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Luth'kk is a highly respected druid who is the captain of the flagship the Dryad. He is also an advisor to the High Druid. Luth'kk is a distant decendant of the Nakeimato chuff who first united the Nakeimato and ruled for quite a while and is part of the still popular clan (kk).


Abilities[]

Diplomatic[]

Luth'kk is a great scientist who had great eloquence and charisma, making him a natural polititian. He also had a great instinct and sense of feeling for both sides, something he keeps hidden to avoid having any emotional weaknesses exploited. He was chosen for the Dryad because of these capabilities.

Luth'kk is a great negotiator and can give and take offers to find a benefit for the Nakeimato out of any alliance or even war. He is loyal and reports everything to the High Druid. Luth'kk handles all diplomancy between other empires and the Nakeimato.

Ship Captain[]

Luth'kk is a strong and charismatic Nakeimato who can easily give orders and handle stress. His workers treat him with great repect and never hesitate to follow out his orders. Those who disobey commands...Face experimentation or strip of command, this strike fear into their hearts and garuntees obedience.

Military[]

Luth'kk carries on him a standard laser gun, with a stun and death mode. He also wields a small dissecting knife that he uses to fight in close combat and get himself out of trouble if he looses his gun. The knife never leaves his side, not even during his negotiations. Luth'kk resorts to his weapons only when it is certain that the enemy is attacking and thereso makes the room more at ease.

Luth'kk is not that great at handling the animals loaded aboard the Dryad and stays away from the sanctum section of the ship. He leaves the animal work and tactics to his Beast Handlers and keeps it that way.

Scientific[]

Out of the (kk) clan Luth'kk has the best scientific skills, which is what earned him notice to the high druid. Luth'kk can sew and stitch with ease, his blood sampling is clean and neat and he knows how to avoid the tricky spots getting ruined during any surgery. His injections are well matched to avoid sudden death...When not as a punishment. Luth'kk has the highest rate of survival in the lab, something that makes many seek his treatment above others.

Personality[]

Luth'kk is often seen as cold and emotionless, but he just hides his emotions well and keeps them under control. Luth'kk is eloquent and charismatic which allows him to debate without provoking anger from his speech. He can see both sides of the conversation, so he can figure out the best arrangements for both the other side and the Nakeimato.

He carries the typical scientist philosophy and does not mind experimenting on things in cruel or sadistic ways as long as they produce fruitful results. He loves the idea of space, and was the person to suggest expanding into space to Lich'Twik.

Luth'kk is calm and collected, he handles his stress well and can take the direst of situations. His mental resilience allows him to withstand mental torture to the point where most creatures would break.


History[]

Childhood[]

Luth'kk was very privledged, being apart of the (kk) clan which had once been the royal clan. Even as a young one he showed great promise with his great intelligence and willingness to set aside his views to see both sides of the story. He also had a very extreme curiosity which nearly cost him his life many times, teaching him a bit of caution. Luth'kk lived in the countryside with his grandparents, his parents leading a scientific expedition into the earth to search out underground lifeforms. When Luth'kk entered school he was put in the best school in the countryside. Luth'kk studied for many years at this school before being ready to enter his final year of school, at a placement center.


Adolescense[]

Placement Centers were where they tested a Nakeimato's abilities for their best subject and rank within that subject. Luth'kk was stunning and performed at the top of the space field class, earning him recognition from the High Druid and the title of Druid with a lab with whatever field he wanted under his command. Luth'kk chose the space field, a field that very few Nakeimato had interest in. Luth'kk continued running his lab without any progress until quite a few years later, when a groundbreaking discovery allowed them to finally leave the ground and soar off into space. This earned him the title of captain and he took his lab into the new flagship The Dryad.


Adulthood[]

After the Dryads Launch Luth'kk has been continuing his experiments as well as earning ground and alliances for the Nakeimato. He is a great diplomat and has met some very outstanding other captains, such as Lingur and other great aliens. Druid Luth'kk reports to the High Druid and the High Druid alone.

Attero Dominatus[]

After the Nakeimato realized how big of a threat the Drakodominatus Tyranny was, High Druid Lich'Twik sent the great ship The Dryad and its captain Luth'kk to assist their allies and the KSA. Luth'kk seeks to end the Drakodominatus's hold in the Katar sector and perhaps taking in Drakodominatus prisioners for a new "science project" that will involve a little bit of experimentation on them.


Quotes From Others[]

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