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A dark reflection in a golden mirror, the shadow of our familiar empires and their bloody histories embodied. Conquest is their god, war is their altar, and blood is their tribute. It's a realm of dualistic paradoxes made manifest - bloodlines of gods and mortals, their worlds fantastical yet real, ruled by monsters as masters - and it thrives, like a cancer, under the Eternal Emperor's all-seeing eye. The Virianic Mandate forever looks beyond the breadth of its dominion and weeps with tears of joy, for there will always be more worlds to conquer.

- excerpt, Dream Worlds: Places, Powers, & People, by Hachiman, the Destined of Dreams

The Great Virianic Mandate (Zanderai: Virionis Darderalcanteras, the universal command of the Virios Blood) is a multi-universal empire from an alternate universe where Draconis and Zazane intermingled to create a hybrid species through a portal between their respective universes. Under Kordan Virios, the Mandate's "Eternal Emperor" (Zanderai: Cruciparagatus) led the resulting Draconizane to expand across the two joined universes, securing hegemonic dominance over both realms. And under the command of Kolossus, posing as the supreme deity and 'father' of the Draconizane, Zaran-kar, commanded them to expand to other universes. Eventually finding their way into the prime Onuris universe where they present themselves as a major player in the eternally raging conflicts of Frenzy Space.

A brutal theocratic regime, the Mandate holds up its ruling family, the Descension-empowered Virios bloodline as immortal demigod kings, the mighty Archons who each boast their own cults of personality, with Kordan himself positioned as Zaran-kar's "herald". Along with this aggressive theological doctrime, the Mandate espouses a philosophy of species supremacy, where divine decree places the Draconizane as a destined people to stand as the supreme and dominant lifefform. The Mandate's foreign policy is dictated by the whims of its archons, demonically-empowered offspring of the Eternal Emperor each with their own aspirations, goals and visions for his holy domain. The reach of their empire, so they claim, can be measured in the reach of their missionaries. For the Archons and the Emperor himself are said to draw power wherever their faithful are plentiful.

Currently, and perhaps fortunate for the universe, the Mandate's extent in the Onuris universe is limited to sporadic operations in Frenzied Space, the zazane-dominant region in the inner rim of the Andromeda Galaxy. Its bickering archons too preoccupied with their own self-interests to create a unified advancing front. Though while the Archons themselves are concerned primarily with matters in Frenzied Space, converts to their faith have been discovered in cities further out. While emissaries who speak on the Archons' behalf moonlight as perachers for Zaran-kar's Herald and his divine offspring.

History[]

Ancient History[]

The Dominion's early beginnings date back to a time parallel to the late classical age of the Draconis some 265,000 years ago. Earliest records of the dominion state ethat it emerged from a revolution spurred on by Kordan Virios, a former Draconizane slave soldier under the Minosian empire. Encouraged by one of his lieutanants (who later turned out to be Kolossus in disguise) to rise up with other members of his species and take over the planet.

After the conquest of the Minosian Empire, Kordan moved on to lead his armies to conquer the Zazane living on the other side of a portal that existed on the Alcanti in his universe. He led his armies acorss the planet and toppled the reign of Zagdala Breek. Now immortal, their conquests continued under his leadership and eventually united the planet under Draconizane rule. The native Draconiz population were enslaved along with any Zazane that survived.

The Gruggysul War and universal dominance[]

As the Dominion expanded into space they encountered the Gruggysul Society. In refusing the Society's offer of joining their domain at the cost of their sovereignty, which sparked the The Gruggysul War - an apocalyptic conflict that raged for almost a hundred thousand years between the two empires. Although the Society is much larger and more advanced, the Dominion relied on Kordan's three descended children - Kragh, Yarda and Vetarion Virios - as well as the Taskmaster corps to triumph over their superior enemies.

As time passed, the Dominion were able to replicate the Society's technology and as more and more of the universe came under the control of the Dominion (as well as portions of the Alcanti-side universe) the two empires gained more of an even footing. The war drew the attention of the Ungruggysul, reclsive masters of the Society with several of them matching or even surpassing the talents of Kordan and his own descended. With an eventual edge over the Society and after assimilating countless species and technologies, the Dominion pressed on to conquer the homeworld of the Unruggysul.

Instead of finding a planet populated by billions of psychic supermen, the Dominion arrived and later discovered that the Society had for millennia been secretly manipulated by Kolossus. It was on this planet (dubbed Sacremus by the Dominion cult and considered holy ground) that Kolossus unveiled himself publicly once again and revealed everything to the Draconizane. It was also here that he gave Kordan a new task. The herald was to spread his armies into the Onuris universe and cause chaos for the Draconid Imperium and the Brood of War for their defiance against Kolossus's plans.

Conflicts with Onuris[]

For the next 100 years, the Dominion began an intensive program of interuniversal travel to find the universe Kolossus informed them off. Upon finally discovering it, Kordan requested for Kragh and Vetarion to spearhead an expedition. The two kidnapped Tyraz Breek and took him to the Emperor's palace where he was imprisoned, interrogated and tortured in front of Kolossus. The powers of the Onuris universe gathered a task force made up of Uriel Ultanos and Blood Dragon Captain Davius of the Draconid Imperium, Crispy of the Golden Movement, the Isio'Nar agant Sarec, Koluap, Jerkon and Herquie of the Indoctrinate Collective, the warrior and Dream Destined Hachiman, and eventually joined by Iovera IX of The Divinarium Divinarium to rescue him back. The expedition followed behind Tyraz several of the Mandate's realms as he was moved form archo nto archon. First taken from his cell by Mithra, then entrusted to Yarda who made a secret wager on him with Crispy on a game, a game which eventually cost her her hand and her pride. The expedition would eventually be confronted by Kordan himself wielding Zagdala's signature glaive, which he had kept as a trophy for the last 100 millennia, and a fierce battle ensued as armies both physical and spiritual clashed on the dead world.

Kordan was defeated however, but survived. The Unifier's Edge was taken by Tyraz and eventually given to Crispy. Kolossus would return for another, and unknown to most would be a final time to punish the Divine Family for allowing Tyraz to escape. before departing, Kolossus commanded the Divine Family were free to pursue their own goals, for he no longer had any further requests of them.

For the next several years the Dominion continued as it previously had done, searching for new battled and new places to conquer and other universes to subsume. Deicide continued to pose an internal security threat, at some point Hachiman returned to the Mandate's realms, causing trouble but also casually mingling in its cities.

The brief peace would come ot an end as Kragh, bored with Yarda's continual outplaying of hi in the once Brood of War territory now-named Frenzy Space, follwoed a suggestion by vetarion that he could gain further power if he could find the missing Unifier's Edge. Kragh's campaign would carve a burning path through Frenzy Space as one of several Mandate fronts, eventually finding the blade and returning to Alcant ito confront Kordan. In the ensuing battle, the Unifier's Edge was shattered, with several shards embedding themselves in Kragh's face and left arm. The Red Archon would disappear for several years, prompting a search by Yarda until he would eventualyl re-emerge in Zagdala's old city, binding himself with its dead and the demons that were once Zagdala's command before returning for a second time to confront Kordan in battle. This second time, now commanding the full power of Zagdala breek and an undead army, Kragh vanquished his father, but the two agreed quietly on a truce. Kragh agreeing to spare the emperor but not take the throne for himself, while Kordan retreated from public life, disappearing entirely.

Dynastic Troubles[]

In the Eternal Emperor's absence, Yarda assumed the mantle of Empress-Regent, not officially declaring herself a successor on the belief that as the description of his title suggested, Kordan's position was eternal. He would always be the Mandate's Emperor and Zaran-kar's Herald, from its birth by his hand until the end of everything, In his absence,

Government[]

On the surface, the Mandate is considered an absolute monarchy ruled by the immortal Virios Dynasty. Serving them are thousands od administrators and governors who answer directly and - depending on the family member they serve and their importance - can rule anything from a stellar cluster to an entire galaxy. The highest-level administrators and advisors are known to personally know members of the divine family, with some being privileged enough to have close relations to that family member.

In many aspects, the Draconizane are considered the masters of the dominion though using a mix of influence, cunning and strength to keep the 'lesser species' in line. The sheer scale of the dominion means that there are numerous tiers of control a single governor could reside in.

The Virianic Dynasty[]

The Dominion's royal family, the divine family, or the Viranic Dynasty, consists of Emperor Kordan Virios and his multiple offspring. The makeup of this group is quite a broad range as various members have had children of their own - legitimate or otherwise - who went on to have further children, near to all of which carry their divine parent's immortality. Both senior and minor members of the immortal dynasty are represented as patrons in the Mandate's pantheon, with temples and shrines that exist to venerate them and state propaganda urging worship (in truth, not all members of the family enjoy this worship and this may be reflected in their respective cults).

Officially, not every scion of Kordan is considered a member to be venerated or held as an official in the Mandate's government. Newly-born family are often left to develop their presences on their own and so, and any kind of social presence requires active engagement on the part of the scion in question. And only in the largest temples are a significant number of the dynasty represented. The senior family, and thus the highest level of the Viriani presently consists of Kordan Rex (the head of the household and de-facto emperor); his children Kragh, Vetarion, Yarda and Mithra; and potentially any consorts they may have. Who will each be patrons of cults in territories they have carved out.

Sacred Bloodlines[]

Legend states that Korda nwas first gifted with divinity when he drank the blood of Zagdala, who he vanquished in the warlord's own city in the early eras of Draconizane dominance on Alcanti. This power (recognised as Descension in the First Gigaquardant) was hailed as a holy energy under the Mandate, As such, anyone 'touched' by it through inheritance or being in close proximity to the Viriani for long enough, is held in high regard as being "blessed" by Zaran-kar and the Viriani. Genealogy is an extremely important aspect of the higher echelons of Draconizane society. As it can denote fortune, strength, power, and a direct connection to the divine. What has formed as a result are a collection of important familial lines of beings who carry the essence of Descension in their being. Extending their lifespans and granting an enhanced physical and mental state. Such figures are often given high positions of power within the Imperial administration, or will sub-manage an Archon's domain as an important political entity.

Territory[]

Rulership of the Dominion is divided up between the five members of the divine family, with each member controlling large regions of space. The most significant of which are known as the Five Realms and each one is distinct from the other due to the way they are governed. Each realm is named by the member of the Virianic Dynasty that founds it and they rule virtually autonomously with their own head administrators, councils, and bureaucratic bodies.

Heartworlds[]

  • Ruler: Kordan
  • Capital: Alcanti-Vollix
  • Aspect: Holy ground, majesty

The very heart of the dominion, the heartworlds make up the deepest reaches of their territory and are some of the oldest colonies of the entire dominion. Draconizane presence is absolute ot the point where it is considered a sacrilege for anyone other than a Daconizane to be found travelling freely through it. The heartworlds are therefore Draconizane-exclusive. The only non Draconizane living within these regions are slaves whos movements are very restricted.

At the very centre are the twin worlds of Alcanti and Vollix. The centrepiece of this inter-universal binary pair being the Eternal Palace; an enormous fortress whos' area covers the immediate regions between either side of the Alcanti-Vollix wormhole. Not just gigantic in area, the palace rivals in scale to many large cities and is the personal home of Kordan Virios. Rumours are rampant that beneath the palace is the central headquarters of the Taskmasters, complete with training rooms, accomocdation and growth labs.

Kraghoril[]

  • Ruler: Kragh
  • Capital: Spinebreaker
  • Aspect: Industry, military
KraghGlyph

A military powerhouse for the Dominion, the key characteristic of this realm is the heavy focus on industry and military development. The drawback to this industrialisation is the comparatively low quality of live and disregard for sustainability. Planets are regularly stripped of resources to fuel the dominion war machine and legions of soldiers are trained day and night. Soldiers from this realm are generally hardened, of iron will and highly disciplined.

Kraghoril has some of the largest numbers of slaves given the generally-agressive way its host aquires his territory. These slaves bulk up the realm's already-considerable military infrastructure. Worship of Kragh as a divine being is strictly enforced, with executions of 'unbelievers' being used as a morale booster and deterrent towards further heresy.

Rather than using a planet or indeed a solar system, the heart of Kraghgoril is the Spinebreaker; an enormous hyperspace-capable battlestation that is outfitted for all of Kragh's needs and serves as a mobile headquarters. The structure itself is lined with so many weapon emplacements that a direct assault usualyl ends in suicide while at the same time giving the Spinebreaker the power to decimate fleets on its own. The most highly-trained soldiers often find themselves learning their final lessons within the realm's cental cluster and Kragh prefers to surround himself with his most loyal subjects.

Vetaris[]

  • Ruler: Vetarion
  • Capital: Sublimis
  • Aspect: Commerce, impression
VetarionGlyph

The term "built to impress" is one way to describe this realm. Ruled by the flamboyant Vetarion Virios, this realm is a tourist's paradise coupled with being littered with countless megaprojects. Wheras the the realms of Rovessia and Kraghoril noteably expand through military force, Vetaris' expansion is erratic.

In one direction, expansion may have come from megaprojects to impress and entice lesser civilizations into joining the dominion, in another lesser civilizations would have most-likely been secured by way of the sword. There is no certainty ot the pattern of expansion other than a possibility the approach was taken based on Vetarion's mood. Along with this, settlements are clearly designed for denizens to fulfil their desires along with providing much-needed funds to support the economy of both the realm and the dominion.

Numerous temples to Vetarion can also be observed and often portray their patron in a heroic light. Worship of him is encouraged while unbelievers have been known to pass under the radar. Stronger extremists are often hunted by security forces. Vetarion's home is a supertall spire at the heart of Subcolumus, the capital of Sublimis. Hardened with layers of solid shidium, carbon nanotubes and diamond make it practically indestructible to all but the most powerful of weapons while causing the tower to 'glisten' during sunrise or sunet.

Rovessia[]

  • Ruler: Yarda
  • Capital: Somirilla
  • Aspect: Efficiency, strategy
YardaGlyph

Considered one of the tougher realms to subdue. Whilist the armies of Kraghgoril will overwhelm with sheer military might, the armies of Rovessia are often deadly strategists and tacticians. Infrastructure is built to be efficient, redundant, and difficult to disrupt under enemy attack. Incentives to promote long-term sustainability stand as a stark contrast to the ramapant industrialism present in Kraghoril.

Development is done very methodically with highly-organised cities and highly efficient transport systems. Soldiers train to rely on skill and adaptability instead of brute force, harnessing a variety of sometimes-unorthadox weaponry. Worship towards Yarda is encouraged in such a way that it inadvertantly improves productivity so long as subjects do not whittle their time away with idle prayer.

Yarda's bastion is notorious not because it is difficult to breach the walls, but because it is designed to whittle down any assailants as they pass through. The bastion is built in a series of trap-filled concentric structures with Yarda's keep squarely in the middle. Gun and shield generator emplacements are littered around and on top of the walls, makimh it difficult to attack by air and any army confident enough to brave the inner courtyards must face automated traps and Yarda's own personal armies.

Amesai[]

  • Rulder: Mithra
  • Capital: Elgerra
  • Aspect: Beauty, peace
MithraGlyph

Amesai is considered something of a utopia within the dominion. Cities are often considered beautiful places to live with lush trees growing on wide avenues. Rather than holding slaves, aliens from subdued cultures live as foreign citizens who hold equal rights to other citizens in the dominion - granted by the goverment of the patron ruler.

While other realms focus on industry or expansion, Mithrala's population focuses on the arts, which flourish under the leadership of this somewhat-inexperienced memeber of the divine family. As far as standing armies go, this realm primarily has one on a on need basis due to the patron's dislike for violence.

Worship of Mithra is, strangely, discouraged by the patron, who often goes wandering through the streets of larger settlements under armed escorts. It is believed that worship of Mithra unsettles her and as a result there are very few temples to the Lady of Beauty. Those who do worship her reserve a small shrine or a statuette in their homes.

Mithra's home is a mansion within the hills of Elgerra's southern continent. Designed by the most graceful of architects the palace is constructed of white marble and gold and surrounds a garden home to a colossal ancient tree many thousands of years old. Rumours of Yarda's ability to commune with it have earned it the name of "Tree of souls".

Technology[]

Technologically, the Dominion rivals the capabilities of many modern gigaquadrant powers. Most ground forces rely on energy weapons and high-energy slug throwers, most of which are fitted with impact shells. The burdens of maintaining an intergalactic empire have meant that the Dominion has to rely on advanced technology simply to be held together. The part-Draconis nature of the Draconizane population has influenced an interest research into miniaturisation and robustness for various technologies, settling for nothing less than very reliable technologies that can last for centuries and yet remain in working order.

The level of technological sophistication, and what technologies avaialble, varies with the realms. For instance Kraghgoril is notorious for focusing development on raw power, focusing on weapons and warfare development above all other fields while in contrast the realm of Amesai relies on weapons technology from other realms, countered by the amount of technology designed to provide a comfortable quality of life for all citizens.

Shidium and hypermatter are the primary sources of energy in the dominion, with stellar husbandry also being used as a source of energy and materials.

Religion[]

The primary belief system is known informally as the Word of the Viriani, which involves the deification of Kolossus (known in the Mandate as Zaran-Kar), Kordan Rex and his children: the closest and most prominent of which are Kragh, Yarda, Vetarion and Mithra, as well as honouring their offspring as minor deities or patrons of their ow micro-states.

Profile Kordan Rex
  • Title: The Eternal Emperor, Herald of Zr'An'Kar
  • Domain: The heartworlds, the greater dominion

Widely accepted to br the dominion's founder, Kordan is the most powerful member of the divien family and responsible for the dominion's foundation and continual existence. He has lived since before it's birth and is one of the only inhabitants of the dominion who directly remembers what life on Alcanti before the dominion was like.

Numerous legends and myths surround and a few of his mroe noteable exploits include battling Zagdala Breek (where he was ascended to godhood as a reward for the Zazane's defeat), leading countless campaigns and killing armies with nothing less than a thought. There is no denial about the immense power he wields, both through the dominion governemnt and the descentsion energy he channels through his own hands. Behind the legends he displays compassion to his family and kin, and nightmarish fury to his enemies.

KraghPortrait
  • Title: The Lord of Ruin
  • Domain: Kraghgoril

Firstborn of Kordan Rex alongside Yarda, Kragh is a vicious warrior who's only pleasures stem from violence and destruction. Cold, ruthless and unquistioning, many see him as the perfect killing machine and he has a strong following among warriors thoughout the dominion who both admire and fear him.

He does not reciprocate however, and is just as famous for having no tolerance of mistakes or slack. On countless occasions he has threatened his own soldiers with death, torture or suffering if they are not exeeding their own limits. Out of the four of Kordan's offspring he is easily the harshest and numerous stories account for his discontent at his father about bing old-fashioned but has never truly tried to usurp him due ot his father's strength surpassing his.

YardaProfile
  • Title: The Grand Chessmistress
  • Domain: Rovessia

Firstborn to Kordan alongside Kragh, she is seen as an opposite to her brother. Wheras kragh is violent and rage-filled she is calm and cunning but it is a mistake to think she is nothing like her twin brother. Like Kragh she has displayed incredible feats of violence to pursue her goals and, liek him, is easily ready to crush resistors with a bloody hand.

Unlike Kragh, she is more tactful, cunning and is more preferential to sway opponents rather than outright annihilate them. She is known for using her telpathic powers to persuade and coerce the enemy, capable of persuading entire armies to fervanty turn against the very faction they swore to defend and support. She takes pleasure out of bending others and coercing them to get her way. She is also known for pursuing potential suitors, desiring a legacy just like her father's.

In battle she can be as vicious as her brother, preferring to disarm her opponent or force them into a state of vunerability before she delivers the killing blow with them being unable to strike back.

VetarionProfile
  • Title: The Prince of Desires
  • Domain: Vetaris

The younger brother of Kragh and Yarda, Vetarion has always been percieved as somewhat naive compared to the other two. What he lacks in wisdom he makes up for in energy. He is known for his flamboyant attitudes and his passion for turning everything into a game. He holds a repuation of indulging in his desires more than his siblings.

When in battle, Vetarion's battle principle is that he takes extreme enjoyment out of it. This can often involve psychologically testing his opponents, shock-and-awe tactics and causing suffering. Needless to say, he is often the only one who enjoys the spectacle. During the war with the gruggysul he was given the title "prince of worms" as an insult, however he adapted it to form a more intimidating reputation as an ambusher and often striking without warning.

Like his brother he is prone ot overconfidence, and this has gotten him in trouble. Several of these situations have become the stuff of legend.

MithraProfile
  • Title: The Lady of Beauty
  • Domain: Amesai

The youngest of Kordan's offspring. Born in the last few centuries of the Gruggysul war, her hatching marked a turning point and the approh of a new era for the Dominion. She is compassionate, young and caring, a stark contrast to her relatives.

Unlike the others, Yarda opposes the idea she is divine, which gave birth to the nickname of "the humble goddess" or "the queen of modesty" by her followers. She detests violence in all forms and prefers for conflicts to be solved diplomatically. She is considered the msot kindhearted of the divine family. Her compassion also extendeds to animals; there are numeorus reports that wen travelling she is nomrally in the company of a few which exhibit a similar unnatural strength and durability assoicated with the rest of her family.

Economy[]

The Dominion's industrial machine is immense, with the realms of Kraghgoril and Rovessia providing much of the bulk material for industry while the Heartworlds, Amesai and Vetaris act as more commercial hubs. True to the ideas of sustainability, every system under dominion rule tries in some form or another to attain a level of independant self-sustainability, planets like those found in the realms of Kraghgoril and Vetaris however tend to be less capable of self-sustainability in favour of overproduction for the former and attempts at building trade hubs for the latter.

Under the rule of Yarda Virios, Rovessia is seen as the pinnacle example of a self-sustaining realm. The trade networks that extend throughout the dominion ferry volumes of goods worth trillions on galactic markets, all of it diligantly watched over by the dominion's navy.

Despite this economic might, a form of currency still exists. While many planets (and the realms themselves) have different units of currency, the Divine Crown (often shortened to 'Crown') is seen as the universal currency unit for the dominion. Because the value of the divine crown is dictated by the average level of prosperity of the dominion, a handful of crowns can be a trivial amount on prosperous or economically powerful worlds such as Alcanti-Vollix or can be a vast sum of money on more primitive or economically-poor worlds such as Cyrod. being the state currency of the dominion, the divine crown is considered the default currency unit among the Heartworlds, it is only fitting that rather expectcantly residents of these planets are very well-to-do and influential.

Military[]

The Dominion commands trillions of soldiers of numeorus races ranging from the Draconizane themselves to slaves indoctrinated by the Taskmasters to serve the dominion unconditionally. Soldiers are equipped with extremely advanced weaponry and there are soldiers whos' performance is boosted by nanotechnology and, in soem cases, bioengineering.

The Taskamasters[]

Known officially as the , the Taskmasters are the hand of the divine family. All Taskmasters possess mild descension powers that are believed to have been gained either from their own pursuits or though exposure to members of the divine family. Taken in from all walks of life, they train to harness the supposed blessings given to them by Kordan and his relatives and serve the dominion unshakeably. As well as agents of the family, they work as secret police, interrogators and indoctrinators of the dominion's ideals.

It is believed that without the covert work of the taskmasters, the many slave races under the dominion's command would potentially revolt when out of the perception of the divine family. Their efforts allowed for the creation of the slave legions. Taskmasters are known to create bloodlines centuries long where every descendant possesses some measure of psychic power, and all are bred to show unshakeable loyalty to the divine family and the dominion as a whole.

Relations[]

Allies[]

Green faceThe Divine Family smiles upon you!

Indifferent[]

Yellow faceAre you truly worth the gods' time?

Enemies[]

Red faceTremble, for you shall be ground beneath the boots of the gods!

Quotes[]

Indeed, you are superior to both Draconid and Zazane... Your destiny is to show these foul usurpers you shall never submit to them ever again. Now march to war!

- Zaran-kar

In the name of the Great Ones and for our empire's soviereignity.

- Shalonar Taros

What? What? What the actual fuck? Okay, okay, I know what freaks are going to appear next... Draconizanedeons! Or, maybe, Draconizales? Dracozaloron? Radezazaniaka? Whateverwhateverwhatever? It's like, the entire universe is crazy!

- Lemmo

BRO WHO DA HELL IS DESE GEEZAS LOOKIN LIKE A CROSS OF ZAZZIE BOY AND DRACO BOY ACTIN ALL BAD AND HARD AND WORST OF ALL TRYIN TA STEEL OUR GOD FROM US???? ARE DEY STOOPID???? ZR'AN'KAR EINT A DRACOZAZZIE IDIOTS GET YA EYES CHEKKED

- Brag'klogga of Da Rogue Boyz

As formidable as they may be, they will find that these stars are no easy prize. Without the edicts of their gods, they are merely misguided armies with misguided weapons. Let us demonstrate the true resolve of a god-given mandate.

- Hez'Kalka

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An ancient empire
Old as seasons beyond count
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