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UNO's Superweapons are incredibly powerful weapons.

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Local weapons Edit

Mega-Cannon Edit

Main article: Mega-Cannon

The Mega-Cannon, originally developed by the Kralgon, is a huge hyperspace cannon that can destroy star systems by firing hypermatter radiation to affect hyperspace itself, often making warp or hyperspace travel difficult or even impossible. Using on a star, this causes it to blow up, as it cannot take this attack.

Star-Drainer Edit

Main article: Star-Drainer

Dark Chronoscopic can drain the entire energy of a star, which boosts ships' powers hugely. The energy must be channeled out to destroy foes quickly, or else the ship will be destroyed by the star's energy.

Omega-Missile Edit

Main article: Omega-Missile

Omega-Missile launchers fire a large amount of antimatter/nuclear missiles, each of which is capable of destroying a starship. They can also be used for orbital bombardment, attack the planet's surface, which can be devastating to the population, and effects last for life.

Omega-Laser Edit

Main article: Omega-Laser

Omega-Lasers are incredibly powerful hypermatter weapons, with the ability to destroy entire planets with ease. A step up from Mega Lasers, they use a lot of energy. Often contained in Killships.

Area weapons Edit

Silent-Destructor Edit

Main article: Silent-Destructor

Silent Destructors are weapons that can cause chaos from a distance without firing any beam. They use Dark Chronoscopic to cause time anomalies/time effects on the world, resulting in natural disasters and other things to tear the world apart. They can also fast forward/slow down time to make stars fail, killing entire star systems. However they require a lot of energy to do so, making them either used as last resort weapons or war deterrents, as well as stale-mate weapons.

Chemical Nuclear Fusion Edit

"Chemical Nuclear Fusion", originally developed by the Galot Republic, was the code name for a prototype subspace compression wave weapon. At maximum power, it was alleged to be able to destroy a quadrant of a typical inhabited galaxy, or an entire dwarf galaxy. However, all other information on it is classified, including its new name and its likely operational capabilities, and it is yet to be used in UNO's military forces.

Defences Edit

Several Space Stations have defensive weaponry. They often use Ultra-Missiles or large Mega-Lasers.

NotesEdit

TriviaEdit

BrowseEdit

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The most common superweapons, Mega-Cannons are powerful weapon capable of destroying fleets, planets and stars, by Dark Chronoscopic.

HistoryEdit

The weapon was originally created by the New Kralgon Empire to destroy the United Nations of Ottzello during the Third Ottzello Galactic War. The Mega-Cannon was put to good use destroying the Hostile Xenoform Threat, and was then passed into UNO's group.

DesignEdit

Mega-Cannons are normally attached to the bottom of Kralgon Obliterators, they are a long cannon attached by multiple wires.

RoleEdit

They are normally used as a deterrent; no empire wants to be against these weapons. Being a superweapon, they require a large amount of energy, and so take time to charge up. They can also be used at the start of wars, to show the enemy that UNO are powerful and not to be messed with. It requires Ioketa to keep the ship stable with this much energy charged up in one location.

CombatEdit

AttacksEdit

Being a Hyperspace weapon, or subspace weapon, it uses hypermatter radiation to affect hyperspace itself, often making warp or hyperspace travel difficult or even impossible. As one of the most powerful ones, sometimes known by names such as "mass shadow generators", it can destroy any high-mass objects such as planets, stars, and even black holes. The effect is more destructive than that of a hyperlaser, but can also have the added impact of a permanent disruption to local spacetime.

Using Chronoscopic, the target can be restored to a point before UNO's target enemy took over, but this requires a lot of Ioketa's energy. This means that UNO can destroy a star system and take it themselves.

EvasionEdit

Evading this weapon is nearly impossible. Short of getting out of range of the projectile before it detonates and releases the radiation, there's not much you can do, unless you try to damage the ship's reactors to prevent it from firing.

TacticsEdit

The weapon is incredibly powerful, and is useful to destroy weak points in the enemy, as well as strategic locations that wouldn't be useful to UNO. It's not wise to use this weapon consistenly, as it drains energy. If UNO wish, they can destroy the world and rebuild it.



A special weapon, Star-Drainers are a powerful superweapon, capable of doing as the name says; draining the energy of stars.

HistoryEdit

The weapon was developed by the Kralgon back in the First Ottzello Galactic War, to steal the enemy's source of power and release it at them. However, the weapon was discontinued as it was unstable; several ships failed to operate when it was used. For a while they simply drained part of a star, however when used in UNO, the Ioketa being able to stabilize the ship and cool it, they made the weapon capable of draining entire stars.

DesignEdit

The design of this superweapon is unknown from the inside. It is seen as just a spherical-shaped weapon at the top that drains in heat. The weapon hasn't been shown to even their allies, so nothing besides outside appearance is known. The weapons are also kept inside the hull until used.

RoleEdit

Contained in multiple Kralgon ships, including both the Kralgon Obliterator and Kralgon Killship, and occasionally in UNO Warships. The weapon is used in aggressive situations to tear apart the enemy while stealing from them. It is the most commonly used superweapon, and is excellent in multiple situations. The onboard Ioketa is used to channel the energy through the ship.

CombatEdit

AttacksEdit

Drains the energy of an entire star and channels it out through the ships' weapons. This energy can destroy entire fleets and planets. The energy is also used to replace the ships' Gyronic powering it. Often situations involve draining the star's energy, using it to race to the next star system and fire the energy on the star, making the star unstable and near-destruction, then racing back to a safe zone.

As for the fact that Stars normally take several weeks to drain, Ioketa on board use Dark Gyronic/Gyronic to speed up the rate of nuclear fusion in the star, which exhausts its supply of hydrogen more quickly, until the outward pressure caused by nuclear fusion is insufficient to oppose gravity, causing the star to contract or expand.

EvasionEdit

It's best to simply use tractor beams and gravitational pullers, this way the ship can't escape, and will end up being destroyed as it can't take the energy.

TacticsEdit

The Star-Drainer is used in multiple situations, usually to simply strike fear in the hearts of enemies. Since it can potentially destroy 2 systems with one use, it is used to quickly tear apart enemy locations. However it is also potentially dangerous to the ship and the crew even with Ioketa, so isn't used until the war reaches a high point.



Omega Missiles are a powerful mode UNO's Missiles can be set to, to cause mass destruction. Requiring a lot of charging but to devastating effects.

HistoryEdit

Originally developed as a Gyronic missile, it was decided that Dark Gyronic is potentially more destructive. However, while experimenting with non-Essence weaponry they found an alternate; antimatter missiles would not need to have Essence reactors on the ship or in the planet.

DesignEdit

Several missiles in different formations, each missile will normally have no painting. The launchers are often concealed in the ship, only revealed when necessary.

RoleEdit

The Omega-Missiles are contained on UNO Destroyers, and a dumbed down version is used on UNO Warships. Used for extreme orbital bombardment and for destroying fleets and space stations. Also useful for creating choke points. In fact, if the entire contents of the weapon are used, they can poentially destroy planets, and even stars (if multiple Destroyers are used at once, mormally around a dozen).

CombatEdit

AttacksEdit

Dozens of missiles fired at once, with each missile being capable of cracking open a ship. The Omega-Missile uses Antimatter weapons; it makes use of a matter-antimatter reaction, which is even more powerful than a nuclear explosion as 100% of the reactants' mass is converted into energy. As an antimatter weapon, it is better at disrupting shields than nuclear (even plasma) weapons. The omega-missile are almost always used as cased projectiles, since an antimatter explosion, besides damaging or destroying its target, is also enough to scatter any other antimatter (such as in a beam) across a large area of space, thereby rendering it unable to cause further damage.

EvasionEdit

Antimatter weapons would require long-range point-defence weapons to shoot them down. Although, the missiles themselves may have defences such as shields, depending on the situation. However, sufficiently strong shielding may be able to resist them. However, in the case of the Omega-superweapons, that's probably not an option for all but the strongest and largest ships.

TacticsEdit

Used to create choke points, destroy large targets and for orbital bombardments. They can also be used to destroy planets/stars if multiple ships are used at once.




Omega-Laser is a mode of laser that Kralgon Killships switch to when trying to quickly destroy foes.

HistoryEdit

When Kralgon Killships were unsatisfactory during the Second Ottzello War, the Kralogn Emperor decided he wanted something more powerful, and so, he added Dark Gyronic into the lasers. This, however, drained the ship too much, and so the Emperor decided to make Omega-Laser an additiomal setting. Later, however, there was the decision that Dark Gyronic could not be found everywhere, so the missiles became hypermatter.

DesignEdit

The same design as lasers, but uses a dark purple beam rather than a red beam.

RoleEdit

Activated to speed up the invasion of a planet, or to destroy large planetary defences in a pre-emptive strike. They are also useful in space combat, especially at taking out large targets. However must be used carefully, or the ships energy will be drained.

CombatEdit

AttacksEdit

The same attacks as a mega laser, but much more powerful. As a hypermatter weapon, it involves the use of tetryons and verterons, which can only exist in hyperspace/subspace environments (they are the subspace equivalents of leptons and quarks respectively). Due to the instability of these particles outside of subspace, hypermatter weaponry is difficult to develop, however, it also means that hypermatter weapons are more effective in penetrating the shields of opposing vessels than most other weapons.

This particular hypermatter weapon is used as an alternative to antimatter-based Planet and Sun Busters in order to destroy various large objects such as planets and stars. They can be fired at hyperluminal speeds and cause a hyperluminal shock wave from an exploding star, yet after a few AU all radiation is absorbed and nearby systems are left unharmed. The reasons for this are unknown, but probably relate to the warpage of spacetime by the hypermatter.

EvasionEdit

Sufficient shielding may be a good defence, but dodging is better.

TacticsEdit

Omega-Lasers are used in various situations, normally to tear apart larger targets, namely larger buildings and defences in planetary invasion, or larger ships in space. However it isn't much of a superweapon, due to its low range.



Silent Destructors are in incredibly powerful long-range weapon, containd only in UNO Warships.

HistoryEdit

Provided by the Taldar designed, the Kralgon and Ioketa reworked the weapon to use Dark Chronoscopic instead of Chronoscopic, creating even more destructive effects than the Taldar's design.

DesignEdit

The design is unknown; it isn't even a cannon and is contained inside the ship.

RoleEdit

Since all of Time contains Dark Chronoscopic and Chronoscopic due to the Time Matrix, from a fairly long distance away, the Silent Destructor can manipulate this without needing to fire a beam. Used in stalemate situations or as alast resort, as they require a lot of charging up.

CombatEdit

AttacksEdit

Not even firing a beam, the Silent-Destructor manipulates the Time-Space Continuum with Dark Chronoscopic to contact the Dark Chronoscopic at the other end of the weapon, the other end being the target. The weapon will then cause natural diststers or twist time. In this way, it can cause comets to destroy the planet etc by speeding up time or by finding a possible traumatic effect on the planet.

They can do a similar effect on stars; by rewinding/slowing time on the star to stop it from working properly, killing the star system. Once this is done they can revert these effects after the enemies' colonies are defeated and claim the planet for themselves. With its large range, UNO often use it to destroy a planet far from their fleet's reach, such as the enemies' greatest manufacturing/economic planet, or what is most strategic to them/strategic to destroy.

EvasionEdit

There needs to be an incredibly strong defensive device to prevent the weapon from causing catastrophic effects.

TacticsEdit

The weapon can be used to destroy strategic locations, weakening the enemy when needs be. It's also a good demonstration of their power, as it's UNO's greatest weapon. The Silent-Destructor is also good for pre-emptive attacks as it can't be detected. This makes it good for simply causing fear and panic, useful in stalemate situations or war-enders.


Now reformed as the Union Republic of Ottzello
Bold indicates major members, Italics indicates UNO's version of other races
Note that aside from 'Main military lineup', most pages are on things which are unused
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