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=== Ships ===
 
=== Ships ===

Revision as of 03:05, 20 February 2020

The military forces of the UPD are rather unconventional to say the least with all soldiers being mech pilots controlling mechs that are supported by various drones acting as infantry. The mechs of the UPD are biomechnical monstrosities encased in armor, that acts just as much as a restraint on the mech as it does protection, and is controlled by the pilot via a neural sync system allowing the pilot to control the mech through their thoughts and negating the need for any physical control systems. Persan mechs are fast, agile, and flexible geared up with powerful stealth armor and the ability to transform into aerospace fighters negating the Persan's need to train pilots for dog fighting as well.

These fast and flexible mechs are generally considered perfect for the Persan combat philosophy of rapid maneuverability and operational flexibility. With mechs able to fulfill a vast number of different roles, drone support, and orbital strikes complimenting each other to employ shock and disruption to decapitate the enemy's decision making capabilities in maneuver warfare. To this end the UPD eschews vast numbers and attrition in favor of smaller, more tightly knit, better equipped and trained forces with stronge logistical independence and a highly decentralized command structure with lower level officers given great flexibility in accomplishing the end goals of the higher ranking officers grand strategies.

Persan weaponry is often regarded as primitive by some caparisons being made up of fairly basic autocannons, lasers, railguns, and missiles. However, its relative primitiveness is made up for when it comes to easy of manufacture and maintenance, along with general reliability. Thanks to having very limited numbers to work are forced to rely heavily upon drones to augment their lack of man power. While most jobs requiring a high degree of skill as overseen by organic entities, most menial tasks are performed by drones.

Overview

Readiness


STRATEGIC READINESS
DEMILITARIZED
total mobilization time: 1 year
PEACETIME RESERVES
total mobilization time: 6 months
PROFESSIONAL FORCES
total mobilization time: 3 months
MILITARIZATION
total mobilization time: 1 month
PARTIAL MOBILIZATION
total mobilization time: 2 weeks
TOTAL MOBILIZATION
total mobilization time: MOBILIZED


RECRUITMENT
DEMILITARIZED
ALTERNATE SERVICE
VOLUNTARY SERVICE
RESERVIST SERVICE
MANDATORY SERVICE
TOTAL CONSCRIPTION


MILITARY INDUSTRY
CONSUMER ECONOMY
FOREIGN ACQUISITIONS
PRIVATE PRODUCTION
MILITARY-INDUSTRIAL COMPLEX
ECONOMIC MOBILIZATION
WAR ECONOMY


POWER PROJECTION
NO MONOPOLY ON FORCE
SOVEREIGN BORDERS
REGIONAL
GALACTIC
CLUSTER
GIGAQUADRANT


WAR TOLERANCE
NO ENTANGLEMENTS
SELF-DEFENSE
PEACEKEEPING
MILITARY INTERVENTION
LIMITED WAR
TOTAL WAR

Organization

Army

Mechs

Type-B
Weight Test
Chassis Biomechanical
Power Plant 190 Fusion
Cruising Speed 130 kph
Maximum Speed 190 kph
Safe Thrust 2340 kph
Maximum Thrust 4100 kph
Motive Bipedal
Jump Capacity 30 meters
Armor Stealth
Cockpit Dual Pilot Neurosync
Armament 1x Pulse Beam Cannon
Manufacturer NeoTech
Communications System Standard
Targeting & Tracking System Targeting Computer
Type-V
Weight Test
Chassis Biomechanical
Power Plant 5 Fusion
Cruising Speed 22 kph
Maximum Speed 32 kph
Safe Thrust 550 kph
Maximum Thrust 720 kph
Motive Quadropedal
Jump Capacity 60 meters
Armor Stealth
Cockpit Dual Pilot Neurosync
Armament 4x Light Pulse Rifles
Manufacturer Oni Engineering
Communications System Standard
Targeting & Tracking System Targeting Computer
Type-C
Weight Test
Chassis Biomechanical
Power Plant 5 Fusion
Cruising Speed 32 kph
Maximum Speed 54 kph
Safe Thrust 720 kph
Maximum Thrust 900 kph
Motive Quadropedal
Jump Capacity 90 meters
Armor Stealth
Cockpit Dual Pilot Neurosync
Armament 1x Heavy Wave Rifle

1x Pulse Rifle

Manufacturer Oni Engineering
Communications System Standard
Targeting & Tracking System Targeting Computer
Type-D
Weight Test
Chassis Biomechanical
Power Plant 80 Fusion
Cruising Speed 119 kph
Maximum Speed 184 kph
Safe Thrust 2050 kph
Maximum Thrust 3850 kph
Motive Bipedal
Jump Capacity 90 meters
Armor Stealth
Cockpit Dual Pilot Neurosync
Armament 1x Pulse Beam Rifle

1x Phase Missile Launcher

Manufacturer Verse Industries
Communications System Standard
Targeting & Tracking System Targeting Computer
Type-F
Weight Test
Chassis Biomechanical
Power Plant 5 Fusion
Cruising Speed 54 kph
Maximum Speed 85 kph
Safe Thrust 900 kph
Maximum Thrust 1400 kph
Motive Bipedal
Jump Capacity 60 meters
Armor Stealth
Cockpit Dual Pilot Neurosync
Armament 1x Wave Rifle

2x Progressive Knives

Manufacturer Oni Industries
Communications System Standard
Targeting & Tracking System Targeting Computer
Type-G
Weight Test
Chassis Biomechanical
Power Plant 65 Fusion
Cruising Speed 97 kph
Maximum Speed 1080 kph
Safe Thrust 1620 kph
Maximum Thrust 3850 kph
Motive Bipedal
Jump Capacity 150 meters
Armor Stealth
Cockpit Dual Pilot Neurosync
Armament 1x Phase Missile Launchers

1x Heavy Phase Missile Launcher

Manufacturer NeoTech
Communications System Standard
Targeting & Tracking System Targeting Computer
Type-S
Weight Test
Chassis Biomechanical
Power Plant 170 Fusion
Cruising Speed 130 kph
Maximum Speed 190 kph
Safe Thrust 2310 kph
Maximum Thrust 4100 kph
Motive Bipedal
Jump Capacity 150 meters
Armor Stealth
Cockpit Dual Pilot Neurosync
Armament 2x Light Phase Missile Launchers

1x Progressive Knife
1x Progressive Sword

Manufacturer David&Goliath
Communications System Standard
Targeting & Tracking System Targeting Computer

Drones

Cave
Height 1 meter
Chassis Standard
Power Plant 12 Fusion
Cruising Speed 43 kph
Maximum Speed 65 kph
Jump Capacity None
Armor Standard
Armament 1x Pulse Beam Cannon
Manufacturer State Produced
Communications System Standard
Targeting & Tracking System Standard
Dire
Height 1 meter
Chassis Standard
Power Plant 16 Fusion
Cruising Speed 54 kph
Maximum Speed 85 kph
Jump Capacity None
Armor Standard
Armament 1x Phase Rocket Launcher
Manufacturer State Produced
Communications System Standard
Targeting & Tracking System Standard
Saber
Height 1 meter
Chassis Standard
Power Plant 22 Fusion
Cruising Speed 76 kph
Maximum Speed 119 kph
Jump Capacity None
Armor Standard
Armament 1x Pulse Beam Gun

1x Phase Mine Launcher

Manufacturer State Produced
Communications System Standard
Targeting & Tracking System Standard
Tyrant
Height 2 meters
Chassis Standard
Power Plant 9 Fusion
Cruising Speed 22 kph
Maximum Speed 32 kph
Jump Capacity None
Armor Standard
Armament 1x Pulse Beam Cannon

1x Phase Rocket Launcher

Manufacturer State Produced
Communications System Standard
Targeting & Tracking System Standard

Ships

  • Classification - Corvette
  • Length - 350 meters
  • Weapons - 6x Plasma Pulse Guns, 2x Phase Missile Launchers, 45x Hyperspacial Missiles

  • Classification - Carrier
  • Length - 4000 meters
  • Weapons - 80x Plasma Wave Cannons, 40x Phase Missile Launchers, 350x Hyperspacial Missiles

  • Classification - Frigate
  • Length - 400 meters
  • Weapons - 4x Plasma Wave Cannons, 1x Heavy Pulse Beam Projector, 2x Phase Missile Launchers, 40x Hyperspacial Missiles

  • Classification - Cruiser
  • Length - 500 meters
  • Weapons - 4x Plasma Wave Cannons, 2x Pulse Beam Projectors, 4x Heavy Phase Missile Banks, 53x Hyperspacial Missiles

  • Classification - Battleship
  • Length - 4000 meters
  • Weapons - 20x Plasma Wave Cannons, 80x Pulse Beam Projectors, 40x Phase Missile Launchers, 450x Hyperspacial Missiles

  • Classification - Juggernaut
  • Length - 60000 meters
  • Weapons - 200x Plasma Wave Cannons, 200x Heavy Plasma Wave Cannons, 400x Pulse Beam Projectors, 4000x Hyperspacial Missiles

Weapons

Pulse

Pulse weaponry are a form of shaped plasma weapon that comes in either pulse of beam forms. It uses nanomachines to generate magnetic containment fields that shape the plasma into either pulse or beams. When fired the plasma is discharged out the barrel via electromagetic coils, within the barrel is a colony of self replicating nanomachines, a colony of which breaks of, contains the plasma, and then travels with it at relativistic speeds forming either a sphere to create pulses or a funnel to create beams. The nanomachines self destruct upon contact with the target converting themselves into more plasma to act as a damage multiplier.

Phase

Phase weaponry is one that is largely limited to missiles though a more primitive type in the form of cannons did exists at one point in the history of the Vanara as a race. Phase weaponry uses dimensional phasing technology to cause the projectile in question to fall out of phase with reality when it detects shielding allowing it to bypass shield and then strike directly at the target. While the original phase cannons used the ship's on-board targeting computer to predict when to phase the projectile whereas phase missiles rely on the missiles targeting system, which is far more effective at predicting when to drop in and out of phase.

Wave

Wave weaponry is another form of plasma weaponry similar to pulse weaponry but is more then a little different in terms of application. Similarities exist in that both use electromagnetic force and nanomachines to propel plasma and prevent it from dispersing but their methods vary greatly. The first difference is that wave cannons use electromagnetic rails instead of coils, second is that it uses a greater density of plasma propelled with greater speed and force, and third is that instead of the nanomachine generating a magnetic containment field the nanocolony fired from a wave cannon generates a crescent shaped gravity well that plasma falls into and is pulled along with towards the chosen target.

Quotes

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Trivia