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The Hatemongers, also known to one of it's main ruling species the Farxaeri as the New Directorate or Goret's Directorate is a cult that follows the Mali'Nar-like entity known as Goret the Vexer, they mainly follow his goals and agendas, and spread his malicious will and intent... more coming soon...

CharacteristicsEdit

Species Edit

Farxaeri Edit

Serve the New Directorate! Serve Goret! All other priorities are secondary to victory!

- Grand Majorant Ggerrahk-Dhugaarh

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Warmongerers originally from another Gigaquadrant. The Farxaeri have a physiology similar to Insectoid and Avian-type beings, and bleed poisonous blood.

The Farxaeri stand at a height of 3 meters, and are often generally stronger physically and more imposing than most of the races that serve in the Hatemongers, as well as being the most intelligent ones. However, they are not as populous as most members, and often act more as the elite, or the leaders and operate superweapons or command squads of troops. They are known for their unwillingness of the practice of cybernetics, and despise it, as well as their desire to exterminate any cybernetic and/or mechanical race on sight. Which is what led to their near-downfall from some members of the AI Netspace before joining the Hatemongers. Although they still use machines and technology obviously, they prohibit the use of "thinking" and fully-sapient machines and devices, and as such, limit the sapience of their AI.

The Farxaeri are unusual in the fact that they are incapable of using essence nor do they have individuals with the potential to do so, but instead, each Farxaeri is capable of cancelling out and weakening essence and essence users. When they joined Goret, these capabilities were bolstered, and allowed them to strike great mental pain and discomfort as well even on those who do not use essence (provided that they may have at least a small possibility of being able to use it), this ability allows the Farxaeri who lead squads to be able to enforce their will via the "Fear ensures loyalty" policy by inducing a "psychic/essence shock" that, although does some harm to squads, often almost always ensures them to be more subservient and to obey the Farxaeri and to fight harder.

Farxaeri often enter an extreme state of rage in combat, and rely on this sheer rage and cruelty to defeat opponents, removing any psychological restraint through their anger. And they can possibly even use their "anti-essence shock" ability offensively to demoralize enemy squads and do massive brain damage, and inflicting sheer pain on others.

Known individuals:

  • Grand Majorant Ggerrahk-Dhugaarh - Second-in-command of the Hatemongers and Goret's right hand man.
  • Complex Majorant Arzkhei-Zhuukorv - Tactical Advisor and secondary to Dhugaarh, is tertiary to Goret and known for being calmer and more calculating and controlled compared to most Farxaeri.

Mecrons Edit

All hail Goret. All hail Goret.

- An unnamed Mecron during a march to the battlefield

MecronImperios

The Mecrons are the most numerous and populous race among the Hatemongers, and as such, are used as the common and standard troops and forces for the Hatemongers... more coming soon...

Toraks Edit

Smash smash smash!

- An unnamed Torak crushing an opponent

ToraksImperios

Coming soon...

Spartians Edit

Death or glory!

- Spartian motto before their enslavement

Coming soon...

Trivoids Edit

They told us we'd build things, and not be beaten all the time!

- An enslaved Trivoid

Coming soon...

Tzilnoids Edit

Beep boop. New directive: Self-destruction at Farxaeri hands. Beep boop.

- An enslaved Tzilnoid before being used as a punching-bag by the Farxaeri

The Tzilnoids, formerly known as the "Metabots" were a robotic race that were once defeated by the Mecrons and pushed to near-extinction. A good portion of their surviving population managed to survive in a remote area in the Andromeda galaxy, the Farxaeri, known for their hatred of machine beings and cybernetic races, thought of enslaving the Tzilnoids.

The Tzilnoids were then reprogrammed to have their sapience greatly reduced, and to be manufactured in factories rather than multiply by injecting construction nanites into each other. Now, they serve only as entertainment slaves to the Farxaeri, who use them as practice dummies for fun and combat training.

Stats Edit

Warhammer 40k system.


Weapon Skill

Ballistic Skill

Strength

Toughness

Wounds

Initiative

Attacks

Leadership

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History Edit

The Farxaeri Escape Edit

Coming soon...

Chosen by Goret Edit

Coming soon...

Trivoids' Torture Edit

Coming soon...

Mecron and Torak Enslavement Edit

Coming soon...

Tzilnoids' Capture Edit

Coming soon...

Spartian Subjugation Edit

Coming soon...

Technology Edit

Coming soon...

Relations Edit

Coming soon...

Quotes from other empires Edit

Coming soon...

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