The Mendel Pact follow many religions, some taken and accepted from their allies, others taken from their member states. All follow multiple gods, some from their own culture, some mixed together from multiple cultures. What is most common is the general acceptance of all religions, no matter what form they take. As such, Mendel generally don't care for another's religious believes, so long as they can live in peace and accept others. Those that fail at this, are not accepted, and kept away from Mendel believes, and, if they cannot change, actively hunted within their borders.
Their believes are a mixture of animism, ancestor worship, and polytheistic believe of various deities, Mendel, Kaguran and others that are enjoined to their believes, and each kept in balance, so there is no religious conflict between different groups and ideologies.
Outside Gods Edit
“Remeber, religion is a matter of personal believe. Whether or not you believe is up to you. Aliens all have their own believes, so who is to say who is right and who is wrong? It's only our place to accept whether or not we like what the religion is saying, not if we believe them heretics and the like. A heretic is someone too pig-headed to listen to anyone else.”
- - Mendel Priest to his students.
Mendel generally, despite being deeply religious and spiritual, care little for outside believes. While they inheritably view their faith as right, they are not above studying and researching outside alien religions, and even accepting their deities into their own faith. This usually involves deep study by the Mendel Empath Order, who, with the Mendel religious leaders, will look deeply into a religion, and, upon approving it, work on building a synthesis with the other religion. While not changing their traditional texts and Sagas, out of respect for tradition, they will release "Codex's" detailing a new religion accepted into the fold, and how to melds with Pact ideal.
The First to have this done where the Kaguran, and their chief goddess, Matorva, goddess of Kaguria and their patron deity. The first outside empire, however, to do this, is the Waptoria Alliance of Species, who, while originally not on good relations with Ugandalorians and the like, came to respect each other, and, after years of working together, melded their believes together.
The second and third allied empires to do this, where the Volver Empire, and the Vanara Empire, respectively. The Volver where accepted right off the bat, due to similar believes and ideals of honor and duty among their kind. The Vanara where harder to integrate, as they and the Mendel did not start off on a good footing with one another. However, by the end of their battles alongside one another, their relations where secure, and the two melded their believes together as a sign of friendship.
The Mendel hold the believe, that, unless absolutely proven otherwise, that all religions are true, and thus, one must be careful to not offended any deity or their worshippers. In a sense, they are a tad agnostic, and it is this approach that allows them accept even some Spode worshippers into their ranks and followers of the God that will Come, both living in harmony despite their clashes of faith. Despite this lax attitude towards all religions, Mendel will not stand to see any of their believes slandered. In return for the respect they pay onto foreigners, even their enemies, they expect the same in return.
The Oversoul Edit
“Go to rest, dear brother, and may your soul rise to the Great Oversoul with our ancestors. May you find the Great Beyond that our ancestors spoke of and that our Chieftains Sing of. May you be reborn from the wound of the End times. Peace brother.”
- - Epithet given to dying warriors by their friends or relatives before passing on.
One of the central believes in their religion, is the Oversoul, the ideal that, as they carry out their life, they will either gain "Moral Light" or "Moral Darkness", defining where their soul shall go and so forth. Those who follow their ideals, honor their ancestors, and protect the weak, shall be given the chance to join the great oversoul, where all shall be united once more into one mass. This mass, by the end of times, or Krongorak, will form a new god, as the others fall in battle, and, ultimately, this god or goddess shall banish all chaos and nothingness, and use the broken pieces of the past universe to create a new universe, planets, and stars.
With it's task completed, it shall tear open it's chest, letting the souls flow out as drops of liquid that shall birth a whole new generation of races, born with the spirit of the Mendel as well as keeping the Mendel culture eternal. Those who rejected Mendel believes and ideals, be they enemies or traitors, will be left behind, their souls either destroyed, or in the worst case, left behind, never able to join the oversoul, and know happiness and bliss, but never destroyed, and cannot voice their displeasure to even other abandoned, living an eternal misery in silence. To have their souls lost and separated from the Oversoul is the greatest fear of the Mendel people, as it represents never being able to re-connect with their loved ones and lost family members.
The Ideals of the Oversoul are central to Ugandalorians, as well as Kodalorians and Walgolorian, and play into their ideals no matter what culture they join. While their religious ideals change, such as Walgolorian who joined the Waptoria Alliance, the Ideal of the Oversoul is still central to them. Be it worship of Spode or the God that Will Come, all Mendel believe that their souls shall be united once more in the Oversoul once their lives come to an end. It is this shared belief that keeps Mendel close to each other, no matter what faction they belong to.
“Bah! Witchcraft, all of it!”
- - Koatria Warrior Varkon Jalron
Ironically, the Mendel view most essence as witchcraft and the like, not liking the type yielded by other races, such as the type used by Radeons and other outside races. Most of their essence lies in the Elemental power projected by Koatria, and, as such, few have any access to the power of True Elemental Essence. Those that do, are either part of the Empath Organization, or are those who wish to have it studied to see it's further effects on Mendel physiology. They believe the Koatria, rather then using Essence, are simply taping into the power of the Ancestral Spirits and the Oversoul, blessed with such abilities by Zaraturai herself. Their general isolated nature, and lack of access to knowledge on the subject lead to the Mendel being largely ignorant.
Their alliance with the New Republic, and contact with other organizations, like the Aldárae Order, has given them much more clarity on the subject, though they still show some superstition towards the abilities of other races, like Descension or Non-Koatria Elemental power.
“Honor our past kindred, for without them, we would not have the skills we have today.”
The Priests of the Mendel Clans, Draoithe are considered many things among the Mendel. Teachers, doctors, lawyers, and a variety of other things, Draoithe act as interpreters for their Gods' ways and ideals. In ancient times, their control was more total, their word law, and the tribal warlords merely commanding the fighting men and women of the tribe. however, as their society modernized, Draoithe began to be less and less powerful, until control rested with the Clan Lords elected by their people. Still, Draoithe have not completely gone out of touch, and their ways of allowed many races to become one with the Pact, and even convert them to Mendel religious ideals.
As par the course, it is still the goal of the Draoithe to guide Mendel society, and what helps is their creed. As par the ideals of Hoorangiir, to seek evolution within oneself and among the Clans, yet still maintain their ideals that have kept them alive, the Draoithe accept the society must fundamentally change on some level as time passes. It is their job to help find this balance, to seek evolution at such a pace to where society will benefit, but not collapse from upheaval. Such is a difficult task, which is why Draoithe work with all to find balance with the other members of their Clans.
The Draoithe are beloved by their Clans, seen as the Gods' will made manifest, and when they join the battle to fight alongside Mendel Warriors, they are joined by not only an elite entourage and their peers, but further protected by the efforts of their kindred. Draoithe commonly chant prayers to the gods and ask for their assistance. This chanting, combined with presence of such holy men, drives the Warriors of the Pact to further acts of glory and gallantry on the field. Their actions also trigger intense revulsion and fear in their enemies, thanks to their practices, appearance and the way they carry themselves. As such, Draiiuds are commonly the first thing enemies target, due to the sheer terror they cause in others, and their effect on Mendel morale.
Draoithe also help predict the course of battle and how it will flow in time. Their rituals are many and strange, part of what helps make them so fearsome and feared by outsiders. Animal sacrifice, strange prayers and dance, the burning of incense, and the use of special runes, are used to channel the power of the gods and receive visions of the future so that the Draoithe may prepare for battle. Once they receive their visions, they will visit the commander, and advise him on his course of action.
At the end of battle, it is Draioithe who perform the rituals to see off fallen warriors into the after life and the Great Oversoul. During celebrations, Draoithe will gather together their comrades to set about retelling the tales of yore and recount the prayers to the gods in honor of their victory, and dedicate certain prayers to their comrades who have fallen in battle.
Comhla of Deities Edit
While all Clans have Draoithe, most are general purpose and dedicate themselves to all Gods at once, knowing the basic rituals and practices of honoring the Gods and spirits of the Mendel. However, certain Draoithe, in their studies of the sacred scriptures of the Pact and it's ideals, come to focus on the worship of one god or goddess in particular. Whether it be the devotion to healing and leadership that Zaraturai commands, the warrior-nature and glory of Hoorangiir, or the guarding of the dead and the sanctifying of their corpses of Morrigu, these Draoithe have dedicated themselves in full to a certain God, and are aware of rituals beyond the scope of the common Draoithe holy men and shamans. As such, a Comhla, or College is maintained that teaches the rituals of each God or Goddess, the rituals needed to appease them, the style of dress acceptable in their worship, the holy words and phrases of each, and the style of combat to be practiced by the Draoithe who seek to appease the God in question. While common Draiiud know the days of importance to each god, the rituals practiced then, and the runes sacred to them, the Draoithe that study at the Comhla of Deities live and breath their knowledge, and everyday is one spent in total dedication to their God in question.
The Comhla has recently expanded it's halls, now allowing Waptorian, Persan, Volver and various other deities a place within their halls, and a chance for their priests to study and learn of an alien religion that has ways and ideals that appeal to them.
In the beginning, there was nothing. No light, no planets, no matter. All that existed was a ceaseless void. However, from this void where born the first 2 of the Mendel Gods, Artohorka, and his brother, Randoriix. The 2 engaged the void god in battle, allowing other races to develop and to thrive. However, the void was there, always looming, always ready to consume. The 2, one day, in their battles with the Void-god, would encounter a problem. During the fight, Randoriix looked into Lord Kires' eye, corrupting his body and mind, and turning him into a deranged god of insanity and chaos. Artohorka, unable to fight the Void-bringer, was forced to retreat, and spent most of his days simply trying to defend the material world from the tides of destructive void-power that threatened mortals.
Finally, however, 2 more gods where born from the Void, the Goddess of Light, Zaraturai, and her brother, Terikadax, the 2 rising to fight the nothingness-master. Sensing the 2, Artohroka arrived to help them beat the tides one last time, and the 3 where able to imprison the master of the void. However, before his defeat, the dark god implanted a shard of himself into Terikadax's mind, which lay dormant for years.
After this, the 3 Gods would be joined by others, as Zaraturai and Terikadax created new life. Their first creations, the Mendel, where held above the others, though this simply meant they would be the first to be judged in the end times, and most closely scrutinized. As this happened, Terikadax and his servants created wild life across the planet of Ugandalore, bringing it great variety. During this time, Zaraturai created Hoorangiir to watch over her Ugandalorians, and make sure they, and later, other races, did not stagnate.
However, Terikadax would grow jealous of the continued honors Zaraturai received over him, and sought power. This jealous festered further when the shard of Kires grew within his mind, empowering his powers of night further. Working quietly, he planed to poison Zaraturai, and while she slept, he would be free to unleash his shadows and demons. However, Zaraturai confronted him, and after a long battle, Terikadax was exiled from the Ugandalore, land of the gods. Their battle would attract the attention of the Dark Goddess, Azona, who would find Ugandalorian dreams bountiful to feast upon.
In response, Zaraturai created Trencoorma to defend the Ugandalorians and others from Azona. During his creation, Terikadax attempted to corrupt him, but this failed, resulting in Trencoorma simply becoming hideous, but still loyal to Zaraturai. Forced to retreat under ground, Trencoorma would fight off Azona multiple times, and protect Ugandalore from harm.
As races grew, so did the dark god, Norklair, who would attempt to cause rot and decay, and was defeated once before by Terikadax. Trencoorma would fight him off as well, though Yeg-Trencoorma would enter into a meditating state, as Hoorangiir informed him his energies where causing damage to the planet, though had unlocked the ability to control the elements in Ugandalorians.
The Birth of Arootsum Edit
Later, a Ugandalorian Clan would forsake Hoorangiir's teachings of growth and honor, and become sloth and lazy. Terikadax would send some of his dark energy to feed off this, growing in power as they enjoyed ideal pleasures, until the dark god, Arootsum was born. Feeding off their pleasure, Hoorangiir took notice, and arrived, and, in his anger, created a volcano to destroy the heretics and end their pleasures. Arootsum, deprived of his meal, fled, traveling the stars, and seeking other races to corrupt and grow sloth and lazy. Hoorangiir, in an eternal war with the Prince of Indulgence, must destroy these empires, while fighting the sloth god.
However, after destroying another empire corrupted by Arootsum, Hoorangiir went into exile to contemplate his extreme actions and aggression. For many days, he traveled the desert in self-contemplation, as Terikadax appeared and tempted him with power to conquer anything he liked. Hoorangiir, angered, refused, and almost fought the dark god, but backed down, knowing that would simply lead to his corruption. But Hoorangiir's thoughts and mind where not as well-guarded, leading to the creation of Korhosh, god of murder, bloodshed and rage. Springing from Hoorangiir's head, Korhosh would demand bloodshed. Hoorangiir, in rage, fought his devilish offspring off, but would be plagued by him as he traveled, demanding constant bloodshed from mortals, and causing them to fight and kill for any number of reasons, while cursing the Ugandals with his ability to take the power and memories of other warriors via decapitation, and forcing them to learn to use this power wisely.
The Creation of Tctaash and Marriage of Cirana and Udo Tarrack Edit
It is said, in the near future, that the universe will begin to degrade again, thanks to Terikadax's continued grabs for power. The Void God, Lord Kirec, will return, and being his reign of terror, destroying many of the mortal empires. The Mendel gods and their allies will rally together to face the terror together, dark and light, as one, but ultimately, Kirec will destroy each one. Before she dies, however, Zaraturai will order Lord Hoorangiir to seek out Jura to assist them in the final battle. At this point, Hoorangiir will mount the mighty beast and lead what remains of the gods into battle. However, they will ultimately die in their last stand and be destroyed, Hoorangiir shattered into a thousand shards. At this time, Krongorak, the End Times, shall occur.
However, as they face destruction, those that followed the Mendel ideals, and who remember their ancestors' sacrifice and their own culture, will form an oversoul known as the Menda. Once all who follow Mendel ideals and religion are dead, their souls will mingle with Oversoul, while those who do not, are lost to lord Kirec. After this, the Menda will form a new goddess, Greciinchos, who will banish out lord Kirec again, and remake the universe, while birthing a new race to act as the Mendel's, and their allies' legacy, and creating a new universe. After this, the fragments of Kadaii will find residence in some peoples' bodies, using them as Avatars, to help lead them, making him the last of the Old Gods that will survive.
In this way, a new universe will be born form the fragments of the old, and the Mendel and their kin shall remain eternal.
Figures and creatures Edit
This is the religion followed by the Ugandalorians. With the revelation of Zaraturai and Terikalinra being living beings in actuality, the Mendel seek to appease their gods so they may tear their way into reality to lead them personally.
- Name - Zaraturai
- Titles - Light Goddess, Great Spirit, Sun-goddess.
- Goddess of - Unity, light, duty, destiny, family, Ugandalore itself.
Zaraturai is the central goddess of the Ugandalorians, called the weaver, and responcible for "weaving" the Ugandalorians and their creators into what they are now. Responcible for creating the Ugandalorians' creators, then gifting them with elemental energy, Zaraturai has various forms throughout mythology, though her most common is a female Ugandalorian-like warrior, in gold and white armor, with piercing blue eyes.
In mythology, it is said that the Ugandalorians toiled in darkness, fighting each other for power, until Zaraturai and her brother where born of the nothing, and caste out emptiness, creating new life, and bringing order and form to the Ugandalorians, blessing them with the aspects of unity, duty and destiny, things that would guide their society and help them work together instead of constantly at one another's throats. It was said the 2 blessed the Ugandals with elemental power, just like they had done for the Ugandal's creators, seeing them as worthy to bear such power. Then, Zaraturai and her brother took on the mantle of protecting the Ugandals, and, in gratitude, the Ugandalorians worshipped them as gods, Zaraturai eventually becoming chief diety.
Zaraturai adopted the status as Goddess of the Sun and light, and protector of families, while Terikadax and his warriors began creating new wildlife, protecting both royal siblings, and Terikadax, became ruler of the night and shadows. The 2 embraced this role for thousands of years, and, despite the people gradually adoring Zaraturai more then he, Terikadax showed little envy over this event. However, during their battles with the God of nothingness, Terikadax became the unfortunate host for a shard of The Nothing's remains. This plated a seed that would fester his jealous and rage, until it reached a boiling point.
However, as Zaraturai became more honored among the Ugandalorians, Terikadax began to feel overshadowed. Blinded by jealousy, and corrupted by darker powers, he inherited what mythology simply calls, the Helm of Shadow, and sought to destroy his sister, bring the Ugandals under his rule, and create a new, dark order, ruled by shadow. Though a grand battle took place in the realm of the gods, Terikadax was eventually defeated, when Zaraturai grabbed him by his shoulder and head, and tossed him right into the moon of Ugandalore, creating a massive crater that exist there to this day. She exiled him from the realm of the gods, though he was not defeated, having planned for his defeat, and setting up champions and cults to continue his work, and to eventual bound his sister in the eternal sleep, to spare her the pain of seeing her people become his servants.
Zaraturai is said to constantly be at war with her brother, their forces constantly clashing in the realm unseen, the place the gods inhabit. Zaraturai represents light and unity, and many positive aspects of Ugandalorian culture. It is said she is the personification of their homeworld, and to honor the planet Ugandalore or the goddess is honoring the other. She is a strong, capable hand, a guiding light and a warrior without equal, with the exception of Hoorangiir and possibly her brother.
- Notes - Is based on Mothra from Godzilla, Britinnia of Celtic mythology, And Mata Nui of Bionicle.
- Name - Terikadax
- Titles - God of Shadow, the Envious one, the Dark One.
- God of - Disunity, shadow, distrust, night
Terikadax, the mythical interpretation of Terikalinra, is the Ugandalorian God of Night, darkness, disunity, destruction, and general unpleasantness. Originally born from nothing, like his elder sister, Terikadax and his elder sibling would take upon the task of destroying the Lord of the Abyss that threatened their people, and bring onto them, a new paradise. However, as the two ruled, each took on a different role. Zaraturai became goddess of light and the sun, while Terikadax managed the creation of new animal life destroyed by their war, and took on stewardship of the night and shadows. Despite his fall, Shadows and Darkness are not supposed to have the negative connotations within Mendel culture as they do today. Battles with the real-life Terikalinra, and the corruption he unleashes, have caused the Mendel to see any "darkness" as evil, and to reject it right off.
But, as stated, Terikadax did indeed grow jealous of his sister and power she held. In a bold move, he attempted to caste a spell over his sister, so she would fall into a deep slumber. He would then be free to unleash his shadows, and eternal night. However, this did not go as planed, and he was banished. However, Terikadax planed ahead for this, and continued to wage war with his servants and "chaos" champions, constantly challenging his sisters' ruler ship of the Mendel people. He is a being of boundless patience, endurance and will, completely dedicated to the task that he sees as for the good of all others.
Terikadax is the epitome of evil in Ugandal society, and feared for his lust for power, and his manipulative ways. He is in almost every way the opposite of his sister. Zarautrai is kind, generous, gentle and wise, while Terikadax is brutal, self-centered without realization and manipulative. The two have become as different as sun and moon and seemingly opposed. However, there are points that make them linked. Both charismatic, strong warrior-leaders who deeply care for their people and wish to protect them, and see the other as a power-hungry villain. There are even sects that continue to worship Terikadax before his fall to shadow.
Terikadax takes on many forms during his life. When uncorrupted, he is usually a dark blue armored Ugandalorian, and not to different from his sister. He usually can be seen carrying a pike, and a cape fashioned from stars. When corrupted, he has many forms. One is a large dragon-like beast, with massive claws, and teeth and pure black flesh. Another, is as a whirling vortex of body parts and energy, surrounding a disembodied head. The last, is a pure black Ugandalorian, with serpentine eyes, venomous fangs, and slightly rotted flesh. He has 2, eagle-like wings, and a cape fashioned from skin. Another common form is a massive shadowy vortex with 2 glowing red eyes.
His most common look in Ugandalorian religion, is a massive, reptilian beast, in rusted armor, with pure red eyes. Spikes adorn the shoulders, and his belt is decorated from the skulls of lesser immortals and gods, which he collected to gain their knowledge. He commonly can be seen carrying a massive staff, with 2 curved blades on it.
- Notes - Is based on The Makuta from Bionicle.
- Name - Artohorka
- Titles - The Forger.
- God of - Order, creation.
Artohorka is the God of order and creation, and among the oldest Gods of Ugandalore in existence. An ancient being, Artohorka and his brother Randoriix exsisted before Zaraturai and her brother, and gave the Ugandal creators their elemental powers. Artohorka and his brother fought against the first evil of their universe, the Lord of Nothing, Master Kiress, as he is called, and kept his ruinous powers at bay. However, their eternal battle was not successful, as Randoriix made the mistake of looking into the third eye of Kiress, and feel to his "possession". Having to face such powers alone, Artohorka fought, but failed to keep Ugandalore safe, and it feel to shadow. When Zaraturai and Terikadax where born, the elder god helped the 2 fight off Lord Kiress.
After the great war, Artohorka helped Terikadax and his servants create the first life forms on Ugandalore, and Artohorka helped give the Ugandalorians laws and codes to keep their society in order, as well as fighting off his brother, Randoriix, who had no become a god of Chaos. It is said, that after Terikadax's betrayal, Artohorka and his followers permeantly left this realm, and established an Island-fortress in the heavens, called Artaka. For those who work hard in life, and do their duty to the Great Spirit, Artaka is their destiny, where they can live in peace for eternity.
Artohorka is commonly seen as a Ugandalorian with ancient, almost fragile looking white and silver armor, gold eyes, and traditional robes of a Ugandal Deacon. His face is covered by a magical helm allowing him to see the path his creations would take. Artohorka is often depicted carrying a mighty staff, covered by a full spectrum of various colored lights, and at it's center, those worthy, could look into the staff to gain some of Artohorka's blessing.
- Notes - Was based off Vulcan of Greco-Roman myth, and Artakha from Bionicle.
- Name - Randoriix
- Titles - The Great Manipulator.
- God of - Chaos, discord, mischief, disorder.
Randoriix is the god of chaos, discord, and manipulation, and the brother of Artohorka. Fighting alongside his brother in an endless war against Lord Kiress, to keep the world from being overrun with nothingness and the abyss. However, During one of their many battles, Randoriix, as he was about to push the Death-God back again, looked into his third eye and was twisted beyond reginition. Turned insane, Randoriix would disappear to sew chaos among races for his own amusement.
As such, Artohorka and he often battle, being forces of order and chaos respectively. However, despite being twisted now, and insane, Randoriix still has a place among the gods, more or less. Commonly, Randoriix is charged with running an island fortress like his brother, however, this one is built to punish. Much like what he dreams of plunging the universe into, Randoriix's realm, of Karizahn, makes little sense. The island's landscape is constantly changing to suite it's creator's needs, and the hottest fires are as cold as frost, the ice can burn hotter then hellfire, and the tiniest whisper can be louder then a monster's roar.
Randoriix does little for any grand plan or scheme, and merely lives for the now. Constantly, much like his state of mind, Randoriix shifts reality and his own body to suite his needs. As such, his enemies are Cirana, a goddess who represents stability and actual love, and his own brother, God of Order and Law.
Commonly, Randoriix appears as a serpentine beast, with a mix-matched green and purple body, and 2 curved horns. One of his eyes is pure red, with no pupil, and it is said looking into this eye can cause insanity. Randoriix is commonly portrayed carrying flaming chains, covered in spikes.
- Notes - Was based off Loki of Norse Mythology, Karzahni from Bionicle, and named after the Japanese term for "Chaos Taking" in martial arts, Randori.
- Name - Udo Tarrack
- Titles - The Discordant, Bastard of Chaos.
- God of - Fickle fortunes, changing tides, change in general, but in a negative sense. Also represents free will
Udo Taraak is the God of Fickle fortunes, and represents how the fortune of battle can change for one's favor. The son of Randoriix, Udo Taraak shared his father's dislike for order and that sort of thing, but became more of a battlefield force. Able to alter battles and their outcome to suit his needs, Udo Taraak commonly alters battles to suit his needs.
Udo Taraak commonly offers to help the other Gods with their battles against each other, however, he only does so when they are desperate, as they don't trust him, due to changing sides for more money, power, or simply because he feels like it. As such, Udo Taraak is hated for his attitude, yet respected for his combat abilities by the other gods. Despites, Udo Taraak also represents free will and the ability to chose how one will live their life, personified in the Mendel ideal of "Jurwaru", a word used to described freedom of body, mind and soul, which Udo Taraak is the master of, and guides his worshippers in finding this balance with themselves and the world.
Udo Taraak, strangely, is said to be married to his father's enemy, Cirana, goddess of actual love and marriage.
Udo Taraak commonly dresses in traditional armor, but with a florid, mix-matched appearance that changes as he walks in a technicolored display. Ugandalorians commonly customize their armor similarly to gain his blessings and to avoid his wrath on the field of battle.
- Name - Trencormaa
- Titles - Unsightly one, Sleeping God, Yeg.
- God of - Maintenance, Guidance
Trencormaa is the God placed in charge of protecting Ugandalore the planet, and maintaining balance in the universe. While he was created by Zaraturai, Trencormaa's body was corrupted by Terakadax, causing him to become a most hideous god. Trencormaa, however remained a force of good, despite his corruption, but had to retreat to the bowels of the planet to avoid being seen by others, and driving them insane.
While within his self-imposed exile, Trencormaa battled with Terikadax and his forces to keep the Ugandals safe. However, these battles lead to Trencormaa almost destroying the planet, and he went into a coma, to avoid harming the planet or it's people any longer. However, even when asleep, his great telepathic power protects all those worthy from Terikadax's wrath.
Trencormaa is the god of guidance and maintenance. It is said that in times of need, he will help guide loyal followers of Zaraturai to the light, and help keep them from falling toe the dark powers of Terikadax and other ruinous gods.
Trencormaa, due to his corruption, resembles a gigantic mass of tentacles, with a skull like head, and empty eye-sockets. Trencormaa's hands are thin and bony, and his body is constantly shifting about.
Trencormaa is the mortal enemy of the God of rot and decay, Norklair.
- Notes - Was based on Tren Krom from Bionicle, a massive, Cthulu inspired creature.
- Name - Kadaii Hoorangiir
- Titles - Ruinous God, Hand of Ruin
- God of - War, ruin, advancement, guardianship, growth.
Kadaii Hoorangiir is an important God among the Ugandalorians, if not the most important, and a mortal enemy of the stagnation god Arootsuum. Hoorangiir represents growth and change in Ugandal society, representing that a nation cannot remain idle, and constantly forces the Clans to adopt new ideals and ways of thinking into their life, while still loyal to the traditions of family and bloodline. He was also seen as a god of war, destroying those who remained ideal for too long.
Hoorangiir is said to have been created by Zaraturai to protect her kingdom, as well as her subjects. Accepting his task, Hoorangiir resolved to "evolve" society based off change and progress, but while remembering old traditions. As such, Hoorangiir had to struggle constantly with judging races, wondering if they where remembering their traditions enough, or advancing too quickly, or not enough.
During his guardianship of the Ugandalorians, a tribe of them escaped his notice, and decided to remain sloth and lazy. They instead gave into carnal desires of sex and parties. With this, the dark energies of the god, Terikadax, took shape and feed off these desires, becoming the Lord of Indulgence, Arootsuum. Arootsuum feed off their desires and lust, but his meal was cut short when Hoorangiir destroyed the rogue tribe with a volcanic eruption. Arootsuum escaped, and traveled the universe, seeking other cultures to feed off of, or bribe. Hoorangiir, as such, made himself Arootsuum's mortal enemy.
Due to his rivalry with Arootsuum, the 2 are said to be locked in an eternal war.
Later, it is said, that Hoorangiir began to question his aggression, and, as such, went to the deserts to meditate and conquer his aggression. Meditating through sand storm and heat, Hoorangiir was bribed constantly by Terikadax to join his side, however, Hoorangiir remained vigilant, and resisted the dark god's temptations. However, the inner demons within Hoorangiir took shape into a darker, more twisted version of the Ruinous god, known Korhosh, a being of mindless destruction and anarchy.
Hoorangiir is often depicted in traditional, tribal armor, with spikes coming from his shoulders and a traditional chieftain's cape. His common weapon was a halberd. The Artiko, the main executioner of the Ugandalore's wrath, is called the Avatar of Kadaii, and in the ancient legends, it is said that the warrior of the stars, Uganz'alord, was a son of Kadaii Hoorganiir, and, to honor him, the Ugandalorians named themselves, their home world, and their High kings after him.
Note that Hoorangiir, while a god of devastation and war, is not one who supports mindless action. War should always be fought for Family and culture, or for the right reasons, and not for bloodshed and destruction, like his rival Korhosh.
It is now believed Hoorangiir is to be reborn into a new avatar, as the Priests of the Mendel have received visions of Kadaii being reborn to lead them through their time of strife.
- Name - Arootsum
- Titles - Prince of Indulgence, The stagnating Hand
- God of - Pleasures, hedonism, stagnation, idleness, laziness.
Arootsuum is the Ugandalorian god of stagnation, and considered their worst enemy. A being constantly trying to get the clans to retain old traditions, sit about and get lazy, and otherwise destroy themselves. Arootsuum is the mortal enemy of Hoorangiir, and the 2 are engaged in an eternal war.
Arootsuum was born when a clan of Ugandalorians renounced their culture, and decided to live for pleasures and lust, not for honor and family. Their lifestyle, combined with exposure to Terikadax's energies helped produce the horrid Lord of Indulgences, Arootsuum. Immediately and enemy of Hoorangiir, god of change and energy, the Ruinous god destroyed the Lord of Pleasures' food source, and forced the immature god to flee and seek out other cultures to feed on, or bribe with hedonism. Hoorangiir is then forced to destroy these cultures to keep Arootsuum from gaining strength. Arootsuum is the enemy of many Gods, and is considered opposed to both Hoorangiir, a God of constant Evolution and progress, as well as Spartan living and hard work, and to Cirana, a Goddess who represents love beyond the desire, and a protector of family and Clan. Where's Arootsuum represents love at the mere carnal level, Cirana is a much deeper, greater definition.
It is said that when Mendel forget their culture and hiertage, they are cursed to lose their souls and not join the collective oversoul of the Menda, and, instead, are consumed by Arootsuum. While Arootsuum is seen as a God of stagnation and idleness, he is also a god of pleasures and carnal desires, feeding off others desires, especially when they actually experience them.
Arootsuum is commonly seen as a Ugandalorian in fancy robes and clothing, bedecked in jewels and various gem stones, and usually caries a sword.
- name - Norklair
- Titles - Great Unclean One
- God of - Rot, Corruption, decay
Norklair is the dark god of decay, rot and corruption, and seen as one of the oldest enemies of civilization. It is said Norklair has existed as long as sentient races have, existing just to watch his plagues and diseases corrupt society. This is another reason Ugandal society seems always on the move, as they wish to avoid Norklair's rot, the imminent downfall that occurs to empires too large. They are also extremely weary of diseases and plagues, as it considered dishonorable and unbecoming to die from disease. For this reason, it is common for older Mendel, who know they are on the doorstep of death, to take on their armor and go into battle one last time, hoping that it is the enemy who kills them, and not their disease. While the Mendel have no problem dying a quiet death on their bed, to die of disease is considered unnatural and distressing to many.
Norklair is said to have come to being when species began to develop. As more and more where born, the creature became bigger, more bloated, and filled with rot, and began unleashing disease after disease on species across the galaxy. However, Terikadax defeated the God of rot, and slowed the progression of his plagues to a near halt. After the latter's corruption, Norklair decided to forgive the dark god, as Terikadax's plans promised the end of many empires, an opportunity for Norklair to release his rot on many new races.
Commonly, he clashes with the sleeping God, Yeg-Trencoorma, as Trencoorma represents guidance and protection, where's Norklair destroys all in his wake. Norklair also has a love-hate relationship with Hoorangiir, commonly being aware of empires that are becoming stagnant and weak, and Hoorangiir must sometimes ask The Unclean one to help him locate them, though more often then not, battles Norklair so that his disease will not claim any empires that do not deserve it. Norklair is considered, of all the Gods, the main enemy of Cirana, a Goddess who represents protection of the Clan and it's people. He is also opposed to Morrigu, who protects Mendel souls upon death.
Norklair commonly appears as a large, bloated, mass of flesh, with no bone at all. Many of his organs are exposed and flop out of his bloated gut, and tenetalces surround his mouth, giving him a squid like look. Norklair is said to be as ugly as Trencoorma, and his appearance can cause mortals to suffer eye rot, and to become insane. It is said his black blood is poisonous, and contains polluting properties.
- Notes - Was based on Nurgle from Warhammer/Dawn of War, and the Godzilla monster Hedorah.
- Name - Korhosh
- Titles - Head Hunter, The Collector
- God of - Mindless war and bloodshed.
Korhosh is seen as the god of mindless bloodshed and war, and the "son" of Hoorangiir. When Hoorangiir himself went to the desert to make peace with himself and calm his demons, Terikadax appeared to him and tried to bribe him over and over, however, Hoorangiir refused. Hoorangiir, however, was not perfect, and his inner demons feed off Terikadax's energies to become Korhosh, who tore his way from Hoorangiir's head, dressed in crimson and brass armor, his birth cries, the cry of war and battle, demanding bloodshed. Guilty over what he had created, Hoorangiir attempted to end his "son", but Korhosh fought like a demon against his progenitor, and was able to fend him off.
Korhosh often, like Hoorangiir, supports war. However, this war is not fought for glory of the clan and family, or to protect one's life and ways, but merely for more and more death, for the slaughter, and the carnage. Korhosh personifies everything the Ugandals do not seek as warriors. He does not protect and defend those that need it, but simply butchers all in his path. Korhosh is not a wise warrior, who knows when to fight and when not to, but rather, a savage beast, who constantly thirsts for war. It is said Korhosh will appear during battles to fight the strongest warriors, before taking their heads, and souls, to empower himself. Ugandals believe they received this power from Korhosh, as a gift in case they followed him on the path of bloodshed.
Korhosh is opposed to his father Hoorangiir, finding him soft and not capable as a Warrior, and constantly seeks to challenge him, although Hoorangiir's greater intelligence and knowledge always gives him the edge over his descendant. Likewise, Morrigu is also opposed to Korhosh, as her followers gather the skulls of their foes, like Korhosh, but more out of respect, then as trophies to be shown off.
Korhosh is often seen as a gigantic, red-skinned, armored warrior, with needle-like teeth, and a flaming sword. Korhosh commonly has a belt filled with swords and skulls that he has collected from other warriors.
- Based on - Khorne from Dawn of War/Warhammer.
- Name - Kurontarian
- Titles - Master of Hunters, Lord of the Hunt, The Horned Hunter.
- God of - The Hunt, nature, fertility, justice.
Kurontarian is the Mendel God of the Hunt, nature and fertility, though much of his worship centers around the hunts the Mendel sometimes engage in. Kurontarian is the son of Kadaii Hoorangiir and Zaraturai, and follows his father's example in being an exemplar warrior above all others. However, unlike his father, who focused on open battle and tests of strength, Kurontarian focuses upon hunting and other acts of concentration and silent work. In this, he becomes master of the hunt. He is a brother to Scathala, and something of a rival to his sister.
Kurontarian is important to the Mendel for the reason that it is the hunt where they learn to first fire their guns and use their weapons, to feel the burden of taking a life, and to sometimes have to fight against the worst nature can throw at them. It is here, in the transition from boyhood to man, that one of the greatest steps in ones' "evolution" and change takes place, crafting a boy or girl into something stronger then he or she originally was. It is said Kurontarian hunts not only animals, but those who do wrong in society, making him a god of justice and laws.
Kurontarian is worshipped by the marksmen of the Mendel Pact during their battles. While not common compared to the frontline warriors on the field with an axe or sword in their hand, the warriors with the sniper rifles are just as feared. It is they who channel Kurontarian to guide their hand and let their shots ring true. To them battle is of cold efficiency and stoicism, not of hot-blooded aggression and passion. It is because of this differing mindset that Snipers, and Kurontarian's worshippers are rare among the Pact.
Kurontarian commonly takes the form of a mighty Mendel warrior with Horns upon his head and a powerful build to him, with his body a shade of brown, with green tattoos across his form. Kurontarian commonly carries a spear in his hands, as well as a cape made out of the hides of those he has hunted, across his back.
- Name - Azona
- Titles - She who thirsts
- Goddess of - Nightmares, patron of Changelings.
Azona is the Goddess responsible for nightmares, and creates them by feeding off peoples' dreams, and corrupting them into nightmares in the process. Azona is held with deep apathy, seen as a potential killer in Ugandal society, as they believe if they do not dream properly for too long, they will lose the Elemental power in their bodies and die off as a result.
Despite his corruption, Terikadax still fights Azona, as he wishes to rule mortals, not destroy them. Azona is described as having no real birth or beginning, simply being around at all times to consume dreams. This causes the Mendel fear and revulsion, as the idea of a being existing outside of normal time, even a god, disturbs them. While the concept of such a deity will always exist, and go on take on new life after it's old form disappears, eternally, existence without end bothers and disturbs them.
Azona is described as being a massive, round, sun-like object, with a single decayed eye, and surrounded by tentacles.
- Notes - Was based on Annona from Bionicle.
- Name - Cirana
- Titles - The Protector, the Unifier
- Goddess of - love, fertility, marriage, Patron of all Ultra Commandos.
Cirana is the goddess of Love and fertility among the Ugandalorians, and held as a highly honored deity among them. Said to be the niece of Zaraturai and Terikalinra, Cirana is the opposite of the likes of Arootsum, and his mindless sexual exploits.
Cirana represents true love, beyond the mere physical side of things, is seen as a patron of marriage and unity, her force helping people stay together no matter how difficult the path ahead may be. Cirana commonly clashes with Arootsum, the 2 being eternal enemies, though, strangely, is said to be married to Udo Tarrack, who, despite being a fickle god, cares deeply for Cirana. Cirana protects all marriages, so long as they are binding and not forced upon one or the other. Her existence is dedicated to the protection of all love, be it between man and woman, man and man, or woman and woman. To Cirana, love transcends gender, and brings all together no matter what.
The wise and patient Goddess is not only invoked in the simple, yet beautiful wedding ceremonies of the Mendel people, but also in by the Clan Lords. These Chieftains, Patriarchs and Matriarchs celebrate Cirana as the Unifier, her wisdom and patience is said to have guided the original High Kings to unify their people and help the Clans understand each other to a greater extent then before.
Cirana's absolute loyalty to the ideals of Ugand'alor, have made her a patron among Ultra Commandos, relying on her power to maintain their unity in the face of adversity.
- Name - Cieogoarch
- Titles - the Laughing God.
- God of - Laughter, jesting, deception, trickery.
Ciecogoarch is the god of laughter and light-heartedness among the Mendel, and patron God of the Bards of the Pact, a group of Mendel who split from the main ones long ago, in order to travel the galaxy as performers, telling stories of the most glorious days of the Mendel clans, their gods, and the tales of Cieogoarch. The Laughing God is said to appear as a chosen Polychromatic leader, who will let the god reside in him, until his body burns out.
Cieogoarch is a mysterious god. None of the other gods know where the being came from. He simply appeared one day walking the streets of the city of the gods, dressed in mortal grab and skin. When approached by Hoorangiir, the mysterious new comer asked to be taken to Zaraturai. Hoorangiir escorted him there, carefully watching the newcomer, as he bowed to Zaraturai. Recognizing power in the immortal, Zaraturai asked him who he was and where he had come from. Cieogoarch merely responded that he was the Laughing God, and proceeded to invite all the gods, both loyal to Terikalinra and Zaraturai to a show in the city square. Both sides meet, Dark and Light gods, and, at first, did not like the site of their rivals. However, Cieogoarch appeared on put on a show so funny, that the other gods could barely control their laughter. Even Korhosh and Kadaii Hoorangiir could barely hold back their laughter as he contributed joke after joke. Afterward, Cieogoarch was considered a neutral god, not being out for power or position, but more so to make life bearable for mortals in dark times.
Cieogoarch is a god of laughter, and lives up to it well. It is said no one can resist one of his jokes, and his mere presence can lift others' spirits. Ciecogoarch taught the Mendel about how to brew wine, beer and mead, and infused in them a spirit of happiness and joy for life outside of battle. As such, the Mendel honor him after every victory with an extravagant party.
Ciecogoarch's followers, the Polychromatic Cult, travel the universe, spreading tales of the laughing god and other Mendel beliefs and ideals, and putting on vast performances for other races, who either regard them as insanely funny, or strange visitors from another plane of existence. This cult will commonly appear to help the Mendel in certain fights, but no one knows where or when. Most simply state it is because of Ciecogoarch's nature, as he is also the god of deception. Another of his followers are Bards, more akin to "normal" members of the Pact, they are the ones who fight alongside the Pact the most, and put on victory performances.
- Name - Scathala
- Goddess of - Warriors, Martial arts, deception.
Scathala is a notable goddess of the Mendel, a being often called the "Warrior-Queen" or "Master of the Forests of Shadow", a strong warrior and leader in her own right. She is the daughter of Zaraturai and Hoorangiir, and sister of Kurontarian. Where's as Kurontarian is a hunter and tracker, Scathala is a warrior and assassin, noted for her skill in the martial arts and in hand-to-hand combat. She was born after her brother, and it was said, that upon taking her in his arms, she ripped the horn off of Hoorangiir's helmet, amusing the God of Ruin greatly, and swore to train Scathala in the arts of combat to harness such devilish strength.
Scathala became a famed swordmen and warrior-queen, leading her Clan of mortal followers into battle with many others, using the arts of shadow and trickery to destroy their rivals, gaining a fierce reputation among her people. Despite many laughing at the idea of a women being able to fight and the like, Scathala compensated in battles with the gods through trickery and deception, for while strong enough to crush any mortal, like any God, her own kind could match her in strength. This natural intelligence combined with her strength made her a fearsome foe, and it was said, of his children, Hoorangiir favored her the most. It was said she could use her fingers to slice through metal like shears through silk, or cause a man's heart to explode with nothing but a touch to the chest.
Scathala's warriors where also of fearsome reputation. While mostly women, as they understand subtly and something other then force more then then males did, she would train all equally so long as they showed the right amount of strength, courage and honor, as well as intelligence and wit. It was said they could walk on water, command the elements of nature, without being Koatria, something seen as blasphemous in their society, and could melt into shadows at will. These warriors, while small in number, where rightly feared. Even today, many carry on Scathala's teachings as battlefield assassins, and many Marauders worship her as well.
Scathala was bedeviled by Terikalinra many a times, who always attempted to make her his consort and servant. However, for all his strength and planning, he could not outwit cunning Scathala, who always found a way to outsmart him and undo a number of his carefully laid plans and actions, angering the deceptive one to no end.
- Name - Morriu
- Goddess of - Souls, afterlife, Phantoms and Ghosts.
Morrigu is the Phantom Queen of Mendel mythology, daughter of Terikalinra, and a traitor to his cause. This mysterious figure is said to guide the souls of the strongest warriors into the Halls of the afterlife, where they will sit and feast with Hoorangiir himself, and train for Krongorak, as well as the gathering of other souls for the Mendel Oversoul. Such an important task demonstrates Zaraturai's trust in Morrigu, as the handling of the souls of the people would not otherwise be trusted to one who owes their blood to her brother.
The Phantom Queen is the daughter of Terikalinra and Azona, would appear to combine their worst traits. She moves like a shadow, unable to be detected unless she wills it (Or Scathala and Kurontarian are searching for her) and is a phantom among her people, only appearing either in death or in their dreams to give advice. Despite this, she originally was intended to be a bargaining chip, used to force Azona to bend her power to Terikadax's will. Instead, Morrigu decided against serving her insane parents, and came to Zaraturai seeking freedom. Though stoic and unemotive, Zaraturai saw within her spirit the soul of a truly honorable individual worthy of redemption, and accepted her into her fold. With this, she was charged with the gathering of souls after battle, along with two other phantom-aspects like her, and, as a mark of respect towards the greatest warriors who would join Hoorangiir, would take their heads, and give them to Hoorangiir, so their souls would be with him forever.
Morrigu is called the Phantom Queen due to her shadowy role in mythology, though is not a negative being, just a mysterious and unearthly one. While all the gods are powerful beyond words and unpleasant on some level to be around, even those that are benevolent like Zarautrai or Ciecogorach, Morrigu is the one that personifies this the most, of all the gods, being the one that hits what would be called the "Uncanny Valley". Her stoic nature conflicts with the Mendel greatly, who, by nature, are a very lively, spirited people. Despite, she still has a following, as she is also called the Mother of Warriors, and her followers a strange one. While active in battle, it is common for them to gather the heads of the strongest warriors, on both sides, including their own, and take the flesh off, before bathing these skulls in metal, and hanging them from their waists and shoulders. This also ties in with the Mendel ideal that the head is where the soul resides, and that be collecting these skulls, the souls of their best allies and foes will guide them, even while within the Oversoul.
This tradition is done to show respect to all sides, their strongest allies, respect to their strongest foes. While many are understandably enraged and angered at this vulgar practice, the Followers of Morrigain see nothing wrong with it, and think is a worthy gift to their foes who fight well in battle.
- Title - God of wisdom, leadership, the suns and stars.
Kungar is the mightiest of the gods and the leader of the pantheon of the Kaguran. Said to be the creator god, and creator of the Kaguran and their allies, Kungar is a being of infinite wisdom and valor, said to represent everything that would make a leader great. As such, he is without equal in warfare, philosophy, and politics, and is said to be the most cunning of leaders among the Kaguran. It is said Kungar does not bother with arguing with his enemies, merely using his persuasive abilities to convince them his path is right, and, if this fails, Kungar at least imparts them with a high level of respect towards him.
Kungar is said to keep the sun of Kaguria in place, as it said that without his mental concentration, Chogia would drift away and begin to consume other worlds. It is said that Kungar created the stars from pieces and fragments of Jabrol's soul, and fired them into space to create the great spheres of fire that planets orbit today. He then used his claws to cut pieces of flesh from the Earth god, Kutoko, and morphed the planets and moons from his pieces. To create Kaguria, Kungar took a piece from his own heart to make the planet so. The breath of the War goddess Hagarku then was used to bring the chosen planets to life, including Kaguria.
Kungar is viewed as the highest of the gods, and is honored at all times by the Kagurian Tribes in battle and in peace. All leaders aspire to be like Lord Kungar and lead like he, with a mix of fear, respect and intelligence to back up their leadership.
- Title - God of the desert sands, fire, the hunt.
Jabrol is the God of the Great deserts and plains of Kaguria, and represents the acts of hunting and creation of fire. He is a cold and pitiless god, who believes that strength comes from facing death constantly and becoming immune to it's psychological effects and learning to cope with it. His position as Patron of Hunting helps in this regard, teaching the Kaguran the cold fury and skill needed to track, take down, and prepare their prey and themselves for the hunt. Jabrol is isolated from most of the gods, as he is a solitary figure by nature, and exists only to test his skill. At times, however, it is said he courts Hagarku, Goddess of War, and that great rulers are descendants of the two gods.
Jabrol is often called Lord of the Timeless Hunt, and the legends live up to this fact well. As Kungar created the universe and rallied the other Gods, Jabrol kept to himself, hunting the greatest beasts in all the Heavens, and in the 11 Territories of Damnation. Whether with his rifle or spear, no creature could escape Jabrol's gaze for long. Be it across snow, fire or the void, Jabrol would endure all punishment once he declared a creature his prey. His flesh and hide had grown thick and gnarled from his years of hunting, and his exporsure to the elements, and so, when Kungar was creating Kaguria, he asked Jabrol for his assistance, and, after removing his armor, Kungar was allowed to tear chunks from Jabrol's flesh to create Kaguria, home to the Kagurans.
- Title - Goddess of War, ferocity, courage.
Hagarku is the fierce Queen of War, and master of ferocity and courage. Fierce, merciless and brutal in war, Hagarku is described as the strongest and most powerful of warriors, said to join her forces in large battles and clash with the strongest of foes among the Kaguran. Despite being something of a berserker on the battlefield, tearing apart foes with swords and claws alike, Hagarku is always a wise and powerful leader, her devotees dedicating themselves to the writing of calligraphy, the practice of philosophy and the art of painting and sculpture. Such acts work to balance the mind and give the body poise and balance, so they may learn to handle their strength and power when needed.
Hagarku, despite being the most powerful fighter of the Gods, accepted Kungar's leadership and bowed to his skill as a leader. However, Kungar was very mindful of the fact Hagarku was stronger and more powerful then he in battle, and choose to use her skills wisely, and, most importantly, not get on her nerves or attempt to lord over her, least the fiercely independent Goddess of Battles make her fury know quite well to him. No matter what demons threatened the land of the Gods, Hagarku was the first to answer the call and to fight through such foes. At times, it is said some of the greatest rulers are the children of Hagarku and the God of hunting, Jabrol.
- Title - God of Earth, invention, farming and plant life.
The Abiding Truth is the religious/philosophical believe among the Walgolorian and their member states within the Dominion. The believe holds that species should work together to ensure the survival of each other, and work together to counter whatever weaknesses their allies have. This comes from the time of strife, when the various Clans fought each other in a massive civil war, until the Empyrean Caste appeared, and chose the Clan Lwerian'ca to lead. As such, the Walgolorian Clans have dedicated themselves to fighting for the Abiding Truth.
The Abiding Truth is the main drive of the Walgolorians to conquer the galaxy, as they believe all sentient beings should be united, or at least work together for a common cause. This has caused some races, such as the Hermicee Legions and Grox, to be considered to feral and violent for the Abiding Truth. Races are allowed to keep their own religions and philosophies, as long as they do not conflict with the Abiding Truth.
Adopted deities Edit
Sometimes, when the Ugandalorians encounter allies or other warrior races that impress them, they will accept their allies' deity as a member of their pantheon. This is rare, due to how difficult it is to integrate, and how come deities hold similar positions to Zaraturai and the like.
Often times, these religions prove popular among larger civilizations, and the Ugandalorians integrate these deities for a "just-in-case", not knowing whether any deity is truly real, and honoring all who are worthy so that no God may be left behind, or if they encounter the race, either in talks, or on the battlefield, and few of their number come into Ugandal fold, to make them more comfortable.
- Name - Spode
- Titles - The Eye, All-seer
- God of - Wisdom, intelligence, prophecies.
- Adopted from - Mirusian Theocratic Congregation
Spode has always been a prominent figure in many religions, most famously the Radeons. However, after their war, and eventual peace with the Unified Nations of Spode, Spode worship quickly gained a following, and the deity Spode was integrated in, becoming accepted in their society. Similarly, the many Spode worshippers regard unity to be an important cornerstone, much like the Ugandals, but the Ugandals are far more lax in approach.
Unlike the Radeons, or the more warlike Gardeili, the Ugandalorians' variation of Spode, is not a powerful force that created the universe, as in their believes, the universe, as, always, and will always exist in some form. Instead, Spode is seen as a being who, like Zaraturai and Terikadax, was born from nothingness to sculpt and assist in the creation of the universe. As such, Spode became a close ally of Zarautrai and the other gods.
Spode is commonly seen as merely a glowing purple eye, or a cloud of purple smoke. These represent that, even when not in the most grand of states, Spode is there, watching and planning. Seen as the Patron of Wisdom and intelligence, Spode is the protector of scholars and essence users alike. It is said that Spode and his followers are more vigilant to corruption, and those who do worship him are hard-working, zealous, and loyal to the cause, though have a tendency to not think of others.
Spode's existence within the Ugandal's religion has actually spawned a number of knightly orders who fight in his name. These orders exist to do good will, help the sick, and assist other believers in battle. They usually will ask to set up Chapter-Houses on some planets. These Knight-like orders are commonly found in the territories of the MTC.
For some reason, Spode is usually referred to with either gender neutral pronouns, or as female. This is strange to the few Radeons that know of the Mendel Pact's Spodist Cult, and to the Gardeili/Targarous/other races that visit the Pact. Some believe it a carry over from Zaraturai, as the Mendel believe a wise deity who leads all others must be female, like their own, or that, in the case of Gender Neutral pronouns, that Spode is beyond gender, and is so great, the Mendel do not classify him as either. No one truly knows, not even the Mendel anymore.
- Name - The Scorner
- Titles -
- God of -
- Adopted from - The Zarbania Powers
While it's popularity on Earth has waned significantly, Christianity, surprisingly, remains popular with many Ugandals, especially in Milky Way territories. In it's purest form, followers believe Jesus Christ, who is said to be the son of god, and died for humans (And now all alien races') sins. The religion is popular in Drodo territories, and, due to trade with both humans and Drodo, has been picked up.
While not all Ugandals accept it in it's purest form, most say that Jesus was blessed by Zaraturai, and that Satan of earth religion, was an agent, or is, Terikadax.
Raptoranean Gods Edit
The Raptoranean Gods are seen as an imporant group of gods to the Ugandalorians, since the Raptoraneans were one of the Ugandalorian's closest allies. Owing to their philosopohy of the Greater Good, the Raptoraneans have no evil gods whatsoever, with each gods representing something positive in life. Their gods, for the most part, share many simmilarities with the Ugandalorian's dark gods/ruinous powers, and are seen as the positive aspects of them. This is because the Raptoranean's humanoid genetic ancestor was closely related to the Ugandalorians themselves, creating a seamless mix between the two religions in both cultures.
The Raptoranean god with the most followers in Pact borders is Rei'lith. Her followers refer to themselves as The Guardians of Rei'Nanto'Va (Rei, Mother Protector)
- Name - Xa'hal
- Titles - The godess of sunlight, mother of the Raptoraneans
- God of - Sunlight, Warmth, Tenderness, Marriage
Xa'hal is the Raptoranean sun godess, and their most important one. The most important Godess due to the fact that the Raptoraneans live on sunlight, she is said to be an Raptoranean female made of light, with angel-like wings, and her hair being made out of an beautiful solar flare.
She was said to be the first Raptoranean to have ever existed, but with an mutation that allowed her to absorb much more sunlight than others. Once she flew too close to a sun, this caused her to absorb so much energy that she ascended into what she is now. Since then, it is said that she watches over the Raptoranean people like a caring mother. However, she still had a mortal boyfriend, but was unable to visit him, believing that she would accidentally destroy Raptoranea with her power if she did so. This love, however, coupled with her immense beauty, eventually lead to the birth of Saa'nesh, the godess of lust, love, and desire. After a while, her daughter became more and more important to the Raptoraneans, and her power grew as this happened. After a while though, she became more and more reckless, and started to indulge herself in the more deparved kinds of pleasures. Fearing her daughter to be corrupted to exess, Xa'hal forefully absorbed these negative traits, it is said, and was reduced to the being known as Rei'lith.
With her powers weakerned severely, she was now able to travel to Raptoranea without danger, and imprisoned herself here, watching over her "children".
Xa'hal is seen as the sister of Zaraturai, tasked with letting the stars shine with Zaraturai's light.
- Name - Rei'lith
- Titles - The protector
- God of - Guidance, protection, fate
Rei'lith is what Xa'hal became after sacrificing herself to save her daughter, Saa'nesh, from falling into an existance of depraved desire and exess. With her power weakened to the extent that she could enter Raptoranea without posing danger to her "children", the Raptoraneans, Rei'lith crafted a massive spherical object in with she imprisoned herself. From her body, she started to leak an amber-colored liquid with extreme fertile proporties, the liquid speading trough Raptoranea and turing it into the fertile jungle it is now.
After protecing and watching over the Raptoraneans for many millenia, it is said that Rei'lith felt the desire to be with them personally. Devolving her body even further, she created an avatar of herself that would simply become known as the silent, observing girl known as Rei'th. It is said that Rei'th and the Raptoranean leader, W'tze, have met many times in the past, though the exact circumstances in with this happened remain unknown.
Before her degradation, Rei'lith appeared just as Xa'hal, but her hair and body made out of white liquid instead of light and solar plasma, while having butterly-like wings made out of thin membrane of light. After her degradation, she now appears as a somewhat formless mass of ooze that vaguely takes on the form of an seemingly pregnant, genderless Raptoranean. Her avatar, Rei'th, is said to be an female Raptoranean teenager with pale skin, sleek lavender hair and whine-red eyes, compared to the seemingly tanned pinkish-orange skin, the curly auburn hair and the bright green eyes Raptoraneans normally have.
Rei'lith is said to work together with Trencormaa very closely, guiding the Raptoraneans just as Trencormaa guides the Ugandalorians. Colors of blue and red are said to be scared colors to her. Priests will commonly dye their hair lavender blue to honor her, and make red markings around their eyes. Rei'lith has the most followers of any Waptorian goddess within the Pact. This may be linked to the fact that, in the Mendel culture, those with blue or lavender hair and red eyes, in such a combination, are destined under the Stars of Justice and Duty to fight for family's honor till the end of their own life, and even, then to fight beyond death.
- Name - Xza'rak
- Titles - Lord of Chaos, the Arch-Revolutionist, the Great Liberator
- God of - Chaos, Disorder, Inspiration, Potential, Free Thought, Art, Overcoming one's weaknesses
Xza'rak is the Raptoranean god of Chaos, and husband to Xa'hal. Once a mortal Raptoranean, Xza'rak was born in a time when Xa'hal was away from her people, exploring the universe. Under Xa'hal's absence, many islands on Raptoranea began to develop their own monarchies. Thinkers and inventors could travel freely from court to court, and great inventions were made. However, a few kingdoms began to absorb the others, eventually unifying the whole continent Xza'rak called home. With no longer any need for it, military advancements halted, and the rest soon followed. Official ideologies were put forwards by the royal family, and others schools of thought discouraged. At the realization of this, Xa'rak joined a revolutionary movement, and became a follower of Hooglanir. None the less, he soon enough found out he was powerless to oppose such mighty individuals such as monarchs. Instead of despairing, however, Xza'rak used this realization to drive himself forward, as he sought a way for the chaos - and the advancements - to return. Though the unexpected, achievements would be made. When Xa'hal returned to Raptoranea, Xza'rak made his most radical move so far.
He stole part of her power, and ascended to godhood. Using his newfound powers, he bound the 3 great beasts of Raptoranea to him, and let loose natural disasters across the volcanic land of the island group he called home, and the seas and skies that surrounded it. This would be the last staw for the Raptoranean commoners, as they rose up, and cast out the monarchy. Yet, they overcame the disasters, and using their newfound tused the experience to build a better, more equal society, where no one could dictate the rules.
Xza'rak was overjoyed by this development, and came to them. He explained how he believed how archievements were created by overcoming obstacles, and how true obstacles could only be created from chaos, trough the unexpected situations it created. Great creation could only follow great destruction, for those two things were boud together. In his eyes, the greatest creativity came from chaos, after all, and his race was creative and artistic one. He told them how those who truly wanted so could overcome all obstacles and use the experience to strengthen themselves, and how he believed everyone could be able to do so, if they only wanted to push themselves hard enough.
But the god-allies of Xa'hal would not allow Xza'rak's "destruction" to continue. Zaraturai and especially the Volver god of order and oaths, Draedan, rallied agaist him, and convinced the Raptoraneans of other islands to contain him. In return, Xza'rak would assemble his newfound followers into an army to defend their freedom against the "tyrants", while splitting of two parts of his power to create two generals, Tzeent'chak and Nur'tax. So, a war would wage across the surface of Raptoranea, one that the young god Xza'ran had no change of winning. Yet, Xza'ran's followers refused to give up. After the chaos of each battle, after the destruction of each of their villages, they used the experience to tap into their inner strength, and continue on, despite their losses. While the oposing armies were far larger, and seemed to be blessed by a strange light, Xza'ran's followers were more crafty, using even the most unlikely pieces of terrain in their advantage. However, in the end, Xza'ran would still be cornered by the elder gods, as his guerillia army had dwindled to nearly nothing. Even through he was all but defeated, he refused to give up, and prepared to make his last stand. He cursed Zaraturai, Draedan and Xa'hal for not understanding his philosophy. At this point, Xa'hal stepped forward, and exclaimed she did understand, begging both sides to stop the fighting for the sake of all Raptoraneans. Both sides eventually complied, and retreated.
It is said that, aftewards, it would be Xza'ran who would travel the universe in search of Hooglanir, whom he would find, and who would become his mentor. When he retured to Raptoranea, he would eventually fall in love with Xa'hal, and marry her. After Xa'hal would sacrifice herself to save the daughter of both, Ishaa'nesh, Xza'ran would take over her guardian duties, and make sure the Raptoranean people would be able to practice their arts and ideas as they wishes, and would never fall to tyranny. To his followers, who would eventually include all raptoraneans, he is the great revolutionary who showed them the way away from opression, and as such, laid the foubdation of the Raptoranean Matriarchy together with Xha'hal.
Xza'ran as described as an golden-skinned Raptoranean, with dark red bat-like wings growing from his back, with ears abnd a a nose simmilar to a leaf-nosed bat. He is said to be quite muscular, but not overly, with his hair having transformed into six horns. His robes are described as dark red and akin to a sorceror, but deeply cut out on his chest, and richly decorated.
The Mendel hold Xza'rak in high regard, with only Rei'lith having more followers by a thin margin. He, like Udo Tarrack, but in a more controlled, positive sense. Where's Udo is freedom of will, and the insanity of battle, Xza'rak is seen as more controlled force, and largely seen as an adopted son of Hoorangiir, and, when pictured, Xza'rak is seen in armor reminiscent of his mentor's own. It is even said that, while Hoorangiir, due to unknown reasons, could not fight, was deeply angered by his fellow gods' actions when he heard of them, and declared that he would have fought on Xza'rak's side had the opportunity presented itself.
After Hoorangir would take on an avatar, it is said that Xza'ran would begin to search for his own champion, though would not take on an avatar, wishing to be there for his people should they need him.
- Name - Isaa'nesh
- Titles - Princess of Pleasures, Godess of Love, Godess of Lust
- God of - Love, Lust, Infatuation, Romance, Beauty, Nudity, Pleasures, Hedonism, War
Isaa'nesh is the Raptoranean godess of love, lust, and pleasures, and the daughter of Xa'hal and Xzo'rak. Born as an personification of her mother's own beauty and love, Isaa'nesh quickly gained as much followers as her mother, and with it, great power. However, it was too much for her to bear, and she started to become a godess of hedonism as well, indulging herself in ever more depraved pleasures. Her mother, worried about this, forcefully neutralized these negative traits, but sacrificed most of her power for it in return, becoming known as Rei'lith. Afterwards, Ishaa'nesh would be taken in by her father, and try to avenge her mother, becoming the Raptoranean godess of war, to a point.
Isaa'nesh mainly would stay an godess of lust ad pleasures, however, but instead used this to the positive. An shapeshifter to some extent, it is said that she appears to those that have not yet found their one true partner as as extremely beautiful vesion of their future husband/wife, meaning that she can appear both as a male and female. To those who have already found true love, and to her followers as well, Saa'nesh appears in her true from, an extremely beautiful female Raptoranean adolecent, with a soft, hoarse voice ringing of a thousand subtle pleasures. Furthermore, she has large, angelic wings as well, and is completely nude, representing the Raptoraneans utter ignorance of nudity.
Because the Ughandalorians as a whole have a rather prudish culture, they tend to view Saa'nesh as somewhat uncouth, but hold her in high regard all the same for the essential role she plays in allowing love to flourish. Indeed, she is seen a more outgoing version of their own godess, Cirana.
- Name - Shi'nesh
- Titles - Prince of Pain, the Great Agonizer
- God of - Exess, Obsession, Despair, Pain, Mayhem
Shi'nesh is the only remaining piece of the corruption formerly found in Isaa'nesh' heart. It compressed into a sharp shard and forced itself out of Saa'neshes body when her mother, Xa'hal, was not paying attention. Being cast away out of the system, the shard, fuelled by the pain following all broken relationships, it eventually gained a consciousness of it's own, that would name itself Shi'nesh.
Shi'nesh is all what is bad in a Raptoranean's soul. With their enhanced senses and their extreme emotions, their can easily turn to exess as a way of self-statisfaction. When this happens, their is a chance that they are shoved down the path of indulgences eventually leads to highly degrading sexual practices and sadomasocistic obsession with pain. It is said that then their souls are claimed by Shi'nesh.
While he is the only turuly negative god in the Raptoranean's pantheon, he is not worshipped, and as such not considered an actual part of it.
Shi'nesh is said to be an androginous Raptoranean, elegant yet terrifying to look at. Draped around his body, Shi'nesh wears thorned vines in an crude reflection of the blosomming vines worn by Isaa'nesh as her only "clothing". The wounds created into Shi'nesh' flesh by these thorns are said to drip with foul narcotics that indulge excuisite pain unpon anyone that comes into contact with it.
The corruption within the soul of Saa'nes, and the creation of Si'nesh as a result, are believed to be the work of Terikadax, Arootsum, and the Volver God Kharssith. This is due to Terikadax being the corruptor of all things good, and Shi'nesh being very similar to the Prince of Indulgence. It is said that Si'nesh, Arootsum and Kharssith often work together to make people act out their deepest, most twisted sexual urges, or the 3 Gods' own, for enjoyment. Children produced from these wild flings are said to be cursed to become servants of the 3 gods.
- Name - Nur'tax
- Titles - The Bilious Caring One, The Father of Flies
- God of - Decay, Rot, Reincarnation, New life, Growth, Balance
At first glance, Nur'tax appears to be a paradoxal god. This is because he is not only the Raptoranean god of rot and decay, but also their god of growth and new life, causing many too see him as a god of balance and reincarnation.
Nur'Tax represents the fact that death should not be feared, and rather embraced with open arms, for new life will always spout from the fetid grave. After all, decay is only one part of the cycle of life, without which no new life could prosper. Upon the decay of the living untold numbers of bacteria, viruses, insects and other carrion-feeders thrive. All life feeds upon other life to exist, and from every plague, new generations grow, stronger and more virile than those who came before. There is life in a pestilent death as much as there is regeneration spawned from decay. While a god said pestilent death, Nur'tax, for certain is also a vibrant god of life and laughter. Ever jovial in his work, he is said to care greatly for his followers, and constantly gifts them with ever more plagues to become resilient to.
Nur'tax is said to take on the form of a bloated, rotten humanoid, moss and bark decorating his skin, fungi growing on on his back, bilious flesh-fruits hanging from his exposed insestines, and surrounded by clouds of flies and other carrion-feeders that he generousely let feed from his bloated body. The face of Nur'tax is decayed in such a way that he always seems, and is, smiling, and his eyes twinkle with humour. Nur'tax is known to laugh a lot, and by doing so, sends pathogenic bile deep ito the mortal unverse.
In Ugandal myth, he is seen as the positive counterpart of Norklair, and counters Norklair's mindless, almost unnatural drive to spread disease. This is because where's Nur'tax represents the aspect of life through death, Norklair only represents death and decay. The Ugandals believe Nur'tax represents also memory of the sacrifices past loved ones make, and to honor and remember them fondly.
Nur'tax, also, appears to have taken with the Ugandals to a far greater extent the originally thought. Legends state that Arootsum once kidnapped the Healer goddess Is'tasha, for depraved reasons. Combining his efforts with Trencormaa and Hoorangiir, Nur'tax invaded Arootsum's domain, and saved Is'tasha. The 2, strangely, would actually marry, an odd thing, considering Is'tasha represents life and vitality, while Nur'tax decay and disease. However, the 2 are merely agents of life, and both assist it differently, Nur'tax showering the mortals with disease, while his wife helps them develop the immune system and strength to fight it.
Nur'tax is also stated to be good friends with the Mendel Laughing god, Ciecogoarch, and the 2 commonly meet to enjoy fun and good times, Ciecogoarch performing for Nur'tax and Is'tasha more then the other gods.
- Name - Tzeent'chak
- Titles - The Great Chneger, the Gazer of Dreams
- God of - Change, Chance, Evolution, Knowledge, History, Wonder, Mischief
Tzeent'chak is the Raptoranean god of Change, Chance and Evolution. It is said that he listens to the hopes and dreams of every living being in the universe, impleting them into his grand shemes.
Tzeent'chak is the god of evolution, guiding the universe to ever greater complexity, to the point that it woukd be incomprehenisble. He is also the god of history, and is said to carefully record everything that happened in the past, for he believes that in the past events, one can see the furure events yet to come. After all, all history repeats itself in some form or another. Seen as the giver of helpfull mutations, the works of Tzeent'chak are often met with wonder and awe, and the Raptoraneans believe he has inspired many to build their greatest libaries and the most complex of their buildings. However, Tzeent'chak also has a mischievous side to him, and at times, will toy with mortals for his own amusement, especiallty those mortals that are enemies of his worshippers. At worst, to enemies, Tzeent'chak projects so much visions of their ancestor's mistakes and of raw chaos into their minds that they snap and are driven insane. Those individuals are then further mutated by him to masses of gangling limbs, eyes, mouths and organs as a further punishment. Yet Tzeent'chak is not a punishing god, and will never mutate his own followers. If he does, he will evolve them into something more complex and grant them greater understanding of the universe in return.
Being a representaion of change, Tzeent'chak has no true form, but is said is said to mostly look an ever-changing mass of fluid, within his face in the middle, and warious lesser faces drifting trough the outer veil of his body. As he speaks, these faces repeat his words with subtle but important differences, or give away prophetic oracles. The air around Tzeent'chak weaves like liquid smoke about his head, forming subtle and interwoven patterns. Forms of places and people appear in the smoke as Tzeent'chak gazes into their hopes and fantasies and ponders about their futures and destinies, for the better if they are his followers, for the worse if they conservative opposers of change. Those who appear there will often find their minds or bodies mutating into new forms, for none that gain the particular attention of Tzeent'chak remain untouched.
In Ugandal myth, he is seen as the positive counterpart of Tctassh while also clashing with Randoriix and to a lesser extent, Udo Tarrack.
Great Beasts of Raptoranea Edit
- Name - Keiorga
- Titles - Great Beast of the Seas
- Beast of - Seas, Oceans, Rain, Hail, Snow, Ice, Water
Keiogra is the beast said to be the protector, and some say even the creator, of Raptoranea's seas. It is a large, sapphire-blue whale with two large flippers each featuring three flat nails and has small, almost needle-like teeth. On its flippers, chin and dorsal fins are glowing light blue stripes. It has a white underbelly and two white spots above its eyes. Its tail is made up of four, elegant ribbons.
Keiogra is said to produce a pleasant drizzle wherever it goes, and is said to be extremely gentle and docile, while also saving areas suffering from droughts by letting rain fall there.
An ancient Raptoranean legend says that Keiogra performed its duties well, and allowed life in the seas to explode as a result. However, this abundance of life created an abundance of natural energy that powered up Keiogra, as he went into a search of it and eventually became addicted to the power it provided. This extremely high levels of energy within its body caused it to chance shape to what is known to Raptoraneans as Keiogras hyper form. In this form, it becomes heavier, and also becomes much larger than anything on the planet. The white parts of Keiogras body become made of pure seawater, as well as the area between its flipper marking, as webbing made out of pure seawater forms between its tail ribbons. The engergy within Keiogras body manifests itself as a golden light.
The extreme amount of enrgy within the body of hyper state Keiogra powered up its ability from a pleasant drizzle to torrential, heavy rains, as tidal waves drowned whole slabs of land, the remaining lands away from the seas became battered in hailstorms and snowstorms, the polar caps expanded, and storm clouds blocked away the sun, causing the seas to expand at frightening speeds. Keiogra paid little heed to all of this, being consumed in its search to more natural energy. Worse yet, another great beast, Landon, also gained hyper form, causing Raptoranea's ecosystem to go totally out of control. Luckily, the beast of the skies, Ozoving, appeared, and drained both of their abundant enegies, causing them to revert to normal. Keiogra then left peacefully to the deepest trench in Raptoraneas oceans, and is said to sleep there still.
Keiogra is commonly seen as the protector of Water and Ice Koatria, while the tale is commonly retold in Mendel Milky Way Colonies as a warning against too much power one individual can have.
- Name - Landon
- Titles - Great Beast of the Land
- Beast of - Land, Continents, Droughts, Ash, Earth, Rock, Magma
Landon is the beast said to be the protector, and some say even the creator, of Raptoranea's landmasses. It is a large tyrannosaur-like reptile with three sharp claws on each hand and has large, sharp teeth. In its back and legs, it has ruby-red, earth-like armor with cracks forming a patterns that glow light red. It has an ashen-grey underbelly and a row of spiky roks between its armor and underbelly. The tip of its flat tail is made up uf four, dozerblade like rock shards.
Landon is said to create a pleasant sunshine wherever it goes, saving areas suffering from floods by having the heat of the sun push back the seas there. While normlly gentle, it is said to be extremely vengeful when provoked.
An ancient Raptoranean legend says that Landon performed its duties well, and allowed life on the continents to explode as a result, though at a later date than Keiogra did so in the seas. However, this abundance of life created an abundance of natural energy that powered up Landon, as he went into a search of it and became grredy to the power it provided, wanting to absord it all for itself. This extremely high levels of energy within its body caused it to chance shape to what is known to Raptoraneans as Keiogras hyper form. In this form, it becomes larger, and also becomes much heavier than anything on the planet. The grey parts and the spikes of Landons body become a scorched black in color, as the cracks in its armor widen up and become filled with a golden magma.
The extreme amount of enrgy within the body of hyper state Landon powered up its ability from a pleasant sunshine to a drought so heavy that it dried up large parts of the seas, evaporated the polar caps, caused volcanoes across the land to erupt and new mountain ranges to form, and is even said to have set the very skies on fire as ash fell down at a constant rate, forming new lands at a frightening speed. Landon paid little heed to all of this, being consumed in its search to more natural energy. Worse yet, another great beast, Keiogra, also gained hyper form, causing Raptoranea's ecosystem to go totally out of control. Luckily, the beast of the skies, Ozoving, appeared, and drained both of their abundant enegies, causing them to revert to normal. Landon then went off in a search for a place to sleep, and eventually found a good spot in the magma chamber of Raptoraneas largest volcano, and is said to sleep there still.
Landon is commonly seen as the protector of Eath, Rock and Fire Koatria, while the tale is commonly retold in Mendel Milky Way Colonies as a warning against too much power one individual can have.
- Name - Ozoving
- Titles - Great being of the Skies
- Beast of - Skies, Air, Clouds, Ozon Layer
Ozoving is the beast said to be the protector of Raptoranea's atmosphere and and ruler of the other two weather beasts. It is a serpentine dragon with emerald green feathers, though it has glowing yellow markings connected with glowing yellow stripes where it skin is laid bare. It has two tiny arms with bird-like claws on each arm, surrounded by two wings each. It has a pair of simmilar smaller wings down its body, acting as hind legs.
Ovozing is capable of controlling weather patterns and is said to be able to whipe up strong whirlwinds at ease. it is extremely territorial towards anything that threatens Raptoranea, and is seen as its supreme protector. Due to its protective habits, it is said to destroy any meteor that enters Raptranea's atmostphere, feeding on the energy they provide.
An ancient Raptoranean legend states that when Keiorga and Landon clashed with each other as to gain the greatest amount of natural enegy, Ozozving descended from the ozon layer of the planet, and using the leftovers of natural enegy, as well as sapping the power of Keiorga and Landon, gained a hyper state itself. In this form, it is said to have yellow orbs where its rings once where, while golden ribbons of light with a ring pattern simmilar to that on its body at normal form stream from golden flames at the sides of Ozovings jaws. In this form, it was aid to possess such a power that it was able to overwhelm the two raging beasts easily and bricg them back to their senses. As both left to sleep, Ozozving returned to the upper atmophere as well, constructing a vast tower of pure cluds where it is said to sleep to this day.
Ozoving is commonly said to be a protector deity of Air Koatria.
Sathri (Volver Gods) Edit
The Volver, after casting aside their belief in Ada as a god, gained a more refined and intelligent belief system. This religion formed around the last 300 years of the Tribe, as they realized that Ada would never lend them aid, and they even questioned his existence.
In this religion, The Volver believe in gods that control different aspects of their lives, such as emotion and weather. Some even consider Ada as the False God due to his abandonment of their people.
The Volver god with the most followers within Pact borders is Draedan.
- The Mellyrnra are a set of gods that the Volver and other followers of this religion worship.
- Name - Draedan
- Role - Leader of the Gods, Protector of the Volver
Draedan is considered to be the leader of the Volver Gods. He is worshipped for his leadership, and often considered to be the God of Leadership. In ancient lore, Draedan was the pupil of Ada. However after Ada abandoned him and the other gods, Draedan took it upon himself to lead the others and guide the Volver. He is a loving god to his people and a fair leader over the other gods. He took up the job of guiding the Volver on the path of survival and instructing the other gods in their duties. He is often depicted as a Dragon.
In Ugandal myth Draedan is said to be Zaraturai's husband, representing the 2 races' close ties. Indeed, it is said that Ada was indeed created from the abyss like Terikadax and Zaraturai, but, like the former, was corrupted by it and became it's champion. As such, when the void was banished, Draedan became a figure akin to Zaraturai among the Volver. The 2 would work together, helping defeat Terikadax's plans and minions, until they where finally married, and, it is said, this caused to 2 warrior races to ally.
Because of his mixed heritage in Ugandal society, King Brygon is commonly seen as a demigod son of both Draeden and Zaraturai.
- Name - Nissre
- Role - Goddess of Lightning
Nissre is known to the Volver as the Goddess of Lightning. In ancient lore, she was the one who introduced electricity to the Volver and taught them how to harness it's power. She, along with her brother Iraksu are known as two of the Weather Gods as well. Another story from old Volver texts states that Nissre and Iraksu are childish deities, often playing tag with one another. Every time they would start playing, a thunderstorm would ensue. Nissre was always faster than Iraksu, so she's always on the run from him (lighting strikes before thunder booms) as they play this game in the clouds. She is often depicted as a young teenager with a lightning bolt in her hand.
Nissre is often seen among the Ugandals as either the patron goddess of Ultra Commandos of Lightning, or as a sister to the original Patron goddess. Usually, one, or both are worshipped.
- Name - Iraksu
- Role - God of Thunder
Iraksu is the Volver God of Thunder and also a Weather God. He and his sister, Nissre, occasionally play tag in the clouds, causing thunderstorms. In old Volver texts, Iraksu appeared before the Volver and introduced them to music. The Volver were said to have created drums to replicate the sound of thunder to scare foes, so Iraksu is often known as the God of Music. Iraksu is described to be a childish god, often playing tricks on the others with his sister. He is often depicted as a young teenager with a drum.
Iraksu is commonly worshipped, not only as a God of Music and Thunder, but as a god of siege, with the Ugandals praying to him before battle in hopes his thunder will break down the enemies' defenses. They commonly beat drums to call his favor forth.
- Name - Tirith
- Role - God of the Sea, God of Water
Tirith is the Volver God of the Sea and God of Water. Since the Volver are an amphibious species, Tirith is often considered a high deity like Draedan. In old Volver texts, Ada created Tirith and told him and Metta to help create the world. The two gods were later imprisoned by Ada, as they has outlived their usefulness. Draedan released him after Ada's disappearance, so Tirith pledged loyalty to Draedan. Tirith is depicted as a kind middle-aged man, but is often thrown into a rage when Nissre and Iraksu begin their game of tag. He often stirs up high tides to reach the clouds to stop the two gods from disturbing his peace, though this sometimes can result in hurricanes.
Tirith is seen as a protector of all sources of water from plagues, as well as a protector of Ultra Commandos of water. He is commonly viewed as the husband of the Ultra Commando Patron of Water, Gariinka.
- Name - Metta
- Role - Goddess of the Land, Goddess of Earth, Goddess of the Harvest
Metta plays many important roles in Volver religion. She is depicted as a beautiful woman harvesting crops. According to old Volver texts, Metta game to the Volver when their hunts became less and less successful. She taught them how to cultivate crops and blessed them with a harvest each year. She is also said to have been created by Ada to assist him and Tirith in creating the planet. She too was locked away after Ada no longer needed her or Tirith's services. Draedan freed her and Tirith after Ada disappeared, so she pledged loyalty to him.
In Ugandal myth, Metta, along with the gods of stone and earth, Porhorkos and Onugarrus, taught the Ugandals how to tend the land, and, is considered the sister of the 2. She is commonly depicted working with Onugarrus to protect the earth.
- Name - Nonda
- Role - Goddess of Death
Nonda is the Volver Goddess of Death. She is depicted as a robed woman followed by a flock of black birds. She was Created by Ada to kill the other gods to insure his rule. However, Nonda despised Ada and felt pity upon the mortals and other gods. She refused this task and was imprisoned by Ada. Draedan released her after Ada's disappearance, so she pledged her loyalty to him. Nonda is a serious god who does not discriminate between good and evil. The Volver believe that for every person that is born, she has a bird. When that person is about to die, Nonda sends the person's bird to them to collect their soul. After the soul has been collected, she sends the bird to Athaan for judgement.
Nonda's depiction in Ugandal society is much different, but she is also seen as a guardian of deaths before they are meant to happen, such as when Randoriix or Terikadax are manipulating one's destiny. The Ugandals also believe Nonda's birds to be guardians of dreams that ward off Azona, who seeks to devour the dreams of the Ughandalorians while they sleep.
- Name - Athaan
- Role - God of Judgement
Athaan is the Volver God of Judgement. Every time a person is born, begins a log and records their various deeds throughout their life. Once the person dies, their soul is delivered to him via Nonda's soul birds. Once the soul is received, Athaan judges the person based on the deeds in his log. If the person is worthy, he spend a them to the afterlife where they can live the rest of their days in happiness. Those who are unworthy, are damned to either an eternity of agony or a second chance at life via reincarnation....depending the severity of their bad deeds.
In Ugandal society, he is commonly seen as a comrade to Artohorka, and the 2 will deliberate on how to deal with a difficult soul's case. Often, they must ask either Draeden or Zaraturai for help on the matter.
- Name - Corenne
- Role - Goddess of Dawn
Corenne is the Volver God of Dawn. In old Volver texts, it is stated that she was one of the first gods created, even before Daedran himself. She along with Noste, the God of Dusk, control the balance of day and night. She is depicted as a shining woman with a white halo. Corenne is known as a loving goddess and does not get along well with her counterpart, Noste.
In Ugandal myth, her origins are very different, with her being assistant to Zaraturai in their goal of guiding the suns of each planet.
- Name - Noste
- Role - God of Dusk
Noste is the Volver God of Dusk. According to old Volver texts, Noste was created alongside Corenne, the Goddess of Dawn, as one of the first deities. He and Corenne share a love-hate relationship, though they acknowledge the fact that they cannot exist without one another. Noste is said to be a cold god, often having little pity on mortals. He is depicted as shining man with a black halo.
Noste is commonly seen as a son of Terikadax, before he was corrupted. It's believed Noste became cold towards mortals due to his "father's" jealousy afflicting him to a lesser extent. When his "father" was corrupted, Noste took on the roles Terikadax left behind.
- The Shianith'Unas are evil deities in the eyes of most followers. however, these "gods" are worshiped by groups such as the Crimson Suns and the Blood Knights, both being insurrectionist factions among the Volver Empire. However the Crimson Suns purely believe in Ada, while the Blood Knights have adopted the others.
- Name - Ada (Xkzothano Ada)
- Role - The Abandoner, The False God,
According to the ancient texts, Ada, after abandoning the Volver in their time of need, was cast aside as their one true god and was replaced by the Mellyrnra. He was known to be cruel to his creations and was later considered a False God in the eyes of the Volver. For those who still worship him as God, Ada is seen as a divine being. Being the creator of all things. He is believed to have created the Mellyrnra to help him build Ascon, however he betrayed them after their work was done by sealing them away. Due to unknown reasons, Ada disappeared, leaving Draedan to take up the role of leadership.
In Ugandal myth, Ada, like Zaraturai and Terikadax, was born from the tides of nothingness, but was corrupted before the god could mature, and became it's champion. While he created the Volver, in texts, they where meant to be soldiers of the abyss, but resisted, causing him to abandon them. The Mendel use this as an example to point out that, ultimately, even gods can be wrong, and ultimately, one must think for themselves.
- Name - Ruthsa'Aha
- Role - Goddess of Rage
Ruthsa'Aha is the goddess of rage and anger. She is known to despise the happy and prosperous and often alters aspects of their lives to anger them. It is said the Ruthsa'Aha feeds off of their negative energy. Those who embrace the power of rage however, are often granted great power in battle. According to old Volver texts, Ruthsa'Aha was once a Mellyrnra. She lost her this title due to her direct meddling in a mortal's affairs. Not only for meddling, but for enjoying the mortal's misfortune. Daedran and Athaan forced Ruthsa'Aha to denounce her title as a Mellyrnra, causing her to resent the others. Her rage was so great that she wished to spread her feelings to anyone she could, thus giving her the title, The Goddess of Rage. She is depicted as a woman with glowing red eyes, cloaked in flames.
Ruthsa'aha is often depicted Korhosh's sister, and the 2 often work with Xundussara to create destruction and bloodshed. In some myth cycles, Ruthsa'aha is depicted as Hoorangiir's former lover instead of Korhosh's sister, and split over a battle over a young hero who killed a man for his lover. The rage of both against one another was said to have created Korhosh.
- Name - Sinsreia
- Role - Goddess of Greed
Sinsreia is the goddess of greed. She is said to make people want things to a severe degree. She is often associated for influencing mortals to steal and cheat. Sinseria is depicted as a woman with a bottomless bag slung on her back, ready to take everything she desires.
Sinsreia is often seen as either a mate, of Arootsuum, or something related to him. This is due to the believe that riches and too much gold can lead to Arootsum's ways. As such, sometimes, she is seen as a mother of Arootsuum, as greed leads to stagnation at times. Sinsreia is also said to be the Goddess of thievery.
- Name - Kharssith
- Role - God of Lust
Kharssith is known as the god of lust. He is depicted as a muscular man with a hole in his chest. Kharssith has been said to influence mortals to do various sexual acts towards each other; and he seems to care very little about the feelings of the mortals involved. Those who already have lust in their hearts are easy targets for Kharssith, as they are more easily swayed to follow his guidance. This can result in very different outcomes. Sometimes Kharssith can improve the mortal's relationship with the other, and often times he ruins relationships. Sometimes, Kharssith is said to be the cause of many involuntary sexual acts on both parties, as he can take the smallest mutual attraction and turn it into lust. It is unknown is Kharssith is trying to help the mortals or is just messing with them for his amusement, but he had been classified as a Shianith'Un (singular for Shianith'Unas) due to his behavior.
Kharssith is seen as the Brother of Arootsuum, due to being very similar to the Prince of Indulgence. It is said that Si'nesh, Arootsum and Kharssith often work together to make people act out their deepest, most twisted sexual urges, or the 3 Gods' own, for enjoyment. Children produced from these wild flings are said to be cursed to become servants of the 3 gods.
- Name - Xundussara
- Role - God of Destruction
Xundussara is the god of destruction. He is often seen as a powerful deity and is said to be more powerful than Draedan. Xundussara was once a Mellyrnra along with Sheltleth and Ruthsa'Aha. He was different due to his belief that the Mellyrnra should stay loyal to Ada. When the other Mellyrnra disagreed with him and told him to denounce Ada as his creator, he flew into a rage. He attacked the other Mellyrnra and caused serious damage to their temple. He was later defeated and banished from the temple. He was the first of the Shianith'Unas, being followed by other Mellyrnra after their banishment, such as Sheltleth and Ruthsa'Aha. Xundussara was charged by the mortals to be the cause of natural disasters and meteor strikes. He is easily the most powerful of the deities, save for Ada himself. Xundussra is depicted as a large imposing beast with large battle axes and red eyes.
In Ugandal myth, Xundussara is depicted as once being Hoorangir's brother. However, when he betrayed the Volver Gods, Hoorangir denounced him, and Xundussara joined forces with Korhosh and Ruths'aha to bring about mindless destruction and death.
- Name - Sheltleth
- Role - God of Chaos
Sheltleth is the god of chaos. He followed right behind Xundussara after he was banished, as he favored those who had power. He is thought to be the cause of war, riots, and diseases . It is believed that Sheltleth finds amusement in the confusion and violence of the mortals. He is depicted as a tall, slender man wielding a mace while sitting in a large chair. His brother and Mellyrnra counterpart is Quarth, the God of Order.
Sheltleth is often depicted as having relations with Randoriix, but, due to both causing chaos and discord, their relations change, with both sometimes becoming parent to the other, siblings, comrades, or enemies, whenever it suits them. He is more often depicted with Randoriix's son, Udo Tarrack. Sheltleth is also said to be a god of the battlefield and raw emotions, as both are very much affected by chaos.
Avaruhiist Deities Edit
- Titles - King of the Gods, The Paragon Lord, The Celestial Judge
- Race - God
- Represents - Lordship, Morals, Judgment
Kiradonai is the king of the gods and daemons chosen by the Seireikei to rule over them for he was the wisest, most balanced, and Jura's equal in terms of power. He appears as a great being made of molten silver, wreathed in flames, and shinning with the glory of the sun. He is covered in blades and barbs, has four great clawed arms, six wings and his eyes are supernovas. His throne is a great thorn tree made of metal and flesh combined which sits at a nuclei of swirling elemental vortexes intersecting one another. From this throne his voice like thunder echos out throughout the universe, but only coming to the ears of those it deems worthy as a soft whisper. In battle Kiradonai wields twin spears forged from black holes that always strike true and destroy whatever they touch.
Kiradonai was the first god who proginated all other gods to come after him by taking four of his original ten wings and casting the blood soaked feathers into stars. Declaring himself ruler over them all Kiradonai became a strict uncompromising ruler who declared Jura and his daemon-kin outcasts and heretics. This all changed when the Titans came and enslaved the gods to their will, but could not enslave Kiradonai and so stole his powers and made him a weak and feeble old man. Wandering around Kiradonai began to see the suffering not only the Titans caused, but also his previous rein. Horrified he became to wander around as a teacher to mortal kind helping them grow and make better moral decisions. As he did this his powers began to return, but he bidded his time until they had returned in full.
Revealing himself to a few of his fellow gods Kiradonai made a plan to bring about the union of the half god, half daemon Ava and the Archdaemon himself Jura. Through this union the daemon legions of the Vanara would be born and Kiradonai would reveal himself to lead them and the gods in battle against the Titans slaying them all. After that Kiradonai called fourth all gods and daemons to democratically decide who their leader should be, and to his surprise they all choose him. After this Kiradonai ruled in more fair, even handed manner acting as the head of a democratic council of gods, daemons, and deceased mortal heroes.
Kiradonai is, within Mendel mythology, largely the same, and viewed in much the same way as Zaraturai herself, or Lord Draeden. Kiradonai is seen as, not only a lord of the Heavens and Vanara, but of compromise, and leaving behind dark and troubled past to head into a brighter future. When family members of friends are lost, many go upon the "Path of Kiradonai" to hopefully leave behind their regret and shame, and find peace with their kin, often going to mountains and the like to meditate in silence, and, hopefully, have the Paragon Lord speak to them and assist them.
- Titles -
- Race - God
- Represents - War, Survival, Conflict
Arata is Kiradonais daughter and by far one of the most fearsome goddesses among the pantheon. She possesses a body made of molten gold with feathery wings soaked in blood. Further adding to her fearsome appearance is her blood red eyes, massive claws, hair tipped with swords, the twin spears he wields with the heads of her slayen enemies impaled across the lengths, and the aura of flames that surrounds her. Arata is a peerless warrior and great huntress who is always off hunting down monsters that prey on mortals, fighting evil gods and demons, and punishing wicked mortals. It is said she loves to fight more then anything and is rather boastful. Her voice though is her greatest weapon able to inspire others to heroic acts with words of encouragement and praise, or drop enemies dead from dread with mockery or dismissal.
It is said that when Arata was young she had great bow that she lost one day. This bow was picked up by a hero who found great use of the bow. Of course Arata wanted her bow back and bribed the hero with everything imaginable in exchanged. The hero refused all offers and an enraged Arata decided to take action but was stopped her father. Kiradonai forbade her from acting to take her bow back, however Arata threaten to fight him if he did not let her take violent action to reclaim her bow. So Kiradonai stepped aside and let her face the consequences of her actions. Arata sent her servant to knock the hero unconscious and reclaim her bow, unfortunately the hero was killed in the scuffle. Mournful of what she had done Arata buried the hero with the bow and went into self imposed exile in the mortal world, only returning to the heavens when she slew the old, cruel god of death so a new one could take the place.
Arata is of course the patron of soldiers and all those of a military profession. Not only does she provide strength and courage in battle, but also whispers strategies into the minds of the commanders and fills the speeches with inspirational force of will they require. However, Arata does not like senseless bloodshed or those who kill for selfish reasons and will strike them down with a great vengeance. She is also patron of sports.
Arata is honored among the Mendel, being the warrior people they are. In a sense, the Mendel view themselves as connected to Arata, seeing their own dark past of driving other races extinct to provide living space for their kind, to accepting other species, and fighting for others. Arat, in Mendel believes, is sometimes seen as a friend or pupil of Hoorangiir, but never a lover, Kadaii looking upon her more like one of his children then anything else.
- Titles - Fey Queen, Empress of the Moon, Lady Lunar
- Race - Fey
- Represents - Change, Marriage, Insanity
Aurina is neither a god nor daemon, rather she is the most powerful Fey said to rule over all the other Fey from her palace on the moon. She is potrayed as a pale women with porcelain skin, long silver hair, and piercing purple eyes. She projects a serious uncanny valley vibe and most that find themselves in her presence are both awed and unerved. While usually calm and serene Auria can become savage and animalistic when angered, and as her temper is quick to turn it is always wise to be polite in her presence.
There is very little in Avaruhist lore concerning Aurina despite her importance and high rank in the pantheon. She is mentioned as Ocenia's lover and having made minor adjustments to the Vanara in order to make them better fighters against the Titans. Durning the war with the titans she ordered her Fey to work behind the scenes to help sabatouge the Titans and reveal their plans to the rebellion.
Auria is the patron of change and said be the one who invented evolution alongside Orchisis and guides the evolution of species. She is also the patron of marriage and the reason Vanara marriages are always held under a full moon is to honor her. Auria is also the patron of psychiatrists and psychologists as she helps control mental illness. That being said she will drive those who offend her to total insanity.
- Titles - Mother of the Vanara, Giver of Life, Pleasant
- Race - God/Daemon
- Represents - Love, Sex, Birth
Ava according to legends was a half daemon, half god who acted as a minor goddess of prostitution. During the cruel reign of the Titans Ava was grievously injured and left for dead by one of these said Titans. While Ava lay there, her life bleeding away, she was approached by a fellow God (believed to be an avatar of Kiradonai himself) and gave her a rose saying that her daemon heritage allowed her to openly defy the Titans, she just needed to take the power to do so. Ava drank semen and blood of Jura from the rose and was reborn as a powerful, succubus-like goddess who tracked down the Titan who had killed her and slew him. She then transplanted trillions of eggs that were growing in her womb into the slayen Titan allowing the young to hatched to feed on a mixture of the Titan's blood and Ava's milk. These young would then grow into the daemon legions of the Vanara who would slay the Titans allowing the reign of the Gods to begin.
Ava is portrayed as a dark blue, purple, and black Succubus with a strong yet sensual form. Her personality is often described as just as dark, mysterious, and alluring as her physical form is. While often times domineering and imposing Ava can be quite the tease and has been known to sleep around with other gods, even though she is Jura's mate. The Fire Dragon does not mind this though as both truly love each other and will always reaffirm that love, other mates just being Ava's way of diversifying the traits of their children. This relationship may seem strange to outsiders, but to the Vanara it is actually fairly normal. To her children Ava is a loving mother who will protect them fiercely if needed. While she does love them deeply Ava knows her children must be allowed to grow on their own and so knows that she must step back and let them handle things themselves. Though she will provide guidance or step in if they end up over their heads.
Ava's powers are immense according to Avaruhist myth, able to summon the radioactive shadows cast by the suns of the universe strike down her enemies. The powers of a storm can also be brought to her fingertips blasting enemies with lighting, thunder, wind, and hail. Ava's terrible beauty and sensual voice allow her to craft herself as the death that men desire causing even great warriors and heroes to go insane and turn their own blades on themselves. She can absorb traits from the gods she sleeps with and imbue them into her a Jura's offspring. The two are believed to be the parents of many of the spirits of many things.
Ava holds a rather high position with the Mendel myth cycles, though, surprisingly, not as high as the other Gods. While respected as the mother of the Vanara and all, the Mendel are, as always, a prudish people, and believe sex to be a private matter between two lovers. While prostitution is slightly acceptable, this is as far as it goes, and the way in which Ava seeks out new traits, is seen, while not negative, evil or lustful, is still odd to the Mendel. Despite this strange ideal to them, the Mendel see Ava as the Vanara equivalent of Zaraturai, Mother to all Mendel. Where's Zaraturai tests her children, by sending mighty Hoorangiir to constantly test their resolve, Ava tests her own children by sending them out upon their own to survive.
Although the Orgaat only believe in Ancestral spirits, in some Tribes and Clans, her ideals change, and, instead of having sex with other gods, she actually devourers their flesh to strengthen her children.
- Titles - Fire Dragon, Dynasty Eater, Lord of Retribution
- Race - Daemon
- Represents - Balance, Retribution, Death
The supreme and ultimate dragon, Jura is not a god in the sense of species, rather Avaruhist mythology asserts that he is a daemon that rose to stand with the gods themselves. Jura is described as a mighty black dragon with wizened scales, six shinning silver wings, great maple leafed shaped dorsal spines, and is enveloped in a aura of fire of all colors. His divine powers are so immense they actually infuse themselves into the dreams of those with a heroic destiny. Jura's wing beats, foot steps, roars, and gaze carry the force of a thousand hurricanes, earthquakes, thunderstorms, and lightning bolts respectively, and his breath causes the seasons to change.
A force for retribution put in place to write wrongs and maintain the balance of nature Jura's the very presences of even Jura's voice or shadow fills all wicked mortals with dread. When smiting the corrupt, those who prey on the weak and helpless, or those who would disrupt the balance of nature Jura is merciless, unleashing natural disaster after natural disaster as his talons slowly grasp forward to sever the sinners life. While noble, at time kindly, and a protector of the innocent, Jura is a force of nature beyond any logic or reason and with a gaze that sees past the petty divisions of mortals.
For all his great power Jura is unable to create such being the domain of other gods. However, his destruction is merely part of the cycle of things that facilitates new creation. It is Jura's job to bring an end to eras, civilizations, etc that have grown too stagnate and corrupt. By removing them Jura restores the equilibrium so new things can be made. Like a forest fire or volcanic eruption the finality Jura brings scorches away the old wood that strangles away any challenging sprouts and enriches the soil so a new forest can grow in the old one's place.
Jura has the largest Cult within the Mendel Pact, his role as the destroyer of civilizations that grow too stagnate, this role all too similar to mighty Kadaii Hoorangiir, God of War, Ruin and Evolution. To the Mendel, Jura is a destroyer of the unworthy and tyrannical, protector of the weak, and the pinnacle of honor and courage, despite his demonic nature. In Mendel mythology, less emphasis is placed on his destructive nature, and more on the potential for growth afterward.
Some of his followers act in the military, organizing as Fire Dragons, and bringing fire power to bear against vehicle and man alike.
- Titles - Laugh Maker, Dream Eater, Sleep Guardian
- Race - Unkown
- Represents - Dreams, Happiness, Protection
Byaku is a being with no end or beginning who has simply always been and is neither god, daemon, or mortal. He is described as a shaggy chimera with an elephants head and the claws of a tiger. He stalks the shadows beyond the universe and mortal conscious, as well as the shadows deep with the universe and mortal consciousness simultaneously. Despite this terrifying description Byaku is actually a shy being and a protective guardian spirit who fends of plague and pestilence, but is notable for being the one who brings good dreams and devours nightmares in order to ensure mortals may rest easy. He is the best friend of the Seireikei and her most prized companion.
Despite his rather alien nature and fearsome powers Byaku is regarded as by far the most approachable and friendly member of the pantheon. It is he who understands mortals best of all since he walks through their dreams every night and understands their fears, desires, needs, and loves intrinsically. In fact it was Byaku who first taught mortals how to laugh, have fun, be joyful, and spread that joy to others. However, Byaku is no push over and a guardian of the fiercest caliber who will gladly savage and destroy any evil being who crosses his path. He especially cares for children and hurting them is guaranteed to bring down his wrath.
Byaku is the most commonly seen god is Avaruhiisim as his image frequently shows up in protective talismans. Carving his name into a door frame will prevent evil spirits from entering the house and placing his image on medicine bottles will make them more effective, faster working, and limit any additional effects.
Byaku is seen as mortal enemy of Azona and protector of dreams, as well as the foe of Norklair, God of Plagues. While Mendel do not mind death anymore then any other creature, dying of disease and plague is terrifying behind all imagining for them, and a fare they do not wish to have. While a death after a long life is celebrated, or one on the field of battle honored, dying of a sickness is said to doom one to wonder the world and unable to go to the Oversoul. Byaku represents the protection against such a fate, and is often invoked alongside Cieogoarch, the Laughing God, due to similar roles.
- Titles - Elemental Lady, Nature Mother, Adventuress
- Race - Titan
- Represents - Nature, Elements, Adventure
Ocenia is the great goddess that rules over the elemental domains of earth, sea, sky, underworld, forest, mountain, and space. She is portrayed as a humanoid being with silver hair with cyan, pink, and green tints to it, shocking blue eyes, wearing a white dress, and wielding a great bladed staff. It is Ocenia who watches over all of nature binding the elements together. It is she who supports the galaxies and prevents stars and planets from drifting apart.
Ocenia despite being described as a goddess is in actuality a Titan, (along with her sister Orcisis) who sided with the gods over her fellow titans in the great rebellion. Ocenia was unique among her kind for, unlike the rest of her kind, possessing Affective Empathy (most Titans only possessed Cognitive Empathy). While the rest of her brothers and sisters rampaged around creation, Ocenia tried her best to preserve life but could only do so much. Eventually she grew tired of their abuse of nature and her little sister and joined the gods in their rebellion. It was Ocenia who gave the souls of the Vanara Demon Legions birth by Jura and Ava bodies perfectly adapted to killing. She then turned all of nature against the Titans and punished the few survivors by forcing them to hold together the elemental forces they had disrupted.
Ocenia is the patron goddess adventurers giving them dreams of far off lands to explore and filling them with the drive to defy the unknown. She also guards ships on their journeys through space and is highly venerated by nomadic bands who pray to her for protection. However, it is important to respect Ocenia for she can be quite fearsome if angered, even Kiradonai and Jura dislike the idea of tangling with her. Thus it is important to only take what one needs from nature and never so much as to permanently damage the environment.
Ocenia is especially venerated among many Mendel Clans, due to their love of travel and semi-nomadic culture. Clan Darius itself has take to venerating her as they would other Gods, if not a little more so, due to their adventurous life and ties to the Mendel fleets. Likewise, Ocenia is also seen as a guardian of Koatria, and said to bless certain pregnancies with the power to command the Elements.
- Titles - The Architect, Princess of Innovation, Clockwork Goddess
- Race - Titan
- Represents - Advancement, Inovation, Civilization
Orcisis is the younger sister of the Rebel Titaness of Nature Ocenia and the only other Titan to join the gods in their rebellion. Orchisis is portrayed as a small, crippled girl with silver hair and eyes with a cybernetic arm, leg, and eye. She wields razor wire in combat and usually shown flank by nightmarish mechanical constructs. It is said that Orcisis was born crippled and unable to move until her older sister Ocenia gave her a rock exoskeleton. Over time Orchisis replace the rock with metal and become a powerful inventor in her own right.
While the Titans ruled Orcisis invented many wonders for them in an attempt to earn their love. However, the other Titans merely took her inventions and broke them, before returning to Orcisis and beating her up for making something they could so easily break. Despite Orcisis' frequent protests that she had told them to be careful with what she had created. This came to a head when Orcisis decided to invent herself empathy. Though she succeeded when it came to Affective end of of things the Cognitive end left something to be desired. With this new founded empathy she gave a feeble mortal race the gift of fire. When the other Titans found out they forced her to create a machine of pure torture and then shoved her into it. This was lost straw for Ocenia who joined the god's rebellion and freed Orcisis. When freed Orcisis gladly gave the Demon Legions of the Vanara the keys to civilization and many terrifying weapons to destroy the titans with.
Orcisis is seen as the inventor of civilization and thus a patron of its every aspect. However, she is especially venerated by inventors and other men of science. Mechanics and those who work with machinery also worship her heavily and she is seen as the creator of machine spirits. Orcisis is also seen as the patron of those born with physical and mental disabilities helping them work through their disabilities to live as normal lives as they can. Any civilization who abuses their technology and mistreats their disabled is guaranteed to earn her wrath.
Orcisis is believed by the Mendel to be daughter or niece to Artohorka, and both Gods of invention are regarded as among the most important among the Mendel scientists. The fact that both come outside their respective pantheons, Artohorka, predating Zaraturai and Terikadax, and Orcisis being a titan, helps many within one Cult venerate the other. Inventors tend to be celebrate both Gods. The Iscalbros, despite venerating no Gods other then the Machine Dragon, make an exception for Orcisis.
- Titles -
- Race - Titan
- Represents - Tyranny, Loss of Self, Self Destruction
- Titles -
- Race - Unknown
- Represents - Evil, Inbalance, The Superficial
- Titles -
- Race - God
- Represents - Death, Despair Disease
Girot was the old god of death back in the days when mortals were ignorant and feared death. Little is said about Girot accept that he flew about the universe devouring whole planets with his three maws. Even those that he did not devour were not safe as his breath would fill the air with sickness and merely hearing of him could cause people to commit suicide. His reign would be put to an end when Arata slew him by thrusting a spear down his heart and splitting his heart in two. Despite being dead Girot's spirit still remains and thus Stellarians carve twin spears crossed on the bodies of those who have died to disease or committed suicide to protect them Girot.
- Titles - Potlicker, Flesh Boiler, Gout Drinker
- Represents - Pots, Cooking, Cannibalism
- Symbols - A Pot, A Bone, A Skull
Badroc is the Avaruhiist god of cooking and cannibalism described as a massive being of bulging, blood red muscles and huge cracked bones, complete with massive claws and fangs, a long tongue tipped with a sword, as well as glowing red eyes that constantly drip with blood. He is armed with a massive, two handed, burning mace that a river of blood gushes forth from which he uses to stir his massive black cauldron made of cosmic entity's skull and is filled with flames and lava that he cooks those who would dare to waste food while depriving others of needed sustenance necessary to survive. The cult of Badroc is famous across the Gigaquadrant for the practice of licking pots clean after they have ritualistically boiled sinners alive in them. Badroc has a rivalry with his sister Cordab, not because of any real animosity, but because their siblings and that's what siblings do.
Although followers of Badroc exist, the Mendel Religious scholars offer no comment on him.
- Titles - Panlicker, Flesh Fryer, Face Whacker
- Represents - Pans, Fried Food, Irate Housewives
- Symbols - A Frying Pan, A Claw, A Fang
Cordab is the Avaruhiist god of pans, fired food, and pissed off house wives. She resembles a thin, emancipated, dark figure that cannot truly be properly defined other than her glowing yellow eyes that pierce passed the physical body into the very soul to see what lies beneath the folds of fat, flesh, and nerve to see the true nature of the individual. She wields a great frying pan made from the blade of a circular saw and is always on fire which she uses to fry the fat out of those who grow corpulent and complacent while others struggle and starve. She then takes this fat and pours it burning into the corrupt and greedy so they will become corpulent enough for her to fry for more fat in a never ending cycle to punish the corrupt. She is also a protector of home who gives mundane items the power to become lethal weapons. Like her brother she has cult that fries their enemies in pans and then licks said pans clean, but they are much more secretive and thus not as popular.
Although followers of Cordab exist, the Mendel Religious scholars offer no comment on him, though, inversely, the Mendel Cult is far larger then Badroc's.
Stance on Atheism Edit
While most Ugandalorians are deeply spiritual, and very religious, though many, including their Karpine and Glatoros populations, eschew religion. The Pact, of course, gives free reign in all religious believes, with the ideal that free will is the cornerstone of faith, and one cannot force another to adopt their believes. This comes from their ancient Mendel tradition of being not only violent warmongering crusaders, but also religious zealots who fought against others for religious believes. As such, the Mendel, seeking to distance themselves from their ancestral routes, do not zealously enforce their religion. Even their faith leaders show understanding and, mostly due to Mendel Leaders watching them closely, do not zealously attack non-believers.
Religious Inquisitions, after all, in the Pact, are in place just as much to watch outside religions as they are their own. Many Mendel Preachers, in fact, have been kicked out for their insanity and zealotry. Despite, Atheism is still rare among the Pact, most of those who do not hold religious believes identifying as Agnostic and not sure if any one religion is true, similar to how most Mendel view other deities, but taken to an extreme, in which they are not sure if they can believe any deity.
Quotes from others Edit
- add your own!
- Based on a variety of stuff, including Celtic mythology, Bionicles, and various other things.
- Snaguasaf was a name developed by OluapPlayer as a joke, that ZF stole.