“Our fleet, the Flutafue, have maintained order in our borders and beyond. With it, we crush resistance, and let populations know there can be only one ruler of their lands, and that ruler is us. With that, empires understand that to clash with the fleet, is to clash with a behemoth of great power.”
- - Lord Gridlock on the Zarbania Star navy.
The Fleet of the Zarbania Powers, otherwise called Flutafue, it's main mod of conquest, outside the Fist of Zarbania, is a fearsome spectacle of power and majesty, used by the Powers to subjugate empires with ease. Considered the arm that Guides both the Fist, and the Claw, the Fleet knows little that can challenge it's power.
The fleet relies less on size, though their ships are massive, and more on application and infamy of their lethality. They rely less on the site of their fleet, and more on just the idea their fleet is coming to scrape out rebels.
Vessels of the navy are identified with the initials, ZIV, standing for Zarbanian Imperial Vessel.
History[]
Formation[]
The Zarbanian navy was formed after the formation of the Powers, with, like most military operations of theirs, with the Old Zarbanian Alliance making up it's core.
Wars with the Ugandalorians and their Federation[]
Craft[]
Formation Designs[]
These ships where designed either by the Zarbania Alliance, or by the Powers upon it's formation.
Fighters[]
- Size - 10 meters
- Weapons - Light laser canons, Photon torpedoes
- Defenses - Light armor
Skitter-class Fighters are the most basic and common of the fighters utilized by Zarbania, automated drones sent at the enemy in massed waves to overwhelm and annihilate them with pure numbers. As they have no pilots, Skitters are mostly used to bog down targets and utterly overwhelm fighter squadrons, while taking the brunt of enemy fire from the Hauer-class Fighters. Skitters are completely automated attack fighters, controlled by a basic AI program excellent at attacking and overwhelming targets, but not capable of anything but trying to aboslutely destroying their targets with their limited weapons.
Skitter-class Fighters use light laser canons, which fire rapidly and with great intensity for short bursts of time to annihilate everything in front of them, before they overheat. This is used in the initial rush against their foes, before they fold back for the next wave of Skitters to do the same. Likewise, they make use of Photon Torpedoes to destroy enemy fighters and weaken enemy shielding, though these weapons are no where near the quality of actual fighters like the Hauer. Skitters have pathetic armor defenses, often falling to one or two shots, due to their disposable nature.
Skitters are deployed without care, due to their automated nature, and are slaved to the ship that carries them into battle, the carrier vessel often able to manufacture and prepare more Skitters as they fall in battle, though care must be taken, as a limited number can be built at a time from the internal manufacturing facilities within the ship. Due to this, while Skitters bog down the enemy in numbers, Hauer-Class Fighters, due to their strength and abilities, are the most trusted to win battles.
- Size - 15 meters
- Weapons - Heavy Dart Canons, Phase Missiles.
- Defenses - Armor, Light shielding
The Hauer-class Fighter is the ultimate fighter-bomber deployed by the Zarbanians to annihilate their foes in space. Built before the Mendel-designed StarSerpent and similar fighters, for many years, the Hauer held the title as the most advanced fighter in all of Mirus, due to it's duel ability as a mighty fighter and a powerful bomber, able to annihilate capital ships and dominate dog fights with ease. All the pilots of a Hauer are noted for their extreme training and fanatical devotion, and have the veracity and boisterous energy of any Mendel warrior to match. Even now, few fighters can match their durability or speed, or the skill of their pilots.
Hauer-class Fighters move across the battlefield with speed and powered engines few can match in battle. This speed, combined with their heavy armor and shields, allows them superiority over other fighters, being more then a match for anything their foes can throw at them, even without deploying their weapons. Once they begin firing their attacks off, few things can withstand the power of their Heavy Dart Canons, which fires bolts of burning plasma that stick and melt through shields and armor, or their Phase Missiles, specialized weapons able to phase out of reality to hit whatever target they lock onto, be it other fighters in an asteroid field, or the internal structure of a starship.
Hauer-class Fighters utilize specialized hyperdrives enabling them to operate far from the carriers and fleets of Zarbania for extended periods of time, and conduct recon operations, raiding attacks and other missions that an entire fleet would draw too much attention to. To help in this, the Hauer-class Fighters' pilots are selected and trained from the best to take on whatever task they may come to, and are cross-trained by numerous AI programs, training instructors from other races, and even enemy members hired by the Zarbanians.
Corvettes[]
- Size - 800 meters long
- Weapons - Energy Canons, Torpedo Launchers
- Defenses - Heavy armor, Light shielding.
Weevil-class Patrol ships are small corvettes used to patrol the Borders of Zarbanian space, capture unruly fighters, keep tabs on more rebellious worlds and their forces, and transport troops and personel to new locations to set up new bases and colonies for the expansion of Zarbanian military efforts. Weevil-class Patrol ships are meant to match and defeat the Valhalla-class Frigates utilized and operated by Federation Clone Forces, and the UAE in general, but nowadays fine themselves pressed into service for the battles alongside their former enemies, though many Weevil-class ships still fight for the Empire of Claws against their uneasy allies.
Most Weevils utilize Medium-powered Energy canons to fire orange-yellow bolts of energy into the target, devastating shields and armor with multiple strikes, and easily able to blast away fighter squadrons that might attack them. The Weevil's main strategy is to destroy and disable shielding on a frigate or cruiser, before firing a hail of Torpedoes from their launcher bays, aimed at vital areas of a ship, meant to cripple it for boarding, or, if such is not possible, utterly scrap it and leave the ship for ruins and to be looted later.
Despite the ship's status as a Corvette, and blockade runner/patrol boat, the Weevil boasted armor meant to match and go evenly with a Frigate of much larger size, and as such, while smaller, the ship packs as much durability and strength as any Frigate deployed by any of the other nations of Mirus and beyond. They will use their heavy armor to get in close, and blast away at the target, before firing a hail of torpedoes. While not strong, the Weevil also boasts slight shielding, though it is not as impressive compared to most others.
Weevils carry a large compliment of Zarbanian Troopers and other specialized forces, and also carry numerous Clone Pods to pump out Zarcosian and Militia forces for the coming battles when they have to board, or if they encounter resistance on the planet they are colonizing. Weevil-class Corvettes, while commonly seen raiding planets and launching recon, are also capable in full on combat, and, despite their small size, can take a large bite out of any frigate that underestimates them.
- Size - 760 meters long
- Weapons - Missile and Photon Torpedoes
- Defenses - Heavy armor.
Roach-class Missile Corvette are small, but very dangerous ship, used by the Zarbanian Astral Fleet to bring death and destruction to their foes at long range, with concentrated missile and torpedo fire. The ships are some of the oldest in the Zarbanian fleet, and feature a strangely organic look to them that separates them from other, more metallic-looking ships. Despite, it still has all the common strengths and weaknesses one would associate with Zarbanian ship designs and construction, though many wonder if perhaps the technology to create it was taken from another race, with many sighting the Ci-Hunters as a possible source for the ship design.
The ship fires varies missiles at long range, mostly Concussive Missiles, but also features the ability to fire Photon Torpedoes, sacrificing range for incredible damage and the ability to blast through shielding and armor much easier, though the lack of range, and the lower ammunition stores means they do not frequently use this strategy unless needed, or if the target in question is an important flagship for the enemy in question. These missiles all have limited tracking and maneuvering programming built into them so they can hit the target just right, and at the right angle.
The Roach-class's only defense is its heavy hull armor that allows it to shrug off punishment from enemy frigates and capital ships, as well as concussive missiles launched by other, similar ships at range. This is the only defense however, as the Roach-class cannot handle attacks for long, and is especially vulnerable to enemy bombers getting in close before they can be shot at.
The ships are frequently crewed by Ci-Hunters, landing credence to the theory that the ship is originally of Ci-Hunter design, or that they helped manufacture and create the ship. The rest of the crew are usually Zarbanian, Scimat'akar or Grux, though their numbers are usually limited, the ships' crew small compared to most other Zarbanian vessels, and designed only for support.
Frigates[]
- Size - 1,900 meters
- Weapons - Focused Energy beam, Laser canons
- Defenses - Light armor, heavy shielding
- Size - 2,000 meters
- Weapons - Heavy Energy and Ion Canons, Wave Missiles.
- Defenses - Heavy armor
- Equipment - Cloaking technology, Energy draining device, Signal jamming device
- Size - 2,700 meters long
- Weapons - Energy Canons, Missiles and Torpedo Tubes, Ion Canon, Anti-Matter Missiles
- Defenses - Heavy armor, heavy shielding
- Equipment - Point Defense lasers, Cloaking technology.
Cruisers[]
- Size - 3,900 meters
- Weapons - Energy Canons, Missile Pods, Ion Canons, Twin Railgun arrays
- Defenses - Heavy armor, heavy shielding
The Marauder-class Battleship is considered one of the greatest vessels put forth by Zarbania, and a powerful vessel in its own right. Although a simple Frigate in shape and function, the Marauder boasts the most impressive array of weapons, defenses and equipment of any Frigate, and many Clans and shipyards struggled to develop this cutting edge weapon. While many failed, those that succeeded proved their worth in no uncertain terms, and the ownership of just one of these vessels is considered as much a sign of Zarbania's wrath, as a status symbol to those within High Command.
The Marauder, despite being a frigate, also fills the role of Assault Carrier and drop ship, carrying a large compliment of Fighters to help engage foes, including the fearsome Fang-class, numerous Crawl-Tank Walkers and Troopers. As such, many larger ships will often mistake these foes for being only slightly difficult, when in actuality, these are among the most dangerous ships Zarbania can bring to the battle. Their design was based on the ideals of fast movement, that they could not win against the Mendel with large ships, as the Mendel had more experience with larger vessels, and these were too expensive in the damaged economy of Zarbania. As such, Frigates were pressed into service to fill this role, and even today, the Marauder-class still acts as both a Frigate, and a carrier.
The Marauder-class uses Directed Energy Canons to bombard their foes at range, firing shot after shot of fiery plasma at the foe, a single salvo of Canon fire able to level an entire city in seconds, and reduce vessels of similar size to fiery ruins. Further helping in this, are numerous Ion Canons, used to disable shielding and weaken the defenses of the vessel they are targeting. They further use Concussive Missile pods to bombard foes at long range, to prepare them and weaken them for the Marauder to finish off. Mounted on the sides are two railguns, looted from Mendel designs, and designed to snipe important targets with concentrated shots.
The Marauder boasts some of the heaviest armor and shielding of any Frigate in Mirus, and the Zarbanians proudly proclaim that their ship is one of the most durable and survivable in all of Mirus, with many even brasher Captains proclaiming they could drive their ship straight through a star, and only lose their shielding and some hull armor before leaving. While not that durable, they are incredibly strong and can withstand the attacks of much stronger ships, even being able to survive a scrap with the larger Olympian-class Battleship.
- Size - 2,500 Meters
- Weapons - Heavy and Light Turbolaser Canons, Ion batteries, Torpedo Launchers, Anti Matter Missile tubes
- Defenses - Heavy Armor, Non-Phasic Shielding.
Built after, and improving upon, the designs of the Marauder-class, the Keiser-class serves as the main assault ship, flagship and carrier vessel of the Zarbanian fleet. Built to compete with Star Destroyer lines in the Galactic Empire and the Koridelable-class of the Mendel Pact, The Keiser-class is a monstrous vessel of overwhelming fire power, supreme defense and numerous other features that makes it the pride and core of the fleet, a weapon excellent in both attack and defense against their foes, and the most cutting edge of all the powerful assault ships commanded by Zarbania.
Various Turbolaser Canons, Heavy and Light, for all sorts of targets and ship types, ranging from fighters, corvettes and other capital ships, all of them capable of differing levels of damage, while their Ion canons can help disable shields and other ship function, while using their Torpedo launchers to tear down shields and ship hulls. Near the back of the ship, are two Anti-Matter Missile Tubes, each armed with only five missiles, but capable of aboslutely devastating and destroying any target in their way without sufficient shielding or protection.
Keiser-Classes are lauded among their users as the greatest ships put to the stars, powerful ships able to crush anything that might oppose the Zarbanian people. These vessels are crafted with practicality in mind, and each officer, as par traditions and training, holds themselves in rigid regard, their quarters built and fashioned for practicality in mind, so they can project the image of Spartan existence and discipline, though most captains and admirals are loose in regards to allow their crew members and their personal possessions within, many members keeping alcohol from across the universe, trophies from conquered foes and other features. All of this to keep morale high among the many crew members, so that their loyalty onboard the Keiser-class.
Mothership Vessels[]
- Size - 43,900 meters long
- Weapons - Light and Heavy Directed Energy Canons, Ion canons, Photon/Ion Torpedo Bays, Wave Missiles, Railgun Arrays, Anti-Matter canons
- Defenses - Heavy armor, heavy shielding
- Equipment - Point-Defense Lasers, Cloaking device, Signal Jamming Device
- Size - 50,000 Meters long
- Weapons - Reverse Energy Multus Esse weapons, including Plasma, Wave and Annihilator Energy Canons, Plasma, Wave and Annihilator Missile bays, Anti-Matter Torpedo launcher, Focus-Lance Canons, Black Hole Canon.
- Defenses - Heavy armor, heavy shielding
- Defenses - Point-Defenses Lasers, Cloaking Devices, Energy Draining beams.
Battle Stations[]
- Size - Moon-sized
- Weapons - Various Heavy Weapons
- Defenses - Near-Impenetrable Armor and Shielding
World Stations are hte ultimate in Zarbanian weaponry and power among their fleets, a massive vessel the size of a small moon, and with the fire power to match. The rarest of weapons the Zarbanians can create and forge in their shipyards, usually creating them within massive asteroid fields and such to keep any prying eyes away from these treasured vessels. Due to their expensive costs and powerful weapons, the World Stations could not be built in great, massive numbers, and only a small handful exist beyond their territory. Such vessels were built and created as gifts to the Emperor's finest warriors and leaders, rewarded to encourage greater strength and ferocity among his finest.
Multiple heavy weapons dominate it's spherical form, ranging from heavy and massive Turbolaser and Ion canon batteries, to various types of Torpedo and missile launchers that can be fire at their foes. A near-impenetrable shield protects the massive, moving space station from harm. The ship can reduce many of the largest dreadnoughts and other massive ships deployed by other powers to mere ashes, and can vaporize entire cities in seconds.
World Stations are not only super-massive hammers used to utterly annihilate those that oppose them and act as status symbols for the greatest heroes of the Powers. World Stations are also symbols of the wealth and power of the Empire. The ships hold great museums of great art and sculptures, zoos that hold great numbers of animals and beasts for spectators to watch, weather and air conditions modified by advanced ship devices and AI to keep the art in perfect conditions, and the animals within healthy and happy. Other levels include civilian and living quarters for the crew and those given the chance to live within the World Station. The central palace also acts as a command bridge, where the owner and commander of the World Station lives and directs and commands his crews.
Only 3 have ever been built, the most famous being "Doom's Eye".
Quotes from others[]
- Add your own!
“The Zarbanian Powers Fleet has remained one of the strongest forces in our galaxy, and a major contender in Plazith Rim. Even the Federation will have trouble from these brutes.”
- - Barda Clett
“Bah! These stupid heretics need to know who the dominate power is around here.”
- - Ajaar'Magnos.