“What is birth? Perhaps it is the savage act of being ripped from the naive comfort of oblivion and being callously dispatched to the vicious, chaotic maelstrom of reality. Perhaps it is the sudden and stultifying shock of being torn from a nurturing womb and being placed into the barren and unforgiving wastes of this universe. It is no wonder then, that so many of those born into this world make mere survival their highest aspiration. They cling in vain to the fleeting, phantom memory of a time when the worries of mortality were unknown to their puerile selves, for the ignorant lived as ingenues dancing in the warm bliss of naivety while the initiated continuously toil towards the insuperable task of life. That is not how the Tei'aine, rulers of the Hegemony of Astrath see the futility of life. To them they were birthed from the fabric of gods, sewn together by the very threads of fate themselves. They never dealt with the insecurity of having to deal with a cruel and omnipotent universe, for they always felt that it was instead the universe that should fear their power and potential for avarice and brutality. Where others see the grim, suffocating cloak of inevitable death, they see a game that they are pre-ordained to win. Woe to those caught in the ever-expanding tide of indigo - their only respite is to content themselves with the knowledge that it is no longer the uncaring march of time they have to fear, but the lash of their masters.”
- - Unknown
The Hegemony of Astrath - full name Intergalactic Hegemonic Imperium of Tei'aine and Astrath (Astrath Primic: Ashethiz Meniyaz Astrath), shortened down to such names as the Astrath Hegemony, Astrath, and the Tei'aine Supremacy, is an imperialistic, xenophobic, and ambitious nation with claims in the galaxies of the Milky Way, Andromeda, and Mirus. The Hegemony rose from the alien titan world of Ablakar Herahvis, the brainchild of the somewhat avian species of the Tei'aine. The Hegemony runs on a doctrine of speciesism and Tei'aine supremacy - species are classified into tiers, and the members of the lowest species are forced into slavery and spat on by the Tei'aine and their immediate lessers. The Tei'aine are notably influenced by the ancient wars between the Psal'Jinnai Symmetry and the demonic Xi-Ur, the star system of Astrath permanently shaped by an ancient battle between the Psal'Jinnai and the Xi-Ur. Through this influence, the Tei'aine are notably Essence empowered - many would say that Essence is a key factor in the very function of their body. Their religion, called Kh'hesisiz Aine (English: Path of Indigo) teaches the Tei'aine that the universe and all inside it are the sole property of the Tei'aine and it is their job to claim it for their people. The twin "stars" of the Hegemony - the Indigo and the Maroon, are two Essence anomalies caused by the Psal'Jinnai and the Xi-Ur respectively, and both form an integral part of Hegemony religion and society. The Tei'aine are led by the Imperator, a powerful Essence-sensitive warrior-lord that holds the Akhinsizinian Ainac (English: Indigo's Divine Rage), an ancient and ceremonial vibrosword empowered by Elemental Essence. The Hegemony, under the Imperator known as l'Evaranur, has been steadily militarizing, with slaves being forced to enlist and undergo intense cybernetic augmentation and the militaries of the Hegemony being overhauled and upgraded - concurrent with the cold war between the Hegemony and the Dynastic Systems of Sal'ir.
The Hegemony is known particularly for its home - the twin Essence anomalies known as the Indigo and the Maroon, the result of a battle between the Psal'Jinnai and the Xi-Ur. The Indigo is the center of the Tei'aine religion, a source of their power and from where all life in the Astrath system originated from. The Maroon, on the other hand, is a dark and evil presence that is given the utmost vilification within the Tei'aine religion - an endless collection of volatile, unstable Demonic Energy that is said to be the incarnation of all that is evil and wrong in the world. Due to the intense radiation emitted from the Indigo and the Maroon, the Astrath system is all but inhabitable to life of almost every kind, with non-Tei'aine being forced to wear protective suits to protect themselves from the radiation. The culture of the Tei'aine is generally focused around martial combat and Tei'aine supremacy - should an Imperator be bested in combat, it is the one who beat him who will possess the Akhinisizinian Ainac and become the next Imperator. War is an art for the Tei'aine, fighting their enemies with honor - though combined with xenophobia sharpened by competition and a militaristic culture. The Tei'aine, nevertheless, are rather hard to get along with, their views encompassing all non-Tei'aine life as being inferior and useful for their own purposes. Despite this, the Tei'aine are not fools - their cold haughtiness is quite easily put aside, as the Tei'aine understand the benefits in keeping friendly relations with others. The Tei'aine hold rather alien technology, powered by Essence and possessing qualities of tech from all across the tier system.
- 1 History
- 2 Government
- 3 Society and Culture
- 4 Technology
- 5 Demographics
- 6 Military
- 7 Astrography
- 8 Relationships
- 9 Quotes
The origins of the Tei'aine species lie in the ancient conflict between the Xi-Ur and the Psal'Jinnai. The system was originally a red dwarf and a blue giant, orbited by various dead worlds. The conflict was particularly brutal - Wrath State Psals and Demon Form Xi-Ur battled, eventually resulting in a calamity that caused the blue giant to nearly go supernova and the red dwarf to implode on itself. The cataclysm had caused two severe Essence anomalies to appear, one associated with the Psal'Jinnai and the other associated with the Xi-Ur - the Indigo and the Maroon respectively. Each anomaly had a presence inside the former stars, with the Indigo becoming an all-encompassing presence throughout the system, giant waves of Essence constantly radiating out and constantly bathing the worlds of Astrath in deadly amounts of radiation and essence. Thousands of years later, the complicated pattern of Essence - Psionic and Elemental - within the Indigo led to the formation of makeshift neural pathways within each wave of Essence, creating the first consciousnesses that would be present within the Astrath system. Over time, billions of these small minds would be transported to the world of Ablakar Herahvis - the 7th planet in the Astrath system - through the constant radiation of Essence waves.
After hundreds of thousands of years, these consciousnesses would become more and more advanced, and diverge into several different "species" with different instincts. As time went on, these Essence bodies would begin to develop shells made from solidified Essence, and become the first animals on Ablakar Herahvis. Once the first Essence shells had become physical, the trend quickly rose in wildlife, with hundreds of billions of animals quickly arising on Ablakar Hehrahvis. One of these species were the early sophonts Tei'aine - who became birdlike humanoids, though intelligent and sapient, and quickly began to dominate the surface of Ablakar Hehrahvis. Many of the Tei'aine - a rather overwhelming majority - eventually began to see the Indigo as the center of many religious cults. The most successful cults often made the connection between the look of the Tei'aine, their usage of Essence, and the presence of the Indigo - with said cults believing there was an unbreakable connection between the Tei'aine and the universe. Around this time, the Xi-Ur began to visit the maturing Tei'aine, and began to instill thoughts of hate and conquest within the early Tei'aine religion. The Xi-Ur, in concordance with their policy of influencing younger civilizations to battle the Psals and their children, began to teach the young Tei'aine lessons in the arts of war and violence, and instilled hatred and demonic tendencies within the beings. The religious teachings of the Tei'aine - while formerly peaceful - began to include the teachings of the Xi-Ur. The Tei'aine began to believe that the universe, through the Indigo, birthed the Tei'aine to dominate the universe and enforce brutal order over the universe. When the Xi-Ur had vanished from Ablakar Hehrahvis, the teachings remained, though morality slowly returned to the Tei'aine. The Tei'aine refused to wage outright war against the universe, though through the Xi-Ur influence that remained, xenophobia dominated Tei'aine society and slavery of "lesser" Tei'aine became a common practice, something that would carry onto their society in their periods of space travel.
The first civilizations on Ablakar Herahvis appeared relatively late into the history of the Tei’aine. Conflicts were kept minimum - the Tei’aine had little war between the civilizations that arose, as the Xi-Ur influence left a loosely united race even before the first civilizations had arose. Because of the Xi-Ur influence, the Tei’aine developed their culture into a militarism-focused culture surrounding the xenophobia that they would later be known for. As civilizations joined each other and expanded, the title of Imperator would be created - the Tei’aine valuing strength and power in a leader, and thus a “rule of the strong” ideal of the Tei’aine culture found itself in the position of Imperator. As technology became a necessity, the inner Essence of the Tei’aine became almost crucial to the function of the Tei’aine. Special scientists, known as diviners - often called among the Tei’aine as Those that see in their native language - began to arise. These Diviners would utilize their innate Elemental powers to use precognition - using their powers to advance their technology and prepare themselves for the future. As time passed, the Tei’aine eventually gained the power of utilizing Essence-based warptech from the Diviners - and under the instruction of the Imperator, warships containing this technology were built. Tei’aine expansion was quick and unchecked, with Essence fueling the Tei’aine expansion. The Tei’aine, lacking a particularly powerful navy due to being a young player on the galactic stage, was forced to turn to strategies of trickery and cunning - outright undermining their warrior culture. This undermining of the militarism of the Tei’aine had ultimately caused the populace of the Tei’aine to view the Imperator as weak and cowardly, though the Imperator had managed to secure the interests of various larger powers around the Tei’aine. These races had, through the Imperator’s silver tongue, began to assist the Tei’aine in growing and becoming a considerably powerful presence.
Despite this newfound power, the undermining of the militarism of the Tei’aine led many to openly despise the Imperator. When the Imperator had recieved help from the other races, it caused a brief rift in the allegiances of the Tei’aine - the Tei’aine believed that the other races were inferior and existed to be owned by the Tei’aine as slaves, and that asking for help from these races was practically stating thwt the Tei’aine were weak and cowardly. Eventually, the Imperator would ultimately be challenged to battle - the warrior who challenged the Imperator had killed him and taken the Akhinsizinian Ainac and claimed the title for himself. With his newfound power, the new Imperator had reinstated the militarism and xenophobic policies of the Tei’aine. The Imperator directed his newfound fleets towards the worlds of the various aliens that had helped the Tei’aine and the previous Imperator under the guise of a diplomatic visit, and the Imperator soon invited the leaders of these aliens to a personal dinner and diplomatic meeting. The Imperator had, once every leader had joined the dinner, used his Essence to mentally enslave the leaders and force them to obey his every command. Simultaneously, the armies and navy of the Tei’aine soon striked at the hearts of each alien civilization, destroying their planets, levelling their capitals, and ensuring Tei’aine supremacy. This brief war had lasted only 3 months, and upon its closure, the Imperator forced the alien races and their leaders under harsh slavery by the Tei’aine - and on February 13th, 2407, the Hegemony of Astrath was formed.
With the Hegemony’s new and massively increased territory and resources, the Hegemony began to set its sights on larger and larger claims of land. The Hegemony entered a period of unrestrained warfare upon the immediate area the Hegemony was in - countless races falling to the Tei’aine and being forced underneath the crushing boot of the Essence race. The Hegemony began to experience brief civil discourse, the races that the Tei’aine conquered beginning to rebel against their rulers. The growth of the Hegemony soon came to a stagnated halt as the Tei’aine refocused efforts to deal with those who were conquered. The Imperator soon ordered that rebellious slaves be either forced to undergo mental enslavement by a Tei’aine slaver, or be outright killed. Great scourges of life against the Tai’aine slaves began to occur, causing the slaves to fight back harder. Forced to find other alternatives, the rate of executions of rebellious slaves was soon lowered tremendously as the Imperator ordered that the slaves undergo cybernetic surgery, and be forced to obey the slaver that they were controlled and owned by. Soon, the Imperator understood that the military of the Hegemony needed an overhaul - the Imperator beginning to introduce various changes and allowing augmented slaves to join the military. Expansion of the Hegemony soon continued, though this had gathered the attention of a dominant and far more influential rival, the Zurrok Domain.
The Zurrok Domain and the Hegemony of Astrath both had rather cordial relations at first. However, it wasn’t long before the Domain and the Hegemony began to fight and attempt to outdo the other. The Zurrok were a naturally physically powerful race - they were a race of warriors who valued honor, unlike the Tei’aine, who valued martial superiority. It wasn’t long before the Zurrok and the Tei’aine would begin to wage war - a Tei’aine cruiser opening fire on a Hegemony frigate. This act had forced the Domain to declare war on the Hegemony, as the Imperator sent his forces against the Domain. It was several years that Domain and Hegemony forces fought, the Hegemony razing everything in their path, and the Domain fighting in a calm and disciplined manner. The Imperator was forced to participate in many of the campaigns and battles against the Zurrok in order to boost morale for his soldiers. The Diviners eventually began to dabble in the matters of war, using their precognition to learn how to defeat the Zurrok - who were unmoving in the face of Hegemony invasions. The Essence technology of the Hegemony slowly began to outdo the destructive technology of the Zurrok, and the Imperator continued forward. However, a general by the name of Ke’ilurianiru began to grow disillusioned with the Imperator’s form of invasion - losses were great despite being capable of being easily prevented. Ke’ilurianiru eventually killed the Imperator and took up the Akhinsizinian Ainac, becoming the new Imperator. Ke’ilurianiru pulled his forces back from the Zurrok domain and lined them across the Hegemony border, reorganizing the Hegemony military leadership further to allow for a far more efficient military power. Ke’ilurianiru led coordinated strikes against essential Zurrok positions - the Zurrok left these mostly undefended in the face of Hegemony invasions, and thus were taken aback by the new leadership’s organized attacks. The Zurrok infrastructure got crippled quickly, and the Hegemony fleets had advanced following a rally at the border - cutting a path straight through the Zurrok Domain and putting the Zurrok on the defensive.
A few months later, the Zurrok Domain was on its knees. The Domain focused the last of its resources to protect the capital world of the Domain, Zaruk. Zaruk at this point was already being approached fast by the Hegemony fleets - a fleet led by the Imperator himself was on the warpath. The Domain desperately attempted to use whatever methods they could come up with to slow the advance of rhe Hegemony, but whatever methods they had come up with were futile. Ke’ilurianiru - now known at this point as l’Ilurianiru - had authorized and encouraged needless destruction and death in the invasion of Zaruk. Once the Zurrok Domain was finally defeated, l’Ilurianiru confronted the Domain leaders himself - only to find them cowering in fear. Disgusted, l’Ilurianiru used the Akhinsizinian Ainac to execute every Zurrok in front of him - the drums of war had fallen silent, and the Hegemony was victorious over the Zurrok Domain. The Domain had claims in the Mirusian and Milky Way galaxies as well - turning the Hegemony into an intergalactic power with a presence in 3 separate galaxies. l’Ilurianiru ordered that the Zurroks be spared from any particularly harsh fate - rather, the Zurrok were forced to undergo mass genetic altering. Zurrok males were left entirely infertile and females were forced to suffer large rates of miscarriages - ensuring the Zurrok dependency on the Hegemony for their survival as a species, lest the Zurrok go extinct. The Zurrok became the most common and widely used species of slave by the Tei’aine, although Zurrok nationalism had often caused conflict between the Hegemony and the Zurrok multiple times.
Hundreds of years later, the Hegemony had become a considerably powerful player on the Gigaquadrantic stage. The Hegemony had encountered the Dynastic Systems of Sal’ir, and the two quickly became nervously close to open war - each power had their own reasons, all of which beneficial to the aggressor, as to why one power wished to conquer the other. Social tensions between the slaves and their Tei’aine and elitist masters had reached an all-time high - so called heroes had begun to rise among the slaves. During this period of time, a peasant named Eha’evaranur began to rise. Eha’evarunur was a very ambitious man - though while he was not rich nor incredibly shrewd, Eha’evarunur possessed immense power in the arts of Essence. Eha’evarunur knew that, despite his power, he could not successfully challenge the current Imperator - l’Abunhusi - for the position, as the Akhinisinian Ainac was capable of slaying Eha’evarunur in only a single blow due to the properties of the sword. Eha’evarunur did have knowledge that very few lacked - he knew of the origins of Akhinsizinian Ainac as a Xi-Ur sword gifted to the early Tei’aine, and thus he knew how to counter the sword. Eha’evarunur, lacking any restraint due to his staunch belief in power, had begun a pilgrimage to Ablakar Hehrahvis - he was prepared to do the forbidden, commune with the Maroon.
Eha’evarunur had went to the Maroon in secret - communing with the Maroon was a sin beyond all sins. Eha’evarunur eventually received staggering - almost impossible - amounts of Essence from the Maroon, being turned from ambitious peasant to a malevolent entity in the process. Eha’evarunur, with his newfound and straight up evil powers over Elemental essence, eventually challenged the Imperator. As he suspected, Eha’evarunur proved resistant to the blows of the Akhinsizinian Ainac and the Essence of l’Abunhusi, and with little effort defeated l’Abunhusi and destroyed him with the Akhinsizinian Ainac. Being crowned as the new Imperator with his possession of the Akhinsizinian Ainac, the newly christened l’Evarunur began to institute a far more brutal regime and aggressive diplomatic approach, as imperialism began to dominate the Hegemony as it spread across the stars. Under l’Evarunur, the slave caste had grown exponentially as the higher classes gained further control over the slaves, with abuse becoming an almost normal fact of life for many slaves. This, unfortunately for l’Evarunur, sparked a fire of nationalism in the Zurrok - which led to the rise of the so-called “King of Slaves” Bhrakus Hadrun, a former Zazane-Zurrok hybrid slave whose abuse at the hands of his former masters and Tei’aine led him to break free of his shackles and brutally murder his masters and free his fellow slaves.
With the rise of Bhrakus, a small civil war has been fought by the Tei’aine against their Zurrok and other slaves. To the slaves, Bhrakus represented the hero they needed - Bhrakus was born at the bottom of the rung, a horrible halfbreed maggot meant to waste away under the pressure of the Tei’aine rulerships. To them, Bhrakus refused to waste away - his Descension Awakening following a savage beating by his master following a rather violent breakdown in his master, and leading to Bhrakus murdering him with his bare hands and proceeding to kill everyone else in his immediate vicinity, freeing the slaves. Ever since, a small militant band of radical freed slaves has been working with Bhrakus - acts of terrorism having been perpetrated against the Hegemony of Astrath. It is said that l’Evaranur has been seeking out Bhrakus himself with a murderous zeal - l’Evarunur seeking to kill Bhrakus with his own bare hands. This was followed by the Dynastic Systems of Sal’ir taking the advantage of the conflicts in the Hegemony to swiftly build its military to become larger than the Hegemony. l’Evarunur countered by using the chance to force the more rebellious slaves to undergo cybernetic brainwashing and having them enlist in the Hegemony military, simultaneously commissioning a mass buildup of Hegemony forces - the relations between the Dynastic Systems of Sal’ir and the Hegemony of Astrath deteroriating further, with the two only barely able to keep their cold war from falling into an outright war, the likes of which could lead to the destruction of both nations.
In 2600, the Hegemony had gained contact with a young and reclusive nation known as the Infernal Republic. Desiring to add more land to his collection and desiring to test his new nation's military, l'Evarunur led and directed an invasion of the Infernal Republic, striking at the heart of the Republic's military stations. In particular was the GLUTON-E Space Station that the Infernal Republic had possessed as a "superweapon" - killing several thousand Moars and destroying hundreds of the Infernal Republic's N-V and RATH starships, eliminating the potential for the Infernal Republic to mobilize against the Hegemony of Astrath. L'Evarunur's desire was to subjugate the Moars under slavery, and to him, he was fairly close to doing exactly that. The acting president at the time, President Beelzebub, had committed several fleets to repel the superior Hegemony invasion, which was met with belittlement and insults by Imperator L'Evarunur. The first recorded battle during the war was a Hegemony siege on the planet Perdition, where the Hegemony fired on military installations from orbit to further reduce any potential resistance to more Hegemony invasions. The loosely made defense line of various mortars that the Infernal Republic cobbled together had successfully held the Hegemony fleet off, though Zurrok slave-armies and their Tei'aine masters would descend on the planet, destroying all other military installations and committing a widespread massacre of the planet's populace.
L'Evarunur continued to fight and destroy the Infernal Republic at every chance he had - having a group of Hegemonic cruisers and frigates intercept a PRYDE military cruiser holding a group of generals, destroying the ship and killing the entire group of generals, dealing a powerful morale and logistical blow to the Infernal Republic. The Infernal Republic's development of various ship-mounted superweapons and associated ship classes had led to the easing of Hegemonic invasions of the Infernal Republic, though this directly led to a considerable tactical mistake on the lead admiral's part. Taking his various fleets, the admiral - Ke'Sesokoir - would hunt down each of the superweapons, though gravely underestimated the considerable power of each superweapon, causing each of his fleets to be destroyed. In an effort to show off the futility of the Infernal Republic's resistance, the entirety of the Hegemonic fleet was concentrated and sent to the DEATH superweapon in an effort to smash the remains of the Infernal Republic for good. Unfortunately, the Infernal Republic would destroy the fleet, and with it, Ke'Sesokoir would be killed along with his fleet in the barrage of nuclear weapons, forcing his subordinates to sign a treaty of surrender and withdraw their forces from the Infernal Republic. Embarrassed by the ineptitude of his admiral, combined with the Infernal Republic's possession of Hegemonic ships, L'Evaranur had not let go of his grudge and promised to rectify his mistake and fully take over the Infernal Republic before his death.
Throne of the Everlasting
The Throne of the Everlasting is the name given to the Imperator - known in Astrath Primic as Behaviz Aine jur Saiyen (English: Overlord of the Indigo and Maroon , though translated as Imperator - and the immediate hierarchy below the Imperator. The Throne of the Everlasting holds absolute power, with position of Imperator being an almost sacred position and coveted by practically every Tei'aine in the Hegemony. Imperators - particularly those that have bested the previous one in battle - are judged as nearly divine, the culmination of the Indigo Light within the Hegemony. The position of Imperator is, more or less, the exact same as that of an emperor in terms of authority, and the most common way of passing the title is through the hereditary inheritance to a son - the Imperator - or a daughter - the Imperatrix. The Throne of the Everlasting is, however, also open for grabs. The militaristic society of the Hegemony, as well as the slightly social Darwinist beliefs of the Hegemonic religion, means that the Imperator/Imperatrix must be prepared to defend his throne from those that would seek to overthrow him/her. An example of such a transfer of power was how the current Imperator, l'Evaranur, came to be - l'Evaranur was born as a peasant with immense Essence potential, and used his power to overthrow and kill the previous Imperator, l'Hadrunaris, and become the new Imperator. As such, Imperators are usually far more powerful than the usual Tei'aine, and often are viewed as appropriately divine. Imperators enjoy a cult of personality and incredible wealth and power, along with hundreds, if not thousands, of personal slaves are available to him due to his special status. Imperators and Imperatrixes are given the special prefix "l'", the only one letter prefix within the Hegemony, and given a rather special status as the symbol of an Imperator. Imperators and Imperatrixes are not crowned, but rather their symbol of their authority is through the special, ancient, and symbolic vibrosword known as the Akhinsizinian Ainac. The Akhinsizinian Ainac is a primarily ceremonial sword, though in combat its power is by no means weak and feeble - the Akhinsizinian Ainac is empowered to its very core with Elemental Essence, and the vibrations it emits are of such high frequency that it is capable of tearing through flesh and even metal like cheese.
Conclave of Astrath
Society and Culture
Dynastic Systems of Sal'ir - Decadent and pitiful.
Infernal Republic - A mistake that will be corrected.
“While I applaud inferiority trying to become superiority, I am afraid such a feat is not possible.”
- - Vice President Diablo of the Infernal Republic
“May I just add that they recently Insulted two Species at once? I'm disappointed.”
- - Bascaran of the Elysian Empire
“Insulting, Xenophobic, barbaric, slave owners, no liberty. You have no redeeming qualities other than your military and size.”