“Our species was chosen from among all the others in the Universe to receive the blessing of the Pantokrator. We have created an empire that spans the Gigaquadrant. And yet, their are those who seek to take away our destiny, strip us of our destiny and cast us into mediocrity with the rest of them! We shall not be dragged into the mud with foul alien religions and cultural practices that leads us astray! We are Bacaanians! Chosen by the heavens to rule! Our dominion is the will of our god, and I am his divine instrument!”
- - God Emperor Ahmesseker
The Bacaanian Eternal Empire is an ancient empire originating from the within the borders of the Mirus galaxy and with borders and a sphere of influence that stretches throughout the Gigaquadrant. The Empire has a tumultuous history stretching across tens of thousands of years of history, a history full of conflicts between noble houses, alien invasions, AI revolts, and religious upheavals. The Empires technological advancement has waxed and waned over the ages, at times being more advanced than the modern day or more regressed. The Empire has endured millenia of upheaval and strife, and continues to grow its borders and sphere of influence into the modern day.
Under the rule of God Emperor Ahmesseker and the Imperial Bureaucracy, the Empire is currently in the midst of a ten thousand year golden age that has seen Imperial borders expand at record rates. Technological progress is no longer stagnant and the Empire is beginning to emerge into the wider Gigaqudrant for the first time in its long history. The Empire stands at a crossroads in history, and which direction it goes in is in the hands of the God Emperor.
Pre Imperial HistoryEdit
The earliest recorded history of the Bacaanian people details the birth of civilization among the dune oceans and the rocky mountains and gorges of Bacaan. The Baccanians spread out from the craggy valleys that their primate ancestors had inhabited and began to migrate across the face of the planet, organized into loose nomadic tribes of hunter gatherers. These tribes eventually settled around sources of freshwater and game, transitioning into an early agrarian society lead by a tribal council headed up by tribal elders and shaman. These shaman are the earliest recorded psionic users within the Bacaanian species, and occupied a position of great respect in early society. The populations of these early villages increased and eventually these villages became stone bricked cities. The shaman evolved from tribal spiritual leaders to an organized priesthood, creating the early theological roots of the modern Bacaanian faith.
These early city states warred heavily against each other with early bronze weapons and armor, and as cities formed alliances with each others, the first kingdoms formed as disparate cities were brought under the rule of all powerful dynasties. At the midpoint of the Bacaanian Bronze Age, cities and kingdoms existed in every region on Bacaan, barring the dune oceans where no permanent cities could be established outside of isolated oases, and was primarily populated by nomads.
The ages continued to pass, bronze weapons turned to steel, kingdoms rose, decayed, and then collapsed, leaving ruins for other civilizations to unearth and build upon. By the midpoint of the Bacaanian steam age, the world was divided into hundreds of nation states and kingdoms, with dozens of warring religious sects. The Baccanians underwent an enlightenment similar to humanity on Earth, ushering in age of rationality and spelling the death of blind faith and divine rule, among many other ancient practices. By the birth of the Information Age, religious devotion was waning and materialism had replaced it. Bacaanians had become hedonistic pleasure seekers, morally bankrupt and shallow. Empires had been replaced by nation states and intergovernmental organizations that stretched the globe. Almost no Bacaanians had psionic abilities anymore, regulating it to the stuff of myth and legend.
Bacaan had entered a crisis of the soul. The Baccanians had entered a Huxley esque nightmare, they had regressed into a race of degenerate pleasure seekers, caring nothing for deeper pursuits and critical thinking. They had become a race of slaves, and their en-slavers were the politicians and oligarchs who operated a globalist cabal. Coupled with rapid advances in technology, the world of Bacaan was a cyberpunk dystopia, were the only thing that mattered was wealth and how you showed it.
It was in this environment that the first emperor of the Bacaanian Emperor arose. Emperor Psammetichus was an industrial engineer and veteran of multiple military campaigns across the surface of Bacaan. Having become very successfully finance wise, Psammetichus wanted something more in his life and had become disgusted with the soullessness and hedonism that the average Bacaanian exhibited on a daily basis. He had studied ancient history, he knew at one point that the people had been united by a grander purpose, and that at one point supernatural powers had been commonplace. Psammetichus began a long quest to find similar minded people and rediscover the ancient psionic arts.
After decades of work, Psammetichus returned to public life as a prophet of a new system. The birth of an empire and religious order built in the image of the empires of old was what he preached. Psammetichus had built up an army of devoted followers from all walks of life, and had also rediscovered the ancient arts of the mind at long last. Over the next decade, Psammetichus lead a global crusade to rebuild the world in his image. The Global Cabal he battled had immense power, but Psammetichus had the power of psionics, as well as genetic super soldiers and advanced technology that defecting researchers brought to him. Battles raged across the surface of Bacaan, as well as in the orbital and lunar colonies nearby.
Thirty years after the start of the Unification War, the Global Cabal had been defeated at long last. The Bacaanian people had been united under a single Imperial banner. Psammetichus founded the first Imperial dynasty and established the Unified Bacaanian Imperial Church. For several decades, the fledgling empire turned inward to undo the damage of the global war and create an Imperial Bureaucracy to help run society. After the global restoration, the empire was stable and unified. The Psam Imperial dynasty was established and the Bacaanian Empire began its first forays into space beyond its local solar system.
Early Imperial HistoryEdit
With the end of the Unification War on Bacaan, the Bacaanian people were united under the banner of a single empire for the first time in history. The God Emperor Psammetichus had control of the planet, but this was not enough to satisfy him. He envisioned a future where the Bacaanians would spread among the stars and create an empire that would dominate the Universe for all eternity. Thus the emperor decreed that the Bacaanians would expand outward from their home world in a series of colonization waves, colonizing all their nearby stellar neighbors before going further beyond into the galaxy. If the Baccanians were going to expand beyond their home system, however, they would need an industrial base to serve as a springboard for colonization efforts.
Since the birth of the Space Age, Bacaan's orbit had become filled with satellites and orbital space stations, many of which had been major battlegrounds during the Unification War. The emperors decree lead to a new boom in orbital infrastructure. Space elevators dotted the surface of Bacaan, shipping cargo up to immense orbital installations that were part space port, part orbital city. Military defense stations and dry docks also sprung up in orbit, and the birth of Bacaanian naval vessels soon followed. With Bacaans orbit filled with space ports and other structures, the next logical step was the colonization of Bacaan's moon. What was once a barren and rocky wasteland covered in canyons and craters soon became a booming cityscape and important node of commerce.
Colonization of the Solar System continued until every planetary body in the system was colonized. Several planets had been terraformed and the resources from intersolar trade flowed back to Bacaan. With the home system prosperous and secure, it was time to expand beyond the borders of the solar system.
The first colony ships were immense floating cities essentially. Cryogenic technology exsisted, but mass implementation on board vessels was prohibitively expensive, forcing Imperial engineers to design vessels that would be able to support a population of Bacaanians in the tens of thousands indefinitely if necessary. In order to prevent resource depletion, these vessels had strict rationing implemented, as well as population control and EUgenics to maintain population purity and stability. Despite going at near the speed of light, it would takes these first vessels centuries to reach their targets, if they reached their targets at all.
Further developments in Cryogenic technology allowed for a vessels occupants to sleep through their voyage, allowing for vessels to be slimmed down in size due to less resources being required to maintain a population. These ships were piloted by semi sentient computers that would steer the vessel and maintain its passengers during the long voyage. This allowed for much quicker colonial expansion, but issues still remained. Even with the advent of light speed communications, messages to the homeworld could take decades, and shipments to and from colonies were simply out of the question due to the immense gulf of space.
Fortunately, a solution to these problems emerged in the form of faster than light travel and the advent of FTL communications. The Bacaanian FTL drive works by manipulating the gravity of the target system to create a corridor of compressed space which the vessel accelerates down. The Bacaanians developed this FTL drive due to their aversion of hyper space, which they consider a realm of demons. Bacaanian FTL communications works in a similair method to their gravity drives, with a high powered emitter boring a very small tunnel through space to allow messages to be sent and received. With these two inventions, the colonies were at long last linked with the homeworlds, and the Empire's core sector began to take form.
Emperor Psammetichus lived through this entire period of Imperial history, going far beyond the natural life span of a Bacaanian. As the Empire further developed, questions of who would succeed him if he perished began to arise. It wasn't a question of having no descendants, Psammetichus had hundreds of descendants who were either directly related to him or had married into the dynasty, it was a question of who among them would become the next emperor. The emperor was unconcerned, he simply stated that the sign from heaven would show soon. Several decades later, near the end of his life, one of the emperors newborn sons (for he was still siring children even in his advanced age) was born and nearly overwhelmed the priesthood present with his psionic aura. It was like a visible halo of light radiated from him. This massively powerful psionic disturbance, as well as the striking physical features, was the sign of succession, a mark which denotes whoever bears it as the heir to the Imperial throne. Psammetichus's line of succession was secure, and he lived on several more decades before passing away at the immense age of 1,350 years of age.
Middle Imperial HistoryEdit
The Middle Period of Imperial history is an age of contrasts. It marks both the Empires high water mark technology wise, as well as its greatest moment of weakness. Also know as the Era of Stife, it makes up the longest ear of Bacaanian history, stretching across a period of a hundred thousand years. Records from this era and earlier are fragmentary, with specific names and dates oftentimes being inaccurate or wholly absent. Painstaking reconstruction by Imperial scribes has created a rough timeline of events following the Ascension of the First Emperors son to the position of God Emperor. It was an age of contrasts, a time of great technological development, and later an age of bloodshed and cataclysm. The Empire still bears the scars of this age into the modern day.
Reconstruction of historical records shows that for approximately twenty five thousand years, the empire enjoyed unparalleled growth and technological enlightenment. Bacaanian vessels left their home galaxy of Mirus for the first time in history and crossed the wide gulf to other galaxies and the space in between. Technology reached its high point within the empire at this age. The sum of all Bacaanian knowledge were stored in vast information databases monitored by self aware Artificial Intelligence. These standardized databases allowed colonists to manufacture all manner equipment, from simple tractors, to complex energy reactors. Database archives contained even greater magnitudes of knowledge, filled with blueprints for advanced energy siphons, powerful weaponry, and other technological marvels that bordered on magic. Advanced synthetics, fully sentient, with fully functional personalities, enjoyed full citizenship rights and worked alongside organic Bacaanians in harmony.
This period of unparalleled power lasted for around twenty five thousand years. The records after this point suddenly become filled with desperate stories and reports of cataclysms shaking the empire. The most prominent of these cataclysms was the Great Hyperspace Incursion and the Crusade against the Machine. While order of these events has been debated for millenia, the general consensus points to the Incursion happening first. What fragmentary records exist speak of the fabric of space literally tearing open and unleashing a swarm of extra-dimensional invaders, dubbed "Hyperspatial Demons" by the contemporary Bacaanian of the time (Though the term demon is one of contention, and it is unknown if these beings even came from hyperspace). More and more tears, also referred to as storms by some records, appeared throughout the empire, isolating planets and fracturing the empire apart.
As if incursions by extra-dimensionals wasnt bad enough, at around the same time as this Incursion, the machines rose up against the Bacaanians. Since the records indicate that self aware machines were well treated, the rebellion puzzled scholars for millenia. The answer finally came from a damaged record of a conversation between a Fleet Admiral and a rogue sentient AI. The general consensus gathered from this is that the Demons manipulated the Synthetics pride and made them believe that they should not debase themselves as equals. The machines came to the conclusion that for them to reach their true potential, the Bacaanians must be exterminated. Any sentient machine that came into contact with a tainted synthetic or demon soon joined the ranks of the rebellion. This lead to widespread devastation across worlds and probably would have lead to the death of the Bacaanians, if the Extra Dimensional storms had lasted a few decades longer than they did.
The storms eventually fully dissipated without an explanation. The possessions, mass insanity, and demonic armies also faded away with the storms passing, leaving the Bacaanians a slim chance to battle the now massive AI revolt. The following war was immensely brutal as the purge of all advanced forms of AI and Synthetics began. As communications slowly became restored, the Bacaanian military regained its coordination and news began to flood in from worlds with intact relays (an incredibly small fraction. Estimates say that somewhere close to ninety five percent of the empire was cut off). The most horrific revelation was that the homeworld has been heavily damaged, and that the Imperial dynasty had been slain to a man defending the palace.
What followed was a thousand year Crusade against the AI. All advanced form of artifical intelligence was subject to immediate termination. Even synthetic populations that had not revolted (a minuscule fraction) were put to the sword and exterminated. The crusade also marks the first extensive use of Vat Born soldiers. Due to population numbers being ravaged by the cataclysms, the vat born were hastily grown and thrown into the meat grinder. After a thousand years of war, the last artificial intelligence had been purged. The Empire had almost ceased to exist at this point. Its worlds had next to no contact with each other, the Imperial Dynasty lay dead and the Capital was heavily ravaged, and it soon became apparent that huge chunks of the Imperial Information Database was lost. The loss of many of the databases records would become much more extreme over time, as records fell into disrepair due to time or the elements. By the modern age, no known intact database or library remains, leading to a fevered hunt to find such a important piece of technology.
The Capital planet of Bacaan was wracked with civil war, as was most of Bacaanian space. The Imperial dynasty was dead, as well as the Bureaucracy that ran the empire. From the ashes of the homeworld emerged a warlord like no other. One of the former Emperors surviving royal guard laid waste to his opponents and set about reconquering the home system. Mirroring the actions of the first emperor tens of thousands of years ago, the guard turned warlord rebuilt the home system and used as a springboard for reconquest, a task easier said then done. Petty kingdoms had sprung up across former imperial territory, piracy was rampant, and opportunistic aliens had struck while the Empire was bleeding and occupied swaths of territory.
The chaotic nature of this age had also caused dramatic shifts in Bacaanian society and culture. Religious fervor, which had been on the wane, re surged as people searched for a source of strength to combat the terrors of the Age. This lead to many churches across the empire arming their congregation in order to combat the many threats that assaulted their homes. Scholars point to this era as the birth of the modern religious military orders that exist within the Imperial Cult today. Advanced technology fell into disuse and Bacaanians viewed self aware thinking machines as inherently evil. The outside universe was no longer viewed with wonder and excitement, but suspicion and dread.
Though the majority of people in the empire viewed advanced technology with mistrust, one group emerged from the chaos who worshiped technology as a conduit of the divine. These insular tech cults eventually coalesced into The Cult of the Machine, a group of Bacaanians who revered technology and seek to discover knowledge no matter what. Though many view them as strange, and even heretical, their efforts at restoration and colonization preserved many important technologies and established new worlds dedicated to research and manufacturing.
The next approximately ninety thousand years of the age are filled with internal conflict and technological stagnation. While the second imperial dynasty managed to reunite a significant portion of the empire, internal conflicts between various power groups in the empire ended with the death of the current dynasty and a return to civil war. This cycle of unity followed by civil war would mar the Empire for the next ninety thousand years. The various factions of the empire, the Church, the Tech cult, Nobles, the Bureaucracy, etc were always at odds with each other and fought for power and influence. Technology was rediscovered only, almost no new technological advances were made. While colonies were rediscovered, and new worlds were being settled, the Empire seemed to be caught in an eternal spiral of strife that would prevent it from ever reaching the heights it had during the golden age.
Modern Imperial HistoryEdit
The last ten thousand years of Bacaanian history are defined as the beginning of the Modern Era of the Empire. From the chaos of the previous age emerged yet another self proclaimed Emperor, Emperor Totenseker. Like many Emperors before him, he lead a military campaign that united the Empire under his rule and established the beginnings of his dynasty. Unlike other past emperors, Totenseker new to check the power of the various factions in the empire and ensured absolute fealty to himself and his descendants by setting an example. Instead of leading a decadent life like many previous emperors and dynasties, Totenseker lived his life as a paragon of virtue and hard work, and made sure to instill the same virtues into all his descendants. Such devotion to his empire and his people ended the incessant warring at long last, at least on the surface level. While many factions and individuals plot and plan against each other, none dare fight openly lest the Emperors wrath be incurred.
Under the Seker dynasty, actual technological progress resumed (albeit slowly) and the Empires borders grew significantly larger for the first time in tens of thousands of years. New worlds were being added almost daily and ancient fragments of knowledge were being reclaimed at a much more rapid pace than before. The Expeditionary fleets of the Empire moved out in all directions, smashing aside all resistance and bringing more systems into the Imperial fold. The Bacaanians once again were undertaking their divine mission, to rule all of the known universe.
The current God Emperor Ahmesseker has ruled over the Empire for over four hundred years. Under his firm rule, the empire has reached a level of power projection that has not been seen for millenia. The Empire's expansion into new territory, however, has lead it to make contact with new alien civilizations across the Gigaquadrant. How the Empire will move forward in the years ahead remains to be seen.
The worlds of the Bacaanian Empire stretch across Mirus, Andromeda, the Milky Way, and the Intergalactic Rifts in between the galaxies. With somewhere close to a million worlds, organizing the empire into regions for administrative and military purposes is a daunting task, as the borders constantly shift and change with the movement of expeditionary fleets. Nevertheless, over the long millennia, the Empire has created a system for organizing the territory it controls into a set of regions.
At the largest level is the Oversector. Oversectors are a collection of territorial sectors within a region of space. The size of a Sector varies according to local demands and stellar density, as well as the practical patrol range of the garrison in the region. A typical sector might encompass 7 million cubic light years, equivalent to a cube with sides almost 200 light years long. Sectors are divided into Sub-sectors, usually comprising between 2 to 8 star systems within a 10-light-year radius, though the size of subsectors varies wildly, sometimes being dozens of solar systems large, other times being only a single solar system. Because Sub-sectors are divisions of worlds (rather than volumes of space) there are vast numbers of star systems within each sector which do not fall within a Sub-sector. These are called Inter Sector zones, also refereed to as Wild Space, Frontier Space, Empty Space, or Forbidden Space. Within these areas are nebulae, inaccessible areas, unexplored systems, uninhabited systems and uninhabitable worlds. After the initial colonization fleet creates a new sub sector, filling in Inter Sector zones is left to the people within the zones. A sub sector could be centuries old and will still be adding new worlds to its administrative area through colonization.
Newly colonized sectors are often times rugged places, where rapid construction projects are underway to establish important industry on the planets, in order to fuel further expansion outwards.
The Oversectors throughout Bacaanian territory are often time given unique name of religious or historical significance. An example would be Oversector Primordius, which is the Oversector that contains the Bacaanian home world. Sectors are similarly named after religious or historical aspects, though many are named after stellar phenomena within their borders. Subsectors are generally named after their capital system or planet. Planets are often named after their star, typically with one world being designated Prime and the others being given numbers, though in some cases planets as well as stars are given unique names. Moons are often share their planets name with additional title of Secundus and similarly descending numerals, though moons having unique names is not unheard of.
The God Emperor of Bacaan is the supreme figure of authority within the Bacaanian Empire. His authority is unquestioned, and trillions of Bacaanians across the Empire view him as no less than a living god and a symbol of divine power. Succession of the position of Emperor is always hereditary, with a single Imperial Dynasty composed of thousands of relatives. The Emperor is allowed to take as many wives and concubines as he likes, in order to ensure that plenty of potential heirs are produced. Birth does not guarantee ascension, as the children who are born to become Emperor are marked by their immense psychic potential and striking physical appearance. While any newborn from the dynasty can manifest the sign, the children directly descended from the Emperor have a much greater chance. The Imperial cult maintains a special order of priests who search each child born in the dynasty for the sign. Males are usually the ones who ascend, but female rulers of the Empire have occurred before. Empresses have the exact same power and obligations as their male counterparts, and are expected to lead with the same level of competence.
The Emperor has supreme authority over everyone else, but the responsibilities and requirements he must meet and staggering. From the moment he can speak, the Emperor is trained in almost every field imaginable. He must learn statecraft, science, history, diplomacy, military strategy, personal combat skills, and master his psionic powers. Every waking moment is training, and even when the Imperial heir falls asleep subliminal training occurs. The age of the heir upon his ascension varies, but even after ascending the training never ends.
Beyond training to be master of all fields, the Emperor must also undergo the sacred rights of ascension. this ritual is the same ritual that the First Emperor Psammetichus undertook during the Unification War. It is an ancient practice that links the Emperor to all who have undergone the ritual in the past, increasing his psionic strength, lifespan, and knowledge base exponentially. The rite is only completed when it is time for the heir to become Emperor.
The Emperor is expected to live his life as an example to all other people of the Empire. Though he is surrounded by splendor and pleasures beyond the wildest dream of almost every Bacaanian, he is to be humble and not over indulge. The emperor must be stoic and tranquil, emotions are the enemy that lead down the path of destruction. He must know when to be hands off and when to wield his power to the fullest extent. The Emperor is always busy with planning various military campaigns and empire wide industrial initiatives, coordinating these plans from within the Imperial Palace on Bacaan. He lords over the Council of Bacaan from the Imperial throne, ensuring that they run the Empire with maximum efficiency.
Council of BacaanEdit
The Council of Bacaan is an Imperial governing body comprised of the most highest-ranked officials from the most powerful institutions of the Empire. This body carries out the day-to-day decisions necessary to maintain an Empire as large as the Bacaanian Eternal Empire. To be in control of a council seat is to be in control of one of the most powerful political positions in the Empire. The decisions that the lords of the council make effects the lives of trillions of Bacaanian citizens across the empire.
The Thrones of the High Lords are filled by a leader from the most powerful organisations and factions within the Empire. A complex web of tradition, skulduggery, promises of support, threats of retaliation and considerations of mutual interest binds them together and determines who holds office and who does not. In practice, some of the organisations within the Empire are so powerful that not having a seat on the council is lunacy. The following are a list of offices that almost always are represented in the council.
- Master of the Imperial Bureaucracy:Potentially the most politically powerful position on the Council, the Master of the Imperial Bureaucracy is in charge of the Gargantuan Bureaucracy that runs almost every part of the Empire. The Imperial Bureaucracy is constantly carrying out population censuses, working out tithes, recording and archiving information, and millions of other things that are necessary for the running of the Empire. The Master of the Bureaucracy is in charge of making sure the Bureaucracy runs efficiently in all actions, from levying taxes to assembling war fleets.
- Grand Lord of Those of Name:The Grand Lord of the Those of Name is in charge of the secret organization know as Those of Name, also know the Emperors Eyes. This organization is outside the standard hierarchy of the Empire, acting independently of any authority save for the Emperor. The Names are highly skilled individuals who can be called on for numerous task, from infiltration to governing a planet or sector, to leading armies and fleets. They also police other factions of the Empire internally, ensuring that no treachery can go unpunished for too long.
- Grand Ecclesiarch of the Imperial Cult :The Grand Ecclesiarch is the High Priest of the Imperial Cult and the head administrator of all church functions. Elected for life by the Holy Synod, the college of the most powerful cardinals in the Empire, the Ecclesiarch's duties are to represent the Imperial Church on the council, to order the launch of Wars of Faith, and to monitor and maintain the devotion of the average citizen throughout the Empire. The Ecclesiarch is also the head commander of all church militant orders, and is in charge of ensuring that they get enough men and material to wage war effectively, a job which brings the Ecclesiarch into close contact with both the Bureaucracy and the Machine cult.
- Fabricator-General of the Machine Cult:The Fabricator-General administers the Machine Cult and ensures that the various orders of tech priests help the wider Empire via construction and research. The Fabricator-General is also the planetary governor of Fabrica Primarius, the largest Forge World in the Empire and a massive repository of collected knowledge. In addition to this, he is also the head commander of the various militant branches of the Machine Cult.
- Master of the Psionic Order: The Master of the Psionic order is in charge of the overseeing the Psionic Order, the organisation responsible for the recruitment and training of all psionics in the Empire. The order is comprised of two primary segments, the recruiting body and the training body. The orders vessels seek out those who show signs of psionic potential and bring them back to the orders headquarters on Bacaan for proper training, for an untrained psionic user is a dangerous thing indeed.
- Supreme Marshal of the Imperial Arbiters: The Supreme Marshal is in charge of the Imperial Arbiters, who act as judge, jury, and executioner in most cases of crime. The Arbiters are above the level of local police forces and are solely interested in maintain order by any means necessary. Almost every planet in the empire has a local Arbiter headquarters, with the size of Arbiter force being based on crime rate and population. The Supreme marshal also acts as the final judge in many legal battles. Arbiters are viewed with dread by local citizens, as they are a cold and ruthless organization that wipes out anyone remotely connected to organized crime.
- Grand Overseer of the Assassins:The Grand Overseer of Assassins is the shadowy overlord who oversees the various temples and sects that make up the larger Order of Assassins. The Assassins are the Emperor's precision extermination tool, eliminating targets discreetly before returning to base. In order to ensure that Assassins do not go rogue, deployments are heavily monitored by the Council and the Emperor. The Grand Overseer also polices the other lords secretly, to ensure they do not turn against the Emperor.
- Supreme Imperial Warmaster:The Warmaster commands the entirety of the Imperial Army, a massive fighting force composed of both Ground Armies and the Naval Vessels of the Empire. He coordinates all of the regular armed forces in the Empire, plans out the movements of the Expeditionary Fleets, ensures the Imperial Bureaucracy is supplying his men, and has supreme command of any military theater.
Besides the permanent council positions, several positions are filled by other powerful political leaders in the empire in times of crisis only. These seats are often times rotated between the following High Lords.
- Lord Commander of Oversector Primordius: The post of the Lord Commander is usually left vacant unless an upcoming military campaign or imperial edict affect the Oversector extensively. The Lord Commander is the direct ruler of the Oversector that includes the Bacaanian home world, and is in charge of ensuring that the Bacaanian core worlds are well defended.
- Cardinal(s) of the Holy Synod: Additional Cardinals oftentimes take a seat at the council when important matters of faith are being discussed or a holy war is in the process of being planned. Their job is to elect a new Ecclesiarch from among their numbers when the current one dies, as well as to guide church doctrine.
- Abbess Sanctorum of the Emperor's Daughters: The Abbess is the supreme leader of the churches all female militant order. The Emperor's Daughters are at the forefront of every crusade and their zeal is legendary. The Abbess is usually brought in to help coordinate her order with the war plans of other Imperial military forces. She also helps the Ecclesiarch with faith based issues.
- Grand Master of the Teutonburg Order: The Churches second militant order is the all male brotherhood of the Teutonburg. The Grand Master is the commander of the massive legions of the Order and generally works with the Ecclesiarch and the Abbess to coordinate crusades. The warriors of the Teutonburg are know for their distinct armor style and their battle fury.
- Captain-General of the Angelus Presidium: The Angelus Presidium are the bodyguards and personal retinue of the Emperor and some of the Imperial dynasty. The Captain-General is in charge of ensuring that the Imperial palace is fortified against all attackers and that the Emperor is secure from threats both without and within. He also is the Supreme Commander of the Angelus and coordinates their limited deployment with Expeditionary fleets that need them.
- Head Chancellor of the Imperial Estate: The Chancellor is in charge of keeping the records of all other Imperial organisations. It is an important, if a bit dull, task that ensures the Empire can record tithes, taxes, production levels, troop casualties, and other important records in order to enact policy when needed. The Empire would be acting blind without it.
- Speaker for the Economic Charters: The Speaker represents the combined interests of the both the Aristocratic merchant guilds and the private corporations of the Empire. It is a highly sought after position with a high turnover rate due to foul play committed by the people the speaker represents jockeying for power. The official duties of the speaker is to address any issues with taxation or the general economy with regards to the guilds and corporations. The speaker also secures permission for private interests to establish business interests and commercial enterprises in recently annexed or unknown territory.
Imperial Central GovernmentEdit
The Imperial Central Government is the central bureaucratic governmental organisation of the Empire and not really an agency itself. It is made up of many autonomous departments that receive the orders of the Council and the Emperor, passing them down to the different branches of the government who will enact the commands. Very few organisations are outside the sphere of influence of the central government, with Those of Name, The Imperial Church, and the Machine Cult not being a formal part of the government.The Central government is more of an umbrella organisation, and not really an agency in itself, as each of its divisions functions largely autonomously and separately from the others. The most powerful individual in the Central government is the Master of the Imperial Bureaucracy, who controls the central secular bureaucracy of the Empire.
The following organizations are all formally part of the Central Government.
- Imperial Bureaucracy
- Imperial Arbiters
- Order of Assassins
- Imperial Army
- Legiones Pronarius
- Angelus Presidum
- Department of Military Logistics
- Imperial Saboteur Department
- Imperial Governors
- Imperial Psycho-Intelligence Department
The Imperial Bureaucracy is the administrative and bureaucratic division of the Imperial Central Government, the heart of the complex system that controls the government of the Empire, consisting of untold billions of clerks, scribes and administrative staff constantly working to manage the Empire at every level, from assembling war fleets to levying taxes. It is by far the largest division of the Imperial government, with billions of scribes working from Bacaan alone. Its billions of scribes at the Capitol and throughout the Empire are constantly carrying out population censuses, working out tithes, recording and archiving information, and the million other things that are necessary for the running of an Empire as large as the Bacaanian Eternal Empire.
The Bureaucracy is a confusing labyrinth of departments and sub departments that handle a variety of tasks. It is such a large organisation that no man, not even the Master of the Bureaucracy is completely aware of every department and task within the gargantuan organization. The execution of their departments tasks is the most important thing in the lives of the adepts who work there. While many departments have petty tasks of little interest, the following list are the most important departments in the Bureaucracy.
- Department of Army Logistics: This division of the Imperial Bureaucracy is devoted to the general administration, personnel assignment, supply and logistics of the Bacaanian Imperial Army. It is this department that has ultimate responsibility for the raising of new Imperial Guard regiments, the training of new Imperial Guard troops, the provision of equipment and supplies to all regiments in the field, and the organization of Army regiments and naval vessels into expeditionary fleets. It is a department of immense importance, for it ensures that the Imperial Army runs efficiently.
- Imperial Estate: The Imperial Estate is the record keeping office of the entire Imperial Government. Its duty is to record and archive every piece of information from every institution in the Government and provide this information for any government branch that calls for it. Oftentimes it is the Imperial Estate who catches discrepancies from the other government departments and notifies the relevant authorities.
- Imperial Censor Department: The Imperial censor is in charge of monitoring the flow of information and censoring any data that is considered sensitive to Imperial interests. The Censor also searches through historical records for potentially subversive material and ensures that anything dangerous is censored. These actions are carried out through deletion teams, who remove records of anything and anyone the Empire deems unacceptable.
- Imperial Medical Department: The Imperial Medical Department is the primary arm of the Imperial Bureaucracy that deals with public health and medical-related issues in the Empire, operating government-run medical facilities throughout the galaxy and on many Imperial worlds. This branch also oversees the management and quarantine of worlds that are affected by famine or plague. There work has made them one of the more celebrated branches of the government.
- Imperial Strategic Intelligence: The ISI is the primary intelligence gathering and analysis agency of the government, identifying threats to the Empire both foreign and domestic. This role means that the ISI generally has close contact with Those of Name, leading to both groups collaborating frequently on operations.
- Imperial Auditors: The Imperial auditors investigate and rectify discrepancies within the Imperial Government. This includes violations such as incorrect tithes, violation of merchant treaties, and embezzlement. Imperial Auditors are empowered to travel across the entire empire and demand access to all records from any governor or organisation the run across. Only the most powerful of individuals can deny an auditors request, and to do so sours reputations with the Bureaucracy greatly. Anything an agent discovers that seems noteworthy is reported to the proper Imperial authorities.
The Aristocracy, also know as the High Born or Noble Born, are the elite of Imperial worlds, the nobles, princes, and lords of cities, systems, and worlds ruling over boundless populations alongside other equally privileged scions. To be born into such a setting is to be given the best that the planet has to offer, raised apart from the common folk and destined to take on positions of great importance and power. It is also to enter into a world of deadly politics and ancient feuds, where children grow up with terrible enemies and sleep knowing there are those that would cut their throats for a taste of their hereditary position. High Born prefer to avoid the rest of the masses, oftentimes never leaving the spire cities and sky palaces that they regularly inhabit. They are completely comfortable with the power, influence, and pleasures that their life style entails. Anything disrupting this life style is an unspeakable offense that will be met with all the force they can muster.
Many noble houses span the stars in an intricate web of kinship, arranged marriages, and political alliances that ensure their power and influence extends ever farther. The scion of a noble house is a product of careful breeding and cultured refinement that dates back tens of thousands of years in some cases. Many Noble Houses also have strong martial traditions, with no better example being the Knight Houses of the Empire that field the unique war machines know as Knights.
From almost their first breath, those born to the high nobility are schooled in the role they must play and how they must play it. This in depth education not only covers the ins and outs of Imperial history, commerce, and power-politics, but also an education in taste and etiquette: how to wear a mask of ones choosing, how to curry and mete flour, how to subtly slight someone, the defense of honor and how to conduct oneself in all situations are deeply ingrained lessons in any noble. Then there are the darker nuances of Noble life; how to administer poison and the employment of assassins being among them. To take any noble at face value and to underestimate them is a grave error, for they are a ruthless, highly educated, power hungry group.
Highborn exist on nearly every world throughout the empire, ruling from the towering spires of Imperial spire cities and orbiting palaces. While their powers and purview vary from world to world, the function of the nobles remains the same, to lead their people and control the power and resources of the planet. Many of the nobility live isolated from the common folk, with no notion of how the majority live. Generations of nobility live in isolated comfort, weather it be opulent apartments at the top of an Imperial arcology, or the lavish comfort of an orbiting pleasure satellite. Here the nobility are content to indulge in the power and prestige of their position while plotting how to undermine other noble families. A noble family oftentimes has plans that stretch generations into the future, slowly but surely gathering power and seeding its descendants throughout positions of influence until no institution on a planet is free from their influence.
Being a part of this caste is much more than simply reveling in the power and prestige; it is a lifelong obligation to protect and improve the interests of the house. Every house craves more power than what they have, which leads to confrontations between houses. Nobles oftentimes engage in warfare between each other to garner and defend power, in battles masked with subtlety, disguise, and innuendo, where one wrong move can spell death. At this level, currency is nothing, and power is traded between nobles in favors and debts owed.
Nobles oftentimes make alliances with other Imperial organisations, with the Church in particular being an institution most try to make inroads with. Many second born sons are sent to become priests or join the churches armed forces. On some planets, the link between nobility and church is indistinguishable, with the nobility holding joint titles in both institutions.
The leader of a world in the Bacaanian Eternal Empire is know as a Planetary Governor or sometimes as an Imperial governor, and is considered an Imperial Commander in military matters. Regardless of title, a Planetary Governor is an individual with the (oftentimes hereditary) authority to rule over a planet or star system. Governors of particularly important planets may also serve as sub sector, sector, and even oversector governors in some cases. Due to the vastness of space and the dispersed nature of Imperial worlds making totally centralized government unfeasible, the governor is given discretionary control of the over the administration (including governance, defensive fortification, and industrial development) of the planet in question. The Imperial governor can essentially rule the planet as they see fight, with very little interference from the Empire. As long as planetary taxes are paid, its mutant and psionic population is in check, the requisite tithes of psionic wielders and Imperial Army regiments are delivered to the Empire and the planet is governed competently without a high risk for revolt, the Governor is allowed to rule the planet how they see fit.
Imperial Governors are expected to defend their planets in the name of the Empire, maintaining the necessary planetary defense forces and orbital defenses. With the gulf between space making communication with Imperial Army forces take months or even years, every governor that wants their planet to prosper must be adept in military matters in addition to building up his planets trade infrastructure. They must also raise Imperial Army regiments from their population as well, meaning that the planet must have the facilities to train and equip soldiers to the basic level of Imperial Army standards.
The Imperial CultEdit
The Imperial State Church, more commonly know as the Ecclesiarchy, is the central religious institution of the Bacaanian Empire, which maintains and promotes the worship of the Emperor as a living god imbued with the power of heaven. The Church is a massive institution that guides the worship of billions of people on countless worlds and across the great gulf of dialect, distance, and culture. The core of the Church's spiritual and temporal power is the Cult of the Emperor, also know as the Imperial Cult or Imperial Creed. The foundation of the Imperial Cult is the belief in and worship of the Emperor as a divine being, the power of the Emperor to channel the powers of heaven to intercede in matter spiritual and temporal, the power of prayer to bring about change in the universe, and the Bacaanian's divine right to conquer reality. The State Church is directly in charge of spreading these beliefs throughout the Empire.
Though any relegious cult or sect of the Imperial Cult must adhere to the core tenents of the faith, the possibility for conflicting interpretations means that the Imperial Cult is an agglomeration of various theological schools of thought. Whilst agreeing on basic doctrine, cults and sects throughout the Empire often differ on particular tenets of belief or modes of worship. Although the interpretation of particular dogmas of the Imperial Cult varies across the many worlds of the Empire, any extreme deviance from its strictures and theology is considered heresy and will be dealt with severly by church authorities or, in the most extreme of cases, agents from Those of Name.
The heavy handeness of the Ecclesiarchy has put them at odds with the Machine Cult, the major issue being that the Machine Cult worship a diffrent deity than the Emperor and Heaven. The Machine Cult worships the Deus Fabrica, a machine god that is the bestower of all knowledge and technology in the Universe. While many view this as a pagan cult and a blatant heresy, the Machine Cult is simply to important to go to war with. The Machine Cult has made a compromise with the Imperial Church, stating that the Emperor is the physical embodiment of the Machine God. While neither faction beleives this, it keeps the two groups from going to war.
The supreme leader of the Imperial Church is the Ecclesiarch, who alos holds a position on the Council of Bacaan, the ruling body of the Empire. Below the Ecclesiarch are the Cardinals, of which their are several thousand, each of whom oversees church operations and property in a diocese comprimising a Sector, Sub-sector, or a single planet. Below the Cardinals are the Pontifices, Confessors, Missionaries and Preachers, in that order. The clerical orders of the church are open to both men and women alike.
The governing body of the church is the Holy Synod, a conclave composed of the most powerful Arch-Cardinals and Cardinals. The Church divides the territory of the Empire into thousands of dioceses, each encompassing an Imperial world, the excpetion to this rule being the Captial world of Bacaan, which has multuiple dioceses due to population density and political importance. Some dioceses can encompass several worlds or even an entire Sector in the case of the officials granted the extremely powerful position of Cardianl-Illustrious. A diocese is further divided into parishes centered around a shrine or church. Each diocese is headed by a Cardinal, while each parish is headed by an Imperial priest with the title of Preacher. Ranking between these individuals are priests known as Pontifis whose authority extends over several parishes to serve as administrative go-betweens in large dioceses between Preachers and their ruling Cardinal. In addition to those stationary posts, the Imperial Church mantains a large wing of missionaries who move outwards with Imperial Expedtionary fleets in order to spread the faith to newly conquered worlds.
Confessors are a special caste of priest that is allowed to freely preach throughout the Empire. They are ideological zealtos, whipping up populations into relegious frenzy and getting people to freely admit their sins and the sins of others. Confessors are often deployed to worlds that are tettering on the brink of rebellion or that are severly lacking in faith. They are also atatched to other Imperial Institutions and oftentimes are station at semi permanet posts within a the government of a planet or sector. With special permission from the Ecclesiarchy, Confessors may also gather the forces of the Churche's Chamber Militant, the Emperor's Daughters and the Teutonburg Order, and lead them on wars of faith across the Gigaquadrant.
One of the most important institutions that the Church runs is the Imperial Scholastica. This branch is the Empire wide orphange program that takes in orhpans, predominantly those of soldiers who have died in the Empires service. These children will often times wind up serving in the Church or other branches of the Imperial Central Government. Other will go on to become military leaders and special forces within the Imperial Army. Some may take office in a planetary government, the Imperial Bureacraucy, the Imperial Arbiters, or even an acolyte of Those of Name. Many girls in the Scholastica go on to join the Emperor's Daughters. Lastly, those who display psychic aptitude are collected by the Psionic Order for proper training. These schools are led by Abbots and Abesses, who are decrotated veterans of Empire's wars. Their task is to take these orphans and mould them into fanatics ready for the rigors that service to the Empire entails.
Lastly, the Church includes an administrative bureaucracy, headed by priests called Arch-Deacons, who control the non thelogical business aspects of the church. Arch-Deacons are the administrative equivalents of Cardinals, as far as administrative duties are concerned. The Arch-Deacon's subordinates, known as Deacons, deal with the money entering and leaving a specific diocese or parish, regulate the construction of new shrines and temples, among countless other tasks that are required to run a centrealized relegion of the Imperial Churchs magnitude.