Nivenian Technology is absurd to the outside viewer. Although they do have some quite powerful technologies, they are mostly confined to their own system and its immediate neighbors (for various reasons) and cannot use them offensively. Another major weakness is their dependence on actinides for initiation and compact power sources.
In recent years, the Nivenian technological mess has gotten even stranger, with the stratification of technology into such categories as "regular technology," "xenotechnology," "cybertechnology," and "artisantechnology," with each having different availability levels, costs of construction, and relative utility. While almost all Nivenian technology invented before 20 NE is classified as "regular technology," and that category is also the most easy to come across, advances in xenotechnology, then cybertechnology, and then eventually artisantechnology would make available possibilities never before seen in the Nivenian Empire.
Types of Technology
Regular technology is the technology that can be used by a large fraction of the population (with sufficient training), and can be invented without involvement from either "super-geniuses" (individuals who's rarity generally limits them to only a few per planet-scale habitat), cyborgs, ASI (Artificial Superintelligence), or other entities of enhanced intelligence. In general, due to disagreements of where this cutoff should be drawn, the clean, even intelligence rating of IQ = 200 was chosen as the highest intelligence rating that could still be classified as not a natural "super-genius" and not be augmented.
It should be noted, though, that inventions made by individuals with IQ > 200 can sometimes still be classified as regular technology, as long as the technology could be independently derived by someone below the intelligence cutoff listed. Thus, while some of the technology invented by the Nivenian Empire or its affiliated corporations before 20 NE was done so by incredibly smart, one-in-a-trillion nivenians, almost all of the technology would still have been invented sooner or later by a less gifted individual. It might have taken additional decades to have been invented, but it would still be classified as regular technology.
Unless otherwise specified, all of the technology listed on this page is classified as regular technology. Exceptions will be noted.
Xenotechnology can mean two different, distinct things, but both are used similarly. The first possible meaning would be technology that was directly acquired from alien (or "xeno") sources - meaning technology that was reverse-engineered, taken, traded, or recovered from either aliens or an object of alien origin. The other meaning would be either technology derived from the first type, or technology that was built in combination between nivenians and aliens. It should be noted that "alien" or "xeno" just means someone with a permanent residence outside of the Nivenian Empire - the small number of migrants from other species are not considered aliens, and their inventions are not considered xenotechnology unless they were invented before the migrant arrived.
This technology (or course) was not a field that mattered until the Nivenian first contact with the New Cyrannian Republic In 20 NE, but now constitutes the manufacturing processes for the bulk of Nivenian exports and industry. Still, xenotechnology's application is largely limited to the massive megacorporations that dominate the Nivenian Empire's economy, as most, if not all, xenotechnology used by the Nivenian Empire would not be viable if trade with other polities was cut off.
Cybertechnology is technology discovered by entities with intelligence above the cutoff for regular technology (mainly cyborgs, thus the name cybertehcnology), and an IQ > 200, but which cannot be invented by less intelligent entities. Nevertheless, a defining feature of cybertechnology is that it can still be used decently well by more normal (but usually still gifted) individuals with a high amount of training - making it still useful to civilizations of primarily more normal individuals, instead of being only of use to the superintelligent.
This technological level currently includes almost all of current Nivenian technology in the field of spacetime engineering. These technologies were largely developed by NP-L2-ASI01 after their improvement to a processing speed of 720 ZHz, with an equivalent IQ of 299.
-Unfortunately this form of technology has not been invented yet. Stay tuned!-
The Nivenian Empire has a good grasp on three methods of nuclear fusion energy generation - the CNO process, spheromak deuteron-deuteron fusion and muon-catalyzed fusion. CNO fusion reactors use QCD forcefields (see section on particle physics) to confine protium and traces of carbon to extreme pressures and temperatures to create fusion. A thermonuclear activation device is used to trigger the pressures and temperatures needed. If one of these reactors breaks, there is an absurd amount of energy inside that is usually able to be slowly vented through the top, creating quite a show for anyone within 300 kilometers for the small reactors, but in the case of an actual containment failure, creating quite a fireball of burning plasma on top of everything within 300 kilometers.
CNO fusion, while the predominat form of energy generation for electricity supply within the Nivenian Empire, is largely not civilian-accesable. The reasons for this are many, but two problems are especially hard for newer companies to overcome - first of all, CNO reactors are only economically viable in large scales, with power plants with electrical output below a hundred terawatts being completely unfeasible due to the square-cube law and low energy output per unit volume of the reactors (The energy and personnel required by a reactor is largely determined by the complexity of its containment systems, which are proportional to the surface area of the reaction chamber, while the reactor's energy output is proportional to the reactor's volume.). Second, the secrets of CNO fusion are still widely unknown by the public, as there are only four major electrical supply corporations (five if you count Fiction:JCompany) that build and manage CNO fusion reactors (all employ about half a quadrillion, and are about the same size), and all four signed a mutual non-disclosure agreement hundreds of years ago to make sure that no other corporations would ever know the exact method for creating economical containment fields that can handle billion-degree plasma. This means that "off-brand" reactors are typically lower output, less efficient, and unable to stand up to the might of the four corporate giants intent on driving out the competition at any cost, usually by extremely underhanded means.
CNO reactors are actually relatively stable and reliable power sources, with there being several examples of reactors that have operated continuously since the technology was invented. Thus, these reactors are the lifeblood of the Nivenian Empire, but are also seen as the pinnacle of nivenian corporate dominance, and as such hated by those on the economic left. Interestingly, after a recent study, it has been proposed by multiple historical associations that CNO fusion reactors may have been an early example of cybertechnology due to the reportedly exceptional intelligence of its inventor, and the similarly exceptional difficulty of reverse-engineering operational reactors. This is certainly not a certain conclusion though, and more evidence supporting either side of the debate has been found to be lacking.
Deuteron-deuteron spheromak fusion has always been the black sheep of nivenian power generation systems - it is more expensive, less efficient, and less easily supplyable with viable fuel than the CNO process, which was actually invented earlier in the history of the Nivenian Empire! However, one thing it does have going for it is its availability - unlike the closely guarded secrets of CNO fusion, spheromak deuteron-deuteron fusion is not hard to get going, does not require specialized blueprints, is comparatively easy to reverse-engineer, and requires fewer specialized components.
This makes this particular fusion technique commonly used by smaller towns and cities, most civilian ships not affiliated with major corporations, and basically anyone who wants to use fusion but does not need a full hundred terawatts of power. However, even these reactors cannot be scaled down beyond thirty megawatts without suffering drastic losses in efficiency, and as such cannot be used in almost any moving vehicles save for ones the size of large buildings or small towns.
Muon fusion is also used for boosting thermonuclear weapons. A weapon can be installed with a "thermodynamic confinement shield" to keep the energized plasma from expanding once the bomb has exploded, and a "muonic weapon booster" to turn the energy of the fusion reaction into high-speed muons. These will interact with any hydrogen on the target, triggering more nuclear fusion. This can boost the yield of a weapon tenfold, but does not work in space or on planets with very little hydrogen or water.
The Nivenian Empire has three main ways of storing energy for later use: Hydrocarbons, Andasium, and Betavoltaics. The first of these technologies, and by far the most common, is the combustion of synthesized hydrocarbons to generate work and power. While hydrocarbons only have energy densities of 45-55 MJ/kg, and usually around the lower end of that range, carbon and hydrogen (and the oxygen to combust them with) are so common that this reaction is affordable, easy, and has been tried and tested for eight hundred years.
Andasium, while capable of storing up to almost 90 MJ/kg, better than most hydrocarbons by almost a factor of two, is extremely rare. While most interstellar empires with way more mass than energy tend to use andasium, due to its higher energy density and their greater mass-per-capita values, the Nivenian Empire mainly uses andasium for energy storage for the sole purpose of selling it to other empires for trade. For the same reasons that the Nivenian Empire uses hydrocarbons instead of andaisum internally, it does not actually mine andasium, but rather synthesizes it from its massive energy surplus and the andasium (VIII) oxide products of most andasium combustion reactions. Giga- and Terascale andasium synthesis techniques can be utilized by the Nivenian Empire, but Petascale (>10^15 kg/s) techniques are under development. Another drawback to in-empire use of andasium is the fact that andasium synthesis is only 20% to 30% efficient, in contrast to the 85% to 95% achieved with hydrocarbons.
Betavoltaics are typically used to power high-throughput appliances and backup generators - although they can have extremely high power densities (on the order of a terajoule per kilogram or more), and are extremely safe, they are constant-output devices. While this can be remedied in some cases by using efficient electron or positron beams channeled from the decay through a synchrotron to revert ions when the power is not in use, this process has never been more than 75% efficient, and the materials for construction can sometimes be expensive.
Further Reading: Nivenian Empire - Habitable Objects
The Nivenian Empire is widely regarded as having some of the most advanced megastructural construction techniques in the Cyrannus Galaxy, with O'Neill cylinders, Ringworlds, Dyson Spheres, and much more.
Recently, a process which allows the extremely cheap synthesis of almost perfect graphene was developed, leading to the possibility of industrial uses for McKendree cylinders. Applications of this are being considered.
Nuclear fusion spaceships also exist, both interplanetary and "interstellar." Interstellar is in quotes because, although nuclear fusion is no joke, single-stage fusion rockets can only achieve at most 0.15c, with even multi-stage rockets becoming ridiculously expensive beyond 0.55c. The current speed record for a fusion-propelled probe is 0.87c, though probes can get much faster using laser sail propulsion, up to 0.95c. The consensus among Nivenians is that ringworlds are much easier to make than interstellar colony fleets that take years to arrive, although this has been changing by small amounts in recent years as a completed Nicoll-Dyson beam has been built, and the Nivenian System has run out of easily-accessible carbon.
Fusion rockets exist using both proton-proton and deuteron-deuteron fusion. The former is only possible using absolutely enormous rockets, as the CNO reactors involved are required to be of a much higher temperature than civilian CNO reactors (around two to three billion degrees versus one billion). This means that even the smallest effective proton fusion rocket is going to mass a full fifty million tons, restricting their usage to the largest of ships. However, these rockets are also the most potent publicly-available rockets in the entire Nivenian Empire, with exhaust velocities of roughly 32,000 km/s, and thrust-to-mass ratios of two hundred meters per second squared or higher - making even the smallest of them capable of moving a ship massing a billion tons at ten meters per second squared (about the same as Earth's gravity, and 60% higher than Nivenian Prime's), and keeping up the acceleration for nearly four days, even if only 10% of the ship's mass was fuel. This engine would also be blasting out eighty exawatts of exploding plasma constantly, so narrow-beam models make for extremely potent weapons - in essence making all Nivenian ships come with a free spinal-mounted plasma weapon.
The latter, like deuteron-deuteron fusion reactors, is available in much larger quantities, and can be miniaturized to even small office-building-sized spaceships, but is much less effective, with rare isotopes of deuterium being required to fuel it, and a lower efficiency of operation at that, with an exhaust velocity of around 12,000 km/s. These engines actually use a different principle than ground-based deuterium fusion reactors, as they use the Z-pinch technique to create a small region of extremely high temperature and pressure, causing most of the deuterium to fuse, and then expel the deuterium through the back of the engine, making these engines look very much like pencils. The thrust-to-mass ratio of these is slightly lower than proton fusion rockets (as proton-proton fusion becomes more efficient with the twelfth power of heat), but they still pack a sizable punch, at around a hundred meters per second squared, making spaceship accelerations of ten meters per second squared harder, but not by any means impossible. As such, and due to their ease-of-access (and due to the fact that while harder to come by, deuterium is still not that expensive), they are the go-to choice for smaller cargo ventures and probably any ship not large enough to warrant a proton fusion drive.
Laser sail propulsion
Approximately 10% of the sunlight of the system primary has been harnessed by Fresnel lenses and mirrors to provide a propulsion system for small probes and sometimes other stuff too (see section on R.K.M.s), sometimes even entire interstellar colony or attack fleets. These probes can reach 0.95c, but are mainly designed for short system flybys. The efficiency of the laser can be increased by bouncing the laser back and forth between a mirror on the spaceship and a mirror in orbit of the star. While the added efficiency diminishes in relativistic conditions due to redshift, almost all of the energy of the laser can be used to propel the ship. Note that these probes are extremely high-energy: a 500,000 kg probe (mostly equipment for transmissions) moving at 0.95c will have 98.19 ZJ of energy, as much as 1.558 billion hirosima bombs. These probes are all designed to miss the primary by at least ten times the distance of the habitable zone, so as not to accidentally destroy any planets. This light is not vastly supplemented by the vast supply of energy beamed in from the Caeruleo System.
Integrated Circuits and Artificial Intelligence
Although extremely primitive by most species' standards, computerized systems are an important part of Nivenian life. Nivenians have recently upgraded their transistors from 250nm to 200nm architecture, now on par with late 20th century humanity. Despite this, they do have a few artificial intelligences (2 TW+, 16 ZHz, 40 city block ones with gigantic radiators to dissipate the huge amounts of waste heat created), most of which are approximately as or more intelligent than the top billionth of Nivenians, but still have thousands of well-educated intellectual equals. Nevertheless, the capability of these artificial intelligences to operate for years without the need for rest, and instantly look up information from stored databases has made them invaluable to research within the Nivenian Empire. They are estimated to improve empire-wide scientific progress by ~14%.
However, these computers are completely digital and deterministic, and thus are not truly sentient. They can contribute greatly to scientific progress, but they cannot actually experience the world.
Recently, the Nivenian Board of Technology and the Megastructural Construction Corporation developed and built a superintelligent computer with analog components, making it truly sentient. The computer, now named NP-L2-ASI01 has approximately 360 ZHz of processing power, and has an estimated IQ of 266. This computer resides in a gargantuan space station at the L2 Lagrange point of Nivenia Prime (leading to its name), and is used to help lead Nivenia Board of Technology and Megastructural Construction Corporation technological ventures (specifically into spacetime engineering), and to scan diplomatic relations with other empires to outline courses of action that best benefit the Nivenian Empire.
While many would consider the progression of nivenian computer technology to be quite slow (about ten times slower than the progress of humanity in the late 20th and early 21st centuries), especially given the number of researchers involved, this was mainly due to three factors. First, the lack of any sort of ubiquitous network resembling the terran internet (This idea never came up due to the difficulties of interplanetary communication - the nivenians strangely developed rockets capable of flying between planets, and developed space to the point where billions called it home, before computer technology was developed enough for this kind of system to become a possibility. As such, networks in the Nivenian Empire are generally few and far between). Second, the inherent appeal of more "flashy" technologies such as spacetime engineering and more efficient kugelblitz engines and reactors, which would revolutionize the transport and energy industries, respectively. These technologies, and ones like them, thus claim a much larger proportion of the Nivenian Empire's trillions of researchers, leaving mere billions for other pursuits, and tens of millions or less for computer processor technologies. While this number may seem quite large, the lack of effective communication between these scientists lowers the efficiency of research by several orders of magnitude. Third, the exact same environmental considerations that have prevented the development of hyperdrives have also seriously impeded the development of computer equipment - hard radiation of the kind flooding the Nivenia System is extremely difficult for computers to operate thorough, and the necessity for all computers to be hardened against high levels of ionizing radiation has prevented less robust but less difficult-to-develop models from ever reaching commercial viability. These three factors have contributed greatly to the inability of the nivenians to research computer technology quickly, even with all of the resources at their disposal.
Both physical and limited mental cybernetic augmentation can be found in the Nivenian Empire. Although Nivenian computing technology leaves much to be desired, the Nivenian understanding of how sentient minds work is extremely advanced, allowing them to create extremely complex artificial intelligences, and be adept in the field of neuroscience and psychiatry. This has allowed for the development of extremely efficient algorithms and software capable of running on the slow Nivenian hardware to control cybernetic augmentations.
As for physical augmentations, added limbs and extended vision are among the most common due to their utility, but perhaps the most beneficial augmentations are artificial organs - objects functionally identical to biological organs, but more durable, more reliable, and more easily maintained. Interestingly enough, all organ transplants in the Nivenian Empire to date were the replacement of a natural organ with an artificial one, due to the comparative lack of medical technology when compared with progress in computing and cybernetics.
As for mental augmentations, they are currently in a primitive, but functional state of development, mainly being limited to relatively computationally simple enhancements like being able to preform operations on extremely large matrices or search databases. These are still extremely expensive due to the cost of the procedure to implant the neural connection, but are relatively small and safe. While they may not be exceeding powerful at the current time, it is likely that Nivenian cybernetics will only get better in the future.
Third-generation cybernetic augmentations now allow researchers of all types, as well as analysts, managers, and most administrative personnel to do their jobs with more than double their previous efficiency. Sufficiently advanced implants can even scrub the brain of adverse chemical contaminants, allowing those with them to potentially be able to go without sleep indefinitely with little to no adverse effects.
Most Nivenian cybernetics are extremely user-friendly, and can be operated as if they were a natural part of the user's own body.
Grand Unified Theories and Quantum Chromodynamic Shields
The Nivenian Empire has developed a working Grand Unified theory that unifies the electromagnetic, weak nuclear, and strong nuclear forces. As such, they have developed generators that can create potential energy walls using the strong nuclear force. Medium-strength shields are powerful enough to stop any hadronic projectile carrying energy less than 350 GJ/mol quarks, with ultra-high end models able to stop particles with 90 TJ/mol quarks, enough to stop most quark-gluon plasma weapons. These shields are only commonly available in sphere shapes, but the radius-potential energy function can be changed at will, allowing for the creation of larger, more spread-out shields to deflect kinetic projectiles. This is required since if kinetic weapons are used against most shields, the momentum will end up kicking the shield generator right out the back of the ship. These shields, while extremely powerful against most weapons, are useless against lasers, electron beams, and unconfined kugelblitz bombs. However, if the power suddenly goes out, the shields will contract almost immediately to a very small size, only pushing through whatever is inside it after the material has been compressed into a form of stabilized electron-degenerate matter.
Shields are especially useful for creating miniature fission reactors for portable power. For a given reactor, if the power gets too low, the shield shrinks, compressing the reactor and increasing criticality. If the power is too high, the shield expands, decreasing criticality. Although this is only useful with otherwise sub-critical fission power sources, it can extract every last joule of energy, leaving the reactor a tiny orb of hot, radioactive, electron-degenerate fission decay products, a perfect radioisotope thermoelectric generator for other uses. The percentage of fission energy going to the shield can be modulated to change the size and activity of the reactor.
Three geometries of shields are available, with any other geometries being confined to research in the laboratory: spherical, parabolic, and toroidal shields, in order of increasing complexity. For the spherical and toroidal shields, the strength of the shield is directly proportional to the power per unit area of the shield (parabolic shields are similar, but they have shield strength proportional to the square of the distance to the focus on any point on the shield, instead of constant strength everywhere.).
These shields can only be created with an exotic form of matter with a property called color superconductivity. This form of matter takes the form of an enormous baryon with has similar properties to a nucleus. Although this "nucleus" is one particle composed of a huge number of up and down quarks, the masses range from 163 amu (with charge +39) to 609 amu (with charge +163), meaning that it can form atoms, and acts like an ultra-heavy version of mundane nuclei, a "continent of stability." These have to be created through the use of cyclotrons to create extremely high-mass nuclei (although smaller stable quark matter nuclei can exist, they are not energetically favored), usually around 350 amu, followed by bombardment with neutrons until the wanted mass is achieved. The standardized mass for most applications is the Plutonium-366 quark matter nucleus.
Nivenian Biotechnology is considered a negative outlier, as Nivenians only have a vague grasp of what their genetic material does and its structure, similar to the level of humans in the 1960s AD on Earth. To improve agricultural yields, large amounts of seeds are collected and blasted with extremely high doses of gamma radiation, and then screened for productivity, in essence a form of accelerated mutation, followed by artificial selection.
Kugelblitz black holes
Second-generation Kugelblitz black hole power sources are able to convert matter into energy at 100% efficiency, 99.2% of which is usable. To do this, input matter is energized into high energy plasma and focused through magnetic nozzles into tight beams aimed to hit extremely small black holes. These black holes, typically with masses between a hundred thousand and a billion metric tons, then slowly decay via Hawking radiation and lose mass, releasing gamma radiation that can be absorbed by specialty photovoltaic cells. This allows extremely high power densities and efficiencies, as not only are kugelblitz black holes extremely small, but their surface temperatures can exceed a trillion degrees Kelvin, allowing hypothetical ideal Carnot cycles with cold bodies at reasonable temperatures to get absurdly high power efficiencies. In reality, though, the efficiencies attainable are only up to 99.2%, still incredibly high. These are typically classified as xenotechnology due to the need for a material known as Null Spice to prevent frequent reactor explosions. Without this material, the reactors would not be feasible. This material, unfortunately, could only be sourced from the Null Empire, limiting the use of these reactors to a military use due to the expense of the material.
However, these requirements are lifted in third-generation kugelblitz technology, where fine control has been applied to the black hole itself as well as the plasma surrounding it. This is done by shooting charged particles into the black hole, allowing forces to be applied to the black hole electrostatically and electromagnetically. Combined with the use of plasma-based magnetohydrodynamic turbines, this allows for an effective 100% efficient conversion rate from mass into energy, and creates a system hardened against most failure modes, lifting the Null spice requirement.
While the Nivenian Empire does not have access to hyperspace travel, they do have access to hyperspace communications. This is usually done through transmitters purchased from the New Cyrannian Republic Embassy on A11, but only the largest corporations and the imperial government have access to them, as they cost petacredits in the Nivenian Empire. Even so, two are onboard the STL expeditions to the Caeruleo and Paulo Fluctus Beta systems, as they have a lot of resources and easy communication is worth the expense. Signals to most pre-FTL races must be conducted through radio, though.
The Nivenian Empire's newfound presence in the Andasium market is also classified by some as a form of xenotechnology - although the Nivenians had known of the element andasium, and had found it mildly interesting, the system had no natural reserves of the material, so only a few hundred metric tons was ever manufactured through particle accelerators before first contact, and that only due to the substance's extreme rarity at the time, and the tendency of the extremely well-off to build toilet seats out of the most expensive materials that they could get their hands on. During this time in nivenian history, andasium was so expensive that its use as a chemical fuel was not even considered. However, after first contact, all of that changed. Once the nivenians figured out the worth of andasium to the rest of the universe in its metallic form, the low value of andasium's "spent" for, andasium (VIII) oxide, and the value of cheap labour in andaisum's conversion from the spent form to the valuable form (with a vast input of energy as well, of course), the nivenian andasium industry grew and grew until it had stabilized exporting an obscene amount of andasium to the rest of the Gigaquadrant, even becoming the primary producer of the material in the entire Cyrannus Galaxy.
It is due to the technology's status as entirely influenced and even inspired by non-nivenian influences, and the fact that andasium production almost entirely goes to outside nations, that the synthesis of andasium is considered by most nivenians to be a form of xenotechnology - especially since nearly all of the andasium production is controlled by the Megastructural Construction Corporation, and nearly all of the exports are funneled through JCompany, making the entire technology largely considered a massive corporate venture, albeit one that employs dozens of quadrillions.
This technology is a huge outlier, and is solidly xenotechnology in that the technology was simply bought from the Sublime Grubmolian State by MegaSuperUltraCorp in exchange for a large number of weapons platforms, and the industry required to build more (It should be noted that while this decision was questioned by almost everyone else at the time, who mainly viewed the Sublime Grubmolian State as a warmongering menace, the nation's subsequent lack of aggression and presumed self-focus put an end to these objections.).
However, this technology is also one of the most influential technologies to ever come to the nivenians, as it is responsible for their massive population boom in recent decades, surpassing all forms of growth metrics and bringing their civilization above a quintillion in terms of population - something that is causing the current massive economic and industrial boom, and the technological boom coming along with it. It is currently proving cheap labour to many nivenian agricultural and industrial ventures, and the cloning industry has become a major player in the nivenian economic scene since the late 30s NE.
Current Nivenian first-generation spacetime engineering allows for the creation of machines that use vast quantities of energy to create extremely-short lived, but extremely powerful, distortions in spacetime, creating topological defects that can lead to a myriad of different unknown particles, some of which are stable, and some of which are useful. Cosmic strings of both positive and negative mass can be created, as can GUT-scale magnetic monopoles, and Q-balls capable of converting matter into antimatter through interactions. While the process is currently less than one percent efficient, these objects created are stable, and can be stored. Cosmic strings may have potential applications in creating a sublight Alcubierre warp drive using their controllable negative mass, and Q-balls (obviously) would revolutionize rocketry, power generation, and many other fields. Unfortunately, the magnetic monopoles created are too small and massive to create a meaningful amount of ultrastrong material from without being prohibitively expensive and collapsing into a black hole, though they may have applications in research.
* (as of Neochios 1, 35 NE)
Note that research typically is implemented formally during the month specified, though it finishes and the next research starts in the month shown. As an example, while Petaflux andasium synthesis techniques was completed on Novemex 1, 31 NE, and the next research began, bureaucratic interference and inefficiencies delayed most of the data from being available to the public until Novemex 22, 31 NE.
Researchers: 24.7 Tn Researchers
Research Started: Novemex 1, 31 NE
Est. date of completion: Martex 1, 38 NE
Researchers: 13.1 Tn Researchers
Research Started: Martex 1, 34 NE
Est. date of completion: Martex 1, 45 NE
Researchers: 1 Superintelligent AI
Research Started: Dekemurios 1, 27 NE
Est. date of completion: Martex 1, 49 NE
- Basic Kugelblitz reactors (1st Gen.) - Iunius, 27 NE
- Basic Artificial Superintelligence (kilometer-scale computing) - Dekemurios, 27 NE
- Improved Kugelblitz reactors (2nd Gen.) - Martex, 34 NE
- Basic Wireless Networks - Neochios, 42 NE
- Developed Kugelblitz reactors (3rd Gen.) - Dekemurios, 45 NE
- Basic Spacetime Engineering (1st Gen.) - Novemex, 46 NE
- Gigaflux Andasium Synthesis Techniques (1st Gen.) - Novemex, 23 NE
- Teraflux Andasium Synthesis Techniques (1st Gen.) - Ianuaria, 25 NE
- Improved Cybernetics (2nd Gen.) - Iunius, 31 NE
- Petaflux Andasium Synthesis Techniques (1st Gen.) - Novemex, 31 NE
- Developed Cybernetics (3rd Gen.) - Martex, 38 NE
- 130 nm transistors (11th Gen.) - Novemex, 42 NE
As the Nivenian race has an extremely high radiation tolerance, much of their technology is VERY radioactive and misuse could result in explosion (in the case of most nuclear technology), or implosion to electron degenerate matter (in the case of QCD shields). Stealing most of their technology is nigh-impossible and could result in you losing a finger. Or a continent.
However, with sufficient safety protocols and care, this can be done, especially for other races with high radiation tolerance, and even more easily for machines.