“You might not feel it; you're probably uncapable of. But they are watching you. You, me, all of us. Observing the one thing they profoundly wish to make part of their personal, ever-expanding wasteland of chaos and madness: everything. A destructive swarm of depraved freaks that, no offense intended, make all of our ‘omnipotent’ deities feel like mere ants to them. I wish they were here just to destroy us, give us all a quick death; but no, they prefer to enslave us, torture our souls, mortal or not, for the rest of eternity, while we see them stepping and spitting on everything we have ever considered ours.”
- - Anonymous Androg
The Khaûrik-thazhaurin (Khaûr: , Blessed by the Above), known mainly by the term Ozax (Zalax Common: Swarm Folk), are a collective group of Chaos Monsters associated with Aberric Energy. The Ozax, unlike the other branches of Chaos Monsters like the Samut’angar, have had little contact with the wider First Gigaquadrant and remain a highly alien, little understood threat to the First Gigaquadrant. The Ozax inhabitant the plane of existence of Marrow, a freezing cold realm that spreads as the Ozax drag more and more realities to become one with the realm. While other Chaos Monsters have the desire to destroy and kill, the Ozax have a natural desire to dominate instead - Ozax hierarchies in Marrow are complex, widespread, and above all divided. Ozax fight and despise one another as much as they fight and despise life from the universe, and the ruins of former realities that journey to Marrow intact become the beginnings of new Ozax kingdoms. Ozax are, while viciously rabid and aggressive, capable of reason and staying their wrath if they are given the incentive to do so, and many throughout history have summoned individual, powerful, reality altering Ozax to make dark pacts and deals with them. Deeply religious and highly militaristic, the Ozax are infinite in population, and all worship their lord Khivarinkthaurix, their creator and ultimate god, and view his own direct creations, the Heirax, as “angels” of a sort.
The origins of the Ozax, alongside most other Chaos Monsters, are unknown. The study of Ozax, derisively termed as Ozaxology, has not produced any solid answer on the origins of the Ozax. Unmanned expeditions into Marrow have only given various theories on how the the Ozax came to be, and the most widely accepted theory is that the Ozax are far older than the universe and were born shortly after Marrow first manifested in Chaos. Following the creation of the Heirax, the Heirax birthed the Ozax to inhabit Marrow and to serve as its own denizens and invasion force so Marrow could satiate on its hunger for planes of realities. The Ozax lacked any considerable presence in the First Gigaquadrant until approximately 1,000,000,000 BC, when the Ultraterrestrial Valkar inadvertently entered Marrow and “kicked the hornet’s nest”, setting off an interdimensional invasion of the Valkar that ended with the rapid extinction of the Valkar and the cessation of their civilization. One of the Valkar’s outposts, the Eupherion Galaxy, was caught in the Ozax’s rampage and rendered lifeless in a matter of years. Following this event, the Ozax kept their presence away from the First Gigaquadrant, and rarely attacked en masse - Eupherion faced only a few invasions from the Ozax across a billion year timespan, conducted out of desire for “food”, sport, and simple entertainment, or to taunt the already dead Valkar by repeatedly destroying their creations.
In between these invasions of Eupherion, the Ozax were, nonetheless, still highly influential in the inner workings of the galaxy. Cultists dedicated to the Ozax were found across the galaxy, and Therusist religions across the galaxy more often than not included the Ozax in their pantheon. Politicians, crime lords, and corporate leaders could sometimes be tempted with the power of the Ozax, and many of them would make pacts with Ozax entities - in return for their service, their worship, or certain deeds and sacrifices, these people would be granted immense power over Aberric Energy, knowledge, divinations of the future, favors, and even command over minor Ozax armies. One of these individuals during the end of the Zalax would partake in a deal with the eldritch god Quorak-Tal, and would eventually become the demonic entity Kharaahk as prt of the deal. During the War of Ages, the Ozax were not found, refusing to participate and staying within Marrow.
SocietyEditIn the overarching Ozax society, the Ozax follow a type of kratokratic heirarchy where the strongest rule. The “king” of the Ozax is, and has always been, Khi’voranix as his Ozax manifestation of Khivarinkthaurix, of who is worshipped as a supreme god by the Ozax. Stronger and more intelligent Ozax are regarded as the leaders of Ozax below them, and as such the strongest Ozax often lead enormous Ozax “kingdoms”, designated in Gigaquadrantic terms as “realms” and given a corresponding letter and number for identification. Realms can be shaped to the desires of the leaders controlling them, and are very diverse from each other and are infinite in number, needing classification. These Ozax leaders are designated as Aberric Lords, as to distinguish them from the more “demonic” Samut’angar. Aberric Lords are universally extremely powerful and complex, often so complex and powerful that Marrow is the only suitable place for their existence and should they manifest in the universe they would tear reality at the seams. Aberric Lords hold immense powers over reality and time in Marrow, and to a lesser extent, holds powers over reality in the universe they are interacting with. Aberric Lords are figures worshipped by mortal cults, and oftentimes figures desiring great power will commune with an Aberric Lord with desires of power or wealth. Aberric Lords themselves have no need of any offering a mortal makes, and are under no obligation to honor a pact or even answer a summons in the first place. Aberric Lords will mainly bless mortals with their power or wish out of entertainment, not unlike watching an animal in a zoo. Aberric Lords, because of their power, aren’t referred to under an Ozax species. Their shapeshifting means that they are a class of their own, and Aberric Lords are documented with the same number and letter as their realm, though with “lord” replacing “realm”.
The Ozax language, known as Khaûr, is considered complex, brash, and hard on the ears and mouth. Those well-trained in the art or those afflicted by Aberric Energy can speak the language flawlessly, though still have to learn the meanings behind various symbols. The written language is parts pictographic and parts alphabetical, and words not capable of being drawn will be written with a vaguely alphabetical system. Words that can be represented as pictographs will be represented as such, an example being the Khaûr word khazkhurakazhikan (pictured), meaning eye of slaughter - referring to Angazhar. Khaûr has special supernatural qualities intrinsic to its nature as the language of a group of Chaos Monsters, and as such is often used by Ozax occultist circles. Khaûr, when written, can serve various purposes if given incantations derived from Aberric Energy. Khaûr is often used to imbue weapons with Aberric Energy, summon Ozax, and create “magical” books by writing in Khaûr. Khaûr can even be used as a highly dangerous cognitohazard, and those reading a certain word of Khaûr can be struck dead instantly should the writer wish. Learning and writing in Khaûr has been banned almost entirely by the civilizations of Eupherion, and utilizing it at all permits an instant death penalty. Finding written Khaûr on any surface or digital platform entails the dark presence of occultists, or worse, an Ozax itself.
The behavior of the Ozax range from rapidly aggressive and destructive, to cunning and manipulative. All Ozax naturally possess extreme malevolence, stemming from their Aberrix Energy composition and as such hold truly immense disdain for mortal life. Lesser Ozax are often likened to unintelligent animals, “wildlife” of Marrow that serves as food for larger Ozax or as particularly gruesome pets and servants. Lesser Ozax are extremely aggressive, even to each other, and when loosed on the universe will slaughter nonstop until they are put down. Oftentimes, the stronger the Ozax, the more intelligent and analyzing they are. Ozax naturally desire to dominate other individuals, Ozax or otherwise, lesser than themselves and will go to great lengths to accomplish this goal. Ozax, as mentioned, form enormous kratocratic social groups with a strict heirarchy - where one Ozax commands all those below it. To satisfy their desire to rule in certain ways, the most powerful Ozax will answer summons and bestow great power on certain individuals while keeping them in their debt, allowing the Ozax a stake in reality as well.
The Ozax are designated in various “orders”, or castes, of demon, of which are all dependent on their morphology and ability to use Aberric Energy. Of the third dimensional members of the Ozax that the Eupherion Galaxy is concerned with, the Ozax orders range very widely, and are not nearly as numerous as other dimensions of Ozax. The orders range from the animalistic and aggressive ‘Swarm’ demons that commonly appear throughout the universe, to the immensely powerful and conniving ‘Concierges’ that attend the many Aberric Lords of Marrow, all of which are of an extreme threat to the well-being of Eupherion and the wider Gigaquadrant. Demons of a particular order are all generally similar in appearance to one another, though there are notable exceptions among the Ozax; Swarm Ozax are all of varying appearance, and many of them look radically different from each other.
The Swarm are the most basic form of Ozax and by far the most common. The Swarm vary widely in shape and size, though in general, they are considered unintelligent and only on the cusp of sentience; Swarm Ozax aren’t much threat on their own, and without direction, are almost harmless and useless. Swarm, when given direction by a superior, become extremely dangerous and almost intelligent, pursuing their master’s goals with an unusual fervor. The more powerful classes of Ozax, as well as Khi’voranix’s various mortal servants are all capable of summoning Swarm to do their bidding.
The Thralls aren’t true Ozax; they’re the mind controlled slaves of stronger Ozax, the influence of which has penetrated so deeply into their being that they’re bordering on the edge of mortality and demon. Thralls are, despite their sapience, only vaguely self aware of the effect that Aberric energy has taken on their forms. Thralls are generally considered the lowest of the Ozax castes and are treated with disdain and outright hostility, with the highest classes viewing Thralls as nothing more than disposable scum. Thralls are the gateway into becoming an Ozax; if hundreds of years are spent as a Thrall, a Thrall may very well cross the threshold of mortality and become a Denizen.
The Forsaken are the equivalent of wild animals in Marrow. The powers of Aberric energy are great, though if one finds themselves destroyed by Aberric energy in their attempts to use it, their beings are thrown into Marrow where they become the Forsaken. Forsaken vary in size and shape, but all lack sapience and simply have the instincts of a wild animal and an aggression to match. The Forsaken are often forcefully enslaved or tamed by the Denizens, and often serve as pack animals or attack dogs by the Denizens in their regional disputes within Marrow.
The Cursed are the inverse of the Forsaken; whereas a Forsaken is created through the absolute destruction of one’s body, the Cursed are created through the absolute destruction of one’s mind. The Cursed are most often created through individuals who delve too deep into the secrets of Aberric energy and Marrow’s esoteric knowledge; once the breaking point of their mind snaps from the weight, they become truly mad and become a Cursed. The Cursed are the servants of the Proselytic Euriditions, and act as their personal caretakers of Marrow’s vast, unholy libraries. The Cursed are fairly self-aware, and possess fairly respectable powers over Essence; though themselves are incapable of reading through Marrow’s tomes, which often frustrate them to the point of self-harm
The Denizens are the first class of “true” Ozax; they either develop naturally within Marrow, or evolve from Thralls that somehow survive for hundreds of years within Marrow itself. The Denizens are self-aware and truly sapient, their intelligence is known to be naturally more potent than many of the races in the First Gigaquadrant. Most Denizens are naturally malevolent, though a rare few are more morally grey in their nature, though are no means benevolent. Denizens form large societies within Marrow, and often use the other Ozax castes to wage war on each other; despite their rather low status, several Denizens can use their wits and powers to force even Wailing Hives into their service for warfare. The Denizens are the backbone of each breach into the material universe; when a breach occurs, the Denizens are driven through a natural instinct to cross the barrier between Marrow and the universe to set a presence within the universe.
The Hissing Blasphemies are large, extremely aggressive Ozax that are almost an “alpha predator” among the lesser orders of the Ozax. Hissing Blasphemies are not sapient, but possess enough power to level entire demonic strongholds and challenge orders of Ozax higher than themselves. Hissing Blashpemies often attack and massacre entire communities of Denizens, though the strongest societies are capable of using their combined talents to tame these demons as siege engines, saiting their bloodlust against the enemies of these Denizens. Hissing Blasphemies can be seen as the steeds of Keepers and Proselytic Euriditions, of whom possess the power to force a Hissing Blasphemy to kneel before them.
The Keepers are so-named because they are the guardians of Ozax constructions, such as strongholds and the vast libraries of the Proselytic Euriditions. The Keepers are often immobile, and can stay still for a multitude of eons. The Keepers are only roused to action when an Ozax stronghold, whether in Marrow or in the universe, and while otherwise in a stoic calm, their fury when roused is considered unmatched. Keepers are somewhat small when compared to other powerful Ozax, but their abilities in aberric energy far outcompete their contemporaries.
Accursed Phantoms are enormous collections of “living” Aberric energy; the Accursed Phantoms are extremely rare within Marrow, and are likened to the Marrow equivalent of a tornado. While the method of formation of Accursed Phantoms is unknown, they form during “Aberric storms”, events in Marrow where a particularly large amount of Aberric energy gathers in a single location and causes immense destruction. During these events, Accursed Phantoms are known to manifest and wander Marrow for a multitude of decades before they dissipate entirely. Accursed Phantoms display only a small amount of sentience, but are otherwise considered to have the sentience of a common animal. Accursed Phantoms don’t direct their destruction in any particular way, though when pushed, Accursed Phantoms are a force of destruction capable of overpowering the likes of even Sobbing Tyrants.
Wailing Hives are an immobile form of Ozax that’s considered to be almost “domesticated”, in a sense, by other Ozax orders. The Wailing Hives aren’t self aware, and are by far the least intelligent and sapient of all the Ozax orders, even the Swarm, though they are not created for combat. Wailing Hives are created through the bodies of various Thralls and Swarm by Proselytic Euriditions, and create vast numbers of Denizens and Hissing Blasphemies until they are destroyed. When threatened, the Wailing Hives defend themselves by manipulating the environment around them into an Aberric-corrupted weapon, allowing them decent protection from all directions except above them.
Grimacing Wanderers are large, uncommon Ozax that spend their days wandering Marrow on a nonstop migratory path across the entire plane of existence. Grimacing Wanderers are extremely intelligent, but reclusive and react to any breach of their personal space with extreme savagery. The Grimacing Wanderers often serve as siege platforms in extrauniversal invasions; the Grimacing Wanderers, at the behest of the Sobbing Tyrants, are augmented with Ozax weaponry and become extremely destructive, almost unstoppable demons.
Proselytic Euriditions are the “priests” and “librarians” of the Ozax, and the first and most common of the Ozax ruling orders. The Proselytic Euriditions are extremely intelligent, especially when it comes to the application and inner workings of Aberric energy, and are the caretakers of vast libraries containing Marrow’s knowledge. Of the Ozax, the Proselytic Euriditons are particularly pragmatic; though hostile, they are not outright malevolent, and are considered the safest order of Ozax to commune with. Most, if not all, sources of Ozax and occult knowledge in the universe can traced to the Proselytic Euriditions; many are granted powers through the Proselytic Euriditions. Among the Ozax orders, the Proselytic Euriditions are the ones who take special care towards the worship of Khi’voranix, offering sacrifices and rituals in his name and ensuring that the lower orders of Ozax follow him as their god. Proselytic Euriditions are, despite their pragmatic and silent nature, capable of immense fury when their knowledge is disrespected or otherwise attacked.
Sobbing Tyrants are the second highest of the ruling orders of Ozax. The Sobbing Tyrants are subservient only to the Calamitous Ruins, Concierges, and the Aberric Lords themselves; Sobbing Tyrants possess the size and power to make their desires and wishes into reality. Sobbing Tyrants often conflict with each other; they throw entire societies of Denizens at one another in their desire to overthrow one another and become the strongest. Sobbing Tyrants are considered the face of the Ozax; the 3 highest castes of the Ozax are rarely seen, much less known, and thus the Sobbing Tyrant’s word is law.
Amongst the most powerful of the Ozax orders and amongst Khi’voranix’s favored, the Calamitous Ruins are moon-sized monsters whose indescribable power and intelligence is incomprehensible even to the Ozax themselves. Entities of such raw malice and hate, the Calamitous Ruins watch over Marrow with unwavering eyes, far above the emerald-black skies where the clouds obscure their very being. Calamitous Ruins are considered demigods; even the Proselytic Euriditions treat them with reverence and awe in respect of their sheer destructive power. The Calamitous Ruins number in the hundreds of thousands, though they are rarely, if ever, seen; the Sobbing Tyrants are the only Ozax class that are known to commune with the Calamitous Ruins on a regular basis. The sight of a Calamitous Ruin within the universe implicates the involvement of Khi’voranix himself, and the appearance of which signifies destruction on a galactic, if not universal, scale. The only known Calamitous Ruin to cross the barrier between realms is the entity Quorak-Tal, whose mere presence and unconscious mind was powerful enough to bend the minds of the Iqabolians into becoming Thralls on a planetary scale.
Caretakers of the 3rd dimensional Marrow and stewards of the powerful Aberric Lords, the Concierges are legendarily influential demon princes of the Ozax, lording over various domains in the stead of the Aberric Lords that they serve. Of all the Ozax orders, their existence is of particularly esoteric nature among the Ozax-worshipping cults in the universe. Concierges are often seen as angelic figures to a central god, whether that would be an Aberric Lord or Khi’voranix himself, and as such hold a particularly influential grasp on the universe among the Ozax. The Concierges are extremely intelligent, but uniquely, they are not all outright malevolent. Concierges share their conniving and manipulative personalities, though they differ between their respective goals and ideals. Some Concierges are morally grey and orderly, desiring to extend their dominions into the universe and force mortality into their ideal order, though otherwise are ambivalent to the inhabitants of the universe; others are careless destroyers, malevolent forces of destruction that seek to cause extinction merely due to the entertainment it provides them. It is believed that a group of the latter, serving under an unknown Aberric Lord, are the ones responsible for the Ozax scourges plaguing Eupherion. It is said that they watch Eupherion, waiting for the various events and artifacts of Eupherion to align in just the right way to break the barrier between Eupherion and Marrow, causing a mass extinction in the galaxy and forcing it back into stagnation.
The rulers of Marrow, the Aberric Lords is the term for the various Heirax that extend their control over Marrow and the Ozax denizens they rule over. Not considered to be true Ozax, the Heirax nonetheless hold an immensely important role in Ozax society. The Heirax, due to their nature as the Essentials of Aberric Energy and their origin from the being of Khi'voranix himself are seen in a divine, angelic light by the Ozax themselves. Each Hierax are the rulers of each of their personal domains of Marrow, and each one are equally worshiped by their subjects and denizens. As embodiments of an energy of change and aberration, the Heirax themselves are not entirely united by any means and often conflict with each other and their various kingdoms over various matters, and their natures are equally unknown. It is known that the Heirax are immensely destructive beings of great power and are by far the most powerful denizens of Marrow, powerful enough that the Calamitous Ruins often live in fear of the wrath of the Heirax - though rarely ever commune with the Heirax in the first place. Heirax all have differing goals, and some have a vested interest within the universal plane.