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There shall be peace once more.

Long ago Mirus was a haven for all life. Through our unity, we shall make it so again!

- UAE's declaration upon creation.

The Unified Alliance of Enlightenment, known as the Enlightenment Collaborative, was an attempt by actors in Mirus and beyond to unify the often-chaotic Mirus Galaxy under the banner of reason and progress. After the creation of the Covenant of Mirus, which fulfilled this positionin spite of the Collaborative's attempts due to pressure of the Xonexi Allies, the Colaborative has reformed into a purely non-military organisation. It's members include, though are not limited to, the Waptoria Alliance of Species, the Mendel Pact, and the Mirusian Theocratic Congregation, as well as the alliance of precursors that created them, known as the Multus Esse. They are joined by several of their allies, including the Volver Empire, the Vanara Empire-turned-United Persan Descendants, as well as a multitude of other races from the Milky Way, most of which hail from Tyris Major.

Having a great many goals in mind, the Alliance's main goal is to secure peace and stability within the Mirus Galaxy, such as keeping things somewhat amicable with the strongest native power, the United Lanat Empire, and holding back such threats as the Alpha Cyber Collective and the Brotherhood of Darklings. Their other goals include keeping stability in Tyris Major, and helping their allies through whatever means needed.

Species Edit

History Edit

Creation Edit

The Enlightenment Collaborative was created in the aftermath of the Enlightenment War, as a permantent pact between the Multus Esse Remnant, the Waptoria Alliance of Species, the Vanara Empire, the NOVA Alliance, the Unified Federation of Glory, the United Knight Alliance and the Grand Republic of Tyris Major

Return of THEM Edit

eventually

The Great Tyranny War Edit

The Enlightenment Collaborative would (partially) become involved in the event known as the Great Deceiver. For the duration of this war, the Waptoria Alliance gained some colonies in the Katar Sector. During that time, the nations of the Sector were at war with the nation known as the Hegemony, who invaded the Katar Sector with the aid of it's allies, the Duthidania and the Cathonian Collective. After observing the war for a while, the Waptoria Alliance decided to side with the Katarians, and started to increase relations with the Aeoneonatrix Empire and the Miperiors Kingdom, while allying with the Unfied Federation of Species and the Scientistic Combine of Nakeimato. They also allied the Troodontid Empire, who also wished to end the seemingly reasonless war, and aided in hit-and-run attacks against the Hegemony and it's allies. At the same time, they fought off the Imperium of War, who attacked both sides as they saw fit. Both sides eventally realized they were tricked into fighting each other, and that the whole war a plot between the Imperium of War and the Drakodominatus Tyranny. As such, the Waptoria Alliance called in the rest of the Enlightenment Collaborative. After helping both sides to unite, the Alliance of Enlightenment fought against the Tyranny and it's allies the Khilai Empire and the Imperium of War, defeating most of the Tyranny's Milky Way forces in one massive battle over the Tyranny's Milky Way capital.

In the aftermath of the Great Deciever, a general fear of hostility towards extragalactics took hold in the Katar Sector, and the Enlightenment Collaborative task force descided to leave for Tyris Mayor before things got worse.

Further advances of the Tyranny in the Milky Way and continuous assault of the Imperium of War against Tyris Mayor would see the task force virtually isolated from the rest of the Collaborative until the fall of the Tyranny. Meanwhile, in Mirus, both the Tyranny and the Imperium of War redoubled their efforts against the Collaborative using the newly-created Overseers, using each state that made up the Enlightenment Collaborative as a test field for the diffrent Overseer Legions. The Tyranny and it's allies planned to overrun the Collaborative entirely when the Great Slave Revolt broke out amongst the Tyranny. Sensing their luck, the Collaborative managed to properly coördinate the fleets and armies of it's different member states, as it's leaders came together to discuss what was to be done. Taking inspiration from the Hegemony, they descided to pool together their resources in something capable of halting the advance of the Overseers: the Olympian project.

Coming of Eternal War Edit

eventually

Great Mirusian Conflicts Edit

Mirus Front Edit

Coalition Wars

Many members of the Collaborative, mostly within the Mendel and Waptoria, where involved in the Wars of the Mirusian Coalition, fighting against the Xonexi allies alongside their two former enemies, the Imperium of War, and the Zarbania Powers. Their goal was to resist what they saw as Xonexi imperialism, though many members objected to it. The Persan where one such group, while the Volver and other races from Tigris Major only gave support in the form of military equipment and other supplies, while remaining neutral in the conflict. This caused the UAE to declare that any individual members could fight if they wished, but the alliance has a whole would remain neutral.

With the victory against the Xonexi, spear-headed by Mendel, GMSC and Zarbanian forces, the UAE leaders felt a mix of fear of Xonexi reprisal, and pride that they had stood up for themselves and stood against at least three powers that had threatened their borders with Imperialism and subjugation.

Such celebrations and ideals would not be shared in the Second War, in which France and Eldarisia arose to try and reclaim their territories. This time, the Vanara would rejoin the fight, though the leaders, in a case of foresight, chose to keep the alliance has a whole still neutral. This war would see the Imperium of War return to it's roots of seeking war with the other powers, though, in a dramatic turn, saw Zarbania stand with their enemies and fight at their side. As such, when the war, despite all their hard fighting, ended in a victory for France and Eldarisia, the Mendel, Vanara, Zarbanian and Waptorian faced losses of the territory they had gained, and would be forced to return certain marked territories to the Xonexi when they where conquered from the Imperium.

War with the Imperium

The Enlightenment Collaborative face almost total disaster in the War against the Imperium. The Dragowar legions stormed and conquered the Mirusian holdings of the Waptora, Federation, and Church, overwhelming their fleets and forcing them to retreat into Mendel, Zarbanian, and Persan territory. These fleets would form a rag-tag support within the Allied fleets, which now included members of the Eldarisian, French, Hegemony, Xilic, Algolurn, Draekar, and Troodontid Empires. Resentment between forces was high, especially between Mendel, and Eldarisia and Hegemony. The Mendel did not respect genocide, and the Hegemony had gone out of it's way to slaughter Koatria, beings practically scared to the Mendel for their abilities. Zarbania likewise, felt both had acted too harshly, and did not wish to deploy alongside them. The Multus Esse would rejoin their creations in an attempt to help heal the Dragowar and guide them back to the right path.

Another disaster hit when the capital of Matrukoris was overwhelmed and sucked into the Darkling home dimension, and a majority of it' population corrupted by the Darklings. The Rebel Darklings, Grey Hunters and many Koatria fought their way out, many of the latter 2 dying in the attempt, though, with the the help of the Greatr Mirusian Church of Spode, managed to liberate a heavily damaged and vacated Matrukoris. In turn, this rescue operation would leave their own borders undermanned, allowing the Imperium to take the territories of the Mirusian Spodist Church as well.

Despite this, the sides did manage to put aside most of their differences, in order to defeat the Imperium of War. This victory was not without it's costs however. The Federation, Waptoria, Church and other worlds where left heavily damaged and with refugees needing to be moved back to their homes. The Cloning stations had been overwhelmed and almost re-constituted for War-Imperial use, with forces needing to be deployed to reoccupy these stations until they could be repaired.

Thousands of Koatria where slaughtered by Hegemony Strike teams and Darkling Hunters, many of them still teens learning their powers, and leaving only about 560 active Koatria Commandos left. More then half the Olympian chapters had gone rogue or joined the Darklings, and of those that remained loyal, many where left undermanned after betrayals by the Hegemony, with the possible exceptions of the Peacebringers, Black Templars, and Breaker Dragons, due to their distrust for the Hegemony Astartes. Attempts to reconstitute these losses where moderate at best.

Even members who did not suffer as badly, namely the Mendel, Persan, and a small enclave of Waptorians, still felt the sting of defeat and a pyrrhic victory. Many a parent, hopeful of their children's future as Koatria, where left devastated by the news theirs' where among the dead, the Collaborative unable to pursue any way of making the Hegemony pay. Forced to join the Covenant of Mirus did nothing to sooth these ills, causing many resentment and anger towards the Xonexi. The dissappearance of Zaraturai, Light Goddess of the Mendel and considered something of a center of peace and order in the alliance, in the chaotic Taking of Matrukoris, with her bodyguards, the Olympia Custodes, caused further discord within the alliance.

Not everything went south for Collaborative, however. Zarbania, once one of their traditional enemies, now was considered a powerful ally, and, indeed, began to help repair the damage and lent aid in trying to reconstitute the Praetorian Congregations, as well as sending their own cadets to the Koatria to help stem the lose.

Ultimately, the Enlightenment Collaborative became little more than a near-empty shell, having failed in it's goal to unify Mirus, and thus it's power and prestige reduced greatly. In it's stead, the Xonexi forced the creation of the Covenant of Mirus, which promised to create a galactic government in Mirus where the Alliance had failed to do so. The declaration of the Avalôtur Covenant by the Galactic Empire of Cyrannus, which sought to counterbalance the Covenant of Mirus, only led to further discord. Many feared that the Collaborative would simply be dismanteled or torn apart between the two Covenants, and those fears are not completely unfounded. This left the Olympians and many Koatria wondering what do should the Collaborative ever be dissolved.

The Mendel, the most extreme voice, felt the Covenant was a thinly veiled attempt at Xonexi Imperialism, with the Persan and Zarbanians sharing similar fears. The Waptoria, however, represented a different side, believing the Covenant could be used to bring the Enlightenment Collaborative back to full power and could execute it's stated goals once more. This view was shared with the Greater Mirusian Church slightly, being a moderate voice between the two.

Interlude and Limbo Edit

Operation Phoenix Edit

Culture Edit

Due to it's many members states, the Alliance is a true mixing bag of cultures. Monarchies, theocracies, democracies, republics and consensus hiveminds are all present. The alliance does not seek to fuse these cultures into one, as each is unique, and fusing them would make the Alliance weaker.

Society Edit

Every species in the Alliance is considered equal. Protests are allowed, and it even made law leaders must listen to the protestors' demands, and if the demands are reasonable, they have to do something about it. Every being has a thing to say, and the Alliance provides it's citizens with work and health insurance.

Although many members of the Alliance uplift races, they do not force those uplifted into it. They can seek to become part of one of the Alliances members states, become a sovereign empire within the alliance, become an ally, or can simply stay neutral.

There is little crime within the Alliance, because there is little crime in most of it's member states. The member states work together in order to keep Alliance-wide organized crime from appearing.

Each nation has it's specific task. The Miriusian Theocratic Congregation negotiates if conflict arises between various religions, the UDreakar Dominion keep the army running and manage most of the shipyards. The UFG keeps the economy in check. The Mendel Pact stand in for the main law enforcement. The Waptoria Alliance and NOVA Alliance terraform planets for the Enlightenment Alliance, while the Vanara and the Lavantufts de-terraform them should the need ever arise. Finally, the Waptoria Alliance, together with the Mirusian Church also uplifts most of the tribal species within Enlightenment Alliance space. The Multus Esse Remnant and the Lightling Order have an all-round duty, and make sure the Enlightenment Alliance stays together.

Law Edit

Law is handled by most members the way it was before they joined. The Waptoria and Theoocratic Congregation prefer reeducation, while the Federation as begun to implement this a little more. However, Federation and Mendel citizens are allowed to shot criminals who threaten their lives.

Habitat Edit

The Alliance inhabits a variety of planets. The Waptoria prefer rainforests, the Antroth prefer plains, the Stellarians live on giant Aerospace Ships and don't care much where they live, and the Lavantufts prefer lava worlds, while the rest do not have such preferences, being comfortable on most planets. Each planet is terraformed or de-terraformed by the Waptoria Alliance and the NOVA in order to make them as comfortable as possible. In case a planet needs to be entirely readjusted to fit an alternate form of biochemistry, the SOS steps in.

They also live on moons, planetoids and even comets and massive stations inside gas giants, all of with are terraformed and inhabited. Enlightened One constructs, stations and citadels are also inhabited, and act as multi-nation "planets".

Astrology Edit

The Alliance mainly controls territories in Mirus, followed by the Milky way. They protect their territories from enemies, but allow all others to pass through freely.

The Federation also has territories in the Kraw, which now extend to the rest of the alliance.

The Waptoria Alliance has colonies in the Phradox Galaxy, with now extend to the rest of the Alliance as well. They also had colonies in the Elalma galaxy, with would have carried over to the rest of the Alliance, however the Elalma Galaxy was destroyed during the Annihilation, with the remaining stars being moved by an unknown force into the Elama Sector of the Mirus Galaxy.

Religion Edit

There are many religions in the Alliance, with Spodism, Zaraturaïsm, Avauhiisim, and the belief in a Lifemother being the most common. There is religious freedom, as long as the religion does not worship Deathmarch deities, or other evil eternities like the Darklings. Worship of the Meta Grox and Alpha Cyber Collective is also not accepted.

Economy Edit

The Enlightenment Alliance as a whole does not trade with other empires. Of course, individual empires are still allowed to trade. There is also constant trade between the member nations of the Enlightenment Alliance.

A large part of the trade between nations is handled by the Enlightenment United Conglomerate, an international trade organization collectively owned by several nation affiliated companies.

Members Edit

In the past, we oversaw the creation of peace in our galaxy. Now, we shall see to it again.

  • Name - Multus Esse
  • Role - Technological advancement, protection of territory, accessing precursor tech.
  • Government - Confederacy, Council of Elder Visionaries.

Multus Esse, and their remnant states where one of the first members to found the Enlightenment Collaborative, and actually had a hand, or where directly involved in the creation of many of it's member states. As such, they are believed to have laid the ground work for the creation of UAE millennia before it's birth. A similar super state existed under their domain years ago in Mirus, until it was shattered by the Alpha Cyber Collective.

Years after their reawakening, the Multus would help bring together many of their creations, and their creations' allies, into the UAE, in hopes of not only creating a better Mirus, but to assist in helping others across the First Gigaquadrant, such as Tyris Major in the Milky Way, and Cyrannus. While reduced to small Habitat Ships and colonial villages on back water worlds, the Multus still hold a great place of importance within the UEA.

With their advanced technology, the Multus are in charge of helping advance the UEA's technology, and also using their abilities to help their creation's exploration teams find their old relics and devices for study for UEA scientists and researchers. While their population is too small to provide military aid to the rest of the Alliance, the Multus Habitat ships they live in travel their parts of the galaxy, lending aid and using their psychic visions to predict where the enemy will hit next.

Ruled by different Elder Visionaries, as they have lost their Queen, the highest ranking War Marshal, Kossi'valicar, has taken command with a number of advisers and scientists to help lead his shattered and broken race to a better tomorrow, alongside the creations and younger races that chose to stand with them.

Everything for a better Mirus! For Life and Light!

  • Name - Waptoria Alliance of Species
  • Role - Main terra-forming provider, Exploration, Diplomacy
  • Government - Consensus democracic group-mind

Forward unto the future, let none stop us or dare to oppose us.

  • Name - Stellar Outreach Sovereignty
  • Role - Military, Scientific Advancement, Cultural Exchange
  • Government - Democratic Meritocratic Voluntary Association, Group Mind

Stellar Outreach Sovereignty is a collection of several anarchic communities united by shared empathy. The SOS was formed from the ruins of the United Persan Descendants after the UPD was brought to its knees after it choose to sacrifice itself in order to provide a battle ground for Jura and Qliphoggr. Despite the destruction unleashed they have bounced back stronger then ever. While a little reserved at first they are fairly friendly once one gets to know them. Still they are nonsensical rather then logical beings and thus have a habit of making decisions and exposing opinions that seem utterly incomprehensible to others.

Recently they have become one of the top military providers for the Collaborative, right up with the Federation and Mirusian Theocratic Congregation. This is thanks not only to their explosive production potential and advance technology, but also the competency their commanders, flexibility and spontaneity of their forces, and well trained troops. While their population doesn't grow very fast they compensate by the their willingness to rely heavily on AI and drones, logistical lightness of their forces, and troops suitability thanks to heavy augmentation. Their mastery of Accel Space also helps.

Other then military they are highly advanced bunch and a major source of scientific advancement. This is in part thanks to the SOS' emphasis on the importance of education and have taken great pains to make sure everyone in the nation has access to the best possible education available. Most members of SOS society occupy very high end positions with most "lower class" roles being handled by AI controlled drones and swarms of nanobots.

Cultural produces are by the far the most common commodity for the SOS to trade with others. Stellarian culture is everywhere in the Collaborative thanks the Stellarians willingness to distribute it and the fact they as people tend to have a lot of time to devout to cultural pursuits. Music is especially big considering its they very key to manipulating Accel Space, and the Stellarian group mind sounds like music and their language is usually spoken a written in lyrical manner.

Through honor and faith, we shall all prosper!

  • Name - Mirusian Theocratic Congregation
  • Role - Military provider, religious protection for minor members
  • Government - Theocracy, meritocracy/parliamentary council

The Mirusian Theocratic Congregation is the political-religious organization that was formed by the splintering of several races, all of whom became spode worshippers in some form, before reunifying, despite their many differences. Some once driven by war, others by peace, the Mirusian Theocratic Congregation is trying to find a way to walk the middle ground, and not go back to their past as insane religious zealots again, on a hunt for anything "Heretical".

Other then the Federation, the Mirusian Theocratic Congregation is one of the main military providers for the Enlightenment Collaborative, mostly because all it's members have such large populations, perhaps having to do with their genetic make-up created by the Multus Esse, or just their tough homeworlds in general, and also due to the warrior nature of several of the leading races within the Theocratic Congregation. Their main goal is protection from religions that are seen as corrupting or impure, and helping maintain the right balance between religious devotion, and over-devotion.

The Theocratic Congreegation is highly advanced, thanks to using the technology of the Multus to accelerate their growth and advancement, though are noted for being less imaginative with weapons, and, in fact, being somewhat stagnant as far as technology goes, rarely willing to change their weapons and vehicles if they work. Due to their place as a theocracy, they have taken it upon themselves to crusade for minor members who cannot easily defend themselves from other religious nations, usually those much stronger then the victim.

Ruled by the Council of Prophets and councilors, the GMCS is headed by two rulers, the Prophet of Truth and Loda'Gadem, two capable leaders who guide the Church in matters of state, war, and religion.

  • Name - Antroth Empire
  • Role - Essence research and use, military provider
  • Government - Monarchy

Through unity and vigilance, we shall end all threats.

  • Name - Mendel Pact
  • Role - Scientific advancement, main military provider
  • Government - Meritocracy, The Three High Lords.

Sister state to the Federation, and home to the fierce and warlike Ugandalorians, the Mendel Pact has made it their goal to help defend the Enlightenment AllianceE as well, and have down everything in their power to live up to the high-minded goals the Multus Esse, their creators, have set in stone for them. Considered the greatest balance of strength, will, and intelligence among the creations, the Mendel have proven to be dominate among their kin, though balance it out with wise rulers, and keeping their goals practical.

Similar to their allies in the GMSC, the Mendel are made up of many races, some of actual Mendel descent, others, simply warriors who joined them, such as the Orgaat and Kadalians. Despite the different races that call it home, the Pact has a strong sense of unity, and remains a bulwark to adversity.

While the Federation is the main provider of the military forces to the UEA, thanks to it's massive clone legions, the Pact is considered the 3rd largest provider. While it's population is smaller then the Church, it's warriors compensate by all of them being warriors in some form, not just a few. This means, while the Pact forces are smaller, they are far more deadly in combat. Another thing they specialize in, is scientific advancement and growth, helping the UAE reach higher and higher in advancement, though mostly in the fields of starships and weapons.

Ruled by the Three High Lords, Barda Clett, Casio Lwerian'ca, and Comacar O'kariin, the Pact's rulers rule with a strong hand in times of war and in peace, each one having expertise in certain fields to help the other lords out.

The glories of Democracy shall remain alive and well with us.

The Unified Federation of Glory, is the sister state of the Mendel Pact, and often considered the military face of the UEA. Through her legions of Clone troops, the UAE is safe-guarded, and through the UFG's massive, monolithic fleets, it is kept in order, against the chaos of outside empires and forces that would seek to undo all they have accomplished.

The Federation, however, is not merely a military arm through which the Alliance makes it's power known, it is also a powerful industrial provider, building most of the vehicles and weapons used by other members, and helping lay-down the groundwork for new colonies and buildings. Their scientists are among the best all around, not being overly specialized in anyone field, and capable of filling many niches.

It is a common mistake to assume the Federation is merely subservient to the Mendel Pact, due to the existence of it's clone legions, through the Pact had a hand in creating. Many colonies in other galaxies could simply not have been laid down in time if the Pact had not been helped by their sister state.

  • Name - Draekar Remnant
  • Role - Military, Fleet, Protection of weaker members, military technology
  • Government - Constitutional Monarchy

A nation controlled by the Four Dreacorran Races, the Draekars Remnant have been one of the oldest members of Mirus, migrating to the galaxy in 105,000 BC. The Remnant is an extremely militaristic empire, focusing on military development and expanding their influence across the known Gigaquadrant. Their most powerful ships can be over 50 miles long - a testament tp the military prowess of the Draekar. Despite their military, they are not evil and are happy to defend weaker nations from threats as the Races revel in bloodshed.

Their advanced technology, connection to Crys'Irith ruins, and desire to advance technologically have made them one of the UAE's researcher members, advancing the technological might of the UEA. The Draekar also donate fleets to the UAE to aid fighting against the Imperium of War and similar nations.

Their vast territories across space are each governed by a Mandator - extensions of the Drakan and technically, the UAE. Each Mandator, except for the one controlling Andromeda, is happy to help UEA nations.

  • Name - NOVA Alliance
  • Role - Colonization, Exploration, Terraforming
  • Government - Mertitocacy

  • Name - Lavatuft Republic
  • Role - Armor and weapons research, some military provision
  • Government - Constitutional Monarchy

  • Name - Kingdom of Agethime
  • Role - ???
  • Government - A mix of Monarchic, Communistic and Democratic.

Maorian Citizen

  • Name - Order of Zaraturai
  • Role - Special forces, inquisition force, hold Darkling Loyalists of Zaraturai within their ranks
  • Government - Unknown
  • Status - Are not officially known by many members

  • Name - Various
  • Role - Varies
  • Government - None

Supporters Edit

These beings, while not officially members, are known for their strong support of the Enlightenment Alliance, vocally or otherwise. While they hold no vote, their represenatives are fully enabled to attend official meetings and speak for the intrests of their respective governments. This system is meant both to encourage further fraternity and to discourage the Alliance from taking actions Contrary to those of it's allies.

Long considered one of the Enlightenment Collaborative's chief enemies, The Zarbania Powers have since become one of the UEA's chief supporters and allies, leading their vast military force and experience to help the UAE combat any enemy force that threatens it, as well as assisting in colonization and expansion thanks to their advanced technology and abilities in manufacturing.

While considered for membership at one point, it was believed distrust between the Zarbanians and many members of the UEA would still be too high for such a thing to work, and as such, it was decided between the two to keep the two empires separate, but still work together and be allied with one another in future conflicts and events. Zarbania even engages in limited trade with the members of UEA, which both sides hope it will lead to increased relations and create further trust between each other.

Military Edit

Fed Soldier

Federation Clone Troopers are among the most common soldiers in the Alliance.

The land military is composed of mostly Federation Clone units, Vanara soldiery, Waptoria Bio-weapons, Mirusian Church Crusaders, and Enlightened One Knights. All serve different roles, with Mirusian Church Crusaders and Clone troopers doing most of the frontal fighting, while Waptoria do mostly stealth and recon roles. The Enlighthened Ones also do a lot of fighting, though, mostly hitting targets while the clones and EO draw out the enemy, due to their low numbers and elite training.

Land forces are focused on personal skill and mass coöperation, in aid with infantry assault. Most verhicless are fast moving, heavily armored assault tanks, with massive, monolithic walkers assisting in enemy suppression and siege.

FedvsZarb

A Federation vessel under attack by Zarbanian Marauders.

Starfleet is the massive organization in charge of surrounding a planet, destroying it's defenses, and sending landing forces to conquer the planet. Each faction, like their land military, uses their own type of fighting style, similar to above.

Federation and Church military ships are massive, resilient, and extremely powerful vessels, used in complete enemy destruction. They do most of the main fighting and defense, and are the most common ships of the alliance, other than the Waptoria ones.

Waptoria ships are, like their Bio-weapons, sentient, and made of Bio-Mass. While able to regenerate like all bioweapons, they are more fragile than Fed/Church battleships as a downturn. Thus, Waptoria ships are used to support the less agile, slower Federation ships, with are generally speaking much more useful in all-out offensive battles. However, a few truly titanic Waptoria ship types also exist, with are much harder to destroy, but very difficult to produce due to the amount of biomass needed to produce them. Thus, these titans are only used when a larger vessel, like a dreadnought or space station needs to be saved for study or information extraction, or when a planet needs to be terraformed or de-terraformed quickly.

EO ships are the most powerful, with even fighters being considered among the most deadly. However, they are limited in number, and very difficult to produce. Kossi'Valicar has hinted that the EO have not completely reawakened, and the rest of their battlefleet could be waiting somewhere, not "hearing" the signal.

A series of captains of the Alliance command the ships, coming from the finest military academies within the Alliance territory.

Freelancers are the Privateers of the Alliance. Traveling in groups called Companies, Freelancers conduct raids on the UAE's enemies, with their own privatly funded fleets.

The Hunter-Warrior Project is a program by the Unified Alliance of Enlightenment to create a corp of gigantic, titan-sized war machines to counter the Zarbanian Powers' Project:Warrior-Beast.

They come in both an organic and mechanical form. In case of the organic form, the pilot is mentally uplinked with it's Hunter, but in case of the larger, mechanical units, two pilots, controlling one halve of the mecha, are linked up with each other instead.

The Praetorian Congregations is the term that refers to the corps of supersoldiers shared loyal to the UAE itself, rather than to their member nations. They were originally formed to combat the Overseers of the Drakodomintus Tyranny, but have since become the prime guardians of Matrukoris and the like. The Praetorian Congregations are divided into the all-female Vahallans and the all-male Olympians. However, these two groups work so closely together that many concider them to be just two sides of the same coin, and they are right in that assumption, as the two groups were designed to reinforce one another.

The Vahallans, also knowm as the Daugthers of Enlightenment, are an all-female group of warriors dedicated to re-educating worlds conquered by the UEA.

Fast and flexible, the Vahallans wear feathered, angelic armor and come in armed with Flashbang grenades, as well as Sonic, Laser, but most commonly, Light Matter weaponry. Being gifted enhanced beauty to "persuade" enemies to follow the path of light, the Vahallans do not refrain from flirting to archieve their goals. Seen as the female counterparts to the Olympians and also can be seen as the visible arm of the Intelligence Agancy, seeking out threats from within the Alliance as the Olympians take care with outside threats. Masters of persuation, they are often deployed behind enemy lines, turing the native population upon the enemy themselves.

The Olympians were the result of the UAE trying to create enhanced soldiers from their own species to counter the Tyranny's Overseers, Zarbanian Centurions and the like.

Olympians are extremely durable, and sheathed in a shell of advanced powered armor, while also using various EO reversed engineered weapons. Commonly, Olympians are used to lead assaults on ground and taking care of the most hardened veterans their enemies can offer.

The Hegemony's Supersoldiers are sometimes ranked as part of the Praetorian Congregations. However, as their name states, this corp is loyal to the Hegemony first and foremost, and the UAE second, instead of the other way around. This, at least officially, makes them not part of the Praetorian Congregations, and a slight rivalry exists between the two.

With the rise of the Brotherhood of Darklings, it was descided that essence users would be trained in an UAE-wide program, so to refine the use of essence. For this reason, the Essence Academies were set up, where those in the UAE that show essence abilities go to to train themselves.

The Essence academies are highly known for their refinement of Elemental Energy, having managed to brach it off into a series off scools. The use of other types of Essence can also be honed here. There are special Colleged for Koatria-in-Training, Anthroth Mages, and strangely, Vanara Psychokinetics. The latter, howver, is more of a ruse than anything else, as Psychokinetics are non-essence troops, and the UAE only pretend to foes they are.

Formerly used by the UFG and the Mendel Pact, the Koatria all have control over a certain element. More elite than even the Olympians, they preffer to work on their own forming small, coherent teams. Koatria are trained in a special sub-sect of the Essence Academies, known as the Koatria Colleges, and have a long and righteous history protecting others.

The Vanara Six, on the other hand, are a team of the six most elite Vanara, and the only ones who made it to stage three of the Vanra life cycle. Due to them lacking an elemnt to control, they are not considered Zotria, but still consider them brothers and sisters, and work alongside them for most of the time.

Weapons and Equipment Edit

Armor for troopers ranges from Waptorian Organic armor to Lavantuft anti-cold armor. Weapons worn by them ranges from Waptorian Biomass, Laser and Particle Beam weapons to Mirusian Church Plasma weaponry and UFG weaponry. Because weapons based on Enlightened One design are scarce, they are usually given to army leaders and Spec.Ops. soldiers.

If facing enemies with organic tech, they will use a infamous Waptorian weapon, the Eradicator Carbine, with is designed to destroy organic enemies. If facing a synthetic enemy, they will simply use Mirusian Church electrical weaponry. Persan Vector guns are popular anti-personal weapons due to even the smallest wounds they cause being deadly, while their helical railguns tend to be used against vehicles especially aircraft.

When going up against heavy artillery, the Volver Storm Rifle is an affective weapon. These rounds of bullets and hot plasma can burn right through the armor of heavy troopers and machines. Antroth armors are as tough as they come, some made from recycled Antroth exoskeletons. For those who prefer a less organic approach to defense, Volver armor as well as Soldarian armor is composed of Asconium. This hard material can take heavy damage, leaving the wearer almost unscathed.

Astrology Edit

The Alliance controls colonies in countless systems, including the Home systems of the Mirus, the Milky Way, Andromeda, Phradox, Quadrants, and Kraw galaxies. The Alliance has currently stabilized their colonies, and are simply trying to maintain their infrastructure, economy, and public order, instead of trying to expand further.

Government Edit

The government of the Enlightenment Alliance is an council, known as the Senate of the Alliance. Each empire gets one councilor, who have equal powers to each other. The "leader" of the council is the Head Councillor, with is reserved for a member of the Enlightened One Remnant. His/Her task is to solve internal conflicts within the council. However, the High Councilor holds no more power than a regular councilor.

Planets Edit

More coming soon!

  • Name - Matrukoris
  • Importance - Alliance Capital
  • Location - Mirus

  • Name - Ugandalore
  • Importance - Ugandalorian Homeworld, Ship producer
  • Location - Mirus

  • Name - Ascon
  • Importance - Volver Homeworld, Military Academies, Weapon Production
  • Location - Milky Way

Ascon has proven to be a vital planet during the UAE's operation. Homeworld to the Volver, this swamp-like planet has managed to raise one of the Milky Way's most resourceful races. Due to it's strategic position on the outer arms of the galaxy, Ascon has been used for weapons production and training soldiers for its military. The Volver training academies, while not as great as the Soldarian academies, have produced fine warriors.

  • Name - Militora
  • Importance - Soldarian Homeworld, Military Academies, Weapons and Army training
  • Location - Milky Way

Militora, a rocky world named for the strength of its people. Soldarian military academies are the best in the UAE, training the majority of the UAE's armies. Students in he academies also recieve weapons training with weapons imported from Ascon.

  • Name - Farmia
  • Importance - Antroth Homeworld, Food production, Medicine, Magic
  • Location - Milky Way

Farmia is known to be an arid planet, though it produces plenty of food to support the UAE. The Antroth have no problem sharing their plentiful harvests with their allies. Though the Antroth lack an esteemed military academy, Farmia makes up for it by growing plenty of herbs and ingredients for medicine. Because of Farmia's ties with magic, those who are raised on the planet have the potential to be powerful Shamans and Mages.

  • Name - Volcanis
  • Importance - Lavatuft Homeworld, Ore Production, Military Stronghold

Volcanis is a lava world and home to the Lavatufts. Dispite its barren appearance, Volcanis has a plentiful array of wildlife and flora that have adapted to the hostile environment. Precious metals, ore, and minerals can be mined from this world. These metals are later shippe off to different empires, mainly the Volver for weapons production and the Ugandalorians for ship production. Volcanis also serves as a military outpost in the Milky Way. Due to its close position to the Meeno Grox, former Biskin, and former Infectant territories, Volcanis is used to keep an eye out or trouble. King Lavern, former ruler of this world, protects it from anyone who dares enter its territory.

  • Name - Raptoranea
  • Importance - Raptoranean/Raptorian Homeworld
  • Location - Milky Way

  • Name - Viel
  • Importance - Liev Homeworld, Wildlife Sanctuary
  • Location - Mirus

  • Name - Euchadios
  • Importance - Euchada Homeworld, Bioweapon production
  • Location - Mirus

  • Name - High Sanctuary
  • Importance - Mirusian Church Capital, Justicar Academies, Ship Producer
  • Location - Mirus

  • Name - Ataro
  • Importance - Mirusian Church secondary capital
  • Location - Mirus

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  • Name - Vanara World Ships
  • Importance - Vanara Capitol, military production.
  • Location - N?/A

The three massive, living, mobile home worlds of the Vanara named Leviathan, Behemoth, and Ziz.

  • Name - New Dreacorra
  • Importance - Drakaran capital, military production, GITO trade center, military stronghold
  • Location - Mirus

New Dreacorra is a gigantic ecumenopolis around twice the size of Earth. It has three levels - the upper, middle, and lower levels. The upper levels are where the rich reside and where the majority of traders frsom GITO reside. The middle levels are where the middle-class reside. The lower levels are qhere the poor and criminaks reside. People avoid the lower levels, as it festers with crime.

New Dreacorra is the capital of the Draekar Remnant. The legendary Golden Spire houses the Drakan and the Mandator of Mirus, and is the tallest construct in the planet. Shipyardsa and space stations litter the orbit, both defending the planet and providing starships and shelter. The star has numerous Dyson Habitats, providing shelter and a home/resort for alirns who wish to live inDraekar territory.

Relationships Edit

Allies Edit

Green face These empires have prove to fight for the rights of all beings, and therefore, we stand by them.

  • Troodontid Empire - We once believed them to be traitors working for the Tyranny. We're truly glad they've proven us wrong.
  • Pseudopath Empire - Former enemies of the Multus, and now some of our closest allies. We're glad they have put aside their differences with us.
  • Scythe of Glory - The same goes for them, and we're glad to accept any help against the Imperium of War as we can.
  • The Zarbania Powers - With peace, we can give Mirus a bright future.

Friends Edit

Blue face Peace and prosperity, friend.

  • Ioia Clans - Their cause is to be admired. However, recently, all contact with them was lost...
  • Centapedus Empire - They are the proof that one a great unity with others can be archieved simply by working together closely.
  • Katar Sector Alliance - Many allies of the Waptoria are inside this alliance. We have no idea what they as a whole think of us however.
  • Comet Republic - Allies of the Waptoria.
  • Mercuris Federation - Friends of the Ugandalorians.
  • Vadyadhara Empire - Formerly a formidable foe. Now, we are on good terms. Though they are still a bit distrustful, we are glad for their help.

Neutral Edit

Yellow face Greetings.

  • United Lanat Empire - Expansionists...
  • Ormentha Trade Republic - Let's hope they do not choose the wrong path, but so far, it looks good.
  • Masul Holy Union - Some species in the Mirusian Church of Spode take a liking in this group. We'll see were it goes.
  • Peraki Confederation - Absorbed most remnants of the Mudwort Space Corporation. They seem to blame us, but contact has been minimal.

Hostile Edit

Orange face You tread a thin line...

At War Edit

Red face We will not stop until you are done for.

  • New Grox Empire - A remnant of the old Grox Empire.
  • Alpha Cyber Collective - You are the disease of the universe, and we are the anti-bodies.
  • Morphling Horde - The dead will be send back to their graves.
  • Grox Followers - Followers of the Grox, they are beyond redemption.
    • Cult of Attzerry - Misguided by the Grox followers into serving the Grox 'gods'.
  • Bachyeon Hivemind - Insane creations of the Ones, and brothers of the alpha.
  • Zua-Zaoi Empire - Nightmarespawn!
  • Imperium of War - If War is what you want, War is what you get!
  • Gigapedus Dominion - Allies of both Unitech and the Imperium of War, they believe they must alter beings and turn them into savage warriors.
  • Drakodominatus Tyranny - Galaxy-conquering tyrants, your doom comes closer, and we will deliver it!
  • Khilai empire - Tyranny pawns, your fate is tied to the Dominatus!
  • Brotherhood of Darklings - They seek to bring ruin. They will find it.
  • Nyarqaeshu - Multidimensional conquerors, who are finally put down.
    • Nebulorains - Extradimensional warriors and troops of the Nyarqaeshu that have perished alongside them.
    • Infectant Scourge - Twisted creations of the Nyarqaeshu that have perished alongside them as well.
  • Vanara Singularity - None of us are inferior traitors!
  • Blood Brotherhood - A sinister combination of the Proditkar Movement and Brotherhood of Darklings. They must be destroyed for the good of the universe.
    • Aeba Shuka - Worse than Unitech. They turn their own people into mindless drones.
    • Ta'adhartha - The Blood Knights were bad enough. Turns out the real power behind the throne is almost as good of a manipulator as the Darklings.
    • Hive Of Mirus - What a fascistic, disgusting lot you are!
    • Suicide Watch - Fanatical version of the Dead Watchers, and no better than their masters.

Quotes from others Edit

  • Feel free to add your own

Mirus...mostly dominated by tyrants and expansionists. So, amongst them, an alliance of peace and justice must rise.

- Kossi'Valicar

The only hope this galaxy really has anymore. I will do what I must to support and fight for it.

- Gridlock

Time was once on your side, my little playthings. Now, it abandons you. It twists to my needs, and so shall you.

- Dark One

A alliance of mostly double standard natives, their spite and hatred is shockingly amazing. You constantly challenge us outsiders, instead of yourselves, that fact will eventually kill you and undo everything you have accomplished.

- Elka Cloden

Travia Edit

  • The "Enlightenment" in their name comes from the Enlightened Ones. However, the "Unified Alliance" in their name has nothing to do with the Waptoria Alliance of Species or the Unified Federation of Glory.
    • The correct abbrevation of the Unified Enlightement Alliance is the UEA, not UAE (though it initially was). With the fleshing out of Humanity, this was done to avoid any confusion with the United Arab Emirates.
  • Themes
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