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Imagine Nature's fury in a storm. Now imagine that fury is made even worse. Then you have an idea of what our project aims for.

- Unknown member of the WBP

The Warrior-Beast Project is a project by Zarbania Powers' Science Team, to produce a corps of Giant, Epic-sized creatures for use in war and domination of foes.

The project uses genetic material from the most fearsome creatures, sentient or not, to create hybrids and chimeras to battle on a gigantic scale. These beasts are powerful, cunning, and merciless.

This project clashes frequently with the UAE's own Warrior-Hunter project, with mixed results for both sides.

Breeding and training[]

The Powers take the genetic material of whatever fancies them, and tend to use a variety of creatures. The creatures are born in artificial egg-like pods, where they grow and develop. The Pods inject growth nutrients and various genetic materials from the start, and the Powers' Science Command toys around with the combination and amount of material to produce the monster, or "Scheunsalca".

After a few weeks being developed, the monster will hatch. Before hatching, their form often resembles an malformed Zarbanian embryo, but upon hatching, their appearance will transform drasitically into it's adult form, with it will keep for the rest of it's life.

After this, the creature is brought under control by use of various nano-machines used to stabilize and keep the monster under control, as well as it's mind being altered to connect with the synapse web that connects all Zarbanian Warrior-beasts.

After this, the creatures are sent to Lord Kradik for testing and, if he is impressed by them, they will be added to the rooster of invasion forces. If not, the kaiju is terminated, and a new one, of the same material, will be built, and improved upon.

The Powers do not train just one of anything, and tend to construct many samples of a different monster.

Combat[]

Monsters are commonly deployed in either pairs or by themselves, beign used to crush armies while Zarbanian armies work alongside them. At the most, 3 will be deployed to guard a certian area for their interests, or to deter invasion forces. Most monsters are seen as expendable, and are only used for the purpose of clearing out populations that fail to surrender.

Monster's blood, at different levels, is either very poisonous, or has a acidic content, meaning even in death they can do extreme damage to an enemy's planet and it's population.

Abilities[]

To control the massive hordes of Beasts under their command, larger Warrior-Beasts of their pack commonly have greater telepathy, connect to the Rogue, the ultimate AI in charge of the Powers. This Synapse allows Warrior-Beasts to keep themselves in order, as well as increasing their combat effectiveness. These Pack-Leaders remain in charge, until they die, in which another member rapidly evolves into a Pack Leaders. Pack Leaders can be defeated in battle, and once eaten by a lower ranking pack-member, it's abilities pass onto the one who devoured him/her.

Monsters such as Slagan and Galran have stronger Synaptic abilities than Warrior-Beast Pack Leaders. Galran, for example, can literally override a beast's thoughts to make the being a pseudo-avatar to himself.

Types[]

The scars on a kaiju represent it's stature and position within it's pack, and the synapse hive in general. As kaiju rank up, grow older, or get stronger through combat, their scars will slowly shift and change color. Note that not all scars truly reflect rank for such monsters as Slagan and Ogrin.

Blue[]

  • Code-named - Hormagaunt

Very common. Many of the monsters come with this color, and it shows an openness to any synapse aura that they come near. Very simple minded, and lacking in any particular traits, other then their standard strength and power.

Red[]

  • Code-Named - Warrior Class

Somewhat common. When War-beasts organize in packs at the height of their invasions, these beings will appear to act as conduits to the Hive-mind and keep them organized. Armed with mild telepathy, including ability to raise a protective barrier around themselves, Warriors are far stronger and more vicious then Hormagaunts. The more of it's kin it commands, the bigger, stronger, and smarter a Warrior-class will get, and it's synaptic abilities will increase as a result.

Aberrant[]

Aberrants are Kaiju immune to Synapse, being the rare breed born without any essence power, causing them to be independent in mindset compared to others. Aberrants have all the powers of the other kaiju, and none of the weakness. They will charge straight into the biggest collection of foes to cause the most damage, ignoring any other distractions. Outside of battle, they are commonly targets for abuse by their brethren. They are, however, more powerful then most of their brethren, meaning they always can sharpen their skills on some of their pack mates who try and pick a fight over territory.

Habitat[]

Monsters usually remain inside large habitation ships designed to house them and keep them in stasis before they are sent out. Usually, while attacking a planet's native population, they will take residence in bodies of water or near mountains. After the Zarbanians have successfully cleared a population, they will remain within some of the cities to continue hunting down survivors. After this, most move underground, underwater, or in other obscure areas to make way for Powers colonists.

Monsters often remain in the planets they conquer, but when called forth by a special signal in their habitation ships, will arrive at a given location they are sent, and await pick up.

Those tasted with guarding Zarbania often remain underground before awakening to attack a foe.

Types[]

Rondok[]

Rondok
  • Species - Reptile
  • Size - 50 meters
  • Weapons - Claws, Sonic screech, tail

Rondok, are, unlike their more large stocky brethren, thin and rather gaunt reptiles, known for their agility and swiftness. Despite this, they are rather weak in battle, and could be considered canon fodder compared to other Beasts. Rondok where the first successful Warrior-Beasts created, but, despite being considered weak now, are still in use.

Rondok, in battle, rely on their savage claws to rend foes, of equal or lesser size, and to focus a sonic screech, which, while not powerful, can send foes flying back and deafen most others around them. Their flexible tail is used for stabbing and knocking back foes.

The Rondok are among the smallest of the monsters, but make up for it with being easy to produce and excellent at softening up ground forces. Rondok are cunning hunters, but not among the most intelligent of their kind.

Lord Kradik owns a modified Rondok named "Raider".

A Rondok was part of the initial strike teainvolved in the initial assault during The Second Breach Conflict.

  • Notes - Rondok are based on Karloff from Pacific Rim and Zilla (USA Godzilla).
  • Roar - [7]

Guartok[]

Guartok
  • Species - Unknown
  • Size - 97 meters
  • Weapons - Claws, Brute strength, Knife-like head, Poisonous tail.

Guartok are among the most savage and powerful monsters, having a notable blade coming out of their head. Massive, stocky, and powerful, Guartok is unnaturally well attuned for swimming, and makes short work of most foes it encounters.

While it's knife-like head is it's most notable attack-feature, Guartok also uses it's extreme power and brutality to rend foes apart with it's claws, as well as spit globs of poisonous liquid that take effect on impact, using it to disable crowds, or even other large targets. The poison does not appear to cause lasting damage, even for small targets, and has a corrosive effect on metals.

Guartok are extremely good fighters, using evasion, as best they can, and pretending to die when injured, only to come at an unprepared target again. They can be extremely vengeful, going after a target again and again until they have won.

Lord Gridlock owns a pet Guartok he named "Guillotine."

A Guartok was involved in the initial assault during The Second Breach Conflict, before it was dispatched by Hunters Ibari, Kryunn, and Armus.

  • Notes - Was based on Knifehead from Pacific Rim and Guiron from the Gamera series.
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Hardrisk[]

  • Species - Unknown
  • Size - 109 meters
  • Weapons - Bladed claws, Second Bladed hands, Bladed head

Hardrisk are a species of monster used for heavy assaults and defense. Heavily armored and extremely aggressive, Hardrisk are vicious, and, similar to other monsters, have a bladed head structure. Hardrisk barely have a combat style, preferring to wade into battle and butcher their foes with brute force then think out the situation.

The Hardrisk are born with massive blade on their head, similar to Quartok, but with a much stouter face. Hardrisk also have four hands. Their main pair have sharp, blade-like claws, and the second have only blades instead of hands, with all of them allowing the monster to rend it's foe to pieces.

Hardrisk do not do much thinking before going into a fight, and prefer to just rely on their strength and blades to render their foes to pieces. In a similar fashion to Orgak, Hardrisk will often resort to geurilla tactics when injured.

A Hardrisk was involved in the initial assault during The Second Breach Conflict, before it was brutally killed by Kaldolom Spodeblessed, Gartal Gatal and Serenity.

  • Notes - Hardrisk was based upon Hardship of Pacific Rim
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Largok[]

Largok
  • Species - Turtle
  • Size - 67 meters
  • Weapons - Club-like/bladed tail.

Largok are a genus massive turtle-like beast, notable for their extremely armored body and slow speed, even compared to most of their brethren. Largok are not used for quick, precision strikes, but rather to shield other monsters while the Largok takes the brunt of the assault.

Massive, lumbering beasts, the Largok are slow movers, but never stop moving, making them very capable travelers. The Largok's only weapon are their tails, which end in a club/slash blade used for slicing through foes, or smashing them apart, or both. Often, they will bite down on targets as well, using their vice like jaws to snap off bones, or their clawed feet to trample foes.

Largok are not very smart or fast, but extremely determined, and will never back down from a fight. Largok have been known to fight even when blinded or fatally struck.

  • Notes - Based on the Giant Turtle from Godzilla the Animated Series.
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Dopblaade[]

  • Species - Bat
  • Size - 54 meters
  • Weapons - Claws, spiked fins across back and shoulder, flight, sonic roar, scissor-like head.

Orgak[]

Orgak
  • Species - Unknown
  • Size - 120 meters
  • Weapons - Brute power, Can release poisons into the air around it, poisonous bite.

Orgak are a powerful breed, made for power and durability over speed. Used to smash through buildings and other large targets, Orgak never back down, though if fatally wounded, will use guerilla tactics against their enemies, smashing them about before running off.

Orgak can be quite devastating, using their mace-like fists to smash through enemies, and often using their fists as shields due to their heavy, weighty feel. The Orgak also has a poisonous bite, allowing it to invert it's target's field of vision and coloration, but not out-right killing it.

As a last defense attack, the Orgak can release clouds of poison into the air around them, which has an even more powerful effect on targets then their bite. These clouds can also cause sensors to go haywire, and large synthetic forces to have their armor corrode.

Orgak are massive and powerful, but not that intelligent, relying on force, strength of will, and intimidating targets to win the day.

A Orgak was involved in the initial assault during The Second Breach Conflict, but was killed single-handedly by Kenvash with an applied pressure point strike to it's head.

  • Notes - Orgak was based off Leatherback from Pacific Rim and named after a similar monster from the Godzilla series, Orga.
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Randoros[]

  • Species - Eel
  • Size - 122 meters
  • Weapons - Sharp claws, spiked tail, electric powers, able to exude poisonous gases

Randoros is among the largest of monsters, commonly seen using their mere presence to intimidate foes. The beasts are very long, and appear fragile, but are very durable, and very flexible, avoiding and taking damage that would fall most others.

Randoros use mostly their sharp claws in battle to disembody foes, but also make use of an extremely long tail. The tail ends in a spike, allowing them to stab target quickly and at great distances. However, they tend to break off, so Randoros tend to stab a target, and tear off their own tail, before retreating to grow another.

Their most notable feature is their powers over electricity and to conduct it through their claws, using it to enhance their physical attacks when facing a foe. However, they cannot do this for long without hurting themselves. Randoros can exude poisonous gases from tiny holes in their chest. The gas is weaponized carbon dioxide, and must be expelled constantly to maintain the monsters' safety.

Rnadoros are patient and effective hunters, often weighting long hours, in any weather to attack their prey, often not moving for weeks on end. However, if their prey alludes them, they will quickly become agitated and overly aggressive.

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Ebikran[]

  • Species - Crab
  • Size - 100 meters tall
  • Weapons - Pincers, teeth, coolant-like breath.

Ebikran are large, crab-like beasts, used similar to Rundoc. While more durable, they lack speed, and are easy targets for projectile weapons. Epikran are savage and monstrous in battle, charging at their foes in a blood-lust, and seemingly more hungry for fresh meat then others of their kind.

Epikran use their armor-like shell to shrug off most injuries, while attacking their foes with their monstrous pincers, snapping most targets in two with them. They have multiple fang-like teeth, using them to bite into their targets with savage speed, using them like miniature saw-blades.

The Epikran, at times, can expel a coolant-like substance from their maws, slowing down targets of equal size, and freezing lesser ones.

Ebikran care little other then feeding. Once they find a target to eat, they will not stop until their hunger is slatted upon fresh meat. However, if disturbed from their hunt of from their resting alcoves, they will become extremely aggressive, fighting to no end to bring their enemies down.

2 Ebikran where involved in The Second Breach Conflict, one guarding a mutated Oradanto, the other, a mutated Krachiel. Both where killed.

  • Notes - Ebikran are based on Onibaba from Pacific Rim, and named after Ebirah from Godzilla. Bothe Ebikran and rah's name come the Japanese word for shrimp, "Ebi"
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Scirak[]

  • Species - Unknown
  • Size - 55 meters tall
  • Weapons - Claws, spiked tail, explosive breath

Scirak is a breed of kaiju developed for maritime/land assaults. Scirak was among the first monsters breed, and, as such, is not among the strongest. However, despite this, they are fierce foes, and quite capable of withstanding most damage and attacks from enemies before falling. Despite their stocky appearance, they are weaker then most monsters in hand-to-hand combat. They are used mostly in defense.

Scirak are large, powerful creatures, with an armored crest across their head, large "ears", and a pair of wing flaps that can expand on their main pair of arms. Their claws are incredibly sharp, used like massive razor blades to slice through most metals. Their spiked tails can easily do the same amount of damage. Their breath is highly explosive in content, and when focused, can give the illusion of being able to breath fire.

Scirak are single minded in all their methods, never letting anything stop them from killing their victims. Despite being somewhat weak by Monsters standards, they are incredibly durable, and capable of withstanding nuclear warheads, of a hydrogen bomb level, at least. Scirak, however, are not very smart, and are known to throw themselves at foes overzealously.

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Argak[]

  • Species - unknown
  • Size - 120 meters tall
  • Weapons - Claws, tail ends in a second head.

Argak is the most bizarre and strange of the monsters in terms of appearance. A hunched over creature, Argak has long tentacle-like fingers mounted on 4 arms, long, fragile limbs, and spikes across it's back, as well as a mouth at the end of it's tail and a head with only a pair of eyes at the end of it's neck.

The 2 heads on each end actual share functions of the body, and severing one will not kill the beast. In order to truly kill it, one must either critically damage both or sever both.

Other then this, Argak relies on speed and agility to attack foes, while detaching it's back spines to use as missiles in combat. Other then this, the creature has no other abilities.

Argak are sadistic and nasty in combat, attacking with little mercy or forgiveness towards a foe, and are among the few monsters, other then Brutugotos, that will attack Zarbanians.

  • Notes -
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Kagrax[]

Kagrax
  • Species - Squid
  • Size - 120 meters tall
  • Weapons - Spiked tentacles, telepathic abilities.

Kagrax is a squid-like creature, much different then it's comrades. Making use of massive telepathic power and abilties, Kagrax are also known for their power and flexibility. The Kagrax are commonly used in maritime assaults, but have no issue with land assaults, using their telepathy to lift themselves up.

Kagrax are a large, powerful group, whose main weapons are their spiked tenetalces, which they use to assault and pierce through their targets with little difficulty. Kagrax can, like most, regrow their body parts, and their tentacles, once severed, can assume a life of their own, briefly. Using their telepathic abilties, they can lift themselves up, lift objects, and take control of lesser minds to manipulate. With these abilties, they can attack targets before they can even get close to them.

Kagrax use their psychic powers to turn populations agains themselves, however, they are extremely powerful in pyschical battle as well. They also use their telepathic powers to change their coloration to camofluege themselves. Kagrax have among the most powerful Synapse abilities.

Kagrax are patient and pragmatic, and known for waiting for targets for months on end before striking. They are very emotionless in battle, killing targets with pure apathy.

  • Notes - Kagrax are based on the Toho-created mosnter, Gezora.
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Sachalan[]

  • Species - Unknown
  • Size - 130 meters tall
  • Weapons - Energy Lances, Poisonous Skin, Poisonous Blood, Energy Barrier, Self-Destruction

Sachalan are genderless, amphibian Warrior-Beasts of unknown origin. They appear as humanoid titans with dark blue skin that is constantly covered in poisonous liquid. Their ribs are clearly visible, protecting their exposed hearts. Furthermore, they have bony mutations covering their backs, two skull-like plates protecting their shoulders, and a bird-like skull placed between them. Furthermore, they have boney gills on their legs, through with the with Sachalan breathes. These same gills also propel them forwards when underwater.

The Sachalan's natural weaponry consist of two lance-like bone structures that come out from its elbows, and will extend out of it's palms in combat. When extended, they are energized to increase their destructive capability. These lances also serve as the Sachalan's ulna or outer arm bone.

Their skin in constantly coated in liquid that not only keeps it from drying out on land, but also has poisonous qualities. Sachalan are known to bleed very easily, and when wounded, they often leave a trail of their highly poisonous blood when passing by. If critically wounded, they will curl up into a ball, their physical structures sinking into their flesh with washes over it at the same time; turing the Sachalan into a featureless ball with their heart at the center. Some seconds after this, it will explode into a wave of acid capable of flooding a city.

Though not to the extent of the Kagrax, Sachalan have extremely powerful physic powers, being able produce energy barriers in front of them to protect themselves, as well as being able to reduce their targets of life, or turn them into to skeletons with touch.

They are known to go straight to their target, preferring to evade any hostile elements attackers and only acknowledging and relitating against them when they stand directly in their way, before resuming their course. This is not because of a simple mindset but rather because of their intelligence, as they simply prefer to avoid unnecessary deaths as much as possible. This intelligance, coupled with their weakened link to Slagan's telepathic control, allows Sachalan to operate more freely than most other warrior-Beasts. In fact, it has lead some of them to reconsider their role and deflect to the UAE, though most are content with the purpose they have.

Sachalan often lead aquatic/amphibian Warrior-Beasts in their advance, and though they mostly solitary, some having a duo of Hardrisk or a trio of Guartok with them to serve as bodyguards.

  • Notes - Sachalan is based on the Angel Sachiel from the Evangelion series, said series being named after the mecha's with were the main inspiration of Pacific Rim's Jaegers.
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Gagadalphon[]

  • Species - Shark/Opabinia
  • Size - 190 meters tall
  • Weapons - Enormous mouth, Pincered Tongue, Hyper Beam

Gagadalphon is a massive shark/opabinia hybrid, noted for being all female, for being one of the largest Warrior-Beasts, and for being the one truly aquatic. They are powerful and fast swimmers, and are able to swim in water, acid and lava alike without the slightest hindrance. Sometimes, adults will glide on shore to catch an fleeing prey, though they need to get back into the water quickly, otherwise they will die.

Gagadalphon are famous for not having not two, but tree forms. The first one is the embryonal form with is identical to all other Warrior-Beasts. The second is the Juvenile form, with looks mostly like an giant Opabinia, being flattened, finned, with 5 eyes on stalks, and a hollow proboscis ending in an pincer. The mouth, located behind the proboscis, points backwards, meaning the only way to feed itself it to grab food with the proboscis and then put it in it's mouth.

It's adult form is far more shark-like. The eyes and the main body are still the same, though the tail is elongated, and the head has changed into something similar to the head of a mosasaur, with jaws as large as it's main body, filled with rows of shark-like teeth. The proboscis have been changed into a pincered tongue. The adults have the ability to fire a powerful, highly destructive beam from their mouth.

Gagadalphon juveniles often follow adults as a shoal, finding shelter under their fins. They are not good fighters, instead scavenging the ocean floor beneath battles, attacking or finishing off lone enemies. Adults, on the other hand, are extremely bloodthirsty, and actively engage in battle, wrecking havoc on enemies and hunting them down of they escape. Adults are extremely protective of juveniles, being not afraid to sacrifice their lives to keep the juveniles from harm. Killing their adult shoal-matriarch is the only thing hat can drive juveniles into a frenzy too, and during the ensuring battle, many will transform into their adult forms to make sure that their shoal-matriarch is avenged, before going separate ways to form their own shoals

  • Notes - Gagadalphon is based on the Angels Gaghiel and Sandalphon, both from the Evangelion series. It's name is an an anagram of both Angels it is based on.
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Krutocore[]

Krutocore
  • Species - Unknown
  • Size - 97 meters tall
  • Weapons - Claws, twin spiked tails, duel horns, acidic blood, mere presence can cause extreme fear.

Krutocore is a large and aggressive breed of monsters, breed purely for assaulting other large creatures, and making short work of them. Krutocore is built purely for offensive abilities, and is a fast moving, destructive force, even compared to other monsters.

Krutocore uses 4 large, clawed hands to rend through it's foes, or crush them with it's fists. With duel pair of horns, it can charge into foes and stab through their bodies with it's horns and antlers. The creature also makes use of twin tails, which, like many of it's kind, are used to to pin targets down before dispatching them.

Krutocore cannot regrow their tails, but the tip is easier to rip off, meaning it can sometimes allow it's tail to be torn off, so they can shower areas in blood as they flail their severed limb about, spraying areas in acidic blood. While most monsters have dangerous blood, the Krutocores' are much more dangerous and acidic in quality.

Krutocore is also one of the few monsters with telepathic abilities, with it's mere presence causing targets to have extreme cases of paranoia, fear, and panic attacks. These feelings accompany the few hours before and after the monster appears and disappears. Well disciplined beings can tune these feelings out, though they grow stronger as more Krutocore gather.

Krutocore are crafty, mischievous beasts, preferring to toy with their prey before killing them. They take an especial joy in watching their targets struggle for live in their last moments. Krutocore appear to take joy from combat and battle.

A Krutocore was used to the Cross-Breed Guard Winter Storm during The Second Breach Conflict, while another was part of the initial strike team, before it was dispatched by Ragnar and Kando Dorum, while another guarded Winter Storm during her first excursion.

  • Notes - Krutocore's 3 eyes from Kraid, and antagonist of Metroid.
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Kratolante[]

  • Species - Plant-mutation
  • Size - 130 meters tall
  • Weapons - Acidic blast from maw, various tendrils that can be regrown, regeneration.

Kratolante is a massive, plant-like beast, born from monster DNA being infused into plants. The result is a Kratolante, a truly massive beast with several tendrils ending in smaller maws, or spikes that can eject poison. The Kratolante is slow and meaningful in it's destruction, appropriate for it's massive size and slow movement.

Kratolante's vines are it's main weapons, and they can be grown and regrown at an extremely fast pace. The Kratolante also have the ability to expel acidic raisin from their jaws, melting through most metals upon contact. While all monsters can regenerate at some level, these plants can heal from seemingly mortal injuries at an extremely quick rate.

The Kratolante's most potent weapon are it's main jaws, which can crush others monsters within them with no difficulty.

Kratolante move slowly and carefully, and this reflects in their strategy. Unlike other monsters, who will rush at foes, Kratolante will wait for their opponents to come to them. They will not waste energy going after faster targets, and will do anything they can to draw them near.

  • Notes - Was based on Biollante from Godzilla.
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Scrawn[]

  • Species - Unknown, partially contains Voracha DNA
  • Size - 100 meters
  • Weapons - Claws, horns, strength

Scrawn are a powerful breed of monster, known for their hideous visages, and massive pair of horns. Broad-bodied, and stocky in mass, the Scrawn are slow but power, charging at foes and using their hideous face to shock them, then pummel them to death.

Scrawn will sometimes use their face to intimidate potential foes from fighting, but are adebt at using their 4 arms either to swim quickly through water, their favored environment, or to strike at foes with surprisingly fast attacks.

Their body is armored and plated, allowing them to take much punishment before falling, and they are among the few monster breeds with gills, allowing them to breath under water. Most monsters simply produce an oxygen field with their nano-nite implants. Scrawn have row upon row of spikes across their back, allowing them to keep enemies from attacking their back.

Scrawn are moderately quick, though relies more on power and intimidation then actual skill and speed. Scrawn tend to fight in packs, and will often scatter when the strongest of the pack is killed, before attempting to assault the aggressor again.

  • Notes - Scrawn's face is based off the Vorcha from Mass effect, while his name is a hilarious impromptu of skinny and brawn.
  • Roar - [8]

Burtegotos[]

  • Species - Dragowar-based genome
  • Size - 117 meters
  • Weapons - Feeds on anger and rage, Claws, Strength, Arm-blades, Rage-indulging blood.

Burtegotos are an rather uncommon, and serve as a joint project between the Imperium of war and the Zarbania Powers. Not based on just a regular Dragowar, these beasts are, in fact based of the genes of Commodus, a Berserker of Brutego, the feared Dragowar Overseers. Of course, the required sample could only be obtained ofter the fall of the Drakodominatus Tyranny, when the surviving Berserkers joined the Imperium of War.

Opposed to the 17 meter tall Overseers, these monsters are 117 meters tall. They are extremely strong, possibly as strong as a Dominatus, or, though unlikely, even stronger. Like all Dragowar-related beings, they are prone to entering a Berserker Rage, in with they, given their size and strength, are absolutely devastating. These monsters gained the ability to feed on anger and rage of their foes, mostly during Berserker Rage, making them stronger and even more dangerous. They have sword-like blades coming out of their elbows and joints, with they use to slash away at their targets. Their blood causes foes to become enraged, causing them to fight each other, adding up to the massacre the Burtegotos cause.

Burtegotos use the same tactic IoW legionnaires use when coming into battle. They slowly advance upon enemy lines, then, when they come close to them, charge in, ripping apart their foes in rage. They are deployed alone, as they will attack their allies if there is nothing to kill. However, they will never attack each other or other Dragowar, due the fact the fact that these beasts still have Dragowar discipline engrafted in their genes.

Shūtai[]

  • Species - Unknown
  • Size - 149 meters
  • Weapons - Energy beam weapon, claws, innet sonic roar, pain-induced reproduction.

Shūtai are the newest edition to the Warrior-Beast project, and so far, the one few Zarbanians want to see put to act. Capable of many strange feats, the Shūtai are bio-mechanical in nature, but not much else is known about them. Extremely aggressive, the Shūtai are kept in suspended animation, for the Zarbanians seem incapable of controlling them.

Shūtai, based on projections, seem to be able to shot a beam weapon from their jaws, though it's effects are unknown. They have massive claw weapons, which can regrow near instantly if severed. Whenever the creatures roar, they seem to damage the area around them, even if it is merely them communicating.

Their strangest, and most disturbing ability, is the ability to fire spores from their back when injured. The spores' number and speed of production increases when the creature is in pain. The spores, especially when in water, develop into other Shūtai, increasing their number.

There are 2 variations. One with wings attached to their claws, and those without.

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  • Notes - Shūtai is based off the newest Godzilla monster, Muto, from the latest remake coming out. Shūtai is Japanese for abomination.

Oradanto[]

Oradonto
  • Species - Reptile/Gridlock's genetic material
  • Size - 100 meter wingspan, 80 meters tall
  • Weapons - Clawed wings, acidic spit, Clawed tail.

Oradanto is a winged, monster, known for their cunning, destructive nature, and being strangely all female, where's most are genderly neutral. The Oradanto are among the most cunning of the monsters, being extremely smart for such creatures.

Their DNA paradigm is based on Lord Gridlock's own, to make his special mark on the project. As such, the Oradnato display some of his memories, while also displaying all his cunning and savagery. Their main combat technique is to fly at their foe, while rending them asunder with their claws and talons.

The Oradanto also uses a claw-like appendage on the end of it's tail to grab and toss foes around, and as a last resort weapon, can projectile venomous, acidic slime from it's maw.

Oradanto are among the most cunning and intelligent of their kind, often appointing themselves leaders of various hunting expeditions and raids when dropped down to fight. They are known to get extremely cruel and manipulative towards other monsters, often torturing them for sport.

An Oradanto was later spotted during The Second Breach Conflict, mutated by Phazrite Crystals to be able to project geothermal energy.

  • Notes - Was based on Otachi from Pacific Rim, and named after Rodan from Godzilla.
  • Roar - [9]

Krachiel[]

  • Species - Reptile beast
  • Size - 120 meters tall
  • Weapons - Rending claws, regenerative abilities.

Krachiel are savage and brutish creatures, among the strongest Warrior-Beasts, and armed with a cold intelligence and cunning that, coupled with their savage abilities, makes them among the most feared warrior-beasts around. Commonly at the heart of a swarm, Krachiel are among the strongest and smartest Warrior-beasts, having an uncanny ability to strategize and direct their hordes with great impunity against their targets.

Respected by all Warrior-beasts, even Red-types will submit to these monsters when they enter the battle. Even Orandato avoid crossing these beasts for sport, and Orgak are known to cower before them. For whatever reason, when not fighting, they just stare ahead in silence, or, if a monster of another pack annoys them, they will turn their stare upon them, simply glaring at them. Even in death, they are found to do this, not struggling or despairing, but simply staring at their target before they die.

Krachiel have extremely sharp Rending Claws, which they can use to cut up enemy Warrior-hunters and kaiju in close quarters combat. Even Brawler Warrior-Hunters' armor can barely stand before their mighty claws without serious injuries. Hordes of Krachiel have been know to turn less prepared and experienced warrior-hunters into little pieces of scrap through surprise and intimidation.

The most famous Krachiel is a creature known by his eponymous name of the "One Eye". A Krachiel was later spotted during The Second Breach Conflict, heavily mutated by Phazrite crystals to have steel-like armor.

  • Notes - None lol
  • Roar -

Uighoriah[]

  • Species - Unknown
  • Size - 200 meters
  • Weapons - Bladed Whip structures across the body, incredible strength and power, mild telepathic abilities.

Uighoriah are massive, powerful brutes, extremely dangerous, even if they are rare in number. Bred just recently, Uighoriah were deployed en masse to war zones that had become stagnated and become a war of attrition. While usually the Zarbanians could win with superior numbers over Warrior-hunters, it was decided many of these war zones need brute force to power through and breach these trouble spots. For that purpose, Uighoriah where breed.

Very massive, these vaguely humanoid beasts don't look like much, being mostly muscle and yellow and green armor across some parts of their body. However, behind their skull-like face, is a cunning, manipulative, if slightly primitive mind, capable of some form of advanced planning and misdirection, as well as apparent use of psychological torture against foes.

Uighoriah are armed with, at first, two thin, whip like objects where their arms should be, used to attack foes at any range, being able to extend to slash and stab targets at nearly 10 times their own body length. If these are crippled or destroyed, the Uighorian tear what remains from their shoulders with 4 primitive, tiny limbs near their chest, and release a multitude of new tentacle-like whips from their shoulders.

Uighoriah have telepathic abilities, though mostly used for finding new targets to attack and torture. Uighoriah are prone to disabling enemy Warrior-Hunters, only to make mental contact with them, to communicate, and, ultimately, break them emotionally. It has become a legend among fearful Hunters that no one has escaped contact with a Uighoriah.

Uighoriah seem to ignore all attempts to stop them once they find a target they like, and will destroy anything that dares to stop them in their warpath. While they rarely roar outright, they have been known to release a bellowing, mocking cackle at their foes' distress.

  • Notes - Based off Ulighur the Warden from Hokuto no Ken, and bit of the Angel of Strength, Zeruel from Evangelion.
  • Roar -

Umikorzu[]

  • Species - Reptilian beast
  • Size - 250 meters
  • Weapons - incredible strength, fat-cushioned body.

The Umikorzu are particularly large, corpulent beasts, bread not necessarily to give out damage, but to tank it. Their bodies are already as durable as any other kaiju, but cushioned further with a heavy layer of fat and blubber, keeping their bodies well protected from most blunt blows and punches, making it difficult to harm them. Most punches merely sink into the thick blubber, before the creature smashes it's entrapped victim.

Umikorzu are rather slow in combat, but incredibly strong, able to crush many of the strongest and most durable opponents with only a few blows. Their attacks are rather slow, but since they cannot be harmed too badly, it matters little. A victim could hit them as much as they like, but still not be able to land a killing blow on the Umikorzu.

The Umikorzu was developed with Vior'nes'ken in mind, it's internal pressure points less exposed and covered in fat and some plating. As such, it would be impossible for any foe to truly breach their hide and strike any special points, thus nullifying one of the most dangerous anti-kaiju weapons in the Warrior-Hunter arsenal.

The creatures themselves are rather jovial and "friendly", most preferring to leave those who are not a direct threat alone, much like Sachalan beasts, whom they are commonly paired with, and commonly give a hearty laugh at enemies that try to harm them. Umikozu, when leading Sachalan, are often used in occupation missions, ordered to hold a city and eliminate military forces, but leave civilians alone for Zarbanian occupation forces. They seem to actually prefer the company of Sachalan, due to their less violent nature. Despite this, Umikorzu have a biologic reaction to go berserk when they see themselves bleed, crushing everything in their way.

  • Notes - Based on Mister Heart from Fist of the North Star
  • Roar -

Individuals[]

Not all monsters are created in groups. Some are produced in single or low quality, yet prove even more dangerous, as these specimens shows increased strength, durability, and intelligence, as well as the ability to command other Monsters.

Slagan
  • Species - Unknown
  • Size - 200 meters tall
  • Weapons - Electric-thermal blast from mouth, extreme power, mild telepathy, control over weather, 3 spiked tails.

Your world falls before a god. Submit to the Titans, and their ruler. Me.

- Slagan

Slagan is the pinnacle of the Kaiju-project. A massive, powerful beast, Slagan is the most intelligent, and most powerful of the monsters made, as well as the largest. Born from the splicing of six genetic donors, Slagan developed faster then most others of his brood, devoured them, and almost killed Lord Kradik in battle.

Slagan, as such, proved to be an invaluable member of the Warrior-beast project, and has turned into somewhat of a leader among the monsters. When any step out of line, like any Brutegotos specimens, Slagan is brought in to bring them back in line.

Slagan is extremely powerful, even for an epic creature. It's powers make it almost unstable, and even it's own masters fear the creature. It's main ranged weapon is an electric thermal blast from it's mouth. This beam can wipe away most enemies with ease, though if it wants to save on energy, and it can simply fire 3 spheres of similar content.

Slagan's synapse increases durability, and physical power of other nearby Beasts.

Slagan is also feared for his ability to manipulate weather and control thunder storms and lightning. As such, he can create terrific storms to destroy cities and armies alike. Slagan has 3 spiked tails, which allow him to rapidly stab a target over and over. If 1 is severed, then 2 will grow to replace it. Slagan can deploy a telepathic field to control other epics and monsters of the Warrior-Project, as well as size control of weaker-minded beings. Slagan can speak to others, and displays a full, god-complex centered, personality.

All together, Slagan is the most dangerous of his kind, though only one of him exists as of now.

  • Slagan was based off the unmade Monster Bagan, and the Pacific Rim Kaiju, Slattern. His name is an anagram of both. Both share similar status, with Slattern being the strongest Pacific Rim Kaiju, and Bagan being able to easily kill Godzilla just by touching him.
  • Roar - [1]

  • Species - Primate/Humanoid
  • Size - 150 meters
  • Weapons - Super Regeneration, able to affect how sharp his claws and teeth can get.

Ah, yes, we shall play the part of good hosts, and give our guests a most bloody feast.

Galran is another single Warrior-beast, created by the Powers for unknown reasons. Much more civilized, but still dangerously crazy and frenzied in battle, Galran resembles a humanoid of some sort, but also displays ape-like features, having large fangs, green-brown fur and long arms.

Galran, like Slagan, is one of the few of his kind to show intelligence, and displays the ability to speak and coordinate strategy. He even seems able to command far stronger monsters, other then the aforementioned Slagan, and send them where he wishes. Despite his seeming sanity, Galran displays pervasive hunger, constantly seeking out flesh of any kind to slate his hunger. He can still be a cunning and manipulative being, tricking even commanders at times.

Galran is known for being among the most durable of monsters, for the fact he can take all sorts of injuries, and not worry for long, as they heal almost instantly. In fact, unlike Phase-Hunter, who needs stamina and energy, Galran can, even when tired, regenerate quickly. He can grow his nails into claws for the purpose of shredding his targets, and even break off his whole nail to lodge it in an enemy, so he and his brothers/sisters may track the target. He can do the same with his fangs, growing his two canines into tusks.

Galran enjoys using his synapse to find disobedient Sachalan so he may "show them" how nice the Powers are.

Galran has a number of abilities, including the ability to breath under water, possibly hinting at some other source of DNA within him other then a humanoid. Some more paranoid members, claim Phase-Hunter himself gave the Zarbanians his DNA simply for some sadistic joy in causing trouble. Phase denies this, saying the beast is far too ugly to be related to him.

Galran, while a patient hunter, when annoyed to far can attack his foes in a blood-crazed fury, tearing them apart and screaming in psychotic rants. Galran enjoys annoying Slagan at times, but knows when to stop. He actively fears and avoids his master in reality if he has to.

  • Notes - Galran was based off Gaira from War of the Gargantuas.
  • Roar -

  • Species - Unknown
  • Size - 96 meters
  • Weapons - Crystal-like skin, ability to direct energy through various parts of her body, Energy Beam.

Suffer and be broken, it is my will!

Kakariin is one of the few female Warrior-Beasts, and also among the most powerful. While not very strong physically, Kakariin benefits from being far faster and more flexible then even Rondok Specimen, or Oradanto. She is very intelligent, having been breed for combat and trained by Kradik himself, who took it upon himself to train the enhanced warrior. Kradik pushed the warrior very hard, and even his comrade Gridlock questioned doing so to what could be a highly effective siege and assault operative. Kradik merely said he was waiting for her to properly use her skill. Finally, the day when she lashed out after training for so long, and almost killed Lord Kradik with a slash to his armpit, severing the major artery. Kradik said it was no problem, and disappeared for a little. She was surprised when he returned with no cuts, and his skin looked fresh and new. Kradik congratulated his student, letting the sentient monster know she was ready for battle.

Kakariin is not as durable as her more brawny brethren, but makes up for it with the crystal covering much of her flesh, protecting her normal skin with a layer of crystal. She can further break off the shards along her back and use them as knifes. She can then regrow these shards. She can in fact, harden parts of these crystals at will, though after doing so, they become weak and bridal, and she must let them reinforce before she can fight.

Her most effective ability, is to direct energy through her body, from electricity, plasma and heat to light and even energetic sound waves. This proves effective, as few can launch an attacks against her without it failing. She can also direct an energy beam from her maw in order to strike at targets at range or in the air. The beam produces it's own "mini-Synapse field", causing monsters to go berserk and attack, even when critically injured.

Kakariin is fierce, cold and remorseless, striking down enemies with little actual care for their lives. She displays great tactical skill, expertly defeating enemies stronger then her with careful use of martial arts skill and agility.

  • Species - Kigen-based genome
  • Size - 99 meters
  • Weapons - Armored fists, durability, can project heat from it's maw.

Blood...everywhere.

Ogrin is a beast based on the Kigen, a mysterious and murderous member of the Powers, who donated one member to the project. Saying he "was chosen by higher by powers", the creature was taken and, mutated further, turning into a massive powerhouse of raw muscle, durability and power. Ogrin was the result. Created at the same time as Kakariin, Ogrin seeks to grind bone beneath his feet, and commonly assists the other warrior-beast in battle. The 2 make an effective team, Kakariin known for her speed and dexterity, and Ogrin being so brutish and powerful.

Ogrin is best known for his strength, crushing other monsters under his claws. Ogrin is mostly used to open the way for other Warrior-beasts, smashing through the strongest part of the enemies' line, and allowing other monsters a chance to attack. His Synapse allows for this, allowing him to call other monster's forth with his telepathic calls.

Ogrin, has one of his many new powers, can project heat from his maw. From simple steam to blind enemies, to a beam of fire and magma, the monstrous beast can be quite deadly, as when around tectonic plates and volcanos, he can unintentionally trigger volcanoes and earthquakes.

Ogrin mostly is described as being more "introverted" then other beasts, being less concerned with talk, and more concerned with battle. He seems to show a brotherly relationship with Kakariin, the 2 protecting each other often in battle, and telepathically trading battle plans.

  • Species - Rondok
  • Size - 60 meters tall
  • Weapons - Claws, Teeth.

Raider is the Rondok engineered to be Lord Kradik's pet, and acts as his body guard. Much larger and stronger then other Rondok, Raider is also far more cunning and aggressive. While not sentient, Raider does display above average hunting skill and strategic thinking for his kind, commonly using his allies to distract his foes while he moves in for the kill.

Raider, otherwise, is similar to other Rondok, being highly aggressive, destructive, and hungry for blood. Raider tends to be fast moving and prefer agility to straight forward assaults.

Raider's flesh is a darker color, and his scars are red in color instead of the usual blue.

  • Species - Gaurtok
  • Size - 120 meters
  • Weapons - Claws, power, knife-like head.

Guillotine is a massive Guartok, engineered to act as a bodyguard to Lord Gridlock. As with raider, he is larger, stronger, and more intelligent then his kin, and commonly directs them in hunting missions. Guillotine commonly fights large enemies who threaten his master, using superior skill and strength to take them down.

Guillotine commonly fights the strongest foes, while his allies take on the weakest.

  • Species - Unkown
  • Size - 50 - 150 meters
  • Weapons - Claws, Teeth, Spines, Flammable Blood

Adrasteia are five creatures found as eggs on a frozen wasteland of a planet. They were taken, hatched, raised, and enhanced by the Powers. They have thick, black carapace that protects them from most attacks and fight viciously with their claws, fangs, and spines. Their blood is extremely flammable, and when injured erupts from the wound with incredible force and velocity. The five siblings often work together and share a hive mind.

Charybdis one of the two female Adrasteia, Charybdis is a bipedal, 100 meter tall, with a hammerhead shark like head that is all mouth. Her only real concern is food and is constantly hungry trying to devour anything in her way.

Sceiron the smallest of the siblings coming in at only 50 meters. He is none the less very tenacious and detremined, not giving up even when he takes an extreme beating, only pulling back when his other siblings instruct him to.

Wrym the fastest and most agile of the Adrasteia, she resembles a 80 meter, large lizard or crocodile who's mouth splits in four parts. While normally no much of a fighter preferring to hang back and take out weakened foes, but when angered becomes a savage and uncontrollable fighter.

Tartarus is the leader of the siblings, is a 150 meter tall humanoid creature. He is a stoic, calculating beast who views himself as above the other siblings. He is often seen working together with his more brutish brother Carcinus and the two have the strongest bond of any of the siblings.

Carcinus the most brutish of the Adrasteia, he is a 150 meter, hunched back, pincer clawed beast. Carcinus has very little in the brain department, but more than makes up for it with raw power. He and Tartarus are often seen working together.

  • Based of Nemesis Prime's five children from Project: Maigo
  • Roar - Charybdis - [2], Sceiron - [3], Wrym - [4], Tartarus - [5], Carcinus - [6].

  • Species - Unknown
  • height - 100 meters
  • Weapons - Radioactive breath, ET Field.

The One Eye is the unique monster that has been active for nearly as long as the Warrior-Beast project has been active. A dangerous creature by any measure, One Eye once made a name for himself by terrifying the Walgolorian on a UAE colony on the edges of the galaxy with several of it's pack mates. After killing several cities worth of civilians, as well as several Clone regiments, and 3 Warrior-Hunters, One Eye was finally brought down by a Plasma blast to the face, melting through it's right eye. When it was thought the beast was dead, it rose up once more, and made it's escape. Since then, One Eye has made a habit of terrorizing planets which seem to have the best defenses, seemingly enjoying the challenge.

The One Eye's breath is radioactive, and highly explosive, but otherwise, other then his incredibly sharp claws and teeth, has no other weapons of note, though he does boast a strange ET field, which allows him to project a shield in front of himself in emergency situations. However, he rarely uses this, only against the most deadly of weapons. He is extremely durable. While not able to tank the damage most other Warrior-Beasts can take, he compensates by regenerating even faster, even losing his head at point. Despite, One Eye still retains the lose of his left eye, though at times as been shown to even use acid from his own blood to melt the eye down, perhaps out of sentiment of some sort.

The One Eye is considered the most dangerous beast created by Zarbania, even more so then Slagan. he appears to have no regard for anything other then his opponents, and has an extreme hunger to feast on anything in his path, even his own kin at times, using his synapse to remove their will to live and taking his time to devour them. His synapse field increases natural aggression in beasts, though, based on how he uses it, suggests he actually can alter emotions of monsters, not simply their aggression levels. The One Eye has survived a number of attacks against himself, most of which all say a monster of his size and strength should not have. Yet he returns, as hungry for blood as ever.

  • Notes - Old Scar eye was based off the Carnifex, Old One Eye.

Subprojects[]

It was a stupid idea from the start! Those who did not die immediately, suffered deformities of the most painful kind, radiation sickness, cancer, and all sorts of other things. I knew Science Command was stupid, but I never realized how stupid.

- Commander Kolrin Atterman to a comrade at lunch.

Project:Shaper was a project under taken shortly after the success of the Warrior-Beasts during the Battles during the Return of THEM, with the idea to give beings the ability to transform into Monsters at will. Such a project would've been ultimately fatal to the Powers' enemies, as their agents could've found enemies, and placed "Shapers" in their society, only to call them to action when war started.

Unfortunately, Science Command knew it had a good idea, and, as a side effect, rushed through many things too quickly. Recipients to the Shaper Project suffered deformities that rendered them incapable of living with a high dose of pain killers, and many more suffered from cancer and other diseases that ravaged their bodies. Only 1 subject displayed the ability to "shape" himself, but what became of him is unknown.

Shaper has officially been decommissioned. However, Science Command's more controlled, less enthusiastic members, are continuing the project under closed doors.

  • Notes - Based on how horribly Science Team in the Metroid Games can f*ck something up.

Those UAE scum aren't the only ones with the ability to build machines...

Project:Crossbreed is the newest addition to the Warrior-Hunter project, built to counter the UAE's Warrior-Hunter project, and built to combine the strengths of both robotics, and monsters. Essentially, what happens, is the Zarbanians are currently through the process of growing their newest batch of monsters, but with a different plan for them. Instead of letting them grow into monsters to be sent out en masse, the plan involves grafting cybernetic enhancements to the beasts to control them, and give them the ability to attach weapons and other devices to themselves to act as both destruction powerhouses, and give them insane levels of fire power.

The Crossbreeds are meant to act separately from the Synapse Field, yet can still reap the benefits from it, and direct other monsters, yet won't be affected by the death of a Synapse direction beast. As part of the project, a pilot is chosen to be implanted into the Crossbreed, giving it direction over it's base desires and instincts, forming a hive-mind between the 2, not unlike the synchronization formed by Warrior-Hunter pilots and their Observer AI. Similarly, mental stability is a key feature of successful pilots, with only the most discipline and stable being allowed to stay the program.

So far, 13 of these beasts have been grown and developed, and await their enhancements and implants. If they are deemed successful, Lord Gridlock and the rest of High Command may commission more of these cyborgs to be commissioned for field operations alongside normal War-beasts. All Crossbreed Beasts are of the same species, but slight variations exist, for example, the creature code-named Dark Chariot having no eyes and antlers, while the creature of Juzthan, having biomechanical wing structures attached to it's back.

Crossbreed Pilots[]

  • Name - Carv
  • Species - Deutzalanian
  • Gender - Male

A blue skined Deutzalanian from an ocean planet on the out skirts of Zarbanian space, Carv is a hard-working, dedicated citizen of the Powers well known for having high morald standards. He is though a practical and skilled fighter, but does not believe he must abandon his consciousness to be a good soldier. However, while skilled with a sword and guns, he is surprisingly weak physically and could be easily overpowered in direct combat.

Originally, he regarded the UAE and especially the Mendel as little more than villains, thanks to constant lessons about the historic bombing in which many were killed. However, this began to change when a UAE force invaded his homeworld and a force was deployed to stop them. A force backed up with the most infamous Warrior-Beast of them all, Slagan. Slagan cared little for civilian casualties and crushed the fishing village Carv lived in, killing his family. After being evacuated with the rest of planet's survivors, Carv began to doubt what he had been taught, and, after a few questions asked in the right places; began to realize things were not so black and white.

While he is still a loyal citizen, he has a hatred for Project Warrior-Beast, making it rather ironic that he would be choosen for project Warrior-Hunter due to his incredible mental stability. Despite this hatred, he still serves the project; knowning it is the best way for him to serve the Powers due to his lack of physical strength.

He pilots a black, blue, and orange, bipedal, leathery-skinned kaiju with no eyes and two antlers named Dark Chariot. The beast is augmented with twin powerful autocannons, a massive back-mounted railgun, an electrified flammenschwert-type zweihandler, flight capabilities, and naturally generated mass electrical discharges. Dark Chariot is a cunning and irritable beast, known for acting disdainful towards it's pilot. However, it agrees with Carv's ideals, and thus works with him.

  • Name - Heilress
  • Species - Grux
  • Gender - Female

A golden female Grux well known for her perky attitude and cheerful demeanor. Outwardly seeming to be a kind, helpful person with a dedication to the Powers, she harbors a very secret dark side. Heilress is obsessed with justice and the law, almost to the point of insanity. Extremely cruel, she is without any mercy to the Mendel and their allies, seeing none of them as deserving it for what the Mendel did to the Zarbanians and their allies for supporting the Mendel despite knowing what they did. She also displays a lack of concern for civilian casualties, seeing it as what they get for getting in the way of her doling out justice.

Raised in the inner-most colonies, Heilress grew up without a mother and only her father to take care of her, until her father was killed in battle that is and she dedicated her life to the military in order to avenge him. She was under the command of a rather brutal commander who took her under his wing and twisted her views even further. However, her commander committed several war crimes which he managed to keep hidden until his soldiers got fed up and reported him to high command. He would have been brought in for trial had a Vanara assassin not gotten to him first. Since then, Heilress was bounced around military position after military position, until a recrutor looking for pilots for project Crossbreed came along. Discovering she had the mental stability, despite -or because of- her twisted psyche, Heilress was accepted into the project.

She pilots the Hybrid Winter Storm, a massive, white and black, bear or dog like beast. Winter Storm as the ability to grow stronger and larger the more and fiercer it fights. It's main weapons are 3 large blades erputing from the knuckles of the beast's paws, and 3 spiny tails it uses to lash it's foes. Winter Storm also has several plasma shatter blasters hidden inside it's bony chest that Heilress can fire on unsuspecting foes, can release freezing-cold gasses from it's blistering skin, and can generate a paralyzing roar. Winter Storm is little more than a brutal killer with no rational thought that obeys every command Heilress gives it, though it lay perfectly still to hide itself or to lie in ambush when Heilress commands it to.

I'm a spirit of the clouds. I move and act on my own accord. No one can control me.

  • Name - Juzthan
  • Species - Ugandalorian
  • Gender - Male

Juzthan is a Ugandalorian pilot chosen for the project, not only for his mental stability, but also for the famous, and deadly, martial art he developed as an adult. Raised by his mother long ago, Juzthan's father was lost during the bombing of Zarbania, and his mother, viewing the whole thing as a war crime, took her son and joined up with Zarbanian sympathizers, landing in the one of the outer colonies. The Ugandalorians assimilated rather easily, despite what had recently happened, mostly because they brought with them weapons and technology to use against their loyal brethren. For years Juzthan lived happily, looking after another Ugandalorian from his old colony, and sharing a tight-knit bond.

When they reached their teens, Juzthan was almost about to ask to marry her, but both found out they actually shared the same father, thus backing off any romantic interest. Juzthan became a promiscuous adventurer to hide the pain, though remained intensely loyal to his now half-sister. Although he jumped from woman to woman, he could never find the right one to satisfy his needs, and became a famous playboy on his colony. When a Warrior-Hunter managed to fight through the colonies' defenses, leading an army of Mendel, Juzthan, using his martial art he had developed to protect his sister from gangs, turned it on the Mendel forces, leading his troops while killing many of the enemy with his bare hands, while a Warrior-Beast reduced the Hunter to scrap. Afterward, Juzthan was recruited for the Crossbreed project, found to be very stable, his entrance into the project approved by High Command itself. High Command furthermore wanted to bring him in for his dangerous martial art, which, based off his fight with practitioners of Vior'nes'ken and Nantau'vo'kush, could effectively counter the likes of Kando Dorum and Kenvash.

Juzthan's beast, codenamed Wind Spirit, is thinner then most other, lacking in durability, but having bio-mechanical wing growths and able to project a telepathic shield around him. His other weapons include palm-mounted plasma arm cannons, hand claws, and shoulder mounted spike missiles. Strangely, like it's pilot, it is very willful and independent, yet, has come to sympathize with Juzthan, and work with him.

Juzthan has a rather care-free and adulterous personality, caring little for how his own society sees him, and merely doing as he likes, and living in the now, almost not joining the project because it would mean potentially dying. However, Juzthan is driven by his love for his half-sister to keep fighting, always calling upon her image to give him strength. Juzthan, however, is also know for being a prankster above all else, enjoying teasing others, and pulling pranks on everyone, knowing that, because he is so needed, and only his martial art can stop the other Warrior-Hunters, that he will not receive major punishment.

Juzthan also feels abit of an outcast, not quite of Mendel ideology, but not entirely Zarbanian, unsure of his place in the world, but none the less hiding it his carefree nature.

  • Name - Rydwulf
  • Species - Deutzalanian
  • Gender - Male

A golden male Deutzalian who is the son of well renown Crossbreed pilot Carv and bridge bunny Savida. Mostly raised by his mother on his fathers home planet of Meer he took a unique interest not in the sea as much as he did the stars as Meer is known for its exceptionally clear night sky.

Much like his father Rydwulf is a rather unconventional pilot to say the least, though in a different way from his father. While Carv is a working mam hailing from a lower middle class background, Rydwulf is far more of an intellectual who enjoys reading and astronomy. He has been known to literally spend hours looking through a telescope at the night sky. This intelligence often makes him a strategist when it comes to missions and he prefers to out think his enemies with dirty tricks and cunning maneuvers rather then take them head on.

Rydwulf strangely enough cannot forget anything he has seen or heard. Even down to the merest detail he remembers everything he has ever experienced with perfect clarity. This is something of both a blessing and a curse as it makes thinking up strategies even easier, but means he cannot forget things he would rather be erased forever from his mind.

He pilots Azure Incursio, a twisted, dark, azure scaled beast the bears a striking resemblance to the Alpha Predator of the Warrior-Hunters, but far more twisted with its skin misshapen and lumpy(almost as though it were covered in tumors) and its bright red muscles showing through in some areas. Azure Incursio is driven by nothing more then its never ending pain and desire to destroy. It is armed with retractile electro-blades in the wrist, laser guns on the hands, missile launcher on the back, and high powered plasma breath weapon.

Unknown to anyone but Rydwulf is that Azure Incursio's cells have a chance of infecting him making him more and more like the beast and taking him over if he pushes the synchronization to far. So he holds back, sometimes way more than he should.

Quotes from others[]

  • Add your own!

Almost identical, if not identical, to our project Bio-Titan. So I'd like to "rescue" some of them, adapt them to our hivemind, and see how they turn out...None the less, our bioweapons are still better and smarter. Cope with it.

- W'tze, of the Waptoria Alliance of Species

Ha! Something that we perfected ages ago. WE WILL CRUSH THEM!

- Vanara Empire

Trivia[]

  • Rotpara was originally going to be called Rotpar, with is raptor spelled backwards.
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