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#{{fiction|Dominion of the Xhodocto}} - Armaggeddonism, use of corrupting artifacts, desire to destroy all life, demon summoners. '''Recommended action: Kill on sight; Threat level: extreme'''
 
#{{fiction|Dominion of the Xhodocto}} - Armaggeddonism, use of corrupting artifacts, desire to destroy all life, demon summoners. '''Recommended action: Kill on sight; Threat level: extreme'''
 
#{{fiction|Asdran'Ari}}: Suspected connections to Galactic Empire of Cyrannus gives them a very powerful ally, potential cult of personality to Emperor Antediluvian, current head is influencing followers to become more obedient to his words, some division among cardinals. '''Reccomended action: coerce/observe; Threat Level: high/severe'''
 
#{{fiction|Asdran'Ari}}: Suspected connections to Galactic Empire of Cyrannus gives them a very powerful ally, potential cult of personality to Emperor Antediluvian, current head is influencing followers to become more obedient to his words, some division among cardinals. '''Reccomended action: coerce/observe; Threat Level: high/severe'''
#{{captain|Kithworto}} - Higly unstable, evidence of control over two metaphysical energies and enough power to devastate entire planets at his modt dangerous. Coercion with Kicath government for transfer to {{fiction|Realm of Absolution}} is a possiblity. '''Reccomended action: observe/incarcerate (neurosleep reccommended); Threat Level: severe'''
 
 
#{{fiction|Antediluvian}}: Numerous cults of personality to him have emerged in recent years (some such as Priority #2, which changed to fit his emergence), ''highly'' charismatic (possible cause for supicion), circumstantial evidence at best suggests he is more powerful than he lets on. '''Reccommended action: observe; Threat level: severe'''
 
#{{fiction|Antediluvian}}: Numerous cults of personality to him have emerged in recent years (some such as Priority #2, which changed to fit his emergence), ''highly'' charismatic (possible cause for supicion), circumstantial evidence at best suggests he is more powerful than he lets on. '''Reccommended action: observe; Threat level: severe'''
 
#[[creature:Tahar|Tahar Empire]]: Zealous antitheism, claims of "one true path" (atheism/antitheism), in complete denial they are like all other zealots, use religion as excuse for mass murder, faith-inspired bigotry, ideals hinder diplomacy and general research (ironically). '''Reccomended action: coerce if at all possible; Threat Level: moderate'''
 
#[[creature:Tahar|Tahar Empire]]: Zealous antitheism, claims of "one true path" (atheism/antitheism), in complete denial they are like all other zealots, use religion as excuse for mass murder, faith-inspired bigotry, ideals hinder diplomacy and general research (ironically). '''Reccomended action: coerce if at all possible; Threat Level: moderate'''
 
#{{captain|Kithworto}} - Evidence of mastery over two metaphysical energies and enough power to devastate entire planets at his most dangerous. Political status, latent power and reputation make discreet transfer to the {{fiction|Realm of Absolution}} impossible. '''Reccomended action: observe; Threat Level: severe'''
   
 
==Transmission Board==
 
==Transmission Board==

Revision as of 22:35, 26 September 2013

The science fiction collaborative universe of SporeWiki
You have just entered a rich science fiction world. Hope you enjoy!

Template:Fiction factionThe old ways were strong but we must adapt. From the foundations of our most holy order a new order will rise. No longer do we work solely in the name of the Lifefather but for all faith and ideals for peace and order. A new day dawns for us all, it is a righteous day.

- Arsac, declaring the Grand Inquisition's foundation

The Grand Inquisition is a monastic order dedicated to maintaining religious balance and combating supernatural threats of the Gigaquadrant. Originally born from the ancient Inquisition of Drakon the order has expanded to include numerous alien species. Operatives are commonly referred to as 'inqusiitors' and, although its roots lie in a monasterial order, the Grand Inquisition is reasonably neutral to the beliefs of its members.

History

The prececcessor to the order was the Inquisition of Drakon, an ancient draconis-populated monastic order originating from the Draconid Imperium. Midway through the Andromeda War the order's High Inquisitor - a Draconis by the name of Arsac - consulted and agreed with Tyraz Breek to inlclude aliens into the order. With the recent expansion and overwhelming support from gigaquadrant powers the Inquisition became a dangerous force.

Many of the order's ways were carried on from the old Inquisition and Arsac herself still serves as the supreme leader.

Operation

The inquisition's task is to keep religious tolerance at an acceptable level to prevent unrest and holy wars. They have been granted by the archcleric of the Cult of Drakon to do their task by any means necessary, including force-of-arms and invoulentary interrogation. Most draconis see the inquisition as a force for good and rarely see the side other races fear. Trained from a young age, inquisitors primiarily hunt for signs of intolerant fundamentalism and zealotry - factors that could put not just the community but an entire empire at risk - and will frequently use force, sometimes going as far as execution or kill-on-sight for targets who are too dangerous or too zealous to talk down diplomatically.

The order generally asks for tolerance towards other religions and other cultures. As a result religions or practices that promote a being's development or bring a community together in a positive way are generally left alone by the inquisition. Groups that force their beliefs on others, use underhanded methods or practice anything morally wrong (glorifying death, living sacrifice, demon worship etc.) are the inquisition's primary target, often removed through a leader's execution.

Inquisitors (sometimes referred to as agents or operatives) go only by their first name; discarding their family name when joining the order. The reason for this is that it is a representation that they are severing ties to the material in order to further dedicate their lives to the responsabilities of the inquisition. Despite this tradition inquisitors will take measures to remember their family name in order to keep a grasp on where they came from and their significance as a whole - however this is rarely the case with houseless or orphans who would rather forget or don't know the family they came from. The inquisition is frought with controversy from their "end justifies the means" practices, shoot-on-sight habits to their questionable recruitment methods. However since they are as old as the Draconid Imperium (which as so far evaded serious religious unrest) there has been little reason not to trust that they know what they are doing.

Training and abilities

Initiates are chosen from young houseless, orphans and voulenteers who are willing to sacrifice everything to keep the Imperium stable. Training takes many decades and the student studies negotiation, exopsychology, exobiology, martial practices and history. The younger years are taken up with study and conditioning while later on they practice combat with a variety of standard and exotic weapons.

As they develop they exercise and consume a specially engineered diet in order to maintain a level of peak physical position as they develop, they also meditate (a practice brought in from certain protectorates) and study the book of divine teachings intensely. The inquisition is pleased with nothing less than a supreme killer and negotiator to root out even the most subtle signs of disruption and insurrection. When a student is old enough he or she is paired with an inquisitor in order to learn from the field.

While Inquisitors are famed for their fierce combat skills, they are also skilled diplomats and infiltrators. Inquisitors often work undercover to destabilise or undermine faiths they deem unfit for social advancement and often doing so without their targets realising theri intervention.

All inquisitors have an improved level of control over elemental energy. While this mastery might not be as advanced as the mastery found in other races such as the Radeon inquisitors are still noticeably different from other memebrs of theri species. An inquisitor's mastery is generally connected with the combining of mind and body and more advanced users will have a base level of ESP. Most inquisitors generally have impoved endurance, willpower and discipline along with the ability to read a creature's aura. Contrary to popular belief, inquisitors are not telepathic - they cannot read minds or perform acts of telekenesis. They are also, essentialy, still mortal however their training makes them extremely durable. Inquisitors benefit from a larger lifespan along with a high resistance to illness and pain and formidable mental discipline.

Several months into the Andromeda War an agreement was made between High Inquisitor Arsac and Clericarch Iovera of the Divinarium to further certain inquisitors in certain elemntal techniques. These inquisitors passed their knowledge on to the rest of the order.

Equipment

Inquisitors are registered to use weapons and armour based on personal preferences. Often offered high-quality equipment the inquisition takes as much pride in the quality of its operatives' weapons as it does its quality of training. Typically inquisitors will remain discreet, performing most missions with armour and weapons concealed. Sometimes inquisitors will keep weapons and armour revealed (especially if the task requires large weapons to be used) not just for freedom of movement but also to create an imposing figure on the field of battle.

Whatever equipment they choose is marked uniquely with a hologram - a measure taken to avoid imposters taking their place. This imprint is unique to every inquisitor and the cult keeps a record of each marker held by each inquisitor. To prevent the number of unique markers running out, when an inquisitor is officially declared dead (something the order does not do unless they had absolute proof) their marker becomes available for use by another member of the order 50 years after the former's death. The specific manufacture of these holograms is kept a closely-guarded secret by the inquisition and anyone caught with this information is tried with treason.

Cutting-edge holoprojectors are used by most agents for undercover work to mask theri true identity and even pass off as another species entirely. All inquisitors are trained in their proficient use and this is one of the reasons that something like a Draconis can slip by security detectino without causing alarm.

Distribution

Officialy the inquisition is not under the responsability of the imperial or any government, kept in line by the cult, and as a result they have been known to journey outside of imperial space to carry out their operations. This is primarily because:

  • A: The inquisition does not trust the competence of other governments to ensure safety of their citizens' well being
  • B: They believe their work benefits the galaxy as a whole

Paranoia is another factor; the cult is forever worried that a subversive cult could build a power base in one region of the galaxy and spread chaos to the empire when it becomes so large that it can be considered unstoppable. While some races may be strongly against such interference, the outcome can often outweigh the risk.

Powers

Inquisitors are given a number of freedoms and privelages granted by their status and the Cult of Drakon to carry out their work effectively. these include:

  • Authority over most Talon navy officials
  • Complete freedom of movement
  • Right to declare anyone a heretic
  • Right to any weapon in an armoury
  • Legal immunity
  • All information on their operations is classified
  • Right to requisition prototype or experimental weapons
  • Exempt from government records
  • Right to interrogate anyone they suspect

If the inquisition finds a member is generally abusing their powers the cult has the right to suspend their inquisitor status on the spot (effectively making them regular citizens for the duration).

Key Contributors

Originally the Draconis were the bulk of memebrsip, relying on the resources of the Imperium to achieve their goals. While all empires and cultures are obliged to support the Inquisition there are some who take this further and are considered a vital asset to the order.

Priority list

The Inquisition has many targets that it assesses as a threat based on measurable strength, influence, following and difficulty to subdue. Not all targets on the priority list are for elimination. Inquisitors can also be charged to observe, hinder or arrest depending on the circumstances.

The threat level is based on information provided from numerous intelligence agencies throughout the First Gigaquadrant and threat levels are made based on the amount of threat the target poses to the universal community instead foo the order itself.

Threat levels:

  • Extreme: Left unopposed they easily have the means to pose a critical threeat to the entire gigaquadrant. Collaboration with all governments reccommended
  • Severe: Can pose a threat to a galactic cluster if the Inquisition does not intervene
  • High: Has enough influence and/or power to shift the balance of politics on a galactic scale
  • Moderate: Influence and power reaches into entire sectors.
  • Low: Poses little danger to the universal community but liek all things; given time could becoem a serious problem
  • Negligeble: Little cause for concern, unlikely to be a real threat without help. Local communities still at risk.

Top 5 priorities

  1. Dominion of the Xhodocto - Armaggeddonism, use of corrupting artifacts, desire to destroy all life, demon summoners. Recommended action: Kill on sight; Threat level: extreme
  2. Asdran'Ari: Suspected connections to Galactic Empire of Cyrannus gives them a very powerful ally, potential cult of personality to Emperor Antediluvian, current head is influencing followers to become more obedient to his words, some division among cardinals. Reccomended action: coerce/observe; Threat Level: high/severe
  3. Antediluvian: Numerous cults of personality to him have emerged in recent years (some such as Priority #2, which changed to fit his emergence), highly charismatic (possible cause for supicion), circumstantial evidence at best suggests he is more powerful than he lets on. Reccommended action: observe; Threat level: severe
  4. Tahar Empire: Zealous antitheism, claims of "one true path" (atheism/antitheism), in complete denial they are like all other zealots, use religion as excuse for mass murder, faith-inspired bigotry, ideals hinder diplomacy and general research (ironically). Reccomended action: coerce if at all possible; Threat Level: moderate
  5. Kithworto - Evidence of mastery over two metaphysical energies and enough power to devastate entire planets at his most dangerous. Political status, latent power and reputation make discreet transfer to the Realm of Absolution impossible. Reccomended action: observe; Threat Level: severe

Transmission Board

Quotes

Don't mess with our space and you'll be fine.

- Emperor 1V407 from the Terridor Federation

The mighty and powerful Inquisition has made a turn to benefit us all. We are happy to have Zazane within the Inquisition, and we hope this will inspire warriors for the future.

- Tyraz Breek of the Brood of War

I'm having much fun, seeing you crumble.

- Geltastra

Screw you all, zealots!

- Koluap

Well, if they fight the Cult, they have my support. He's hopeing for good relations and Plenty of Killing enemies

- Field Marshall Barda Clett

The role of Inquisitor is not a gloried one in the Empire, but I understand the need for their existence, and am honoured to fight by their side.

- Blademaster Hel'Bre'K Ce'So'Va

Wait...what am I doing on this list?

- Kithworto

There can only be one. Do not look down as the choirs of devastation sing of your entrapment into the exquisite machinery of torture, foolish fools.

- Drakodominatus Tyranny Occult Operations

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An ancient empire
Old as seasons beyond count
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