The Arqorillan Renaissance is a small spacefaring empire in the Imi-Khauat sector of the Tuuros Galaxy, made up of the thirteen major clans of the Arqorillan species. The clans are united under the rule of an upper class comprising mostly Arqorillans with a powerful alien minority, the latter of whom conquered the Arqorillan clans upon their arrival in the Onuris Universe.



See Arqorillan History

Much of the astrography of the Arqorillan Renaissance bears the history of the Arqorillan species, who evolved in the humid equatorial rainforests of the super-earth Arqorill during what was otherwise a major ice age. Deforestation by the Arqorillans led to a vast increase of the amount of carbon dioxide in their atmosphere and a corresponding reduction in oxygen, melting the ice sheets, flooding the coastal plains, and triggering a mass extinction of the larger arthropod fauna. Their planetside civilisation collapsed in a wave of drought and warfare, leaving the Arqorillans in space habitats to fend for theirselves, where they built sublight city-ships in orbital dockyards and left their homesystem to colonise their sector. Divided into several clans, the Arqorillans not only survived but thrived. Several centuries later, the clan controlling an empire around Anibopu did return to recolonise Arqorill, but the homeworld was treated more like a legendary realm to be idealised than a place that was truly suitable for habitation.

An Arqorillan.

The bulk of the modern Renaissance's central administration comes from the Girdo Resistance, an alliance of rebel forces united against the Coalition of Delpha in a parallel universe. By early 2782, the Resistance had defeated the Coalition in the Girdo Galaxy, but this was trapped in a pocket universe and doomed to destruction by the Xhodocto, threatening to make their victory futile. However, they were granted a lifeline: supernatural beings, purporting to be Messengers of Spode, contacted them. The Messengers claimed that the Xhodocto's purpose was merely to remove "godspawn" life from the universe and allow truly alien species to flourish, and thus the Girdo Empire, whose goals were similarly aligned, would be allowed to survive. Nevertheless, their artificial galaxy was still doomed, and their only chance for survival was to enter a portal to another universe. This portal led them to the Imi-Khauat sector.

No longer fighting a war of attrition against a superior foe, and believing their passage through the portal to be a kind of spiritual rebirth, the Resistance adopted the name Girdo Renaissance. In need of residence, indoctrinated by the Messengers, and most importantly still acclimatised to a state of constant warfare, the Renaissance fought a swift campaign against the natives, incorporating the majority of clans into their confederation by the end of 2785. Then, finding Arqorill to be a perfectly habitable but sparsely inhabited planet, embarked on a major effort to rebuild Arqorill and shape it into their capital. This, along with the process of reforming the Arqorillans' varied governments into a cohesive and manageable system that they could control, was finally completed in 2805.

Society and Culture[]


Officially, the Renaissance is a secular society, with no state religion and freedom of worship; indeed, a large majority (97.8%) of its population are irreligious, of which 5.3% profess a form of non-religious spirituality (mostly Tzquuucha technoshamanism), while the remaining 2.2% hold a variety of different faiths. However, as in many nations, freedom of religion in the Renaissance is limited to try to ensure that belief systems held to be harmful to society are absent. What makes the Renaissance unusual in this regard is that, while religions connected to the Xhodocto and their servants are marked as demonolatry and thus forbidden across much of the universe, in the Renaissance they are the only religions that are allowed. Rather than leading to the mass suppression of other faiths, however, this has resulted in most religions in the Reniassance being reinterpreted in the light of the Xhodocto, starting with the Spodism and quickly spreading to the native Arqorillan spiritualities.

Government and Politics[]

The administration and organisation of the Renaissance exists primarily on three levels. On the local level, it inherited the varied systems used by the Arqorillan clans, which vary from place to place and typically range from constitutional monarchies to tricameral parliamentary republics. These local governments are kept under Renaissance control by being subject to military oversight, and in the regime intermediate to the local and national levels, government follows the military hierarchy. On the national level, the Renaissance is run by a set of high-ranking military officials and led overall by the Suhrsegheme or "Godspawn Emperor". When the Emperor deems that an important decision needs to be made, which may be on a sub-national level, he declares a parliament, which is composed of those officials he deems to be suitable to debate the issue at hand. Ultimately, the Emperor is in charge: if the parliament does not come to an agreement, the Emperor chooses for them, and if it does come to an agreement, the Emperor has veto power and may choose an alternative.

The Neo-Tentekh is the Suhrsegheme of the Girdo Renaissance.


The office of Suhrsegheme is derived from that of the Emperor of the Girdo Galaxy, and its role is rather similar, albeit with influence tempered by the vastly greater population of the Renaissance and by the greater variety, and often inefficiency, of the lower levels of government. The first and current Suhrsegheme is sometimes known descriptively as the Neo-Tentekh (Apalose: noventekh), and was created from the final Girdo Emperor, Ghelax Dreyk, along with several members of the Imperial Council and a variety of other organisms, using obscure Essence techniques.


  • Name - Poekgoer Achjalf
  • Race - Arqorillan
  • Department - Renaissance Combined Armed Forces

Marshal Poekgoer Achjalf is the highest ranking officer in the Renaissance military, in supreme command of both terrestrial and extraterrestrial operations, although in parliament he is held to be an equal to his otherwise subordinate peers. Achjalf was originally a military bureaucrat in the navy of planet Anibopu, and one of the rare few officials of common birth in its militant aristocratic society. After it was conquered by the Renaissance in 2784, all of the aristocracy were purged from the military, leaving Achjalf as the highest-ranking individual in the region previously under Anibopu's control, including Arqorill itself.

  • Name - Veakear Alvoede
  • Race - Arqorillan
  • Department - Renaissance Space Forces

Admiral Veakear Alvoede leads the space forces of the Renaissance. Born in orbit of Bvosso, a planet whose culture was highly xenophobic and nationalist, Alvoede surrendered when its surface was xenoformed by Commodore Hlraka in 2783, and reluctantly submitted to the group mind. When Hlraka's ship was destroyed over Gapoïve, Alvoede was given command in his place.

  • Name - Xaeijxaeg Aoifude
  • Race - Arqorillan
  • Department - Renaissance Planetary Forces

General Xaeijxaeg Aoifude leads the ground, sea, and air forces of the Renaissance. Prior to its incorporation into the Renaissance, Aoifude was the leader of Vapihelb, an isolationist technocracy. Aoifude was highly accepting of the Renaissance's arrival, happily adopting much of its culture and technology, notably becoming a practitioner of Imperial Bladework. In addition to her own attempts at improving on four-blades, Aoifude also developed a fascination in Grox culture, adopting the designs they used in their cybernetic enhancements into items of clothing. She also takes the story of the Girdo Grox to be a warning on the risks of having an isolationist outlook, like her former nation did.


Ramashe R'margina Le Rambo is the president of Renaissance Inheritance, an organisation devoted to xenoarchaeological research and religious studies. Born as the heir to the Rambo throne nine years prior to its dissolution by the Coalition of Delpha, Ramashe ended up in slavery but eventually found her way to the Girdo Resistance. Her time as leader of the Inheritance has led her into Xhodocto worship, and in particular to a belief system focused on Dhazhrak.


Apollo is a male Libertus who serves as one of the leaders of the Arqorillan Renaissance, focusing on the civilian administration of Renaissance worlds and sectors, having previously played a key role in the Girdo Resistance against the Coalition of Delpha. Cold and unyielding in his duties as a leader of the Renaissance, Apollo has an absolute sense of what is just and what is unjust and is capable of dealing ruthlessly with his enemies. Beneath his stone-hearted exterior however, Apollo is compassionate and passionate about his ideals.


The Arqorillan Renaissance contains 9100 systems spread across a roughly spherical region of space near the border between the Imi-Khauat Sector and the Schism. Only 0.4% of the systems in the region are home to Renaissance colonies and habitats; the remaining 2.27 million were officially considered to neutral space whose asteroid resources were the common heritage of all clans, although in practice, the majority have never even been visited.

Arqorillan territory is in turn divided into thirteen Clanspaces, each marking the territory of a single clan. Seven Clanspaces are those of the original Arqorillan clans who formed after the fall of Arqorill - Ahbvak, Anibopu, Buivyds, Bvosso, Gapoïve, Karve, and Qafeveb - and roughly take the form of slices radiating outwards from Arqorill. The other six clans formed during schisms at various points in later history: Abviukl and Efubiak gained independence from Ahbvak as a result of the Endeavour War of the 2590s; Bekjefs split from Buivyids in 2668 during the Duality Schism; and Pihfev, Vapihelb, and Vewehb left Qafeveb as part of the early 28th century Spinward Migrations. Five of their Clanspaces - Abviukl, Bekjefs, Efubiak, Pihfev, and Vehweb - form the Schism-side borderlands of the Renaissance. Vapihelb exists on the far side of a wormhole that leads near to the border between Imi-Khauat and Imi-Khattok, and was founded by early Vehweb colonists who took advantage of the discovery of the wormhole to flee to a region of space where they could easily control the access by other clans' vessels.

Armed Forces[]

Like the government, the armed forces of the Renaissance are divided into three levels. The lowest level comprises the fleets and armies of individual clans, which contain many idiosyncratic ship designs. Historically, these were used to defend clan territories against outsiders, but after being vanquished by the Girdo Resistance, they were reduced to small flotillas of less than a hundred ships which serve mainly as the personal palace-fleets and security forces of clan leaders.

The next two levels make up the official Renaissance Combined Armed Forces, in turn divided into the Renaissance Space Forces and Renaissance Planetary Forces. These descend from the loose military organisation of the Girdo Resistance, and were formalised under the early Renaissance with input from loyal Arqorillan officials. The Combined Forces are noticeably dissimilar to the clan militaries, as they possess unique ship classes and uniforms. Of the two levels of the Combined Forces, the bottom level is the officially acknowledged military of the Renaissance, while the top level is the covert raiding and intelligence groups consisting mainly of Notostraca-class drones and specialist clandestine cells, under the direct control of the Surhsegheme and his parliament.

Void Ship

The Renaissance Void Ship is the largest dedicated warship of the Renaissance Space Forces, with a length of five kilometres. Introduced in 2807, it is a variant on the Star Destroyer design, extending the Imperium-class - itself unusual for being a Star Destroyer with two pairs of perpendicular planes - to face both forwards and backwards. The primary command and control systems are distributed within the inner disc, safely protected from enemy fire by the two pyramidal weapons towers as well as the warp and hangar bay rings that surround it.

Beneath its tough outer armour lies a vast number of multipurpose guns, although these lack the capability of producing high-powered weapons such as superlasers and metric weapons, which can only be deployed from the Void Ship's two conical tips. Since any delay in firing can be critical in a battle, most multipurpose guns are kept to a default setting, but in order to ensure that enemy forces cannot learn how weapons are distributed over a Void Ship's hull, each vessel has a unique distribution of gun settings which is generated randomly and then modified to remove tactical weaknesses.

AR-13 cruiser

Many human cultures held the number 13 to be unlucky. Now, so do many Arqorillan ones.

- Unknown Renaissance Human

The AR-13 cruiser is a descendant of the AR-12 class used by the Girdo Resistance, which combined Adelphi and Cephalodian technology with Coalition weapons. The AR-13 was the first new ship to be deployed by the Renaissance in Tuuros, with its first battle occuring in 2783, where the early models would command task forces of AR-12s in battles against the Arqorillan clans who resisted the rule of the Suhrsegheme. As a result, many Arqorillan captains refuse to command AR-13s out of principle, despite most of the ships being predominantly crewed by their species.

In design and purpose, the AR-13 differs little from its predecessor, still being equipped with high-regeneration bioarmour and four photonic cannons, although the technology itself has been improved since the integration of the Resistance's various research institutions under the Renaissance's banner.


The Expeditor-class is a dedicated research vessel, which contains a much lower density of multipurpose guns than the Renaissance Void Ship but still enough for it to be valuable in combat, a feature which makes the Expeditor the most numerous manned ship in the Renaissance Space Force. Although drawing heavily from Rambo designs, the Expeditor is also based on the Explorer-class ships of the Grand Galactic Fleet and native Arqorillan vessels. It was introduced in 2791 after large numbers of battle-damaged Rambo warships were scrapped.

Manned Makeshift
Notostraca-class drone

"Makeshifts" are a highly diverse group of ships, defined as any Arqorillan spacecraft not made by shipyards owned directly by the Renaissance government; as such, they tend to be highly idiosyncratic in design, although there still exist an estimated six hundred ships of fifteen pre-Renaissance classes that tend to be fairly standardised, most notable of which is the Notostraca-class drone (bottom image) of which around 350 still exist split nearly evenly between the clan fleets of Pihfev, Qafeveb, Vapihelb, and Vehweb.

Makeshifts make up the bulk of the clan fleets and the covert forces. The majority (around 85%) of clan Makeshifts are small starfighters operated by a crew of no greater than three, which stay docked within the hangars of the larger palace-ships. Clan Makeshifts furthermore tend to be relatively low-tech and have few weapons, sometimes even lacking reactionless drives. A common feature of such Makeshifts is that they are often armed with two single or twin autocannon, which on most craft fire antimatter shells or plasma bolts. More specialised Makeshifts, equipped with ordnance such as ion missiles or bioweapons, also exist in much fewer numbers.

The covert forces, on the other hand, engineer unique ships (usually unmanned drones) with technology absent from other Renaissance ships so that their origins are untraceable in order for them to conduct raids against other nations without fear of repercussions.

Foreign Relations[]



  • The name "Arqorillan" is a mixture of "Arquillian", a species from Men in Black, and "Corellian", from Star Wars. The creature model is loosely based on the creator's memory of a minor background alien in the sequel to the former film.


Ghelae's Collaborative-Universe Fiction
Stories and Collaborations
  • Galaxy Colonisation - Open
  • Native Civilisation System Limit - 62,500
  • Foreign Civilisation System Limit - 10,000
  • Advancement Cap - Tier 3.5/Kardashev Scale II