As long as there has been land to walk on, there has been blood to spill it upon. We know now the costs of war, both in resources and in lives. It is our duty to avoid it as best as we can, although there are always those who crave it more than others.

- Unknown

Warfare in Nahiarus has an extremely long presence, dating back before the beginning of recorded history. War in Nahiarus has had several motives, mostly transforming from religious-based motive in ancient history to political motives in recent times. Nahiarus is currently experiencing its most peaceful period in a number of centuries, with the last major armed conflicts taking place around one hundred years ago.

History of Weaponry Edit

The schismatic divide between divinity and mortal beings have created a muddled history in Nahiarus. The Aurelians are generally considered the pioneers of metallurgy, although the methods behind their crafts remain elusive into the present day. Dwarves are thus considered the originators of 'common' metallurgy - the oldest attested artifacts made of gold, silver, copper and iron are almost ten thousand years old. As other cultures simultaneously developed metallurgy afterwards, it is generally considered that the surviving methods of this method are emulations of Aurelian metallurgy, albeit succeeding generations of beings do not possess the means to replicate it. Deities of ancient cultures were known to carry unique weapons, however it is not known how they were forged and is largely left to mythological license.

Types of Craft Edit


Typical palettes of magical metals (from left to right): Orichalcum, Adamantine, Mithril, Sky Iron, Scarletite and Darkstone.

Aurelian Edit

Aurelian weaponry lacks crucial elements of how it was forged - though it is known that a majority of intact Aurelian artifacts are crafted out of an indestructible metal, there is no surviving account of how this metal was extracted, manipulated nor forged into weapons or armour. This particular metal does not even warp in melting furnaces, meaning that reforging is impossible. It is clear, however, that there are several methods of how the metal can be shaped - the metal can appear dull in colour or has a similar reflectivity to perfect glass. The metal is generally referred to as Orichalcum, and ranges in colours from dark copper to a platinum-like gold.

Orichalcum is far denser than iron, and it was only by the superhuman physiques of the Aurelians that they could wear a full suit of armour. The general size of Aurelians also mean that their weapons are impractical to use, as multiple kinds of swords often exceed the length of the wielder. Whereas a modern Hunnaschian longsword would weigh between 1.1 - 1.8 kilograms, an Aurelian longsword can weigh at least six times as much. The collective weight and craft of the weapon coupled with an Aurelian's strength could have easily cleaved an armoured soldier in two.

Aurelian craft was also occasionally imbued with solar magic, although this was reserved for members of a hierarchical order. Such weapons could conduct intense waves of heat and light that could readily reduce even metals to ash.

Elvish Edit

Elvish craft, regardless of location, is the direct descendant of Aurelian metallurgy. Though Aurelian craft was considered impeccable, Elvish crafts often used other materials that could be bent under more primitive means. In terms of forging style, Elvish crafts are diverse, with every Elvish subculture having unique sources of metals which thus give off different appearances. Natelevarian (and in extension Taeleni) weaponry is typically made of adamantine, the most resilient metallic substance that is still used in the present day. Unlike orichalcum (which has no perceptible degradation over time), adamantine's slow degradation can usually accurately indicate its age - most adamantine weapons will be structurally compromised in around a thousand years should they not be used. Adamantine is the heaviest of the metals used in modern craft, which is testament to the general physical constitution behind Taeleni warriors. Adamantine is typically a reflective silver in colour, although most Taleni weapons have their reflectivity brushed away into a slate grey.

Mithril is the most common material behind Elvish craft. Likely a substance introduced to them by dwarves once Aurelian metallurgy was lost, Mithril is regarded as one of the most versatile metals in Nahiarus - though it lacks the resilience of adamantine, it is significantly stronger than commonly forged materials such as steel. It is also considerably lighter than steel - a thin layer of mithril is as resilient as heavy-plated steel and leather. Mithril weapons are also very common, and can be sharpened to a finer gradient than steel. As a result, Elvish martial arts are often concerned with the sharpness of a blade.

Dwarven Edit

Dwarves are the masters of modern metallurgy - pioneering forging methods in adamantine and mithril, as well as refining steel to a near-unparalleled quality. However, Dwarven metallurgy peaks in its rare use of Sky Iron - in its most refined state, is sturdier than common adamantine craft. Sky Iron is generally considered as heavy as common steel, although its hardness far supersedes it. Its name is thought to have originated from the fact that it is commonly found in meteorite deposits, and once forged, often tarnishes into a rich copper-like brown.

A majority of martial arts originating from the Dwarves are concerned with axes and hammers, originating from their ancient methods of mining. Though many cultures forged sophisticated weapons and crafts, dwarven craft is unanimously regarded as valuable across Nahiarus. In merchant circles, a craft of Sky Iron is typically the price of a house.

Human Edit

As humans are the most diverse culture in Nahiarus, so is their use of metallurgy. Humans have typically adopted all known methods of metallurgy, although such crafts of human origin are sometimes thought of as derivations of other cultures. Very few humans have possessed the necessary knowledge to craft weapons that rival dwarven or elvish craft throughout history, although those that have have produced extremely valuable weapons. Such weapons are typically hereditary weapons of ancient families, or are often centerpieces of private collections. As a result, modern human crafts are typically made of steel.

Orcish Edit

Orcish weapons are typically derivations of Dwarven weaponry, although the cultural disparity of Orcs mean that the typical materials crafted with vary wildly. The most common material is steel, although adamantine is regarded as valuable by Orcish cultures.

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