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==Overview==
 
==Overview==
 
''Our strength lies in unity.''
 
''Our strength lies in unity.''
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5. Chat Chine/Harisum: The chat chine are not natural warriors, but they have some of the best air forces in the sector, and there natural speed, senses, and agility makes them versatile and swift. The harisum are not natural fighters, but there strength and there adaptability make them powerful members of the Alliance.
 
5. Chat Chine/Harisum: The chat chine are not natural warriors, but they have some of the best air forces in the sector, and there natural speed, senses, and agility makes them versatile and swift. The harisum are not natural fighters, but there strength and there adaptability make them powerful members of the Alliance.
 
   
 
6. Antics: The antics are one of the least advance races in the sector, and the quality of there equipment is not to be envied. However, the antics strength lies not in technology or quality, it is quantity. The antics have the largest military in the alliance, and out number the niun ten to one.
 
6. Antics: The antics are one of the least advance races in the sector, and the quality of there equipment is not to be envied. However, the antics strength lies not in technology or quality, it is quantity. The antics have the largest military in the alliance, and out number the niun ten to one.
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==Land Forces==
 
==Land Forces==
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===Zith===
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The zith ground forces are built for protection and firepower at the cost of mobility. They make heavy use of combined arms and shock and awe and have the best armored forces in the alliance.

Latest revision as of 18:15, 5 July 2011

Overview[]

Our strength lies in unity. -Formerly a zith saying, it has become a principal saying for Alliance Members.

Galian Alliance Military Force

The Galian Alliance dose not officially have a military, every member race is responsible for their own military and protection, however all the members of the alliance swear to support one another in wars if it is considered treating to the continued existence of the member or the alliance overall. Should the alliance be pulled into full war, its military strategists have long devised plans, supply lines, and preset orders in case of a conflict. Should a war truly break out, military leaders from each race would meet on Galian to put together a grand strategy that they would bring back to there receptive race and direct the Alliance to an overall goal while allowing each member race some freedom. The military leaders selected which member species should specialize and lead certain military operations. The over all Alliance military is decently armed and trained, and the membership of technologically advanced species makes the Alliance a powerful opponent in war time. Although the Alliance dose not have the power to defeat the Grox, they hope to one day drive a wedge all the way to the core of the Grox Empire.

Species listed by Military Power[]

1. Zith/Werewolf: The zith and werewolves are tied at the most powerful forces in the Galian Alliance. The werewolf's advanced weaponry and there skilled solders, marks them for the top. And the zith's natural hardiness and unwavering policy of unrelenting total war make them near impossible to stop, and near impossible to drive out of a location once they are set on staying there. The zith have the third largest military in the Alliance, behind the niun and antics.

2. Spike: The spikes natural affinity with stealth, there powerful space forces, and there focused and determined solders make the spikes unmatched in the sector by any other than the zith and werewolves. The only thing that holds them back from first, is that they are few in number, but they can easily take on any race in their sector one on one.

3. Niun: The niun military is mobile, focused, its commanders cunning and they have the second largest military in the sector. The niun are very advanced and deploy effective combined arms with effective armor, air forces, and sea born forces.

4. Heroics: The heroics have the natural advantage of flight, and there structure of warrior casts makes for dedicated if somewhat inflexible full time solders. The heroic's advanced technology, also lends them an edge, such as their telepathic communications that allow for instant communication, and their atilt to construct massive constructs like city ships. However the heroics greatly lack true armored forces and rely on lightly armored APCs to hold an enemy force.

5. Chat Chine/Harisum: The chat chine are not natural warriors, but they have some of the best air forces in the sector, and there natural speed, senses, and agility makes them versatile and swift. The harisum are not natural fighters, but there strength and there adaptability make them powerful members of the Alliance.

6. Antics: The antics are one of the least advance races in the sector, and the quality of there equipment is not to be envied. However, the antics strength lies not in technology or quality, it is quantity. The antics have the largest military in the alliance, and out number the niun ten to one.

7. Rastie: The rastie are are both fierce and powerful solders, and they are natural warriors. However they are very behind in technology, and they have a respectively small population, and therefor military.

8. Giliani: The giliani are the founders and defacto rulers of the alliance, but as far as military is concerned they are lacking. They are very advance, and have very good manufacturing capacity, but they completely lack any seance of combat, and have no advantages to use at there disposal. There main strength is the ability to call friends in to protect them and win the battle.

Space Forces[]

Spore 2011-01-17 17-47-44

The Alliance's space forces are as varied as the member races, and come in all shapes and sizes. Bellow is an overview of each races space capabilities and their ships.

Werewolf[]

Having the single most advanced space force in the Alliance and being the most experienced in space combat make the werewolves a powerful force to be reckoned with in space. The werewolves have several ships at their disposal, from the large Battle Cruisers to smaller attack craft.

Battle Cruiser: A large, silver sleek ship armed with a main cannon at the front and several smaller guns at the side. Often these ships will be put in a battle line facing the enemy, and hit the enemy from afar with repeated main cannon blasts before they get into range, at which point they break formation and wade into the enemy fleet in a close ranged exchange. Surprisingly similar in design to a zith Dragon's Heart Battle Ship the werewolves claim that the design was made long before their encounter with the zith.


Zith[]

Dragon's Heart Battleship:


Inoria's Shield Frigate:


Antic[]

Battle Ship:

Spike[]

Cruiser:

Heroic[]

Frigate:

Cruiser:


Land Forces[]

Zith[]

The zith ground forces are built for protection and firepower at the cost of mobility. They make heavy use of combined arms and shock and awe and have the best armored forces in the alliance.