FANDOM


You can destroy us once, you can't destroy us for eternity!

- Dakster
OnurisCommanders


The Onuris Military or commonly referred as The Allies, are the Seven Starr Alliance' main military. They are the same legendary alliance that fought the Xhodocto, and won.

HistoryEdit

FoundingEdit

During the Annihilation, the old Onuris was, sadly, destroyed. However, it was revived, in the form of the SSA Onuris Military. The veterans of the Onuris Alliance who ha survived were in the Seven Starr Alliance. The alliance formed the Onuris Alliance out of the remnants, who became the spiritual successor.

CharacteristicsEdit

The Onuris characteristics are variable, but the one most important is the strong union all this races have between one another.

PhysiologyEdit

These united races of the SSA are so diverse there is really no way of truly sorting them into groups.

- Yixa

Hugely variable. Most members of the Alliance are muscular and strong from battles with the demons, while others are less strong but more intelligent. For example, the Loron are extremely tough from combat as well as hugely strong. Others, like the Civatron, are strong from hugely powerful energies.

It is difficult to define the physiology, due to the fact of thousands of species rallying on the Onuris Banner.

An overall evaluation of the physiology was performed by the Taldar. They confirmed that, while species under the Onuris Banner were so many in number, there was a way to categorize physiology in the alliance by classes; 1, 2 & 3. Class 3 Physiology were species who contributed more through intelligence and science, trading or diplomacy than as soldiers. They have a weaker physique than most members. In the military, they mostly work in vehicles and starships but it's very rare that a Class 3 species will have individuals on the physiology level of Class 1. Examples: Radeons, several URC members, several Rambo Nation members, and others.

Class 2 are more well-rounded species. Their physiology isn't as high as those in class 1, but they are still fairly strong beings, stronger than most humans. Their jobs are ranged, from trading, intellect & diplomacy to soldiers. As soldiers, they mostly use ranged weapons, are back of the line or work in vehicles. It's not uncommon for individuals to become as strong as, Class 1, however. Examples : Jarzo & several DCP members, TAE Asgord, Lequians & other DSB members, Libertus, Rambo Serindia, and Shka'Tun.

Class 1 are the toughest of the toughest species. In general, they are the strongest beings of the universe. While several individuals of these will species take more diplomatic, scientific or economic jobs, in general they are the greatest soldiers, who have a chance of surviving against the touhest foes. Examples:Loron

Class 0 are the beings who don't fit. These are the Ravenrii and Taldar, and other Tier 0/High Tier 1 members of the Onuris Alliance. The most notable examples are the Civatron, and The Krassio.

AbilitiesEdit

The Alliance are very potent at using energies, in particular Psionic Energy, due to the Krassio teaching the alliance usage of this energy. Creatures such as the Libertus are very adapt at using Psionic. Other members, such as the Taldar, use their own energies like Chronoscopic.

Besides energy usage, the majority of the alliance have very potent technology, developed from warring the demons. But all the alliance have their own unique abilities that serve well their purpose of fighting evil.

SocietyEdit

The Onuris Alliance are, on majority, a warrior society. There are several territories the Alliance shares, normally during dark times in wars against the Xhodocto. These societies are close and packed together, where the Onuris must share what they have to survive.

Besides from this, it is variable; some Alliance empires have war like societies, others are peaceful.

MilitaryEdit

You don't need powers to be a hero

- Warlord Kilnok of the Delpha Coalition of Planets

The Onuris Alliance have the strongest military in the universe, and one of the strongest in the multiverse. As the Onuris is full of incredibly strong empires, some have battled each other before, their military is full of nearly invincible soldiers, and very potent technologies.

Perhaps, there are supernatural beings, such as the Krassio in the Onuris side, but not always soldiers and warriors from the Onuris carry powerful energies, some just have the will to fight. Beings that even if they do not possess any kind of power, sense the oppression from the DeathMarch, and feel the need to join the cause. These soldiers coming from species under Tier levels are willing to stand alongside their powerful companions in all their missions, for this, the Onuris leaders have empowered the military with high technology, armor and weapons in order to fight the powerful Xhodocto.

Though the numbers of powerful races are significant in the fight, the other species conforming the Onuris military are the greatest population in the armies of the Alliance. The military is composed by millions, if not billions of warriors choosing to give their lives for the Universe's daily facing of doom. These soldiers/troopers/warriors are given great admiration and respect across the Universe, many infants wish to be like them... sort of (given the fact that their survivability chances are not the best).

EquipmentEdit

OutfitsEdit

All the Onuris Battalions are outfitted with the same color, in order to distinguish them when in battle and easily recognize the non-members in order to protect them. Here are some of the outfits. If you are part of the Alliance and you want your species to have a Onuris creature outfit, paint it and add it here;

  • A Juvan Krassio with the colors of the Onuris Alliance.
  • A Onuris DCP Grimbolsaurian knight.
  • Rambo Cold Weather Onuris outfit.
  • The Shellious Onuris outfit.

Note that the Onuris Military colors are Black, light blue and brown.

VehiclesEdit

Many members, such as the United Republic of Cyrannus, the Federation of the Core Worlds and the Delpha Coalition of Planets, have extremely advanced starships. Due to technology sharing, the Onuris Alliance Navy has extremely powerful warships, which have probably proved to be one of the main things that stopped the Xhodocto, in their genocidal campaigns.

The Onuris fleet is quite a variation of all types of battlecruisers designed by the most powerful species, these carry strong shielding and powerful weapons to stand the demonic energies of the Xhodocto. Space battles are the most common fray in the War of Ages, massive fleets engaged across the cosmos without pity and mercy, destroying each other for centuries. There are major space structures designed to station these fleets, and these were potent nominees for targets during the great War.

DevicesEdit

The Onuris Alliance use very potent devices, sometimes revolving around energies such as Psionic energy. Onuris' devices are mostly used for faster healing, protection against Demonic energies and other means of survivability; the Xhodocto are incredibly powerful and nearly impossible to defeat.

The Onuris fleet and military both utilize incredibly powerful armour, a lot of which is alloyed with essences, to make them harder, stronger and better defence against Chaos Energy. The ships also carry incredibly strong shielding, designed by Onuris' most clever and advanced scientists, with additional support from the Omnipotent Four.

Weapons Edit

The weapons weilded by the Onuris Alliance are highly specialized for fighting the Xhodocto and other demonic beings. Since many Tier 1 and 2 civilizations are members, many advanced weapons have been merged.

  • One of Onuris' weapons, the Xhodocto Bane, was used to save Master Kroc, as well as to defeat Kamik'Shi.
  • Another god-device given to the Onuris was an ability to freeze over Inferno Realm.

Before the Xhodocto Revelation, Onuris had several weapons that could destroy a Xhodocto's physical but not ethereal body:

  • Psionic blasters - Turned Xhodocto into shards of frozen nexidium, which quickly decays into lighter elements.
  • Flyblades - Despite their ability to pierce Xhodocto skin, they were lighter-than-air and could float away if let go. They have an ethereal glow that surrounds them, which is related to psionic energy, as such, they were invented by the Krassio.
  • Antimatter artillary weapons - Artillary that fires antimatter projectiles, housing an antimatter generator that ignites upon reaching its target. There is no gamma-ray exposure from inside the vehicle.

LawsEdit

The following statements must be followed in detail for all members, we are united to fight an evil seeking to destroy our Universe, and all the multiverse. As a force of good, we must abide to the restrictions others may want to put into us. Onuris members must also follow SSA laws.

On MilitaryEdit

The military laws were given by both the Host and the DCP.

  • The Onuris military may liberate a world, system, or galaxy, but may not colonize it if the inhabitants deny it.
  • Onuris Military operatives may not establish permanent ground HQs on already inhabited worlds. However the military may leave a capital ship as supplier.
  • Onuris Military agents (soldiers, warriors, technicians, medics etc...) shall wear the Alliance uniform colors and outfit when joining forces and battling threats to the common good.
  • The Alliance military's main goal is to free the occupied systems by the Deathmarch, yet the Onuris members may unite to defend themselves from another threat.
  • Military is not superior to non-members, the military is there to serve other species and help. We are not Xhodocto, we do not seek to be superiors to others, but to preserve others.
  • Military shall protect innocent people a.k.a. civilians.

On DiplomaticEdit

The diplomatic laws were given by both the URC and RN.

  • The Onuris Alliance is not an Universal organization seeking to rule over all the Multiverse. The Onuris shall not prevent wars between members, and if the case, the Onuris members may split to support different sides.
  • If the Cult of the Deathmarch, ruled by the Xhodocto or commonly known as Xhodocto attacks any of the members, such conflict between the Onuris shall stop (momentarily) and all military forces shall be taken to face the COD.
  • Sharing technology with another powerful empires may be possible inside the Onuris only if such sharing is for the benefit of both empires in the war against the COD.
  • Onuris diplomatic agents shall rarely convince other species to join. Its up to every single creature in the Universe to decide if they are going to fight evil or not, and the Alliance should not manipulate other politicians for their own advantage, any attempt of such will be punished with de-commission from duty and will be called to the rear.

On EssenceEdit

The essence laws were given by the Taldar, and agreed upon by the Omnipotent Four.

  • Essence is extremely dangerous, and so major uses of Essence must be discussed with the entire Alliance, in particular with the highest knowledge and authority of Essence (a member of the Omnipotent Four, or an individual with approved mastery and license of the Essence).
  • Emergency uses must also be used upon contact. If the Taldar have approved this (after judging Taldar and deciding there's no other alternate), it will be permitted. If not, the emergency will not be used.
  • Chronoscopic uses for time editing are strictly not permitted, with some exceptions.
  • Essence practice must have been fully approved by those with acceptable authority and knowledge, normally a member of the Omnipotent Four, or an approved individual.
  • Individuals who wish to be 'Essence Sages' must have undergone tests by the Taldar, Verezaph, Ravenrii and other Sages. These Sages have authority and knowledge required for a couple of the laws listed above. Normal uses by individuals are permitted with an Onuris Alliance Essence license, which must have also been approved following tests.
  • Individuals without an official Onuris Alliance Essence license who utilise any form of Essence will be charged with illegal usage, unless they can prove they have good reason, which means they will be given a pardon but forced to rain to gain a license.

NotesEdit

MembersEdit

Community content is available under CC-BY-SA unless otherwise noted.