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*[[File:Green face.png|23px]]{{Fiction|Gigaquadrantic Intergalactic Trade Organization}}: ''A organization of many, some friends and some future allies.''
 
*[[File:Green face.png|23px]]{{Fiction|Gigaquadrantic Intergalactic Trade Organization}}: ''A organization of many, some friends and some future allies.''
 
*[[File:Green face.png|23px]]{{Fiction|Xonexi Board of Six}}: ''We are unsure as to how we can keep the peace, but we will try.''
 
*[[File:Green face.png|23px]]{{Fiction|Xonexi Board of Six}}: ''We are unsure as to how we can keep the peace, but we will try.''
*[[File:Green face.png|23px]]{{Fiction|Orion League}}: ''May you stay strong in a age of Darkness.''
 
 
*[[File:Green face.png|23px]]{{Fiction|Covenant of Mirus}}: ''Let us hope this works, otherwise we have other solutions for the natives.''
 
*[[File:Green face.png|23px]]{{Fiction|Covenant of Mirus}}: ''Let us hope this works, otherwise we have other solutions for the natives.''
   

Revision as of 06:02, 30 August 2016

Xonexi Allies 2
Xonexi Allies 2
One Cluster,
One Victory

This nation is a member of the Xonexi Allies.

Our Empire shall spread Cuth to the universe and we shall destroy chaos, tyranny and corruption, for this is our time and we must use it to the fullest, may Cuth bless Eldarisia and it's allies. Long live Cuth, long live the king and long live Eldarisa!. - Sylo Ethland

Eldarisia is an quasi-Pariah state that is known for it's religious devotion and upholding of honor, loyalty and respect. It is a nation that has shown to be very successful despite it's independent mindset and rejection of dependency on other nations. Eldarisia also has an extremely zealous people that have shown to unite and still stand by their nations actions even if it is seen as morally unacceptable by the universal community. This has lead to more self alienation and loyalty to those they call allies and despite this, Eldarisia has shown itself as a competent nation and one with the determination and effort to complete it's goals.

History

Major events within Eldarisia's history

  • Energy Cores: The main power supply of almost everything in Eldarisia, this was an invention that changed the Empire forever.
  • Finding and Assimilation of the Galkian's and Cowbugs: This lead to two new member races and more people under the banner of Eldarisia.
  • Absorbing the Corplian Confederacy: A result of an unstable nation, the land was taken and all knowledge they had gained after their death.
  • First war: The first war with a outer faction,it ended in victory for the Eldarisia, the surviving Ixplix were forced to join.
  • The Marko crusades: The crusade that eventually established Eldarisian control over almost all of Marko.
  • The Coldness: The unexplained seasonal changes on almost all Eldarisian controlled worlds.
  • Essence boom: The founding and integration of essence into Eldarisia's society and military.
  • Eldarisian-Multus Conflict: A conflict between Eldarisia and Maiin-Hael, it resulted in increased relations with the Multus after a discussion with their leader.
  • Great Xonexian Schism: A war that ended in victory for the Allies, the schism brought forth a new era of prosperity for Eldarisia.
  • The Great Progression: The post-Schism period that involved Eldarisia expanding and growing at a rapid rate.

Culture and Society

Planets

Eldarisia wishes for perfection when it comes to every planet and system they own, it must have the Eldarisian flag on it and the planets must be terraformed to their full potential. Eldarisia is protective of nature on their planets and allies, as they see nature as the key to their overall prosperity, so they protect nature in every system they own and keep it healthy. Despite this love for nature, all of Eldarisia's planets are cold and are covered in snow for most of the year, this has caused some of the more warm races to adapt.

There are many things to do in Eldarisia, but people still keep to the old traditions and definitely praying to Cuth. The buildings within Eldarisia all use a Victorian inspired theme, the buildings are usually made of stone and sometimes have wooden interiors instead of stone. Creativity is also very easy to see when looking upon the many different structures within the Empire. The insides are decorated with religious and national symbols alongside pieces of family art that are commonly displayed to show pride and beauty.

Eldarisia also has underwater cities, these are used for back up if the colonies are bombed up top. Yet their are some people who live in the underwater cities, so they are not deprived of life and productivity. During times of peace, citizen's live their daily lives in the cities and tourists can come to see the beauty of the sea.

Education is highly valued in Eldarisia. Stupidity is shunned, so every new race must educate themselves if they are below the requirements. Citizens normally increase their knowledge overtime and intellectuals make up the majority of the population. However, adding cybernetics and being a cyborg is forbidden and is even looked down upon fiercely. No citizen is a cyborg as it is seen as a demonic curse, so no one supports it either. Eldarisia also zealously teaches tradition, it is seen as a necessary good within the Empire and life itself.

Essence and it's powers are a welcomed thing in Eldarisia, since the military and many leaders of the Empire use it and can harness it. Citizen's however, cannot be given Essence powers for the sake of how chaotic it could get if the citizen's abuse it. Yet some Eldarisian citizens have been taught restricted essence powers for the sake of healing, these individuals are known as healers. Essence is also treated as a religious ability within Eldarisia and has become part of the church. Pastors, priests and more are allowed to be trained in passive essence abilities and are capable of minor healing.

Time is different in the Empire and the days are Vonday, Cuthday, Sriday, Slyday, Moneday, Scienday,Faitday,Honoday,Kinday, and Surdays. Their are 708 days in a year, and their are around 31 hours in a day, it just matters on the planets location. On Cuth day, all work in the morning ceases so Eldarisian families can go to church and pray. Their are no months within the Empire, only the three seasons that have the same amount of days, 236 days. The seasons are named after the weather conditions that are dominate in that season. The first is the season of Waterfall, the days in this season normally have rain and it contributes towards the harvest in next season, this season is counted as a cold one. The next is the season of Harvest, the days in this season are normally sunny and rain every once and awhile, this season is for harvesting crops and being active, it is normally hot, to the displeasure of the Eldarisian race. The next season is the season of Darkness, the days in this season are often cloudy and filled with snow, it is called Darkness since it is often dark and cold. This season is highly liked by the Eldarisian's and is still a active season. The Darkness, even though it lasts for 236 days, still has a affect on Waterfall for the first half of the season as the rain and remaining snow creates a very cold atmosphere similar to the Darkness.

Crime is almost extinct/minor in Eldarisia. Laws made by the Government and Cuth keep crime dead since most of the citizen's listen. Crime is mostly a outer system problem and it usually is just pirates from outer-races. The police force must have at-least five bases on every planet to secure that absence of crime or just minor activity.

Poverty is non-existing within Eldiarisa since a system is inplace for those who reach that point. If a family or person is close to poverty, they are restricted from buying anything while they enter the indentured path. If a citizen can't pay their taxes, they are placed into the indentured path, where they work extra hours at their job and their basic needs are paid for. Once the citizen's coin is high enough, the government will take them out of the indentured path and they will be back to normal. However, most citizen's never reach near this stage.

Honor, Faith and Conservatism dominates Eldarisia, the old ways are preserved and taught. Citizen's seek more knowledge as they study in the many libraries and places of education and also attend Church to enforce the rules of their religion in everyday life and society. This way of life makes all citizen's of Eldarisia loyal to the government and totally faithful to their religion. Propaganda is very common in Eldarisia, as it empowers the citizens and is accepted by them. Propaganda comes in the forms of posters, speeches and discussions. It is seen as a good attribute by the citizens and it reinforces the Eldarisian culture, religion and loyalty to Eldarisia.

Music and Art

The music and art of Eldarisia is a very important part of the culture.

While others may use paint or a virtual system for art, the Eldarisian's use frost. With a brush that can manipulate where the frost goes and a coolant case to save the work, frost art is very beautiful. Frost is a unique kind of art within Eldarisia and is not very well known in the universe.

Another major type of artwork is clothing. This type of artwork comes directly from the Eldarisian people. The artwork consists of different designs in clothing and symbols upon parts of it. The Eldarisian military's armor and combat wear is one of the many places were this type of artwork is found.

Music is also valued and is created based on emotions. Each song is meant to spark an emotion within the listener, along with lyrics to keep them entertained and interested. Music in Eldarisia is separated into four genres: Frontier, Old World, Religious and Electronic. Each genre has a specific style and a format used by artists of that genre, hardly any attention is given to artists who break from the genres since it is different and does not give that emotional impact that formatted songs do.

Technology

The advancement of the Empire is a high priority and so scientists are highly respected within Eldarisia. Despite wanting knowledge and facts, scientists are seen as some of the most religious people within society. Wanting to unravel the mysteries of the universe and trying to find true logic behind their connection with their religion is one of the main goals of Eldarisia. Since the goals of science are tied with the religion, scientists are funded usually by the church or the people; leading to quick advancements. With the religion in their hearts, science also does not conflict with the Church; creating a unity not seen often elsewhere.

Flag

The Eldarisian Flag is different from others, for how it looks. It has three symbols, the middle is the Eldarisian Empires symbol. The one to the left is the symbol of the Eldarisian people. The one to the right is the symbol of unity, it stands for all of the species of the Eldarisian Empire united for the better.

Middle symbols colors.

  • Grey: The allies and friends of the Empire.
  • Gold: The order that spreads through the galaxies.
  • Green: The heart of the Eldarisian Empire.
  • White: Purity

Right symbols colors.

  • Gold: The spread of creatures under the banner of the Eldarisian Empire.
  • Red: The support of the races.
  • Grey: The Home worlds.

Left symbols colors.

  • Gold: The strength of the Eldarisian's.
  • Blue: The Faith of the Eldarisian's.
  • Grey: The Will of the Eldarisian's.
  • White: Enlightenment.

Bottom Color

  • Blue: For space and the unexplored mysteries to be found.

Language

Eldarisian, the only language of Eldarisia.

Eldarisian Empires Language

Religion

The Eldarisian religion states that one day, a God by the name of Cuth created the universe and made chaos and order. One day, his creations fled him and betrayed him, they started to worship false gods. So Cuth made the ultimate's, he made them to tower over the others and control them, some did this, but most joined chaos. So he tried one last time, he created a legion of knights that started the great crusade and killed many races in Cuths name. They eventually made it to their goal, the Grox. They fought but lost and so the knights went extinct. Until Cuth made the Eldarisian's, he made them to believe in honor and to be faithful and intelligent so that the Eldarisian's could stand a chance, and so far it's been true, so now the Eldarisian's spread Cuths religion to those who will listen and purges chaos in Cuths name.

Elka Cloden is a high prophet and is the highest judge for Cuth in the Empire.

The Government

The Eldarisian government is a Constitutional Monarchy, listening to everything the prophets say and the High King's orders are mandatory. The Government is a monarchy that the citizens seem to enjoy. The main laws are:

1. Freedom of speech;
2. Freedom of press;
3. One religion, Cuth;
4. Right to rally or form a group;
5.Freedom of trade;


The government is brought down to two party's that vote besides the High King, the Kings and Dukes. The Kings and Dukes can create a law, but it must be passed by the High King and the other party. The Kings are the representatives of each solar system and the planets in them. The Dukes are the representatives of the cities on the planets. For example, three colonies and three underwater cities in a one-planet solar system would have six dukes and one king. The Kings speak for the solar system and it's needs while the Dukes speak for the cities and they have slightly less voting power then the Kings, this balances the two.

The High King is the ruler and he can declare war or peace, but it must be passed by the Kings and Dukes. The High King is the official leader of Eldarisia and only has to deal with colony true kings, the 3 Prophets and the 8 original Kings.

Colony True Kings are created if Eldarisia decides to colonize another galaxy, so in other words they are the Kings of all of the Empires colonies in another galaxy. They discuss the needs of their colonies with the High King and help the 8 original Kings with the specific field they deal with.

The Prophets are the speakers for Cuth. Their are 3 Prophets and they are in charge of the Religion of Cuths needs as they meditate in silence for hours to have a conversation with Cuth to keep him updated on Eldarisia's progress and to ask him what he wants them to do. If given an order, the prophets then tell the High King, this then places him in a position were he must decide to obey or reject the order. If rejected, a nation-wide vote is started to see if the people want the order to go through. If it is successful, the eight original kings tally up their sectors votes and either vote in favor or against the order based on the results. Also, prophets cannot lie as they have devoted themselves to Cuth and to lie to the High king about Cuths plans would kill them from the spiritual energy they hold.

The 8 Original Kingdoms or kings are trusted with the 8 powers, Freedom, Strength, Wisdom, Courage, Religion, Production, Commerce and Peace. They deal with those areas and the Kings and Dukes who need help in those areas. The 8 Kings tell the High King what they think and what should be done and he allows it or not.

The Government gives citizens the right to vote, but it is restricted to only certain events or actions. To make up for loss of voting on everything, the tax's from the Government are very little thanks to the economy. A tax goes into place when a citizen buys items or food, it is ten Eldarisian coins. Every Vonday is tax day and every citizen must pay five coins to the church for the church to expand its Religion and to buy new equipment for the church. Citizens also pay a tax of fifty five coins to the Government so it can expand Eldarisia, help existing colonies flourish and to support the military.

The Eldarisian Empires Political Influence

Bunsen Political Map 2800AD
Mirus

The Eldarisia has spread it's Empires homeland over time and owns 598,698 systems and 540,675 are inhabited. The Milky way colonies have 53,234 systems, the Mirus colonies have 226 and the Andromedian colonies have 85.

  • Eldarisian Province

This province is the first province since this province is the holy lands or the first lands of the Empire. This province is made up of Cyloia and the 8 star systems, also known as the 8 original Kingdoms.

  • Empire Province

This province is simply the other star systems that have been colonized and do not count as the other provinces. This province merged with the Corplian Confederacy colonies, the trade province and the Grand Spodist Churches Marko colonies making it bigger.

  • The Milky Way Province

This province is literally all of the Eldarisian Milky Way Colonies. This province is largely agriculture and minor production based. The milky way colonies were made to spread Cuth to others.

  • The Mirus Province

This is all of the Eldarisian Mirus Colonies in the Mirus galaxy. These colonies are based in major production and minor agriculture. Owning some tyranny manufacturing planets have made the Mirus colonies very productive.

  • The Andromeda Province

All of the colonies in Andromeda is this province, it is officially known as Eldarisian Andromeda Colonies. These colonies are known for their extreme income of wealth for the Empire and their secondary focus on Production for the Empire.

Military

The Eldarisian military is a strong force that is large in size and technologically advanced for better defense and offense capabilities. With the recent wars and constant fear of outsider influence, Eldarisia's borders are constantly patrolled and any wishing to enter must have a valid reason and information to reinforce their reason.

Leaders

The major military leaders

Sections

Sections are the different Military groups in Eldarisia and vary in tactics and use. With Eldarisia being a militaristic nation, the sections are highly respected and sometimes are refereed to as the Knights of Cuth by Militarist leaders. Though young, the sections have proven themselves capable and effective, making them a leading reason as to why the Eldarisian's are respected for their military capability and total passion of it. Eldarisia's religion also praises militarism, making soldiers religious warriors and highly cared for individuals.

Since the military is shared throughout all of the nation and their colonies, the sections are widespread and normally carry out several objectives at once. With constant travel and moving troops, Eldarisia has become a very secure nation with a quick defense force that is spread out equally and capable of destroying invading forces.

Super Weapons

The Eldarisian's do not have many super weapons, but the two that they have are devastating. Also the super weapons that the Eldarisian's have, will be only used if it is necessary.

  • Galkian Parasite

This super weapon is made by those of the galkian people. It is made by the queen. This parasite is galkian seekers or better known as a sub-species of the galkians. This parasite cannot harm galkian's because it is their own kind and the rest of the races in the Empire are immune thanks to their immune system that will kill it and the seekers are sentient so they can be loyal to who they serve.

This parasite is were galkian Seekers are put into the environment by dropping them from above or landing on the planet and putting them on it. Then the seekers find those of intelligence on the planet, and they can do this thanks to their senses. They then implant themselves into the brains of the victims and over time they will begin to take control of the victim by making them have illusions and the brain will begin to be manipulate and the victim will begin to believe the seekers to be a good thing and will spread it. Soon seeker eggs will begin to pop up on the victims skin and soon baby seekers will begin to form. Once the planet is completely infected, the seekers will begin to manipulate the victims behavior, mood and their daily tasks and as this is going on, the eggs on the skin begin to spread all over the body except the front and soon they will grow bigger so more room is available for the hatch-lings. Finally the eggs will over weigh the person making them collapse and be stuck on the ground with seekers forming on their backs and once the hatch-lings are ready on the back, they burst out of their eggs, killing the victim most of the time and they go back to the canister and await pickup.

The galkian seekers have acid fangs so if they need to carve a path to the brain, they will. Once there and manipulating the creature, they will proceed based on which stage they are on and once done, they leave the the host and go too the Canister for pickup.

The downside of this is that the eggs on the skin can be seen easily if up close with a host and also the fact that after they are done, their are more seekers then when they landed so room must be made for them, but it is also good since their aren't many seekers left in the universe.

  • Fist of Cuth

A high-powered weapon meant for destroying entire cities, the Fist of Cuth is a super weapon that was created for combat against the natives. The Fist is powered by several energy cores and is a space platform with light armor and a strong beam that can deal a heavy blow to enemies once activated. The platform is enhanced with self defense systems and is capable of defending itself for a period of time and has strong shields to stop damage until the shields are deactivated or destroyed.

The Fist is used for targeting places of interests on planets and then destroying them completely with a atomizing beam that takes around thirty minutes to charge up. It is capable of destroying cities, forts and even entire moons and is only used when fighting against heavily defended planets. The weapon has also been enhanced to fire against space vessels and can be used as a deadly long range combat platform for space battles.

It's beam is fueled by energy cores, Plasma weaponry and lasers; so that the fist is strong and capable of breaking all defense. With a constant ray of destructive power, the Fist is capable of breaking many advanced shields and almost all armors as it pierces the flesh of it's enemies and destroys it entirely.

While effective, the Fist of Cuth is slower then other super weapons since it takes half of an hour to even do anything. Hence the fleet needing to protect it at all times during a space battle. The Fist is also a controversial weapon since it is capable of committing large scale annihilation of a populace in seconds.

Empire Police force

Eldarisian Empire Police officer

Only Eldarisia has Knights that protect their citizen's, we will not falter and become corrupt like the others.

The Empire has a police force, it keeps crime extinct or very low since their is hardly any crime. The Empire police focus mainly on rooting out pirates and shady trade deals in the outer systems , but they still are on every planet in the Empire to keep crime gone or minor.

They wear Soul rock based armor, it is severely light and can take a average amount of hits. They wear a mask that conceals their face and they use plasma pistols and stun batons.

The Empires police force is dangerous to those of pirating for they mostly hunt pirates. Captured pirate's are asked for information and then they are thrown in jail. If a citizen commits a crime, they are jailed and given a punishment.

The force is known as Knights by it's citizens.

Races

Their are many races that make up the Eldarisian empire and they all do their part, and in return they get what they need. The Eldarisian's are the most seen race by outsiders, but this is simply because the Eldarisian's make up most of the population and usually have very active jobs.

  • Eldarisian: The first race to even start the empire, they are the most seen and make up most of the Empire. Thirsting for knowledge, the Eldarisian's wish to know all and excel in science. Being very religious, the Eldarisian's always put Cuth first and will listen to him, no matter the cost.
  • Ixplix: The scientists of the empire, with a high passion for knowledge, the Ixplix people are very productive and involved in science and the teaching of it.
  • Robot: The robots of the Empire, they are very valuable as they make up some of the army and do jobs that would be hard or gross for the organics, robots also can live in society as citizens and are given the same rights as any other citizen.
  • Cowbug: The Cowbugs are a old friend of the Eldarisian's and have two heads, one of a Cyloian cow and one of a unknown insect, thank so this they have split personalities. They are known for being great in commerce and are naturally charismatic, they are the trader of the Eldarisian Empire.
  • Galkian: A race of worm-like creatures, they are natives to the island planet of Govo. They are a very peaceful and a nice race over all, they are the shaman of the Empire.
  • Knecht: A race of insect Bug-like Humanoids, this race is very strong when it comes to faith so they are great entertainers. The Knecht's at one point in time almost went extinct, but after the Eldarisian-Cultists war, the Eldarisian Empire gave them a choice to be a race of the Eldarisian Empire and they agreed. Soon they were no longer close to extinction and became a normal part of the Empire. They are the bard of the Empire.

Relations

Foreign Policy

The Eldarisian's are usually open to others and will wish to trade with them and will wish to add Cuth to that faction's people. However, they are isolationist's when it comes to foreign cultures and religions. They will keep them out and mostly see forcing a religion and culture into the Empire as an act of hostility. Other then that, they are open to sharing their religion and culture to others and will defend their ideals and people if needed. Immigrants are also a non-existing thing in Eldarisia since a non-member cannot live within the nation permanently.

Eldarisia's plan for peace: An old plan made by Eldarisia for the Schism, it is now a recorded piece of data for the schism era.

Eldarisian Ministry of Foreign Affairs

Until 2804, the Empire had always had a small ministry for foreign affairs, it was once a very small group and only focused on where the High King told them to focus. But in 2804, the French Colonial Empire gave them a offer to set up a western-style Ministry of Foreign Affairs for analyzing foreign relations, drawing meaningful conclusions, and maintain existing relationships in an effective manner. The Empire agreed and so French universities were opened to them, said to be the best institutions for diplomacy and states craft in the Gigaquadrant, young intelligent Eldarisian's decided to go there to study and help form the Ministry. With a slowly growing group of graduates, the Ministry was finally forming and becoming a government organization that was no longer in need of the High Kings orders. The Ministry is now currently funding the construction for two universities in Eldarisia and the appointment of a Minister of Foreign affairs is being discussed. In 2805, Sikolia Heli-9 was appointed Minister because of her remarkable diplomatic performances in the past, her personality and training.

Leaders

Political and diplomatic leaders.

Member System

This is a system the Eldarisian Empire created and use when they are adding a new member race to the Empire. When a group of people belonging to a different faction wish to live on Eldarisian soil and become a citizen, they can join if the faction they belong to is absorbed. Other wise they cannot become a citizen and can't work or live in the Eldarisian Empire. A race that is a member is given a archtype based on which their original was. Once a archtype is given to a race, they can then work in any area, but if they work in the given archtype; they are given higher pay. If a faction is surrounded by Eldarisian borders and they don't want to be a member. They won't be allowed to trade with other factions unless they join or relocate. Almost all factions relocate. If good relations are established, then the Empire will help that faction relocate and will help them get their bearings. Races that become members of the Empire must give up their original culture and religion and must be assimilated into the Eldarisian culture and religion.

Those wishing to join Eldarisia must pass a series of intelligence tests and loyalty tests with a lie detector active to see if they answer the loyalty questions truthfully. Those who pass are allowed into Eldarisia and are permanent members of the Empire and faith. Those who fail are deported to the nearest station, there they can either leave to go elsewhere or try the test again. With unlimited retries and a constant jumble of the questions to stop cheating, the tests are pretty fair and challenging for those who do not put effort into them.

When a territory or nation is annexed after war, the conquered races are allowed two options. They can ethier take the loyalty test and assimilate to the Eldarisian culture and religion which will make them a citizen of Eldarisia is they pass or they can leave Eldarisia all together on exile vessels provided by the Eldarisian's. The majority of the time, races choose the exile option and if a certain set number of individuals wishing to stay is not met, all of the individuals including the loyal ones must leave since the required number of individuals for a new member race was not met. This set number system was established so that member races can grow and become a fixed part of Eldarisia. If that minimum requirement is not met, the new member race would eventually become extinct from a lack of genetic diversity in their own species and would make the entire process of giving them an archetype and a permanent membership pointless.

Any new races which join from being conquered and wishing to stay are treated as equals alongside the rest of Eldarisia's populace since they have proven themselves to be willing to change their culture and religion alongside who they are loyal to. Yet even if the entire species is sent into exile, Eldarisia still treats them with compassion since the races are sent away from Eldarisia's territory and once they arrive to their new home, the Eldarisian's themselves begin to build their homes and establishments for them. This unique system was created so that the races which have been defeated by Eldarisia live on elsewhere independent of a foreign rule they do not agree with. This system to them is far better then just committing genocide or occupying the races forcefully since no unrest can be gained from exiling them nor can other nations disown the compassionate act done to an enemy of all.

Protectorate ShieldColonies and Protectorates: You are our brother and we stand with you.

Green face Part of: Through cooperation shall we bring order and prosperity to this universe.

Green faceAllies: Welcome my ally, shall we stand together?

Blue faceFriends: Hello, friend.


Yellow faceNeutral: We do not really know you.

  • Yellow faceTheian Technocracy: A mysterious group indeed.
  • Yellow faceDraconid Imperium: The grand Imperium from Andromeda, we look upon them with respect for their refusal to abuse the grand power they have.
  • Yellow faceDrodo Empire: An enemy to the French currently, relations are to stay stagnate until the issue is resolved.
  • Yellow faceMilla Empire: A newer addition to our universe, they are warriors, but they may not be like the rest of the barbarians.
  • Yellow faceFarengeto Republic: We shall see if they decide to pursue relations with us.
  • Yellow faceThe Hegemony: Militarism on a fine plate.
  • Yellow faceSovereign Republic of Gradesia: An APR puppet state, relations should improve overtime.
  • Yellow faceFarengeto Trade Coalition: Relations have been established, but we are not sure what to think of them.
  • Yellow faceUmbris: We were the first to contact them, we have a embassy on their capital.
  • Yellow faceSovereign Caribbean Federation: Humans who called us Cultists, not a good way to accept a embassy....
  • Yellow faceKingdom of Agethime: The more loose one of the two brother nations, we just wish they would be strict every once and awhile.
  • Yellow faceNew Tadpole Empire: It is good to see another faction that holds onto tradition so strongly.
  • Yellow faceMultus Esse: Worrying for our people is very warming to hear, we just wish you wouldn't have such loyalty to your creations.
  • Yellow faceTalven Empire: Ambitious and Expansive, just like us.


Orange faceDisliked: You better stay in your borders, or else.

  • Orange faceUnited Persan Descendants: They are afraid of us, we can tell based on their spiteful hatred of us. Such a ignorant and pitiful nation they are.
  • Orange faceMou'Cyran Accords: Hope once existed in our hearts, we now know how useless and corrupted this faction really is, it is disappointing.
  • Orange faceThe Zarbania Powers: Only the ambitious are granted glory, no wonder why you haven't accomplished your goals.
  • Orange faceWaptoria Alliance of Species: We give you respect for not letting your pride overwhelm you, maybe relations could be salvaged.
  • Orange faceMendel Pact: Good, stay docile and stay tamed.


Red faceEnemy's: You have angered our people and insulted our God. You are declared a Enemy!

Quotes

Leave your thoughts on Eldarisia here.

ALL YOUR BASE ARE BELONG TO US! Ho wait... Wrong channel...

- Chairman Vostok

Pfft...You think you are a closer ally to our Algolurn comrades than us ourselves? Fat chance! It should also have come to your attention by now that we don't try to spread our own religion to others like a plague. Or perhaps you simply can't accept that religion does not matter that much to us. Your constant self-delusion is rather amusing.

- W'tze of the Waptoria Alliance of Species

We will not change what has worked for centuries. Our gods do not ask for the genocide of innocent beings, or tell us to slaughter women and children. They do not ask us to be what we are not. They merely ask us to be strong of body and mind. You are the aggressors here. You came to our galaxy, and have continued to stir up trouble since you got here. That is why we went to war, and that is why we will continue to oppose you. You offer this galaxy nothing but bloodshed and tears, and do not think for a second we merely opposed you for any other reason. We protect, where's you destroy.

- Barda Clett of the Mendel Pact

Cease to meddle in our affairs, for you are crunchy and taste good with ketchup.

- Exarch Zuki of the United Persan Descendants

A recent, but rapidly expanding empire with interesting philosophy and a drive to expand and improve that is much like our own. They would make excellent allies one day.

- A CAAON foreign judge

These Cuth worshipers will die! They plague the Consumer of Souls holy land and they must be punished , soon Cuth shall die and the Eldarisian Empire with it.

- A Cultists of The Cult of the Consumer of Souls

A truly great empire, they have shown diligence in every aspect. We are happy to be friends.

- Emin'Keres of the Plazith League

We known barely anything about them And have never met them but we have some things to say. Have you ever heard of freedom of Religion I mean your basically Forcing Religion on your People So you would attack us just because of most of our citizens Religion And bring Order to Mirus we haven't been their but we know about it and most of their natives seem pretty Nice

- Vice President Tandy of The Harc Alliance

An empire who wipes out valued cultures and religions and replaces it with their own! I have heard of them for a few decades now, and I do not, or ever will, trust them. The Plazith League is infatuated with you for reasons beyond my understanding, and the only Councillor of Eight that even thinks about you is Dreza'Dero. I do not understand why one would respect such an empire. Me and the other Councillors of Eight want you nowhere near our space, or we will open fire. Consider this a warning Eldarisians, as me and the other natives will not tolerate your invasion of our land and your destruction of various cultures.

- Drakan Thel'Vimicelnes of the Draekar Remnant

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Gallery

<gallery position="center" bordercolor="#0059FF" widths<="200" captionalign="center"> File:Purger.png|The 1st generation Purger. File:Isolator.png|A 1st generation Isolator. File:Flag_Eldarisian_Empire.png|1st Generation of the Eldarisian Flag.