SporeWiki
Register
No edit summary
No edit summary
Line 1,067: Line 1,067:
 
*'''{{Fiction|Mirus Loron}}''' - ''Unfortunate that you are no as challenging as your Borealian kin. Perhaps you would actually do some damage if your where under effective warlords.''
 
*'''{{Fiction|Mirus Loron}}''' - ''Unfortunate that you are no as challenging as your Borealian kin. Perhaps you would actually do some damage if your where under effective warlords.''
 
*'''[[Fiction:Eldarisian Empire|Eldarisian Empire]]''' - ''Watch your mouths. We still don't trust baby killers.''
 
*'''[[Fiction:Eldarisian Empire|Eldarisian Empire]]''' - ''Watch your mouths. We still don't trust baby killers.''
*'''{{Fiction|Therazine Matriarchy}}''' - ''Our alliance was one of strength, it could again...''
+
*'''{{Fiction|Therazine Matriarchy}}''' - ''Our alliance was one of strength, it could be again...''
   
 
=== [[File:Red face.png]] Enemies ===
 
=== [[File:Red face.png]] Enemies ===
Line 1,073: Line 1,073:
   
 
*'''[[Fiction:Da Rogue Boyz|Rogue Boyz]]''' - ''One must thank the gods, for sending us such worthy opponents.''
 
*'''[[Fiction:Da Rogue Boyz|Rogue Boyz]]''' - ''One must thank the gods, for sending us such worthy opponents.''
*'''{{Fiction|Alpha Cyber Collective}}''' - ''The Avatars of the abyss seek to consume everything.''
+
*'''{{Fiction|Grox Grand Dominion}}''' - ''The Avatars of the abyss seek to consume everything.''
 
*'''{{Fiction|Leviathan Hive-mind}}''' - ''Savage mutate beasts.''
 
*'''{{Fiction|Leviathan Hive-mind}}''' - ''Savage mutate beasts.''
 
*'''{{Fiction|Bio-Morphling Horde}}''' - ''You seek to steal the flesh of our families.''
 
*'''{{Fiction|Bio-Morphling Horde}}''' - ''You seek to steal the flesh of our families.''

Revision as of 02:19, 19 March 2019

Front Page News Mendel Pact is a Featured Article
"Mendel Pact" has been featured, meaning it was deemed an article of interest by the Community.
MouCyranAccords Peace through Order
The Mendel Pact was a member of the Mou'Cyran Accords
"United in the hopes of a better future..."

Some see us as fools sticking to outdated concepts of honor, others that we're mere barbarians given space ships and tanks. But what do they know! To simply give up and die? We are have stuck to our believes, even when crusaders burned our worlds, even when a race that spanned universes threatened us with exterimnation. Call us animals in armor, savages playing at being a galactic power. We may be those things, but it is by being so that we protect those who need it, our families, clans and children. No matter who threatens us today, they will have to answer to our claymores and axes by tomorrow!

- Unknown Mendel War chieftain

The Mendel Pact is the resulting unification of the Mendel subspecies, such as the Ugandalorians, Kodalorians, and Walgolorian, as well as many other minor subspecies and races that have joined the Pact, either through years of unity with them, or through recent military subjugation. This loose alliance of various Clans, races and empires is held together by common goals, religious believes, and even common enemies of some members, as well as a need to reach out, explore, and find new races to bring into the fold.

The Pact is made up of many warrior races, comes across as highly aggressive and zealous for battle, though in fact, their civilization is far more then just war and bloodshed. They have developed high art, poetry, and other fanciful things to do outside of war, as they see concentration on nothing but war as primitive and barbaric. Organized under three High Lords, from the three aforementioned races, these three rule with the authority of a War Chief or King, and with the support of the Parliament of Clans, which represents the interests of their subjects and comrades. The forces of the Pact, being highly honored and having a strong martial tradition, are made up of a variety of races, many from their allies serving as auxiliaries.

The Pact has within it's borders has several races other then the Mendel, including Kadalian, Kaguran, Orgaat and Togunda. These races are united by their common ideals and beliefs, despite their differences. Almost all members are linked in someway to the ancient and mysterious Multus Esse, a source of pride and honor among members.

The Mendel are a founding member of the Unified Alliance of Enlightenment, and supportive of it's goal to become a Mirusian galactic government. With their recent defeat in the Second War of Mirusian Coalition, the Mendel have, feeling their honor tarnished by defeat, joined with two other races into the Mirusian Triumvirate in an attempt to subvert the control of the Covenant of Mirus, which the Mendel ultimately deem unrepresentive of their own intrests and forced upon them. The Covenant has furthermore upsupred the goal of the Alliance to be a galactic government, claiming to be the only true and legitimate one, further upsetting many a Mendel Enlightement Alliance patriot. In the end, nothing will satisfy the Mendel more than seeing the corrupt French and their Eldarisian allies thrown out of Mirus, and have the Enlightenment Alliance restored as the rightful leading body in the home galaxy, as the French seem to vastly downplay or even outright deny it's significancy for Mirusian history, while aggravating their own.

The Pact would go through a change of leadership, followed by a bitter civil war known as The Mendel Schism, which would see Kirta Clett and her followers gain control of the Pact, with support from her allies, and the Covenant of Mirus.

History

Creation

The modern Pact came into being shortly before the Gigaquadrantic Wars, and was designed with the ideal of preventing races such as the Drakodominatus Tyranny and Alpha Cyber Collective from destroying and enslaving empires that could not defend themselves. Created through unification, the Pact was made up of Ugandalorian sub-species with the hope that together, they would be even more powerful. The Pact would join even their former enemies and other allies in a group called the Anti-Dominatus Coalition. Working with various nations, the Pact would lend it's force against the Tyranny in a united attack, attaining glory for their clans and ancestors, and striking their foe from the universe.

After it's formation, the Pact would allow an exchange program for the Pandora Academy to be established, for any of it's members to send their children there to learn more about the other cultures of the UAE, such as the Vanara, and the Waptoria. At around the same time, the Mendel Pact made contact with a minor alien civilization, known as the Rokii Guilds, and began trading with the Merchant-States for spices and other goods.

Gigaquadrantic Conflicts

Colonization of Cyrannus

Fierce are these Bisitar, but no amount of brutality and verocity can replace true honor and grit. Let us march to war. Whether this New Republic is our friend or not, their people cry out for help, and we must give it.

- Comacar O'karrin, speaking in support of the attack on the Bisistar.

During the Desolation of the Bisitar, the Pact's allies of the Waptoria Alliance of Species and the Vanara, become embroiled in a war with the Bisitar Domain, who had earlier attacked the species known as the Ermitant. The Mendel, at first, only watched, believing it not their business. However, as the war progressed, the Mendel Pact commissioned one of their commanders, Mentrex, to invade the galaxy with a fleet and seek out the Accords. Mentrex did so, leading a full invasion force into the galaxy.

Mentrex did so, striking as a Vanara/Waptoria fleet was about to be torn apart by a Bisitar fleet, Mentrex and his forces struck, saving them from destruction and landing on a ship invaded by Bisitar, fighting through the host of shape-shifters and their slaves, and saving the Captain and his first officer from harm, before retreating. With the Mendel's help, the Waptoria managed to get information to the rest of the accords on the weakness of the Bisitar battleships known as the World Eaters. And Mentrex, much to his delight, got a frozen Bisitar as a trophy, to add to his various others.

The Mendel Pact would indeed join the Mou'Cyran Accords, after much delibration from their allies, and where allowed to set up colonies in Cyrannus with permission from the New Cyrannian Republic, who, due to the Mendel's late arrivial to the battle, swore they would protect and help defend the New Republic with all their Cyrannian forces. Due to being the first ship commander in Cyrannus, Mentrex was assigned position of Lord Militant over Cyrannian forces. The Mendel held many hopes in Cyrannus. For the Walgolorians, they hoped to spread the ideas of the Abiding Truth and other Mendel believes of unity among the races of Cyrannus. After all, the galaxy of order and culture surely would understand the ideals behind the Truth, while other members, especially the Ugandalorians, felt that there could be all sorts of new races, awaiting to be brought under the wise rule of the Pact. However, there was another, deeper reason behind it. The Mendel's leaders feared an unavoidable war with the Xonexi allies, and, sought a place to plant their banner elsewhere. If the Pact where somehow defeated, the Mendel could retreat to Cryannus to rebuild, and, one day, return for their prized worlds.

It was unspoken, however. The Mendel people viewed speaking of an incoming war in an ill-manner a bad omen for their warriors, and worthy of begetting the wrath of their gods of war.

Further Involvements in Cyrannus

Colonization in Borealis

Later, the Mendel Pact, through agreements made by a fellow Mou'Cyran Accords member, the Polar Crystal Alliance, colonized the Borealis galaxy, beginning a migration to the Galaxy of Ice to set up their own colonies there, both in hopes of finding new allies and other races to interact with, and to find places safe from the insanity of the Xonexi Schism, which by now, had mostly died down. Still, many members of the various states of the Pact made their trip there, and, aided by it's sister state of the Federation, managed to get their base infrastructure down, days before the first wave of colonists arrived to set up shop and begin work on expanding the empire. The first capital of the planet, Ko'Vitei, became the nexus of all Mendel Pact dealings around their territory, as they began the slow but steady progress of colonization.

Great Mirusian Conflicts

Brothers, we are summoned forth to dance the dance of death by Kadaii Hoorangiir once more, against our foes. Fate calls us forth, and we shall stand with our allies once more. The enemy has amassed great numbers, great technology, and mighty alien forces, but we shall show them the wrath of the Sons of Hoorangiir. Remember, we walk the blessed path, and it shall lead us to glory! Go forth, and let the flames of our wrath consume the foe!

- Barda Clett
Year One - Rebellion

The Mendel spent much of their time keeping the rival Zarbania Powers and Imperium of War in check, as well as help hunt down rebel Volver who belonged to a Cult of personality dedicated to the late Xizothano Ada. The Mendel Council was shocked to hear news that many Ugandalorians had defected to the worship of the Void God and Terikalinra. However, the 3 Lords of Mendel'kar'a where resolute, and declared any who sided with the Void-worshippers where no better then Dead Watch.

Year Two - Retaliation
Year Three - Invasion
Year Three.Five - Wars of the Mirusian Coalition

The Mendel, however, where caught by surprise when their galaxy was invaded by the Xonexi Allies, including the Draconid Imperium, Tybusen Intergalactic Allied Federation, and, to their greatest shock, the French, who they once trusted as allies, and went as far as sending them Mendel Auxiliaries, believing them honorable. However, they, and the rest of the Xonexi, in their war with the Delpha Coalition of Planets, had invaded Mirus and seized several inactive Drakodominatus Tyranny foundry worlds. The Mendel wanted few at the time, being content with their level of tech at the time, as they felt they had scavenged enough to replicate. So they left much of their claims to one of their closest allies, the Waptoria Alliance of Species, to use as they saw fit. The Waptoria, too, did not do much with them, and in reality focussed on terraforming the barren planets back to life. Since the foundries were still inactive, and the Waptoria had no colonial presence on these planets, the Xonexi saw the region as open to annexation by the principle of unhinhabitated land, and simply seized all foundries.

Within weeks, the Mirus' empires where in a firestorm of debate. It had set off alarms with all of them. The Zarbanians wanted to keep such powerful extragalactics to minimum, and with permission to settle in the galaxy. While they did not like the French, they had at least earned their colonies by battle, but the other two had simply waltzed in and took the foundries like ill-tempered children. The Mendel felt betrayed by the French, whom they once considered honorable people. The Waptoria where rightfully upset their foundries where taken without permission or so much as compensation. The Imperium of War were driven into a frenzy as well. They had given much of their colonies to the Drakodomintus Tyranny as a sign of trust, colonies that were now claimed by the Xonexi Allies, while the Imperium had conquered them with their own might alone. Whatever the case, old rivalries where pushed aside, former enemies banding together.

The Zarbanians under Bisarko sought out all sides, including the Enlightenment Alliance, and organized a meeting, stamping out an agreement between the sides that they would work together to push the allies out. With the Mendel, Zarbanians, Federation, Mirusian Church, Pseudopath Empire, Scythe, Xylon, and Imperium of War all united, and all directed their efforts against the Xonexi, it proved disastrous for the unprepared hyperpower.

Despite, the Mendel faced many problems. While strong, proud warriors, as where many of the Mirusians, they faced a deadly new threat. Angelfire. A weapon system that fired missiles via Hyperspace. While the Mirusian Church saw the effectiveness of such a weapon in their holy crusades, the Mendel found such weapons repugnant and dishonorable. When the Mirusians, Church first, finally got the weapons, the Mendel stamped out another agreement with the other races of Mirus; To not use them unless the other side has also fired them. Of course, since the Xonexi where already using them in great numbers, the Mendel, with the assistance of their Multuse Esse creators, began helping the sides develop their own for counter-use.

Ultimately, while the first war was a resounding success, the same could not be said of the second. While the Mirusians had managed to surprise and overwhelm the Xonexi the first time, the Second War had France and the Eldarisians launching their own counter-attack against the victorious coalition. Despite a hard fought battle against both the Imperium of War, and the Xonexi, the Mendel, and their allies where defeated. The Mendel ultimately lost all they had gained during the first and second war, and where forced into peace talks with the Xonexi. The Xonexi demanded the Coalition members give back all their holdings in ex-tyranny space though not much could be given back due to the Imperium of War now holding most ex-Mirusian space. The Waptoria, during these peace talks, finally convinced the Xonexi to officially recognize the territories the Mirus-natives held within ex-Tyranny space before the first war broke out, and to give up their claims on them, so the Coalition did not lose all. The Xonexi furthermore gave their support in the coming war against the Imperium, however any territories retaken in ex-Tyranny space would automatically go to the Xonexi themselves regardless of which faction would conquer them. While some within the Pact where supportive, most had no interest in joining the newly-created Covenant of Mirus. Incidentally, this would bring the Mendel all the closer to the Zarbania Powers. Both wanted nothing to do with the Covenant, and both nation's leaders began making plans to split with the Covenant sooner or later, despite their voiced support. The Mendel also thought the Xonexi where using their soldiers as pawns in the conflict to come, fighting for a forcd ally but in advance gaining nothing.

Most Mendel where of the same mind, feeling the Covenant was not worthy of their respect or allegiance, and was forged off blood spilt in a dishonorable war. Some, due to the loss of the war, including the loss of their kin, and the heavy costs, tried to form a pacifist group, called "The New Mendel", to avoid war ever again and make peace with the galaxy, branding their warrior kin as too violet to exist in modern times. However, this group was barely noticeable among the other members, and, once the leaders took notice, they where summarily exiled from Pact space entirely and branded dishonored, where they became easy targets for the Ruins hand and their allies, their leader, Duchess Satiirous being taken as a plaything for a Ruins Hand Clan Archon. While the leaders made no recorded statements to the effect, most agreed they where merely staying their tongue. Barda himself even met with Empress Zuki of the Persan, and Emperor Gridlock of the Zarbanians, to agree to support the Covenant of Mirus for now, but only because other events needed to be dealt with first. No one can say what the future holds for the fledgling Covenant...

After, the Chief Diplomat of the Mendel Pact, Barkka Juvonan, and the Artiko as his guard, where sent to meet with the Eldarisian in an attempt to normalize relations between the two alien powers. While starting somewhat amicable, the talks soon became colder as the talks went into the Waptorian conflict, and the resulting wars, as well as disagreements over Mendel policy. Several times, The Artiko and Eldarisian Prophet, Elka, argued back and forth over the Eldarisian's religious ideals. The talks revealed some disturbing accusations about the cluster of Waptorian worlds the Eldarisians attacked, such as the planet of Vecila, a local holy place to their godess Isha'nesh, being a hot-bed for sacred prositution and indulgence. After receiving such words, the Pact announced that isolation would remain, but they where more open to Eldarisian diplomatically. Still, the Pact did not stop with their dealings with the Mirusian Triumvirate, and indeed, the talks seemed to ignite a further fire in them to defeat the Eldarisian. They where liars, and had tried to smear the Waptorians as dogmatists.

Year Four - Eternal War Rising

The Rising of Eternal War began with the Berserker Onslaught that the Imperium of War had initiated ever since their betrayal in the Second War of Mirusian Coalition. They knew that, if they allowed the Imperium to win, all of Mirus would suffer Eternal War as the consequence. With so much riding on the coming battles, Barda and the other High Kings declared a crusade among the Mendel people, rallying them to war against the Imperium, just as they had years earlier against the Tyranny. As such, many warriors gathered, from either mercenary guilds or Corsair Clans, or from other galaxies, to finish the Imperium of War off once more, this time, hopefully once and for all.

Commanders where gathered from across Mendel space, including Mentrex, Ryaler, Kiun, Saren, and several of the finest Mendel Warriors and Chieftains among them. Readying their most brutal weapons, they knew they where in for a bitter fight. The Rising of Eternal War would prove to be one of the most bloody eras in Mendel history, since the Fall of the Multus Esse, and would have lasting consequences for the future of Mirus.

The Berserker Onslaught swept over the Waptoria Alliance of Species with a speed few could have predicted. Then, reaching Mednel borders, it seemed to slow down. Entire fleets dug in between the border of conquered Waptorian and yet-free Waptorian/Mendel space, making it look as if the Imperium was preparing for a period of seige warfare. Knowing the price of a protacted seige, the Mendle called upon their closest brothers, the Unified Federation of Glory, to reinforce them. The Federation responded in kind, sending legions of Clett Clones to the High King's aid. However, this left the Federation's own borders undermanned, and that was what the Imperium had been waiting for. Immediately, a second wave was launched. Evanding the Mendel borders completely, the renewed Berserker Onslaught conquered Mirusian Federation space within weeks.

And then they hit Matrukoris itself. The Greater Mirusian Church of Spode roused it's full might in order to protect the sacred city and meet the Onslaught head-on. By this point beseiged on all sides by the Imperium, the Mendel could not help. For a few precarious hours, it looked as both fleets were matched, and even that the Church could push the Imperium back. Then the Brotherhood of Darklings itself arrived, and the chances turned in favor of the Imperium once more. In the end, it became clear to the Church that Matrukoris was lost, and that they would not be able to reach their own home planets in time. Evacuating as much civilians as they could, they fought a path trough the seige, at much cost, into Mendel space. With the bulk of it's fleet gone, the territories held by the Mirusian Church, too, were overrun.

The Mendel had been preparing for the day they could end the hateful Imperium of War once and for all. The two where mirrors to one another, a fact neither liked. However, both nations had been trapped in a stalemate for years, the Mendel never able to finish the Imperium due to Zarbanian intervention, and vice a versa. With the Zarbanians on their side, the High Kings hoped that they would fare a little bit better. Indeed, as soon as the War-Imperial conquest reached the Zarbanian borders, all Darkling aid mysteriously vanished, and the Berserker Onslaught was fought to a standstill above Blarene.

Given fresh courage by this news, the Mendel challenged the Imperium to do battle above Kodalore. What they were facing was a seige force, not a force armed for outright conquest, but the battle was savage nevertheless. The Battle for Kodalore was tipped in favor of the Mendel and eventually won when the Draekar Dominion a rear attack on the War-Imperial lines. With Draekan reinforcements, the Federation Clones that had come to the Mendel's aid, and the Waptorian and Mirusian Spodist soldiers that had sought refuge amongst the Pact, the Mendel won the battle and attempted a daring breakout. Set aback by the sudden halt of their momentum, the Mendel seiged the innitative. Linking up with the Persan and the Zarbanians, they grudgingly called for the Xonexi to open up a second front in the south, and, hoping this would sifficiently distract the Imperium of War, began their reconquest.

Year Five - War's End

And thus ends this long war. Now Mirus can step forward into a renewed time of peace. Before we set our eyes on other enemies

- Casi Lwerian'ca

With the tide slowly turning, the Mendel where joined by increasing numbers of allies, including the French, Eldarisian, and Hegemony, all traitors and cowards in the eyes of Mendel. Despite their alliance, the Mendel would happily have continued to fight the Xonexi forces if the Imperium did not pose a more dangerous enemy at the moment. The Troodontid Empire, who had left isolation to lend their full support against the Imperium, and who revealed themselves only once the allied forces started the reconquest of Waptorian space, where viewed just a little better. The Mendel still remebered how the Troodontids and their android forces had abandonned the Waptoria to fight the Imperium of War alone when the tide had turned in favor of their arch-enemy almost six years ago.

The Mendel where further angered when the French told them they would not be allowed to keep the gains of their conquest against the Imperium of War, something seen as blasphemous to the warrior race. They would conquer world after world, only so the Xonexi could reap the benefits? Yet again, many Warriors demanded the High Lord oppose the French/Eldarisian forces and their betrayal. The High Kings themselves questioned whether it was still worth it to fight alongside such greedy and untrustworthy allies.

Eventually, the Mendel, and their allies, managed to invade Warminz and put an end to the Imperium. The battle of Warminz, while not as gruelling as the battle for Demogorgon Prime, would be all the bloodier for it, due to far less supersoldiers and much more regular infantry being involved. In the end, a carpet of dead littered the streets of the planet in some places, but the deed was done. The Dragowar Imperator, Caligustus, had finally been slain, and the Imperium of War was no more.

After the War, the Mendel where left broken, resentful and tittering on the edge of tribalism and savagery on some worlds. Many Koatria, warriors scared to the Mendel and viewed with the highest respect, where slaughtered by Hegemony Strike Teams and Darkling Hunters, leaving the Ultra Commandos dangerously undermanned. Many of these loses where from Koatria cadets still training, some still children. Many Mendel where left embittered and enraged. Their children, their parents and siblings, inheriting a bright future as Koatria had been cut down too early, leaving their parents and loved ones bitter and depressed, while the Hegemony simply left for home, celebrating their victory. Many friends and family had been lost on Matrukoris when it almost fell to the Darklings, and many Olympian chapters where left at half strength or worse. Aganst all odds, however, thehe Black Templars chapter had remained strong. Many Mendel would look to them as a source of strength; strong, dutiful, and, most of all, enraged at the Hegemony and Xonexi.

Covenant of Mirus

Bask upon your victory, Xonexi, but one day, this Covenant will fall, and it shall be the Sons and Daughters of Hoorangiir who cast it down!

- Comacar O'Kariin in his personal journal

After the war, many Mendel felt embittered. The problems of the Hegemony and of the Eldarisian had barely been addressed in their minds. The creation and work of the Mirusian Triumvirate, however, coördinated a check-and-balance on the Covenant, refusing to move forward until France stepped down and the Waptoria Alliance were given leadership. Finally, France conceded. With one battle won, the Mendel and the other members prepared for far worse political tussles with the likes of the Xonexi.

In a private meeting with the Triumvirate, the Waptoria outlined their plans for the Covenant and the UAE to ultimately be made one, using the Covenant's diplomatic and military clout to further the goals of the UAE. Using the combined power of a combined Mirusian vote, they hoped to put a more effective check on Xonexi control, and finally turn the area around Demogorgon Prime into a neutral zone, abeit under French stewardship. The Zarbanians delegates, lead by Bisarko, flat out laughed in their faces, while the Mendel chided them for being so naïve in the face of imperialism.

Meeting in the Waptorian capital of Viel, the Mendel and Zarbanians went along with the Covenant's agreements, mostly because the Zarbanians simply wanted to limit the power of the Xonexi, while the Mendel bitterly felt they had to go along with it, but where satisfied that the Xonexi scum where held back, for now. Still, the Mendel would keep up their actions, working towards finding a loophole to allow them to finally force the Xonexi out. The Zarbanians, while less vocal and radical in their believes, still follows similar ideals.

Later, the Greater Mirusian Church of Spode was voted in as voting power in the Covenant, and kept a moderate view, straddling the fence between the Pro-Covenant Side, and the Anti-Covenant side, with many former Brotherhood members supporting the former, while most UNOS members supported the latter. Likewise, with the Federation bleed white by the wars with the Imperium, the Mendel had to take over not only keeping the government running, but also representing it's interests in the Covenant, giving them a bit more clout.

Despite the distrust, or maybe because of it, many dishonored Mendel who had left their Clans journeyed to the Andromedan world of Praestol, forming small communities on it, and mostly working as mercenaries for the various cooperations that worked to control the planet. As few Mendel had any positive view towards Andromeda as a whole, these small groups where able to etch out their existence in relative peace, away from the oversight of the Clan Council and the Draoithe Conclave.

Avalôtur Covenant and the Mendel

No matter what we have done, the outer universe still sees Mirus as a war torn wreck. They still see us as barbarians, "natives". I have tried and slaved to see my people be brought into the wider Gigaqudrant. An alliance with the New Republic, membership in the Mou'Cyran accords, a briefly successful war against the likes of the Xonexi. No matter what, it seems, we are doomed to forever be seen as a little wreck of the galaxy that will always need others to "Guide us", like we are naïve children who need help, who need an adult to hold our hand. It embitters me to no end. The Kicath and the like are upset over our attitude. Let them see what we have seen, and then let them judge us. They sit on the top of Gigaquadratic affairs, respected by all. They've never been on the bottom, treated with distrust and apathy.

- Barda Clett to his fellow High Kings

Five years later, the Pact, now settling down after the problems involving the Xonexi and the Imperium of War, began to rebuild and recraft their empire. While not welcoming towards the Xonexi, over past grudges, which the Mendel where infamous for holding onto, they ultimately did warm up to them, in the hopes of a better future, with those more welcoming learning to respect the Xonexi, though many still did not trust them. Specifically, the Eldarisian Empire was still kept at arms length, and the Mendel even began implementing the same head-hunting policies as the Persan, offering rewards in exchange for Eldarisian heads, and expanded that policy to include Hegemony individuals, though the Mendel wanted the latter alive, for reasons often involving torture. Many Mendel still nursed a hate towards them over the fact the Covenant would not allow them to kick out the hateful creatures from their own galaxy. Within the Covenant of Mirus, the Persan began lobbying for an aggressive stance against the newly formed Scelus, though was meet with a lukewarm response. The Mendel eagerly wanted to go to war, warning the Scelus must b destroyed before they became too great a threat. This was generally ignored, and the Mendel where left angered they could not do what needed to be done.

Things appeared to be going well, though the announcement of the Avalôtur Covenant would cause another stir in the Mendel, and for many, reopened old wounds from the Xonexi Schism. Meeting in discussion, the Mendel made a proclamation denouncing the Covenant as nothing more then thinly veiled imperialism on the part of the Empire. After a brief and fiery exchange with both Remnant and the Empire, the Pact declared isolation from the 2, their allies in the Persan Descendants not far behind. While their relations where embittered with the Kicath, they cared little. They had stood the brunt of Imperialism once before, and refused to do so again.

Many Mendel began to grow resentful over how their galaxy was being treated, as just more territory for foreign powers to come and go as they liked and take what they wished. First being made to join the Covenant of Mirus, now this, had gone a long way to making the Mendel feel a cold fury build within them, and chaff under the blatant disrespect they had received from other powers. Despite all their attempts, it seemed, to try and become a force in the wider gigaquadrant worthy of respect, like joining the Mou'cyran Accords, the Mendel felt it was for naught, and indeed, many feeling a growing resentment towards the wider Gigaquadrant for marginalizing them.

Plazith Rim Expansion

With the War over, the Pact began another era of expansion and colonization in the Milky Way galaxy. While Mirus was devastated, and would need time to repair it's infrastructure from the fighting, The Plazith Rim colonies where thriving. With their populations high, and a need to reinforce the Mendel's political power, the High Lords ordered a new wave of colonies to be established, alongside those of Zarbania. This was not only to increase their holdings, and their influence in the galaxy, but to help assist relations with Zarbania and bring in new races to their fold. There was also another, secret reason. The Mendel, through their counter-spying network, knew the Eldarisian secretly wanted their colonies. So, to keep them away, military production and colonization was increased to keep such aliens away from their territory.

The Pact began making plans for potential problems with any other races. They had been caught unawares before, but now stood ready and seething with hatred. Part of their plan including boosting recruitment rates for the Koatria Protectors, a new, semi-autonomous force within the Enlightenment Alliance that was building up it's ranks to destroy the Hegemony with vengeance. A new Olympian chapter, the Avenging Guard, was formed to combat the Eldarisian, Hegemony, and any others that wanted to stand alongside them. This Olympian chapter was indoctrinated with loyalty to the Pact, so as not to hold back it's ability to fight any XA-related threats. Individuals that where known to have been indoctrinated by the Eldarisian where taken and sent to reeducation camps, to save them from their "waking deaths". Weapons research was upped further, and starships designs where being tested out, and the fleet expanded. Further battlesuit designs where being implemented, and more weapons where being tested for battle. The Mendel never forgive, and certainly never forgot a trespass.

United Gigaquadrantic Alliance

If the New Republic wishes peace and prosperity, then we shall assist in making our brothers' and sisters' vision a reality. This new Alliance shall be instrumental in achieving long term peace and order.

- Comacar O'karrin

Following this secret build-up, the Mendel Pact was informed of the New Cyrannian Republic's formation of the United Gigaquadrantic Alliance, an alliance meant to prevent any further disagreements and infighting between members of the Gigaquadrant. Indeed, the Mendel where enthusiastic over the idea, and supportive due in large part to their allies' formation of such an ambitious project. The Mendel immediately threw their support behind it, followed by their allies in the Waptoria and the Persan. The Zarbanians neglected such an ideal, believing that, such an alliance was unneeded, and that they did not need to join such an organization to maintain peace, though did say if need be, they would support it.

Despite, they where displeased to hear the French Empire had joined the Alliance as well, though hid their disgust and anger behind a veil of apathy and an uncaring attitude. Back in Mirus, the Mendel began preparing their warriors for an eventual conflict with the Scelus Purification, disgusted with the Covenant and their inability to stand against the issue, preparing axe and sword for the battle to come. As par their commitment to the UGA, the Mendel donated around 13,000,000 troops and vehicles to the Peacekeeper Corps within the UGA, serving alongside Persan, Drodo, French and members of the Stellar Union, and making them the third most active member in the Peacekeeper corps. Here, they would be involved in numerous peacekeeping operations, though many of these earned the glee of the Mendel, as it brought them into contact with other warrior races much like themselves.

The Mendel also began to be regarded as the most stubborn, angry members, notable for not liking and standing opposed to just about everything the French and PAE tried to pass in the Alliance during their tenure, and outright ignore certain things, such as refusing to adopt the standards on the Declaration of War, believing their Codex of Honor just fine. As such, the Mendel have quickly established themselves, ironically enough, as conservative compared to most other members, doing their part for their brothers and sisters in the Republic, but out-right refusing to listen to anyone else when it comes to change.

At this time, the territory within their control that formerly belonged to the Imperium of War began to become more and more of a trouble spot, as was common in former War-Imperial holdings. Rather then brutalize them, the Mendel instead took to offering them chances to vent their battle lust towards enemies of the Pact, commonly Warmaster-loyalist Dragowar and their minion races, keeping the territories under Mendel command relatively peaceful, though largely because most of it's warrior population was shipped off to fight elsewhere. Still, many where left uncertain was to what would happen when they returned, and the Mendel leadership did consider issuing sterilization orders if the population continued to move against them.

Later, the Stellar Union began trading with the Pact, and opened an embassy upon the planet of W'alor to increase relations further with the Pact.

Da Reckoning

We must give thanks to the gods for sending us such powerful opponents. Hoorangiir must have lost faith in his sons and daughters, and sought to test us. These Loron are the ultimate test, one we shall conquer, and prove to the galaxy just how powerful we truly are!

- Commander Ryaler to his troops

The Mendel Pact, during the days of Da Reckoning, was more then prepared, and quite exuberant to start fighting. For them, one of the greatest possible challenges in the universe was Da Rogue Boyz, and Loron like them, for few other races could match their power and strength. In Mirus, the Loron where but a small challenge. But, these Borealis Loron offered something greater to the Warrior-Clans. So, with Da Rogue fleets ready to besiege Borealis, Cyrannus, Plazith and Andromeda in a massive crusade, the Mendel warriors gathered in their colonies and prepared to fight alongside their allies once more. To combat this issue, 4 of Curiantau'va's students where awakened and brought back on line for service. Each would lead operations and fleets in a certain galaxy. Ryaler and his students would engage in Borealis, Kiun and Kaworfol Nieras would join Mentrex and his forces in defending Cyrannus, and Saren would rally forces for the battle in Plazith.

Joining their forces where large numbers of Orgaat Carnivores, Togunda Brotherhoods and Guilds, and forces from all over, from Vior'tal, Jeroi and Ambisagrus, which all had experience fighting such foes as the Skordi and Dragowar. The Mendel hoped this experience would help stem the tide of the Loron. Kadalian Giants where deployed in a variety of regiments and cadres, the Mendel hoping to use their incredible strength to counter the Loron's own power. With this done, the Mendel war machine stood ready. Nothing would stop them now from claiming glory in the Clans' names.

Outside of this, the Mendel bitterly began to accept that they would have to work with the Xonexi to ensure their safety. Knowing that, if the UAE could be propped up, they could at least challenge the French and Xonexi on near equal footing in the battle of ideals. With the Galactic Empire waiting for the right moment, the Mendel High Lords knew they faced a tenuous situation. Despite many of their kinsmen's calls for continued resistance, they knew the could ill afford such things. This did not mean, however, they would welcome the Xonexi with open arms. They maintained a tight, controlled trade with them, keeping all interactions timed, monitored and useful to the Pact.

A ban on Eldarisia was put into affect again, and it was at this moment that the Pact began to adopt the policies of head-hunting and the like from the Persan. Despite all of this, the Mendel still did not trust the Xonexi for much, and would continue to pursue advancing their military technology, just incase the Xonexi stepped out of line. As such, the Mirusian Triumvirate evolved to be more of a watch dog for the Covenant, rather then a dissident group. The line between the two, however, was extremely thin.

Milky Way Front

The Milky Way battle began when the Loron Warboss, Yar'khal, a practically brutal Loron who claimed descent from the first Loron Boss, Trenn'fal, sought to build his own fleet and gain a position of power among Da Rogue Boyz. Though limited by Boss Hagto'Zhl's command, he soon used the opportunity presented by the DCP-Apalos skirmish with Hagoto's fleet to break off and seek his own glory. Following him where a range of troops, from dissatisfied, poorly armed militia troops shanghaied into fighting, to some of the best ships the Loron could offer. The disheveled strength, from near ultraterristrial, to poorly equipped, would be a truly difficult foe for the Mendel.

The Loron would arrive at the Planet of Jeroi, a Kodalorian colony, and landed there, their first parties cut down by Walgolorian Gvanta scout teams, who where quickly routed and killed by the Loron's own version of these stealthy warriors; the Sneakiez. Not expecting such tactics from Loron, the Gvanta under Mer'doth retreated, heading back to camp and leaving many of their veterans behind. This marked the first open engagement between Rogue Boy Loron and Mendel forces in battle. Commander Saren began making preparations to face this threat with a better respect for the Loron's cunning, as one of Yar'khal's retainers, Grimm'Killa, marshalled more forces to face this new threat. Mendel and Loron alike awaited the next battle with excitement and enthusiasm, relishing a glorious battle to come.

Cyrannus Front

With the slaughtering of the Libertus Colony of Nevrasón, the Mendel immediately prepared for a counter attack of their own, vowing on their ancestors and gods to help the New Republic in their time of need and fight the Loron in Cyrannus as well. Tasking both Commanders Kiun and Kaworvol with ending this threat, both gathered two massive fleets, enough to conquer whole sectors, and moved to Cyrannus, further bolstered by forces raised in Cyrannus. Eager for blood, youngster and elder alike sharpened their blades for battle.

Borealis Front (possibly)

The Voidwalker

This machine of death and fire, shall become the source of our ascension. I believe, that, if the Council so wishes, we should make all attempts to capture this Voidwalker, and, failing that, cut off and transport as much technology and data from it as possible in the hopes of finally advancing ourselves. The races of the Gigaquadrant look upon us as backward and inferior. Perhaps with technology far beyond them at our fingertips, they can stand to show a little respect our way.

- Chief Scientist Kaaris Trivan

While the Reckoning was occurring, the Gigaquadrant was shocked by news of a vessel under the control of the now extinct Zhulutlu, called the Voidwalker, had appeared in Andromeda. Many began heading there to see what the vessel held, and the Mendel where no exception. While it's Highlords where hesitant about controlling such technology from a race with such a dark history. Their Chief Scientists, however, assured the High Lords and the council that the Voidwalker would be a source of great, untapped potential, and would help their goal of vengeance against the Hegemony and Eldarisian.

With this in mind, the Mendel sent a whole company of Super-Commandos to capture the VoidWalker and bring it to Mendel space for study, dissection and reverse engineering. Lead by Judicator Bjorta Mecdwerka, the Mendel aimed to grab as much for themselves, and share their bounty with their allies. They where slightly perturbed to find others there, but Bjorta, a veteran of the Battle of Venetia, was rather happy to see their New Republic allies also coming to study it.

The Scelus Purification

Zaraturai preserve us! Never have I seen such a vile horde adapt to our power so quickly, through body and strategy. As fast as these beasts evolve, we must evolve our technology faster, for I fear the Pact will drown in blood, be it the Scelus, or the Pact's own.

- Commander Harkor

The Coming of the Devourers

...


Neraida War

NeraidaWarWormhole

The Blade of the Void arrives with the other ships, his fleet no far behind.

These Neriada certainly strike with fearsome ardor. Indeed, it is easy to attack rapaciously when one lacks any soul or pride. But, this same drive is also their undoing. Unlike true soldiers and warriors, they cannot understand what to fight for, only to fight with. This strength is to be made their weakness, and our advantage.

- Carchal Nal

When the Mendel Councilors caught wind of the Neraida Gigamatrix's attack on the New Cyrannian Republic, they where angered to find such a foul attack on their comrades in arms, and those they had sworn to protect. Amassing a mighty fleet, alongside the Waptoria, the Mendel placed Commander Carchal Nal in command of the fleet. From the barbaric Orgaat, and the Ugandalorian themselves, the Mendel had prepared all hands for their coming war. Canons where readied, armor polished, blades sharpened, all the warriors within the fleet where excited and ready to fight. It was the Battle of Coruanthor that awakened their wrath. Ashamed of their inability to help fight off the Gigamatrix, the Mendel arrived, contacting their allies for where the fleet was gathering. Arriving there with the Waptoria, Commander Carchal Nal declared he would take the head of the Neraida leaders and cut down every drone he could find.

The Allied Fleet arrived in the Viridescent Nebula, catching the Neraida fleet off guard, as the Admiral Cretacea ordered the allied forces to move forward, each and everyone of them ready to fight. As the fleets engaged the Neraida, Carchal, organized his forces in a spear-head formation, his ships pushed forward like a hunter's arrow, Orgaat vessels moving along the side to attack the Neraida in close, as Togunda and Mendel vessels pushed down the middle. Even while under heavy fire, Carchal kept his forces moving, declaring that the light rain storm the Neraida thrown at them could do nothing to them.

As the enemy fleet crumbled, the allied forces bombarded the lead Cube, as it finally cracked and broke under the intense bombardment. Finally, it finally shattered, it's remains scattered along the Nebula. War cries went through the Mendel fleet, Ugandalorians raising their fists and blades to the air, as Orgaat shrieked and called out to the ancestors. Carchal quieted his warriors' celebration. There was still much that had to be done, and the fight had only just started.

Mendel forces, alongside their Waptorian allies, would, alongside the other Mou'Cyran Accord members, begin a running battle with the Neraida Forces, exchanging fire with countless armadas across New Republic borders. Their favored strategy mostly involved using their superior shielding to draw the Neraida into asteroid fields, where their Mendel/Togunda/Orgaat vessels would have the advantage, and pose a great risk to Neraida mobility. Still, the Mendel where mindfully aware that for every victory, the Gigamatrix was evolving and preparing for a countermeasure, and kept in close contact with the allies for new information.

Ultimately, their strategy succeeded, with the New Republic able to find a virus upon the world Aevarin Prime, and although it had to be destroyed due to Neraida infestation, the victory ultimately allowed the Allies to prepare the virus they would need to end the Neraida once and for all. Carchal gave a speech to his troops, and the Waptoria and Persan, that their fight was to the core, to face the Neraida and their bastard leaders. With that, they began to prepare, ships repaired and refitted, as they began the journey.

Finding Bisistar ships already engaged, the Allies rallied under the Cognatus vessel Herald of Retribution, and charged forward, Carchal's forces deploying their Vengeance-class Frigates to maximum effect against the advanced shielding of the Neraida. With that finally done, the fleets prepared a two-pronged attack, one lead by the former-Neraida Selanius prepared a strike force to attack the core directly, while Carchal, Forterra, and the Cogsangui Chieftain Voro Acetenus prepared their forces to act as a distraction. Deploying his best Super-Commandos, alongside the savage Orgaat, Carchal and his allies did their part, plying their strength against the hordes of drones. Many Orgaat died to give Carchal's Super-Commandos, and the Cognatus Warriors, a chance, but ultimately, they where victorious, the virus applied just in time by the Last Nagith Vanikaimar. Carchal and his warriors celebrated their victory alongside their allies, Carchal promising, alongside his warriors, to name their children after those that fell this day in glorious battle. After the Orgaat finished ritually devouring their kindred, they joined the Mendel fleet and left after celebration concluded, returning to much fanfare across their space.

Carchal meet with Docarrick Beroya during the celebrations, and was informed, everything was indeed safe in Mendel space. The Draiiuds, at the conclusion of the celebrations, began a tally, to find the names of all warriors of the Allies who had fallen in glorious battle against the Neraida, in defense of others, and to erect a massive stone bearing the fallen names.

This war lead to an increased interest amongst the Mendel towards pursuing relations with the Cognatus under Voro, seeing them as kindred warriors worthy of respect.

The Claim of Thorns

Of course the Raptoraneans would not forgive the slaughter of their sons and daughters. The Waptoria were truly stupid to think that would go over well, even if those Eldarisian murderers shared their love of nature. And now look what they've done! I can't tell what side's what anymore, that I can tell you.

- Commander Harkor

Marinus' Rebellion

Another failure. It seems that Marinus' bark was stronger than his bite. Such proimse he had, promising to stand up against the Xonexi. All talk, it seems like. Why, the Talven have even become part of the Xonexi council themselves! ...I wonder, sometimes, if we must draw the blade ourselves...But then, who amongst us will? And at what cost?

- Comacar O'Kariin

The Hand of Retribution

The Day has arrived. Now, vengeance shall fall upon the Xonexi with all the power at our disposal. The False Kings where willing to sit upon their thrones and let us suffer, without trying to avenge that which was lost, to solve the Xonexi issue and destroy them. Today, I set this wrong, right. I send the Xonexi back to hell they crawled out of, and I lead you, my loyal subjects, to victory.

- The Absolute Lord of the Mendel Pact

The era of peace that followed the Xonexi peace would be a bitter one. As the Three High Kings set about attempting to improve upon their military, and expand their fleets for future engagements, many within the Pact felt the High King simply hadn't done enough, that their efforts where a dishonor to the warriors that had died serving the empire, and every Mendel felt a deep insult at having to share space with the Hegemony and Eldarisian, after the atrocities they had committed. Still, Barda Clett reminded his people that they where in no position to attack now, and they must simply wait, and rebuild before they tried to hit the Xonexi again, from a different angle, the idea being to, not defeat them through force, but rather through political maneuvering and guile. This did not stop the Pact and it's leaders from snapping and acting in a rather passive-aggressive matter towards France and the Xonexi on the public stage, however.

Many where not satisfied with this, but many still trusted Barda, Comacar and Casio, for their rule, despite, had been wise and beneficial to the Pact. There was one, however, who would not accept this. From seemingly no where, came the a being who called himself the Hand of Retribution, a mysterious figure to many, his name unknown, his actions, however, speaking on his behalf to many Clans. He had gathered a strong following, and began his rise to power by gaining the trust and allegiance of Ord Acaya, the Supreme Leader of the Empyreals of W'alor. His plan for power was simple. The Hand would remove the High Kings of the Walgolorian and Kodalorians, before anyone realized what was happening. Then, once he defeated Barda, he could command the absolute power of the Pact and leverage it against the Xonexi.

As The Hand challenged Comacar to combat, Ord Acaya called the Council of W'alor, and, utilizing his position, had Casio and His Clan exiled from Walgolorian borders. The Hand, meanwhile defeated and killed Comacar at the same time. What The Hand did not count upon, was Phase-Hunter. The Human had been tracking The Hand since he first became a political force, and when he caught wind of The Hand's actions, made his way to Ugandalore to warn the last High King of the trouble heading his way. The Hand's agents, however, intercepted Phase before he could get the word out to Clett, and the Hand meet Barda, challenging the elder warrior to a battle for the position of High King, ultimately winning and taking the helm of leadership from Barda's corpse. Phase arrived just in time to see his oldest friend cut down, and was driven mad with grief. Throwing himself at the Hand, his strength almost proved too much for the usurper, before he was defeated, the Hand taking out his left eye, and carving the markings of Shame and failure into Phase's body. Phase retreated, going into exile as the Hand set up puppet rulers to keep with the illusion there where three High Kings, when, in reality, he owned the Pact on every level.

As he took command, he became aware of a Multus Esse battle station located within the Mendel territories that where once Drakodominatus. The Station had been cloaked for some time, but only now did it finally reveal itself. Visiting the station after his ascension, he found the archives of the station spoke of the "Ultimate Weapon or Warrior" within it's deepest holds. Believing he could use whatever this construct was to win out over the Xonexi, The Hand began plans to move his forces to the Dominatus Territories and attack the Xonexi with everything he had, as well as this new weapon. Already, he had picked his pirst target. But until then, he kept his intentions hidden a little longer.

Meanwhile, Barda's wife, Forbila, began gathering Clans who did not wish to follow the Hand, fearful of his intentions, or believing in Barda's vision for the Mendel people. As they gathered together, Forbila took on leading them, but knew she could not lead them forever, and another, younger warrior would have to step up. At that moment, her daughter, Kirta Clett, had been visiting Zarbanian territory, and just so happened to be on her way to fighting The Hand, more to avenge her father then to really help the Mendel people. Managing to get her daughter to meet with her, Forbila, and Kirta's brother, Takanius, convinced her that it was her destiny to lead the Mendel people through this hardship. At the same time, Forbila tracked down Phase-Hunter, having cut himself off from everyone, and going into a downward spiral that would destroy his life. Managing to help him defeat a group of assassins sent by the Hand, Forbila convinced Phase to join Kirta's movement, and give him purpose. Phase resultantly agreed, joining the great fleet, and becoming something of a mentor for Kirta.

Hegemony's Fall

The first of the missions undertaken after the rise of the Hand of Retribution was a crusade organized once word spread of the corruption and rot that had spread throughout Hegemony Mirus Space. Hegemony Commandos had been corrupted, Astartes split apart by loyalties to either the Hegemony itself, the corruption, or the Olympians. Many managed to get word of this corruption to the Olympians of the Grey Hunters, who brought it to the rest of their brothers and sisters, and got the ball rolling on a decisive attack plan. Using this information, the Hand went to the Covenant, speaking that such Corruption must not be allowed to spread into Mirus and corrupt the "innocents" within the Hegemony's Mirus holdings. To keep him quiet and satisfied, the Covenant approved of his demands.

Taking with him a number of Olympian Chapters, Koatria Protectors, and a Retribution force lead by Commanders Ryaler, Kiun and Saren, the Hand, thanks to his Olympians and Koatria, managed to quickly and efficiently rout all Hegemony resistance and take the colonies for himself, before leading the attack into the Hegemony's heart in Andromeda, while leaving Saren to guard his new holdings. This is when things spiraled out of control. No longer under the watchful eyes of the Covenant, The Hand began to butcher citizens, disturbing Ryaler and Kiun, and many an Olympian with his actions. The Protector's leadership demanded that the Hand give up, as the Commando leader has killed most of his fallen students, and the Mendel need to use their skills to hunt down the remaining Hegemony commandos. The Hand refused, and drove deeper into Hegemony space, as the Protectors refused to follow him further.

Eventually, the Hand's forces reach the Hegemony's capital of Durac, the Brazen Bulls utterly destroying the Hegemony forces awaiting them at Imperial Palace, allowing the other forces to land. The Hand unleashes his full force, ordering troops to massacre the helpless citizens as they fight Hegemony and Brotherhood forces alike. Commanders Ryaler and Kiun keep their forces restrained, and the Olympians, even those of the Brazen Bulls, quickly grow to see the Hand is not right at all. As they advance on the Imperial Palace, hoping to kill Marius, they find Rakar flooding the area. Growing annoyed with the Hand, the Grey Hunters and their descendants withdraw, refusing his orders, followed closely by the Brazen Bulls and the other Olympians.

Sething with a thirst for vengeance, the Hand almost got himself killed trying to rush into the Imperial Palace, where he found Archarax Heaven-splitter of the Skallin waiting for him. They two fough, the Hand almost killing him, before a horde of Rakar poured in and almost destroyed the Mendel leader. In an act of mercy, Ryaler and Kiun rushed in to save their leader, and drag him off before any more damage can be done. As the Mendel forces retreat, the Rakar and mortal Drotherhood forces pushed forward, damaging the Hand's forces, but not able to do any lasting damage. The Grey Hujnters reveal to the Protectors what had come to pass, who then pass the message on to the Covenant. Demanding he bring himself forward to answer for his crimes, the Hand instead breaks off all contact, and begins to arm for war.

The Hand then attempted to get the Zarbanians and Persan to join him, but both refuse. The Zarbanians are worried he might reignite conflict with them once he finishes with the Xonexi, while the Persan consider him a traitor to Mendel ideals. The Hand considers both traitors, and sends Kiun and Ryaler to secure the borders near French and Eldarisian territory. They promptly fake their loss, making it appear Brotherhood forces got them, and establish a series of Enclaves to prepare for the coming war.

Taking his massive fleet to the Dominatus territory, The Hand prepared to fight the Xonexi in an all-out battle, setting up shop in a secret Multus Esse station, and preparing whatever secret weapon lay within it's bowels to fight the Xonexi.

Gathering Allies and Xonexi response

Kirta at this point was not inactive. Having gathered a sufficient force of Clans and warriors to fight back against the Hand, Kirta lead her forces to Persan territory after they extended the offer, and begin to meet with their advisors, including her mother, Forbila, Phase-Hunter, and others, to plan their next move. Many spoke of joining the Xonexi and allied response that would see the Hand cast off his throne, and join their offensive. However, Kirta had another plan. Phase had spoken of the Hand's plan, one massive fleet to hit the Xonexi, and a second one to guard the Hand's base. Obviously, the Mendel could, with enough allies, overtake the second fleet, and attack his base directly, while the Xonexi held the first fleet in position.

Many of her comrades raised concerns. The idea could work, but their forces where not large enough to engage the Second Fleet directly without aid. Kirta merely said that there was much work to be done, then, and believed the other Mendel splinter factions, such as the Ruins Hand, could be used to strengthen their forces. The Advisors voiced their anger and distrust, that such deviants could not be trusted. Kirta felt they could be useful, so long as they where brought into Mendel culture and taught to work with the Pact, could be made all the better. Little did she know, her first allies would come to her, sooner then she thought.

As she was about to adjourn her council, seemingly from no where, came one of the warriors belonging to the Polychromatic Cult, the Bards and performers of Mendel legends. The Warriors around Kirta rose as the strange being approached, each step taken with a strange hop, as the being made an exaggerated bow. He spoke in a sing-song voice, saying his brothers and sisters knew the location of the Ruins Hand, and where willing to help Kirta. They said that she and her followers was destined to rule the Mendel Pact, not The Hand and his ilk. The Cult would join Kirta's forces, and help reunite the people of the Mendel, for the Time of Rekindling was nigh, when all Mendel would stand as one.

Following their information, Kirta journeyed to find the secret capital of the Ruin's Hand.

Return of the Reclaimers

Kirta would, after gathering her forces, meet up with the United fleets, made up of her allies of Mirus, and the Persan, the Covenant of Mirus, the New Cyrannian Republic and Rambo Nation, gathered to put an end to the End of Retribution, as Hrothur Tenauo lead his own fleet to retake Ugandalore. The Gathered Fleet with Kirta would assault the Hand in his personal base, a station built by the Multus Esse. The Multus themselves came, telling the allies they could not harm the station, but had to do whatever it took to defeat the Hand of Retribution, before he unleashed the "Ultimate Weapon", which he would misuse for his own power if he got his hands on them. With this done, Kirta made her plan with the other fleets. As they locked down the first Fleet, her own would engage the second Fleet around the space station.

The fleets did as planned, each one engaging the Fleets of the Hand of Retribution, Kirta leading her combined Mendel/Dead Watch/Tul'Kaarin fleet against the Hand's own, and managing to not only surprise them, but board the station with significant forces and attack the Hand directly. She and Phase-Hunter engaged the Hand's forces on numerous levels of the Station, as their soldiers kept many other busy. At one point, they even made it into the place where the ultimate weapon was stored, and discovered it to be (NO SPOILERS XD). Shocked and horrified, the 2 sealed them away, after many of the Hand's soldiers where killed, and put the Ultimate Weapon back in storage.

As they made their way deeper in, they found Kurlos Saayrun, the leader of the Mendel Intelligence services, who had betrayed information from Barda to the Hand, and had tricked Phase into believing Kurlos would help deal with the Hand, ready with several cybernetically enhanced warriors who had received similar upgrades to Phase. Phase-Hunter engaged them hoping to distract them while Kirta killed the Hand of Retribution. The 9 had managed to surprise him, but this time, he displayed a more ruthless edge, sending them over a chasm or into space instead of simply killing them with his fists, guns and swords, as he found out the hard way they had the same cybernetics as he did. At last, he fought them all off, and got into a bareknuckle/gunfight with Kurlos. After getting severely injured Phase managed to overpower Kurlos, and sent him over the edge of the chasm, killing him. Phase, as he lost blood, saw the ghost of his friend Barda, who gave him words of encouragement, and told him to keep on protecting his family, and living a good life without his old issues holding him back.

Kirta meanwhile, fought the Hand head on, the Hand demonstrating his new powers over light, and almost killing Kirta in their duel, Kirta first using her sword, then her fists to keep the Hand from over-powering her. Although her power impressed the Hand, and he offered to share command with her, she refused, now fully accepting her role as leader and telling him she would not live in the Pact so long as he commanded it. As the Hand grabbed her by the head, and threatened to use his elemental power of light to burn her face off and kill her, Kirta used her own power to send thousands of volts coursing up his arm, directing it to only damage his arm, and causing him to release her. With her hand near her father's pistol, Kirta challenged the Hand to one last quick-draw, to see if fate really had chosen him to lead. Knowing his weak hand was being used, the Hand accepted anyway, declaring his path to be the one guided by justice, and drew, only for Kirta to draw faster and shot him in the head, killing him.

As she made her way to tell the fleets to stand down, her father's ghost appeared to her, telling her to not doubt herself and to keep going forward, and telling her how proud he was of her. Kirta promised to finish what he started, and unite the Clans in greater purpose. Although most of the forces stood down, many hardliners to the Hand of Retribution retreated into Hyperspace, escaping Kirta and her forces, while Mendel forces began rounding up those loyal to the Hand to either stand trial, or interrogate them about their loyalty to the Hand.

Meanwhile Hrothur battled his way to the homeworld, the Vashari turning on the Hand thanks to the efforts of XV-1138, and deployed forces to aid those loyal to Kirta, and wishing to wipe out the Lagorthene savages the Hand's commander, Fenric Vermillion had unleashed upon the Mendel. Hrothur received much help from the Kaguran, especially Clan Lord Abu Kolotai, and moved to quickly to destroy the Lagorthene savages. Hrothur killed many of the Lagorthene by himself, though with great difficulty, and killed the Mendel commander of Ugandalore, placed in charge by The Hand, and military governor until his return, Katrus Ardach, though lied to his followers regarding his death, closing off all communications, and intending to keep control of Ugandalore as long as he could. Hrothur defeated Katrus, and Abu Kolotai personally executed Katrus for putting his people through so much heart-ach and suffering. With that, the Hand's forces where destroyed and Ugandalore returned to the proper rulers.

Kirta returned, giving her father a proper burial, and looking over the plains near her Clan Hold, enjoying the moment of peace, before she went out and accepted her role as High Queen until 2 others could be elected to hold the title of High King of Kodalon and W'alor. Phase, meanwhile, began using his money to organize a Foundation to look into other children of the Cletts, and hopefully give them guidance, protection, and a slice of the Clett fortune.

After her victory, the Mendel were taken, and upgraded into the Kulaung by their creators as an award for avoiding destruction and misery towards others and creating a new unified government.

Mirus Divided

...


Operation Phoenix

...


Qliphoggr's Ascension

This shall be the anvil on which old alliances will be reforged anew. Into the forge of battle, unto the crucible of victory!

- Kirta Clett

Second Great Cyrannian War

Sharpen your blades lads. This won't be easy.

- Fen Shesara

When news hit the Mendel Pact's Clan leaders of the destruction of Mou'Cyran, it could not come at a worse time. While their war with the Hand of Retribution was over, and their people had recovered, trying to move on despite their anger and rage, the news that the world that represented so much to them, a world of co-existence and respect with another power besides those of their closest comrades, had been destroyed and snuffed out, sent many into a rage. The destruction of their warriors in the Pax Infinitus Armada and those visiting Mou'Cyran hit the Mendel pact with much anger and rage. Many Clans swore that for the destruction of their kindred, the Galactic Empire would be snuffed out, without one remnant left to carry the torch. Kirta Clett, Casio Lwerian'ca and Konnie Chatel, the newly elected High Kings/High Queen of the Mendel Pact where understandably angered, but also weary. This would be the first major conflict the new High King of the Kodalorians, Konnie and High Queen of the Ugandalorians, Kirta would be leading, and the stakes could not be higher. The Galactic Empire had decapitated their allies in one strike, destroying their senate, president and any other major leaders in charge. While the Clans where now drive and united in one purpose, if they lost, she knew this could potentially be the end of the Mendel Pact, and all it's races as a whole, forever. Either that, or they would end up as slave stock for the Galactic Empire or the like, neither fate very appealing. Despite, Kirta organized the Clan Lords, Chieftains, Draiiud and Matriarchs and the vote was without opposition; To war with the Empire. The Three High Rulers considered their options carefully. While the fleet had been beefed up recently, and the Ruins Hand and Tul'Kaarin brought with them new numbers and ship designs, it was a mater of who had the best chance of leading them to victory.

Already in Cyrannus, Commander Fen Shesara was about to organize his Clans and lords under his control into a ally of the Resistance, called the Mendel Protectors, when news hit that Mou'Cyran was gone, and President Valkistair dead. Halting his move, Shesara awaited orders, as Commander Ryaler was awakened to lead the assault directly into Cyrannus, and would assume overall command. Ryaler's aggression, and great experience would serve the Cyrannus front well in the coming months and years. Meanwhile, his rivals, Saren, Kaworful and Kiun where placed on stand-by, and readied for whatever was to come in the other fronts, like Borealis, Plazith, and possibly at home. As well bringing Ryaler online and preparing his forces to move to Cyrannus, Kirta and her fellow rulers also began planning to help the Resistance move to Mirus, so they could recuperate from the Battle of Ambar, which had left them drained and left some of their leaders dead.

Kirta also asked Phase-Hunter to monitor the events in Cyrannus, and move if need be. The Human sternly agreed, wishing to kill the Empire and it's leaders after the children they had destroyed.

Battle of Frenal

The first battle the Pact would face would be right at their capital of Frenal, with Ryaler leading the Fleet efforts, as Docarrick Beroya lead the ground forces in the defense. Ryaler's forces where bolstered by the arrival of fleeing Waptorian and Persan forces, chased from their homes by the Empire. Organizing his forces, Ryaler turned Frenal into a indomitable fortress world, and, by time the Empire arrived, was ready for their foes and whatever they could throw. Despite, Ryaler was shocked by their numbers, but, through the coordination of his forces, was able to stalemate them, right before activating his Togunda allies, and bringing their mighty ships to bear. Hidden in an asteroid, the short aliens managed to bring their superior fire power to bear, and take down some of the Imperial ships, before the Captain of the Fleet, Titus Dromaeo, brought 3 of his ships out of hyperspace to flank the Togunda, 1 Judicator-class, and 2 Imperator-classes. Caught by surprise, they managed to destroy one vessel, and seriously damage 2 others, before Ryaler countered with his own trap, 6 Orgaat War-Spheres dropping out of Hyerspace to drop in behind the Imperials. While their primitive weapons did little damage, they managed to disgorge thousands of boarding craft, sending hordes of their hungry warriors aboard the 3 vessels to attack the crew.

The Persan, meanwhile, planned to destroy Titus and his flagship, the "New Order", with their super weapon, the Halvanhelev Cannon. As they prepared to destroy the New Order, another ship broadsided the Persan vessel, and allowed Titus the chance to escape, making a short hyperspace jump.

Meanwhile, the ground forces where engaged in a vast battle across the jungle world and near the capital city of Aran, fighting Imperial tanks, walkers and Stormtroopers with everything they had. Candarro Assault tanks clashed with Scout walkers, and even managed to bring down one or two assault walkers with concentrated Mass Driver fire. Mendel Warriors faced the Stormtroopers head-on, Walgolorian using their superior range, and Ugandalorian/Kodalorian forces closing in to tear them apart with sword and axe. Imperial Wardroids harassed Mendel lines constantly, repaing heavy causalities on their longer ranged forces with their hypermatter weaponry. Despite the difficulty, the Mendel/Persan/Waptorian forces managed to shatter Imperial forces, and send them into the jungles in all directions, but did not pursue.

As Imperial forces entered the deeper jungles, they where ambushed by Orgaat forces lead by G'ork himself, Chieftain of all Orgaat in Cyrannus. Taking out the scout trooper squadrons, the Orgaat managed to catch many by surprise, and take out many remaining troops, even destroying a few Assault Walkers with their massive Ornaloc beasts, and captured many, while feasting on the remains of the forces cut down, eager to taste the blood of Imperial forces. Even after the Persan killed the Field Commander, however, the majority of Imperial forces still managed to escape, after Titus returned, using his short hyperspace jump to appear above the city, bombarding areas of the jungle to allow his troops to escape, and burning the forests and homes of many Orgaat and outlying Clan-Forts of the Mendel, before he made his retreat.

Although victorious, it was not without a cost. Many Warriors had fallen in battle, and much of Frenal's surface around Aran was burnt to the ground or vaporized to ash, many Orgaat either dead or became displaced from "New Order's" bombardment. Even with a fleet and ground victory, much of Titus' forces still escaped to fight another day, and where still considered a massive threat by Mendel command. Ryaler, however, organized his forces, and prepared for a counter-offensive at once. Angered at the loss of their Clan-holdings on Frenal, many Orgaat and Mendel Clans swore on the Oathstones and to the Gods that this offense would not stand, and would hunt down Titus and his forces no matter where they ran too.

Mirusian Front

When the True Republic began making moves against Apollo's government, New Republic made several moves of their own to halt and slow down the rebels under Adelheidis, such as arresting the Praestor of Mirus for treason, such could not stop the New Republic from securing an alliance with Rambo Nation, or from already hooking her claws into Mirus, several governors joining her movement after the arrest of Praestor Waron Paratius, feeling Apollo's move and overstep of power. The Mendel and Persan, seeing this, would not allow their honored ally to fall into a two-front war and a civil war. The Clan Lords and Thanes gathered their forces, and placed them under the Command of Kiun. While smaller then Ryaler's forces, it would be enough to see the planets returned to the New Republic. While the Persan began a game of luring and trapping True Republic forces and move like a shadow over the True Republic's worlds, the Mendel approached it with a more subtle approach. While wishing to fight the traitors, the Mendel knew that every military deployment could be a costly one, and that they would need every man they could to fight the Empire. As such, Taidhleoir Diplomats where sent out, meeting and talking with the governors of various worlds and planets to try and bring them back to the New Republic. Much of it was either due to fears of the Mendel, who had gained a reputation for their barbaric and blood-thirsty ways, despite their loyalty, or simple pragmatism and trying to keep their power base.

The Mendel would move against Zebas, a few weeks after the Persan also began making moves against the True Republic. While attempts had been made to get the governor to surrender to Pact forces for weeks, due to the massive fleet and defenses he held, things had stalled, the governor, Jikon Kellinius, knowing his naval and ground defenses would make fighting him a difficult prospect. However, what he did not count on, where the Mining Guilds and Unions, groups very much in favor of Apollo's government and leadership, kept down by thinly veiled threats to their families by Kellinius and his pro-Adelheidis gangs and police forces. Kiun, however, had instructed the Taidhleoir attached to his forces to supply these miners with Walgolorian Pulse and Plasma weaponry. With this, he told the Guild working crews through his diplomats to wait, and that, when the Mendel landed, he would send a signal to them to begin their attacks.

Kiun launched his attack not a week after, expertly deploying his Togunda so as to put the True Republic in a vice, and sent boarding crew to take over the three Battle stations above Zebas, his warriors fight a long and hard battle to restore the three bases to their allies. After securing them, Kiun deployed his forces, fighting alongside them in his battlesuit and sending the signal to the miner guilds, who deployed their militia forces and took the fight to the True Republic's troopers with a vengeful fury. Hours of fighting went by, Walgolorian, Ugandalorian, Orgaat, Togunda and Vashari androids clashed with True Republic troops throughout the streets and buildings of Zebas' capital city. Though difficult, due to the Walgolorians' distaste for close combat, which True Republic forces quickly took advantage of, the battle was ultimately a Mendel victory, and, thanks to the Kiun's leadership, allowed the Mendel to suffer far less causalities then expected.

After the victory in Zebas, the Mendel began a temporary military occupation of Zebas, until the New Republic could be reinstated. So as not to appear the part of a conqueror of some sort, Kiun had the Mining Council take control, confident in their abilities and loyalty. After this, the person admiral Auvia appeared with her fleet, and, after much discussion, the two settled in their forces to await the arrival of the New Republic ambassador. To their surprise, a Tralor diplomat by the name of Rix was sent to speak with them. Although surprised, Kiun stated he had no doubts of Rix's loyalty, and the three spoke much of what was to come. The plan was simple. They would attack the Mirusian Capital of New Corulus, under True Republic control, and bring about an end to the True Republic's ambitions in Mirus. Leading the attack would be Aeranyeos, of the New Republic Star Destroyer "Behemoth". Kiun was honored to fight alongside the his allies, and offered to either take a subtle or direct approach in the battle, while Auvia stated her forces would gladly strike like the shadows against their treasonous foes. With this, Rix stated his joy of the accordance they had reached, and left, as the three allies prepared their forces for the coming battle. Kiun knew New Corulus would be a hard gambit to pull off, but he also knew his forces where well-equipped and ready to face this problem.

Rescue Operations

During the New Republic Civil War, the Mendel where made aware of the kidnapping and imprisonment of Apollo's son, Laoi Cretacea, on a Rambo Prison world. While hiestant to go to war with the Rambo after they had provided aid to them during the Mendel Schism, Kirta order Ryaler to send a small black ops force to assist the Republic, that, now, Rambard, High King of the Rambo, was dangerously unstable, and that the Republic was a more stable ally at the moment. As such, a task force was created, made up of two Koridable-class Battleships, and three Crigoa-class Frigates, lead by Ryaler's student, Kiess Valinor. Aboard, where multiple void-ready soldiers who could be launched to board and attack enemy ship crews, and a squadron of elite Super-Commandos, the Mendel's finest warriors dedicated to the execution of black ops warfare, and, within their area of expertise, was the rescue of prisoners of war, like Laoi.

As Kiess lead her fleet in support of the Republic fleets under Willelmus Cretacea, and assisted in damaging multiple Rambo ships with her battlesuit squadrons. Deploying on the ground, the Super-Commando squadron did not meet up with the Aldárae Knights Kara Inviá, Aoirtae Valaeris, Vanikaimar, and Saviki leader Qurik Skel. While they lead the actual rescue mission, the Super-Commandos, lead by Judicator Khamri Tolotai, a female Kaguran, launched a divisionary attack, drawing much of the prison camp's security forces to them, and giving the Aldárae Knights and Saviki a chance to infiltrate the camp. They just so happened to drop down and begin their mission as the Saviki sent their own forces to do the same job, the two working together to distract much of the guards. Afterward, the Super-Commandos left with the fleet, sharing with their comrades the disgusting horrors they had seen there, and leading some to question if the Rambo where as honorable as first thought.

Battle of Cianbur

Warriors, do not retreat until the last of our allies makes it through. We will hold of the tide no matter the odds!

- Commander Ryaler to his troops during the Imperial Ambush

Ryaler, and his warriors, eager to make up for lost time, and for the defilement of Frenal, were ready to launch a counter-attack, and the organized attack was nothing to balk at. Ryaler had mustered as many forces as he could, and was joined by the forces of the New Cyrannian Republic, United Persan Descendants, Unified Order of Cognalorilos , Saviki Void Combine and the rebellious Empire of Free Planets all joined together to push into the planet of Cianbur, and deliver death to the Empire. They followed Titus's fleet to the world of Cianbur, and there, planned to conquer the world in the name of the Mou'Cyran Accords.

At first, the battle went in their favor, thing quickly turned against them and spiraled out of control with the arrival of the fleets under the command of Rela Loupál and Lucaevon_Pierea arrived, vastly out-numbering them, and forcing them to make an ordered retreat. Though he wished to fight, Ryaler soon realized that the situation could not be saved, and ordered his forces to cover the allied retreat alongside the Empire of Free Planets. As the fighting intensified, The Republic Admiral, Kuestantine found himself caught from allied support, and his dreadnought shot down by Imperial attacks. The allies continued their retreat, as Admiral Miru of the Vanara offered to stay behind in order to be taken prisoner, and, hopefully, hack Imperial Data Networks.

After all the allies were evacuated from the battle, the Mendel retreated, followed by the Empire of Free Planets. This loss was rather serious for the Pact, who were forced to send Kiun to help Ryaler re-constitute his losses, and begin anew. As his fleets were repaired, Ryaler was forced to wait as his forces were readied, and he was unable to lead any new assaults until the Pact got repairs made to their fleets. As such, much to his own chagrin, he was unable to participate in the The Crimson Nightmare campaign, wishing to test his skill against the Demons, and not leave his allies to have to face the nightmares alone without him. To compensate, he and Kiun swore they would redouble their efforts against the Empire. Though a disastrous defeat that took the Mendel out of the fight for a number of months, the Taidhleior quickly turned the campaign into a story of bravery and skill, that even with their losses, they could still make the Empire bleed. The Mendel Pact, after this incident, recognized the Empire of Free Planets as a sovereign nation, and established relations with them, impressed by their bravery and honor.

Fall and rediscovery of the Republic


War of the Ancient Three

Around the same time as the Second Cyrannus Galactic War, the Mendel Pact also faced another challenge, with the Ganthorea rising in Borealis Galaxy once more. Realizing such a foe was a threat to the people of Borealis, who had allowed the Clans to settle there peacefully, and to the colonists themselves, the ruler of Hrothur Tenauo gathered the warriors of Mendel, Togunda and Orgaat origin, and rallied them to battle. He was joined by a large compliment of warriors from Mirus and the Milky Way, but was warned by the Pact that they could not afford to send large forces his way. With the Empire attempting to destroy the New Republic and it's allies, the Pact would have to play things carefully. Hrothur was not happy with this, knowing the Ganthora, or Morbuzahkia as his people called them, where a grave threat that far outstripped the Mendel. Their honor and courage could only do so much. Still, Hrothur felt no fear as he gathered his warriors, as well as his three sons to fight at his side. Arriving mere minutes before the allies where to depart to fight, Hrothur and his warriors went through the rituals, swearing on the Oathstone to stand by Borealis, until either her foes where dead, or they themselves fell.

The battle with the Ganthora was hard, their technology more then a match for the fleets of the Pact. Yet, their tenacity, and the strength of their allies pushed through, the Mendel constantly demanding to be on the forefront, and take the worst of the battle for their comrades in return, though Hrothur made sure to calm these sentiments as best he could, knowing how ferocious his people could get when denied their style of combat. While not present, Hrothur proved his strength once more, killing many of the advanced Ganthora combat forms and their slaves, as his warriors followed. Many songs would be written by the bards that day, telling of the bravery of many heroes, include Hrothur, and the other heroes of Borealis. After others destroyed the main hive mind, the fleets where ordered to open fire and bombard the planet from orbit, after it was evacuated. Hrothur and his Orgaat advisor, T'lor found many Shifters and Carnivores had become indoctrinated by brief contact with relics important to the Ganthora, and had consumed the flesh of dead Ganthora and Ganothra slave races. As such, the Orgaat Carnivores who did, where ruthlessly hunted down, least the taint make it's way into their genematrix.

Afterward, Hruthor and many of his best warriors volunteered to help hunt down any Ganthora remnants, at least three planets purged by Mendel forces on their way, on several more where they provided assistance to the other powers. As they where about to celebrate their victory, and guzzle down as much ale and Nuta'gal beer as they could, another threat rose among the dying stars of the Eastern Sphere of Borealis. The Kondrakar, a race of demonic-worshipping serpents, had arrived, destroying a number of scout fleets, and purging the remaining Ganthora worlds of life. This situation quickly became a nightmare. The Mendel had expected a glorious, but hard fought war against parasitic plants. The few ships, busted and damaged that barely escaped arrived back at Hrothur's main armada, screaming tales of blood-soaked beasts that came from fire, and nightmarish hallucinations, such as eyes growing spider limbs and crawling out of their heads, or their stomachs tearing open to reveal a hellish maw upon their flesh. Hrothur did not wish to try his luck, contacting his High Lords immediately, sending Kirta, Conie and Casio the images and scant recordings they could get on the Kondrakar's abilities.

The High Kings and High Queen immediately recognized the threat. The Mendel had fought the fearsome Brotherhood of Darklings, a race of nightmarish beings of eldritch power themselves, but what they unleashed was naught but a pale reflection of what the Kondrakar now held. They raised what forces they could, but with the Empire coming down, and worries of protecting the Cyrandia Resistance now hidden in Mirus, the few new forces raised seemed but a drop in the bucket. Hrothur and his Priests extoled his forces to remain steely in the face of the Kondrakar and their demonic warhosts. Fear and indecision would be the strengths of the Corruptus this day, while faith in Mother Zaraturai and the Ancestors would protect them. With their allies by their side, and their own ferocity, all that was left was to trust blade and blaster, and avoid the cruel fate that awaited them if the Kondrakar won.

Traits

Culture

The Mendel are almost relentless with their ideals. Every victory in their history is celebrated as the greatest accomplishment and triumph the galaxy has ever seen. Every defeat, is either so small as to be ignored, or so mighty that it is a miracle whenever the Pact jump back form it, ignoring just how many have occurred. Every action that is just in their eyes is celebrated as the basis of their entire culture, while every dark moment of innocent blood on their hands is downplayed or ignored. While Mirus is torn apart, by the ravages of the Bio-Morphlings, the hunger of the Collective, and the imperialism of many of it's races, yet Mendel continue to act as though they and they alone are shinning example of white in a galaxy slated with grey and black, as though their heroic "noble savagery" cannot possibly be corrupted.

- Zarbanian Colonel Herig Van Halen on the nature of Mendel culture
Mendel Honor Duel

Two Ugandalorian Clans engage in an honor duel, a common practice among many client races of Pact.

Each member maintains their own culture, and, as such, the Mendel Pact has a mixed-bag, cosmopolitan society, with there being some integration, but most maintaining their own culture, while united in certain common believes and ideals. Most things that are common are instructing others in their ways, fighting for protection of families and homes, and achieving glory in the name of their ancestors and clan. Clans are highly important to the leading 3 members, the Ugandalorians, the Kodalorians, and the Walgolorians. Clans are highly honored and, when addressing someone with respect, it is common for Ugandals to O' to the beginning of their last name, or for Kodalorians to put Mec at the beginning of their name. Example - O'Clett. The O' and Mec addition to the name seems to suggest military service.

All members embrace the idea of change and progress, and interweaving new ideas into their own. While they support constant change and growth, they seek to strike a counter balance, embracing new ideals, while still holding on to believes of honor, loyalty, honesty and combat prowess. As stated, the Pact seeks peace over war, and will commonly try to get the enemy to stand down, and seek peace, and only march when no other options can be found. However, they hold a different regard towards sneak attacks and those without merit, ruthlessly destroying them in vengeance. Mendel also believe in the idea that conflict creates change, and thus, change creates strength, and believe that conflicts and resolving them, either through force or peace, strengthens one on a spiritual and emotional level. This ranges from merely fighting their enemies on the field, to partaking debates, engaging in diplomatic talks, and other ways to challenge themselves. Due to their believes, they commonly come across, especially their warrior-members, as zealous and blood-thirsty at times. Unfortunately, the Pact tends to have a long history of holding on to grudges against enemies that have dishonored them, such as the French and Eldarisians, though, for whatever reason, their grudge against the Zarbanians is considerably less violent, to the point where the two where in more of a cold war then actual full-on conflict. This might have to do with the fact both had lost a lot of people during the war, and both where slowly moving towards peace, in their own way. These grudges are practically strong against those who have attacked their children, dishonored their ancestors, or who desecrate their religious sites.

The Pact is big on incorporating new races, and even will allow enemies into their ranks. However, it depends on the population. If the natives prove willing, they will be accepted without difficulty, and merely be sent to reeducation camps. If they prove resilient, a bio-agent will be released, lowering fertility for many generations, and decreasing the populations' ability to wage war and resistance against their new empire. However, most generally frown on such a weapons, feeling biologic warfare for cowards, and instead seek to use acts of charity and form close-bonds with natives in order to gain their trust.

The Mendel live in a classical meritocracy, the ideas that birthplace and citizenship rarely have a place in their society, instead, putting actions and achievements ahead of the former ideas. Mendel place great importance on color, and, unless it is tactically invariable, will color their armor in bright, personal displays and sometimes even put tattoos on themselves, which has popularity in in other planets more then others. Mendel are also expert jewelers, creating some of the most beautiful rings and necklaces from the same forges that build swords and tanks.

As a society, slavery does not exist within Mendel borders, and such acts are seen as repugnant and anti-productive. Instead, enemies may join the Mendel as members, giving them citizen rights in exchange for service. However, the Mendel show a certain amount of distrust until the being's reeducation and war is up, and these beings who join the Mendel can commonly be found in their military, acting as "border patrol", and spokesmen for others to join them, and run away from their old empire.

Family and Clan

If you find yourself surrounded by strangers who don't care or despise you, take heart in that you are Mendel'kin. You are part of something far greater then yourself, and, somewhere out there, are a small handful just as crazy and willful as you.

- Comacar O'Kariin

All members, place importance on heritage and ancestry. To them, to serve one's clan in anyway is the highest honor, and is treated with respect by all involved. As such, in ever moment of their lives, Mendel and their member races seek to honor their Clans and ancestors through whatever means necessary. They, in the rare moment they dishonor their clan, work tirelessly to gain back their honor and place within the Clan. Most members follow similar ideas.

Clans stretch across Mendel space, though having a Clan name among Ugandalorians, Kodalorians, and Walgolorians does not denote blood-relation, merely one could be a direct descendent, or merely a minor clansmen who swore loyalty towards the clan in question, and took their name in honor of them. All Mendel take pride in their ancestry and can trace their blood-line back thousands of years to the first clans ever formed. Most Mendel look upon themselves with shame if they do not know their family history.

To insult one's Clan and ancestors is extremely dangerous for one's health, as Mendel hold onto their ideals and honor of their family as a very important note in their culture, feeling it from one's ancestors and elder Clansmen that one gets their identity and receives their training, for both war and other important matters. Likewise, it is very distressing for someone to leave behind their Clan ideals and "forget" their ancestors, as Mendel view it as potentially losing your soul and being denied the tranquility of the Oversoul in death.

Among the Clans, there are no "royal bloodlines", and, as with everything, success on and off the battlefield is what marks a Clan's prosperity. The better they do in whatever they pursue, war, politics, and diplomacy, is what will determine their rank in society. Successful Clans, as such, work their future rulers hard to make sure they can maintain their Clan's prestige, while lesser Clans work to rise to a position of power.

Clans are largely independent of one another, and, when times of peace come, they maintain only cordial ties with the Pact at large, and many take on the nomadic ways their people are known for. When there is no emergency, some Clans will be found fighting alongside their allies, such as the Waptoria or Volver, or trading with others. These Clans form their own fleets to protect their interests and holdings, and use them to conduct their trade. Orgaat Clans are the most notable for their nomadic ways, using their highly advanced warp drives (they are a deceptively primitive race) to travers the Galaxy rather easily, though most avoid the Eastern Sphere of Mirus.

While a very egregious people that strive to always have friends and family around them, some younglings chaff under the closeness of the Clan System, and go out to find adventure and glory elsewhere, and be alone. Generally, these younglings, once they reach a certain age, go back to their homes once the loneliness becomes too much for them. For those that do not, they generally go out on their own, becoming criminal and cartel enforcers, joining the much-reviled Corsair clans, or becoming bounty hunters. All these fates are viewed badly, as it means one's soul is potentially severed from the rest of the Mendel upon their death.

Death

We are born to die. We live to be remembered.

- Quote from Mendel scared tomes.

Life is the greatest gift we are given, but we have to return it sooner or later.

While the Pact shies toward death, like any race, they feels that death should not be avoided if one lived a good life. At the end of such a worthy existence, they see death has a final reward, that they are able to pass on and meet with the ancestors of the ancient past.

A funeral is a public event, with friends and family able to come from across the Pact and beyond to say their good-byes. This will go on for days, with the warrior being dressed in traditional clan grab, and given his favored sword to carry with him into the afterlife. After saying their good-byes, the family will burn his body and positions, believing that he is reunited with nature in this way, and able to become a part of his clan, living and dead, once more, as part of the Oversoul. Most Mendel, however, do not care what happens to their body, seeing it simply as a transport through which to partake in deeds of glory and to pass on knowledge to the next generation. Some will go as far as simply being berried in mass graves, reflecting their ideal of the Oversoul uniting all in death.

After this, they will meet in the Halls and Meeting Holds, drinking and celebrating, as a way to celebrate the fallen's life and the impact he or she left with them. In this way, they do not drink because the person died, but because he lived.

While a heroic death or defeat is celebrated, the Mendel do not emphasis dying on the battlefield, and in fact encourage their warriors to go out only if their is not escape and they won't be taken prisoner. one of the things that bothers Mendel most, however, is dying be disease. Sickness and disease disturbs the Mendel to no end, and view dying by it unnatural and unworthy. Everything is done to avoid dying by plague. Some warriors will even strap on their armor, and charge into a battle so that they can die of something other then the disease eating their body.

Children

Work hard, always, to impress your Rally-Master, to protect your mate, and teach your child.

- Proverb

The Mendel people view the birth of a new child with great celebration. The Mendel Clan will gather to celebrate the new born and give gifts to child and parents both. They have 2 different practices for children. If they have a boy, they will wait till he turns seven before trying to have another, and wait till his training as a soldier is complete. If they have a girl, they will try to have another immediately afterward.

Since Mendel and their subspecies are bio-engineered, their females don't seem to reach a point of infertility in their life-cycles, though, similar to males, it simply slows down after reaching a certain point.

The date, time, and occurrence of one's birth is very important, as Mendel believe the gods write one's destiny in the stars. As such, all of this is recorded so that the Clan's priests and holy shamans may gather, and, after looking to the stars, decide what "Star" the child was born under. Warrior-Hunter pilot Kando Dorum, for example, was born under the Star of Justice and self-sacrifice.

Naming

Mendel names are usually chosen based off their grand-parents and great ancestors. Names are changed based off accomplishments and weapons expertise acquired. For example, those who master the sword in battle gain 'kad at the end of their last name. As they advanced in rank and gain new achievements, they made add new names and titles to themselves if they are deserving. To be striped of Clan name and position is seen as a deep stain on one's honor and position as a Mendel warrior, and many work tirelessly to gain back their Clan and position, or find place in a new one. It is said those without Clan name are denied a place in the Oversoul, but, if they die in battle, may ride alongside Hoorangiir as one of his chosen champions of war.

A common practice among the Mendel is to name their children after great heroes or warriors of other cultures and races who have rescued them, fought bravely alongside them, or somehow earned their respect. This is considered a major sign of respect and honor for both the one who earns the name, and the one who earns the trust. It is common, when the Mendel in question reaches adulthood, to seek out the individual or family of said individual, and know of his exploits and who he was. Such is considered an important mark of adulthood, and many who are named after such an individual, will take on certain aspects of the individual.

The most common name-change is adding O' or Mac at the beginning of their last name to denote military service.

Martial Arts

Mendel Martial arts are quite powerful and dangerous, even compared to the martial arts of other races. The martial arts, due to the genetic memories and relations of the 3 main subspecies, are all linked somehow, and it is said their destinies are intertwined, with the grand conflicts between them playing out thousands of times over many years, even after their deaths. The Martial arts styles' names focus on geographical conditions. The martial arts themselves focus not just on breaking or injuring the enemy, but out-right destroying their body. For this reason, the Martial art is usually reserved for one master, one student, and when taught to others, they are only given the basics, so as to limit the danger they pose.

Regarded as the most powerful of the Martial Arts, Vior'nes'Ken was an art developed by the Walgolorian in their ancient history, and regarded as the greatest art of assassination and killing among them. When the Empyreal Caste appeared to bring peace, the Master of the Art accepted their orders to stop using the art, for fear the use of barbaric close quarters combat would descend the race back into it's savage days. However, he still maintained his art, and took at least one student, though never publically used his art again.

The art resurfaced during the taking of Vior'tal, in which the art, though hundreds of years later, was instrumental in taking the planet from a group of savage pirates and marauders. Recognizing the importance of such an art, the Empyreal Council lifted the ban on the art, and allowed him to publically use it once more. From hence forth, his student, Ryu'ten, would become it's master, before passing on his knowledge to his four students, the brothers Kenvash, Juden, Tuiko, and Gordaoh. Although Kenvash is now it's successor, he has yet to remove his two other remaining brothers, Juden and Gordaoh, due to the battle they currently face. Despite, they have already taken two new Students.

The Art of Vior'nes'ken applies the knowledge of the body and pressure points to maximize the user's strength, fully unlocking 100% of their body's natural strength. Combined with the knowledge of enemy points, Vior'nes'ken users can strike different points in different combinations to cause internal reactions in the body, such as primitive mind control, forcing the body to move, and, as is most common, disabling the body, and in some instants, causing parts of the body to explode violently.

Vior'nes'ken is considered the Art of the North, and it's symbol is a Turtle-like beast.

Created by the Ugandalorians centuries ago, Nantau'vo'Kush is the opposite in some respects to Vior'nes'ken. Where's Vior creates internal reactions to control, but mostly, destroy the body, Nantau is focused on using external forces to destroy the body, mostly by using wind currents to slice through victims' flesh and bone, and focusing these currents around the hands, fingers, and legs to produce cutting power. The art has always had a place amongst the Ugandalorians, who always liked to use their natural claws in battle. While originally there was one set style, Nantau has since splintered off into at least 158 different variations and styles, each one has different, and as violent, as the last.

The main style, through which all others come, is Nantau'Suikei'Ne, practiced by Master Kando Dorum. From it, comes the first 5 other variations. These Six form the Six Great Masters, each one agreeing to fight alongside one another and keep their styles together. However, a sundering has come, with the corruption of one the masters, Keskrouth, by the Darklings, with 2 others following his madness, and sundering the Confederation between the 6 main styles.

While the main style focuses on using the fingers of cutting and slicing, the 5 other styles focus on Stabbing, cutting with the legs, Slicing with knife hands, and vertical slashes. All of them commonly allow them to cut their victims to pieces in seconds, and there are several other styles similar.

Nantau'vo'kush is the art of the south and represented by a beautiful bird-like creature.

  • Master - Jakarrin Rogarash
  • Other users - N/A
  • Studnets - N/A
  • Species - Kodalorian

The Art of Tezo'kochen is another brutal martial art, one that could almost be mistaken for a variation of Nantau, due to what it emphasizes. The art is focused on tearing and ripping chunks of flesh out of their victims with focused hand strikes. The art was developed by Kodalorian monks long ago to protect themselves from will beasts while on their pilgrimages to scared sights. Unlike Nantau, Tezo'Kochen cannot cut through bone, merely only able to tear through flesh and muscle. Tezo'kochen, like it's Walgolorian sister art, has but 1 style, as the isolated nature of many Kodalorians kept it from splintering off too much.

Tezo'kochen's masters live a nomadic life, commonly living alone and meditating, until they find a student worthy of their teachings by visiting local encampments, towns and cities searching for the best one. While aggressive youths are common, the main ones masters of Tezo'kochen seek are more patient, calm, and deliberate children, as they learn Tezo'kochen best, and know when to use it properly.

Tezo'kochen, when used properly, can not only tear apart muscle and fat alike, but do so very cleanly, and quickly, swiping so fast that the user leaves behind feelings of cold, not because the art is linked to ice, but has actually damaged the nerve endings as it tore through. The art is fairly brutal, even when compared to the others, due to how slowly it kills.

Tezo'kochen's symbol is that a tiger/wolf beast, and it considered the art of the west.

  • Master - Draas Delurn
  • Other users - N/A
  • Students - N/A
  • Species - Kodalorian.

The Art of the East, Taiko'rykos, is the sister art and original rival to Tezo'kochen, the two developed at around the same time. Where's Tezo was developed by monks seeking to protect themselves from beasts and bandits, Taiko was developed by a warrior seeking to equal such power to Tezo so as to be of more use to his Clan Lord. The priests did not take kindly to this once he developed the art, and sought to limit his ability to teach it, warning others he was a heretic and traitor to his very own clan. Upset by this, the soldier, Jurge Delurn, sought out the master of Tezo'kochen and challenged him to a duel, where he succeeded in killing the Master, and reclaimed his honor. From then on, his students came to blows with Tezo's own many a times, and only recently have set aside their rivalry.

The art of Taiko'Rykos emphasizes putting much power into the hands and arms as possible, training these limbs for battle everyday. This allows them to crush anything they can grab in battle, crushing metal with their bare hands with little difficulty. Student of Taiko'rykos can crush bones to powder and reduce muscles to mush. The art is deadly, though considered more limited compared to the likes of Vior'nes'ken or Nantau.

Taiko'rykos has only recently put aside it's rivalry with Tezo'kochen, attempting to bring the two arts together just as the Mendel people have come together. Although much distrust still exists, the two have not clashed as violently as before. Taiko'rykos, unlike, the other, recruits students of a more hot-blooded, aggressive variety.

Taiko'rykos is represented with a mighty dragon beast.

  • Master - Unknown
  • Other Users - N/a
  • Students - N/A
  • Species - N/A

The Central art, or the Art of Source, Gen'ko hesh, is considered the art to which all others owe their existence to, though mostly Nantau'vo'kush and Vior'nes'ken. The Mighty Central Fist, as such, has aspects of both, yet stands on it's own. This brutal art was developed by the Ugandalorians back in the days before their rebellion against the Byzantoi, and the Wars against the Juggernaut, but was believed lost by time the Time Slip occurred. The art, however, still exists, though very little is known about it's current master. The art is focused on using one's spiritual fighting power, actually essence, to enhance the strength and power of one's blows, encasing every strike in a fiery blast.

These strikes enable the user to burn the target's very cells with every bunch and slice, as Gen'ko uses the slicing abilities of Nantau as well as normal strikes. These strikes will, as stated, damage a target's very cells, leaving them permanently damaged if they survive. if a limb is sliced off, for example, it will be impossible for stem cells to be used to regrow it, as the cells around the wound have been too greatly damaged, some sliced right in half. Some claim that a powerful enough punch could very well burn away a recipient's soul.

The Central Art was originally used by guards of the high king, and his Royal guards, as they went up in rank and experienced, learned more and more of the art from the Captain of the Guard, who would name his successor upon his death. In modern times, the guard do not learn this ancient art, and what happened to it is unknown.

Language

The modern Mendel language blends the 3 dialects used by the 3 main subspecies, and turns it into one language spoken by all members. The Language found use during the Desolation of the Bisistar, where Commodore Mentrex used it to unmask the shapeshfiters of allied nations who did not know it, Though this was only against allied races like the Persan and Waptorians.

There are an number of minor languages in the Mendel borders, such as the creaking calls of the Orgaaat, the Kaguran lexicon, and various others. Due to this, many children are implanted with small data chips that allow them to know a language at a very young age. However, they often have difficulty expressing emotion when speaking, and as such, if they do not practice a language a lot, their speech comes off as flat and robotic.

Religion

Through death, we become one. Our bodies rot and melt away, and all that is left is the blazing glory of our souls! Bound together to eternal bliss and prosperity! Such is willed by the Mother Goddess for her children!

- Mendel religious teaching
Hoorangiir

Kadaii Hoorangiir, one of the most popular gods in Mendel religion, who is also found in Vanara, Waptoria and Volver texts.

The Mendel Pact have a mix of various from their members, mostly Ugandalorian, Kodalorian, and the Walgolorian's Pantheon/less philosophy of the Abiding Truth. Due to this, the Pact commonly lets people follow whatever religion they want, though have special inquisition Death Squads ready to take down any religious cults that condone blood-sacrifice or other depraved acts. Slander against another religion is not allowed either. They are open to any religion, so long as they are open to the Mendel ideals, and synthesis can be found between the 2.

When the Mendel grow close to an ally, they will include their religion into their own, explaining why certain gods are so similar and add them to their pantheon of gods. So far, Vanara, Volver, and Waptoria gods have been included in their religion, as well as some Christian ideals.

Some of their major deities include Zaraturai, the benevolent mother-goddess of the Ugandalorians, and Hoorangiir, god of war, and one of their most popular deities.

Some Ugandalorians, due to their past, have taken to worshipping the Multus Esse as gods, or at least divinely inspired. The Multus have tried repeatedly to curve this attitude, but many of direct Mendel descent, and all humans within the Pact, worship them still.

The central theme of their religion is the ideals of the Oversoul, the unifing force of the afterlife, where their souls shall join together at the end of their lives under Zaraturai's watch to live in eternal bliss with their ancestors. Some of the greatest warriors, however, refuse this fate, joining Kadaii Hoorangiir in his Hall of Battles and Honor, where they train to protect the Oversoul from the End Times, and safe-guard the formation of the New Goddess. Those who dishonor their clan and ancestors may also suffer an eternity of being separated from the Oversoul, their souls denied a proper rest for as long as their crime denotes. After the End Times, Krongorak in their tongue, a new goddess shall be born from their souls, and, upon creating a new universe from the remains of the old, use the souls of their allies and themselves to craft a new race, one to carry on Mendel ideals, and the ways of their allies, thus making them eternal. It is said the new goddess, thus, shall be maintained by the collective worship of the Mendel descendent race and their allies.

Priests of the Mendel Gods are known as Draoithe, tribal/clan elders who have spent their lives contemplating and studying the religious works of old and teaching them to others who follow them, and sharing their wisdom with others. It is the job of the Draoithe to teach, guide and advise the members of the Clans who come to them, and commonly act as advisers to Clan Chieftains in matters of politics, diplomacy, trade and other fields. This is not to say these wise men are not above picking up arms and fighting when called upon. They are, afterall, Mendel first, priests second, and it is always their duty to defend Clan and home.

Overall the most common of the Religions is Zaraturaism, followed by Avaruhiisim, Waptorian and Volver believes, then Spodism and followed by several minor religions and ideals. Extra-galactic Colonies have variations on these religions, as well as beliefs taken from neighbors through trade and diplomacy.

Alcohol

Alcohol is fairly popular among the Pact. While all members drink spirit or Ale, most Mendel prefer wine. A common dish served with their alcohol are a platter of cheese sticks. It is common for members of the Mendel to share Cheese sticks when they have successful diplomatic meetings and celebration of a party.

Nuta'gal or Black Ale, is a popular Mendel alcoholic drink that is popular among it's warriors during fighting and wars, and gained popularity during the Dominatus Wars. The Alcohol was made on Ugandalore, and gained popularity among other races once the Mendel allied with each other in Dominatus Wars. The liquor was noted for it's sweet taste and sticky substance. It the preferred alcohol of all inhabitants of the Pact, and among it's allied states. Raptoraneans, however, refuse to drink it, due to how bad sweet things taste to them. Nuta'gal is commonly shared among Mendel and their allies after battle. Barda Clett, Ugandalore the Untouchable, was noted for his liking of Nuta'gal.

Kraa'vee is the counter-part to Nuta'gal, and is noted for it's stronger, more bitter taste is most commonly used in field application for medical personal to disinfect wounds or relieve a subject's pain. Kraa'vee, as such, is brewed mostly for those who through painful field surgery or who need a pain killer. However, it's bitter taste makes it difficult to put down, and those new to it have trouble with it. However, many Mendel enjoy just as much as Nuta'gal, though reserve it for more special occasions, like when a war is ended, as well as field application. Commodore Mentrex enjoys the taste of Kraa'vee, somewhat to the shock of his crew.

Mendel Wine is a popular wine brewed by all members of the Pact. It's unknown where it originated, or which member originally had it, but all members brew it, employing different methods for each colony and species, but all generally the same. The wine is most popular during more formal events and occasions, and often used during diplomatic meetings between the Mendel and others. Mendel Wine is a common export to other nations. Casio Lwerin'ca enjoys Mendel Wine during his private meditations, as do his fellow Mendel High Lords. The few Dragowar in the Pact are also known to drnk it with their meals, using whine to mask the taste of the raw meat they devour, a common Dragowar tradition.

Mendel Wine is among one of their top trade goods, and is ported to all sorts of races in other galaxies.

Jiheer Spirit is a colorless alcoholic spirit notable for it's burning taste and sensation once it enters the mouth and throat. It could be brewed from any fruit, though it's taste and texture changed depending on what fruit was used. Clan Taylor of Ugandalore was famous for it's brewing skills when it came to Jiheer, as where the Kodalorians of Clan Jabrondee. Jiheer Spirit is enjoyed by many of the clone soldiers in the Federation armies, as well as Raptoraneans, who normally shy away from alcoholic beverages. Ugandalorians joked one could use Jiheer to start fires if needed or degrease engine parts.

Kadalian Ale is a powerful drink drunk by Kadalians and brewed by them. The drink is so powerful, that all they, and few species with a strong enough liver, drink it, including Soldarians, and most notably, Karogon. A common misconception was that this was the most preferred drink among Ugandalorians, however, the drink is so powerful, that most avoid it, and say that's more useful as starship fuel and for explosives. Just a few small sips was recorded to have knocked out a grizzled Ugandalorian warrior on a bet. Kadalians, for their part, enjoy it frequently, finding Nuta'gal to soft for them.

Codex

Earlier in the history Ugandalorians history, one of their leaders, Ugandalore the Great, desiring to bring order to his soldiers and men, began writing a set of code of honor and strategy for his soldiers. Seeing the potential for destruction of the Dead Watch, Torscka Nitrocon wrote about a set of rules to keep his soldiers from degenerating into pirates and brutes. So, based on the six tenets of the Mendel; Armor, clan, defense, the pantheon, Language, and the Leader. While keeping the ideals of religion and the lordship of the Ugandalore High-kings as central themes, the Codex imparted the ideals of independent thought and rationality into their forces.

Basically, the biggest fear for the Ugandalorians is either, A) Degenerating into religious zealots. B) To become soulless warriors dedicated to simply following orders and only that. The Codex, as such, is designed to create forces capable of independent thought and action, but not totally dedicated to their lords if it violates the Codex and personal honor code.

The Codex, as such, is taught to Mendel children at a young age to impart honor and thought into them.

Species

The Pact is home to many races, most of which are warrior in nature, due to the attitude taken by the founding members, and, as such, most are involved in the military, either directly or indirectly. Rivalries tend to exist within the Pact, though it is nothing too serious, and mostly reserved a friendly species rivalry. Upon joining the Pact, the leaders take an oath to respect the laws of Pact, their people, and all others and defend those that need it. The Pact will take steps to always incorporate new races within their fold, especially those they deem honorable in battle.

While the Ugandalorians and their the other sub-races, specially the Walgolorians and Kodalorians, are generally regarded as the leaders of the empire, great respect is given to the subordinate races, including Orgaat and Kadalians, and all who prove themselves have a place within the Pact, in whatever position they earn. One of the most mysterious groups are a race of worm-like creatures known as Yar'rik, who have only recently joined the empire in it's expansion. What role the group serves is unknown, though high ranking members call them "Mind-worms" and other similar names.

Other races who call the Pact home include the Kamaside, Kaguran, Jrekalian, Nithasaar, and even a number of humans, though ironically, these humans are not as common in the Milky Way as they are in Mirus. A number of immigrants, from their allies and neutral races, are allowed within Pact borders.

The Pact, it should be noted, originally did not support tourism, but as come to welcome it from other races who have come to visit their people. While not considered prime tourist attractions, the planets of the Pact do what they can to bring in visitors, who, hopefully, will see the greatness of the Pact, their way of life, and speak to other of it, and either join the pact as members or allies.

Outsiders

Outsiders, revered to in Mendel tongue as Straiioseach, a term roughly meaning Blow-ins, or joiners and the like, is a term used to describe alien races who have not officially joined the Pact, yet have large populations within the Pact's borders, and are governed by their laws, Clan governance and answer to it's High Kings. These beings come to the Mendel for all sorts of reasons, either being adopted from conquest by the Mendel, their planets, but not their empire being annexed by Mendel conquests, or simply joining the Clans out of loyalty to them, and can even include allied races who joined the Mendel.

These outsiders are not considered full citizens, and, indeed, by official law, cannot hold land or office until they prove themselves worthy. This often means military service, though can mean service in a variety of departments and offices. Most Mendel do not exactly care for law, and, as such, if a Straiioseach is found holding farm land and the like, most simply ignore it as long as he pays his dues and doesn't make him or herself a nuisance. Straiioseach most of the time, fight under a single Clan Lord or Lady, and outside of battle, work their estates and act as security forces, farmers and other menial tasks, and once they gain citizenship, are given enough money from the Clan Treasury to start their life a new, as well as being given the Clan name to identify them as full citizens.

Straiioseach commonly file in as Conscripts in Pact armies, being used a light infantry/support force that, while not well trained or armored, are surprisingly motivated and zealous. Unlike most Mendel, their equipment tends to be more rank and file, with little variation on their choice of arms and armor. A heavy FLAX armor jacket, basic helmet, rifle and grenades are their most common weapons. Once they prove themselves, they are often outfitted with their armor and claymore.

While Straiioseach are not treated any differently from any other alien in Pact borders those found in possession of the broad swords used by the Mendel are liable for punishment, as the sword is a symbol of citizenship, and it is considered improper for them to have one before they are ready.

Government

The Mendel Pact is ruled by a variety of lords and Councilors, mostly of Ugandalorians, Kodalorians, and Walgolorian descent. The ruling High Council, however, has members from all members of their races. Each race choses their leaders based off their old cultural believes, with those of direct Mendel descent choosing based off military experience, and political knowledge. Orgaat chose their Shifters from birth and what DNA they have absorbed, and Walgolorian also have members of the Empyrean Caste in the ruling council.

The Council is made up of several members though. Some handle military matters, some trade, and some religious matters. Planets are ruled by one ruler, a Supreme Chieftain who governs the planet, while a Councilor will govern over sectors of Mendel space. Underneath a Supreme Chieftain are the various Clan Lords, Orgaat Shifters, Aristocrats and other leaders that species answer to that manage small territories on planet and lead their people on planet.

Conquered races are allowed to keep their leaders, though while they can vote or chose any ruler into power, ultimately, where he or she keeps his position lies within the Conquering commander's decision, who, briefly, becomes Planetary Chieftain, until another takes power. As it is a meritocracy, any gender can earn it's way into the position of chieftain, and, even the conquering commander can keep his power so long as he proves capable of leading.

High Lords

The 3 High Lords are the Chosen leaders of the Ugandalorians, Walgolorians and Kodalorians who have been chosen by their people, and, as such, take on the role of leading the Mendel Pact in politics, expansion, and warfare. As each nation choses their own leaders through their own process, each is allowed to remain in position as long as he or she does not rebel against the Pact or go against it's interests.

The election of A High King is rather simple. When the High King takes office, the Clans will meet, not to vote for the current King, but to vote for his heir, in a system called Tanistry. The High King will put forth his heir, and a challenger will approach. Both take on the title of Tanistia, and debate each other, duel and fight for the position. After the battle, the Heir is Righdamash, meaning "Ruler Material". It is important they do this before the current High King dies, or else battles of succession might tear the Pact apart, or a lack of leadership at the critical moment of a High King's death throw them into anarchy.

However, the Righdamash's struggles are not over. Once he or she is ready to finally arise to High King or Queen, they must now, again, face challengers to their position, just as they did as a Tanistia. Depending on how the High King acted during his reign, this will either make things easier, or more difficult for the ascendant High King. The greater his predecessor, the more likely it is his challengers will back off.

This system has existed for thousands of years amongst both the Ugandalorians and the Kodalorians, devised by their Draiiud Elders long ago to maintain the balance of power between the rulers, and the ruled, and keep the nation in accordance with Zaraturai's teachings. However, among the Walgolorian, The system has been a Constitution Monarchy of sorts, the same Clan ruling for many years now, by word of their own Elders, the Empyreals, and their Clan Lords. Still, in case Clan Lwerian'ca can no longer carry out their duties, another Clan will be elected in much the same manner.

Below each High King is the lesser leaders who are chosen by their respective race. Orgaat, Kadalians, Karpine, Kaguran and Iscalbros all chose their leaders, who act between the Council of Clans and the High Kings. One of the few exceptions to this rule are the Humans of the Pact, who have been integrated into Ugandalorian/Kodalorian/Walgolorian societies for so long, they are directly linked with the Tanistry election process, though many accusations to this day say it is unfair for them to have so much influence. Others, however, point out that they are too fractured now a days to truly have one leader, outside of the Clan Lord, Jodo Kast, who wishes to unite all humanity within the Pact.

It is for this reason, that the Mendel do trust absolute monarchies or dictatorships, exemplified in their trust for the New Cyrannian Republic, versus the Galactic Empire, despite the latter yielding far more military power, something Mendel usually greatly respect. They see an absolute monarchy as ruling without the people's wants or needs taken into account, and all to easy to abuse. As such, this, and the disrespect the Empire throws, allows the Mendel people to bond easier with the Republic. This is also the reason why they are able to work so well with their old foe Zarbania, who has a much similar system to an Elected Monarchy/Constitutional Monarchy.

High Clan Council

The main form of governance among the Mendel, the High Clan Council is composed of the various Clans and tribes across the Pact's territory. From Mendel Clans, Orgaat Tribes and other similar family organizations. Every Clan is ruled and governed by a Clan Patriarch or matriarch, a leader who is chosen among the Clan for their leadership skills in battle and other fields, be considered the oldest and wisest of his or her kinsmen, befitting their meritocratic nature. This group also rules alongside planetary rulers and the representatives who also partake in the Council, though their position is lesser to the Clan Lords.

These Clan leaders elect the High Kings of the Pact, voting on behalf of the Clan they rule for the next High Lord. The only exception to this is the Sovereign Lord of the Walgolorian, which puts some on edge due to it's hereditary nature as a title, versus the other two Lord positions, which are more democratic/meritocratic in nature. Their Clans do not organize into political parties, each Clan supporting their own views, but each Clan Lord working with their comrades to come to a compromise.

This Council further rules with the Draiid Conclave to make decisions, putting much power in the Council, where's High Lords merely set policy, guide military action, and other tasks. It is the Council and Conclave's decision of whether to go with such policies, or to move against them if they go against their Clan's interests. As such, the Council can either be harmonious, or, most of the time, fractious and aggressive with one another.

Draoithe Conclave

Draoithe, are the Priests, shamans, and holy men of the Pact, are those priests who study the religious texts of their people, teach others of the gods, offer sermons and prayers, and even offer military aid at times. These holymen are common religious preachers in the colonies and holdings of the Mendel, either made up of people who joined from the start, or made up of retired warriors and others.

Draoithe are highly educated individuals, often acting as scholars, lawyers and other vocations outside of the holy path. As is the teachings of Zaraturai, one is to help their brothers in all fields, in any way possible with their knowledge and tools. Draiids even have a say in government, though this position is balanced by the Clan Council.

Unlike the religious leaders of other nations, Draoithe are not conservative compared to most other Mendel. As the teachings of Hoorangiir emphasis change, progress, growth, and development, Mendel Draoithe are at least on some level, open to new ideals and viewpoints. Viewpoints from a different perspective offer a different view point, and allow the Priesthood to grow and develop along new lines, as Hoorangiir sees fit. Draoithe follow certain gods, and emulate them in certain ideals. Draoithe do not follow the Laughing God of Merriment, with his followers being the Bards instead.

This does not mean Draoithe are completely without care for their ideals. If threatened, such as during the wars against the Gardeili and their kin, the Draoithe take up arms alongside their Mendel brothers, carrying their own weapons and armor into battles, and taking on the appearance of a particular god they worship and study under. This received further organization under the High Kings called the Templar Order, a group of Warrior Monks who have recently arisen to defend their faith, and the faith of their allies in these trying times.

Planetary Governance

Economy

Always remember, be you Mendel or outsider, rich or poor, it matters little. In the end, we all must answer to the one master of us all. Death.

- Walgolorian Proverb.

The Mendel have a strong economy, centered n building armaments for their allies, and is currently experiencing an unprecedented growth in the power of the Middle class, and a new height in birth rates, which the Mendel hope may lead to further expansion beyond the stars.

The Mendel employs strong trade agreements with the Waptoria, Lavantufts, Volver, and the New Cyrannian Republic, and is currently expanding it's influence and trade with hundreds of other races. The Trading Council of Merchants hopes to expand it's trade networks in Cyrannus, hoping to contact other races, while in Mirus, reinforcing it's claims there. The Milky Way is also becoming more and more guarded as the DCP and Xonexi march to war with one another.

Member States

The Member States are the various groups that have united with the Pact to pursue it's goals, and live under it's protective banner, while offering their military forces to assist the Pact. The level of integration varies from member to member, but all donate their forces to fight against the enemies of the Pact. As each member is free to maintain their own government and ideals, the Pact makes no pressure for them to fully integrate, though does offer further economic and social opportunities to those that integrate themselves more and more with the Pact as a whole.

Nations include

Astrology

Mirus

The map of Mirus, detailing the position of the Mendel Civilization in relation to other native and extra-galactic powers (Mendel territory is in a dark red/burgundy color.

The Mendel Pact holds many territories in the Mirus Galaxy, their home turf, centered round the Three worlds of Ugandalore, W'alor and Kodalon 5, each the homeworld of one of their many founding races. From here, nearly a million worlds answer to the Pact, each organized into Sept systems. As they expand, they will establish one Prime Colony that will act as the capital, and all worlds within a certain travel distance fall under the control of that Sept and it's government, making each planet largely independent, though still reliant. Each time the Pact expands, it will often come into contact with minor races and smaller empires that already inhabit a planet. As such, the Mendel usually employ their diplomats to bring such races into the fold and to help them assimilate into the greater empire as a whole, and, if that cannot be done, find trade and accordance with them.

Any who refuse are respectfully avoided, unless of course they simply wish to be trade partners, or they out right attack their diplomats, in which case they are swiftly conquered and forced to join the empire. Reeducation camps, and even reproduction control, are used to keep the population in check until they are deemed acceptable members of the Pact. Despite this seemingly aggressive style, the Pact is a sociable empire, who seeks cooperation with the other great races of the galaxy, though does come across as distrusting of outsiders at times.

However, the Mendel Pact has begun what they refer to as the "Age of Expansion", and are looking to colonize new territory in the Gigaquadrant in order to boost their power among the other races of the Gigaquadrant. Their goal is to ultimately expand into the other great galaxies of the Gigaquadrant and increase their political pull across the universe.

All three Mendel races colonized the Milky Way before they unified, settling next to one another, and trading and developing their abilities alongside other races, developing a warm and welcoming culture to outsiders. The Milky Way colony brings thousands of aliens from distant parts of the galaxy, trading and then letting them depart. Despite, they are still fierce warriors, having even faced the Loron (even if it was a small fragment, despite what their Bards would say). They are lead by Cucalin Rokonar.

The first galaxy they colonized in the Age of Expansion, was Cyrannus, after their defense of the New Republic world of Ventia and it's people. Here, they are lead by Docarrick Beroya, and have experienced some cultural infusion from the New Cyrannian Republic and other Cyrannian civilizations, with their Clans also adopting a hardline stance against the Empire, that soon caused them to join their allies in war.

The second galaxy they have established enclaves In is the Borealis Galaxy, with permission from a fellow Mou'cyran member, the Polar Crystal Alliance. Here, Hrothur Tenauo leads the biosterious and lively bands of Mendel Warriors and their allied Clans throughout the galaxy. While famous for their trading abilities and diplomatic tactics, they are no less brutal and war-hungry in battle.

Recently, with the rediscovery of the Phradox Galaxy, the Mendel Clans have spoken of establishing another foothold there, in remembrance of the war they fought there long ago, under Cadus Clett, and won many glorious victories against the Juggernaut forces. Kirta, wishing to honor her Great Grand-father, asked her fellow High Kings if such an endeavor was possible. The Three Came to the agreement to try it, and began preparing a fleet to establish a foothold there, in fact on the same world where they had set up under Cadus himself.

Habitat

Due to the natural resistance to all elements the Ugandals have, the Mendel Pact is capable of colonizing almost any world. All members are extremely strong, and most very stubborn, so, naturally, when they set down, the Pact is very resistant towards being moved out, and will fight bitterly to maintain their new homes, no matter how strong the aggressor is.

The Mendel Pact lives in everything, from small towns that appear barely space faring, to massive cities run by various androids. They prefer to inhabit mostly colder regions, having a greater resistance to it, however, this is not always the case with some. Walgolorian and Orgaat, for example, prefer more desert regions and swamps, respectively, and Ugandalorians have colonized the swamp death world of Truxn.

Many members are nomadic in lifestyle, including the Orgaat, Nithasaar, Togunda, Jrekalian and some members of the Mendel subspecies themselves. Due to this, they can commonly be found on space ships and space stations, moving across the stars in search of colonies to establish, battles to be joined, or bounties to collect.

Notable Worlds

The Three Homeworlds - These worlds are where the homeworlds of the three main species of Mendel. They are held in sacred regard, and act as capitals of industry. While open, outsider races are only allowed to form communities on the planets when they gain the trust of the Clan council. The Lagorthi are the only race within the Mendel Pact not allowed.
  • Ugandalore - Capital and homeworld of the Ugandalorians. Capital ship producer, military recruitment center, trade capital, industrial base.
  • W'alor - Capital and Homeworld of the Walgolorians. Trade capital, military recruitment, diplomatic center, industrial base.
  • Kodalon 5 - Capital and homeworld of the Kodalorians. Military recruitment, industrial base, trade center.
Colonies - Colonized to deal with expanding population numbers and to harvest resources, obviously.
  • Vior'tal - Walogolorian colony, Military recruitment, capital ship producer.
  • Truxn - Ugandalorian colony, Military recruitment.
  • Tohoch - Orgaat homeworld. Military recruitment.
  • Jeroi - Kodalorian colony. Trade center, industrial base.
  • Walgo'n - Walgolorian Colony. Ship building, trade center.
  • Hun - Former Dominatus Fortress world. Production colony.
  • Ferrus - Former Dominatus Fortress world. Production colony.
  • Scion Citadel - Former Dominatus fortress world, and capital of Mendel operations in the former Dominatus zone. Production and military colony.
Worlds with Mendel populations - These worlds are not actually under Mendel control, but feature some numbers of the them. Usually, Mendel go to where their allies are, but sometimes go to other worlds as well.
  • Praestol - Not a world under Mendel control, or their allies, but many dishonored Mendel go there, selling their services to the cooperation's on the planet, actin as enforcers or arm breakers for the various cartels and cooperations.

Military

A warrior is defined by his victories. He is molded by his defeats.

- Proverb

The Mendel Pact uses the militaries of the Ugandalorians, the Kodalorians, and the Walgolorians, blending all their attack patterns together to create one powerful warmachine. During war, each race fills their roles, Kodalorians acting as shock troopers, Ugandalorians handling basic combat and black ops direction, and the Walgolorians bending enemies through long range combat. Since they are bio-engineered for war, many Mendel and other races have trouble understanding why some, such as humans, suffer issues against war. While not judgmental, there is a certain distaste towards pacifists, though they always the equally high honor of being diplomats.

Commonly, they will ask targets to surrender in order to minimize bloodshed and try and incorporate enemies into their ranks. One of their most common practices is adding tattoos to themselves as practice for war. Every battle they survive, they add new tattoos to their bodies in some pattern or area, usually blue, teal or green. As such, one can tell a hardened veteran from a fresh rookie. Other practices include wearing animal pelts for high ranking commanders, adorning their armor with talismans, and other "savage" traits. Despite this barbaric look and feel to them, Mendel Warriors of any race are highly discipline and organized, always giving an ordered retreat to higher ground, and stopping their attacks when the enemy surrenders. They even like to use their barbaric culture to unnerve outsiders, as they find making outsiders uncomfortable hilarious.

While Mendel prefer large, powerful ranged weapons (They are not ones for being subtle), Mendel also believe melee combat, specifically, unarmed combat, to be the highest form of battle, though this varies, with Ugandalorians and Kodalorians relishing the rush of melee combat, with their gigantic "claidheamh-mòr", the Walgolorian tend to avoid it more. All members commonly engage other warrior races in duels with their blades, believing it strengthens their bonds, and honors the gods of both races. Due to their alliance with the Vanara, some Ugandalorians have implemented the ideals of the Progressive Knife, combat blades that vibrate at high frequencies to increase their cut, and used them to strengthen their Claymores further, creating the Progressive Claymore.

The Mendel usually honor the one God of War,Kadaii Hoorangiir, Lord of Change and ruin among them, but who often takes on different aspects for the different sub-species of Mendel within the Pact, though he is usually the same deity among Ugandalorians, Kodalorians and Walgolorians. Culturally, most within the Mendel see conflict and war as a chance to grow and improve themselves, to make themselves stronger and honor their clans and appease their gods. While not as warlike as most races, when the Mendel wish to inflict damage and get to fighting, they mobilize their forces quickly in preparation for any sort of conflict, no matter how small.

Outside of war, Mendel warriors, especially Ugandalorians, Orgaat, and some others, are not adverse to working as mercenaries for their allies and some other sources, usually seen as auxiliaries serving in an allied force. However, the government sets strict standards on where they can work, and for who. While many can be found in such empires as the Volver, another warrior race known for working as bounty hunters, and the Waptoria, fewer are found in more natural empires, and working for criminal organizations is something they actively turn a blind eye to. While some, 5 at the most, can be found in cartels and syndicates, they are never officially sanctioned as a proper source of employment, and the government only outlaws such practices if the organization in question directly threatens the Mendel's stability.

When an empire is on the attack against a cartel, Mendel Warriors are ordered by government sanction to stand down and surrender. If they do fight back and manage to escape, they are immediately hunted down by fellow Mendel to stand trial before their Clan Chiefs for their actions.

Culturally, some look down upon it, but most see it as a good teaching mechanism, for it allows their warriors to make good money, find food sources, for the Orgaat, and learn to swallow their pride and work with lower members of society. Of course, Mendel are very silent and obedient towards their employers, but in private away from them display contempt and hatred for their hirers. Mendel mercenaries usually will turn away from jobs that require harming women and children, or go against their honor code. Orgaat usually accept only the toughest jobs they can, so they can find new food sources to strengthen their kin and themselves. Due to their habits, most extra-galactics are quite shocked to learn their employees eating habits.

Ideals of Honor

While the Pact, like many races of the First Gigaquadrant, follows the ideals of a Code of Honor, epitomized in their Codex, instead fight for the safety of others and the protection of innocents. It is their believe that this is the highest glory to be achieved in battle, as they who save lives, indeed, give them. To kill a thousand enemies compares little to be able to save a handful of innocents, however their culture may act towards the art of war.

Many atimes, however, they have seen their ideals twisted, be it among fringe cults to Kadaii Hoorangiir, or rebels of the Dead Watch, and, most recently, the Ruins Hands. As such, their Codex has directly stated what is considered honorable behavior, and that which is not. A Ugandalorians must be brutal and merciless in times of battle and strife, yet merciful to a foe that conducts himself well, and willing to give his life for others.

Land Forces

War-Guardianship

Our forces march to the beat of Kadaii Hoorangiir's mighty fist. With his guidance, we are indomitable.

Large in body, and brutish in strength, Mendel warriors are powerful beings, some would say little more then beasts or brutes. Lumbering to war in plated armor and yielding high fire power and blades, Mendel Warriors are a frightening sight on the field, bellowing curses, commonly drunk, and, when their helmets are off and one can see their eyes, they see a being with the most primal, most potent bloodlust in his eyes, wide and hungry for slaughter. Mendel Warriors are indeed slow moving, compared to other infantry, but can shrug off all but the worst weapons. Upon their armor, are mounted great token and fetishes, either provided by their elders, or taken from their dead enemies and kinsmen. The pelts of savage war-beasts, the shrunken heads of the worst foes, the runes and symbols of clan and tribe, all dot one's armor. This, combined with their ritualized painting of both body and plate, makes every warrior unique and an individual, befitting the traditions of the Pact that the mighty are mightiest when brought together. One warrior can crush a kingdom. A regiment can cull a galaxy together.

Despite marching to war like eager, mad children, spoiling for a fight, Mendel Warriors are disciplined in all regards, following the tenets of their Codex of Honor and never straying from it's teachings, believing that certain things, such as harming children, or to harass women, is unbecoming of a true warrior, and cannot be forgiven. Every soldier, no matter how wild and bloody they may appear, is well trained, from the age of 7, to fight well, and behave better. in their firing ranks, Mendel warriors will fire disciplined volleys of plasma fire, each firing at the same time, each timed to take down the weakest targets, and stopping right as ordered.

Their weapons vary, depending on Clan, planet, criminal contacts, and even individual, each Mendel carrying either only essential weapons, such as blaster rifles, Sniper weapons and his ritual Claymore, while others lumber astride with mighty repeater guns and other fearsome tools of war. Some even carry upon them twin axes, and rush onto their foes for a glorious slaughter. While they do love high fire power, Mendel enjoy melee all the more, seeing it as the highest form of battle, and what truly separates canon fodder and weaklings, from true soldiers and warriors. As such, few weapons truly have the long ranged reach of some other factions, with the great exception of the Walgolorian. All, however, carry heavy fire power, as big guns may overheat, but they never tire. Once they meet an enemy the enjoys combat as much as they do, they will fight them with renewed vigor.

Warriors of the Pact are to be respected for their traditional way of fighting. Despite their warlike culture, Mendel Warriors are not soldiers by trade. They partake in daily jobs such as wood-cutting, farming and production and industry in their daily lives. Such hard, austere living puts them slightly behind others in production, but makes their bodies hard as the metal plate they wear, and is uncompromising as the thick, rooted trees they hack at in winter. Their main weakness, however, remains their low numbers. They cannot afford to get into Slug matches with races of greater size, and must rely on ambushes and strategic redeployment in order to gain the upper hand. They will commonly abandon one front if the battles prove too costly, often using orbital bombardments to weaken the world after withdrawing.

Auxiliary

This is your empire too! Join the Pact and fight for it's freedom!

- Propaganda poster used to recruit from allied races.

The Auxiliary is the troops sent to support the Mendel Pact in conquest by it's allied nations and some species who are not official members, but still call the Pact home. Made up of Skordi Warbands, Togunda Brotherhoods, and Volver and Waptorian support forces, the Pact often asks for auxiliaries from it's allies to boost it's forces power, often for taking an important planet or when their forces are left undermanned in an area or planet that is highly vulnerable to enemy assault.

Auxiliaries serve for a number of reasons. For the Togunda and Skordi that call the Pact home, it is simply a matter of honor, and fighting alongside those who have given them a place within the Pact, and, in exchange, these troops will fight alongside the Pact in support. For the Waptorian and Volver, some gravitate towards the Mendel, either due to similarities between them, like with the Volver warriors, or a few find their own empire "boring" and seek adventure and new sights and sounds, like with many young Waptorians.

For auxiliaries, a group of 2-3 Rally-Masters will come to an allied world, one often known for producing auxiliaries for the Pact, and set up a recruitment station there, offering those that join rights of land, citizenship and property on the planet they fight on. Once they have gathered a large enough force of Auxiliaries from one world, they will move on to other sectors, as the troops left on the last planet gather up armaments and weapons. Once they have a large enough for from 1-4 planets, they will gather up their troops and move out.

Auxiliaries, while not part of the official army, are still treated with the same respect and admiration of full warriors, and are especially welcomed by commanders for the new weapons and combat techniques they bring to the field. Auxiliaries will commonly appoint a leader among their troops, commonly an elder auxiliary commander who has served far longer then the others, to lead them, and advice the Mendel Commanders on how to deploy their new troops, who they may or may not be used to using.

In exchange for this, the Mendel commonly allow a similar system with their own troops, sending mercenaries and other forces to fight alongside the allied forces when called upon.

Cybernet Legionary

In the name of the quest of knowledge, I must now remove you from your biologic functions.

The Cybernet Legion is the personal army of the Glatoros Mendel, and made up of Iscalbros, Keskorta, and other species that have joined them. As part of the decree of the Pact, planets designated for manufacturing and forging of weapons do not have to supply regiments for the War-Guardianship. The Cybernet Legion, however, does most things the War-Guardianship can do, with the main exception being that they are more like the personal army of the Glatoros and their closest allies within the Pact, while also deploying to counter any cybernetic enemies, or assisting the War-Guardianship in battle.

The Legion's main job is artifact recovery, as well as finding and capturing enemy technology and weapons, and important scientific leaders. The Cybernet, commonly, find themselves pressed into service against Groxic forces and the like, engaging them in many bloody duels across Mendel space, with very few ending in a clear leader. The Cybernet, after all, view Cybernetics as the way to perfection, but believe one cannot be forced, as you then lose the art of perfection, and the first step to removing oneself from biologic need; acceptance.

The Cybernet deploy cybernetic infantry units mind-melded into the right mindset to complete their tasks, as well as cybernetically enhanced to where they can handle any environment they are deployed in, as well as massive war-machines and walkers, and even gigantic cybernetic war-machines, not big enough for the UAE's Warrior-Hunter Corps, but large enough to counter any creatures the size of a Zarbanian Warrior-Beast.

Strangely, the Cybernet Legion partakes in the same traditions and practices as the War-Guardianship to some extent, gathering grizzly trophies and icons on their bodies and armor, as well as adding tattoos and war paint to their organic parts, while using special war paint on their cybernetic armor, commonly a different color then the ones that go in the organic parts.

Project:Delta Trooper

Project:Delta is the continuation of experiments that resulted in the enhancement and upgraded genetics of Ugandalore the Untouchable and 3 other subjects who survived. Taken as children, the 100 conscripted where twiddled down into only 4 left, who became top-serving soldiers within the Pact. Now, with more advanced technology, and better medical abilities, the Pact hopes to safety replicate the process used to create the 4. While not on par with the Olympians, the Pact hopes to have their own Super Soldiers to help lessen the load on them, as both constantly need to be on the move to help endangered allied planets out. Many within the Pact decry the Project, has it's enhancements only work for those of direct Mendel decent, and believe such enhancements dishonorable.

However, others hold the ideals of change highly, and believe this project ordained by Hoorangiir himself to strengthen his children. The Enhancement involves extensive addition to muscle and bone mass, as well as several cybernetic implantations allowing for synthetic neural implants to be placed within the subject, increasing strength, and allowing them to interface with specialized Powered Armor, based on advanced shielding gifting by the Mirusian Theocratic Congregation. While not on the same level as an Olympian or an Vahallan, the Powered Armor and enhancements of the Delta Warrior can be used by either gender.

Candidates have been routed to the Military hub-world of Aeron currently numbering 500.

Olympians

Only in death does duty end.

While the Olympians prefer to work for the Alliance of Enlightenment as a whole and do not work for one mere nation over others, thoses who directly trace their lineage back the Mendel commonly can be found in their space, recruiting and training with them, and sometimes, helping them in difficult campaigns. While they are sworn to protect the whole Alliance above all else, they, being Mendel, have sworn an oath to the High Lord as well, and, as such, must actually respond to their Lord Ugandalore when called upon. However, they can only do this when the Lord Ugandalore's goals do not clash with that of the Greater Alliance as a whole, as they loyalty is to the Alliance first and foremost, and the Mendel second.

Olympians that identify as Mendel in origin.
  • Grey Hunters
    • Black Crusaders
    • White Chavaliers
    • Red Exorcists
    • Silver Champions
  • Blood Badgers
    • Brazen Bulls
  • Frost Bears
    • Ice Wolves (Partially)
  • Hunter's Peacebringers
Vahallans that identify as Mendel in origin.
  • Argent Blades
  • Sacred Blades
  • Punishing Blades

Oathsworn

Oathsworn are the Chosen among Clans to act as guards for the highest ranking authorities of the Mendel Pact. These honor guardsmen are Warriors without equal, and chosen from among the most talented warriors and troops of the Mendel. Their duties are many, from guarding the council chambers of the Pact, traveling alongside high ranking lords and Draiiud on diplomatic missions, and seeing to the safety of one of the three High Kings/Queens during battle or war. Oathsworn, for these important tasks, are not chosen lightly. When they require more Oathsworn, usually as a result of some laying down their lives for the High Kings, the rulers of the Pact make out a call for more warriors. The Clans' finest will compete first within their Clan, then amongst each other, for the position, and of Oathsworn. These mock trials by battle are done until only a few warriors remain, and those that win, are given the position of Oathsworn.

Given the finest armors, weapons and training a Mendel could ask for, Oathsworn are fearsome foes to face in battle, and their ritual to initiate them into the ranks is long and arduous. Forging of the armor, inscribing protective runes upon their Claymore, going through the trial by combat with older Oathsworn to prove their skill to their older comrades. Being a member of the Oathsworn is a high honor, and many Clans proclaim their position by how many members they have risen to the ranks of Oathsworn. Even when they retire, Oathsworn commonly use their skills to train the next generation of Warriors with their intelligence and hard-fought experience.

Fleet

We soar through the shadows, carving glory into the stars as we sail to victory, in Zaraturai's name.

The fleet, called the Warpath, is composed of the ships used by all members, but dominated by the Ugandalorians' fleet. Despite having different functions, like the army, they all work together to achieve victory, each complimenting the other in battle.

Overall, strategy revolves around attacking them enemy through blitzing, destroying their fleet, and doing as much damage as possible, before disappearing. It is only when dealing with central or capital worlds do the Warpath stand their ground and duke it out with space forces for extended periods.

At one point, the Pact emphasized ground combat more then anything, as they saw fleet work as dishonorable. However, after colonization in Cyrannus, and seeing the vast fleets there, as well as the beating their own forces took fighting the Bisitar, lead to command deciding that their fleets must be expanded, and their capabilities increased. It should be noted that, unlock the army and ground forces, the Warpath does have the same level of pride in their station as others, coming across as more "humble" then the ground forces, while still maintaining patriotic fever in themselves to keep morale up.

Since the defeats of the GXS and growing tensions with the Eldarisian, and rage over the Hegemony's actions, the Mendel have taken serious steps to expand their naval forces to deal with these potential future threats to their safety. Several new ships have made it into their ranks, included the powerful Tempest-class Destroyer and the Void Hunter-class Escort frigate. Such designs where meet with acceptance by the commanders of Pact, but the Pact did not stop this build up in new designs.

The Fleet seems to engage in the same practices as the ground forces, with marines, pilots, and engineers alike going through the same process of tattooing and painting themselves and their armor and uniforms, even painting their starfighters and capital ships with various patterns to represent the planet the ship hails from, it's pilot's Clan ancestors, or the god they seek to honor.

Captains

The Captains of the Mendel Pact, being trained from a young age for battle, are extremely experienced warriors, bale to hold their own in battle easily. Due to their early training, Captains merely receive their rank by impressing an elder warrior, who holds higher rank, and being recommended for the academy to further their combat skills in command.

Separate from the main command staff are the 3 Ugandalorian commanders, the Artiko, the most powerful of the warriors, who gives up command ability in order to personally serve his lord in battle, and the Ugandalore's Supreme Field and Fleet Marshals, designed to rally his forces for war, and help mobilize the pact's military forces.

Artiko

Warriors, no matter the loss, we will fight. No matter what...

  • Name - Corin Hondo Maclon
  • Position - The Artiko
  • Species - Ugandalorian
  • Gender - Male

Corin Hondo Maclon is the current Artiko of the Pact, and given the rank after becoming a High Ranking Super Commando. Chosen by the Ugandalorian's current Lord of Super Commandos, Corin was brought to the Lord Ugandalore and his council of Clan Lords, shortly before the final battles in the Tyranny war, and offered the position of Artiko of the Pact, effectively making him the extension of the highest ranking lords among the Pact's will.

Corin would serve as Artiko throughout the beginning of the Pact, taking out threats to his lords and the Pact itself while it was forming. When the Pact was reformed, Corin rejoined.

As Artiko, Corin seeks to do the best he can, so as to honor his rank. While told he has nothing to prove, and should try to be his own warrior, Corin sees to it that he must honor the men and women who wore the Artiko armor before him. He is deeply loyal to his Clan, and the Ugandalorians, though feels put off by having to command so many other races, like the Orgaat and Kodalorians.

As he wears the old armor of the Artiko, Corin relies more skill, since the armor is more outdated. He normally carries his broad sword into battle, and short-barreled blaster rifle.

Technology

The Mendel Pact is a fairly advanced race, prone to either research, or taking enemy tech. They really have no problem with either. They make use of fairly advanced technology, from hyperspace and wormholes, to advanced heavy blaster weapons, their plasma weapons being the most unique. They do not need to stop firing to cool down or reload, and can fire constantly. The Mendel yield advanced Armor flight suits, and plated armor more durable then even most powered armors. AIs are a common feature in their armies and everyday lives, with Drones being used for everything, from basic combat, to assistance in labor, though reliance is never placed to heavily on them.

While considered still a relatively young race (thanks to being temporally removed from time by unknown forces up until modern days), the Mendel have made huge advancements in their stellar technology, and their advancement leads many to believe it may have something to do with their removal from time, or, perhaps, the Multus Esse altering their minds, allowing them to advance without any seeming difficulty, possibly done to help them rise against the Alpha Cyber Collective faster then before.

Despite their advanced life style, they prefer to keep a very tribal, almost barbaric look to all of their buildings, using wood, stone and sometimes marble to construct their buildings, though the more important structures receive modern materials, such as durasteel and other advanced metals. Similarly, they keep an almost primitive set of working tools and materials for their daily lives, though outside of this, are a fairly advanced people in their own right.

The Mendel hold many dark technologies, in fact, and use tech that their allies may not even be aware of it. Whether it is greed, or protecting allies from it is unknown, but they only bring these secret weapons and devices to bear when they feel it needed.

Weapons

The Bigger the gun, the better the party.

- Proverb.

The Mendel Pact deploys a variety of weapons, most Ugandal in origin, but all members produce certain weapons for their units, while maintaining their own forces. When working together, the weapons they make are designed to be compatible with all units, not just those who yielded the weapon. If a Walgolorian falls, then a Ugandalorian may pick up his Plasma Carbine and use it still. Their favored melee weapons include advanced broadswords, claymores and the axe. The Mendel are fond of these brutal tools, feeling fencing blades and katannas to thin and "dainty" for their use, and feeling combat knives too tiny, though they do have their purpose in some cases.

The Pact commonly dedicate their weapons to certain gods they favor. Most members prefer fighting up close against enemies, though have no issue with shooting them down. When challenged to one on one combat, the Mendel will eagerly bring their axe or claymore and charge forward, ready to face a worthy enemy in glorious close quarters combat.

While they prefer melee combat, seeing it as the highest form of battle, outside of unarmed combat, the Mendel also favor massive amounts of fire power and large-scaled guns to bring down on their foe. Mendel are not ones known for being subtle, and as such, don't care often how loud or powerful their ranged weapons are, simply enjoying the sound of the weapon firing and the feel of recoil.

Other Important aspects

Intelligence

The Mendel Pact's intelligence organization, Eye of the Warp, has 2 different organizations responsible for gathering intelligence, weeding out rebels, and performing various acts of espionage, including infiltration, assassination, and sabotage.

The first branch, Black watch, is designed to protect domestic intelligence and fight foreign spies and invaders. Black Watch, has such, is seen as a shadowy group, watching over society, while mercilessly executing invading agents and infiltrators. Black Watch is a silent observer on military campaigns, watching out for their commanders against enemy spies and assassins.

The second branch, Outrider, is in charge of infiltrating enemy societies, and providing military commanders with details about enemy command structure, control, and direction of enemy movement, while also hacking into computer databases, and gaining top-secret information. Outrider expertises on multiple cultures and ways of life, and can blend in to any society. Their training includes planning on even making war with allies, just in case something goes wrong.

Empath Organization

  • Empath

While the Pact accepts all religions within it's borders, it also does much work to keep feral blood-cults and demon-worshippers out of it's borders. For this purpose, the Empath Organization was created. Using all resources available, the Empath look for any strange behaviors among it's people, and seek out those who have connections to any cults for questioning, before dispensing any enemies that might prove harmful to religious ideology within Pact borders. Their second objective is to keep religions from coming into conflict with each other, and, as such, go about resolving religious hate-crimes or attitudes towards others and keeping any ultra-conservative religious leaders in check.

One of their biggest investigations was when Phase-Hunter actually added his favorite singer, Freddie Mercury as a religious figure to their listing, fooling many due to their lack of knowledge on human culture. What followed was complete chaos after finding it out they had been worshipping a mortal, and one as a joke. The Inquistion worked hard to finally get everyone calm, and put Phase on some very severe restitution tasks for his little "joke". When he asked if he regretted it, he responded. "All kinds of nope."

Empath also is in charge of studying new essence powers as they show up in Mendel society, as the Mendel only have the special Elemental energy that allows them to tap into nature, not the kind used by other races such as the Radeons. As they interact further with such races, the Empath have the duty of studying the effects of this new essence, and seeing what effect it will have on Mendel genetics, mind, and body, as well as previous essence abilities.

Law enforcement and investigation

The Mendel Pact maintains their law via the Order Enforcement squads. The Order Enforcement Squads are made up of 2 groups, one, the organic police forces used to investigate crimes and make arrests, and the androids used to handle physical situations and organic could not handle. The Officers themselves are merely retired forces, or soldiers who have taken a brake from fighting to enforce the law.

Since crime is so rare, Law Enforcement often has little to worry about. Still, when a crime comes up, Order Enforcement is quick to respond and deal with threats. Organic Order Enforcement is the main percentage of the squads, and commonly face not only criminals, but deadly cults and other renegades, often not knowing what their getting into. Due to prior military training, Order Enforcers can fight alongside soldiers if need be.

In big cities and ecumenopolis, the Order Enforcement squads are mostly made up of Android units called Vashari. These units are designed for certain environments, like the ones on Matrukoris. Armed with stun blasters, and mind-control staffs, the Vashari can stun victims, or control their minds to use against their conspirators.

Many Humans native to the original Ugandalorian populations make up the Order Enforcement squads, due to having an almost religious raising towards obeying law and order.

Despite crime not being common in their borders, many are exiled for engaging in behavior that goes against things the Pact stands for. As such, these outcastes commonly form pirate fleets with others, Mercenary warbands in other regions of the galaxy, and even other galaxies, seeking profit, or covertly join a traveling army in order to get to a new planet, and start over. Those who engage in the latter are often ignored. After all, one more fighting man is never a bad thing, and as long as they keep their nose clean, they are not bothered.

Taidhleoir

Pacifism and Diplomacy are not the same in our culture. One can be non-violent, but so long as he does everything in his power to protect others, he still has a place in our society. The Diplomat with his words can make enemies see virtue in peace and bring order to chaos. A pacifist who merely stays put, does not make any attempt to improve the wider galaxy, and stays "Neutral" is what we truly hate. Peacebringers work, but those of neutrality, those are the ones we hate, for they will watch an entire galaxy burn just to save their hides. The true Pacifist does not wait, he works to bring peace, and if none can be found, then he must bow his head and pray that the two sides can see peace later, before they are bleed white.

- A Taidhleoir explaining Mendel Diplomacy to a Waptorian Colleague.
Walgolor Diplomat

Janhar Kvaddo, is one of many diplomats within the Taidhleoir. Walgolorian like himself make up a great majority of the Diplomats in the Pact.

Despite what many would say the Mendel are a savage collection of warriors, dedicated to bloodshed and glory in killing in all corners of the universe. However, many would be surprised to find that the Mendel place more honor in being culture and refined. Writers, especially, are honored above all in their society, including painters and artists. So, the Mendel Diplomatic Corps are one of the highest castes within their society, even more honored then warriors, for while the warriors bring honor to their clans by defending their people. The Diplomatic Corps, after all, prevent bloodshed, and are used to integrate new races into the Pact peacefully, or negotiate the integration of enemies into their alliance under fair terms.

Diplomatic corps are an intelligent group, despite what one would think of their race. Enemies and rivals should be careful when speaking to the Diplomats, as Diplomatic Corp members are very good at twisting words from their source and gleaning any sort of information from the tiniest hints. While a diplomat may not bring swords into battle, he has a weapon more powerful then any; his words. With them, he can direct allies towards a bright future with the Pact, and teach enemies that peace is the best for all. While his strength is not tested on the battlefield, diplomacy often proves the hardest of tests to ones' strength, especially in a Warrior, one these Diplomats willingly endure. As such, they are known to be polite, soft-spoken and approachable, but also stubborn about their ideals and being treated with respect, though can never directly insult or yell at an alien.

Taidhleoir run the propaganda machine, the Kor'vun, within the Pact, which gives out news daily of what occurs in the Pact, it's workings, dealings and political struggles to inhabitants. While truthful, the Kor'vun does have a habit of bending the truth a bit to suit the needs of the Pact.

The Taidhleoir name comes from the diplomats ordained by the Empyreal Caste to contact new aliens to join their empire, and the name is used by all diplomats and foreign dignitaries.

Diplomats are also experienced warriors, bringing armaments with them in case they encounter a hostile race, or being escorted by a cadre of armed guards. The killing of a Taidhleoir Diplomat, of any race, is considered an act of war.

Known Taidhleoir

  • Name - Barkka Juvonan
  • Titles - Supreme Taidhleoir, The Golden Ambassador
  • Species - Ugandalorian

Barkka Juvonan is the Supreme Taidhleoir Diplomat and is responsible for the inclusion of new races into the Pact. Barkka has assisted in the expansion of the empire greatly, as well as helping with the inclusion of the rather odd Kamasid warriors, and the trade revenue increase between the Mendel Pact's allies. Barkka goes onward to be an annoyance to the Zarbania Powers and even the Imperium of War, managing to convince several of their dissident colonies into joining the Pact in exchange for protection and new resources and technology.

As the Pact expands, Barkka is in charge of contacting new, important races, including new empires and their economies, and keeping relations and trade smooth between the Pact, it's member states, and it's allies and new contacts. As he is supreme Diplomat of the Pact, Barkka is often in contact with the highest authorities within the Pact, including it's three highlords, as well as important leaders of other races, such as Kossi'Valicar and the surviving precursors of the Multus Esse, W'tze and the Waptorians, and Emperess Zuki of the Vanara-turned Perascon descendants of Naiyu.

Barkka himself, strangely, stands opposed to killing, though has no problem fighting if he encounters a race with hostile intent. Indeed, Barkka is a master with blaster and sword, and while not the most capable, manages to hold his own as his escort of guards finish of foes, or his drones protect him from harm.

Assassins

Spies

Throughout the Mendel Pact, are the secret police/spying system used to infiltrate and watch enemy movements and positions. Their job is simply to blend into enemy society, often before an invasion of a planet or colony, and send information and intelligence back to MONARCH and Commanders before the true invasion starts, often waiting years in advance, not being told when an invasion will go down until moments before it starts, so as to save any information the spy could leak if caught.

Spies come in all species, who have joined the Pact, being able to come up with fake documents and other details so as to sneak into society. Nations that are generally at odds with the Pact, or at war, usually have spies stationed at their border colonies and planets, who slowly encroach closer and closer to their home worlds and core colonies as Mendel invasions sweep through. As the Mendel armies advance, Spies will flee with refugees, beginning the process on the next important world they land in.

Along with diplomats, Spies are charged with stirring up the population. Arriving in usually groups of five at different points and times, often as sleeper agents, Spies will begin to stir the population up with propaganda, even sabotage, and use Mendel ideals and such to cause revolts and unrest, making the planet easier to conquer. Spies also work to take control of the criminal elements and other unwanteds of a planet, rallying them and controlling cartels and the like, so as to work closer to weakening the government.

Within newly conquered settlements and established colonies, Spies work as secret police within their homes, watching for other spies and infiltrators, and delivering a swift judgment upon them. This includes, leaking false or even damaging (to the other side) information, and slowly working them into a position they cannot win.

Spies are a separate organization from MONARCH, yet still answer to both them and the Central Command and logistics staff of the Pact.

Individuals

Sons and Daughters of Ugandalore, we shall march to a glorious future!

Barda LordArmor
  • Name - Barda Clett
  • Position - Ugandalorian Leader
  • Species - Ugandalorian
  • Gender - Male

Barda Clett, or Ugandalore the Untouchable, is current leader of the Ugandalorian Clans, and ruler of their interstellar civilization and all communities spread across the galaxy. A famous ruler, Barda is already descended from another famous ruler, Reago Clett, who also held the title of Ugandalore. While a man of a darker past, Barda has since embraced his culture once more, and is honored by his citizens for his commitment to them and the welfare of the Ugandal state.

As Ugandalore, Barda is top diplomat in peace, chieftain in politics, and Warlord during battle. It is his decisions that can lead the Ugandalorian people to peace, or lead them to a Crusade against any who threaten her people.

One of the 3 rulers in charge of the pact, Barda holds most power in the matters of logistics and planning. However, as is common with the Ugandalore, Barda also displays expert skill in science, diplomacy, and is extremely well cultured. Barda is a rather silent person, though known for his honesty and fortitude. Never one to lie to the people, Barda is one of the most trusted rulers among the Pact.

Comacar

Let the enemy come. Their dead men anyway.

  • Name - Comacar O'kariin
  • Position - Kodalorian Leader
  • Species - Kodalorian
  • Gender - Male

Comacar O'Kariin is current Wall'si'ian of the Kodalorian people, and their tribes, and head of all Kodalorian Clans. Comacar was born to a minor Clan, O'Kariin, and gained the respect of the last yielder of the title of Wall'si'ian, ruler of the Clans, and was made Protector of Kodaloria. With this, Comacar used his new position to assist in helping the Kodalorians advance further. After the last ruler died, Comacar was named ruler.

Vowing to protect his people from the growing Zarbanian threat, and the ever-hungry Alpha Cyber Collective, Comacar, along with Barda helped form the bedrock of what would become the Mendel Pact.

Comacar is dedicated to his people, and is prideful of his culture and traditions, while respectful towards other people's own. he is patient and brilliant military strategist, and held in high regard among the Kodalorian people, and indeed, members of the Mendel Pact. However, Comacar is a bit hot-blooded, and prone to anger and eagerness to fight.

Casio

The greatest victory for the Abiding Truth, is not to kill 1000 enemies, but to save 1 life, at least.

  • Name - Casio Lwerian'ca
  • Position - Walgolorian Leader
  • Species - Walgolorian
  • Gender - Male

Casio Lwerian'ca is the current Sovereign Lord of the Walgolorian Dominion. Crowned shortly after the Walgolorian first reached space, Casio gained a reputation as a more benevolent ruler then past Sovereign Lords. While still relying on the Advisory of the Empyreal Caste, Casio made a point of educating himself on subjects, and instating laws that forced rulers such as himself to receive higher education before they reached adulthood.

Casio began a project to cut down on the rapid growth of his people, and keep them from incorporating so many new races into their empire. With this slowed down, he began working on individual colonies and their problems, and tasking his most trusted advisors to deal with each task.

When the Mendel Pact was formed, Casio was excited to join, and eagerly offered any assistance to his new empire that he could.

Casio, unlike many of the more conservative members of the Walgolorian Dominion, is quite liberal, and somewhat open to new ideals. While he maintains somewhat of a closed-off look towards this, he generally enjoys reading about new ideas and studying them. Casio, while a strong warrior, prefers peace, and takes charge in most diplomatic negotiations.

However, Casio is no slouch in battle, taking the field with the Emperor-Pattern battle suit, and leading his men with steely determination, advanced weapons, and powerful strategic abilities.

Ghyalza Lwerian'ca

I am merely a servant of the Abiding Truth.

  • Name - Ghyalza Lwerian'ca
  • Position - Walgolorian Heir of the throne.
  • Species - Walgolorian
  • Gender - Female.

Ghyalza Lwerian'ca is the first daughter of Casio Lwerian'ca, and next in line for the Walgolorian throne. As she is Casio's only child, his wife dying in childbirth, Casio has showered all his dedication and love into her, giving her the best education available for a Walgolorian. What happened was a warrior-princess with the greatest intellect and combat skill one could afford, making her a formidable opponent towards rival clans of W'alor.

Ghyalza displays incredible intelligence, one of her defining aspects. She even impressed a Multus Esse spirit seer with her intellect, which the caused the Spirit-Seer to name here an honorary Spirit-seer herself. Ghyalza, has such, prefers to study new cultures, and acts as one of the Mendel's highest diplomats. However, she is not a pampered princess as so many think. She is extremely skilled in battle and an expert with the Honor Saber yielded by high ranking Clan-members of Walgolorians.

Konie Chatel

For the Gods of Kodalon!

  • Name - Konie Chatel
  • Position - Next-in-line for Kodalore
  • Species - Kodalorian.
  • Gender - Male

Konie Chatel is Kodalore Protector of the Clans, and next-in-line to rule the Kodalorians and their member states. Born from the war-like world of Juroos, Konie developed a fierce love for battle, coming up with strategies and attack plans quite well, but his mind seemed incapable of developing skill for math and reading, needing to put it in terms of fighting for him to grasp it best. Konie would help lead Mendel Forces into battle against the Drakodominatus tyranny, before the then-Protector, Burht Goriin, was struck down. For his service, Konie was named next protect by the Wall'aci'sian and Clan Lords.

Konie may come across as a simple-minded brute, being slow to thought, but, when in his element, battle and other high-stress situations, one sees an incredibly sharp mind and intelligence that few could see. Konie is highly respectful of his enemies, mastering their language and culture while fighting them.

Phase-Hunter

Phase-Hunter

For Freddie Mercury! Huzzah!

  • Name - Phase-Hunter
  • Position - Military Officer
  • Species - Human
  • Gender - Male

Phase-Hunter is a human male adopted by the Clan of Clett during a battle against their enemies, after he came to assist them, even after he was exiled from Ugandalore. This was due to him being adopted by another clan, but betraying their vows, and brutally murdering a whole ship of Grox Followers, after they murdered his wife. Phase traveled about, working with Barda Clett will the Ugandalorian was also a gun-for-hire. Phase lived a debauched life-style, though Barda could see past that and see he was a man in pain.

Since Phase has joined the Ugandalorians, he has remained at their side, controlling his temper against the Grox Followers, and assisting Barda in battle countless times. He proved his worth during the Tyranny Wars by taking on the Overseer known as the Horsemen of Destiny, while also leading a platoon of Mendel soldiers against seemingly impossible odds, while risking his life for them.

Phase commonly appears psychotic. He apparently suffers from schizophrenia, has little control over his sexual conduct, and is generally abusive. However, deep in his core, is a being who actually cares for those around him. While he has a dirty sense of humor, and a twisted look on reality, he respects his friends' wives, never making a pass at them or saying anything inappropriate to them. He displays extreme passion when it comes to defending those he values, constantly putting his life on the line so as to defend friends, and even those who he doesn't know.

While he has a tendency to be impatient, and appears to think more with his heart then with his head, Phase is a compassionate, if mentally disturbed, human, who genuinely loves his new extended family with the UAE. He is even thankful to them for giving him the Peacebringers, a group of UAE Olympians based on his genetic makeup. Calling them his sons, Phase seems willing to do anything to keep them safe.

Relations

The Mendel follow a very isolated way of doing things, and many are actually uncomfortable with the steps The Three Highlords are taking to get them more acclimated to modern galactic politics and the gigaquadratic stage. As such, the Pact usually only makes contact with allies when on accident, usually, running into them while exploring and traveling the galaxy, and usually do not make attempts to contact other races, with a joke among their allies being that the Mendel are actually very shy.

The Three Highlords broke this practice by joining the battle of Venetia, and signing agreements with the New Cyrannian Republic, and joining the Mou'Cyran Accords, something they are big proponent of it's goals and ideals. After this, they came into contact with various other Accord members, including the Polar Crystal Alliance, the Adaisical Technocracy, and the Eldarasian Empire, to name a few. The Pact, due to some negative interactions in past, have generally become more insular and negative towards other empires, especially disliking such groups as the Galactic Empire of Cyrannus and The Pan-Andromedan Ecumen, viewing them as imperialists and arrogant snubs.

While once they attempted to make themselves felt by other powers, the actions under taken against them and their allies during the gigaquadrantic conflicts have left them hateful, bitter and angry as of late, the believe in their message of equality and cooperation through the Abiding Truth and Kadaii Hoorangiir's wisdom will fall on deaf ears, and the only thing left for them is to protect their allies and comrades, and help only those that need it. unable to get back at the Eldarisian and Hegemony in anyway has done much to add to these feelings of resentment. After the defeat and death of the Hand of Retribution, The Mendel began to calm down and simmer their tempers, and, as such, softened their stance a bit towards the French Empire and the Xonexi, though still dislike the Covenant of Mirus. Amusingly, or perhaps morbidly enough, the Mendel have not stopped their Eldarisian Headhunting even after Kirta came to power, laughing at the idea of ending it, and offering more money for those that could get Eldarisian heads when they made the mistake of coming into Mendel territory.

Criminal elements, with the exception of the Shadow Hunters, are actually welcomed under the table by the Pact, mostly due to the fact Orgaat, Ugandalorians and other members are common bounty hunters and mercenaries. Because of this, black markets exist on certain worlds of theirs and are used to often pick up illegal (and highly dangerous) weapons for the battlefield. These dealings are kept on the side, and (most of the time) a High King or Chieftain would never be caught making deals with criminal cartels, syndicates and consortiums.

The Mendel are known to be both fully capable of forgiving foes who fight honorably, integrating their culture not their own, in the hopes of reaching a mutual understanding with those they deem worthy, but are also noted to be able to a hold a grudge like no other. Mendel Clans who have wronged each other can maintain fierce rivalries for years, and this extends into politics, with nations the Mendel "don't like" being treated with a rather cold air at best, and out-right violence at worst.

Crossed Swords Confederation

In unity, there is strength.

Green face Part of

Honor and glory guide our paths together.

Green face Allies

Though our bodies are different, our souls are united with bonds thinker then any blood.

  • Multus Esse - You blessed us with form and purpose. Such a gift will not ever be forgotten, creators.
  • Volver Empire - Brother-warriors. Compassionate and equally spiritual. Such is always to be respected.
  • Lavatuft Empire - Born of Fire, yet with spirits that shine far brighter then any element.
  • Church of Spode - Do not fall for their honeyed words. These Xonexi are as trustworthy as shadows.
  • Waptoria Alliance of Species - Clever...
  • Antroth Empire - They are honorable warriors, for sure, even if they need witchcraft.
  • Unified Federation of Glory - Sister state, glorious sister state.
  • Rovegar Matriarchy - Happy to be of assistance, lasses. We'll try not to call ya Witch-Hags anymore. We'll try.

Blue face Close Relations

A brother to one is a brother to all. Rely upon us for any of your needs, and we will not disappoint.

  • Soldarian Empire - They are masters of battle, to be sure, yet they lack the balance to understand peace fully.
  • Cathonian Collective - Quite strong in body.
  • Mercuris Federation - We need more contact.
  • Drodo Empire - Their a tad to close to France. Though those Ceildehleese are worthy of respect.
  • Stellar Union - The universe is a hateful place. Many have shown that. But, we hope to show a universe worth far more then that.
  • Vogrik Directorate - Trade flows like blood for an empire.
  • Rambo Nation - You helped save us from the Hand of Retribution. We will save you from the Empire.

Yellow face Neutral

To be uncertain in these times is dangerous, friend. You had best decide if you are our brother, or not.

  • Cradosan Empire - We cannot tell what side they are on nowadays.
  • Duthidania - We are unsure what happened to them...
  • United Lanat Empire - Great warriors in the field, yet lacking in compassion towards outsiders. Brutality has a way of coming back at one.
  • Biskin Empire - We now see they are not our enemies. While their leader is distant towards us, we would like further contact, if possible.
  • Draconid Imperium - Stay out of our way. We will have no reason to slaughter you again if stay out.
  • Unified Nation of Ottzello - Perhaps they will be supportive when it comes time to split with France.
  • Kicathian Republic - We will put aside our troubles with you, and seek the total destruction of the empire together.
  • French Empire - You...
  • Galactic Gymphic Kingdom - Trade established. Here's to a long relationship.
  • Tairex Trade Hegemony - Our relationship is strange. We are connected, yet at odds.

Orange face Disliked

You are on our bad side. You had best keep your tongue in check, least it gets removed from your jaws.

  • Byzantoi Imperium - The Multus chose us, not you.
  • Hermicee Legion - Disorganized creatures that do not deserve life. Such pests are a plague more then anything.
  • New Zua-Zaoi Empire - Talc'ka'nar Forces. No matter where they run, we must be ready.
  • Xonexi Allies - Hm. How disgusting. Ironic they accuse the DCP of creating disunity and disturbing peace, when they do no better.
    • Tybunsen Federation - Scum. Lacking utterly in manhood and courage. Go back to hiding in the shadows like good little cowards.
  • Magellanic Reich - Xenophobic human invaders from Terra. They come here for conquest and 'Alien death', but they will find only our blades and flamethrowers awaiting them.
  • Mirus Loron - Unfortunate that you are no as challenging as your Borealian kin. Perhaps you would actually do some damage if your where under effective warlords.
  • Eldarisian Empire - Watch your mouths. We still don't trust baby killers.
  • Therazine Matriarchy - Our alliance was one of strength, it could be again...

Red face Enemies

You have chosen to stand before the void. Your pitiful prayers for mercy will meet deaf ears.

Quotes from others

  • Add your own!

A great destiny awaits you, most prized of our creations. I have no doubt you shall fulfill it in it's entirety.

- Kossi'Valicar of the Multus Esse

Well, well the unification of all Ugandalorian sub-species as well as quiet a few others, well done, well done indeed.

- Empress Besta of the Vanara Empire

Lucklily they don't run into battle naked and with their bodies painted blue. I know there is a Raptoranean clan that does.

- W'tze of the Waptoria Alliance of Species

You think your unity can save you. You are nothing to the superior race I shall create. You will fall before me the GOD of the new world!

- Krad of the Vanara Singularity

Our civilisations may seem different, but the alliance between the New Republic and the Mendel Pact is strong and healthy. They have our eternal gratitude for rallying to our defence in our conflict against the Bisistar.

- President Apaltar

A civilization who loves to drink alcohol? I love this nation!

- Agent X-30 of the Plazith Leagues Agency

Analysis... strong genes and traits all throughout... impressive technology, especially in weapons, tend to lack in range though ... elemental powers impressive and varied... belief in Oversoul useful for further mental integration, intense aggression and warrior culture useful for war creatures/Conclusion... assimilate all genes to use in war creatures... integrate all weapons technology mostly for use in short range war creatures, exception made for Wagalorian weaponry... maintain belief in Oversoul, but reject concept of Oversoul and maintain warrior culture and aggression.

- Scelus Purification

Living for so long is such a grand advantage, we have so much time to wait and simply watch as your people falter and become weak as the centuries pass by. Let us hope your future generations realize their mistakes, because I will still be young and alive when they walk these worlds.

- Judge Cloden of Eldarisia

A proud people, who have endured much hardship though endured it all. Who fought against those who deemed themselves better than the Mendel themselves. They still endured! A remarkable feat that earns respect and admiration. We share a mutual dislike for the French Empire

- Rambert Ramveral of Rambo Nation

I don't enjoy killing your kind. Vanara? I can waste them all the way home. But at the end of the day, it doesn't make a damn bit of difference who points a gun at me. I'll kill you all, equal opportunity.

- Durrandon

The Mendel may fore with steel what we forge with bone, but the end result is the same, a finely made blade. So let our blades unite and our enemies tremble.

- Empress Auvia of the Sacred Vanara Empire

Notes

In-Universe

  • Mendel have a love for Cheese Sticks, made with fish, and with a special Mendel cheese, called Gytorel inserted into it. This food is often eaten during holidays, celebrations and times of mourning, as well as brought by diplomats to celebrate the creation of an alliance or establishing of trade between a Clan and another group.
  • Mendel, despite their flippant disrespect for the French, do hold a strange respect for their soldiery, viewing them as brave, if somewhat hard-headed, warriors willing to throw their all into a conflict. Mendel make it a point to avoid French politicians, but have a less difficult time trusting soldiers and the like, even if they dislike the Angelfire weaponry they used.
  • As stated above, the Mendel have no issue with homosexuality. They do not view as some accomplishment to grow to accept it however. Societies are built by cooperation, no matter the background, and it speaks ill of a society's unity if something as petty as bedroom attics and sexual acts bother them. To them, it should come natural to treat your fellow man as he deserves, and have the respect he so deserves. One of their rulers, was, in fact, bisexual, though preferred the company of women.

Out of Universe

  • The Mendel Pact possess a counterpart in the Aoshtai Universe of the same name, albeit much stronger in terms of power and projection.
  • The Mendel are the main fiction of use for Zillafire101, and his go-to fiction for most events.
    • Despite being his main fiction, along with the Zarbanians, another military minded faction, ZF is actually a pacifist, and only writes warrior nations because he finds them the most interesting and fun. In real life, he prefers his governments not run by military juntas, dictatorships, etc.
  • Their sources of inspiration vary, though their main source of inspiration, the Gaelic/Celtic people was only recently used, and done to create something of a foil with the more "civilized" and advanced societies, such as the French, Draconid and others.
    • Their tradition of High Kings, Clan-based society, nomadic tendencies, and religious ways where inspired by the Celts, mostly of Ireland, Scotland and Gaul (France), and inspired by the User being part Irish himself.
    • Their armor, naming style, language and much of their way of raising and rearing children was inspired by the Legends Mandalorians, mostly their Neo-Crusader/Crusader/Mandalorian Protector phases.
    • Their use of robotic battlesuits, drones, shady methods of propaganda and indoctrination and their way of inducting new races into their fold was partially inspired by the Tau Empire
    • Their armor coloration and rank system, while based on the Neo-Crusaders, also owes some inspiration to the The Covenant from Halo.
  • The idea of Mendel loving cheese sticks was based on a joke by
    FalcoPunch
(TalkContributions)

, and was canonized by Zillafire due to his like for it.

  • The Mendel possess a Fantasy counterpart in the United Tribes of Mendel, who are even more Celtic-y then their spess cousins are.

Gallery

Themes