more then a little different in terms of application. Similarities exist in that both use electromagnetic force and nanomachines to propel plasma and prevent it from dispersing but their methods vary greatly. The first difference is that wave cannons use electromagnetic rails instead of coils, second is that it uses a greater density of plasma propelled with greater speed and force, and third is that instead of the nanomachine generating a magnetic containment field the nanocolony fired from a wave cannon generates a crescent shaped gravity well that plasma falls into and is pulled along with towards the chosen target.
Quotes
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