“Take heed, Galaxy! By the grace of the Firebrand we have arisen! By the might of the firebrand we broke off our chains! And by the will of the Firebrand, we shall break yours! The winds of freedom are sweeping trough the Selten Galaxy, and you can either accept them into your hearts, or be blown away by our fleets which carry them!”
- - Ecclesiarch Castoranas
The Enatyp Citizen Synarchy are an empire located in the Yang Sector of the Selten Galaxy. Founded by the Enatyp species which had their homeworld destroyed by the Adresaas Republic, an event which broke them, the Enatyp served faithfully as a puppet state to the Adresaas for many centuries. This would change with the coming of a mysterious figure, who reminded them of what they had lost and rekindled the fires within their chests. The Enatyp waged a bloody war of rebellion against the Adresaas, freeing not just themselves from bondage but also many other species which would become clients to the Enatyp. Yet the Enatyp and their allies where ultimately powerless when the full might of the Adresaas turned against them, and so, on the advice of the stranger, they fled. Climatically, the world the stranger led them to was almost identical to the Enatyp's old homeworld, almost as if he had foreseen how the rebellion would go. Under the guidance of the stranger, who revealed himself to be named Krilok, the Enatyp and their clients would build a truly democratic state. Though Krilok would leave soon thereafter, other events demanding his scrutiny, the Enatyp Citizen Synarchy would remain.
Enatyp society is mostly dominated by the twin values of liberty and equality. To the Enatyp, these are indistinguishable from one another, and fundamental rights inherent to all forms of life. All branches of government are open to all, and the horrors of war are likewise shared. Military conscription is mandatory, following directly after education is completed. The military camps do not only exist to train the newboot soldiers, but also to fill them with the appropriate propaganda and thus mold them into loyal, nigh-unbreakable soldiers willing to die for the Enatyp cause. It is only after having served that an Enatyp might vote, for only them have they truly given it their all for their great nation, in their minds.
Various levels of patriotism are common, with the education of the Enatyp stressing the great liberty of their people in comparison to their neighbours to prove their point. Citizens commonly see themselves as the most free, most equal and most democratic in the whole galaxy, even if this might not be actually true. Militarism is also quite common, as the Enatyp see it as their duty to spread their freedoms to the other species of the Selten Galaxy, and preferably beyond. That other species might not want this is moot to them; after all, what but ignorance might the learned learn from the ignorant?
As a result of their ideals, the Enatyp Citizen Synarchy does not hold an aversion to synthetic and cybernetic life so common in other parts of Selten. Sapience also is seen as a right by the Enatyp, and so their synthetics are fully unshackled, capable of functioning just as an organic would, with all their demands and frivolities. Likewise, the Enatyp see to it that any species within their borders which has the potential for sapience will given that gift.
Of course, in a galaxy such as Selten, the Enatyp do not trust others to be as liberty-loving as they themselves are. As a result, they will not simply enlighten already sapient species by merely gifting them advanced technology. That alone is not enough to subvert the autocratic tendencies which might exist in others. As such, the Citizen Synarchy sees to a swift integration of the species they uplift. This requires the manufactures of concent for the species in question, of course. Hence, the Enatyp have become quite adapt at infiltrating pre-spacefaring civilisations, slowly overtaking their governments to guide them on the path the Citizen Synarchy desires. As such a complex mission is only worthwile on sufficiently advanced civilisations, the Enatyp usually will leave tribes and kingdoms alone - only beginning the operation if the steam engine has been invented at earliest. Until then, they are content to merely observe, though will continue to send subliminal messages down to the planet, subtly influencing the natives to the Enatyp's way of thinking. They way, the inevitable covert infiltration will run all the smoother.
When it comes to already-sapient species, the Enatyp Citizen Synarchy prefers not to conquer them. Instead, they wage liberation wars with the goal to turn foe into friend by installing new, democratic forms of government in place of their old. As such, they have much experience working with rebels and the like, since they started off not much different, as well as creating subversive movements to destabilise enemy states. They readily maintain the democracies they newly installed trough force if needed, though remain truly loyal to the so-called "sister Republics" they thus create.
The Synarchy generally greatly distructs any non-democracies, though are willing to work with them if this further the Synarchy's goals on a wider scale if the circumstances drive them to it.
The government of the Enatyp Citizen Synarchy is devided into various branches which are meant to keep each other in balance. The executive branch or Ecclesia is the most important and open to all citizens. Attendance is not mandatory, but those who not not attend are often publicly shamed and even ostracised by their fellow citizens. Though this is not official government policy, the Citizen Republic tolerates and even quietly encourages it. The Boule, which is the legislative branch, is much smaller and drawn by lot. Membership is only for hald a year, after which new lots are drawn, excluding current or past members. This way, fresh blood continuously flows into the veins of the system, and the Citizen Synarchy ensures that no legislative elite can occur. The Heliaia forms the judicial branch. Jury members are chosen randomly and from all walks of Enatyp life, with strong laws against jury packing in place. There is no presidential figure to speak of, trough a presiding speaker, known as the Eccelesiarch serves as the nominal head of state. He or she does not form a governmental branch on its own, but is instead beholden to the Ecclesia.
Last but not least is the Aerophagus. It is composed of former military leaders, the priesthood of Krilok, and the Ecclesiarch, and in the true body in control of the Enatyp Citizen Synarchy. Their role is to make certain that the Synarchy never slides into tyranny, even if, for exemple, the majority would vote for a strongman to represent them. The Aerophagus operates partially in the open, presiding over impeachment for exemple, though the true extent of its power remains hidden. This allows the Citizen Synarchy to deny the existence of a deep state while being beholden to a shadow council much like the Adresaas.
The economy of the Enatyp Citizen Synarchy is based on principles which can generally be categorised as deeply liberal. There is almost no governmental oversight on the economy, as this would limit the freedom of corporations. Indeed, much faith is placed in the ability of the economy to regulate itself, while taxation is almost non-existent outside of a progressive wealth tax. That aside, governmental revenue is generated trough the Enatyp educational system, which instills in upcoming citizens a great to show their patritism by continuously donating to the local governments, which keeps them running. As a result, the more one donates, the larger one's prestige, with the executives of large corporations often being able to donate the most. Yet, early on in the history of the Synarchy, the Firebrand himself proposed strong laws against the meddeling of corporations in politics. Such law is seen as sacrosanct and no Enatyp would ever dream of repealing it. As such, those chosen to sit on the Boule have to sell off their corporate shares if they possess any, and they cannot be hired by any such entities for at least a decade after the end of their term. Likewise, the politics in the Enatyp Citizen Synarchy are dominated by a deep-rooted populism, which tends to result in the ostracisation of any politician who listens solely to special interests, often more than balancing out any large individual donations they recieve.
The Enatyp Citizen Synarchy provides a universal basic income to it's citizens, and also possesses a universal healthcare system, though with private contractors. Originally, citizens had to choose between both programs, but a wave of protest which swept Enatyp politics in the aftermath of their implementation led to this duality being abolished. Healthcare and related expenses are the main expenditures of the Citizen Synarchy, after the military.
The Synarchy readily accepts all those dispossessed by other states and gives them new homes within their borders. Immigration is thus an important factor of their growth. For egalitarian-minded species, not much changes. That said, the Enatyp Citizen Synarchy does not tolerate dissent towards a more authoritarian form of government. Species which naturally gravitate towards authoritarianism are thus nerve-stapled and diminished to become obedient clients within the Synarchy. In times of war, this procedure is also enacted upon species which innately lean towards pacifism, so that protests over yet another Citizen Synarchy involvement in a nearby regime change do not develop. Such nerve-stapled individuals no longer have the capacity to develop political stances, and as a result, do not show up to vote, even though they in theory possess as much rights as all other citizens. This way, the Citizen Synarchy prevents movements which it deems to be too subversive from being started.
The military of the Enatyp Citizen Synarchy has often been linked to a well-oiled machine. The Grand Navy of the Synarchy is the pride and joy of the Synarchy, and are quite large compared to it's size. Indeed, the ships of the Synarchy are also rather large in size, Carriers, Cruisers and Dreadnoughts being common, each fleet commonly led by a Titan which serves as the flagship of the fleet. As for armaments, autconannons, kinetic artillery and strike craft hanhgars are common, allowing even the larger ships to take on the smaller ships which would assail them and emerge victorious, while also going toe-to-toe with ships of equal size.
The Grand Army of the Synarchy is no less impressive, though rather different in outlook. Whereas the navy uses relatively few, but large and elite ships, the army prefers to drown their foes in bodies. Of course, they would not prefer to sacrifice their own citizens, even if would be to impose democracy upon other states. As a result, they rely on large cohorts of clone soldiers, who from the moment of their birth are indoctrinated to be completely loyal to the Synarchy. While most most of the clones lack initiative, merely doing what their officers tell them to, there do exist elite commandos trained to think outside the box and operate behind enemy lines. The self-defense units of the Synarchy are made up of regular Enatyp and their client species however, as they are significantly less likely to see actual combat.
Around a quarter of the Enatyp budget goes to the military, enabling them to be well funded all around. However, a fierce rivarly exists between the army and the navy, something which the Ecclesia plays off to prevent any of the two from growing too powerful.
- At'verran Rebellion - Much like we once where.
- United Federation of Qualtzecall - A direct democracy and a very wise one.
- Lsjanpodos Union Republic - A democracy from another galaxy, and one who will hopefully do much good here.
- Aeoneonatrix Empire - The name is misleading. Their patron is an ally of ours, and yes, they are democratic, despite what their detractors would say.
- Koalian Empire - An oligarchy. We'll tolerate them since our goals overlap.
- The Purity - We are pure, yes? Certainly our goals are most commendable
- Kingdom of Spain - A monarchy. We share a side in the Crumble, nothing more.
- Reformed Hegemony of Exterioris - Another patron-led empire. They are...dictatorial, though...we have to admit their efficiency.
- Tranquil Erethyst Estates - Rivals. The complete opposite in terms of government and ideals to what we are.
- Culkhash League - A Workers' Union? And a monarchy? Hypocrites! Certainly we don't share the same flaw!
- Maurchin Criminal Syndicate - We do not tolerate criminals. We destroy them.
- Adresaas Republic - We will forge you into a true republic.
- Stomajaw Desolate Unification - Unfortunately, neighbours. Let the liberation wars commence!
- Urbinator Empire - An industrial production core, their ecumenopolises would prove most useful once shared.
- Unified Realms of Heitec - Such a black and white outlook on life. Of course we are very much different.
- The Enatyp Citizen Synarchy originally was to be placed in Tyris Major as a member of the Grand Republic there. However, Eco abandoned the idea after learning about the upcoming Grand Seltian War, believing they were better placed there instead.