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Weaponry[]

Dominatus[]

Overseers[]

Synthetics[]

Firearms[]

  • SChAsASPaA Particle Chaingun - The Synthetic Chiliarch assault variant Automatic Short-range Particle Accelerator(propelled) Particle Chaingun is the main armament of the Assault Variant Chiliarchs and is a fully automatic particle weapon designed for close quarters combat. It accelerates charged particles to near-light speeds via a linear particle accelerator and thus imparts tremendous kinetic energy onto it's targets. It has two alternate fire modes, beam mode in which it fires a continuous cutting beam that devastates everything it touches or a rapid fire bolt mode which has an incredible rate of fire. When the particles impact the target they impart immense kinetic energy with the universal result of catastrophic superheating of the affected area. The guidance systems on this weapon are mostly concentrated on keeping the beam steady and the fully automatic weapons fire somewhat accurate in face of the large recoil that firing this weapon generates. This weapon draws it's energy from fusion reactors that the Assault Chiliarch carry's on it's back which has the sole purpose of servicing this weapon.
  • SChAsASPlA Disruptor Shotgun - The Synthetic Chiliarch assault variant Automatic Short-range Plasma Accelerator(propelled) Disruptor Shotgun is the alternative armament of Assault Variant Chiliarchs and is a fully automatic shotgun designed for close quarters combat. it has two alternate fire modes, flame mode and burst mode. Burst mode operated by firing large blasts of plasma which were electromagnetically accelerated out of the weapon and at the enemy on a fully automatic setting. Flame mode projects out a large plasma flame via the same mechanism and is intended for use in clearing out bunkers or buildings. Both modes are quite inaccurate but more than make up for it in their ability to saturate large areas all at once. It has minimal guidance systems which merely try to compensate for the recoil of the weapon but are otherwise not very important. The plasma disintegrates what it touches when it makes contact and is a defender's worst nightmare in a close combat situation. This weapon draws it's energy from the fusion reactors the Assault Chiliarchs carry on their backs which are dedicated to the operation of this weapon.
  • SChTAMBE Railgun Rifle - The Synthetic Chiliarch tactical variant Automatic Midrange Ballistic Electromagnetically(propelled) Railgun Rifle is the standard armament of Tactical Variant Chiliarchs and is a selective fire (automatic and semiautomatic) railgun rifle which through the application of electromagnetism propels a shaped slug towards the target at around 36,000 meters per second. This means that for all intents of purposes, drag, gravity and wind have no effects on it and that it is essentially a line of sight weapon. In addition to the Chiliarch's already formidable accuracy, the weapon is enhanced with it's own advanced computing systems which through the use of computer vision systems supplemented with data mining and machine learning algorithms make the weapon exceedingly accurate. These guidance systems are used for more accurately identifying targets in the line of sight but extremely far away of the shooter and also for compensating for recoil so as to allow the automatic weapon's fire to be quite accurate. It derives it's ammunition from a belt-fed system to the back of the Chiliarch which contains the ammunition for this weapon.
  • SChTSMBR Missile Rifle - The Sythetic Chiliarch tactical variant Semi-Automatic Midrange Ballistic Rocket(propelled) Missile Rifle is the alternative armament of Tactical Variant Chiliarchs and unlike the SCAMBE is only a semiautomatic weapon. Once the target is acquired, it initially accelerates the missile projectile to a velocity of 6,000 meters per second to get it to leave the barrel. This means that while on the battlefield it is more subject to the factors of ballistics than the slugs of the SCtacAMBE. Moments after it leaves the barrel, the automated guidance systems of the missile projectile take over and the missile's fins pop out enabling it to be guided to the target. The missile is able to turn around according to it's onboard sensors and can alter it's own trajectory. The missile is also fed information by the same targeting systems that the SCtacAMBE has and this guides it to it's target. Like the SCtacAMBE it gets it's ammunition from a belt-fed system from the Chiliarch's back. Another note is that this weapon carries an explosive warhead and does it's damage to the enemy this way as opposed to the SCtacAMBE's slug which merely delivers kinetic energy. This makes it more effective against less-armored targets as it has more area of effect damage, though as a trade-off, less armored piercing capability.
  • SChAnAMBE Gatling Railgun - The Synthetic Chiliarch annihilator variant Automatic Midrange Ballistic Electromagnetically(propelled) Gatling Railgun works on essentially the same mechanism as the SCtacAMBE in that both use electromagnetic induction in order to propel a shaped metal slug at the an enemy at 36,000 meters per second which allows them to engage anything in their line of sight. It diverges in that instead of the one barrel of the SCtacAMBE it has six barrels which allow this weapon to lay down fearsome storms of metal upon the Tyranny's enemies. The computing systems are more sophisticated as well made for stabilizing this weapon despite it's massive recoil. This weapon was created for suppressing enemy positions and chewing up enemy infantry. It is also somewhat fearsome towards vehicles as well given that it's rate of fire allows it to rend enemies. It's ammunition is belt fed from the Chiliarch's back which for Annihilator Variant Chiliarchs is much larger as it needs to carry much more ammunition.
  • SChAnSMPaA Disintegrator Cannon - The Synthetic Chiliarch annihilator variant Semi-Automatic Midrange Particle Accelerator(propelled) Disintegrator Cannon is a fearsome armament that fires large bolts of quark-gluon plasma at it's targets. The quark-gluon plasma is generated by colliders attached to the Chiliarch's back and fired out of it's containment fields inside the weapon towards it's targets. The effects are truly brutal as this massive armament can turn armored vehicles into molten slag and groups of infantry into dust. It's guidance systems are designed to calculate and optimize the path that the quark gluon plasma blast will travel in order to optimize damage. It has a rather slow rate of fire, though this is compensated for in the sheer amount of destruction each blast causes.
  • SChAnSMBE Mini-Magnetohydrodynamic Cannon - The Synthetic Chiliarch annihilator variant Semi-Automatic Midrange Ballistic Electromagnetically(propelled) Mini-Magnetohydrodynamic Cannon works on essentially the same principle as the weapon mounted on the Shadowblade Class Tank Destroyer. It accelerates a molten sliver of transuraniums to a fraction of the speed of light and sends it hurtling towards the enemy. It's guidance systems are made for the sole purpose of stabilizing the weapon so that it can be fired accurately at it's target while it draws it's power as well as the ability to withstand the massive recoil from the fusion reactors at the back of the Chiliarch. It has a horrible rate of fire given the amount of time needed in order to recharge the weapon but it is fully capable of engaging essentially any armored opponent and penetrating it.
  • SChStaSLPS Wave-Motion Rifle - The Synthetic Chiliarch stalker variant Semi-Automatic Long-range Photon Special(propelled) Wave-Motion Rifle is the sniper rifle used by Stalker Variant Chiliarchs. It "fires" an extremely focused beam of light at the enemy that instantly destroys whatever it is at the point of contact. Furthermore, the beam automatically remodulates itself so that it appears invisible to enemy sensors and to the naked eye, meaning it is extremely hard to discern the location of the shot, especially since it also has no sound emitted when fired. This comes at the tradeoff of a long reload time and the small area that it can damage. Unlike other Chiliarch weapons, this is not hooked up to the back of Stalker variants and instead has it's own independent generator.
  • SCOSSPaA Disintegrator Pistol - The Synthetic Chiliarch officer variant Semi-Automatic Short-range Particle Accelerator(propelled) is a pistol used by Officer Variant Chiliarch as a sidearm. Like the SCannSMPaA it fires quark-gluon plasma bolts at the enemy but due to it's pistol size is only effective at short range, and only delivers a blast capable of killing a single target as opposed to destroying an entire group. It is not linked to the Officer Variants back but is instead fully self contained, furthermore it can be wielded with one hand. It's guidance systems are mostly there for stabilization as more advanced algorithms are not needed given the short range of this weapon.
  • SERSMME Multi-Stage Projectile Rifle - The Synthetic Excubitor Ranged Semi-Automatic Mid-Range Multi-Stage Electromagnetically(propelled) Rifle is a fearsome semi-automatic rifle designed for use by the Tyranny's Excubitors for explicit use against powered armor wielding and personal shielding protected troops such as the DCP's Commandos and the Draconid Imperium's Marines. Its main design specification was that one shot be able to penetrate both the shielding and the armor and then completely destroy the soldier inside once a breach had been created. While originally the designers tried to find a solution based on an automatic weapon which fired rounds of the same type and merely tried to overpower the enemy armor system, they found that this did not work too well as it did not kill the enemy before the enemy could fire off a reaction shot. Thus a major design decision was made in order to make sure that this rifle achieved its goal - it was to use a three stage projectile fired semi-automatically as opposed to a multitude of automatically fired one stage projectiles. The three projectiles which constituted this would be fired out of the barrel in between extremeley short time intervals that were controlled by the weapon's computing capabilities and controls. The first to be fired out would be a warhead containing irradiated gaseous andasite which would first make contact with the enemy's shielding, undergo a fission reaction, and overwhelm it locally with an extremely concentrated but sufficiently large release of energy. Shortly after this first round was fired but still before it made contact, it was to be followed by a second round - a shaped transuranic kinetic energy penetrator that would penetrate the physical armor and breach it to the extent that the body proper could be contacted. This was finally followed by a final round of a warhead containing quark-gluon plasma which would completely disintegrate the body once it made contact with the now unshielded and unarmored portion of it. They were to be fired in a short enough sequence that only minor adjustments would have to be made to ensure they hit roughly the same spot - adjustments that were made by small thrusters onboard each of the projectiles. It was found that this projectile, when aimed correctly was able to fulfill its job admirably - it was able to breach shielding and armor and disintegrate the body inside. These rounds were all to be fired out by a railgun like mechanism which fired each round out at 36,000 meters per second with a 100 nanosecond delay between the projectiles that composed the three stage shot. However, this came with one large drawback - the massive size of each group of three meant that the rifle was only able to fire once before being reloaded. The trio of bullets which constitute each shot are encased in a cylinder in the magazine which disengages within the gun, putting them in order when fired. Despite this it quickly made its presence felt as a shot from it that connected meant not a major but treatable wound, but instant death for those who were not classified as supersoldiers or given extremely durable equipment.
  • SCyRSMAE Antimatter Battle Rifle
  • SCyRSSAA Andasite Arc Weapon
  • SCyRSLHTX Hypermatter Sniper Rifle
  • SCyRSMBE Mini-Magnetohydrodynamic Cannon
  • SCyRAMVR Multiple Launch Missile System - The Synthetic Cyclops Ranged Automatic Mid-Range Variable Rocket(propelled) Multiple Missile Launch System is a bulky shoulder mounted weapons system that is capable of firing off a plethora of guided and unguided missiles at enemy targets. Most of these missiles are aimed at quickly destroying large groups of enemy infantry while others are geared at destroying flying drones, turrets, among others. It is typically mounted on "Heavy" Cyclops as a complement to the SCyRSMBE Mini-Magnetohydrodynamic Cannon which is typically used to engage enemy hardened positions, vehicles or mecha found on missions.
  • SCyRSSMTX Black Hole Weapon - The Synthetic Cyclops Ranged Semi-Automatic Short-Range Metric Teleportation(propelled) Experimental Black Hole Weapon is an extremely fearsome weapon designed for to instantly eliminate the most fearsome enemy supersoldiers such as the DCP's Battle Commanders. It was designed with the specific use case of defeating individual enemy champions at close quarters and is held with both hands like a steering wheel. Furthermore, for the Cyclops carrying it, all additional equipment slots and modules must be customized for carrying this weapon, meaning that aside from the Cyclops' basic capabilities' the Cyclops in question is essentially just a carrier for the weapon. It works on the principle of teleporting a micro-black hole creating device into the enemy through hyperspace. When the device is embedded in the enemy it opens up and creates a black hole that sucks the target into it from inside out before evaporating via Hawking radiation. After each shot, the weapon must be reloaded in a long and arduous process. To further complicate matters for the Cyclops in question, due to the expense and bulk of the black hole generators, only 4 of these munitions aside from the one currently loaded can be carried at any one time. Despite this, these weapons are seen as essential in use against the extremely powerful bodyguards that typically protect the VIPs that Chiliarchs aim to assassinate and against the VIPs themselves in the case that the VIP in question is a famed enemy warrior or champion as is often the case.
  • SCyRSSME Multi-Stage Projectile Pistol - The Synthetic Cyclops Ranged Semi-Automatic Short-Range Multi-Stage Electromagnetically(propelled) Multi-Stage Projectile Pistol is a very powerful pistol that is almost exclusively wielded akimbo by Cyclops. It works on essentially the same principle as the SEranSSME Multi-Stage Projectile Rifle wielded by Excubitors save for the fact that at the cost of largely increased complexity and cost it has been miniaturized enough so that it can be used in a pistol. It carries the same power as the Excubitor Multi-Stage Projectile Rifle meaning that it can instantly kill the same targets as its Excubitor equivalent. Furthermore, due to the advanced computational power of the two pistols, they can both be aimed at the exact same point and calibrated for their projectiles to arrive at the exact same time so that it can effectively take down even stronger enemies. The reloading process has been streamlined by the use of more complex and costly technologies as well as the integration of a dedicated automatic reloading suite in the body of the Cyclops in question. However, it is incapable of effectively taking down the enemies that the SCranSSMTX Black Hole Weapon was specifically designed for such as famed enemy champions.

Melee[]

  • SCglaPSG Claws - The Synthetic Chiliarch gladiator variant pair (energy)Sheathed(material) Glove Claws are the standard armament of Gladiator Variant Chiliarchs and are composed of 5 blades composed of artificial ultrahard metal alloy which taper off at the molecular level which are arrayed with parallel blades facing one way with an opposable thumb blade. These are integrated on a glove which the Gladiator Variants wear. These blades are are sheathed with an energy field which further enhanced their destructive power and are adept at tearing apart both flesh and armor. In order to compensate for the rather short reach of this weapon, they also come equipped with a short-range but automatic unguided version of the SCtacSMBR which unguided high explosive rockets at the enemy. These weapons are rather light and are very maneuverable, with inbuilt guidance systems and mini-motors which help propel each blade at the target enabling the wielders of this weapon to strike very quickly.
  • Dual Swords (Gladiator)
  • Giant Sword (Minotaur)
  • Giant Axe (Minotaur)
  • Giant Hammer (Minotaur)
  • Shield (Steelguard)
  • Sword (Steelguard)
  • Saber (Officer)

Grenade[]

  • SCP - Antimatter Grenade - The Synthetic Chiliarch Particle Antimatter Grenade is less a grenade and more a containment field around antimatter which disables itself in order to explode. The grenade is thrown then guided by an internal guidance system which has some propellant as well as gyroscopes and accelerometers in order to alter it's course towards the target. Once it has hit the target, there is no waiting time for it to be thrown back as it's internal computer tells itself to shutdown the containment field, creating an antimatter explosion that is very effective against both infantry, buildings, and vehicles.

Armor[]

Dominatus[]

Overseers[]

The armor of the overseers are mass produced yet exceedingly well made. Overseer armor is crafted on the Overseer Citadels at around the same rate that each new overseer is produced. Furthermore, it is divided into 24 specialized variants, from the Alpha Pattern to the Omega Pattern, corresponding to the first and last overseers respectively. While the armor of the overseers may have different parts given their special roles, they all share common features. The first feature is a thin layer of nonphasic shielding around them. The shield generators for this are spread throughout their armor and are equally distributed, meaning their is no central shield generator for an enemy to take out. The physical armor layer of the overseers is essentially a 3 layer sandwich so to speak. The outermost of these layers is made out of a lightweight ultrahard ceramic that is heat, energy, and radiation(radio to gamma ray) resistant. The second layer is a liquid synthetically engineered metal dubbed "Nemesium". Nemesium is a depleted block h element that is controlled by nanites to accumulate at positions where an enemy blow is anticipated by the sensors of the suit, which are integrated in all layers. This forms a cushion against blunt force trauma from blunt weapons and concussive blasts, and can deflect some sharp melee weapons. The final layer is picofibres, created in order to act as a final layer of defense and built to withstand all types of attacks as well as to facilitate the biocehmical interactions between the overseer symbiote (thus the overseer) and the armor. In this way, the overseer and the armor act as one unit, and the armor is essentially a second skin to the overseer. Power is generated throughout the zero point energy nodes scattered evenly throughout the suit of armor, capable of powering the armor for extended periods of time as well as quantum replicators for converting substance from the environment so as to repair the armor and gather more ammunition. However, due to the energy demands, using the quantum replicators shuts down the shielding. Aesthetics wise, overseer armor is generated to fit the species and look intimidating. Alterations are allowed and vary per overseer, with high levels of individual customization such as the fitting of spikes and skulls as well as artistic alterations being noticed by the Dominatus. Overall, Overseer armor is essentially the fitting of the armor of a main battletank (of some species) onto an already physically powerful synthetically engineered killing machine.

Other[]

Miscellaneous[]

Dominatus[]

Overseers[]

Other[]

Cyclops "Eye" - The signature feature of the hyperelite Cyclops, the "Eye" is a head-mounted device that depending on its type can be used for different things. A commonly found "Eye" device is a powerful laser beam weapon which is capable of cutting through most materials in short, powerful, but energy intensive bursts. Another such "Eye" device is a concussive sonic blast weapon built on the same principles as the terrifying sonic weapons of the Sons of Hedon, which is capable of pulverizing both organic and inorganic matter or at the very least creating a shockwave. Other such variations such as EMP devices or Nanite hives exist, the former for defeating unhardened synthetic enemies and the latter for engaging enemy nanites. Further, more esoteric variations are an autonomous drone which is attached to the Cyclops as an "eye" but is capable of traversing terrain by itself using anti-gravity and capable of engaging and non-lethally neutralizing enemy targets by setting up powerful energy cages around stunned enemies. One of the rarest devices is an experimental infantry-scale hyperluminal device which is capable of transporting all those in a radius around its carrier through (relatively) short distances if there are no hyperspatial barriers blocking their way. This device needs to be charged for some time and thus is not too useful in the most dire direct combat situations and is instead to used as the main method of exfiltration for the squad. Whatever their type, the Cyclops "Eyes" are extremely useful for the Cyclops and extremeley dangerous when used against ADC personell.

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