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How to best describe the Dalmiric Kingdom? Well, a hotbed of political violence so to speak. Apart from that, when the times were peaceful, Talmyr was culture and diversity incarnate. There are few places in the world where elves, men and beastfolk walk in the same roads at the same time, although the land itself is bereft of not only the warmth of the south, but the warmth of Isiris. Live in Talmyr you may, live safely you may not.

- Unknown

The Tridecimvirate Kingdom of the Dalmiric Sea, also known as the Dalmiric Kingdom is a monarchic territory presiding over eastern Talmyr, stretched over the Western and Eastern Continent and along the coast of the Dalmiric Sea. The Dalmiric Kingdom is the only territory on Koldenwelt to span the world continents and due to its geographic location, has been an economically and strategically rich nation on Koldenwelt for many millennia.

In recent years, the Dalmiric Kingdom has come under territorial dispute against the Legion of Shiarchon and Insomnolence, due to the presence of the Simulacrum Kaicaiusarin underneath the Dalmiric island of Azhnatmukand. Despite the mass displacement and genocide of the Dalmiric people, the events after the Eschaton have since beckoned the Dalmiric Kingdom's people back to Talmyr, although in the events of attempting to reform the kingdom, has resulted in the Dalmiric War due to multiple claims of rule to the land.

History Edit

Formation Edit

The formation date of the Dalmiric Kingdom is generally attested as 4948 BNA. Translating the ancient Dalmiric calendar system used on written constitutions during the formation of the Kingdom gives a truthfully uncertain date on the formation of the Dalmiric Kingdom in itself, although most dates appear to translate to any time between 4951 BNA - 4946 BNA. It is known that the Dalmiric Kingdom, formed on a tridecimvirate monarchy was done so out of a fifty-year long war in the area now known as Talmyr. Known as the First Dalmiric War in historical context, Talmyr's territorial uniqueness made it strategically valuable to whomsoever would lord over it. The first people that entered Talmyr were the remnants of the Natelevarí Elves and the first Dalmiric Men, who were known to have spread around the surrounding area of the Dalmiric Sea after an exodus from the recently dissolved Orichalcum Elf Imperium.

The First Dalmiric War began as a result of territorial conflict in the area where the capital city of Basqan Ishgind was eventually established; it is thought that the original factions within the Dalmiric War had built two opposing cities - one on the Eastern Continent and the other on the Western Continent, originally thought to have been named Basqan and Ishgind respectively. As the Dalmiric Strait laid between them, a twenty-mile wide channel of sea, naval transport and strategic superiority played into the territorial conflict between the two cities. Meanwhile, Azhnatmukand, a lone island in the centre of the Dalmiric Sea proved to be the strategic centre of Talmyr itself. Since multiple factions, including the inhabitants of Basqan and Ishgind wished to settle upon Azhnatmukand themselves, the war eventually broke out due to multiple strategic points on the coast that proved vital to controlling the region. Most of the First Dalmiric War was fought on naval terms; at the height of the war, the city of Ishgind that was connected to the Eastern Continent had a naval compliment of nearly ten thousand warships, whilst Basqan had a similar number.

The war was mostly stagnant for thirty years, until the scouting parties of Basqan discovered the presence of native Dalmiric civilisations; the Orayu and the Taeleni Dominion - two ancient powers in the far west. Whilst the Orayu had little interest to involve themselves in the war to the east, the Taeleni Elves sought to end the conflict around the Dalmiric Sea as it had posed a probable threat should have the victorious faction attempted a naval assault on their cities. In doing so, the Taeleni Dominion enacting in pacifying Basqan, and further Ishgind by 4967 BNA, the war had intensified around Azhnatmukand as their armies simply migrated eastwards. As soon as Azhnatmukand's settlements learned of the presence of the Taeleni Dominion now within the Dalmiric Sea, the island state executed a contract with the surrounding opposition to combat that Taeleni Dominion as their presence had now overrun key strategic points. As the conflict continued into the 4950s BNA, the Taeleni eventually sought peace talks with the early Dalmiric people. Whilst resistant at first, the Dalmiric people eventually agreed to let the Taeleni withdraw their position back to their western coasts. Because of this, the final ten years of the war eventually spread across back to the Western Continent again.

Despite the conflict raging on between the displaced Deiwes, multiple indigenous cultures of Talmyr, particularly the Kôrhusn began to express their disdain in the seemingly endless war effort within the early Dalmiric culture. It was only by the efforts of the indigenous cultures of Talmyr that the war eventually ended; Azhnatmukand refuted all military invasions upon it and only peaceful outcome could stop the invasive campaign on the island. It was only by 4948 BNA that the thirteen key parties in the war - each of their leaders all controlling a key point in the Dalmiric Sea - that the original constitution to form the tridecimvirate kingdom was written. Around this time the first Talgrim Dwarves began to settle in Talmyr, and into the constitution was written their right to settle upon the mountain now known as Talgrimhold. Basqan and Ishgind were joined into a singular governance, and became the capital of the Dalmiric Kingdom.

Old Age Edit

Nearing the end of the century, the Dalmiric Kingdom came into conflict with the Siqis'ari; an indigenous culture of Deiwes not too far removed from man nor human, wished for the Dalmiric Kingdom to not invade on their spiritual lands. Largely insulted by the remark, one king, Khuziafun had ordered a forced assimilation of the Siqis'ari into the Dalmiric Kingdom. It was largely believed that Khuziafun was killed in the efforts of invading their territory by sea; it was thought that by the divine governance of Nalashtannylor, the Simulacrum of Purity, that he and his navy were destroyed and cast into the depths of the sea. As Khuziafun was killed, the Dalmiric Kingdom immediately outlawed any worship of Nalashtannylor; provoking the ire of the Siqis'ari people. It was not known as to how it came about, but the efforts of the Dalmiric Kingdom to persecute Nalashtannylor worshippers eventually caught the attention of the Septentrions on the Algid Haven. A lack of settlements on Talmyr's northern coast is mostly credited to the widespread destruction the Septentrions caused through the Frost Drakes; rumours spreading southward that the outlawing of Nalashtannylor worship in the Dalmiric Kingdom provoked the ire of the Septentrions. In doing so, the Kingdom eventually repealed the law, and attacks from the Septentrions stopped accordingly. During this time, the Talgrim Dwarves had begun to alter their beliefs into worshipping Nalashtannylor alongside Thunardormir, of which the Dalmiric Kings misinterpreted as Thunardormir being a secretive name for the Simulacrum. This sparked a persecution of Talgrim Dwarves, although few men were able to place laws on the dwarven culture and keep them in action, and eventually the laws slipped as Talgrimhold proved too difficult to change.

Much of Dalmiric history between 4900 BNA and 4000 BNA was forgotten on the account of the rising of Ahdramilús the Immutable; a Dalmiric umbramancer in the service of Caligaduro Provectus terrorised the region for nearly two millennia. Establishing Feiridrro, a citadel on the northern coast in 3942 BNA, Ahdramilús began to collect dark power - primarily raiding cities and settlements for their graveyards in order to collect bodies and reanimate them into his servants. As Talgrimhold proved to be the largest obstacle between Feiridrro and Basqan Ishgind, much of Ahdramilús' attention soon circumvented the two cities and attempted to lay waste to Azhnatmukand multiple times. As the coastal settlements of the island were effortlessly destroyed, the Kingdom paid for resources to construct a citadel of its own on the mountainous plateaus at the centre of the island, eventually creating Azhntamukand as a city by 3898 BNA. Famed for its colossal walls, Ahdramilús never successfully broke through its defences. As Ahdramilús' magical presence amplified, the Lightless Plains was created as a result. To the modern age, the darkness residing within the Lightless Plains still causes occasional issues for the Dalmiric Kingdom.

Ahdramilús' terror reigned Talmyr until the end of the third millennium BNA, when the Legion of Shiarchon eventually invaded Talmyr to end Ahdramilús' power projection. Regarded as the bloodiest battle to have ever been waged in Talmyr, a million of the Shiarchon's forces faced the multiple millions of Ahdramilús' servants; although Ahdramilús failed to overcome the might of Imperator Kalarah and Lord Akharav who had formed an uneasy alliance during the time to destroy Ahdramilús. In ending Ahdramilús, the Shiarchon constructed Ahdramliús' Rest, where they entombed his corpse (along with the Chalice of Havoc, for reasons unknown) in 2041 BNA. Although the Shiarchon had eventually wished to invade Talmyr for themselves, they instead had purged much of Ahdramilús' presence from the wider Talmyr and aided in the reconstruction of their cities, which originated in religious practice of Caligaduro Provectus themselves. As the Shiarchon eventually left Talmyr by 2021 BNA, occupying their territory for two decades, the Lightless Plains that Ahdramilús left behind was re-inhabited by a rising number of umbramancers flocking to that region.

In the centuries leading towards 646 BNA, the Dalmiric Kingdom saw multiple conflicts against the Taeleni Dominion among disputes that the Dominion was the source of the umbramantic disturbance in Talmyr. The disturbance led to a staunch rise of the Wendigo populace in the Dalmiric wilderness, among multiple other dark creatures and Elementals that eventually rendered Talmyr very difficult to traverse without death. In the same centuries, dark cults started to arise within Dalmiric cities, and multiple attacks on civilians began for seemingly no reason. Most of the dark cults were extinguished by 660 BNA, although one cult known as the Men of Akaubh had firmly rooted themselves in an undisclosed location underneath Azhnatmukand. Neighbouring provinces surrounding Azhnatmukand grew suspicious that the city's government was hiding the activity surrounding the Men of Akaubh, and these claims eventually grew violent and started the War of the Thirteen Kings, sometimes named as the Second Dalmiric War. In this time, the Dalmiric Kingdom had split into the thirteen smaller kingdoms - multiple neighbouring provinces allied together, although others remained independent - most notably Azhnatmukand itself. Underneath the rule of the aging king Shidhidha, Feiridrro was seen as a source of umbramantic activity and was consistently attacked throughout the war. As Shidhidha died, Dhazan assumed the position of the king through forceful means, having banded together thousands of marauders to his cause. Dhazan's actions during the war culled several hundreds of umbramancers including many members of the Men of Akaubh.

As the war began to intensify by 636 BNA, Dhazan's control over the eastern provinces cut and re-routed supplies towards the Lightless Plains and caused a famine across the region. Greatly iring the umbramancers living there, the Lightless Plains was soon brought under control by Asv-Aldz, who agreed to perpetuate the activity within the Lightless Plains with the help of his Repossessors if Dhazan was killed. Dhazan's eventual control over the region was brought to a standstill not only by umbramancer activity, but by the eventual involvement of the Kelodhrosi Commonwealth from the south that had also had a disdain for umbramancy. Many of Dhazan's men grew unruly and fought the Commonwealth and his territorial control fell apart as the Commonwealth advanced forward to put an end to the chaos in Talmyr. Due to the lack of control Dhazan had, he was eventually captured by umbramancers and placed into a state of living death as punishment for his persecution of umbramancers. The Kelodhrosi Commonwealth in the years after remained an unwelcome guest in Talmyr, and as the Kingdom eventually reformed into another tridecimvirate, ordered them out of their territory on the grounds of war. The Commonwealth accepted their terms and retreated south.

New Age Edit

The years between 630 BNA and 34 NA were mostly uneventful in Talmyr apart from small conflicts with the Taeleni Dominion, although 34 NA saw the largest disaster in Talmyr for over two millennia in the Fall of Talmyr. A legion of eighty thousand Shiarchon, two and a half thousand ships and over one thousand Blood Drakes set a trail from Abyssus towards both Basqan Ishgind and Azhnatmukand in order to plunge Talmyr under the Shiarchon's rule. As Imperator Kalarah had personally made his way to the battle, the Warriors of Dar-Nahalant sought to prevent Talmyr from falling into the Shiarchon's hands. Although Kalarah had honoured a fight between Hachi, a young Lagosi against his right-hand man, Praetor Valentinianus, the Warriors of Dar-Nahalant killed the Shiarchon general, sending the Imperator into an immense rage and causing him to attack Basqan Ishgind. Whilst the Warriors were successful in having evacuated several thousands from Basqan Ishgind in the process, Azhnatmukand received word that a fleet of over two thousand ships was on their way to siege the city. Meeting them in a naval battle, the Warriors of Dar-Nahalant aided the Dalmiric Kingdom in quelling the attack, only to have their efforts destroyed as the Sanguapraegrandis, the Colossus of Blood emerged from the sea and destroyed much of the Dalmiric Kingdom's navy protecting Azhnatmukand. Not long after, the number of Blood Drakes began to assault and destroy the city, although much of the populace of the island had evacuated and were sailing towards the Western Forests.

As Valentinianus was killed during the siege, Julianus took his place and ruled Talmyr after the siege proved successful. The tridecimvirate at the time were slaughtered and crucified as confirmation of Julianus' rule, and many of the Dalmiric populace that did not escape were either enslaved or crucified en masse if they resisted. Julianus' rule lasted for approximately a year, and many thousands were killed under his regime. As the Warriors of Dar-Nahalant attempted to wrestle Julianus out of Talmyr, the Insomnolence, a demonic power from the west began their march to oust the Shiarchon also. Julianus, and the people of Talmyr for thousands of years were unaware that Azhnatmukand was the body of land above the prison of Kaicaiusarin, the Simulacrum of Nightmares (the Men of Akaubh having been a dark cult feeding from Kaicaiusarin's energies for over six centuries). Kaicaiusarin eventually broke free, splitting Azhnatmukand into five islands and killing tens of thousands of both Shiarchon and the enslaved populace in the process. A dark energy permeated Talmyr as those still living in it became enslaved to her will, and only by the the events near the end of the Eschaton was Kaicaiusarin removed from power by Nalashtannylor and Zran Kar, having liberated Talmyr from the Insomnolence.

Talmyr remained an uninhabited region until the end of the Eschaton, and by then, the displaced people of Talmyr that had been aided by the Sovereignty of Dryada at the time returned to Talmyr. As there was a lack of a kingdom, another territorial conflict spilled out akin to the First Dalmiric War, although named as the Third Dalmiric War nearing the end of 34 NA.

Characteristics Edit

Territory Edit

MapofTalmyr

Talmyr

The Dalmiric Kingdom, arguably, reigns over a majority of Talmyr. There has been little shift in territorial change over the five thousand years the Kingdom has existed, and much of the Kingdom's focus is on coastal cities. As a primarily naval territory, the Dalmiric Kingdom's main and most populous cities are large trade ports. The first constitution written to the tridecimvirate indicates that there are thirteen provinces in Talmyr, situated around twelve coastal cities and the island of Azhnatmukand. The capital of the Dalmiric Kingdom since 4948 BNA is Basqan Ishgind.

Government Edit

Society Edit

Language Edit

Religion Edit

Locations Edit

Cities Edit

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