SporeWiki
mNo edit summary
Tag: Source edit
No edit summary
Tag: Source edit
 
(36 intermediate revisions by 2 users not shown)
Line 26: Line 26:
 
|policy=*On the Shoulders of Giants<br><br>
 
|policy=*On the Shoulders of Giants<br><br>
 
*Gospel of the Masses<br>
 
*Gospel of the Masses<br>
*Franchising<br>
+
*Corporate Hedonism<br>
*<small>Corporate Hedonism</small>
+
*<small>Media Conglomerate</small>
|archetype=*Wanderer<br>
+
|archetype=*Knight<br>
 
<small>/Shaman</small><br>
 
<small>/Shaman</small><br>
 
<small>/Zealot</small><br><br>
 
<small>/Zealot</small><br><br>
 
*Spiritual Seekers
 
*Spiritual Seekers
|alignment=*Chaotic Good<br><br>
+
|alignment=*Neutral Good<br><br>
*Fanatic Spiritualist<br>
+
*Spiritualist<br>
*Egalitarian<br>
+
*Fanatic Xenophile<br>
 
|homesystemvalue=Homeworld
 
|homesystemvalue=Homeworld
 
|homesystem=Ku-Rokti
 
|homesystem=Ku-Rokti
Line 54: Line 54:
 
This ideology is, in its basics, a combination of immortalism (the worship of ascended beings) and act utilitarianism. Aeoneonatrix immortalism focusses on the worship of the Cleanser, an ascended member of the [[Fiction:League Of Patrons|League of Patrons]]. Their devotion to his will is absolute and dominates their lives.
 
This ideology is, in its basics, a combination of immortalism (the worship of ascended beings) and act utilitarianism. Aeoneonatrix immortalism focusses on the worship of the Cleanser, an ascended member of the [[Fiction:League Of Patrons|League of Patrons]]. Their devotion to his will is absolute and dominates their lives.
   
The Empire’s government is a pseudo-democratic theocracy. Though an elected president does in theory make most of the decisions on the empire’s rule, all real Aeoneonatrix presidents have been and likely will always be devout Cleanserists who base their policy decisions on their regular correspondence with him. In addition, the Cleanser has absolute power in the Aeoneonatrix government and, though he rarely directly exercises this power in order to maintain the illusion among foreigners that the Aeoneonatrix government is a free democracy, he can institute any policy he wills and veto any policy he does not like. His power in this respect has no restrictions beyond his own self-control.
+
The Empire's government is a pseudo-democratic theocracy. Though an elected president does in theory make most of the decisions on the Empire's rule, all real Aeoneonatrix presidents have been and likely will always be devout Cleanserists who base their policy decisions on their regular correspondence with him. In addition, the Cleanser has absolute power in the Aeoneonatrix government and, though he rarely directly exercises this power in order to maintain the illusion among foreigners that the Aeoneonatrix government is a free democracy, he can institute any policy he wills and veto any policy he does not like. His power in this respect has no restrictions beyond his own self-control.
   
The Aeoneonatrix are are indoctrinated from birth to always obey the Cleanser’s every command. They sell their souls to him at incredibly young ages, as soon as they may speak the needed words with comprehension of their meaning. By both their and their god’s reckoning, this rite is permission to punish them to correct immoral behavior. This has had certain benefits, as dedicated persons are often prevented by this process from becoming too immoral in character or action. As a result, the Aeoneonatrix species has never had a large-scale slave trade at any point in its history and no person who has gone through the rite of dedication has ever committed an act mass murder outside the context of war.
+
The Aeoneonatrix are are indoctrinated from birth to always obey the Cleanser's every command. They sell their souls to him at incredibly young ages, as soon as they may speak the needed words with comprehension of their meaning. By both their and their god’s reckoning, this rite is permission to punish them to correct immoral behavior. This has had certain benefits, as dedicated persons are often prevented by this process from becoming too immoral in character or action. As a result, the Aeoneonatrix species has never had a large-scale slave trade at any point in its history and no person who has gone through the rite of dedication has ever committed an act mass murder outside the context of war.
   
 
Culturally, the Aeoneonatrix are often hedonistic and superficial, though not at the expense of others. Their popular culture is permeated with shallow movies and video games whose chief appeal is the sexualization of both male and female characters and the presence of large explosions and action set-pieces. Rarely do the stories have anything of substance to them. Foreign critics usually react badly to their work, at best calling it passable if its action set-pieces are of high quality but more often calling it shallow and meaningless.
 
Culturally, the Aeoneonatrix are often hedonistic and superficial, though not at the expense of others. Their popular culture is permeated with shallow movies and video games whose chief appeal is the sexualization of both male and female characters and the presence of large explosions and action set-pieces. Rarely do the stories have anything of substance to them. Foreign critics usually react badly to their work, at best calling it passable if its action set-pieces are of high quality but more often calling it shallow and meaningless.
Line 62: Line 62:
 
==History==
 
==History==
 
===Early History===
 
===Early History===
  +
Little is known about the early history of the Aeoneonatrix, other than that they were uplifted from a Condalla-like creature, possibly even from the Condalla themselves, by an ascended being known as the Cleanser. This was done on a planet the Cleanser named Ku-Rokti in honor of his master, although this might not have been the Aeoneonatrix' original homeworld. In any case, the Cleanser desired personal servants, and meticulously molded the new species for this role. Once he was satisfied with the reactions of the now-sapient Aeoneonatrix, he left them to their own devices. The Aeoneonatrix quickly formed tribal societies, and although a few were warlife, most were peaceful. These tribes quickly progressed into various city-states, which over time consolidated into three powers: the Republic of Ornico, the Union of Eneki, and the Holy Empire of Meethos.
The Aeoneonatrix did not reach spacefaring status of their own accord. Instead, in 2760, shortly after the Orniconian victory in the final War of Eneki which united their entire planet under a single government, their homeworld of Ku-Rokti was attacked and invaded by the vicious [[Fiction:Mardor|Mardor Empire]]. The Aeoneonatrix were unable to fight back and the entirety of their population was enslaved.
 
   
  +
The Union of Eneki controlled most of Ku-Rokti's landmass, including the continents of Oseneon, Etron and Amene, and also Ibini island. It was a militantly syndicalist state with strong anarcho-egoist undercurrents, but lacked much in the way of a central government and was crime-ridden. The trade-driven Republic of Ornico was a maritime power that controlled the Etherium continent, in addition to the Libium, Florasum and Eleior islands. It ran on an objecivist doctrine without any workers' rights and was controlled in all but name by a few megacorporations. Its citizens were kept complacent with easy access to amenities and an extremely efficient propaganda machine espousing Orniconian exceptionalism. The Holy Empire of Meethos was the smallest of the three, controlling only the Narivene continent in addition to the Setras and Casteni islands. It was governed by a fundamentalist council of Cleanserist jurists, and had little advantage over the other two beyond a larger population, which led to frequent overcrowding. Though weak, the Holy Empire of Meethos was propped up by the Republic of Ornico against the Union of Eneki. This proved to be a fatal mistake during the War of Eneki as Meethos conquered its rival with generous funds from Ornico and used its newfound might to pressure its benefactor into a peaceful merger.
The Mardor raped, ate, tortured and worked the Aeoneonatrix for over ten years. All Aeoneonatrix who were not born after this period ended bear mental scars from this period of time. During this time, the Aeoneonatrix’s population prayed to the Cleanser for salvation, and he told them to wait and endure.
 
   
 
Though the path to the stars now lay open for the Aeoneonatrix, they did not reach spacefaring status of their own accord. Instead, in 2760, shortly after the War of Eneki had concluded, Ku-Rokti was invaded by the vicious [[Fiction:Mardor|Mardor Empire]]. The Aeoneonatrix were unable to fight back and the entirety of their population was enslaved. The Mardor ate, tortured and worked the Aeoneonatrix for over ten years. All Aeoneonatrix who were not born after this period ended bear mental scars from this period of time. During this time, the Aeoneonatrix' population prayed to the Cleanser for salvation, and he told them to wait and endure.
In 2772, the Aeoneonatrix were finally rescued by a civilization which their records simply refer to as the Protectors who, in the process of a long war with the Mardor, took a very large portion of their territory and rescued a large portion of their slave population. Unable to fully recover from the abuse they endured, and in need of an outside force to protect them from reconquest, the Aeoneonatrix, relocated back to their homes on Ku-Rokti, chose to remain under the governance of the Protectors.
 
   
They prospered under the Protectors for the next several years. During this time, they integrated into the Protector’s higher technology civilization, learning, over the course, of those years, to live under such circumstances.
+
In 2772, the Aeoneonatrix were finally rescued by a civilization which their records simply refer to as the Protectors who, in the process of a long war with the Mardor, took a very large portion of their territory and rescued a large portion of their slave population. Unable to fully recover from the abuse they endured, and in need of an outside force to protect them from reconquest, the Aeoneonatrix, relocated back to their homes on Ku-Rokti, chose to remain under the governance of the Protectors. They prospered under the Protectors for the next several years. During this time, they integrated into the Protectors' higher technology civilization, learning, over the course, of those years, to live under such circumstances.
   
Then, in 2788, the Mardor and the Protectors reignited their war, with the Aeoneonatrix now fighting alongside the protectors. The technological and military might of the Protector Empire, aided by the competence of Lingur Wildlight, was able to fight back the Mardor, but not before they were able to engineer and unleash a devastating biological weapon on the Protectors.
+
Then, in 2788, the Mardor and the Protectors reignited their war, with the Aeoneonatrix now fighting alongside the Protectors. The technological and military might of the Protector Empire, aided by the competence of Lingur Wildlight, was able to fight back the Mardor, but not before they were able to engineer and unleash a devastating biological weapon on the Protectors. They did not create the virus for tactical reasons. It was not really ideal for the goals they wished to accomplish. Rather, it was a statement. It was a show of spite, and it won. The Mardor released a virus upon the Empire which was harmless to most species, including the Aeoneonatrix, but wiped out the Protectors. After the victory which cost them their leaders, the Aeoneonatrix wound up at the helm of the Empire. With the consent of the other species, who admired them for pushing back the Mardor, they renamed it the Aeoneonatrix Empire and began to institute their modern policies, eventually turning the Empire into the theocracy it is today.
 
They did not create the virus for tactical reasons. It was not really ideal for the goals they wished to accomplish. Rather, it was a statement. It was a show of spite, and it won. The Mardor released a virus upon the Empire which was harmless to most species, including the Aeoneonatrix, but wiped out the Protectors.
 
 
After the victory which cost them their leaders, the Aeoneonatrix wound up at the helm of the Empire. With the consent of the other species, who admired them for pushing back the Mardor, they renamed it the Aeoneonatrix Empire and began to institute their modern policies, eventually turning the Empire into the theocracy it is today.
 
   
 
===[[Fiction:The Great Deceiver|The Great Deceiver]]===
 
===[[Fiction:The Great Deceiver|The Great Deceiver]]===
The Aeoneonatrix Empire would soon go beyond their borders into the wider [[Fiction:Katar Sector|Katar Sector]], meeting the hostile [[Fiction:Gargator|Gargator Empire]]. The Aeoneonatrix next contacted the [[Fiction:Miperiors Empire|Miperiors Empire]]. They would establish strong ties with the tinkerers and turn them into a willing client state. The same would become true of the [[Fiction:Amphibibot Collective|Amphibibot Collective]] once the Miperiors established contact with their lost creations. The Miperiors went on to design multiple weapons and vehicles for the Aeoneonatrix military, greatly helping to modernize it in the wake of the Protector’s extinction. Most notable amongst these designs was the Creature Controller, a weapon which could brainwash the Mardor and other species, turning them into model citizens of the Aeoneonatrix Empire, at least temporarily. The Mardor felt understandably threatened by this new alliance, and when they came into contact with the expanding [[Fiction:Drakodominatus Tyranny|Drakodominatus Tyranny]], they immediately submitted. Using information they gained from the Mardor, the Tyranny destroyed three client races of the Aeoneonatrix, disguising their ships as those of the [[Fiction:Troodontid Empire|Troodontid Empire]]. While the Aeoneonatrix send an armed force to seek out the Troodontids, they were not immediately successful. As the Troodontids were allied to the [[Fiction:Drodo Empire|Drodo Empire]], the Aeoneonatrix aligned themselves with the enemies of the Drodo, the [[Fiction:The Hegemony|United Hegemony of Exterioris]]. Consequentially, the Hegemony introduced the Aeoneonatrix Empire to their other allies, the [[Fiction:Galactic Protection Agency|Galactic Protection Agency]] and the [[Fiction:Mag'heli Dominion|Mag’heli Dominion]]. The GPA came to like the Aeoneonatrix and even made plans to invite them into their organization after the war. Cooperation between the Aeoneonatrix and Mag’heli remained basically non-existent, as besides both possessing a shadow government and holding a mutual alliance to the Hegemony, they found little else to agree on. Unlike other allies of the Hegemony, the Aeoneonatrix military never fully submitted to Hegemony high command. They would, for example, refuse to target civilians when the Hegemony became desperate enough to order it early on in the Drodo-Hegemony conflict.
+
The Aeoneonatrix Empire would soon go beyond their borders into the wider [[Fiction:Katar Sector|Katar Sector]], meeting the hostile [[Fiction:Gargator|Gargator Empire]]. The Aeoneonatrix next contacted the [[Fiction:Miperiors Empire|Miperiors Empire]]. They would establish strong ties with the tinkerers and turn them into a willing client state. The same would become true of the [[Fiction:Amphibibot Collective|Amphibibot Collective]] once the Miperiors established contact with their lost creations. The Miperiors went on to design multiple weapons and vehicles for the Aeoneonatrix military, greatly helping to modernize it in the wake of the Protectors' extinction. Most notable amongst these designs was the Creature Controller, a weapon which could brainwash the Mardor and other species, turning them into model citizens of the Aeoneonatrix Empire, at least temporarily. The Mardor felt understandably threatened by this new alliance, and when they came into contact with the expanding [[Fiction:Drakodominatus Tyranny|Drakodominatus Tyranny]], they immediately submitted. Using information they gained from the Mardor, the Tyranny destroyed three client races of the Aeoneonatrix, disguising their ships as those of the [[Fiction:Troodontid Empire|Troodontid Empire]]. While the Aeoneonatrix send an armed force to seek out the Troodontids, they were not immediately successful. As the Troodontids were allied to the [[Fiction:Drodo Empire|Drodo Empire]], the Aeoneonatrix aligned themselves with the enemies of the Drodo, the [[Fiction:Hegemony of Exterioris|Hegemony of Exterioris]]. Consequentially, the Hegemony introduced the Aeoneonatrix Empire to their other allies, the [[Fiction:Galactic Protection Agency|Galactic Protection Agency]] and the [[Fiction:Mag'heli Dominion|Mag'heli Dominion]]. The GPA came to like the Aeoneonatrix and even made plans to invite them into their organization after the war. Cooperation between the Aeoneonatrix and Mag'heli remained basically non-existent, as besides both possessing a shadow government and holding a mutual alliance to the Hegemony, they found little else to agree on. Unlike other allies of the Hegemony, the Aeoneonatrix military never fully submitted to Hegemony high command. They would, for example, refuse to target civilians when the Hegemony became desperate enough to order it early on in the Drodo-Hegemony conflict.
   
Concurrently, illegal copies of the Creature Controller fell into the hands of crimebosses operating within the Drodo Empire. The Drodo demanded that the Miperiors stop producing the weapon, and when the latter refused, their allies the [[Fiction:United Federation of Species|United Federation of Species]] placed a trade embargo on the Miperiors Empire. This brought the Aeoneonatrix Empire into open warfare with the entirety of the Drodo’s allies, including the USF and the [[Fiction:The Scientific Combine of Nakeimato|Scientific Combine of Nakeimato]]. While the [[Fiction:Waptoria Alliance of Species|Waptoria Alliance of Species]] were technically also at war with the Aeoneonatrix over this trade embargo, they never fought, as they respected other each other’s reverence for life. The Hegemony also responded almost immediately. They guaranteed the independence of the Aeoneonatrix, Miperiors and Amphibibots alike, promising to take over most of their future military engagements. It was an agreement that the Aeoneonatrix Empire understood well, as it was not unlike how they protected their clients. Nevertheless, the Hegemony used their military dominance to pour money into the Miperiors Empire and donate large amounts of energy to the Amphibibot Collective, transforming both into the military equals of the Aeoneonatrix Empire and lifting them from clients to allies. This turned out to be quite beneficial for the Aeoneonatrix, as they could now put more money into their own self-defense. The Hegemony did indeed protect the Miperiors and Amphibibots as they had promised, allowing the Aeoneonatrix to finally strike against the Troodontids.
+
Concurrently, illegal copies of the Creature Controller fell into the hands of crimebosses operating within the Drodo Empire. The Drodo demanded that the Miperiors stop producing the weapon, and when the latter refused, their allies the [[Fiction:United Federation of Species|United Federation of Species]] placed a trade embargo on the Miperiors Empire. This brought the Aeoneonatrix Empire into open warfare with the entirety of the Drodo's allies, including the USF and the [[Fiction:The Scientific Combine of Nakeimato|Scientific Combine of Nakeimato]]. While the [[Fiction:Waptoria Alliance of Species|Waptoria Alliance of Species]] were technically also at war with the Aeoneonatrix over this trade embargo, they never fought, as they respected other each other's reverence for life. The Hegemony also responded almost immediately. They guaranteed the independence of the Aeoneonatrix, Miperiors and Amphibibots alike, promising to take over most of their future military engagements. It was an agreement that the Aeoneonatrix Empire understood well, as it was not unlike how they protected their clients. Nevertheless, the Hegemony used its military dominance to pour money into the Miperiors Empire and donate large amounts of energy to the Amphibibot Collective, transforming both into the military equals of the Aeoneonatrix Empire and lifting them from clients to allies. This turned out to be quite beneficial for the Aeoneonatrix, as they could now put more money into their own self-defense. The Hegemony did indeed protect the Miperiors and Amphibibots as they had promised, allowing the Aeoneonatrix to finally strike against the Troodontids.
   
The assault on the Troodontid homeworld of Raptura was a dismal failure. Once the Drakodominatus ruse was discovered in the aftermath, Troodontid-Aeoneonatrix relations were swiftly repaired. To keep the Aeoneonatrix and the Troodontids occupied, both suffered attacks from another client empire of the Tyranny, the [[Fiction:Imperium of War|Imperium of War]], while the Aeoneonatrix also had to deal with the reinvigorated Mardor Empire. The [[Fiction:The Khilai Empire|Khilai Empire]], who had thus far supplied the Hegemony with weapons and armors, also revealed themselves as pawns of the Tyranny. Nevertheless, the Aeoneonatrix did get word of the Tyranny’s deception out to the Hegemony, and from there to the Drodo, inviting both to peace talks. At this point, the Hegemony had openly declared that their orders took precedent over those of the Cleanser, whose existence they did not accept. In retaliation, the Aeoneonatrix sought to present themselves as equals to the Hegemony at the upcoming peace talks by championing the causes of the independent factions. They further knew that, if the Troodontids were invited, this was to be impossible, as the Troodontids would align themselves with the position of their Drodo allies. To preserve their negotiating power, the Aeoneonatrix would then need to do the same with the Hegemony, lest they give the Drodo the power to enforce inequitable peace terms with Troodontid backing. Therefore, the Aeoneonatrix did not invite the Troodontids and successfully became seen as the diplomatic equals of both the Drodo and the Hegemony, rather than as subservient to the latter. The snubbed Troodontids subsequently allied with the Tyranny and withdrew from the conflict. In acknowledgement of their newfound prestige, the Hegemony and the Drodo jointly put the Aeoneonatrix Empire in charge of recruiting the neutral factions into a united Anto-Dominatus Coalition. They did so, rallying several empires for a united attack against the Drakodominatus Tyranny, which succeeded because the more powerful Tyranny force that had been planned to entrap them was distracted by the Dominatus Slave Revolt.
+
The assault on the Troodontid homeworld of Raptura was a dismal failure. Once the Drakodominatus ruse was discovered in the aftermath, Troodontid-Aeoneonatrix relations were swiftly repaired. To keep the Aeoneonatrix and the Troodontids occupied, both suffered attacks from another client empire of the Tyranny, the [[Fiction:Imperium of War|Imperium of War]], while the Aeoneonatrix also had to deal with the reinvigorated Mardor Empire. The [[Fiction:The Khilai Empire|Khilai Empire]], who had thus far supplied the Hegemony with weapons and armors, also revealed themselves as pawns of the Tyranny. Nevertheless, the Aeoneonatrix did get word of the Tyranny's deception out to the Hegemony, and from there to the Drodo, inviting both to peace talks. At this point, the Hegemony had openly declared that their orders took precedent over those of the Cleanser, whose existence they did not accept. In retaliation, the Aeoneonatrix sought to present themselves as equals to the Hegemony at the upcoming peace talks by championing the causes of the independent factions. They further knew that, if the Troodontids were invited, this was to be impossible, as the Troodontids would align themselves with the position of their Drodo allies. To preserve their negotiating power, the Aeoneonatrix would then need to do the same with the Hegemony, lest they give the Drodo the power to enforce inequitable peace terms with Troodontid backing. Therefore, the Aeoneonatrix did not invite the Troodontids and successfully became seen as the diplomatic equals of both the Drodo and the Hegemony, rather than as subservient to the latter. The snubbed Troodontids subsequently allied with the Tyranny and withdrew from the conflict. In acknowledgement of their newfound prestige, the Hegemony and the Drodo jointly put the Aeoneonatrix Empire in charge of recruiting the neutral factions into a united Anto-Dominatus Coalition. They did so, rallying several empires for a united attack against the Drakodominatus Tyranny, which succeeded because the more powerful Tyranny force that had been planned to entrap them was distracted by the Dominatus Slave Revolt.
   
 
===[[Fiction:Attero Dominatus|Attero Dominatus]]===
 
===[[Fiction:Attero Dominatus|Attero Dominatus]]===
Line 88: Line 84:
 
The Battle for the Aeoneonatrix Empire proved to be only part of a two-pronged assault however, tying up the Guardians of Ku-Rokti and making them unable to prevent the [[Fiction:Tasan Crisis/Fall of Miperiors|Fall of Miperiors]] at the hands of the [[Fiction:Grand Tarkan Empire|Grand Tarkan Empire]]. The Katar Sector Alliance was then forced to seek a ceasefire with the Tarkans, greatly upsetting the Aeoneonatrix. Following the revelation that Moeg had perished, [[Fiction:The Aeoneonatrix Elections|new elections]] were held, resulting in the election of fundamentalist Nowuro Dreamdusk as President. He passed a series of controversial reforms, further alienating the Aeoneonatrix Empire from the rest of the Katar Sector Alliance and drawing almost universal condemnation. Nevertheless, the Aeoneonatrix military continued to fight alongside the rest of the Katar Sector Alliance against the Drakodominatus Tyranny, driving them from the Katar Sector by the end of 2793. With the Dominatus out of the way, the Aeoneonatrix Empire repeatedly pushed for the early liberation of their Miperiors and Amphibibot allies, a resolution that always ended up vetoed by the rest of the KSA security council. Meanwhile, the Aeoneonatrix Empire set up some tentative colonies in the Toomes Sector of the [[Fiction:Bunsen Galaxy|Bunsen Galaxy]], ostensibly to help in the ongoing [[Fiction:Attero Dominatus/Bunsen Campaign|Bunsen campaign against the Tyranny]]. These colonies were never recognized as existing by any native power with the exception of the [[Fiction:Eldarisian Empire|Eldarisian Empire]]. At home, the Aeoneonatrix were invaded by the United Hegemony of Clifsk, the self-styled inheritors of the Hegemony in Katar. The Guardians of Ku-Rokti soundly beat the Hegemony of Clifsk and occupied their worlds. These occupied worlds were reformed into the [[Fiction:Clifsk Confederation|Clifsk Confederation]] and made a client.
 
The Battle for the Aeoneonatrix Empire proved to be only part of a two-pronged assault however, tying up the Guardians of Ku-Rokti and making them unable to prevent the [[Fiction:Tasan Crisis/Fall of Miperiors|Fall of Miperiors]] at the hands of the [[Fiction:Grand Tarkan Empire|Grand Tarkan Empire]]. The Katar Sector Alliance was then forced to seek a ceasefire with the Tarkans, greatly upsetting the Aeoneonatrix. Following the revelation that Moeg had perished, [[Fiction:The Aeoneonatrix Elections|new elections]] were held, resulting in the election of fundamentalist Nowuro Dreamdusk as President. He passed a series of controversial reforms, further alienating the Aeoneonatrix Empire from the rest of the Katar Sector Alliance and drawing almost universal condemnation. Nevertheless, the Aeoneonatrix military continued to fight alongside the rest of the Katar Sector Alliance against the Drakodominatus Tyranny, driving them from the Katar Sector by the end of 2793. With the Dominatus out of the way, the Aeoneonatrix Empire repeatedly pushed for the early liberation of their Miperiors and Amphibibot allies, a resolution that always ended up vetoed by the rest of the KSA security council. Meanwhile, the Aeoneonatrix Empire set up some tentative colonies in the Toomes Sector of the [[Fiction:Bunsen Galaxy|Bunsen Galaxy]], ostensibly to help in the ongoing [[Fiction:Attero Dominatus/Bunsen Campaign|Bunsen campaign against the Tyranny]]. These colonies were never recognized as existing by any native power with the exception of the [[Fiction:Eldarisian Empire|Eldarisian Empire]]. At home, the Aeoneonatrix were invaded by the United Hegemony of Clifsk, the self-styled inheritors of the Hegemony in Katar. The Guardians of Ku-Rokti soundly beat the Hegemony of Clifsk and occupied their worlds. These occupied worlds were reformed into the [[Fiction:Clifsk Confederation|Clifsk Confederation]] and made a client.
   
In the last days of 2794, the truce with the Grand Tarkan Empire finally expired. The Aeoneonatrix Empire immediately launched their long-planned liberation campaign, striking at the heartland of the Grand Tarkan Empire from the Aeoneonatrix Occupation Zone. In their zeal to liberate the [[Fiction:Kingdom of Miperiors|occupied Miperiors and Amphibibot territories]], the Aeoneonatrix had moved ahead of their allies, allowing the Tarkans to isolate their fleets and push them back in a disastrous rout. This left the Aeoneonatrix heartlands wide open, and the Tarkans did not waste the opportunity to succeed where the Mardor had failed. They would have crushed the Aeoneonatrix Empire, but when they arrived, their supposed opponents were nowhere to be found. The Aeoneonatrix, and all star systems in which they had colonies, vanished, leaving only the [[Fiction:Aeoneonatrix Anomaly Region|Aeoneonatrix Anomaly Region]] in it’s place. This event seems to have corrupted all records regarding the incident, with some placing it as early as 2793 and others as late as 2795, with the final days of 2794 being merely the date agreed upon by most galactic historians. In the aftermath, their role as the protectors of Delcath would be taken over by the newly formed [[Fiction:Farengeto Trade Coalition|Farengeto Trade Coalition]], who proved themselves more than up to the task. The Aeoneonatrix Occupation Zone in lower Katar was divided between the Grand Tarkan Empire and the Farengeto Republic, while the Clifsk Confederation became independent from any power. The location of their colonies in the Toomes Sector were meanwhile claimed by the [[Fiction:Tybusen Intergalactic Allied Federation|Tybusen Intergalactic Allied Federation]], who never accepted their validity.
+
In the last days of 2794, the truce with the Grand Tarkan Empire finally expired. The Aeoneonatrix Empire immediately launched their long-planned liberation campaign, striking at the heartland of the Grand Tarkan Empire from the Aeoneonatrix Occupation Zone. In their zeal to liberate the [[Fiction:Kingdom of Miperiors|occupied Miperiors and Amphibibot territories]], the Aeoneonatrix had moved ahead of their allies, allowing the Tarkans to isolate their fleets and push them back in a disastrous rout. This left the Aeoneonatrix heartlands wide open, and the Tarkans did not waste the opportunity to succeed where the Mardor had failed. They would have crushed the Aeoneonatrix Empire, but when they arrived, their supposed opponents were nowhere to be found. The Aeoneonatrix, and all star systems in which they had colonies, vanished, leaving only the [[Fiction:Aeoneonatrix Anomaly Region|Aeoneonatrix Anomaly Region]] in it's place. This event seems to have corrupted all records regarding the incident, with some placing it as early as 2793 and others as late as 2795, with the final days of 2794 being merely the date agreed upon by most galactic historians. In the aftermath, their role as the protectors of Delcath would be taken over by the newly formed [[Fiction:Farengeto Trade Coalition|Farengeto Trade Coalition]], who proved themselves more than up to the task. The Aeoneonatrix Occupation Zone in lower Katar was divided between the Grand Tarkan Empire and the Farengeto Republic, while the Clifsk Confederation became independent from any power. The location of their colonies in the Toomes Sector were meanwhile claimed by the [[Fiction:Tybusen Intergalactic Allied Federation|Tybusen Intergalactic Allied Federation]], who never accepted their validity.
   
 
===Relocation to Andromeda===
 
===Relocation to Andromeda===
The Aeoneonatrix Empire would eventually resurface during the year 2811 in the Andromeda Galaxy, on the border between Segmentums Crepusculum and Draco, and likewise close to the Hegemony in Segmentum Exterioris. They quickly colonized the surrounding systems to establish a foothold. As a result of their new location, the Aeoneonatrix Empire was no longer considered a part of the Katar Sector Alliance or the [[Fiction:The Civilisation|Civilisation]], nor would it be counted as a part of the [[Fiction:Xonexi Allies|Xonexi Allies]] into which the KSA had been absorbed. It would soon become clear that the relocation of the Aeoneonatrix Empire was due to their deity, the Cleanser, exerting his powers. They were needed in their current location to combat the [[Fiction:IoR|Imperium of Rael’nos]] and their mysterious leader, simply known as the Enlightener.
+
The Aeoneonatrix Empire would eventually resurface during the year 2811 in the Andromeda Galaxy, on the border between Segmentums Crepusculum and Draco, and likewise close to the Hegemony in Segmentum Exterioris. They quickly colonized the surrounding systems to establish a foothold. As a result of their new location, the Aeoneonatrix Empire was no longer considered a part of the Katar Sector Alliance or the [[Fiction:The Civilisation|Civilisation]], nor would it be counted as a part of the [[Fiction:Xonexi Allies|Xonexi Allies]] into which the KSA had been absorbed. It would soon become clear that the relocation of the Aeoneonatrix Empire was due to their deity, the Cleanser, exerting his powers. They were needed in their current location to combat the [[Fiction:IoR|Imperium of Rael'nos]] and their mysterious leader, simply known as the Enlightener.
   
It is presumed that the Aeoneonatrix were successful in [[Fiction:I Am Enlightenment|this quest]], though records once again become hazy during this period. It is known that the Waptoria initially swiftly approached the Aeoneoantrix with a membership offer into the [[Fiction:Unified Alliance of Enlightenment|Enlightenment Collaborative]], and retracted it just as quickly when they learned just how deep the Cleanser’s control over the Empire ran. Instead they broadly supported the Imperium of Rael’nos and in this secured the aid from much of the wider Enlightenment Collaborative. Resultingly, this period saw the Waptoria void their existing treaties with the Aeoneonatrix, while numerous other Collaborative member states prohibited the worship of the Cleanser outright. But as some of their existing relations cooled, others were rekindled. [[Fiction:Eldarisian Andromeda Colonies|Eldarisia colonised Andromeda]] close to where the Aeoneonatrix found themselves, and their [[Fiction:The Religion of Cuth|religion of Cuth]] was generally compatible with Cleanserism. The Aeoneonatrix Empire was unaffected by the [[Fiction:Teyan Subjugation War|Teyan Subjugation War]] due to the valiant sacrifice of the Hegemony, which protected them. In recognition of this deed, the leader of the Hegemony, Commander Marius, was saved from the brink of death by the [[Fiction:League Of Patrons|League of Patrons]] through his ascension and sought to join the organization afterwards. As such, the Hegemony he reformed is known to have re-affirmed their alliance with the Aeoneonatrix, which had in practice been defunct since the formation of the Katar Sector Alliance.
+
It is presumed that the Aeoneonatrix were successful in [[Fiction:I Am Enlightenment|this quest]], though records once again become hazy during this period. It is known that the Waptoria initially swiftly approached the Aeoneoantrix with a membership offer into the [[Fiction:Unified Alliance of Enlightenment|Enlightenment Collaborative]], and retracted it just as quickly when they learned just how deep the Cleanser's control over the Empire ran. Instead they broadly supported the Imperium of Rael'nos and in this secured the aid from much of the wider Enlightenment Collaborative. Resultingly, this period saw the Waptoria void their existing treaties with the Aeoneonatrix, while numerous other Collaborative member states prohibited the worship of the Cleanser outright. But as some of their existing relations cooled, others were rekindled. [[Fiction:Eldarisian Andromeda Colonies|Eldarisia colonised Andromeda]] close to where the Aeoneonatrix found themselves, and their faith was generally compatible with Cleanserism. The Aeoneonatrix Empire was unaffected by the [[Fiction:Teyan Subjugation War|Teyan Subjugation War]] due to the valiant sacrifice of the Hegemony, which protected them. In recognition of this deed, the leader of the Hegemony, Commander Marius, was saved from the brink of death by the League of Patrons through his ascension and sought to join the organization afterwards. As such, the Hegemony he reformed is known to have re-affirmed their alliance with the Aeoneonatrix, which had in practice been defunct since the formation of the Katar Sector Alliance.
   
In recent times, the [[Fiction:The Purity|Purity]] expressed its interest in the Aeoneonatrix Empire due meeting their nigh-unreachable standards for attaining the Sign of Purity, legalized prostitution aside. Their rivals, the [[Fiction:Infernal Republic|Infernal Republic]], also put the Aeoneonatrix under some scrutiny as a result. These two factors, in addition to enduring tensions with the Enlightenment Collaborative, finally convinced the Aeoneonatrix to colonise the [[Fiction:Mirus Galaxy|Mirus Galaxy]]. Despite the numerous wars the Purity would soon find itself in, they never appealed to the Aeoneonatrix Empire for aid, instead entreating with other servants of the League of Patrons, including the Reformed Hegemony, the [[Fiction:Enatyp Citizen Synarchy|Enatyp Citizen Synarchy]], and the splinter group of the Imperium of War known as the [[Fiction:Consulate of Paxis|Consulate of Paxis]]. Regardless, the Purity would offer to update the technology of the Aeoneonatrix Empire to modern standards, as the time during which they vanished had seen them lag behind somewhat technologically.
+
In recent times, the [[Fiction:The Purity|Purity]] expressed its interest in the Aeoneonatrix Empire due meeting their nigh-unreachable standards for attaining the Sign of Purity, legalized prostitution aside. Their rivals, the [[Fiction:Infernal Republic|Infernal Republic]], also put the Aeoneonatrix under some scrutiny as a result. These two factors, in addition to enduring tensions with the Enlightenment Collaborative, finally convinced the Aeoneonatrix to colonise the [[Fiction:Mirus Galaxy|Mirus Galaxy]]. Despite the numerous wars the Purity would soon find itself in, they never appealed to the Aeoneonatrix Empire for aid, instead entreating with other servants of the League of Patrons, including the Reformed Hegemony, the [[Fiction:Enatyp Citizen Regime|Enatyp Citizen Regime]], and the splinter group of the Imperium of War known as the [[Fiction:Consulate of Paxis|Consulate of Paxis]]. Regardless, the Purity would offer to update the technology of the Aeoneonatrix Empire to modern standards, as the time during which they vanished had seen them lag behind somewhat technologically.
   
 
===Return to Delcath===
 
===Return to Delcath===
In the year 2030, a series of events led to the loss of [[Fiction:Katar Sector Alliance|central authority]] in the Katar sector. With the United Free Peoples Coalition already gone and both the Drodo and the Farengeto unable and unwilling to interact with the rest of the universe, the Mardor an Gargator were once more able to do as they wished. The [[Fiction:Miperior-Amphibibot Coalition|Miperior-Amphibibot Coalition]], liberated from the yoke of the Grand Tarkan Empire, was in no position to contain both alone. At their behest, the League of Patrons warped the original Aeoneonatrix systems back to Delcath, dispersing the Aeoneonatrix Anomality Region, while the former Toomes colonies remained in Andromeda. Soon after, the Hegemony and the Purity, respectively fellow servants and allies of the League of Patrons, arrived in the Watcha subsector. The Hegemony resettled the ruins of the Clifsk Confederation, which had been destroyed years prior, while the Purity settled in adjacent abandoned space.
+
In the year 2030, a series of events led to the loss of [[Fiction:Katar Sector Alliance|central authority]] in the Katar sector. With the United Free Peoples Coalition already gone and both the Drodo and the Farengeto unable and unwilling to interact with the rest of the universe, the Mardor an Gargator were once more able to do as they wished. The [[Fiction:Miperior-Amphibibot Coalition|Miperior-Amphibibot Coalition]], liberated from the yoke of the Grand Tarkan Empire, was in no position to contain both alone. At their behest, the League of Patrons warped the original Aeoneonatrix systems back to Delcath, dispersing the Aeoneonatrix Anomality Region, while the former Toomes colonies remained in Andromeda. Soon after, the Hegemony and the Purity, respectively fellow servants and allies of the League of Patrons, arrived in the Watcha subsector. The Hegemony resettled the ruins of the Clifsk Confederation, which had been destroyed years prior. The Purity intended to settle in the nearby [[Fiction:Risavi System|Risavi System]], but were prevented from that by the arrival of the [[Fiction:United Persan Descendants|United Persan Descendants]]. As the Aeoneonatrix were busy with the resurgent Mardor and Gargator threats in Delcath, they could not intervene.
   
While the Aeoneonatrix and their allies were by far the dominant power bloc in northern Katar, they were not the only one. The hostile Louvelon Military Alliance between the [[Fiction:Jum'Ari Empire|Jum’Ari Empire]] and the [[Fiction:Szor Empire|Szor Empire]] had their own designs upon the region, but lacked the strength to engage their foes in open warfare. The attitude held by the Coalition of Varapha, a partnership of various KSA and non-KSA states in the Varapha subsector, was not as uniform. Of its members, the Scientific Combine of Nakeimato considered itself an ally of the Aeoneonatrix, the [[Fiction:Okyno Expanse|Okyno Expanse]] saw the Aeoneonatrix faith as heretical, while the [[Fiction:Maracai Triumvirate|Maracai Triumvirate]] and Waptoria Alliance of Species were indifferent. In lower Katar, the [[Fiction:Democratic Federation of Catharas|Democratic Federation of Catharas]] nearly declared war over the ownership of the Aeoneonatrix Occupation Zone, though this issue was eventually resolved in favor of the Aeoneonatrix.
+
They were not the only dangers in a Katar Sector without Drodo or Farengeto presence. The hostile Louvelon Military Alliance between the [[Fiction:Jum'Ari Empire|Jum'Ari Empire]] and the [[Fiction:Szor Empire|Szor Empire]] had their own designs upon northern Katar, yet luckily lacked the strength to engage their foes in open battle. The attitude held by the Coalition of Varapha, a partnership of various KSA and non-KSA states in the Varapha subsector, was not as uniform. Of its members, the Scientific Combine of Nakeimato considered itself an ally of the Aeoneonatrix, the [[Fiction:Okyno Expanse|Okyno Expanse]] saw the Aeoneonatrix faith as heretical, while the [[Fiction:Maracai Triumvirate|Maracai Triumvirate]] and Waptoria Alliance of Species were indifferent. In lower Katar, the [[Fiction:Democratic Federation of Catharas|Democratic Federation of Catharas]] nearly declared war over the ownership of the Aeoneonatrix Occupation Zone, though this issue was eventually resolved in favor of the Aeoneonatrix.
   
 
Regardless, the Aeoneonatrix immediately guaranteed the independence of the Miperior-Amphibibot Coalition, cowed the Mardor and Gargator into non-aggression and took protection of the Former Mardor Territories. This web of Aeoneonatrix-led alliances and protectorates, informally known as the Cleanserist Bloc, brought back stability to the Delcath and Watcha subsectors of Katar. As it turned out for the inhabitants of Delcath, there was hope all along.
 
Regardless, the Aeoneonatrix immediately guaranteed the independence of the Miperior-Amphibibot Coalition, cowed the Mardor and Gargator into non-aggression and took protection of the Former Mardor Territories. This web of Aeoneonatrix-led alliances and protectorates, informally known as the Cleanserist Bloc, brought back stability to the Delcath and Watcha subsectors of Katar. As it turned out for the inhabitants of Delcath, there was hope all along.
   
 
==Government==
 
==Government==
The Aeoneonatrix Empire’s government is organized as a pseudo-democratic theocracy. It is designed to appear democratic to the international community whilst not truly being so.
+
The Aeoneonatrix Empire's government is organized as a pseudo-democratic theocracy. It is designed to appear democratic to the international community whilst not truly being so.
   
 
Nominally, the Aeoneonatrix Empire is led by a president, (currently Nuwaro Dreamdusk). This president has the power to propose legislation and a limited influence on which legislation passes. The Empire also has an elected senate, whose members may also propose legislation and who vote on whether a given bill shall become law.
 
Nominally, the Aeoneonatrix Empire is led by a president, (currently Nuwaro Dreamdusk). This president has the power to propose legislation and a limited influence on which legislation passes. The Empire also has an elected senate, whose members may also propose legislation and who vote on whether a given bill shall become law.
Line 118: Line 114:
 
Because undedicated commit the vast majority of crime in the Empire, the justice system uses their violations of the law, however slight, to further pressure them to take the rite. Virtually all Aeoneonatrix prisons lie in the inner colonies, near populated areas. Persons convicted of any crime which justifies a long prison sentence are moved from the outer colonies, where the undedicated are most common and therefore where most major criminals live, to the inner ones. Then, when they are released, the Empire does its best to prevent them from being able to move back, so they are forced to be surrounded by the dedicated, which vastly increases the likelihood that they will take the rite themselves.
 
Because undedicated commit the vast majority of crime in the Empire, the justice system uses their violations of the law, however slight, to further pressure them to take the rite. Virtually all Aeoneonatrix prisons lie in the inner colonies, near populated areas. Persons convicted of any crime which justifies a long prison sentence are moved from the outer colonies, where the undedicated are most common and therefore where most major criminals live, to the inner ones. Then, when they are released, the Empire does its best to prevent them from being able to move back, so they are forced to be surrounded by the dedicated, which vastly increases the likelihood that they will take the rite themselves.
   
In areas unrelated to the issue of dedication, however, corruption in the Aeoneonatrix justice system is non-existent. Because judges and prosecutors are required to be dedicated, none of them whatsoever practice misconduct of any kind, except on the Cleanser’s own orders, which are almost never immoral except where related to the issue of dedication. Lawyers on both sides are genuinely interested in finding the truth and doing good and do not care about winning cases.
+
In areas unrelated to the issue of dedication, however, corruption in the Aeoneonatrix justice system is non-existent. Because judges and prosecutors are required to be dedicated, none of them whatsoever practice misconduct of any kind, except on the Cleanser's own orders, which are almost never immoral except where related to the issue of dedication. Lawyers on both sides are genuinely interested in finding the truth and doing good and do not care about winning cases.
   
 
===Administrative Divisions===
 
===Administrative Divisions===
Line 127: Line 123:
 
Delcath=
 
Delcath=
 
<br>
 
<br>
The Milky Way’s Katar Sector is the birthplace of the Aeoneonatrix, the Delcath subsector specifically. The Aeoneonatrix see this region as theirs to protect, a right to rule inherited by the Protectors and encouraged by the Cleanser. After the Aeoneonatrix Empire was transported to Andromeda, it became customary for its citizens to pray in the direction of the Anomaly Region they had left behind. When the Cleanser told them that the protection of Delcath had passed on to the Farengeto, his followers accepted it unquestioningly as they did with everything he said, but most were glad to return.
+
The Milky Way's Katar Sector is the birthplace of the Aeoneonatrix, the Delcath subsector specifically. The Aeoneonatrix see this region as theirs to protect, a right to rule inherited by the Protectors and encouraged by the Cleanser. After the Aeoneonatrix Empire was transported to Andromeda, it became customary for its citizens to pray in the direction of the Anomaly Region they had left behind. When the Cleanser told them that the protection of Delcath had passed on to the Farengeto, his followers accepted it unquestioningly as they did with everything he said, but most were glad to return.
   
 
The Delcath Administrative Division is the spiritual, cultural and diplomatic heart of the Aeoneonatrix Empire. Numerous homeworlds can be found here, including Ku-Rokti itself. Delcath is home to populations of all Aeoneonatrix Empire species, hosting a truly staggering amount of terraformed and inhabited worlds for its compact size. Delcath furthermore hosts all important buildings in the empire. It is therefore no wonder that the Cleanser opted to move the region to safety, rather than let it fall to the Tarkans. Its administration was temporarily merged with that of the former Bunsen colonies when both were moved to the Andromeda galaxy, though they are now seperate again.
 
The Delcath Administrative Division is the spiritual, cultural and diplomatic heart of the Aeoneonatrix Empire. Numerous homeworlds can be found here, including Ku-Rokti itself. Delcath is home to populations of all Aeoneonatrix Empire species, hosting a truly staggering amount of terraformed and inhabited worlds for its compact size. Delcath furthermore hosts all important buildings in the empire. It is therefore no wonder that the Cleanser opted to move the region to safety, rather than let it fall to the Tarkans. Its administration was temporarily merged with that of the former Bunsen colonies when both were moved to the Andromeda galaxy, though they are now seperate again.
Line 133: Line 129:
 
Lower Katar=
 
Lower Katar=
 
<br>
 
<br>
A region of space allotted to the Aeoneonatrix Empire after the retreat of Tyranny forces from the Katar Sector, the Aeoneonatrix Occupation Zone is by far the most underdeveloped of all their administrative divisions. This is because the Empire’s policy of keeping those species who escaped the clutches of the Dominatus settled in Delcath. It gives the Aeoneonatrix greater oversight and allows them to convert the refugees to Cleanserism much easier. Resultingly, entire generations of Dorgitassi, Condalla and Podenka have never seen their homewords, or even set foot in Lower Katar.
+
A region of space allotted to the Aeoneonatrix Empire after the retreat of Tyranny forces from the Katar Sector, the Aeoneonatrix Occupation Zone is by far the most underdeveloped of all their administrative divisions. This is because the Empire's policy of keeping those species who escaped the clutches of the Dominatus settled in Delcath. It gives the Aeoneonatrix greater oversight and allows them to convert the refugees to Cleanserism much easier. Resultingly, entire generations of Dorgitassi, Condalla and Podenka have never seen their homewords, or even set foot in Lower Katar.
   
The Aeoneonatrix Occupation Zone was mainly used mineral extraction and military purposes. By the time of the Lightning War, the entirety of the Guardians of Ku-Rokti were stationed here in preparation from the ill-fated strike against the Tarkan heartlands up north. Repair to Dominatus infrastructure destroyed in the Delcathian Offensive was still ongoing when the Lightning War took place, and a distinct lack of inhabitants meant that no planets were moved to Andromeda. As the upper half of this region was subsequently handed over to the Tarkans in exchange for Miperiors and Amphibibot freedom, the Aeoneonatrix could only reclaim its lower regions, though they did expand a bit into the abandoned Farengeto Occupation Zone down south. Dominatus infrastructure has only recieved an aesthetic overhaul so far, in addition to becoming fully automated. The persistent threat posed by the Democratic Federation of Catharas means that the militarised nature of this Administrative Division is unlikely to change soon.
+
The Aeoneonatrix Occupation Zone was mainly used for mineral extraction and military purposes. By the time of the Lightning War, the entirety of the Guardians of Ku-Rokti were stationed here in preparation for the ill-fated strike against the Tarkan heartlands up north. Repair to Dominatus infrastructure destroyed in the Delcathian Offensive was still ongoing when the Lightning War took place, and a distinct lack of inhabitants meant that no planets were moved to Andromeda. As the upper half of this region was subsequently handed over to the Tarkans in exchange for Miperiors and Amphibibot freedom, the Aeoneonatrix could only reclaim its lower regions, though they did expand a bit into the abandoned Farengeto Occupation Zone down south. Dominatus infrastructure has only recieved an aesthetic overhaul so far, in addition to becoming fully automated. The persistent threat posed by the Democratic Federation of Catharas means that the militarised nature of this Administrative Division is unlikely to change soon.
 
|-|
 
|-|
 
Junction=
 
Junction=
 
<br>
 
<br>
Junction refers to the Andromedan Administrative Division of the Aeoneonatrix Empire, so named because it sits on the junction of three whole Segmenta. It was formerly known as the Toomes Administrative Division back when it was located in the Bunsen Galaxy. The scientific heart of the Aeoneonatrix Empire, it often collaborates in the search for knowledge with its relative neighbour, the Eldarisian Andromeda Colonies, from which it is seperated by a gulf of dead space. Aside from the former Bunsen colonies, Junction also contains the homeworld of the Metaglaik. It is a somewhat strange zone to behold, as purely Aeoneonatrix architecture blends with Bunsen designs that look completely out of place in Andromeda, and more seamlessly with Hegemony- and Eldarisian-derived designs.
+
Junction refers to the Andromedan Administrative Division of the Aeoneonatrix Empire, so named because it sits on the junction of three whole Segmenta. It was formerly known as the Toomes Administrative Division back when it was located in the Bunsen Galaxy. The scientific heart of the Aeoneonatrix Empire, it often collaborates in the search for knowledge with its relative neighbours, these being the Hegemony's heartlands and the Eldarisian Andromeda Colonies. Aside from the former Bunsen colonies, Junction also contains the homeworld of the Metaglaik. It is a somewhat strange zone to behold, as purely Aeoneonatrix architecture blends with Bunsen designs that look completely out of place in Andromeda.
   
Containing only around fifty planets, Junction is by far the smallest Administrative Division, though is flanked near Exterioris by the Hegemony and somewhat more distantly by Eldarisia, both of which are friendly to the Aeoneonatrix Empire. The hyperlanes around Junction, already unstable due to the arrival of the Aeoneonatrix, broke fully when the Delcath-born systems warped back home. This has created a much less intense version of the Aeoneonatrix Anomality Zone around Junction, though the ample construction of Krasnikov Tubes means that the region is still reachable from the outside. More to side of Draco and and Crepusculum lies the shattered realm of Real'nos, in which the Aeoneonatrix hold informal control over another fifty systems after fall of the Enlightener.
+
Containing only around fifty planets, Junction is by far the smallest Administrative Division, though is flanked near Exterioris by the Hegemony and somewhat more distantly by Eldarisia, both of which are friendly to the Aeoneonatrix Empire. The hyperlanes near Junction, already unstable due to the arrival of the Aeoneonatrix, broke fully when the Delcath-born systems warped back home. This has created a much less intense version of the Aeoneonatrix Anomality Zone around Junction, though the ample construction of Krasnikov Tubes means that the region is still reachable from the outside. More to side of Draco and and Crepusculum lies the shattered realm of Rael'nos, in which the Aeoneonatrix hold informal control over another fifty systems after fall of the Enlightener.
 
|-|
 
|-|
 
Lastlight=
 
Lastlight=
Line 155: Line 151:
   
 
====Dedicated and Undedicated====
 
====Dedicated and Undedicated====
Firstly, there is the distinction between the dedicated and the undedicated. The dedicated are those whose souls are owned by the Cleanser, as well as those whose souls are not owned but who meet certain specific exclusions, such as following another member of the League of Patrons. The undedicated are anyone who does not fit this description.
+
Firstly, there is the distinction between the dedicated and the undedicated. The dedicated are those whose souls are owned by the Cleanser, as well as those whose souls are not owned but who meet certain specific exclusions. Such persons must either follow another member of the League of Patrons or a divinity allied to them. The followers of the [[Creature:Eldarisian|Eldarisian]] deity [[Fiction:The Religion of Cuth|Cuth]] are considered to be dedicated, as Cuth's aims overlap with none other than Ku-Rokti. The Purity are also counted amongst the dedicated as allies of the League, even though individual Purified might be atheists. Likewise, the religions of newly-integrated species are given preferential treatment, though only to keep them in line. For example, Kaishan followers of the White Dragon were legally dedicated until the majority of their species converted to the Judge. The undedicated are anyone who does not follow a permissible divinity.
   
On the legal level, the undedicated are not permitted to vote, hold public office, serve in the military or on the police force. They also face a tax penalty (sometimes called the “soul tax” by critics of this policy). This tax penalty is small for undedicated persons with lower incomes, but increases rapidly as one progresses upward through the tax brackets, reaching 100% at a yearly income of about $250,000, meaning that that is the highest possible income which an undedicated person may achieve, even if one ignores all of their other taxes, including the soul taxes which their income up to that point has incurred on them. Taking those factors into account, the maximum yearly income is about $120,000. The undedicated are also subject to a special sales tax on flights outside of the Empire. This tax is nearly zero under normal circumstances. However, if the person purchases a one-way ticket or attempts to take a substantial amount of currency or property with them, indicating their desire to move, it will be comically high, putting it far outside of the range affordable to persons subject to the rest of the soul tax.
+
On the legal level, the undedicated are not permitted to vote, hold public office, serve in the military or on the police force. They also face a tax penalty (sometimes called the "soul tax" by critics of this policy). This tax penalty is small for undedicated persons with lower incomes, but increases rapidly as one progresses upward through the tax brackets, reaching 100% at a yearly income of about $250,000, meaning that that is the highest possible income which an undedicated person may achieve, even if one ignores all of their other taxes, including the soul taxes which their income up to that point has incurred on them. Taking those factors into account, the maximum yearly income is about $120,000. The undedicated are also subject to a special sales tax on flights outside of the Empire. This tax is nearly zero under normal circumstances. However, if the person purchases a one-way ticket or attempts to take a substantial amount of currency or property with them, indicating their desire to move, it will be comically high, putting it far outside of the range affordable to persons subject to the rest of the soul tax.
   
Because it is impossible for an undedicated person in the Aeoneonatrix Empire to become genuinely wealthy, the Aeoneonatrix’s business leaders are ethical and altruistic, prioritizing good conduct and benefit to the people of the Empire over profits and bottom lines.
+
Because it is impossible for an undedicated person in the Aeoneonatrix Empire to become genuinely wealthy, the Aeoneonatrix' business leaders are ethical and altruistic, prioritizing good conduct and benefit to the people of the Empire over profits and bottom lines.
   
 
They also must cope with the fact that the public school system, and their society, is constantly attempting to encourage them and their children to take the rite. Discrimination against them by businesses or schools is illegal, but occurs regularly regardless both because the undedicated are distrusted and because the dedicated often wish to apply pressure to encourage them to take the rite of dedication, such as by demanding it for the person to get a job. They must also cope with bullying and harassment behavior, and a difficulty finding friends. Though the Cleanser will put a stop to some particularly brutal harassment campaigns, he allows and even encourages stigmatization of those refusing to take the rite. Some jobs, particularly those involving working with children, are especially hard or almost impossible for an undedicated person to get in the Empire.
 
They also must cope with the fact that the public school system, and their society, is constantly attempting to encourage them and their children to take the rite. Discrimination against them by businesses or schools is illegal, but occurs regularly regardless both because the undedicated are distrusted and because the dedicated often wish to apply pressure to encourage them to take the rite of dedication, such as by demanding it for the person to get a job. They must also cope with bullying and harassment behavior, and a difficulty finding friends. Though the Cleanser will put a stop to some particularly brutal harassment campaigns, he allows and even encourages stigmatization of those refusing to take the rite. Some jobs, particularly those involving working with children, are especially hard or almost impossible for an undedicated person to get in the Empire.
   
None of this is to say that all dedicated Aeoneonatrix are hateful. Most are capable of civil interaction with undedicated persons, especially those who have not been citizens of the empire for very long (unless they were conquered due to their species’ aggressive behavior, in which case their treatment is substantially worse). However, most of them distrust the undedicated to some degree and a large portion of them, in excess of five percent, engage in conscious discrimination in violation of Aeoneonatrix law.
+
None of this is to say that all dedicated Aeoneonatrix are hateful. Most are capable of civil interaction with undedicated persons, especially those who have not been citizens of the empire for very long (unless they were conquered due to their species' aggressive behavior, in which case their treatment is substantially worse). However, most of them distrust the undedicated to some degree and a large portion of them, in excess of five percent, engage in conscious discrimination in violation of Aeoneonatrix law.
   
 
Persons successfully pressured into taking the rite of dedication receive equal treatment almost instantly. The rite also allows the Cleanser to prevent the person in question from committing grievous crimes and allows him to grant them eternal happiness upon their deaths.
 
Persons successfully pressured into taking the rite of dedication receive equal treatment almost instantly. The rite also allows the Cleanser to prevent the person in question from committing grievous crimes and allows him to grant them eternal happiness upon their deaths.
   
 
====Wealth====
 
====Wealth====
Secondly, there are distinctions between economic classes. These are largely the result of heritage and accidents of history. Aeoneonatrix who were native to the Republic of Ornico, which correlates strongly to those with blue and teal fur color, tend to be the richest. Aeoneonatrix who lived in the Union of Eneki, which correlates strongly to those with red and pink fur color, tend to be the worst off. They are more prone to being in the working class. Aeoneonatrix who are natives to the Holy Empire of Meethos tend to be in the middle class, tending slightly to the poorer side. Aliens in general tend to be in the poorer class.
+
Secondly, there are distinctions between economic classes. These are largely the result of heritage and accidents of history. Aeoneonatrix who were native to the Republic of Ornico, which correlates strongly to those with blue and teal fur, tend to be the richest. Aeoneonatrix who were part of the Holy Empire of Meethos, which correlates strongly to those with green and celadon furs, tend to be in the richer side of the middle class. Aeoneonatrix who lived in the Union of Eneki, which correlates strongly to those with magenta and pink furs, tend to be in the poorer side of the middle class. Aliens tend to be in the working class and are usually the worst off, relying on the Cleanserist church for much of their daily needs.
   
Though the government’s policies ensure that the poor class are not starving, they still experience a lower quality of life. They also often have to take more undesirable work to get by. There is significant resistance to the mechanization of various areas of labor which the poor often occupy, as there is concern that the poor might end up largely out of work in an economy which, despite its robust social safety net still operates under the assumption that most people will be employed most of the time.
+
Though the government's policies ensure that the poor class are not starving, they still experience a lower quality of life. They also often have to take more undesirable work to get by. There is significant resistance to the mechanization of various areas of labor which the poor often occupy, as there is concern that the poor might end up largely out of work in an economy which, despite its robust social safety net still operates under the assumption that most people will be employed most of the time.
   
 
====Biology====
 
====Biology====
Line 181: Line 177:
 
There is also social inequality between species. In conquered territories, where Aeoneonatrix are less common and the majority of the population consists of former oppressors and groups the Aeoneonatrix have saved from oppression, there is often a significant amount of conflict between such groups. On one hand, the former oppressors resent the oppressed not only for escaping their oppression, but also for bringing on the Aeoneonatrix conquest. Undedicated members of these species tend to resent other races in the Aeoneonatrix Empire for moving them under a system in which they are second-class citizens, and will retaliate both violently and non-violently against members of other species due to this.
 
There is also social inequality between species. In conquered territories, where Aeoneonatrix are less common and the majority of the population consists of former oppressors and groups the Aeoneonatrix have saved from oppression, there is often a significant amount of conflict between such groups. On one hand, the former oppressors resent the oppressed not only for escaping their oppression, but also for bringing on the Aeoneonatrix conquest. Undedicated members of these species tend to resent other races in the Aeoneonatrix Empire for moving them under a system in which they are second-class citizens, and will retaliate both violently and non-violently against members of other species due to this.
   
On the other hand, most of the races in the Empire, who subscribe to the Empire’s ideals, despise the undedicated oppressors for what they have done, considering the failure to take the rite to be a sign of unrepentance. As more and more of any conquered population is pressured into taking the rite, the minority who have not become more resentful of their diminishing status. Because the Aeoneonatrix go to great lengths to trick children into taking the rite, this conflict is usually diffused after a single generation, though parents have been known to commit acts of terrorism after learning that their children have taken the rite without their knowledge.
+
On the other hand, most of the races in the Empire, who subscribe to the Empire's ideals, despise the undedicated oppressors for what they have done, considering the failure to take the rite to be a sign of unrepentance. As more and more of any conquered population is pressured into taking the rite, the minority who have not become more resentful of their diminishing status. Because the Aeoneonatrix go to great lengths to trick children into taking the rite, this conflict is usually diffused after a single generation, though parents have been known to commit acts of terrorism after learning that their children have taken the rite without their knowledge.
   
 
===Family Structure===
 
===Family Structure===
Aeoneonatrix romances are often polyamorous. Stable sexual and romantic relationships often occur between any number of males, females, and non-binary Aeons in any and all combinations. These relationships are regularly codified by marriages, though they always remain open nonetheless. Aeoneonatrix have no concept of “cheating. Marriages are permitted to be incestuous so long as no potentially reproductive sex occurs between close relatives.
+
Aeoneonatrix romances are often polyamorous. Stable sexual and romantic relationships often occur between any number of males, females, and non-binary Aeons in any and all combinations. These relationships are regularly codified by marriages, though they always remain open nonetheless. Aeoneonatrix have no concept of "cheating". Marriages are permitted to be incestuous so long as no potentially reproductive sex occurs between close relatives.
   
Because Aeoneonatrix on one night stands usually contracept or avoid reproductive forms of intercourse, children are still usually born in the contexts of these relationships. Occasionally they are not, and such children are put up for adoption. In any case, regardless of their biological parentage, Aeoneonatrix children are raised to think of all of the adults in their parent’s relationship as parents. Many Aeoneonatrix do not even know which of the men in their mother’s relationship is their father, nor do they care.
+
Because Aeoneonatrix on one night stands usually contracept or avoid reproductive forms of intercourse, children are still usually born in the contexts of these relationships. Occasionally they are not, and such children are put up for adoption. In any case, regardless of their biological parentage, Aeoneonatrix children are raised to think of all of the adults in their parent's relationship as parents. Many Aeoneonatrix do not even know which of the men in their mother's relationship is their father, nor do they care.
   
 
These relatively large polyamerous families typically live in a single house separate from the other such relationships but together with each other. The adults in the relationship work together to raise the children, regardless of their parentage. Power and responsibility is split in whatever matter the persons involved find agreeable. Neither women, men nor non-binary Aeoneonatrix are especially likely to be the primary source of income nor primary source of housework or child rearing.
 
These relatively large polyamerous families typically live in a single house separate from the other such relationships but together with each other. The adults in the relationship work together to raise the children, regardless of their parentage. Power and responsibility is split in whatever matter the persons involved find agreeable. Neither women, men nor non-binary Aeoneonatrix are especially likely to be the primary source of income nor primary source of housework or child rearing.
   
Aeoneonatrix are considered to reach adulthood at 20, the biological equivalent of a 16 year old human. Starting then, they are permitted to leave their parent’s nests to start their own. Relationships usually involve several persons before they progress to marriage. Parents and children, biological or otherwise, usually remain close for their entire lives. In some cases, parents, both biological and not, will join their children’s relationships. In such cases, as stated above, close biological relatives are expected not to engage in reproductive sex except with contraception, though parents and children who are not biologically related are allowed to have intercourse freely.
+
Aeoneonatrix are considered to reach adulthood at 20, the biological equivalent of a 16 year old human. Starting then, they are permitted to leave their parent's nests to start their own. Relationships usually involve several persons before they progress to marriage. Parents and children, biological or otherwise, usually remain close for their entire lives. In some cases, parents, both biological and not, will join their children's relationships. In such cases, as stated above, close biological relatives are expected not to engage in reproductive sex except with contraception, though parents and children who are not biologically related are allowed to have intercourse freely.
   
 
===Education and Upbringing===
 
===Education and Upbringing===
 
All children in the Aeoneonatrix Empire attend fifteen years of compulsory schooling, roughly from the age of five to the age of twenty. There is no option to drop out of school. Schooling is generalized for the first ten years, but opens up to allow more specialization for the last five. All Aeoneonatrix emerge from their mandatory schooling with a specialized degree. These specializations are broad, and higher education is usually needed to allow individuals to take on highly skilled or technical work. Such education is usually covered by the government.
 
All children in the Aeoneonatrix Empire attend fifteen years of compulsory schooling, roughly from the age of five to the age of twenty. There is no option to drop out of school. Schooling is generalized for the first ten years, but opens up to allow more specialization for the last five. All Aeoneonatrix emerge from their mandatory schooling with a specialized degree. These specializations are broad, and higher education is usually needed to allow individuals to take on highly skilled or technical work. Such education is usually covered by the government.
   
Aeoneonatrix curriculum is explicitly religious, designed to bestow loyalty to the Cleanser on each new generation of citizens in the Aeoneonatrix Empire. It is also politically tinged. Critical thought on moral, political and some philosophical issues is condemned and discouraged in favor of obedience to the Cleanser’s pronouncements. Only on questions irrelevant to the Way of the Cleanser is freedom of thought encouraged.
+
Aeoneonatrix curriculum is explicitly religious, designed to bestow loyalty to the Cleanser on each new generation of citizens in the Aeoneonatrix Empire. It is also politically tinged. Critical thought on moral, political and some philosophical issues is condemned and discouraged in favor of obedience to the Cleanser's pronouncements. Only on questions irrelevant to the Way of the Cleanser is freedom of thought encouraged.
   
The Aeoneonatrix are extremely concerned with arranging that all children, especially the children of the undedicated, take the rite of dedication. Their system of invasion and conversion relies on the assumption that the vast majority of persons in any newly conquered territory will be converted relatively soon. The Aeoneonatrix not only incorporate this goal into their curriculum, but will also attempt to deliberately trick specific children into taking the rite by presenting it as a school activity without their parent’s knowledge. There is no legal means for parents to remove their children from school to avoid this. The system ensures integration of any conquered culture in one generation.
+
The Aeoneonatrix are extremely concerned with arranging that all children, especially the children of the undedicated, take the rite of dedication. Their system of invasion and conversion relies on the assumption that the vast majority of persons in any newly conquered territory will be converted relatively soon. The Aeoneonatrix not only incorporate this goal into their curriculum, but will also attempt to deliberately trick specific children into taking the rite by presenting it as a school activity without their parent's knowledge. There is no legal means for parents to remove their children from school to avoid this. The system ensures integration of any conquered culture in one generation.
   
 
Aeoneonatrix Education includes some information on essence. Though the material is not very in-depth, most Aeoneonatrix can use [[Fiction:Elemental energy|Elemental Energy]] to calm themselves for meditative purposes and those specializing in the mystics have primitive extra-sensory perception and telekinesis. However, there have never been [[Fiction:Koatria|Koatria]] born in the Aeoneonatrix Empire. This is due to the Rite of Dedication, which interferes with the specific substrain of essence the Koatria use and makes it impossible to harness. On the flip side, the same phenomenon seems to prevent the Aeoneonatrix from falling to the eternal hunger of [[Fiction:Essence/Void Energy|Void Energy]].
 
Aeoneonatrix Education includes some information on essence. Though the material is not very in-depth, most Aeoneonatrix can use [[Fiction:Elemental energy|Elemental Energy]] to calm themselves for meditative purposes and those specializing in the mystics have primitive extra-sensory perception and telekinesis. However, there have never been [[Fiction:Koatria|Koatria]] born in the Aeoneonatrix Empire. This is due to the Rite of Dedication, which interferes with the specific substrain of essence the Koatria use and makes it impossible to harness. On the flip side, the same phenomenon seems to prevent the Aeoneonatrix from falling to the eternal hunger of [[Fiction:Essence/Void Energy|Void Energy]].
Line 222: Line 218:
 
Aeoneonatrix moral philosophy does not rely entirely on dogmatism to persist. Aeoneonatrix philosophers have attempted to rebut various criticisms, both internal and external, to their views. Many of these are responses to standard criticisms of both act utilitarianism and moral realism in general which are found throughout the universe in places where philosophical ideas are debated.
 
Aeoneonatrix moral philosophy does not rely entirely on dogmatism to persist. Aeoneonatrix philosophers have attempted to rebut various criticisms, both internal and external, to their views. Many of these are responses to standard criticisms of both act utilitarianism and moral realism in general which are found throughout the universe in places where philosophical ideas are debated.
   
Aeoneonatrix culture demands that all persons subscribe to their philosophy. More precisely, it contends that they already do subscribe to their philosophy, and that those claiming not to be moral realists and act utilitarians are either consciously or subconsciously lying. There is no recorded instance of an Aeoneonatrix being persuaded that an opponent arguing against their worldview is sincere. At most, they might say that a person, having consciously chosen to delude themselves, has managed to approximate a state of sincere belief, or that they have been so deluded about the contents of the outside world as to believe that their actions really do maximize pleasure minus pain. Still, they would say this person is perfectly capable of reversing this at any time either through failure to actively rationalize in the former case or better information gathering in the latter. The Cleanser, despite knowing better, perpetuates this model because it breeds useful indignation against the Aeoneonatrix’s enemies.
+
Aeoneonatrix culture demands that all persons subscribe to their philosophy. More precisely, it contends that they already do subscribe to their philosophy, and that those claiming not to be moral realists and act utilitarians are either consciously or subconsciously lying. There is no recorded instance of an Aeoneonatrix being persuaded that an opponent arguing against their worldview is sincere. At most, they might say that a person, having consciously chosen to delude themselves, has managed to approximate a state of sincere belief, or that they have been so deluded about the contents of the outside world as to believe that their actions really do maximize pleasure minus pain. Still, they would say this person is perfectly capable of reversing this at any time either through failure to actively rationalize in the former case or better information gathering in the latter. The Cleanser, despite knowing better, perpetuates this model because it breeds useful indignation against the Aeoneonatrix' enemies.
   
 
Aeoneonatrix culture is extremely hedonistic. They do not value temperance in and of itself and celebrate self-indulgence. Aeoneonatrix typically become sexually active almost immediately after puberty begins and remain promiscuous through their entire lives. All long-term relationships, including marriages, are open, and there is no taboo about public sex or non-reproductive incest. All Aeoneonatrix are pansexual. Prostitution is legal and recreational drugs are widely available and commonplace, rainbow spice being a drug of choice due to its lack of permanent side effects other than addiction.
 
Aeoneonatrix culture is extremely hedonistic. They do not value temperance in and of itself and celebrate self-indulgence. Aeoneonatrix typically become sexually active almost immediately after puberty begins and remain promiscuous through their entire lives. All long-term relationships, including marriages, are open, and there is no taboo about public sex or non-reproductive incest. All Aeoneonatrix are pansexual. Prostitution is legal and recreational drugs are widely available and commonplace, rainbow spice being a drug of choice due to its lack of permanent side effects other than addiction.
   
 
===[[Fiction:Aeoneonatrix/Religion|Religion]]===
 
===[[Fiction:Aeoneonatrix/Religion|Religion]]===
Almost every resident of the Aeoneonatrix Empire is devoutly religious. They put their god, the Cleanser, at the center of their lives and identify first and foremost as his servants. They dedicate time every day to prayer. Unlike with most religions, praying Cleanserists can usually count on hearing a response from their god, to which they will usually respond. The resulting act is normally termed a “worshipful conversation. Because of this interaction, the Aeoneonatrix typically consider the Cleanser a personal friend.
+
Almost every resident of the Aeoneonatrix Empire is devoutly religious. They put their god, the Cleanser, at the center of their lives and identify first and foremost as his servants. They dedicate time every day to prayer. Unlike with most religions, praying Cleanserists can usually count on hearing a response from their god, to which they will usually respond. The resulting act is normally termed a "worshipful conversation". Because of this interaction, the Aeoneonatrix typically consider the Cleanser a personal friend.
   
The Empire’s citizens are somewhat suspicious of any person who has knowingly chosen not to become a follower of the Cleanser, though this generally does not apply to those who follow another member of the League of Patrons. As dedicated persons in the Aeoneonatrix Empire perceive it, the Cleanser is a force for good in the universe, and they cannot comprehend why a good person wouldn’t want to assist the Cleanser. As a result, their tendency is to assume that any person who has refused the rite of dedication has done so out of a selfish desire to live an immoral life. This situation is not made better by the fact that, due to the fact that the Cleanser invariably cleanses any of his own followers if they step too far out of line, it is virtually impossible for any follower of the Cleanser to commit any gravely immoral act.
+
The Empire's citizens are somewhat suspicious of any person who has knowingly chosen not to become a follower of the Cleanser, though this generally does not apply to those who follow another member of the League of Patrons. As dedicated persons in the Aeoneonatrix Empire perceive it, the Cleanser is a force for good in the universe, and they cannot comprehend why a good person wouldn’t want to assist the Cleanser. As a result, their tendency is to assume that any person who has refused the rite of dedication has done so out of a selfish desire to live an immoral life. This situation is not made better by the fact that, due to the fact that the Cleanser invariably cleanses any of his own followers if they step too far out of line, it is virtually impossible for any follower of the Cleanser to commit any gravely immoral act.
   
 
Aeoneonatrix who decide to remain undedicated get the worst treatment. They are regarded as traitors to their Empire and to their species. They are socially shunned and mocked if they are ever discovered. Though discrimination against them is illegal, it happens regardless and they have a harder time finding jobs, friends, houses, and romantic partners. To admit to being undedicated, for a politician in the empire, is political suicide.
 
Aeoneonatrix who decide to remain undedicated get the worst treatment. They are regarded as traitors to their Empire and to their species. They are socially shunned and mocked if they are ever discovered. Though discrimination against them is illegal, it happens regardless and they have a harder time finding jobs, friends, houses, and romantic partners. To admit to being undedicated, for a politician in the empire, is political suicide.
   
 
===Art===
 
===Art===
Aeoneonatrix art is extremely propagandistic in nature. Works are usually designed primarily to encourage and increase devotion to the Cleanser. Stories are designed to reinforce the Aeoneonatrix’s black and white morality. They do not explore ideas mutually exclusive with Aeoneonatrix philosophy except in the context of unambiguous condemnation.
+
Aeoneonatrix art is extremely propagandistic in nature. Works are usually designed primarily to encourage and increase devotion to the Cleanser. Stories are designed to reinforce the Aeoneonatrix' black and white morality. They do not explore ideas mutually exclusive with Aeoneonatrix philosophy except in the context of unambiguous condemnation.
   
 
Their art also relies heavily on superficial and sensual pleasure along with what is traditionally considered artistic merit. Their works are heavy in fan service, this aided by their culture’s sexual inhibition. They also prefer more easily consumable art, especially music and television, to literature, sculpture and painting. Their love of music is enhanced by the fact that mating songs play a natural role in their biology, meaning that they are especially good singers and that music is inherently erotic and therefore a form of fan service for them.
 
Their art also relies heavily on superficial and sensual pleasure along with what is traditionally considered artistic merit. Their works are heavy in fan service, this aided by their culture’s sexual inhibition. They also prefer more easily consumable art, especially music and television, to literature, sculpture and painting. Their love of music is enhanced by the fact that mating songs play a natural role in their biology, meaning that they are especially good singers and that music is inherently erotic and therefore a form of fan service for them.
Line 250: Line 246:
 
When Aeoneonatrix are born they receive a temporary designation. This designation is meaningless gibberish in the Aeoneonatrix language and is used as a title for the child until they receive an adult name. They can receive an adult name at any point in their childhood and must be given one by their parents by whatever the age of maturity is for the member race they belong to, or else they will have to select a name on the relevant birthday and no later. The purpose for this is to ensure that the meaning of their eventual name is representative of their actual traits.
 
When Aeoneonatrix are born they receive a temporary designation. This designation is meaningless gibberish in the Aeoneonatrix language and is used as a title for the child until they receive an adult name. They can receive an adult name at any point in their childhood and must be given one by their parents by whatever the age of maturity is for the member race they belong to, or else they will have to select a name on the relevant birthday and no later. The purpose for this is to ensure that the meaning of their eventual name is representative of their actual traits.
   
Aeoneonatrix names are common use words in the Aeoneonatrix language. Aeoneonatrix names are the same words which would be used for their meaning in everyday language. This means that when Aeoneonatrix converse they hear others calling them “adventure, “speech, “treasure, or some other such word.
+
Aeoneonatrix names are common use words in the Aeoneonatrix language. Aeoneonatrix names are the same words which would be used for their meaning in everyday language. This means that when Aeoneonatrix converse they hear others calling them "adventure", "speech", "treasure", or some other such word.
   
Aeoneonatrix surnames are two words put together. They are formatted like one word when written in the Aeoneonatrix language and thus are formed the same way in all translations. By historical happenstance, it came about that first names are generally transliterated but last names are generally translated. The result is that, when looking at a properly done translation of an Aeoneonatrix name the foreigner sees something like “Lingur Wildlight. However, because of the fact that Aeoneonatrix names are common use words, many universal translators do not do this properly and give mistranslations, such as simply translating the above as “adventure wild light.
+
Aeoneonatrix surnames are two words put together. They are formatted like one word when written in the Aeoneonatrix language and thus are formed the same way in all translations. By historical happenstance, it came about that first names are generally transliterated but last names are generally translated. The result is that, when looking at a properly done translation of an Aeoneonatrix name the foreigner sees something like "Lingur Wildlight". However, because of the fact that Aeoneonatrix names are common use words, many universal translators do not do this properly and give mistranslations, such as simply translating the above as "adventure wild light".
   
 
===Proverbs===
 
===Proverbs===
’’"Kandeo ati gual gabyk gual gatal gnan ati awesh garok."’’ (Traditional Translation: ’’"As it shall turn out there was hope all along."’’) (Literal Translation: ’’"[In] the way of being which shall be the result there will have been hope the entire time."’’)
+
''"Kandeo ati gual gabyk gual gatal gnan ati awesh garok."'' (Traditional Translation: ''"As it shall turn out there was hope all along."'') (Literal Translation: ''"[In] the way of being which shall be the result there will have been hope the entire time."'')
   
 
==Language==
 
==Language==
Line 263: Line 259:
 
[[File:As_it_shall_turn_out_there_was_hope_all_along_2_lines.png|thumb|1000px|The Aeoneonatrix motto as written in Aeoneonatrix]]
 
[[File:As_it_shall_turn_out_there_was_hope_all_along_2_lines.png|thumb|1000px|The Aeoneonatrix motto as written in Aeoneonatrix]]
   
In no case are there multiple forms of a word, rather, in any case where there would be in other languages, there is another, qualifying word to use instead. For example, rather than having any tenses, there exist four adverbs to describe the past, present, perfect, and future tenses. “Gnan” is their word for the past tense, “gual, for the future tense, and “gatal, for the perfect tense. Though no two words are identical, words with related meanings often sound similar, such as all of the previous beginning with a “g” sound.
+
In no case are there multiple forms of a word, rather, in any case where there would be in other languages, there is another, qualifying word to use instead. For example, rather than having any tenses, there exist four adverbs to describe the past, present, perfect, and future tenses. "Gnan" is their word for the past tense, "gual," for the future tense, and "gatal," for the perfect tense. Though no two words are identical, words with related meanings often sound similar, such as all of the previous beginning with a "g" sound.
   
 
Its simplicity is not always a good thing. Sometimes the language sacrifices clarity because it does not have tools like commas, is easier to misunderstand because it has no tools like question marks, or must be long winded because it lacks contractions and abbreviations. Its simplicity does have one major advantage however. It is easier to learn and, if one is not confused by ambiguity, easier to translate. These advantages are especially helpful to the Aeoneonatrix in particular, because they regularly take in refugees and conquer alien races. The ease of translation means that it will be easier to translate important information, such as legal documents or street signs, for them, and the ease of learning means that new citizens will be able to develop fluency quickly. All refugees, and conquered peoples are required to take the free language classes that the empire provides.
 
Its simplicity is not always a good thing. Sometimes the language sacrifices clarity because it does not have tools like commas, is easier to misunderstand because it has no tools like question marks, or must be long winded because it lacks contractions and abbreviations. Its simplicity does have one major advantage however. It is easier to learn and, if one is not confused by ambiguity, easier to translate. These advantages are especially helpful to the Aeoneonatrix in particular, because they regularly take in refugees and conquer alien races. The ease of translation means that it will be easier to translate important information, such as legal documents or street signs, for them, and the ease of learning means that new citizens will be able to develop fluency quickly. All refugees, and conquered peoples are required to take the free language classes that the empire provides.
   
 
===Known Words===
 
===Known Words===
'''Ati:''' Verb meaning “to be.” [[File:Ati_-_Be.png|thumb|"Ati"]]
+
'''Ati:''' Verb meaning "to be".
   
  +
[[File:Ati_-_Be.png|thumb|"Ati"]]
'''Gnan:''' Noun meaning “the past, Adverb indicating past tense, modifying “gatal” to have it indicate past perfect tense, or meaning “previously, preposition meaning, “before."
 
  +
 
'''Gnan:''' Noun meaning "the past", Adverb indicating past tense, modifying "gatal" to have it indicate past perfect tense, or meaning "previously", preposition meaning, "before".
   
 
[[File:Gnan_-_Past.png|thumb|"Gnan"]]
 
[[File:Gnan_-_Past.png|thumb|"Gnan"]]
   
'''Gual:''' Noun meaning “the future, Adverb indicating future tense, modifying “gatal” to have it indicate future perfect tense or meaning “later, Preposition meaning, “after.
+
'''Gual:''' Noun meaning "the future", Adverb indicating future tense, modifying "gatal" to have it indicate future perfect tense or meaning "later", Preposition meaning, "after".
   
 
[[File:Gual_-_Future.png|thumb|"Gual"]]
 
[[File:Gual_-_Future.png|thumb|"Gual"]]
   
'''Gatal:''' Adverb indicating perfect tense or meaning “complete.
+
'''Gatal:''' Adverb indicating perfect tense or meaning "complete".
   
 
[[File:Gatal_-_Complete_(Perfect_Tense).png|thumb|"Gatal"]]
 
[[File:Gatal_-_Complete_(Perfect_Tense).png|thumb|"Gatal"]]
   
'''Garok:''' Noun meaning "The entire time," Adjective meaning "eternal."
+
'''Garok:''' Noun meaning "The entire time", Adjective meaning "eternal".
   
 
[[File:Garok_-_Eternal.png|thumb|"Garok"]]
 
[[File:Garok_-_Eternal.png|thumb|"Garok"]]
   
'''Kandeo:''' Noun meaning “a way of being” or “the way a thing is.
+
'''Kandeo:''' Noun meaning "a way of being" or "the way a thing is".
   
 
[[File:Kandeo_-_Way_(of_Being).png|thumb|"Kandeo"]]
 
[[File:Kandeo_-_Way_(of_Being).png|thumb|"Kandeo"]]
   
'''Gabyk:''' Noun meaning “result, or “outcome, Verb meaning “to result.
+
'''Gabyk:''' Noun meaning "result", or "outcome", Verb meaning "to result".
   
 
[[File:Gabyk_-_Result.png|thumb|"Gabyk"]]
 
[[File:Gabyk_-_Result.png|thumb|"Gabyk"]]
   
'''Awesh:''' Noun meaning “hope, Verb meaning “to hope.
+
'''Awesh:''' Noun meaning "hope", Verb meaning "to hope".
   
 
[[File:Awesh_-_Hope.png|thumb|"Awesh"]]
 
[[File:Awesh_-_Hope.png|thumb|"Awesh"]]
   
'''Lingur:''' Noun meaning "adventure."
+
'''Lingur:''' Noun meaning "adventure".
   
 
[[File:Lingur_-_Adventure.png|thumb|"Lingur"]]
 
[[File:Lingur_-_Adventure.png|thumb|"Lingur"]]
   
'''Callanni:''' Noun meaning "value," or "valuable item."
+
'''Callanni:''' Noun meaning "value", or "valuable item".
   
 
[[File:Callanni_-_Treasure.png|thumb|"Callanni"]]
 
[[File:Callanni_-_Treasure.png|thumb|"Callanni"]]
   
'''Frozic:''' Noun meaning “coldness."
+
'''Frozic:''' Noun meaning "coldness".
   
'''Gondoo:''' Noun meaning "freedom."
+
'''Gondoo:''' Noun meaning "freedom".
   
'''Koru:''' Noun meaning "god." Due to Aeoneonatrix religious beliefs, it is often used to refer to an ascended being, especially an Isio’Nar.
+
'''Koru:''' Noun meaning "god". Due to Aeoneonatrix religious beliefs, it is often used to refer to an ascended being, especially one of the Patrons.
   
'''Byssi:''' Verb meaning “to have, preposition meaning “with.
+
'''Byssi:''' Verb meaning "to have," preposition meaning "with".
   
'''Bycca:''' Noun meaning “resemblance, Verb meaning “to resemble, Preposition meaning “in a manner resembling.
+
'''Bycca:''' Noun meaning "resemblance", Verb meaning "to resemble", Preposition meaning "in a manner resembling".
   
'''Atia:''' Noun meaning "one who does," verb meaning "to do."
+
'''Atia:''' Noun meaning "one who does", verb meaning "to do".
   
'''Quurb:''' Verb meaning “to give.
+
'''Quurb:''' Verb meaning "to give".
   
 
===Alphabet===
 
===Alphabet===
Line 328: Line 326:
 
[[File:Aeoneonatrix (1).png]]
 
[[File:Aeoneonatrix (1).png]]
 
<br>
 
<br>
The [[Creature:Aeoneonatrix|Aeoneonatrix]] are the namesake of the Empire. The original residents of Ku-Rokti, the Aeoneonatrix Capital planet, they took over and re-branded the Protective Republic of Delcath after the Twenty-second Mardor Genocide.<br><br>Because the Empire is controlled by the Aeoneonatrix religion, most anger and hatred by conquered races against their oppressors is directed at the Aeoneonatrix. They are also the international face of the Empire, and its president and the leader of its military are both Aeoneonatrix.
+
The [[Creature:Aeoneonatrix|Aeoneonatrix]] are the namesake of the Empire. The original residents of Ku-Rokti, the Aeoneonatrix capital planet, they took over and re-branded the Protective Republic of Delcath after the twenty-second Mardor Genocide.<br>
  +
This mammalian species swims well due to their webbed hands. Their camelid-style feet, on the other hand, are particularly adapted for walking on desert sands. Individuals possess a non-prehensible tail, used for propulsion underwater, and have a single eye on top of their desmostylian snouts. The depth perception of any Aeoneonatrix is poor, but when subsumed in liquid this becomes irrelevant as an watertight membrane covers the eye and electroreception is used in place of sight. An Aeoneonatrix' sense of smell is also greatly enhanced in water, allowing them to forage for seagrass, waterweeds and aquatic fruits easily. All this means that the Aeoneonatrix are well adapted to the oases and periodic flood plains of Ku-Rokti.
  +
Because the Empire is controlled by the Aeoneonatrix' religion, most anger and hatred by conquered races against their oppressors is directed at the Aeoneonatrix. They are also the international face of the Empire, and its president and the leader of its military are both Aeoneonatrix.
 
|-|
 
|-|
 
The Necroxi=
 
The Necroxi=
  +
<br>
 
The [[Creature:Necroxi|Necroxi]] are a naturally servile race created by another race as a form of psychological warfare. Their psychology makes them have trouble functioning unless they perceive themselves as having a master. Most of their master slots are currently filled by the Cleanser.<br>
 
The [[Creature:Necroxi|Necroxi]] are a naturally servile race created by another race as a form of psychological warfare. Their psychology makes them have trouble functioning unless they perceive themselves as having a master. Most of their master slots are currently filled by the Cleanser.<br>
 
<br>As a result, they are often monks living in monasteries designed to fit their tastes in living space, that is, decaying, run down environments. Others take jobs in the military, where they can use their terrifying appearance and physical prowess to the greatest effect.
 
<br>As a result, they are often monks living in monasteries designed to fit their tastes in living space, that is, decaying, run down environments. Others take jobs in the military, where they can use their terrifying appearance and physical prowess to the greatest effect.
|-|
 
The Markabs=
 
A race of noble beings with hair which can be weaved into a fabric softer than any other known. There are about seven times as many female Makabs as there are males. This meant that either most women would have to go unmarried, which was an unforgivable social sin to the species, or that polygamy would be allowed, which it was. Under the Aeoneonatrix Empire, women have gained full autonomy and staying single is no longer seen as a sin, though polygamy continues in practice. Children usually know which one of their father’s wives has carried them, but also usually do not have any special relationship with that one over the others.
 
 
|-|
 
|-|
 
The Fligurians=
 
The Fligurians=
  +
<br>
 
The Fligurians were a client race of the Protectors, and later the Aeoneonatrix Empire. They were abducted from their planets to the last by the Drakodominatus Tyranny at the beginning of the Great Deceiver conflict, and later transformed into [[Creature:Biodrone|Biodrones]]. Though their forms could not be restored after the fall of the Tyranny, the Cleanser turned the constant pain they felt as Biodrones into equivalent pleasure, and erased their memories under the Tyranny. This allowed the Fligurians continue on with their former lives, though they are now immortal as synthetic lifeforms. After this they fully joined of the Aeoneonatrix Empire.
 
The Fligurians were a client race of the Protectors, and later the Aeoneonatrix Empire. They were abducted from their planets to the last by the Drakodominatus Tyranny at the beginning of the Great Deceiver conflict, and later transformed into [[Creature:Biodrone|Biodrones]]. Though their forms could not be restored after the fall of the Tyranny, the Cleanser turned the constant pain they felt as Biodrones into equivalent pleasure, and erased their memories under the Tyranny. This allowed the Fligurians continue on with their former lives, though they are now immortal as synthetic lifeforms. After this they fully joined of the Aeoneonatrix Empire.
 
|-|
 
The Condalla=
 
[[File:Condalla.png]]
  +
<br>
  +
A race partially saved from Tyranny conquest while still tier 6. The Condalla are nearly identical to the Aeoneonatrix, only appearing a lot more primitive. They have stubby, webless feet, a filter mouth flanked with two tusk-like spikes, and a single button eye above that. In place of arms, they have flagella, which while useful underwater are near-useless on land. Instead, they use the tentacles of their mouthparts to manipulate objects. Condalla eggs do look a lot like those of the Aeoneonatrix, but are soft-shelled and need to be laid in water. Unlike the Aeoneonatrix, Condalla go through a tadpole stage before metamorphosing into adults. The Condalla are believed to be the original stock the Cleanser created the Aeoneonatrix out of, thinking much like they do albeit being barely sapient. If this is true, it would explain the Aeoneonatrix' docile, easily-managed nature.
 
|-|
 
|-|
 
The Dorgitassi=
 
The Dorgitassi=
  +
<br>
The Dorgitassi are an avian race which has lived with the Aeoneonatrix since the end of 2791. Formerly a Dominatus slave race, a population of five million of them escaped the resort planet they were serving on by stealing several yachts. Once they arrived, the Aeoneonatrix Empire harbored them and eventually decided to accept them as a full member race.
+
The Dorgitassi are an avian race which has lived with the Aeoneonatrix since the end of 2791. Formerly a Dominatus slave race, a population of five million of them escaped the resort planet they were serving on by stealing several yachts. Once they arrived, the Aeoneonatrix Empire harbored them and eventually decided to accept them as a full member race.<br>
Biologically, the Dorgitassi share many similarities with birds. They can fly naturally, though most of them have underdeveloped wings due to the lack of flying during their time as slaves of the Tyranny. Once they overcome this through muscular stimulation therapy followed by physical therapy, they are known to fly around in massive, well-coordinated flocks in a manner similar to avian creatures on Earth.
+
Biologically, the Dorgitassi share many similarities with birds. They can fly naturally, though most of them have underdeveloped wings due to the lack of flying during their time as slaves of the Tyranny. Once they overcome this through muscular stimulation therapy followed by physical therapy, they are known to fly around in massive, well-coordinated flocks in a manner similar to avian creatures on Earth.<br>
 
Currently, they are legally equal citizens of the Aeoneonatrix Empire, and discrimination against them is illegal. It still happens on occasion regardless. In particular, Aeoneonatrix employers of time nearer to their joining the Empire were known to overwork Dorgitassi employees, taking advantage of their lack of experience as free workers by deceiving them on the extent of their newfound rights. As time has gone on, this has declined as Dorgitassi have become more aware of their rights.
 
Currently, they are legally equal citizens of the Aeoneonatrix Empire, and discrimination against them is illegal. It still happens on occasion regardless. In particular, Aeoneonatrix employers of time nearer to their joining the Empire were known to overwork Dorgitassi employees, taking advantage of their lack of experience as free workers by deceiving them on the extent of their newfound rights. As time has gone on, this has declined as Dorgitassi have become more aware of their rights.
|-|
 
The Condalla=
 
A race partially saved from Tyranny conquest while still tier 6.
 
 
|-|
 
|-|
 
The Podenka=
 
The Podenka=
  +
<br>
The Podenka are a mammalian race likewise saved from Drakodominatus conquest. Their most notable feature is their short lifespan, where their average lifespan was about eight months when they were rescued. Aeoneonatrix technology has improved their lifespan, much as advancing technology has for other races, to the point where they now live to be about thirteen months old.
+
The Podenka are a mammalian race likewise saved from Drakodominatus conquest. Their most notable feature is their short lifespan, where their average lifespan was about eight months when they were rescued. Aeoneonatrix technology has improved their lifespan, much as advancing technology has for other races, to the point where they now live to be about thirteen months old.<br>
Because this is still insufficient for them to function normally in the Empire, Podenka are instead grouped into tribes and given heritable contracts which allow employment to pass from parents to their children. Aeoneonatrix employers can find it very difficult to fire their Podenka, due to the fact that the Empire has an extraordinary interest in not having such terminations be common, and therefore passes laws heavily regulating when they are allowed.
+
Because this is still insufficient for them to function normally in the Empire, Podenka are instead grouped into tribes and given heritable contracts which allow employment to pass from parents to their children. Aeoneonatrix employers can find it very difficult to fire their Podenka, due to the fact that the Empire has an extraordinary interest in not having such terminations be common, and therefore passes laws heavily regulating when they are allowed.<br>
 
Early in their inhabitation of the Empire, few Podenka were literate, narrowing the range of jobs they could take. However, since their induction, public education programs have arranged for them to be taught to read and write in about three months, leaving the last ten months of their lifespan to be out of school. They are still unusually ill-educated, and do not have time to learn mathematics, science or philosophy.
 
Early in their inhabitation of the Empire, few Podenka were literate, narrowing the range of jobs they could take. However, since their induction, public education programs have arranged for them to be taught to read and write in about three months, leaving the last ten months of their lifespan to be out of school. They are still unusually ill-educated, and do not have time to learn mathematics, science or philosophy.
 
|-|
 
|-|
The Metaglaik=
+
The Markabs=
The Metaglaik are an Andromedan species that joined the Aeoneonatrix Empire when Rael'nos threatened their sole world. Originally known as the Claik, they upgraded themselves with cybernatics to survive the expansion of their home star into a red gaint, and later its death into a white dwarf. The Metaglaik are masterful builders, capable of incorporating electron-degenerate matter into the hull of their ships. To escape the slow death of their world as the white dwarf inevitably cooled, the Metaglaik engineered a vast virtual reality where they lived almost their entire lives and experienced their planet as it had existed in their prime.
 
The Metaglaik would have been contest to live like this until the end of the universe, and only joined teh Aeoneonatrix as a rast resort. As a recently incorporated species and virtually immortal, the Metaglaik remain mostly atheistic, and although they are tolerant of Cleanserism, few have been willing to convert.
 
|-|
 
The Urikaw=
 
[[File:Urikaw.png]]
 
 
<br>
 
<br>
  +
A race of noble beings with hair which can be weaved into a fabric softer than any other known. Markab hair can grow to great lengths, which means that the species in naturally insulated and thrived on their ice-age world. The species greatly dislikes having to wear clothing, never having had a need to invent it.
The [[Creature:Urikaw|Urikaw]] are the founding species of the Confederate Union of Secton, a state that was destroyed by the New Krickan Corporate Union. Their population is currently divided between the Aeoneoantrix Empire and the Waptoria Alliance of Species. Urikaw that are citizens of the Aeoneonatrix Empire can be easily distinguished from their Waptorian counterparts by their eel-like and less floral appearance. While the population divide was initially even, the Waptoria currently possess the larger share by far due to their advanced species conservation efforts, while Urikaw populations under the Aeoneonatrix Empire have grown only moderately. Regardless, the Aeoneonatrix focus on having their Urikaw populations take the Rite of Dedication and thus giving them the best lives possible.
 
 
There are about seven times as many female Makabs as there are males. This meant that either most women would have to go unmarried, which was an unforgivable social sin to the species, or that polygamy would be allowed, which it was. Under the Aeoneonatrix Empire, women have gained full autonomy and staying single is no longer seen as a sin, though polygamy continues in practice. Children usually know which one of their father's wives has carried them, but also usually do not have any special relationship with that one over the others.
 
|-|
 
|-|
 
The Kaishan=
 
The Kaishan=
 
[[File:Kaishan_2.png]]
 
[[File:Kaishan_2.png]]
 
<br>
 
<br>
The [[Creature:Kaishan|Kaishan]] are the founding species of the New Federal Vilerg Council, and were all but destroyed by the New Krickan Corporate Union. What remained of their population was employed by the New Krickan Corporate Union as corporate enforcers on the pain of death. Regardless, a great number of Kaishan managed to escape to the Aeoneonatrix space, though they remain largely distrusted by their fellow Urikaw refugees. Unique amongst dedicated persons within the Aeoneonatrix Empire, the Kaishan largely follow the Judge rather than the Cleanser. As they are still dedicated to a member of the League of Patrons and Patrons may not try to convert the followers of each other, such Kaishan do not face distrust from other species within the Empire.
+
The [[Creature:Kaishan|Kaishan]] are the founding species of the New Federal Vilerg Council, and were all but destroyed by the New Krickan Corporate Union. What remained of their population was employed by the New Krickan Corporate Union as corporate enforcers on the pain of death. Regardless, a great number of Kaishan managed to escape to the Aeoneonatrix space, though they remain largely distrusted by their fellow [[Creature:Urikaw|Urikaw]] refugees. Unique amongst dedicated persons within the Aeoneonatrix Empire, the Kaishan largely follow the Judge rather than the Cleanser. As they are still dedicated to a member of the League of Patrons and Patrons may not try to convert the followers of each other, such Kaishan do not face distrust from other species within the Empire.
 
|-|
  +
The Metaglaik=
  +
<br>
  +
The Metaglaik are an Andromedan species that joined the Aeoneonatrix Empire when Rael'nos threatened their sole world. The species possesses bright green scales, four stubby horns, two eyes and two sensory pits akin to eyes. Their mouths are uniform and leech-like, their limbs long and gangly.
 
Originally known as the Claik, they upgraded themselves with cybernatics to survive the expansion of their home star into a red gaint, and later its death into a white dwarf. The Metaglaik are masterful builders, capable of incorporating electron-degenerate matter into the hull of their ships. To escape the slow death of their world as the white dwarf inevitably cooled, the Metaglaik engineered a vast virtual reality where they lived almost their entire lives and experienced their planet as it had existed in their prime.
 
The Metaglaik would have been contest to live like this until the end of the universe, and only joined the Aeoneonatrix as a rast resort. As a recently incorporated, virtually immortal species, the Metaglaik remain mostly atheistic, and although they are tolerant of Cleanserism, few have been willing to convert.
 
</tabber>
 
</tabber>
   
Line 375: Line 380:
 
[[File:TheCleanserPic.png|200px|left|The Cleanser as depicted by the Aeoneonatrix, with a mix of Mardor and Aeoneonatrix traits.]][[File:The Cleanser.png|right]]
 
[[File:TheCleanserPic.png|200px|left|The Cleanser as depicted by the Aeoneonatrix, with a mix of Mardor and Aeoneonatrix traits.]][[File:The Cleanser.png|right]]
 
<br>
 
<br>
The Cleanser is an ascended [[Creature:Mardor|Mardor]] and a member of the [[Fiction:League Of Patrons|League of Patrons]]. As the being that uplifted the Aeoneonatrix to sapience, he is their main deity. Like his followers, the Cleanser is an utilitarian and strives to maximum amount of good in the universe.
+
The Cleanser is an ascended [[Creature:Mardor|Mardor]] and a member of the [[Fiction:League Of Patrons|League of Patrons]]. As the being that uplifted the Aeoneonatrix to sapience, he is their main deity. Like his followers, the Cleanser is an utilitarian and strives to for maximum amount of good in the universe.
As a Mardor, the Cleanser is an extreme sadist, something his followers are generally not aware about. However, true to his beliefs, the Cleanser strives to bend this trait of his to positive ends. It manifests in him mentally torturing would-be slavers and exterminators until they change their ways, in a process known as "Cleansing".
+
As a Mardor, the Cleanser is an extreme sadist, something his followers are generally not aware about. However, true to his beliefs, the divinity seeks to bend this trait of his to positive ends. It manifests in him mentally torturing would-be slavers and exterminators until they change their ways, a process known as "Cleansing".
 
The Cleanser furthermore seeks to own the soul of every inhabitant of the Aeoneonatrix Empire, for their own good as he sees it, which led to him installing the Empire's more coercive policies. The Aeoneonatrix' benevolent policies were generally developed without his interference, something on which the Cleanser places much pride.
 
The Cleanser furthermore seeks to own the soul of every inhabitant of the Aeoneonatrix Empire, for their own good as he sees it, which led to him installing the Empire's more coercive policies. The Aeoneonatrix' benevolent policies were generally developed without his interference, something on which the Cleanser places much pride.
 
</tabber>
 
</tabber>
Line 384: Line 389:
 
|-|
 
|-|
 
Nowuro Dreamdusk=
 
Nowuro Dreamdusk=
[[File:Nawuro Dreamdusk Pic.png|250px|left]][[File:Nawuro Dreamdusk.png|right]]
+
[[File:Nawuro Dreamdusk Pic.png|300px|left]][[File:Nawuro Dreamdusk.png|right]]
 
<br>
 
<br>
Nowuro Dreamdusk is the current president of the Aeoneonatrix Empire, and Moeg's sucessor. An outspoken theocrat, Dreamdusk came to power on a platform advocating tighter Aeoneonatrix control over their Clients. His scornful stance towards the Katar Sector Alliance and his alienation of allies beyond those serving the League of Patrons left Dreamdusk with a generally low approval rating. To keep him in power, the Cleanser has ensured that the president won every re-election campaign since, validating Dreamdusk's claim to some extent that he is the "Hand of the Cleanser".
+
Nowuro Dreamdusk is the current president of the Aeoneonatrix Empire, and Moeg's sucessor. An outspoken theocrat, Dreamdusk came to power on a platform advocating tighter Aeoneonatrix control over their Clients. His scornful stance towards the Katar Sector Alliance and his alienation of allies beyond those serving the League of Patrons left Dreamdusk with a generally low approval rating. To keep Dreamdusk in power, the Cleanser has ensured that the president won every re-election campaign since, validating Dreamdusk's claim to some extent that he is the "Hand of the Cleanser".<br>
 
Dreamdusk is devout to the point that he truly does not stand for much else, advocating whatever the Cleanser wants him to to advocate. However, the president does work hard to maintain a working alliance between those states that serve the League of Patrons directly, and those states whose interests allign with the League more broadly. He is deeply sceptical of any alliance not tied to his gods, and his attitude on the matter can be best described as thoroughly unhelpful.
 
Dreamdusk is devout to the point that he truly does not stand for much else, advocating whatever the Cleanser wants him to to advocate. However, the president does work hard to maintain a working alliance between those states that serve the League of Patrons directly, and those states whose interests allign with the League more broadly. He is deeply sceptical of any alliance not tied to his gods, and his attitude on the matter can be best described as thoroughly unhelpful.
 
|-|
 
|-|
Line 392: Line 397:
 
[[File:Cabar Starsmoke Pic.png|200px|left]][[File:Cabar Starsmoke.png|right]]
 
[[File:Cabar Starsmoke Pic.png|200px|left]][[File:Cabar Starsmoke.png|right]]
 
<br>
 
<br>
Diplomats are open and honest. Cabar Starsmoke is obfuscating and guarded. Cabar Starsmoke is a diplomat.
+
Diplomats are open and honest. Cabar Starsmoke is obfuscating and guarded. Cabar Starsmoke is a diplomat.<br>
As it stands, diplomacy was not Starsmoke's first job of choice. It was not even his second. He was trained as an intelligence officer and found his calling as a populist politician, advocating for whatever the public favoured at the time. Starsmoke would be unexpectedly appointed as Chief Diplomat of the Aeoneonatrix Empire by president Moeg at the Cleanser's instigation, though he has proven to be a more faithful ally of Dreamdusk. A truly two-faced individual, the shrewd Starsmoke can switch between his role as a diplomat and spy at demand's notice. Because of this, Dreamdusk is disliked by his fellow diplomats, certainly by alien ones, though he is undeniably a potent asset for the Aeoneonatrix and the Cleanser. Starsmoke works tirelessly to bring ever more aliens into the fold by making them Clients or integrating them into the Empire directly. Though not in favor of military annexation, he will readily use any other trick in the book to spread Aeoneonatrix influence ever outwards.
+
As it stands, diplomacy was not Starsmoke's first job of choice. It was not even his second. He was trained as an intelligence officer and found his calling as a populist politician, advocating for whatever the public favoured at the time. Starsmoke would be unexpectedly appointed as Chief Diplomat of the Aeoneonatrix Empire by president Moeg at the Cleanser's instigation, though he has proven to be a more faithful ally of Dreamdusk. A truly two-faced individual, the shrewd Starsmoke can switch between his role as a spy and agitator at demand’s notice. Because of this, Dreamdusk is disliked by his fellow diplomats, certainly by alien ones, though he is undeniably a potent asset for the Aeoneonatrix and the Cleanser.<br>
  +
Starsmoke works tirelessly to bring ever more aliens into the fold by making them Clients or integrating them into the Empire directly. Though not in favor of military annexation, he will readily use any other trick in the book to spread Aeoneonatrix influence ever outwards.
 
|-|
  +
Callanni Candleflame=
  +
[[File:Callanni Candleflame Pic.png|200px|left]][[File:Callanni Candleflame.png|right]]
  +
<br>
  +
The wife of Grand Guardian Lingur Wildlight, Callanni Candleflame represents his hold on reality to some extent. Unlike Starsmoke, Candleflame is a diplomat by education, and was a staunch supporter of president Moeg. Under Dreamdusk's presidency, this unfortunately led to her sidelining. Nowadays, Candleflame most commonly serves as an envoy to those states that are already allied or otherwise friendly with the Aeoneonatrix Empire.<br>
  +
A natural peacemaker, she is courteous to everyone, no matter their rank or social status. This often leads to the rapid establishments of bonds with her fellow diplomats, and in this, she is much better than Starsmoke. Candleflame resents having to answer to the spymaster to some degree.
  +
An extremely charitable person, Candleflame inevitably becomes well-known for her generosity wherever she is posted, in large part because the Cleanser installed her as the head of the largest Aeoneonatrix Empire aid agency.<br>
  +
As the scion of a rich and well-connected family, Candleflame's influence reaches much further than that however. She own or has stakes in numerous other ventures, from propaganda stations operating on alien planets, schools for immigrants into the Aeoneonatrix Empire she has funded, to a brothel on Ku-Rokti she inherited.
 
</tabber>
 
</tabber>
   
Line 402: Line 416:
 
[[File:Lingur Wildlight Pic.png|200px|left]][[File:Lingur Wildlight.png|right]]
 
[[File:Lingur Wildlight Pic.png|200px|left]][[File:Lingur Wildlight.png|right]]
 
<br>
 
<br>
Grand Guardian [[Fiction:Lingur|Lingur Wildlight]] is the most well-known individual in the entire Aeoneonatrix Empire, at least to outsiders. As the Grand Guardian, he serves as the Aeoneonatrix' commander-in-chief. A compassionate and outspoken individual, Wildlight embodies everything positive about the Aeoneonatrix with few of the negatives. He is an ardent anti-slaver who ensures that the Guardians of Ku-Rokti avoid civilian casualties where possible, and is both generous and courteous to his peers.
+
Grand Guardian [[Fiction:Lingur|Lingur Wildlight]] is the most well-known individual in the entire Aeoneonatrix Empire, at least to outsiders. As the Grand Guardian, he serves as the Aeoneonatrix' commander-in-chief. Wildlight is an ardent anti-slaver who ensures that the Guardians of Ku-Rokti avoid civilian casualties where possible. He is pained by the plight of those he finds unjustly oppressed. Being a very tormented person himself, Wildlight likewise cares for the tormented and the potentially tormented.<br>
  +
Simultaneously, Wildlight is very conservative, and while capable of great empathy, he sometimes needs to be affected before he fully sympathises with another’s situation. He is stern, sarcastic, snarky, and stubborn. His opinions on ideas he does not agree with range from the sceptical to the dismissive. The Grand Guardian believes that, at any time, he should be busy saving thousands of lives, and this leaves him hightly irritated at having to solve someone’s personal problems. He likewise has no time for religions other than Cleaserism.<br>
However, Wildlight is a hypcrite when it comes to Cleanserism. He truly sees nothing wrong in coercively converting liberated aliens, so long as it is done with the appropriate care. Wildlight's personality is such that would decry this if he wasn't a Cleanserist himself, and his deity ascertains that the Grand Guardian maintains his doublethink on the matter.
 
As far as tactics go, Lingur is more level-headed than his comrade Steelnight, and puts greater importance on the defense of existing Clients than the aquisition of new ones.
+
As far as tactics go, Wildlight is the most level-headed amonst the Aeoneonatrix, and puts greater importance on the defense of existing Clients than the aquisition of new ones.
 
|-|
 
|-|
 
Owler Steelnight=
 
Owler Steelnight=
[[File:Owler Steelnight Pic.png|350px|left]][[File:Owler Steelnight.png|right]]
+
[[File:Owler Steelnight Pic.png|300px|left]][[File:Owler Steelnight.png|right]]
 
<br>
 
<br>
Another Aeoneonatrix captain, Owler Steelnight is Wildlight's best friend and longstanding comrade. Chivalric and passionate, Steelnight sticks stubbornly to his own code of honor. This leads him to believe that he is always in the right and his foes always in the wrong. It also makes him respond to any call for aid, no matter how trivial. Steelnight is also for his irrational outbursts of anger when faced with matters he percieves as unjust, and generally wishes to liberate oppressed peoples as fast as possible.
+
An admiral of the Aeoneonatrix, Owler Steelnight is simultaneously Wildlight's longstanding comrade and his greatest rival. Chivalric and passionate, Steelnight sticks wilfully to his own code of honor. This leads him to believe that he is always in the right and his foes always in the wrong. He is more than happy to throw the book of law at people, sometimes literally, but excuses himself from following those selfsame rules. Steelnight is known for his irrational outbursts of anger when faced with matters he percieves as unjust, and generally wishes to liberate oppressed peoples as fast as possible. It also makes him respond to any call for aid, no matter how trivial.<br>
As far as tactics go, he is the most daring of the Aeoneonatrix admirals. If Steelnight had his way, the Guardians of Ku-Rokti would boldy go unto uncharted frontiers on an eternal crusade to bring succour to the needy and punishment to the wicked. While Steelnight is responsible for the Aeoneonatrix' most noticable successes during the Tyranny Slave Revolts, his recklessness also led to the Guardians of Ku-Rokti's near-destruction at the hands of the Grand Tarkan Empire, which forced the Aeoneonatrix' dissappearance from Katar.
+
As far as tactics go, he is the most daring of the Aeoneonatrix. If Steelnight had his way, the Guardians of Ku-Rokti would boldly go unto uncharted frontiers on an eternal crusade to bring succour to the needy and punishment to the wicked. While Steelnight is responsible for the Empire's most noticable successes during the Tyranny Slave Revolts, his recklessness also led to the Guardians of Ku-Rokti’s near-destruction at the hands of the Grand Tarkan Empire, which forced the Aeoneonatrix' dissappearance from Katar.
  +
|-|
  +
Awesh Wonderspark=
  +
[[File:Awesh Wonderspark Pic.png|225px|left]][[File:Awesh Wonderspark.png|right]]
  +
<br>
  +
Originally one of Wildlight's crewmates, and without doubt his best friend, Awesh Wonderspark rose to generalship during the war against the Tyranny. A compassionate and outspoken individual, he embodies everything positive about the Aeoneonatrix with few of the negatives. Wonderspark takes great care to prevent any sort of collatoral damage, and ceaselessly trains the troops under his command to be as restrained and disciplined as he is.<br>
 
However, Wonderspark is a hypocrite when it comes to Cleanserism. He truly sees nothing wrong in coercively converting liberated aliens, so long as it is done with the appropriate care. Wonderspark's personality is such that would decry this if he wasn't a Cleanserist himself, and his deity ascertains that the Guardian maintains his doublethink on the matter.<br>
  +
As far as tactics go, those of Wonderspark trend toward the unconventional and the unexpected. For example, when he first came face-to-face with a [[Creature:Dominatus|Dominatus]], Wonderspark [[Supersizer|supersized]] himself into an [[Epic creature|epic]] and beat his seemingly unstoppable opponent that way.
 
</tabber>
 
</tabber>
   
Line 422: Line 443:
   
 
===Augmentations===
 
===Augmentations===
Aeoneonatrix supersoldiers are augmented by chemical serums. These augmentations are not permanent, and supersoldiers must be re-injected with these augmentations regularly to maintain their unusual strength and speed. These serums were based upon the augmentations used by the Hegemony during the Great Deciever Conflict and indeed were initially gifts of the Hegemony. After the Tyranny Slave Revolt, the Hegemony worked together with the [[Fiction:Unified Alliance of Enlightenment|Enlightenment Collaborative]] to create permanent augmentations known as gene-matrixes which only needed to be injected once. Gene-matrixes specifically compatible with Aeoneonatrix genetics were designed, but not put in production before the Aeoneonatrix vanished. These schematics were later destroyed in by the Drakodominatus Tyranny in a raid upon the Hegemony. As such, the Aeoneonatrix Empire still uses the older form of supersoldier creation to this day, and through further refinement of this process, has come to prefer it over any new gene-matrixes that might be created for them.
+
Aeoneonatrix supersoldiers are augmented by chemical serums. These augmentations are not permanent, and supersoldiers must be regularly re-injected with the serums to maintain their enchanced strength, speed and agility. The serums were based upon the augmentations used by the Hegemony during the Great Deceiver Conflict and indeed were initially a gift to the Aeoneonatrix. After the Tyranny Slave Revolt, the Hegemony worked together with the [[Fiction:Unified Alliance of Enlightenment|Enlightenment Collaborative]] to create permanent augmentations, known as gene-matrixes, which only needed to be injected once. Gene-matrixes specifically compatible with Aeoneonatrix genetics were designed, but not put in production before the Aeoneonatrix vanished. These schematics were later destroyed in by the Drakodominatus Tyranny in a raid upon the Hegemony. As such, the Aeoneonatrix Empire still uses the older form of supersoldier creation to this day, and through further refinement of this process, has come to prefer it over any new gene-matrixes that might be created for them.
   
 
==Military==
 
==Military==
The Aeoneonatrix military is designed to be able to conquer and keep territory when the empire deems such a thing necessary, and to defend the Empire against alien races. It is very well equipped to fight short wars with vastly less advanced civilizations and incur minimal casualties. Officers from both the Hegemony and the Katar Sector Alliance have independently noted that the strategies and especially the tactics of the Aeoneonatrix military leave much to be desired, which nearly resulted in the Empire’s annihilation during the Lightning War. Resultingly, it is less equipped at fighting against relative equals. The size and scope of the military puts a significant strain on the Empire’s economy.
+
The Aeoneonatrix military is designed to be able to conquer and keep territory when the empire deems such a thing necessary, and to defend the Empire against alien races. It is very well equipped to fight short wars with vastly less advanced civilizations and incur minimal casualties. Officers from both the Hegemony and the Katar Sector Alliance have independently noted that the strategies and especially the tactics of the Aeoneonatrix military leave much to be desired, which nearly resulted in the Empire's annihilation during the Lightning War. Resultingly, it is less equipped at fighting against relative equals. The size and scope of the military puts a significant strain on the Empire's economy.
  +
  +
Formally, the Aeoneonatrix' military is known as the Guardians of Ku-Rokti. Hence, the leader of the Aeoneonatrix military is known as the Grand Guardian, and military officers of all ranks as Guardians. Only the Grand Guardian is an actual rank, as the Guardians of Ku-Rokti's land, sea, air and space branches follow a common military ranking system otherwise.
   
 
===Infantry===
 
===Infantry===
Aeoneonatrix soldiers are trained in defense of themselves and civilians around them first and foremost. Their offensive capabilities are secondary, though not utterly pathetic.
+
Aeoneonatrix soldiers are trained in defense of themselves and civilians around them first and foremost. Their offensive capabilities are secondary, though not utterly pathetic. As direct servants of the League of Patrons, the Aeoneonatrix military can request aid from the [[Fiction:League Of Patrons#Forces|Punishers of Transgression]] at any time, though these being Mardor, they prefer not to.
   
 
<tabber>
 
<tabber>
Line 435: Line 458:
 
[[File:Aeoneonatrix Trooper.png]]
 
[[File:Aeoneonatrix Trooper.png]]
 
<br>
 
<br>
Aeoneonatrix Troopers are armored somewhat lightly to increase mobility. This is because they are less concerned with protecting themselves as they are with protecting their clients and citizens, who they need to get to. This also capitalizes on the Aeoneonatrix’s biology, allowing them to use their natural agility to their advantage. They are armed with plasma blasters, weapons that are normally safe to use but can be supercharged to do more damage at risk of blowing up. Troopers are additionally equipped with plasma grenades, spherical devices that explode to release their charged filaments.
+
Aeoneonatrix Troopers are armored somewhat lightly to increase mobility. This is because they are less concerned with protecting themselves as they are with protecting their clients and citizens, who they need to get to. This also capitalizes on the Aeoneonatrix' biology, allowing them to use their natural agility to their advantage. They are armed with plasma pulsers that are normally safe to use, but can be supercharged to do more damage at risk of blowing up. Troopers are additionally equipped with plasma grenades that are deceptively powerful for their size.
 
|-|
 
|-|
 
Assassins=
 
Assassins=
Line 445: Line 468:
 
[[File:Aeoneonatrix Purgatorian.png]]
 
[[File:Aeoneonatrix Purgatorian.png]]
 
<br>
 
<br>
The heavy weapons squads of the Aeoneonatrix, Purgatorians carry with them heavy plasma cannons. They are thus only lightly armored to reduce their overall weight and allow them to largely keep pace with other Aeoneonatrix infantry. Their weapons carry an increased risk of exploding when supercharged, though Purgatorians are unafraid to martyr themselves in fiery self-immolation if it means bringing down especially strong targets.
+
The heavy weapons squads of the Aeoneonatrix, Purgatorians carry with them plasma blasters. They are thus only lightly armored to reduce their overall weight and allow them to largely keep pace with other Aeoneonatrix infantry. Their weapons carry an increased risk of exploding when supercharged, though Purgatorians are unafraid to martyr themselves in fiery self-immolation if it means bringing down especially strong targets. Additionally, Purgatorians carry EMP mines to stop walkers and power-armoured foes alike.
 
|-|
 
|-|
 
Purifiers=
 
Purifiers=
Line 474: Line 497:
   
 
===Vehicles===
 
===Vehicles===
Unlike many other empires which solely focus on spaceships once they become interstellar, the Aeoneonatrix military has maintained the quality of their land, sea and air vehicles. Not all of them serve an offensive function, but all aid the Aeoneonatrix in some manner.
+
Unlike many other empires which solely focus on spaceships once they become interstellar, the Aeoneonatrix military has maintained the quality of their land, sea and air vehicles. As with Aeoneonatrix infantry, Aeoneonatrix vehicles are build around speed and agility rather than power or durability.
   
 
<tabber>
 
<tabber>
  +
|-|
  +
Lances=
  +
[[File:Aeoneonatrix Lance.png]]
  +
<br>
  +
Commonly used by Aeoneonatrix Troopers to get around, Lances are all-terrain jetbikes. They are each armed with either an integrated plasma caster or plasma grenade launcher.
  +
|-|
  +
Javelins=
  +
[[File:Aeoneonatrix Javelin.png]]
  +
<br>
  +
Much heavier than the Lance, the Javelin is a three-man speeder vehicle. Javelins are armed with two underslung plasma pulsers and a central plasma blaster.
 
|-|
 
|-|
 
Blades=
 
Blades=
 
[[File:Aeoneonatrix Blade.png]]
 
[[File:Aeoneonatrix Blade.png]]
 
<br>
 
<br>
Tanks which launch large globs of plasma at opposing forces. Blades move both by tracks and as a hovercraft, enabling them to cross all terrain.
+
Tanks which launch plasma shots from two instrument-like cannons. As hovercraft, Blades can simply move over otherwise impassable terrain, though they have great difficulty crossing water.
 
|-|
 
|-|
 
Spears=
 
Spears=
 
[[File:Aeoneonatrix Spear.png]]
 
[[File:Aeoneonatrix Spear.png]]
 
<br>
 
<br>
Aeoneonatrix submarines used against aquatic civilizations, armed with plasma weapons and an electric field. This allows Spears to jam enemy vehicles and prevent the enemy from landing on them when they surface.
+
Submarines used against aquatic civilizations, armed primarily with the plasma cannons as Blades. An electric field allows Spears to jam enemy vehicles and prevent opposing forces from landing on the submarine when it surfaces.
 
|-|
 
|-|
 
Beamers=
 
Beamers=
Line 548: Line 581:
 
<br>
 
<br>
 
KSA designation: Fleet carrier<br>
 
KSA designation: Fleet carrier<br>
<br>Shepherds are the outer space equivalent of aircraft carriers, and that’s one of their major functions. Their other function is to serve as foundry ships, as they can assemble swarms of Aeoneonatrons and the simple AI to pilot them. Other than this, they typically harbor Peregrines and the assorted military units.
+
<br>Shepherds are the outer space equivalent of aircraft carriers, and that's one of their major functions. Their other function is to serve as foundry ships, as they can assemble swarms of Aeoneonatrons and the simple AI to pilot them. Other than this, they typically harbor Peregrines and the assorted military units.
 
|-|
 
|-|
 
Avengers=
 
Avengers=
Line 555: Line 588:
 
KSA designation: Capital ship<br>
 
KSA designation: Capital ship<br>
 
<br>
 
<br>
Avengers are the capital ships of the Aeoneonatrix navy, used to house captains and admirals. They are named after ’’the Vengeance’’, the flagship of Lingur Wildlight. Avengers are armed with clusters of small missiles, but as command vessels are mostly given over to technologies that boost allies and hamper enemies. Especially fast and agile, they can easily escape dangerous engagements and lost battles should their commaning officers wish.
+
Avengers are the capital ships of the Aeoneonatrix navy, used to house captains and admirals. They are named after ''the Vengeance'', the flagship of Lingur Wildlight. Avengers are armed with clusters of small missiles, but as command vessels are mostly given over to technologies that boost allies and hamper enemies. Especially fast and agile, they can easily escape dangerous engagements and lost battles should their commaning officers wish.
 
|-|
 
|-|
 
Enforcers=
 
Enforcers=
Line 588: Line 621:
 
|-|
 
|-|
 
Sleeping Gas=
 
Sleeping Gas=
A non-lethal gas designed to render victims unconscious for several days with a relatively small dose. Likewise must be redesigned for each usage. The gas must be remade for each new species it is used on, as one species’ version will not work on another.
+
A non-lethal gas designed to render victims unconscious for several days with a relatively small dose. Likewise must be redesigned for each usage. The gas must be remade for each new species it is used on, as one species' version will not work on another.
 
|-|
 
|-|
 
Submission Virus=
 
Submission Virus=
Line 601: Line 634:
 
The second is offense. This is done when the Aeoneonatrix observes another nation acting extremely immorally, such as by having a slave trade (especially one involving conquered peoples), holding gladiator matches including non-consenting parties, or unjustly persecuting members of the population.
 
The second is offense. This is done when the Aeoneonatrix observes another nation acting extremely immorally, such as by having a slave trade (especially one involving conquered peoples), holding gladiator matches including non-consenting parties, or unjustly persecuting members of the population.
   
When they judge that a species is sufficiently immoral, and that conquest of them is practical, they will, if the civilization’s practices pose imminent threat to others, enact their invasion protocol, which is to take as much control over the nation as they must to get them to behave morally (and ideally, no more). When invading lesser races, they take great care to keep the number of civilian casualties to a minimum.
+
When they judge that a species is sufficiently immoral, and that conquest of them is practical, they will, if the civilization's practices pose imminent threat to others, enact their invasion protocol, which is to take as much control over the nation as they must to get them to behave morally (and ideally, no more). When invading lesser races, they take great care to keep the number of civilian casualties to a minimum.
   
If the civilization’s immoral practices do not pose a grave and imminent threat to others, and the Aeoneonatrix’ moral standards are so lofty as to ensure that virtually no civilization will measure up to them, the Aeoneonatrix will send missionaries to the population in question. The Cleanser will perform a miracle or two in sight of the effected population and the missionaries will encourage the populace to take the rite of dedication. The Cleanser’s miracles and the irreversibility of dedication will cause the religion to spread rapidly and dominate the area quickly. Once the religion has taken over, the population will be allowed to vote as to whether to join the Empire and the Cleanser will command them to vote "yes."
+
If the civilization's immoral practices do not pose a grave and imminent threat to others, and the Aeoneonatrix' moral standards are so lofty as to ensure that virtually no civilization will measure up to them, the Aeoneonatrix will send missionaries to the population in question. The Cleanser will perform a miracle or two in sight of the effected population and the missionaries will encourage the populace to take the rite of dedication. The Cleanser's miracles and the irreversibility of dedication will cause the religion to spread rapidly and dominate the area quickly. Once the religion has taken over, the population will be allowed to vote as to whether to join the Empire and the Cleanser will command them to vote "yes".
   
 
===Invasion Protocol===
 
===Invasion Protocol===
Line 616: Line 649:
   
 
===Forced Assimilation Protocol===
 
===Forced Assimilation Protocol===
If the above takes place and the Aeoneonatrix’s missionaries are unable to assimilate the new territory into the Aeoneonatrix culture and the Aeoneonatrix’s attempts to prevent violent resistance fail, the Empire may deem it necessary to begin restricting their rights. This will only occur if the citizenry is violently resisting the government or otherwise violating its laws and never in response to legal public protests such as large gatherings of individuals near government structures. Individuals who are accepting of their new rulers will be excluded from these restrictions of rights if they can be identified. First, the citizenry will be given a curfew, new policies will be applied to prevent the offending actions and penalties for the offensive actions will be increased. This will last until either it is deemed insufficient or is deemed to have solved the problem.
+
If the above takes place and the Aeoneonatrix' missionaries are unable to assimilate the new territory into the Aeoneonatrix culture and the Aeoneonatrix' attempts to prevent violent resistance fail, the Empire may deem it necessary to begin restricting their rights. This will only occur if the citizenry is violently resisting the government or otherwise violating its laws and never in response to legal public protests such as large gatherings of individuals near government structures. Individuals who are accepting of their new rulers will be excluded from these restrictions of rights if they can be identified. First, the citizenry will be given a curfew, new policies will be applied to prevent the offending actions and penalties for the offensive actions will be increased. This will last until either it is deemed insufficient or is deemed to have solved the problem.
   
 
If it is deemed insufficient, further restrictions will be levied. This will continue until the lowest possible point it reached, confinement in internment camps. This point can only be reached if all but a negligible segment of the population has continuously refused to avoid very harmful and usually violent resistance to the Aeoneonatrix. As consequence, these internment camps have never actually manifested in reality.
 
If it is deemed insufficient, further restrictions will be levied. This will continue until the lowest possible point it reached, confinement in internment camps. This point can only be reached if all but a negligible segment of the population has continuously refused to avoid very harmful and usually violent resistance to the Aeoneonatrix. As consequence, these internment camps have never actually manifested in reality.
Line 622: Line 655:
 
Regardless, once this point has been reached, the persons will not be allowed to leave their camps unless allowed to do so by a government official such as a camp manager. These camps have relatively comfortable conditions and there is usually plenty to do to pass one’s time, not the least of these activities is work which the residents may do for the government. This work is optional, but results in significant benefits. This situation will continue until the problem is deemed solved.
 
Regardless, once this point has been reached, the persons will not be allowed to leave their camps unless allowed to do so by a government official such as a camp manager. These camps have relatively comfortable conditions and there is usually plenty to do to pass one’s time, not the least of these activities is work which the residents may do for the government. This work is optional, but results in significant benefits. This situation will continue until the problem is deemed solved.
   
The situation progressing to this point almost requires that the problem be either biologically inherent to the species in question or some cultural problem inherent to the species’ current culture. If the former is the case, the species will remain in their state until it is possible to alter their biology to remove the problem. If the latter is the case the Aeoneonatrix will restrict the parent’s ability to pass on the relevant elements of the culture by controlling what they are allowed to do and say around their children and indoctrinating the children to behave according to Aeoneonatrix standards of morality. Once either of these results in the elimination of the problem, the residents will be granted the full rights of normal citizens.
+
The situation progressing to this point almost requires that the problem be either biologically inherent to the species in question or some cultural problem inherent to the species' current culture. If the former is the case, the species will remain in their state until it is possible to alter their biology to remove the problem. If the latter is the case the Aeoneonatrix will restrict the parent's ability to pass on the relevant elements of the culture by controlling what they are allowed to do and say around their children and indoctrinating the children to behave according to Aeoneonatrix standards of morality. Once either of these results in the elimination of the problem, the residents will be granted the full rights of normal citizens.
   
 
The long term goal in all of these situations is for the persons in question to be granted full rights and be allowed to function in society as normal citizens. The only reason their rights are restricted is because this has become impossible. This decision would normally be made because the citizenry are, on a mass scale that cannot by any other means be combated, attacking government officials and facilities or lynching citizens who have moved onto the relevant planet. A mere select few terrorists is not enough, the population at large must be behaving like this in order to have their rights restricted.
 
The long term goal in all of these situations is for the persons in question to be granted full rights and be allowed to function in society as normal citizens. The only reason their rights are restricted is because this has become impossible. This decision would normally be made because the citizenry are, on a mass scale that cannot by any other means be combated, attacking government officials and facilities or lynching citizens who have moved onto the relevant planet. A mere select few terrorists is not enough, the population at large must be behaving like this in order to have their rights restricted.
Line 631: Line 664:
 
Aeoneonatrix vassals are known as Clients. As the Aeoneonatrix see themselves and their empire as a benevolent force, their clientage terms of agreement are likewise very lenient. Clients are diplomatically independent and can can expand on their own. Likewise, the Aeoneonatrix Empire is forbidden from forcibly integrating its clients, as any integration request must come from the Client itself. Once offered however, the Aeoneonatrix would nearly always accept. Clients are not even required to come to the Aeoneonatrix' defense, though the Aeoneonatrix will will come to the Client's. Data from sensors is shared between the Aeoneonatrix and their Clients, improving the threat detection systems of both.
 
Aeoneonatrix vassals are known as Clients. As the Aeoneonatrix see themselves and their empire as a benevolent force, their clientage terms of agreement are likewise very lenient. Clients are diplomatically independent and can can expand on their own. Likewise, the Aeoneonatrix Empire is forbidden from forcibly integrating its clients, as any integration request must come from the Client itself. Once offered however, the Aeoneonatrix would nearly always accept. Clients are not even required to come to the Aeoneonatrix' defense, though the Aeoneonatrix will will come to the Client's. Data from sensors is shared between the Aeoneonatrix and their Clients, improving the threat detection systems of both.
   
While Clients have virtually unlimited automony, they must still pay a general tax to their overlord. This is generally mild and capped at around one-fourth of the Client's spice generation. The Aeoneonatrix allow for the substitution of spice with a lesser tax in more advanced resources. These often result in additional modifications to the Clientage contract. For example, the Amphibibot-Miperiors Diarchy tithes the Aeoneonatrix in inventions, but in return they laregy rely on the Aeoneonatrix military. The Mandatory Mardor Mandate tithe the Aeoneonatrix in rare resources, but are largely dependent on the Aeoneonatrix for research. Aeoneonatrix-controlled Rael'nos serves as a bulwark against pirates, but relies on their overlord for food imports. Whatever the modifications may be, the Aeoneonatrix take great care to balance out the costs with the gains. The one exception is the Mandatory Mardor Empire, which its restricted diplomatic autonomy and regulated expansion.
+
While Clients have virtually unlimited automony, they must still pay a general tax to their overlord. This is generally mild and capped at around one-fourth of the Client's spice generation. The Aeoneonatrix allow for the substitution of spice with a lesser tax in more advanced resources. These often result in additional modifications to the Clientage contract. For example, the Amphibibot-Miperiors Diarchy tithes the Aeoneonatrix in inventions, but in return they largely rely on the Aeoneonatrix' military. The Mandatory Mardor Mandate tithe the Aeoneonatrix in rare resources, but are largely dependent on the Aeoneonatrix for research. Aeoneonatrix-controlled Rael'nos serves as a bulwark against pirates, but relies on their overlord for food imports. Whatever the modifications may be, the Aeoneonatrix take great care to balance out the costs with the gains. The one exception is the Mandatory Mardor Empire, with its restricted diplomatic autonomy and regulated expansion.
   
The second consession any Client has to make is Aeoneonatrix oversight on their laws. Effectively, the Aeoneonatrix president has the power to veto any law passed by the Client that promotes slavery or xenocide. As the Aeoneonatrix president is a puppet of the Cleanser, this in theory transfers a moderate amount of control to the ascended being. In practice, the veto power is a non-issue. Though invoked to keep the Mardor and Gargator in line, that is all it is effectively used for. Other Clients have nothing to fear and can continue to run themselves without Cleanserist interference.
+
The second concession any Client has to make is Aeoneonatrix oversight on their laws. Effectively, the Aeoneonatrix president has the power to veto any law passed by the Client that promotes slavery, genocide or xenocide. As the Aeoneonatrix president is a puppet of the Cleanser, this in theory transfers a moderate amount of control to the ascended being. In practice, the veto power is a non-issue. Though invoked to keep the Mardor and Gargator in line, that is all it is effectively used for. Other Clients have nothing to fear and can continue to run themselves without Cleanserist interference.
   
 
===Holdings===
 
===Holdings===
Line 640: Line 673:
 
The first holding the Aeoneonatrix contruct on a Client's world, and in many cases the only one, is an Aid Agency. This allows the Aeoneonatrix to readily aid their Clients in case of disaster. It is commonly constructed in poorer or disenfranchised districts as this where the greatest influence is to be gained. This holding is also build on planets belonging to states that have been turned into Clients through force of arms, in which case the Aid Agency serves to help the newly-subjugated population rebuild. In all cases, this building is staffed with Aeoneonatrix Empire volunteers and serves to build a Client's trust in the Cleanser and the Empire.
 
The first holding the Aeoneonatrix contruct on a Client's world, and in many cases the only one, is an Aid Agency. This allows the Aeoneonatrix to readily aid their Clients in case of disaster. It is commonly constructed in poorer or disenfranchised districts as this where the greatest influence is to be gained. This holding is also build on planets belonging to states that have been turned into Clients through force of arms, in which case the Aid Agency serves to help the newly-subjugated population rebuild. In all cases, this building is staffed with Aeoneonatrix Empire volunteers and serves to build a Client's trust in the Cleanser and the Empire.
   
Once any vassal planet has a sufficiently positive opinion of the Aeoneonatrix, the next holding they will build is typically a Cleanserist Temple. These megachurches are often elaborately build to advertise the Aeoneonatrix' religion over any local faiths. They are also spacious structures, often large enough to accomodate an entire village and sometimes more. The purpose of these temples is to gather and convert as much individuals as possible. As converts usually sell their soul to the Cleanser, the Aeoneonatrix deity can subvert a Client's government from within this way. Such subversion happens on planet-to-planet basis, and so it can take ages for the Cleanser to gain control over the government of an Aeoneonatrix Client. But as an immortal, he has all the time in the universe.
+
Once any vassal planet has a sufficiently positive opinion of the Aeoneonatrix, the next holding they will build is typically a Cleanserist Temple. These megachurches are often elaborately build to advertise the Aeoneonatrix' religion over any local faiths. They are also spacious structures, often large enough to accomodate an entire village woth of congregants and sometimes more. The purpose of these temples is to gather and convert as much individuals as possible. As converts usually sell their soul to the Cleanser, the Aeoneonatrix deity can subvert a Client's government from within this way. Such subversion happens on a planet-to-planet basis, and so it can take ages for the Cleanser to gain control over the government of an Aeoneonatrix Client. But as an immortal, he has all the time in the universe.
   
The next, and usually last holding varies greatly from planet to planet. On the homeworlds of Clients, it is customary for the Aeoneonatrix to contruct a Propaganda Office. This holding is staffed with personnel specially-trained in influencing local faiths with Cleaserist ideas. They also balance political influence groups and serve as lobbyists themselves. On less important worlds, a Public Relations Office might be established instead. On more turbulent worlds, the Aeoneonatrix might build their own garrisons in place of or in addition to the previous holdings. As Aeoneonatrix armies are trained in the diffusion of tensions, the presence of an Aeoneonatrix Garrison tends to greatly improve a local world's loyalty to to the Client and their overlord. Other common holdings are Virtual Entertainment Studios that distribute Aeoneonatrix propagandistic art, lesser embassies, and Aeoneonatrix-owned pleasure parks.
+
The next, and usually last holding varies greatly from planet to planet. On the homeworlds of Clients, it is customary for the Aeoneonatrix to contruct a Propaganda Office. This holding is staffed with personnel specially-trained in influencing local faiths with Cleaserist ideas. They also balance political influence groups and serve as lobbyists themselves. On less important worlds, a Public Relations Office might be established instead. On more turbulent worlds, the Aeoneonatrix might build their own garrisons in place of or in addition to the previous holdings. As Aeoneonatrix armies are trained in the diffusion of tensions, the presence of an Aeoneonatrix Garrison tends to greatly improve a local world’s loyalty to to the Client and their overlord. Other common holdings are Virtual Entertainment Studios that distribute Aeoneonatrix propagandistic art, lesser embassies, and Aeoneonatrix-owned pleasure parks.
   
 
==Relations==
 
==Relations==
Line 654: Line 687:
 
*[[Fiction:Gargator|The Gargator Republic]] - ''Pathetic as they seemed, they would have destroyed millions if left unchecked.''
 
*[[Fiction:Gargator|The Gargator Republic]] - ''Pathetic as they seemed, they would have destroyed millions if left unchecked.''
 
*[[Fiction:Mandatory Mardor Empire|The Mandatory Mardor Empire]] - ''Now that the KSA has conquered you, we are technically your allies. We once endorsed that you be made powerless captives, and that is not unlike what has happened.''
 
*[[Fiction:Mandatory Mardor Empire|The Mandatory Mardor Empire]] - ''Now that the KSA has conquered you, we are technically your allies. We once endorsed that you be made powerless captives, and that is not unlike what has happened.''
*[[Fiction:Former Mardor Territories|Former Mardor Territories]] - ''Though the USF and Farengeto can no longer protect you, valued clients, we promise we can do even better.''
+
*[[Fiction:Former Mardor Territories|The Former Mardor Territories]] - ''Though the USF and Farengeto can no longer protect you, valued clients, we promise we can do even better.''
   
 
====[[File:Sword&Shield.png|30px]] Special Relationships====
 
====[[File:Sword&Shield.png|30px]] Special Relationships====
 
''Fellow servants of our Masters.''
 
''Fellow servants of our Masters.''
*[[Fiction:The Hegemony|The United Hegemony of Exterioris]] - ''Now that their leader has ascended and seeks the guidance of our Masters, we are finally in an equal relationship for the Good of all involved.''
+
*[[Fiction:Hegemony of Exterioris|The Hegemony of Exterioris]] - ''Now that their leader has ascended and seeks the guidance of our Masters, we are finally in an equal relationship for the Good of all involved.''
 
*[[Fiction:Consulate of Paxis|The Consulate of Paxis]] - ''Who knew even some Dragowar were capable of reform, let alone servitute to our masters?''
 
*[[Fiction:Consulate of Paxis|The Consulate of Paxis]] - ''Who knew even some Dragowar were capable of reform, let alone servitute to our masters?''
*[[Fiction:Enatyp Citizen Synarchy|The Enatyp Citizen Synarchy]] - ''Fellow servants of our Gods.''
+
*[[Fiction:Enatyp Citizen Regime|The Enatyp Citizen Regime]] - ''Fellow servants of our Gods.''
*[[Fiction:Imperial Confederacy of Raydoni Systems|The Imperial Confederacy of Raydoni Systems]] - ''We were pleasantly surprised to learn that they also served the League.''
+
*[[Fiction:Imperial Confederacy of Raydoni Systems|The Imperial Confederacy of Raydoni Systems]] - ''We were pleasantly surprised to learn that they also serve the League.''
   
 
====[[File:Green face.png]] Allies====
 
====[[File:Green face.png]] Allies====
Line 673: Line 706:
 
**[[Fiction:Vixaian Nation|The Vixaian Nation]] - ''They were so young...''
 
**[[Fiction:Vixaian Nation|The Vixaian Nation]] - ''They were so young...''
 
*[[Fiction:The Purity|The Purity]] - ''An empire which realises we are a force for Good instead of mostly condemning us.''
 
*[[Fiction:The Purity|The Purity]] - ''An empire which realises we are a force for Good instead of mostly condemning us.''
**[[Fiction:Purity Corps|The Purity Corps]] - ''Every organisation needs it’s admins. Their dedication to this role is commendable.''
+
**[[Fiction:Purity Corps|The Purity Corps]] - ''Every organisation needs its admins. Their dedication to this role is commendable.''
 
**[[Fiction:Pure Harmony of Tricherus|The Pure Harmony of Tricherus]] - ''Is legalised prostitution such a concern for them?''
 
**[[Fiction:Pure Harmony of Tricherus|The Pure Harmony of Tricherus]] - ''Is legalised prostitution such a concern for them?''
 
**[[Fiction:Order of the Fallen Angels|The Order of Fallen Angels]] - ''Please do not infringe upon souls dedicated to the Cleanser.''
 
**[[Fiction:Order of the Fallen Angels|The Order of Fallen Angels]] - ''Please do not infringe upon souls dedicated to the Cleanser.''
   
 
====[[File:Blue face.png]] Friends====
 
====[[File:Blue face.png]] Friends====
''Not formal allies, but they fight for good, and that’s what counts.''
+
''Not formal allies, but they fight for good, and that's what counts.''
 
*[[Fiction:Eldarisian Empire|The Eldarisian Empire]] - ''Eldarisia seems willing to aid us in getting our Bunsen holdings back.''
 
*[[Fiction:Eldarisian Empire|The Eldarisian Empire]] - ''Eldarisia seems willing to aid us in getting our Bunsen holdings back.''
 
*[[Fiction:Galactic Protection Agency|The Galactic Protection Agency]] - ''A most noble organisation.''
 
*[[Fiction:Galactic Protection Agency|The Galactic Protection Agency]] - ''A most noble organisation.''
Line 684: Line 717:
 
**[[Fiction:Duthidania|The Duthidanian Empire]] - ''Their spy network is impressive, but we have no need for repurposed Terpeschoires.''
 
**[[Fiction:Duthidania|The Duthidanian Empire]] - ''Their spy network is impressive, but we have no need for repurposed Terpeschoires.''
 
**[[Fiction:Skarling Allied Systems|The Skarling Allied Systems]] - ''We can assure you, our Gods look after all organics.''
 
**[[Fiction:Skarling Allied Systems|The Skarling Allied Systems]] - ''We can assure you, our Gods look after all organics.''
*[[Fiction:Liberated Zarni Sodality|The Liberated Zarni Sodality]] - ''Separatists from the Evil scoiety of the greater Zarni.''
 
   
 
====[[File:Yellow face.png]] Neutral====
 
====[[File:Yellow face.png]] Neutral====
Line 699: Line 731:
 
====[[File:Orange face.png]] Unfriendly====
 
====[[File:Orange face.png]] Unfriendly====
 
''We do not like you...''
 
''We do not like you...''
*[[Fiction:Mag'heli Dominion|The Mag’heli Dominion]] - ''Their form of government is abhorrent, but at least makes a takeover easier once these people have been subdued by us or our Masters.''
+
*[[Fiction:Mag'heli Dominion|The Mag'heli Dominion]] - ''Their form of government is abhorrent, but at least makes a takeover easier once these people have been subdued by us or our Masters.''
 
*[[Fiction:Okyno Expanse|The Okyno Expanse]] - ''They see us as heretics. They will come to see the benevolence of our Gods in due time.''
 
*[[Fiction:Okyno Expanse|The Okyno Expanse]] - ''They see us as heretics. They will come to see the benevolence of our Gods in due time.''
 
*[[Fiction:United Persan Descendants|The United Persan Descendants]] - ''They do not allow the Rite of Dedication, nor the Rites of Lesser Contract, nor Deals with our God to be made. All this to ensure the freedom of their souls to do Good or Evil as they wish. The Hegemony are correct to classify the Vanara and their ilk as an unwittingly destructive force.''
 
*[[Fiction:United Persan Descendants|The United Persan Descendants]] - ''They do not allow the Rite of Dedication, nor the Rites of Lesser Contract, nor Deals with our God to be made. All this to ensure the freedom of their souls to do Good or Evil as they wish. The Hegemony are correct to classify the Vanara and their ilk as an unwittingly destructive force.''
Line 711: Line 743:
 
*'''<big>‡</big>''' [[Fiction:The Khilai Empire|The Khilai Empire]] - ''They willingly use an energy as dangerous as the Void and then act indignantly when others come after them.''
 
*'''<big>‡</big>''' [[Fiction:The Khilai Empire|The Khilai Empire]] - ''They willingly use an energy as dangerous as the Void and then act indignantly when others come after them.''
 
*[[Fiction:Szor Empire|The Szor Empire]] - ''They threaten the stability of the Katar Sector.''
 
*[[Fiction:Szor Empire|The Szor Empire]] - ''They threaten the stability of the Katar Sector.''
*[[Fiction:Jum'Ari Empire|The Jum’Ari Empire]] - ''These marauders need to stay in their own borders.''
+
*[[Fiction:Jum'Ari Empire|The Jum'Ari Empire]] - ''These marauders need to stay in their own borders.''
*[[Fiction:Greater Zarni Empire|The Greater Zarni Empire]] - ''As blind as they are Evil.''
 
 
*[[Fiction:The Grand Teyan Empire|The Great Teyan Empire]] - ''The Grand Tarkan Empire of the Andromeda Galaxy, it seems.''
 
*[[Fiction:The Grand Teyan Empire|The Great Teyan Empire]] - ''The Grand Tarkan Empire of the Andromeda Galaxy, it seems.''
 
*[[Fiction:Infernal Republic|The Infernal Republic]] - ''No sane person could have possibly created those "Standards of Infernity" as a serious document. This must be a joke.''
 
*[[Fiction:Infernal Republic|The Infernal Republic]] - ''No sane person could have possibly created those "Standards of Infernity" as a serious document. This must be a joke.''
Line 722: Line 753:
 
*'''<big>✝</big>''' [[Fiction:Imperium of War|The Imperium of War]] - ''Absolutely Evil to the core. No good comes from Eternal War.''
 
*'''<big>✝</big>''' [[Fiction:Imperium of War|The Imperium of War]] - ''Absolutely Evil to the core. No good comes from Eternal War.''
 
*'''<big>‡</big>''' [[Fiction:Grand Tarkan Empire|The Grand Tarkan Empire]] - ''Subjugators of the Miperiors and Amphibibots. Though luckily they were content to trade both for former Tyranny territories within the Katar Sector.''
 
*'''<big>‡</big>''' [[Fiction:Grand Tarkan Empire|The Grand Tarkan Empire]] - ''Subjugators of the Miperiors and Amphibibots. Though luckily they were content to trade both for former Tyranny territories within the Katar Sector.''
*[[Fiction:IoR|The Imperium of Rael’nos]] - ''It is the Cleanser’s will that we have victory.''
+
*[[Fiction:IoR|The Imperium of Rael'nos]] - ''It is the Cleanser's will that we have victory.''
   
 
==Quotes from Others (Add Here)==
 
==Quotes from Others (Add Here)==
Line 733: Line 764:
 
{{Quote|I once would have agreed with Ulrac here. The Aeoneonatrix almost never listened to our commands and at times we even believed them to be traitors. It seemed they indeed ''were'' traitors after they spat upon our alliance to join the Katar Sector Alliance. Yet as an ascended being, I understand this was all part of a greater scheme by the Cleanser. It is time to mend the wounds which divided us, and together strive for control and obedience in this unruly galaxy once more.|{{Fiction|Commander Marius}} of the reformed Hegemony of Exterioris}}
 
{{Quote|I once would have agreed with Ulrac here. The Aeoneonatrix almost never listened to our commands and at times we even believed them to be traitors. It seemed they indeed ''were'' traitors after they spat upon our alliance to join the Katar Sector Alliance. Yet as an ascended being, I understand this was all part of a greater scheme by the Cleanser. It is time to mend the wounds which divided us, and together strive for control and obedience in this unruly galaxy once more.|{{Fiction|Commander Marius}} of the reformed Hegemony of Exterioris}}
   
{{quote|A disturbingly close-minded people, I must admit. And the fact that they’re led, or believe that they are led, by an immortal being makes it all the more unsettling and unstable.|Premier Harponis, head of state for the Drodo Empire}}
+
{{quote|A disturbingly close-minded people, I must admit. And the fact that they're led, or believe that they are led, by an immortal being makes it all the more unsettling and unstable.|Premier Harponis, head of state for the Drodo Empire}}
   
 
{{Quote|They deserve our respect.|[[Captain:Vankalian|Steel Vankalian, Great General]] of the [[Fiction:United Federation of Species|United federation of Species]]}}
 
{{Quote|They deserve our respect.|[[Captain:Vankalian|Steel Vankalian, Great General]] of the [[Fiction:United Federation of Species|United federation of Species]]}}
Line 741: Line 772:
 
{{quote|Does not register as a threat. Once we are done with the slaves they will know nothing only pain and at our behest, oblivion.|[[Fiction:Drakodominatus Tyranny|Drakodominatus Tyranny]] Military Evaluation}}
 
{{quote|Does not register as a threat. Once we are done with the slaves they will know nothing only pain and at our behest, oblivion.|[[Fiction:Drakodominatus Tyranny|Drakodominatus Tyranny]] Military Evaluation}}
   
{{quote|Believing that only your ethics are good narrows your mind greatly and in the worst case it will cause you to fall.|Praetor La’isran of the Thérenian Dominion}}
+
{{quote|Believing that only your ethics are good narrows your mind greatly and in the worst case it will cause you to fall.|Praetor La'isran of the Thérenian Dominion}}
   
{{quote|Mess with us, and you are dead.|Exarch Laurinn Ma’fest}}
+
{{quote|Mess with us, and you are dead.|Exarch Laurinn Ma'fest}}
   
 
{{quote|Hilarious kind...|[[Fiction:The Observer|The Observer]]}}
 
{{quote|Hilarious kind...|[[Fiction:The Observer|The Observer]]}}
  +
  +
{{Quote|I was asked by my son once why evil existed, he was always asking big questions like this even at a young age. Anyway I point to the Aeoneontrix and their Rite of Dedication, Rites of Lesser Contract, and so one and so fourth. And I said to him, "this what a world without evil would look like, can you answer me what the problem is?" He thought about as we walked and finally came up with what I believe to be a rather profound answer. He said to me, "well it seems to me that doing good without evil isn't very meaningful since you could never choose to do otherwise, so one could say that without the ability to choose evil then good cannot really be said to exist since doing good has no unique value to it, it's just the same thing you'd do every other day like eating, or sleeping, or pooping." I nodded at that and he continued, "I would also think that if you cannot consciously choose to do evil then you might not be able to recognize when you are doing something evil to someone else inadvertently." I smiled, in one swoop he had understood and I told him, "remember everything is defined just as much by what it is not as by what it is. Our opposites define us and without them we would be only half of what we are."|[[Captain:Struki|Ipsissimus Struki]] of the {{Fiction|United Persan Descendants}}}}
   
 
==Trivia==
 
==Trivia==
*This is an extended version of the main Aeoneonatrix page, updated to the wiki's present. However, this does not imply that Eco has ownership over the Aeoneonatrix Empire, though the Aeoneonatrix Empire has even been one of his favourite fictions and the updates (including the creation of actual Aeoneonatrix ships) are done in homage of its creator.
+
*This is an extended version of the main Aeoneonatrix page, updated to the wiki's present. However, this does not imply that Eco has ownership over the Aeoneonatrix Empire, though the Aeoneonatrix Empire has even been one of their favourite fictions and the updates (including the creation of actual Aeoneonatrix ships) are done in homage of its creator.

Latest revision as of 09:27, 4 January 2023

As it shall turn out, there was hope all along.

Kandeo ati gual gabyk gual gatal gnan ati awesh garok. (As it shall turn out, there was hope all along.)

- The Motto of the Aeoneonatrix

The Aeoneonatrix Empire is a relatively average-sized space-faring civilization near the center of Delcath within the Katar Sector. Its most notable feature is its religious ideology, which permeates every aspect of its government, culture and, most especially, its foreign policy.

This ideology is, in its basics, a combination of immortalism (the worship of ascended beings) and act utilitarianism. Aeoneonatrix immortalism focusses on the worship of the Cleanser, an ascended member of the League of Patrons. Their devotion to his will is absolute and dominates their lives.

The Empire's government is a pseudo-democratic theocracy. Though an elected president does in theory make most of the decisions on the Empire's rule, all real Aeoneonatrix presidents have been and likely will always be devout Cleanserists who base their policy decisions on their regular correspondence with him. In addition, the Cleanser has absolute power in the Aeoneonatrix government and, though he rarely directly exercises this power in order to maintain the illusion among foreigners that the Aeoneonatrix government is a free democracy, he can institute any policy he wills and veto any policy he does not like. His power in this respect has no restrictions beyond his own self-control.

The Aeoneonatrix are are indoctrinated from birth to always obey the Cleanser's every command. They sell their souls to him at incredibly young ages, as soon as they may speak the needed words with comprehension of their meaning. By both their and their god’s reckoning, this rite is permission to punish them to correct immoral behavior. This has had certain benefits, as dedicated persons are often prevented by this process from becoming too immoral in character or action. As a result, the Aeoneonatrix species has never had a large-scale slave trade at any point in its history and no person who has gone through the rite of dedication has ever committed an act mass murder outside the context of war.

Culturally, the Aeoneonatrix are often hedonistic and superficial, though not at the expense of others. Their popular culture is permeated with shallow movies and video games whose chief appeal is the sexualization of both male and female characters and the presence of large explosions and action set-pieces. Rarely do the stories have anything of substance to them. Foreign critics usually react badly to their work, at best calling it passable if its action set-pieces are of high quality but more often calling it shallow and meaningless.

History[]

Early History[]

Little is known about the early history of the Aeoneonatrix, other than that they were uplifted from a Condalla-like creature, possibly even from the Condalla themselves, by an ascended being known as the Cleanser. This was done on a planet the Cleanser named Ku-Rokti in honor of his master, although this might not have been the Aeoneonatrix' original homeworld. In any case, the Cleanser desired personal servants, and meticulously molded the new species for this role. Once he was satisfied with the reactions of the now-sapient Aeoneonatrix, he left them to their own devices. The Aeoneonatrix quickly formed tribal societies, and although a few were warlife, most were peaceful. These tribes quickly progressed into various city-states, which over time consolidated into three powers: the Republic of Ornico, the Union of Eneki, and the Holy Empire of Meethos.

The Union of Eneki controlled most of Ku-Rokti's landmass, including the continents of Oseneon, Etron and Amene, and also Ibini island. It was a militantly syndicalist state with strong anarcho-egoist undercurrents, but lacked much in the way of a central government and was crime-ridden. The trade-driven Republic of Ornico was a maritime power that controlled the Etherium continent, in addition to the Libium, Florasum and Eleior islands. It ran on an objecivist doctrine without any workers' rights and was controlled in all but name by a few megacorporations. Its citizens were kept complacent with easy access to amenities and an extremely efficient propaganda machine espousing Orniconian exceptionalism. The Holy Empire of Meethos was the smallest of the three, controlling only the Narivene continent in addition to the Setras and Casteni islands. It was governed by a fundamentalist council of Cleanserist jurists, and had little advantage over the other two beyond a larger population, which led to frequent overcrowding. Though weak, the Holy Empire of Meethos was propped up by the Republic of Ornico against the Union of Eneki. This proved to be a fatal mistake during the War of Eneki as Meethos conquered its rival with generous funds from Ornico and used its newfound might to pressure its benefactor into a peaceful merger.

Though the path to the stars now lay open for the Aeoneonatrix, they did not reach spacefaring status of their own accord. Instead, in 2760, shortly after the War of Eneki had concluded, Ku-Rokti was invaded by the vicious Mardor Empire. The Aeoneonatrix were unable to fight back and the entirety of their population was enslaved. The Mardor ate, tortured and worked the Aeoneonatrix for over ten years. All Aeoneonatrix who were not born after this period ended bear mental scars from this period of time. During this time, the Aeoneonatrix' population prayed to the Cleanser for salvation, and he told them to wait and endure.

In 2772, the Aeoneonatrix were finally rescued by a civilization which their records simply refer to as the Protectors who, in the process of a long war with the Mardor, took a very large portion of their territory and rescued a large portion of their slave population. Unable to fully recover from the abuse they endured, and in need of an outside force to protect them from reconquest, the Aeoneonatrix, relocated back to their homes on Ku-Rokti, chose to remain under the governance of the Protectors. They prospered under the Protectors for the next several years. During this time, they integrated into the Protectors' higher technology civilization, learning, over the course, of those years, to live under such circumstances.

Then, in 2788, the Mardor and the Protectors reignited their war, with the Aeoneonatrix now fighting alongside the Protectors. The technological and military might of the Protector Empire, aided by the competence of Lingur Wildlight, was able to fight back the Mardor, but not before they were able to engineer and unleash a devastating biological weapon on the Protectors. They did not create the virus for tactical reasons. It was not really ideal for the goals they wished to accomplish. Rather, it was a statement. It was a show of spite, and it won. The Mardor released a virus upon the Empire which was harmless to most species, including the Aeoneonatrix, but wiped out the Protectors. After the victory which cost them their leaders, the Aeoneonatrix wound up at the helm of the Empire. With the consent of the other species, who admired them for pushing back the Mardor, they renamed it the Aeoneonatrix Empire and began to institute their modern policies, eventually turning the Empire into the theocracy it is today.

The Great Deceiver[]

The Aeoneonatrix Empire would soon go beyond their borders into the wider Katar Sector, meeting the hostile Gargator Empire. The Aeoneonatrix next contacted the Miperiors Empire. They would establish strong ties with the tinkerers and turn them into a willing client state. The same would become true of the Amphibibot Collective once the Miperiors established contact with their lost creations. The Miperiors went on to design multiple weapons and vehicles for the Aeoneonatrix military, greatly helping to modernize it in the wake of the Protectors' extinction. Most notable amongst these designs was the Creature Controller, a weapon which could brainwash the Mardor and other species, turning them into model citizens of the Aeoneonatrix Empire, at least temporarily. The Mardor felt understandably threatened by this new alliance, and when they came into contact with the expanding Drakodominatus Tyranny, they immediately submitted. Using information they gained from the Mardor, the Tyranny destroyed three client races of the Aeoneonatrix, disguising their ships as those of the Troodontid Empire. While the Aeoneonatrix send an armed force to seek out the Troodontids, they were not immediately successful. As the Troodontids were allied to the Drodo Empire, the Aeoneonatrix aligned themselves with the enemies of the Drodo, the Hegemony of Exterioris. Consequentially, the Hegemony introduced the Aeoneonatrix Empire to their other allies, the Galactic Protection Agency and the Mag'heli Dominion. The GPA came to like the Aeoneonatrix and even made plans to invite them into their organization after the war. Cooperation between the Aeoneonatrix and Mag'heli remained basically non-existent, as besides both possessing a shadow government and holding a mutual alliance to the Hegemony, they found little else to agree on. Unlike other allies of the Hegemony, the Aeoneonatrix military never fully submitted to Hegemony high command. They would, for example, refuse to target civilians when the Hegemony became desperate enough to order it early on in the Drodo-Hegemony conflict.

Concurrently, illegal copies of the Creature Controller fell into the hands of crimebosses operating within the Drodo Empire. The Drodo demanded that the Miperiors stop producing the weapon, and when the latter refused, their allies the United Federation of Species placed a trade embargo on the Miperiors Empire. This brought the Aeoneonatrix Empire into open warfare with the entirety of the Drodo's allies, including the USF and the Scientific Combine of Nakeimato. While the Waptoria Alliance of Species were technically also at war with the Aeoneonatrix over this trade embargo, they never fought, as they respected other each other's reverence for life. The Hegemony also responded almost immediately. They guaranteed the independence of the Aeoneonatrix, Miperiors and Amphibibots alike, promising to take over most of their future military engagements. It was an agreement that the Aeoneonatrix Empire understood well, as it was not unlike how they protected their clients. Nevertheless, the Hegemony used its military dominance to pour money into the Miperiors Empire and donate large amounts of energy to the Amphibibot Collective, transforming both into the military equals of the Aeoneonatrix Empire and lifting them from clients to allies. This turned out to be quite beneficial for the Aeoneonatrix, as they could now put more money into their own self-defense. The Hegemony did indeed protect the Miperiors and Amphibibots as they had promised, allowing the Aeoneonatrix to finally strike against the Troodontids.

The assault on the Troodontid homeworld of Raptura was a dismal failure. Once the Drakodominatus ruse was discovered in the aftermath, Troodontid-Aeoneonatrix relations were swiftly repaired. To keep the Aeoneonatrix and the Troodontids occupied, both suffered attacks from another client empire of the Tyranny, the Imperium of War, while the Aeoneonatrix also had to deal with the reinvigorated Mardor Empire. The Khilai Empire, who had thus far supplied the Hegemony with weapons and armors, also revealed themselves as pawns of the Tyranny. Nevertheless, the Aeoneonatrix did get word of the Tyranny's deception out to the Hegemony, and from there to the Drodo, inviting both to peace talks. At this point, the Hegemony had openly declared that their orders took precedent over those of the Cleanser, whose existence they did not accept. In retaliation, the Aeoneonatrix sought to present themselves as equals to the Hegemony at the upcoming peace talks by championing the causes of the independent factions. They further knew that, if the Troodontids were invited, this was to be impossible, as the Troodontids would align themselves with the position of their Drodo allies. To preserve their negotiating power, the Aeoneonatrix would then need to do the same with the Hegemony, lest they give the Drodo the power to enforce inequitable peace terms with Troodontid backing. Therefore, the Aeoneonatrix did not invite the Troodontids and successfully became seen as the diplomatic equals of both the Drodo and the Hegemony, rather than as subservient to the latter. The snubbed Troodontids subsequently allied with the Tyranny and withdrew from the conflict. In acknowledgement of their newfound prestige, the Hegemony and the Drodo jointly put the Aeoneonatrix Empire in charge of recruiting the neutral factions into a united Anto-Dominatus Coalition. They did so, rallying several empires for a united attack against the Drakodominatus Tyranny, which succeeded because the more powerful Tyranny force that had been planned to entrap them was distracted by the Dominatus Slave Revolt.

Attero Dominatus[]

The Aeoneonatrix were key players in the Dominatus Slave Revolt, and indeed were the most active empire therein. They would free and acquire numerous slave species before the Drakodominatus Tyranny could get the situation under control. It was during this period that the Aeoneonatrix Empire signed a non-aggression pact with the Waptoria and even a treaty of friendship soon after. In the wake of the Slave Revolt, the Hegemony suffered from a civil war back home, and retreated from the Katar Sector. The Aeoneonatrix swiftly took charge of whatever the Hegemony left behind, consolidating their position as independent equals of the Hegemony. The Aeoneonatrix Empire and their Miperiors allies were thus invited by the Drodo Empire and the United Free Peoples Coalition to take part in the ratification of the Katar Sector Alliance on December 20, 2792. This completed their realignment from the Hegemony to the Drodo Empire. Just as the KSA was to be made formal, the Drakodominatus Tyranny engineered the Tasan Crisis, killing Aeoneonatrix president Moeg in the process. Simultaneously, the Tyranny send the Mardor Empire to subjugate the Aeoneonatrix, resulting in the Battle of Ku-Rokti. This would have ended in a decisive defeat for the Aeoneonatrix if not for the arrival of a fellow KSA member, the United Federation of Species, which broke the backbone of the Mardor military. The end result of the battle was the surrender and breakup of the Mardor Empire into the Mandatory Mardor Empire and the Former Mardor Territories. Finally, the Aeoneoatrix had their revenge for the extinction of the Protectors.

The Battle for the Aeoneonatrix Empire proved to be only part of a two-pronged assault however, tying up the Guardians of Ku-Rokti and making them unable to prevent the Fall of Miperiors at the hands of the Grand Tarkan Empire. The Katar Sector Alliance was then forced to seek a ceasefire with the Tarkans, greatly upsetting the Aeoneonatrix. Following the revelation that Moeg had perished, new elections were held, resulting in the election of fundamentalist Nowuro Dreamdusk as President. He passed a series of controversial reforms, further alienating the Aeoneonatrix Empire from the rest of the Katar Sector Alliance and drawing almost universal condemnation. Nevertheless, the Aeoneonatrix military continued to fight alongside the rest of the Katar Sector Alliance against the Drakodominatus Tyranny, driving them from the Katar Sector by the end of 2793. With the Dominatus out of the way, the Aeoneonatrix Empire repeatedly pushed for the early liberation of their Miperiors and Amphibibot allies, a resolution that always ended up vetoed by the rest of the KSA security council. Meanwhile, the Aeoneonatrix Empire set up some tentative colonies in the Toomes Sector of the Bunsen Galaxy, ostensibly to help in the ongoing Bunsen campaign against the Tyranny. These colonies were never recognized as existing by any native power with the exception of the Eldarisian Empire. At home, the Aeoneonatrix were invaded by the United Hegemony of Clifsk, the self-styled inheritors of the Hegemony in Katar. The Guardians of Ku-Rokti soundly beat the Hegemony of Clifsk and occupied their worlds. These occupied worlds were reformed into the Clifsk Confederation and made a client.

In the last days of 2794, the truce with the Grand Tarkan Empire finally expired. The Aeoneonatrix Empire immediately launched their long-planned liberation campaign, striking at the heartland of the Grand Tarkan Empire from the Aeoneonatrix Occupation Zone. In their zeal to liberate the occupied Miperiors and Amphibibot territories, the Aeoneonatrix had moved ahead of their allies, allowing the Tarkans to isolate their fleets and push them back in a disastrous rout. This left the Aeoneonatrix heartlands wide open, and the Tarkans did not waste the opportunity to succeed where the Mardor had failed. They would have crushed the Aeoneonatrix Empire, but when they arrived, their supposed opponents were nowhere to be found. The Aeoneonatrix, and all star systems in which they had colonies, vanished, leaving only the Aeoneonatrix Anomaly Region in it's place. This event seems to have corrupted all records regarding the incident, with some placing it as early as 2793 and others as late as 2795, with the final days of 2794 being merely the date agreed upon by most galactic historians. In the aftermath, their role as the protectors of Delcath would be taken over by the newly formed Farengeto Trade Coalition, who proved themselves more than up to the task. The Aeoneonatrix Occupation Zone in lower Katar was divided between the Grand Tarkan Empire and the Farengeto Republic, while the Clifsk Confederation became independent from any power. The location of their colonies in the Toomes Sector were meanwhile claimed by the Tybusen Intergalactic Allied Federation, who never accepted their validity.

Relocation to Andromeda[]

The Aeoneonatrix Empire would eventually resurface during the year 2811 in the Andromeda Galaxy, on the border between Segmentums Crepusculum and Draco, and likewise close to the Hegemony in Segmentum Exterioris. They quickly colonized the surrounding systems to establish a foothold. As a result of their new location, the Aeoneonatrix Empire was no longer considered a part of the Katar Sector Alliance or the Civilisation, nor would it be counted as a part of the Xonexi Allies into which the KSA had been absorbed. It would soon become clear that the relocation of the Aeoneonatrix Empire was due to their deity, the Cleanser, exerting his powers. They were needed in their current location to combat the Imperium of Rael'nos and their mysterious leader, simply known as the Enlightener.

It is presumed that the Aeoneonatrix were successful in this quest, though records once again become hazy during this period. It is known that the Waptoria initially swiftly approached the Aeoneoantrix with a membership offer into the Enlightenment Collaborative, and retracted it just as quickly when they learned just how deep the Cleanser's control over the Empire ran. Instead they broadly supported the Imperium of Rael'nos and in this secured the aid from much of the wider Enlightenment Collaborative. Resultingly, this period saw the Waptoria void their existing treaties with the Aeoneonatrix, while numerous other Collaborative member states prohibited the worship of the Cleanser outright. But as some of their existing relations cooled, others were rekindled. Eldarisia colonised Andromeda close to where the Aeoneonatrix found themselves, and their faith was generally compatible with Cleanserism. The Aeoneonatrix Empire was unaffected by the Teyan Subjugation War due to the valiant sacrifice of the Hegemony, which protected them. In recognition of this deed, the leader of the Hegemony, Commander Marius, was saved from the brink of death by the League of Patrons through his ascension and sought to join the organization afterwards. As such, the Hegemony he reformed is known to have re-affirmed their alliance with the Aeoneonatrix, which had in practice been defunct since the formation of the Katar Sector Alliance.

In recent times, the Purity expressed its interest in the Aeoneonatrix Empire due meeting their nigh-unreachable standards for attaining the Sign of Purity, legalized prostitution aside. Their rivals, the Infernal Republic, also put the Aeoneonatrix under some scrutiny as a result. These two factors, in addition to enduring tensions with the Enlightenment Collaborative, finally convinced the Aeoneonatrix to colonise the Mirus Galaxy. Despite the numerous wars the Purity would soon find itself in, they never appealed to the Aeoneonatrix Empire for aid, instead entreating with other servants of the League of Patrons, including the Reformed Hegemony, the Enatyp Citizen Regime, and the splinter group of the Imperium of War known as the Consulate of Paxis. Regardless, the Purity would offer to update the technology of the Aeoneonatrix Empire to modern standards, as the time during which they vanished had seen them lag behind somewhat technologically.

Return to Delcath[]

In the year 2030, a series of events led to the loss of central authority in the Katar sector. With the United Free Peoples Coalition already gone and both the Drodo and the Farengeto unable and unwilling to interact with the rest of the universe, the Mardor an Gargator were once more able to do as they wished. The Miperior-Amphibibot Coalition, liberated from the yoke of the Grand Tarkan Empire, was in no position to contain both alone. At their behest, the League of Patrons warped the original Aeoneonatrix systems back to Delcath, dispersing the Aeoneonatrix Anomality Region, while the former Toomes colonies remained in Andromeda. Soon after, the Hegemony and the Purity, respectively fellow servants and allies of the League of Patrons, arrived in the Watcha subsector. The Hegemony resettled the ruins of the Clifsk Confederation, which had been destroyed years prior. The Purity intended to settle in the nearby Risavi System, but were prevented from that by the arrival of the United Persan Descendants. As the Aeoneonatrix were busy with the resurgent Mardor and Gargator threats in Delcath, they could not intervene.

They were not the only dangers in a Katar Sector without Drodo or Farengeto presence. The hostile Louvelon Military Alliance between the Jum'Ari Empire and the Szor Empire had their own designs upon northern Katar, yet luckily lacked the strength to engage their foes in open battle. The attitude held by the Coalition of Varapha, a partnership of various KSA and non-KSA states in the Varapha subsector, was not as uniform. Of its members, the Scientific Combine of Nakeimato considered itself an ally of the Aeoneonatrix, the Okyno Expanse saw the Aeoneonatrix faith as heretical, while the Maracai Triumvirate and Waptoria Alliance of Species were indifferent. In lower Katar, the Democratic Federation of Catharas nearly declared war over the ownership of the Aeoneonatrix Occupation Zone, though this issue was eventually resolved in favor of the Aeoneonatrix.

Regardless, the Aeoneonatrix immediately guaranteed the independence of the Miperior-Amphibibot Coalition, cowed the Mardor and Gargator into non-aggression and took protection of the Former Mardor Territories. This web of Aeoneonatrix-led alliances and protectorates, informally known as the Cleanserist Bloc, brought back stability to the Delcath and Watcha subsectors of Katar. As it turned out for the inhabitants of Delcath, there was hope all along.

Government[]

The Aeoneonatrix Empire's government is organized as a pseudo-democratic theocracy. It is designed to appear democratic to the international community whilst not truly being so.

Nominally, the Aeoneonatrix Empire is led by a president, (currently Nuwaro Dreamdusk). This president has the power to propose legislation and a limited influence on which legislation passes. The Empire also has an elected senate, whose members may also propose legislation and who vote on whether a given bill shall become law.

The reasons why the Aeoneonatrix Empire is not genuinely democratic are three-fold. First, the Cleanser has the power to draft any bill and render it law regardless of any attempted intervention by the senate. Second, the Cleanser instructs the citizenry as to how to vote and, because the citizenry are so devout, they almost always follow his instructions. As a result, elections in the Empire are, in practice, a formality. Finally, the officials themselves are just as devout as their populace, so they are usually instructed by the Cleanser as to what they ought to do and obey him.

Because of the above obedience, the Aeoneonatrix Empire does not fall victim to corruption by politicians. Politicians obey the Cleanser and, consequently, to not follow self-interest or the interests of corporate lobbyists. Because of this, the Aeoneonatrix Empire is, by some measures, one of the most sensible and efficient governments in existence in terms of the policies it passes.

Justice System[]

Aeoneonatrix law is heavily influenced by the presence of the Cleanser in the Empire. Though the Aeoneonatrix have a system of laws roughly as nuanced and complicated as that of any other Empire, the Cleanser very regularly intervenes in legal proceedings in the Empire. He will mandate sentences outside of standard guidelines, pardon citizens for crimes, especially theft, and, on some occasions, exercise ex post facto law and issue bills of attainder. The Aeoneonatrix Empire does have police, and the Cleanser does try to ensure that they do as much work as possible for the justice system to ensure it will be stable if he were to die. However, he will not go so far as to allow an innocent to be convicted of a crime or a guilty person to go free, except in pursuit of his own ends, for instance, if he wants to punish a person himself rather than waste resources imprisoning them.

Because undedicated commit the vast majority of crime in the Empire, the justice system uses their violations of the law, however slight, to further pressure them to take the rite. Virtually all Aeoneonatrix prisons lie in the inner colonies, near populated areas. Persons convicted of any crime which justifies a long prison sentence are moved from the outer colonies, where the undedicated are most common and therefore where most major criminals live, to the inner ones. Then, when they are released, the Empire does its best to prevent them from being able to move back, so they are forced to be surrounded by the dedicated, which vastly increases the likelihood that they will take the rite themselves.

In areas unrelated to the issue of dedication, however, corruption in the Aeoneonatrix justice system is non-existent. Because judges and prosecutors are required to be dedicated, none of them whatsoever practice misconduct of any kind, except on the Cleanser's own orders, which are almost never immoral except where related to the issue of dedication. Lawyers on both sides are genuinely interested in finding the truth and doing good and do not care about winning cases.

Administrative Divisions[]

As they were concentrated in Delcath and then the Draco-Crepusculum-Exterioris junction for much of their history, the Aeoneonatrix had little overarcing administrative divisions. Nevertheless, expansion has made them necessary.


The Milky Way's Katar Sector is the birthplace of the Aeoneonatrix, the Delcath subsector specifically. The Aeoneonatrix see this region as theirs to protect, a right to rule inherited by the Protectors and encouraged by the Cleanser. After the Aeoneonatrix Empire was transported to Andromeda, it became customary for its citizens to pray in the direction of the Anomaly Region they had left behind. When the Cleanser told them that the protection of Delcath had passed on to the Farengeto, his followers accepted it unquestioningly as they did with everything he said, but most were glad to return.

The Delcath Administrative Division is the spiritual, cultural and diplomatic heart of the Aeoneonatrix Empire. Numerous homeworlds can be found here, including Ku-Rokti itself. Delcath is home to populations of all Aeoneonatrix Empire species, hosting a truly staggering amount of terraformed and inhabited worlds for its compact size. Delcath furthermore hosts all important buildings in the empire. It is therefore no wonder that the Cleanser opted to move the region to safety, rather than let it fall to the Tarkans. Its administration was temporarily merged with that of the former Bunsen colonies when both were moved to the Andromeda galaxy, though they are now seperate again.


A region of space allotted to the Aeoneonatrix Empire after the retreat of Tyranny forces from the Katar Sector, the Aeoneonatrix Occupation Zone is by far the most underdeveloped of all their administrative divisions. This is because the Empire's policy of keeping those species who escaped the clutches of the Dominatus settled in Delcath. It gives the Aeoneonatrix greater oversight and allows them to convert the refugees to Cleanserism much easier. Resultingly, entire generations of Dorgitassi, Condalla and Podenka have never seen their homewords, or even set foot in Lower Katar.

The Aeoneonatrix Occupation Zone was mainly used for mineral extraction and military purposes. By the time of the Lightning War, the entirety of the Guardians of Ku-Rokti were stationed here in preparation for the ill-fated strike against the Tarkan heartlands up north. Repair to Dominatus infrastructure destroyed in the Delcathian Offensive was still ongoing when the Lightning War took place, and a distinct lack of inhabitants meant that no planets were moved to Andromeda. As the upper half of this region was subsequently handed over to the Tarkans in exchange for Miperiors and Amphibibot freedom, the Aeoneonatrix could only reclaim its lower regions, though they did expand a bit into the abandoned Farengeto Occupation Zone down south. Dominatus infrastructure has only recieved an aesthetic overhaul so far, in addition to becoming fully automated. The persistent threat posed by the Democratic Federation of Catharas means that the militarised nature of this Administrative Division is unlikely to change soon.


Junction refers to the Andromedan Administrative Division of the Aeoneonatrix Empire, so named because it sits on the junction of three whole Segmenta. It was formerly known as the Toomes Administrative Division back when it was located in the Bunsen Galaxy. The scientific heart of the Aeoneonatrix Empire, it often collaborates in the search for knowledge with its relative neighbours, these being the Hegemony's heartlands and the Eldarisian Andromeda Colonies. Aside from the former Bunsen colonies, Junction also contains the homeworld of the Metaglaik. It is a somewhat strange zone to behold, as purely Aeoneonatrix architecture blends with Bunsen designs that look completely out of place in Andromeda.

Containing only around fifty planets, Junction is by far the smallest Administrative Division, though is flanked near Exterioris by the Hegemony and somewhat more distantly by Eldarisia, both of which are friendly to the Aeoneonatrix Empire. The hyperlanes near Junction, already unstable due to the arrival of the Aeoneonatrix, broke fully when the Delcath-born systems warped back home. This has created a much less intense version of the Aeoneonatrix Anomality Zone around Junction, though the ample construction of Krasnikov Tubes means that the region is still reachable from the outside. More to side of Draco and and Crepusculum lies the shattered realm of Rael'nos, in which the Aeoneonatrix hold informal control over another fifty systems after fall of the Enlightener.


Lastlight is the Mirusian Adminstrative Division of the Aeoneonatrix Empire, and uniquely contains no homeworlds. This is because Lastlight lies on the very outskirts of Mirus, where star systems are relatively rare and life is rarer still. However species-wide it is almost as diverse as the division of Delcath. As a purely colonial division, its administration needs to draw the inhabitats of Lastlight from all regions of the Aeoneonatrix Empire it can reach.

Given the remote location of the Lastlight Administrative Division, it is woefully underdefended. Its closest neighbour is the Purity, which is a whole sector away. This lack of competition makes it the fastest growing Administrative Division, with 250 systems and counting.

Society[]

Classes[]

Though there is no legally recognized caste system in the Aeoneonatrix Empire, there are still hierarchies of privilege, prosperity, and rights in the empire. Some of these are legally enforced, some are the result of history, some are the result of relative wealth, and some are the result of biology making it virtually impossible to grant the same quality of life to all species.

Dedicated and Undedicated[]

Firstly, there is the distinction between the dedicated and the undedicated. The dedicated are those whose souls are owned by the Cleanser, as well as those whose souls are not owned but who meet certain specific exclusions. Such persons must either follow another member of the League of Patrons or a divinity allied to them. The followers of the Eldarisian deity Cuth are considered to be dedicated, as Cuth's aims overlap with none other than Ku-Rokti. The Purity are also counted amongst the dedicated as allies of the League, even though individual Purified might be atheists. Likewise, the religions of newly-integrated species are given preferential treatment, though only to keep them in line. For example, Kaishan followers of the White Dragon were legally dedicated until the majority of their species converted to the Judge. The undedicated are anyone who does not follow a permissible divinity.

On the legal level, the undedicated are not permitted to vote, hold public office, serve in the military or on the police force. They also face a tax penalty (sometimes called the "soul tax" by critics of this policy). This tax penalty is small for undedicated persons with lower incomes, but increases rapidly as one progresses upward through the tax brackets, reaching 100% at a yearly income of about $250,000, meaning that that is the highest possible income which an undedicated person may achieve, even if one ignores all of their other taxes, including the soul taxes which their income up to that point has incurred on them. Taking those factors into account, the maximum yearly income is about $120,000. The undedicated are also subject to a special sales tax on flights outside of the Empire. This tax is nearly zero under normal circumstances. However, if the person purchases a one-way ticket or attempts to take a substantial amount of currency or property with them, indicating their desire to move, it will be comically high, putting it far outside of the range affordable to persons subject to the rest of the soul tax.

Because it is impossible for an undedicated person in the Aeoneonatrix Empire to become genuinely wealthy, the Aeoneonatrix' business leaders are ethical and altruistic, prioritizing good conduct and benefit to the people of the Empire over profits and bottom lines.

They also must cope with the fact that the public school system, and their society, is constantly attempting to encourage them and their children to take the rite. Discrimination against them by businesses or schools is illegal, but occurs regularly regardless both because the undedicated are distrusted and because the dedicated often wish to apply pressure to encourage them to take the rite of dedication, such as by demanding it for the person to get a job. They must also cope with bullying and harassment behavior, and a difficulty finding friends. Though the Cleanser will put a stop to some particularly brutal harassment campaigns, he allows and even encourages stigmatization of those refusing to take the rite. Some jobs, particularly those involving working with children, are especially hard or almost impossible for an undedicated person to get in the Empire.

None of this is to say that all dedicated Aeoneonatrix are hateful. Most are capable of civil interaction with undedicated persons, especially those who have not been citizens of the empire for very long (unless they were conquered due to their species' aggressive behavior, in which case their treatment is substantially worse). However, most of them distrust the undedicated to some degree and a large portion of them, in excess of five percent, engage in conscious discrimination in violation of Aeoneonatrix law.

Persons successfully pressured into taking the rite of dedication receive equal treatment almost instantly. The rite also allows the Cleanser to prevent the person in question from committing grievous crimes and allows him to grant them eternal happiness upon their deaths.

Wealth[]

Secondly, there are distinctions between economic classes. These are largely the result of heritage and accidents of history. Aeoneonatrix who were native to the Republic of Ornico, which correlates strongly to those with blue and teal fur, tend to be the richest. Aeoneonatrix who were part of the Holy Empire of Meethos, which correlates strongly to those with green and celadon furs, tend to be in the richer side of the middle class. Aeoneonatrix who lived in the Union of Eneki, which correlates strongly to those with magenta and pink furs, tend to be in the poorer side of the middle class. Aliens tend to be in the working class and are usually the worst off, relying on the Cleanserist church for much of their daily needs.

Though the government's policies ensure that the poor class are not starving, they still experience a lower quality of life. They also often have to take more undesirable work to get by. There is significant resistance to the mechanization of various areas of labor which the poor often occupy, as there is concern that the poor might end up largely out of work in an economy which, despite its robust social safety net still operates under the assumption that most people will be employed most of the time.

Biology[]

Third, there are distinctions based on biology, not within, but between species. Some species must cope with their sustenance or transportation being more difficult or expensive. Non-Aeoneonatrix with specific nutrition needs sometimes have to pay high prices for them. Sometimes, specific nutrition a species needs will have to be synthesized. While the government makes efforts to subsidize such foods, the sheer scope of this problem in an empire with so many conquered species living under it makes it unfeasible to eliminate this inequality entirely.

The short-lived Podenka have it especially hard. Because they only live to be about eight months old, they are unable to receive enough education to allow them to perform skilled labor. As a consequence, they can only work relatively low-paying jobs, as they are unable to receive sufficient education to gain higher positions.

They are generally employed not as individuals, but as tribes who live on the site of their work and whose descendants are perpetually guaranteed to inherit the employment of their parents if they so choose. They are subject to the same labor laws as any other citizen and are free to leave the workplaces where they are born. They rarely do, though, preferring to stay with their tribes. Even though they have not been in the empire for a long time for the perspective of the Aeoneonatrix, they have gone through dozens of generations.

There is also social inequality between species. In conquered territories, where Aeoneonatrix are less common and the majority of the population consists of former oppressors and groups the Aeoneonatrix have saved from oppression, there is often a significant amount of conflict between such groups. On one hand, the former oppressors resent the oppressed not only for escaping their oppression, but also for bringing on the Aeoneonatrix conquest. Undedicated members of these species tend to resent other races in the Aeoneonatrix Empire for moving them under a system in which they are second-class citizens, and will retaliate both violently and non-violently against members of other species due to this.

On the other hand, most of the races in the Empire, who subscribe to the Empire's ideals, despise the undedicated oppressors for what they have done, considering the failure to take the rite to be a sign of unrepentance. As more and more of any conquered population is pressured into taking the rite, the minority who have not become more resentful of their diminishing status. Because the Aeoneonatrix go to great lengths to trick children into taking the rite, this conflict is usually diffused after a single generation, though parents have been known to commit acts of terrorism after learning that their children have taken the rite without their knowledge.

Family Structure[]

Aeoneonatrix romances are often polyamorous. Stable sexual and romantic relationships often occur between any number of males, females, and non-binary Aeons in any and all combinations. These relationships are regularly codified by marriages, though they always remain open nonetheless. Aeoneonatrix have no concept of "cheating". Marriages are permitted to be incestuous so long as no potentially reproductive sex occurs between close relatives.

Because Aeoneonatrix on one night stands usually contracept or avoid reproductive forms of intercourse, children are still usually born in the contexts of these relationships. Occasionally they are not, and such children are put up for adoption. In any case, regardless of their biological parentage, Aeoneonatrix children are raised to think of all of the adults in their parent's relationship as parents. Many Aeoneonatrix do not even know which of the men in their mother's relationship is their father, nor do they care.

These relatively large polyamerous families typically live in a single house separate from the other such relationships but together with each other. The adults in the relationship work together to raise the children, regardless of their parentage. Power and responsibility is split in whatever matter the persons involved find agreeable. Neither women, men nor non-binary Aeoneonatrix are especially likely to be the primary source of income nor primary source of housework or child rearing.

Aeoneonatrix are considered to reach adulthood at 20, the biological equivalent of a 16 year old human. Starting then, they are permitted to leave their parent's nests to start their own. Relationships usually involve several persons before they progress to marriage. Parents and children, biological or otherwise, usually remain close for their entire lives. In some cases, parents, both biological and not, will join their children's relationships. In such cases, as stated above, close biological relatives are expected not to engage in reproductive sex except with contraception, though parents and children who are not biologically related are allowed to have intercourse freely.

Education and Upbringing[]

All children in the Aeoneonatrix Empire attend fifteen years of compulsory schooling, roughly from the age of five to the age of twenty. There is no option to drop out of school. Schooling is generalized for the first ten years, but opens up to allow more specialization for the last five. All Aeoneonatrix emerge from their mandatory schooling with a specialized degree. These specializations are broad, and higher education is usually needed to allow individuals to take on highly skilled or technical work. Such education is usually covered by the government.

Aeoneonatrix curriculum is explicitly religious, designed to bestow loyalty to the Cleanser on each new generation of citizens in the Aeoneonatrix Empire. It is also politically tinged. Critical thought on moral, political and some philosophical issues is condemned and discouraged in favor of obedience to the Cleanser's pronouncements. Only on questions irrelevant to the Way of the Cleanser is freedom of thought encouraged.

The Aeoneonatrix are extremely concerned with arranging that all children, especially the children of the undedicated, take the rite of dedication. Their system of invasion and conversion relies on the assumption that the vast majority of persons in any newly conquered territory will be converted relatively soon. The Aeoneonatrix not only incorporate this goal into their curriculum, but will also attempt to deliberately trick specific children into taking the rite by presenting it as a school activity without their parent's knowledge. There is no legal means for parents to remove their children from school to avoid this. The system ensures integration of any conquered culture in one generation.

Aeoneonatrix Education includes some information on essence. Though the material is not very in-depth, most Aeoneonatrix can use Elemental Energy to calm themselves for meditative purposes and those specializing in the mystics have primitive extra-sensory perception and telekinesis. However, there have never been Koatria born in the Aeoneonatrix Empire. This is due to the Rite of Dedication, which interferes with the specific substrain of essence the Koatria use and makes it impossible to harness. On the flip side, the same phenomenon seems to prevent the Aeoneonatrix from falling to the eternal hunger of Void Energy.

Examples of Specialization[]

Below is an incomplete list of degrees one may leave Aeoneonatrix schooling with.

  • Physical Sciences
  • Biological Sciences
  • Astronomical Sciences
  • Sapient Sciences
  • Theology
  • Mystics
  • Domestic Keeping
  • Erotic Arts
  • Mathematics
  • Rhetoric
  • Philosophy

Culture[]

Aeoneonatrix culture is steeped with themes of moral realism. Virtually all Aeoneonatrix are moral realists, meaning they regard moral statements as true or false objectively. Their culture demands conformity to the Aeoneonatrix moral standard, which is, by and large, act utilitarianism. This means the morality of an action can be computed by subtracting the pain it causes from the pleasure it causes. They place no inherent value on autonomy, free will, life, truth, justice or integrity.

One result of their moral philosophy includes their strong sense of individualism, which follows from purely consequentialist ethics not including deontological presuppositions. Their culture has no concept of corruption of blood, even on a subconscious level. Another is their take on egalitarianism. On one hand, they are entirely ready to create hierarchies placing the Cleanser and other immortals above mortals because they perceive an omniscient and omnibenevolent entity such as the Cleanser to be a better candidate for making their decisions than they are. They also show no hesitation to allow hierarches between mortals when they are regarded as useful for the good of the sum of conscious beings in the universe. However, because such scenarios are rare, they more often fight for a strong egalitarianism. They also place high value on efficiency.

Aeoneonatrix moral philosophy does not rely entirely on dogmatism to persist. Aeoneonatrix philosophers have attempted to rebut various criticisms, both internal and external, to their views. Many of these are responses to standard criticisms of both act utilitarianism and moral realism in general which are found throughout the universe in places where philosophical ideas are debated.

Aeoneonatrix culture demands that all persons subscribe to their philosophy. More precisely, it contends that they already do subscribe to their philosophy, and that those claiming not to be moral realists and act utilitarians are either consciously or subconsciously lying. There is no recorded instance of an Aeoneonatrix being persuaded that an opponent arguing against their worldview is sincere. At most, they might say that a person, having consciously chosen to delude themselves, has managed to approximate a state of sincere belief, or that they have been so deluded about the contents of the outside world as to believe that their actions really do maximize pleasure minus pain. Still, they would say this person is perfectly capable of reversing this at any time either through failure to actively rationalize in the former case or better information gathering in the latter. The Cleanser, despite knowing better, perpetuates this model because it breeds useful indignation against the Aeoneonatrix' enemies.

Aeoneonatrix culture is extremely hedonistic. They do not value temperance in and of itself and celebrate self-indulgence. Aeoneonatrix typically become sexually active almost immediately after puberty begins and remain promiscuous through their entire lives. All long-term relationships, including marriages, are open, and there is no taboo about public sex or non-reproductive incest. All Aeoneonatrix are pansexual. Prostitution is legal and recreational drugs are widely available and commonplace, rainbow spice being a drug of choice due to its lack of permanent side effects other than addiction.

Religion[]

Almost every resident of the Aeoneonatrix Empire is devoutly religious. They put their god, the Cleanser, at the center of their lives and identify first and foremost as his servants. They dedicate time every day to prayer. Unlike with most religions, praying Cleanserists can usually count on hearing a response from their god, to which they will usually respond. The resulting act is normally termed a "worshipful conversation". Because of this interaction, the Aeoneonatrix typically consider the Cleanser a personal friend.

The Empire's citizens are somewhat suspicious of any person who has knowingly chosen not to become a follower of the Cleanser, though this generally does not apply to those who follow another member of the League of Patrons. As dedicated persons in the Aeoneonatrix Empire perceive it, the Cleanser is a force for good in the universe, and they cannot comprehend why a good person wouldn’t want to assist the Cleanser. As a result, their tendency is to assume that any person who has refused the rite of dedication has done so out of a selfish desire to live an immoral life. This situation is not made better by the fact that, due to the fact that the Cleanser invariably cleanses any of his own followers if they step too far out of line, it is virtually impossible for any follower of the Cleanser to commit any gravely immoral act.

Aeoneonatrix who decide to remain undedicated get the worst treatment. They are regarded as traitors to their Empire and to their species. They are socially shunned and mocked if they are ever discovered. Though discrimination against them is illegal, it happens regardless and they have a harder time finding jobs, friends, houses, and romantic partners. To admit to being undedicated, for a politician in the empire, is political suicide.

Art[]

Aeoneonatrix art is extremely propagandistic in nature. Works are usually designed primarily to encourage and increase devotion to the Cleanser. Stories are designed to reinforce the Aeoneonatrix' black and white morality. They do not explore ideas mutually exclusive with Aeoneonatrix philosophy except in the context of unambiguous condemnation.

Their art also relies heavily on superficial and sensual pleasure along with what is traditionally considered artistic merit. Their works are heavy in fan service, this aided by their culture’s sexual inhibition. They also prefer more easily consumable art, especially music and television, to literature, sculpture and painting. Their love of music is enhanced by the fact that mating songs play a natural role in their biology, meaning that they are especially good singers and that music is inherently erotic and therefore a form of fan service for them.

This is not to say that their work is without artistic merit. On the contrary, well-structured, moving stories and musical tones enhance the propagandistic value of art, which, to the Aeoneonatrix, is art’s main purpose. Several Aeoneonatrix television shows have been syndicated internationally and released to heavy praise, usually leading to the foundation or strengthening of the Cleanserist community in the area of syndication.

Sexuality[]

Aeoneonatrix are extremely promiscuous. Their culture promotes open non-monogamous relationships. While long-term marriages are common, these relationships are open and married Aeoneonatrix frequently have one-night stands, with partners of theirs never taking offense at this. Aeoneonatrix culture has absolutely no concept of monogamous commitment.

Aeoneonatrix become sexually active at incredibly young ages, though it is not permitted for adults to have sex with young children. Young children do, however, often have sex with each other. Because incest is also permitted by Aeoneonatrix culture so long as reproduction is avoided, incest between young children is a common way for siblings to bond.

Aeoneonatrix have no laws regarding public sex, though especially loud, foul-smelling, mess-making or otherwise disruptive love can be prevented in certain spaces. Because Aeoneonatrix have no concept of monogamy, their sex acts have a greater tendency than those of other species to involve several partners. Prostitution is legal and openly practiced. It is considered a legitimate profession in which persons may receive specialized education or even high level degrees.

Naming Convention[]

When Aeoneonatrix are born they receive a temporary designation. This designation is meaningless gibberish in the Aeoneonatrix language and is used as a title for the child until they receive an adult name. They can receive an adult name at any point in their childhood and must be given one by their parents by whatever the age of maturity is for the member race they belong to, or else they will have to select a name on the relevant birthday and no later. The purpose for this is to ensure that the meaning of their eventual name is representative of their actual traits.

Aeoneonatrix names are common use words in the Aeoneonatrix language. Aeoneonatrix names are the same words which would be used for their meaning in everyday language. This means that when Aeoneonatrix converse they hear others calling them "adventure", "speech", "treasure", or some other such word.

Aeoneonatrix surnames are two words put together. They are formatted like one word when written in the Aeoneonatrix language and thus are formed the same way in all translations. By historical happenstance, it came about that first names are generally transliterated but last names are generally translated. The result is that, when looking at a properly done translation of an Aeoneonatrix name the foreigner sees something like "Lingur Wildlight". However, because of the fact that Aeoneonatrix names are common use words, many universal translators do not do this properly and give mistranslations, such as simply translating the above as "adventure wild light".

Proverbs[]

"Kandeo ati gual gabyk gual gatal gnan ati awesh garok." (Traditional Translation: "As it shall turn out there was hope all along.") (Literal Translation: "[In] the way of being which shall be the result there will have been hope the entire time.")

Language[]

Description[]

The Aeoneonatrix language is remarkably simple and easy to learn. Each sound has one and only one letter corresponding to it, and each letter entails one and only one sound. Words never contain silent letters and there are no contractions, abbreviations, or homophones and there are no prefixes or suffixes. Punctuation is limited to one mark, which looks like a period, only in the middle of the line rather than the bottom, and is placed on either side of each sentence.

As it shall turn out there was hope all along 2 lines

The Aeoneonatrix motto as written in Aeoneonatrix

In no case are there multiple forms of a word, rather, in any case where there would be in other languages, there is another, qualifying word to use instead. For example, rather than having any tenses, there exist four adverbs to describe the past, present, perfect, and future tenses. "Gnan" is their word for the past tense, "gual," for the future tense, and "gatal," for the perfect tense. Though no two words are identical, words with related meanings often sound similar, such as all of the previous beginning with a "g" sound.

Its simplicity is not always a good thing. Sometimes the language sacrifices clarity because it does not have tools like commas, is easier to misunderstand because it has no tools like question marks, or must be long winded because it lacks contractions and abbreviations. Its simplicity does have one major advantage however. It is easier to learn and, if one is not confused by ambiguity, easier to translate. These advantages are especially helpful to the Aeoneonatrix in particular, because they regularly take in refugees and conquer alien races. The ease of translation means that it will be easier to translate important information, such as legal documents or street signs, for them, and the ease of learning means that new citizens will be able to develop fluency quickly. All refugees, and conquered peoples are required to take the free language classes that the empire provides.

Known Words[]

Ati: Verb meaning "to be".

Ati - Be

"Ati"

Gnan: Noun meaning "the past", Adverb indicating past tense, modifying "gatal" to have it indicate past perfect tense, or meaning "previously", preposition meaning, "before".

Gnan - Past

"Gnan"

Gual: Noun meaning "the future", Adverb indicating future tense, modifying "gatal" to have it indicate future perfect tense or meaning "later", Preposition meaning, "after".

Gual - Future

"Gual"

Gatal: Adverb indicating perfect tense or meaning "complete".

Gatal - Complete (Perfect Tense)

"Gatal"

Garok: Noun meaning "The entire time", Adjective meaning "eternal".

Garok - Eternal

"Garok"

Kandeo: Noun meaning "a way of being" or "the way a thing is".

Kandeo - Way (of Being)

"Kandeo"

Gabyk: Noun meaning "result", or "outcome", Verb meaning "to result".

Gabyk - Result

"Gabyk"

Awesh: Noun meaning "hope", Verb meaning "to hope".

Awesh - Hope

"Awesh"

Lingur: Noun meaning "adventure".

Lingur - Adventure

"Lingur"

Callanni: Noun meaning "value", or "valuable item".

Callanni - Treasure

"Callanni"

Frozic: Noun meaning "coldness".

Gondoo: Noun meaning "freedom".

Koru: Noun meaning "god". Due to Aeoneonatrix religious beliefs, it is often used to refer to an ascended being, especially one of the Patrons.

Byssi: Verb meaning "to have," preposition meaning "with".

Bycca: Noun meaning "resemblance", Verb meaning "to resemble", Preposition meaning "in a manner resembling".

Atia: Noun meaning "one who does", verb meaning "to do".

Quurb: Verb meaning "to give".

Alphabet[]

Member Species[]

Aeoneonatrix (1)
The Aeoneonatrix are the namesake of the Empire. The original residents of Ku-Rokti, the Aeoneonatrix capital planet, they took over and re-branded the Protective Republic of Delcath after the twenty-second Mardor Genocide.
This mammalian species swims well due to their webbed hands. Their camelid-style feet, on the other hand, are particularly adapted for walking on desert sands. Individuals possess a non-prehensible tail, used for propulsion underwater, and have a single eye on top of their desmostylian snouts. The depth perception of any Aeoneonatrix is poor, but when subsumed in liquid this becomes irrelevant as an watertight membrane covers the eye and electroreception is used in place of sight. An Aeoneonatrix' sense of smell is also greatly enhanced in water, allowing them to forage for seagrass, waterweeds and aquatic fruits easily. All this means that the Aeoneonatrix are well adapted to the oases and periodic flood plains of Ku-Rokti.

Because the Empire is controlled by the Aeoneonatrix' religion, most anger and hatred by conquered races against their oppressors is directed at the Aeoneonatrix. They are also the international face of the Empire, and its president and the leader of its military are both Aeoneonatrix.


The Necroxi are a naturally servile race created by another race as a form of psychological warfare. Their psychology makes them have trouble functioning unless they perceive themselves as having a master. Most of their master slots are currently filled by the Cleanser.


As a result, they are often monks living in monasteries designed to fit their tastes in living space, that is, decaying, run down environments. Others take jobs in the military, where they can use their terrifying appearance and physical prowess to the greatest effect.


The Fligurians were a client race of the Protectors, and later the Aeoneonatrix Empire. They were abducted from their planets to the last by the Drakodominatus Tyranny at the beginning of the Great Deceiver conflict, and later transformed into Biodrones. Though their forms could not be restored after the fall of the Tyranny, the Cleanser turned the constant pain they felt as Biodrones into equivalent pleasure, and erased their memories under the Tyranny. This allowed the Fligurians continue on with their former lives, though they are now immortal as synthetic lifeforms. After this they fully joined of the Aeoneonatrix Empire.

Condalla

A race partially saved from Tyranny conquest while still tier 6. The Condalla are nearly identical to the Aeoneonatrix, only appearing a lot more primitive. They have stubby, webless feet, a filter mouth flanked with two tusk-like spikes, and a single button eye above that. In place of arms, they have flagella, which while useful underwater are near-useless on land. Instead, they use the tentacles of their mouthparts to manipulate objects. Condalla eggs do look a lot like those of the Aeoneonatrix, but are soft-shelled and need to be laid in water. Unlike the Aeoneonatrix, Condalla go through a tadpole stage before metamorphosing into adults. The Condalla are believed to be the original stock the Cleanser created the Aeoneonatrix out of, thinking much like they do albeit being barely sapient. If this is true, it would explain the Aeoneonatrix' docile, easily-managed nature.


The Dorgitassi are an avian race which has lived with the Aeoneonatrix since the end of 2791. Formerly a Dominatus slave race, a population of five million of them escaped the resort planet they were serving on by stealing several yachts. Once they arrived, the Aeoneonatrix Empire harbored them and eventually decided to accept them as a full member race.
Biologically, the Dorgitassi share many similarities with birds. They can fly naturally, though most of them have underdeveloped wings due to the lack of flying during their time as slaves of the Tyranny. Once they overcome this through muscular stimulation therapy followed by physical therapy, they are known to fly around in massive, well-coordinated flocks in a manner similar to avian creatures on Earth.

Currently, they are legally equal citizens of the Aeoneonatrix Empire, and discrimination against them is illegal. It still happens on occasion regardless. In particular, Aeoneonatrix employers of time nearer to their joining the Empire were known to overwork Dorgitassi employees, taking advantage of their lack of experience as free workers by deceiving them on the extent of their newfound rights. As time has gone on, this has declined as Dorgitassi have become more aware of their rights.


The Podenka are a mammalian race likewise saved from Drakodominatus conquest. Their most notable feature is their short lifespan, where their average lifespan was about eight months when they were rescued. Aeoneonatrix technology has improved their lifespan, much as advancing technology has for other races, to the point where they now live to be about thirteen months old.
Because this is still insufficient for them to function normally in the Empire, Podenka are instead grouped into tribes and given heritable contracts which allow employment to pass from parents to their children. Aeoneonatrix employers can find it very difficult to fire their Podenka, due to the fact that the Empire has an extraordinary interest in not having such terminations be common, and therefore passes laws heavily regulating when they are allowed.

Early in their inhabitation of the Empire, few Podenka were literate, narrowing the range of jobs they could take. However, since their induction, public education programs have arranged for them to be taught to read and write in about three months, leaving the last ten months of their lifespan to be out of school. They are still unusually ill-educated, and do not have time to learn mathematics, science or philosophy.


A race of noble beings with hair which can be weaved into a fabric softer than any other known. Markab hair can grow to great lengths, which means that the species in naturally insulated and thrived on their ice-age world. The species greatly dislikes having to wear clothing, never having had a need to invent it.

There are about seven times as many female Makabs as there are males. This meant that either most women would have to go unmarried, which was an unforgivable social sin to the species, or that polygamy would be allowed, which it was. Under the Aeoneonatrix Empire, women have gained full autonomy and staying single is no longer seen as a sin, though polygamy continues in practice. Children usually know which one of their father's wives has carried them, but also usually do not have any special relationship with that one over the others.

Kaishan 2

The Kaishan are the founding species of the New Federal Vilerg Council, and were all but destroyed by the New Krickan Corporate Union. What remained of their population was employed by the New Krickan Corporate Union as corporate enforcers on the pain of death. Regardless, a great number of Kaishan managed to escape to the Aeoneonatrix space, though they remain largely distrusted by their fellow Urikaw refugees. Unique amongst dedicated persons within the Aeoneonatrix Empire, the Kaishan largely follow the Judge rather than the Cleanser. As they are still dedicated to a member of the League of Patrons and Patrons may not try to convert the followers of each other, such Kaishan do not face distrust from other species within the Empire.


The Metaglaik are an Andromedan species that joined the Aeoneonatrix Empire when Rael'nos threatened their sole world. The species possesses bright green scales, four stubby horns, two eyes and two sensory pits akin to eyes. Their mouths are uniform and leech-like, their limbs long and gangly. Originally known as the Claik, they upgraded themselves with cybernatics to survive the expansion of their home star into a red gaint, and later its death into a white dwarf. The Metaglaik are masterful builders, capable of incorporating electron-degenerate matter into the hull of their ships. To escape the slow death of their world as the white dwarf inevitably cooled, the Metaglaik engineered a vast virtual reality where they lived almost their entire lives and experienced their planet as it had existed in their prime.

The Metaglaik would have been contest to live like this until the end of the universe, and only joined the Aeoneonatrix as a rast resort. As a recently incorporated, virtually immortal species, the Metaglaik remain mostly atheistic, and although they are tolerant of Cleanserism, few have been willing to convert.

Important Individuals[]

Religious[]

The Cleanser as depicted by the Aeoneonatrix, with a mix of Mardor and Aeoneonatrix traits.
The Cleanser


The Cleanser is an ascended Mardor and a member of the League of Patrons. As the being that uplifted the Aeoneonatrix to sapience, he is their main deity. Like his followers, the Cleanser is an utilitarian and strives to for maximum amount of good in the universe. As a Mardor, the Cleanser is an extreme sadist, something his followers are generally not aware about. However, true to his beliefs, the divinity seeks to bend this trait of his to positive ends. It manifests in him mentally torturing would-be slavers and exterminators until they change their ways, a process known as "Cleansing".

The Cleanser furthermore seeks to own the soul of every inhabitant of the Aeoneonatrix Empire, for their own good as he sees it, which led to him installing the Empire's more coercive policies. The Aeoneonatrix' benevolent policies were generally developed without his interference, something on which the Cleanser places much pride.

Civilian[]

Nawuro Dreamdusk Pic
Nawuro Dreamdusk


Nowuro Dreamdusk is the current president of the Aeoneonatrix Empire, and Moeg's sucessor. An outspoken theocrat, Dreamdusk came to power on a platform advocating tighter Aeoneonatrix control over their Clients. His scornful stance towards the Katar Sector Alliance and his alienation of allies beyond those serving the League of Patrons left Dreamdusk with a generally low approval rating. To keep Dreamdusk in power, the Cleanser has ensured that the president won every re-election campaign since, validating Dreamdusk's claim to some extent that he is the "Hand of the Cleanser".

Dreamdusk is devout to the point that he truly does not stand for much else, advocating whatever the Cleanser wants him to to advocate. However, the president does work hard to maintain a working alliance between those states that serve the League of Patrons directly, and those states whose interests allign with the League more broadly. He is deeply sceptical of any alliance not tied to his gods, and his attitude on the matter can be best described as thoroughly unhelpful.

Cabar Starsmoke Pic
Cabar Starsmoke


Diplomats are open and honest. Cabar Starsmoke is obfuscating and guarded. Cabar Starsmoke is a diplomat.
As it stands, diplomacy was not Starsmoke's first job of choice. It was not even his second. He was trained as an intelligence officer and found his calling as a populist politician, advocating for whatever the public favoured at the time. Starsmoke would be unexpectedly appointed as Chief Diplomat of the Aeoneonatrix Empire by president Moeg at the Cleanser's instigation, though he has proven to be a more faithful ally of Dreamdusk. A truly two-faced individual, the shrewd Starsmoke can switch between his role as a spy and agitator at demand’s notice. Because of this, Dreamdusk is disliked by his fellow diplomats, certainly by alien ones, though he is undeniably a potent asset for the Aeoneonatrix and the Cleanser.

Starsmoke works tirelessly to bring ever more aliens into the fold by making them Clients or integrating them into the Empire directly. Though not in favor of military annexation, he will readily use any other trick in the book to spread Aeoneonatrix influence ever outwards.

Callanni Candleflame Pic
Callanni Candleflame


The wife of Grand Guardian Lingur Wildlight, Callanni Candleflame represents his hold on reality to some extent. Unlike Starsmoke, Candleflame is a diplomat by education, and was a staunch supporter of president Moeg. Under Dreamdusk's presidency, this unfortunately led to her sidelining. Nowadays, Candleflame most commonly serves as an envoy to those states that are already allied or otherwise friendly with the Aeoneonatrix Empire.
A natural peacemaker, she is courteous to everyone, no matter their rank or social status. This often leads to the rapid establishments of bonds with her fellow diplomats, and in this, she is much better than Starsmoke. Candleflame resents having to answer to the spymaster to some degree. An extremely charitable person, Candleflame inevitably becomes well-known for her generosity wherever she is posted, in large part because the Cleanser installed her as the head of the largest Aeoneonatrix Empire aid agency.

As the scion of a rich and well-connected family, Candleflame's influence reaches much further than that however. She own or has stakes in numerous other ventures, from propaganda stations operating on alien planets, schools for immigrants into the Aeoneonatrix Empire she has funded, to a brothel on Ku-Rokti she inherited.

Military[]

Lingur Wildlight Pic
Lingur Wildlight


Grand Guardian Lingur Wildlight is the most well-known individual in the entire Aeoneonatrix Empire, at least to outsiders. As the Grand Guardian, he serves as the Aeoneonatrix' commander-in-chief. Wildlight is an ardent anti-slaver who ensures that the Guardians of Ku-Rokti avoid civilian casualties where possible. He is pained by the plight of those he finds unjustly oppressed. Being a very tormented person himself, Wildlight likewise cares for the tormented and the potentially tormented.
Simultaneously, Wildlight is very conservative, and while capable of great empathy, he sometimes needs to be affected before he fully sympathises with another’s situation. He is stern, sarcastic, snarky, and stubborn. His opinions on ideas he does not agree with range from the sceptical to the dismissive. The Grand Guardian believes that, at any time, he should be busy saving thousands of lives, and this leaves him hightly irritated at having to solve someone’s personal problems. He likewise has no time for religions other than Cleaserism.

As far as tactics go, Wildlight is the most level-headed amonst the Aeoneonatrix, and puts greater importance on the defense of existing Clients than the aquisition of new ones.

Owler Steelnight Pic
Owler Steelnight


An admiral of the Aeoneonatrix, Owler Steelnight is simultaneously Wildlight's longstanding comrade and his greatest rival. Chivalric and passionate, Steelnight sticks wilfully to his own code of honor. This leads him to believe that he is always in the right and his foes always in the wrong. He is more than happy to throw the book of law at people, sometimes literally, but excuses himself from following those selfsame rules. Steelnight is known for his irrational outbursts of anger when faced with matters he percieves as unjust, and generally wishes to liberate oppressed peoples as fast as possible. It also makes him respond to any call for aid, no matter how trivial.

As far as tactics go, he is the most daring of the Aeoneonatrix. If Steelnight had his way, the Guardians of Ku-Rokti would boldly go unto uncharted frontiers on an eternal crusade to bring succour to the needy and punishment to the wicked. While Steelnight is responsible for the Empire's most noticable successes during the Tyranny Slave Revolts, his recklessness also led to the Guardians of Ku-Rokti’s near-destruction at the hands of the Grand Tarkan Empire, which forced the Aeoneonatrix' dissappearance from Katar.

Awesh Wonderspark Pic
Awesh Wonderspark


Originally one of Wildlight's crewmates, and without doubt his best friend, Awesh Wonderspark rose to generalship during the war against the Tyranny. A compassionate and outspoken individual, he embodies everything positive about the Aeoneonatrix with few of the negatives. Wonderspark takes great care to prevent any sort of collatoral damage, and ceaselessly trains the troops under his command to be as restrained and disciplined as he is.
However, Wonderspark is a hypocrite when it comes to Cleanserism. He truly sees nothing wrong in coercively converting liberated aliens, so long as it is done with the appropriate care. Wonderspark's personality is such that would decry this if he wasn't a Cleanserist himself, and his deity ascertains that the Guardian maintains his doublethink on the matter.

As far as tactics go, those of Wonderspark trend toward the unconventional and the unexpected. For example, when he first came face-to-face with a Dominatus, Wonderspark supersized himself into an epic and beat his seemingly unstoppable opponent that way.

Technology[]

The Aeoneonatrix are a low tier three Empire. Their two largest areas of technological prowess are military and medical technology. They put a large amount of resources into maintaining a strong military. Due to their inheritance of Protector technologies, the Aeoneoantrix Empire was one of the more advanced empires in the Katar Sector and certainly the most advanced empire in the Delcath Subsector. However, during the near two full decades that the Cleanser removed them from the universe, the Aeoneonatrix Empire was of course unable to advance, leaving them at a serious technological disadvantage at present. Luckily, this was eventually rectified by the Purity, who augmented much of their technology to be in line with what is most common in Segmentum Exterioris. Through the Purity, the Aeoneonatrix have also gained the technology to create a Dyson Swarm, fulfilling most of the energy needs the Empire might have.

Th Aeoneonatrix generally seek to exchange technology with their allies. This is especially true if they possess technology which the Aeoneonatrix do not already have. For example, the Aeoneonatrix Empire has access to priceless if not extremely experimental technology through the Miperior-Amphibibot Coalition. Most infamous of these acquisitions is the Creature Controller that the Miperiors created specifically for the Aeoneonatrix, though other inventions have made their way into the Empire since through trade and toll. As new non-Aeoneonatrix member species are usually technologically less advanced than the Empire they join, their contributions to the advancement of the Aeoneonatrix Empire are overall minor.

Weapons[]

The Aeoneonatrix are currently transitioning from traditional firearms to plasma-based weaponry. Most infantry currently use plasma based weapons. Military vehicles are still mostly based on ballistics, though are being moved to be based on plasma weaponry.

Augmentations[]

Aeoneonatrix supersoldiers are augmented by chemical serums. These augmentations are not permanent, and supersoldiers must be regularly re-injected with the serums to maintain their enchanced strength, speed and agility. The serums were based upon the augmentations used by the Hegemony during the Great Deceiver Conflict and indeed were initially a gift to the Aeoneonatrix. After the Tyranny Slave Revolt, the Hegemony worked together with the Enlightenment Collaborative to create permanent augmentations, known as gene-matrixes, which only needed to be injected once. Gene-matrixes specifically compatible with Aeoneonatrix genetics were designed, but not put in production before the Aeoneonatrix vanished. These schematics were later destroyed in by the Drakodominatus Tyranny in a raid upon the Hegemony. As such, the Aeoneonatrix Empire still uses the older form of supersoldier creation to this day, and through further refinement of this process, has come to prefer it over any new gene-matrixes that might be created for them.

Military[]

The Aeoneonatrix military is designed to be able to conquer and keep territory when the empire deems such a thing necessary, and to defend the Empire against alien races. It is very well equipped to fight short wars with vastly less advanced civilizations and incur minimal casualties. Officers from both the Hegemony and the Katar Sector Alliance have independently noted that the strategies and especially the tactics of the Aeoneonatrix military leave much to be desired, which nearly resulted in the Empire's annihilation during the Lightning War. Resultingly, it is less equipped at fighting against relative equals. The size and scope of the military puts a significant strain on the Empire's economy.

Formally, the Aeoneonatrix' military is known as the Guardians of Ku-Rokti. Hence, the leader of the Aeoneonatrix military is known as the Grand Guardian, and military officers of all ranks as Guardians. Only the Grand Guardian is an actual rank, as the Guardians of Ku-Rokti's land, sea, air and space branches follow a common military ranking system otherwise.

Infantry[]

Aeoneonatrix soldiers are trained in defense of themselves and civilians around them first and foremost. Their offensive capabilities are secondary, though not utterly pathetic. As direct servants of the League of Patrons, the Aeoneonatrix military can request aid from the Punishers of Transgression at any time, though these being Mardor, they prefer not to.

Aeoneonatrix Trooper

Aeoneonatrix Troopers are armored somewhat lightly to increase mobility. This is because they are less concerned with protecting themselves as they are with protecting their clients and citizens, who they need to get to. This also capitalizes on the Aeoneonatrix' biology, allowing them to use their natural agility to their advantage. They are armed with plasma pulsers that are normally safe to use, but can be supercharged to do more damage at risk of blowing up. Troopers are additionally equipped with plasma grenades that are deceptively powerful for their size.

Aeoneonatrix Assassin

Stealthy, cunning, and as close to unscrupulous as Aeoneonatrix usually come, these specialized troops assassinate figures of importance on various planets, including inside Aeoneonatrix territory. While their sniper rifle of choice is not a true plasma weapon, it fires superconductive ammunition that is designed to shatter upon contact, flash-coverting the fragments into plasma. If discovered, these troops can deploy flares that use internal plasma batteries to blind nearby enemies as the Assassin makes their escape.

Aeoneonatrix Purgatorian

The heavy weapons squads of the Aeoneonatrix, Purgatorians carry with them plasma blasters. They are thus only lightly armored to reduce their overall weight and allow them to largely keep pace with other Aeoneonatrix infantry. Their weapons carry an increased risk of exploding when supercharged, though Purgatorians are unafraid to martyr themselves in fiery self-immolation if it means bringing down especially strong targets. Additionally, Purgatorians carry EMP mines to stop walkers and power-armoured foes alike.

Aeoneonatrix Purifier

Purifiers are the special weapons squads of the Aeoneonatrix, and the most elite of their conventional troops. If an experimental weapon needs to be tested, it is first given to the Purifiers. It was they who carried with them the famed Miperiors Invention #4352, better known as the Creature Controller. When the Drodo and USF successfully embargoed the weapon, the Purifiers fell back to their traditional armament, the plasmathrower, though after the relocation of the Aeoneonatrix Empire to the Andromeda Galaxy there have once more been sighting of Purifiers armed with Creature Controllers.

Aeoneonatrix Intercessor

Intercessors are Aeoneonatrix supersoldiers. They must volunteer, or be volunteered by their parents, by age eight and are trained from childhood to be both important soldiers and important symbols of hope for planets plagued by frequent attacks. The training and augmentations of the Intercessors prioritize speed and agility over offensive prowess and strength. Their weapon of choice are rapid-fire plasma casters to deal with infantry that will logically have numerical superiority. This weapon is also given to generals, though the Intercessor variant is distinguished by a secondary lower barrel that can fire miniaturised plasma grenades to crack open vehicles.

Aeoneonatrix Inceptor

Aeoneonatrix marines, Inceptors board enemy ships or make planetfall encased in armored space suits. Their jump packs propel them through the void at high speeds and give them the capacity to escape unfavorable combat situations on the ground. Antigravity pads, present near their heels, prevent them from disintegrating while hurtling down through atmosphere and allow them to land safely. Still, some augmentation is needed for the Inceptors to survive such an ordeal without any risks and to fire their twin plasma pistols accurately from high altitudes at foes far below.

Aeoneonatrix Defender

The most heavily augmented supersoldiers, named after the field commanders of Kulaung lexicon, are the Defenders. They stand out amongst the infantry of the Aeoneonatrix Empire for their heavy armor. Focused solely on protection over anything else, they are equipped with extremely durable riot shields, electroshock mauls, and arm-mounted close-quarters plasmathrowers. To keep up with their peers, they use personal teleporters, jointly developed with the Miperiors and the Hegemony, integrated into their power armor. The purpose of the Defenders is to form the bodyguard of high-ranking officers and repel any assaults upon their lives, a task for which they are singularly well equipped.

Aeoneonatrix Justicar

While monks within the Aeoneonatrix Empire normally dedicate their lives to prayer, the Order of Justiciars are warrior-monks trained in the use of Elemental Energy, and thus spend some part of their lives on the battlefield. Their shotguns and pistols fire shells packed with microscale submunitions that explode on impact and are frightingly effective against any form of shielding. This synergizes nicely with the plasma weapons of other Aeoneoantrix infantry, as such weapons are mainly effective against armor. Justiciars normally wander Aeoneonatrix space righting wrongdoings, but are always more than willing to fight alongside the Aeoneonatrix soldiery in defense of their Empire.

Vehicles[]

Unlike many other empires which solely focus on spaceships once they become interstellar, the Aeoneonatrix military has maintained the quality of their land, sea and air vehicles. As with Aeoneonatrix infantry, Aeoneonatrix vehicles are build around speed and agility rather than power or durability.

Aeoneonatrix Lance

Commonly used by Aeoneonatrix Troopers to get around, Lances are all-terrain jetbikes. They are each armed with either an integrated plasma caster or plasma grenade launcher.

Aeoneonatrix Javelin

Much heavier than the Lance, the Javelin is a three-man speeder vehicle. Javelins are armed with two underslung plasma pulsers and a central plasma blaster.

Aeoneonatrix Blade

Tanks which launch plasma shots from two instrument-like cannons. As hovercraft, Blades can simply move over otherwise impassable terrain, though they have great difficulty crossing water.

Aeoneonatrix Spear

Submarines used against aquatic civilizations, armed primarily with the plasma cannons as Blades. An electric field allows Spears to jam enemy vehicles and prevent opposing forces from landing on the submarine when it surfaces.

Aeoneonatrix Beamer

Planes whose primary equipment is a transporter ray which beams individuals to cells on an awaiting Shepherd. Often used to rescue slave populations. Usage limited by the finite amount of space available for any given mission. Given the low number of Shepherds usually available for a petty conquest, it is almost never possible to systematically beam away any sizable population.

Aeoneonatrix Abductor

Used when planning an invasion which will involve the Submission Virus or Sleeping Gas. Uses tractor beams to capture subjects for scientific examination. Usually used in remote areas, and equipped with a cloaking device to avoid detection.

Aeoneonatrix Cropduster

Planes designed to dispense chemical and biological weapons onto planets.

Aeoneonatrix Prod

Prods are smaller vessels which fire electro-magnetic pulses capable of crippling technology across a large area of land or space. Because of the damaging effects this has on infrastructure and the number of casualties that can be caused by shutting down electricity on an advanced world, (planes falling from the sky, cars crashing, vital economic information lost, power grids destroyed, all life support machines disabled) they are used sparingly and, when possible, the population of a world is given advanced notice to allow them to get into a safe position.

Navy[]

Aeoneonatrix ships are fast but fragile. Their focus lies in getting to planets quickly, typically those with enslaved peoples on them. Resultingly they are only lightly armed and armoured, though again not to a pathetic degree.

Aeoneonatron
KSA designation: Fighter-Bomber


Aeoneonatrons are all-purpose vehicles, often used as civilian skycars. They can also be repurposed to serve as science ships and fighters or bombers. In case of military useage, they are given the coloration used by all Aeoneonatrix military vehicles, which is forbidden for civilian use. This way, military and civilian Aeoneonatrons can easily be distinguished.

Aeoneonatrix Predator
KSA designation: Light ship


Predators are corvettes used to devastate enemy planets not only by dropping bombs, but also firing lasers, and, in theory, dropping anti-matter bombs. The most common thing for them to drop, though, is sleeping gas. Aeoneonatrix will often try to incapacitate very weak populations on a large scale rather than kill their members.

Aeoneonatrix Canid
KSA designation: Medium ship


Canids are frigates that form the bulk of the Aeoneonatrix navy. They are armed with frontal cannons that typically fire a plasma barrage though they can also launch proton missiles and neutrino pulses.

Aeoneonatrix Hound
KSA designation: Ship of the line


Hounds are the basic Aeoneonatrix battleships. They are armed with two large cannons in front that can be loaded with a wide variety of ammunition from photon torpedoes to antimatter missiles. Hounds are further armed with plasma broadsides and two rear-mounted laser point-defence systems.

Aeoneonatrix Dropper
KSA designation: Non-combat ship


Peregrines are large dropships used to land Aeoneonatrix soldiers, tanks and submarines upon hostile worlds. Lightly armed, but strongly armored and shielded, they can reroute all their power into their shields upon landing to strengthen and expand them. Once on the ground, Peregrines are used as mobile command centers, and come equipped with all necessary equipment to that end.

Aeoneonatrix Shepherd
KSA designation: Fleet carrier


Shepherds are the outer space equivalent of aircraft carriers, and that's one of their major functions. Their other function is to serve as foundry ships, as they can assemble swarms of Aeoneonatrons and the simple AI to pilot them. Other than this, they typically harbor Peregrines and the assorted military units.

TheVengeance
KSA designation: Capital ship

Avengers are the capital ships of the Aeoneonatrix navy, used to house captains and admirals. They are named after the Vengeance, the flagship of Lingur Wildlight. Avengers are armed with clusters of small missiles, but as command vessels are mostly given over to technologies that boost allies and hamper enemies. Especially fast and agile, they can easily escape dangerous engagements and lost battles should their commaning officers wish.

Aeoneonatrix Enforcer
KSA designation: Artillery ship

Enforcers are superweapon carriers, and by far the largest of Aeoneonatrix ships. Aside from missile bays, sublight engines, and a warp drive, most of their vast power generating systems are given over to the divine enforcer cannon which runs along the spine of the ship. This massive weapon is singularly used against enemy populations, and upon firing, creates a planet-wide Fanatical Frenzy that converts any sapient lifeform below to Cleanserism without causing any initial casualties. This gets the local population of the side of the Aeoneonatrix, and they will often be subliminally commanded to secede and join the Aeoneonatrix Empire soon after.

Stations[]

Custodians, though they have spacefaring capabilities, functionally have more in common with space stations. A grid of them typically takes orbit around a planet, and fires at any approaching aggressor.

Vigilantes were developed by the Aeoneonatrix shortly after their relocation to the Andromeda Galaxy. Unlike other empires, the Aeoneonatrix had access to the heart of the Anomality Zone that was created by their dislocation through space and time, and set to work weaponizing its effects. These purely defensive stations can therefore generate an anomality zone on the size of a large solar system, temporarily cutting off the system from its neighbours, and shielding those within from invasion at the cost of outside reinforcements. In Delcath and Exterioris, where hyperspacial fissures occur naturally, Vigilantes instead keep these fissures stable and going around Aeoneonatrix borders.

Ushers are Krasnikov Tubes, used to overcome the warping effects of the Vigilantes, and were developed in tandem with them. These gateways take the form of a gargantuan cirle, large enough for entire fleets to pass through. Each circle is located in a different system, each linked up to only one other, in between which spacetime is warped to form a permanent superluminal tunnel. This allows the Aeoneonatrix to use faster-than-light travel within their own territories without having to rely on hyperspace and its dangers. Their use of Krasnikov Tubes also means that Aeoneonatrix fleets are unlikely to be hit with hyperspacial weaponry while travelling to their destinations, and practically reduces the risk that a travelling fleet is ambushed from hyperspace to zero. All this makes Aeoneonatrix interventions significantly less risky.

Created through technology gifted by the Purity, Preservers are larger versions of Custodians, placed in a ring around a given star. Each station is equipped with large solar panels to harvest stellar energy, and a wireless transmitter to send this energy to inhabited planets. The stations all have a particle accelerator onboard, which when activated, connects each station in the ring through a current of charged ions. This allows for star lifting, and if hydrogen is injected back into the star, for stellar rejuvenation. However, since the Preservers are all in orbit around the star of Ku-Rokti, which is slightly past one-third of its main-sequance stage, they are yet not used this way.

Chemical and Biological Weapons[]

Used almost exclusively against very unadvanced populations, this chemical causes rapid rust to ruin metal swords, speartips and armor.

A non-lethal gas designed to render victims unconscious for several days with a relatively small dose. Likewise must be redesigned for each usage. The gas must be remade for each new species it is used on, as one species' version will not work on another.

An airborne virus designed to render its target species more docile and less resistant to conquest and conversion to Cleanserism without otherwise causing biological harm. Infected individuals can be made to stay in their altered state for life. Likewise must be redesigned for each usage.

Purpose[]

The Aeoneonatrix use their military for two purposes.

The first is defense. Any nation who attacks the Aeoneonatrix, their clients, or their allies can usually expect to face retribution. If the Aeoneonatrix or its clients have been attacked, the repulsion of enemy forces will be followed by the Aeoneonatrix contacting the attacking nation and attempting to ascertain whether or not they intend to attack again. If the answer is no, then the Aeoneonatrix will evaluate the morality of the nation and proceed accordingly.

The second is offense. This is done when the Aeoneonatrix observes another nation acting extremely immorally, such as by having a slave trade (especially one involving conquered peoples), holding gladiator matches including non-consenting parties, or unjustly persecuting members of the population.

When they judge that a species is sufficiently immoral, and that conquest of them is practical, they will, if the civilization's practices pose imminent threat to others, enact their invasion protocol, which is to take as much control over the nation as they must to get them to behave morally (and ideally, no more). When invading lesser races, they take great care to keep the number of civilian casualties to a minimum.

If the civilization's immoral practices do not pose a grave and imminent threat to others, and the Aeoneonatrix' moral standards are so lofty as to ensure that virtually no civilization will measure up to them, the Aeoneonatrix will send missionaries to the population in question. The Cleanser will perform a miracle or two in sight of the effected population and the missionaries will encourage the populace to take the rite of dedication. The Cleanser's miracles and the irreversibility of dedication will cause the religion to spread rapidly and dominate the area quickly. Once the religion has taken over, the population will be allowed to vote as to whether to join the Empire and the Cleanser will command them to vote "yes".

Invasion Protocol[]

On the occasion that it is deemed necessary to conquer and/or occupy a planet, the Aeoneonatrix will, usually after offering a surrender, begin by destroying or capturing any orbital defenses that that world might have, and ensuring that they can repel any reinforcements that arrive.

Once they have completed the above, or, if it is taking too much time, are reasonably certain they will complete the above, they will begin deploying ground forces to begin taking important cities on the planet. As this process is occurring, the leader or leaders of the planet will be offered surrender repeatedly. If they refuse, combat will continue until the planet is under Aeoneonatrix control and the leader has been captured or killed. If they accept, they are expected to not resist full domination of the planet by the Aeoneonatrix and usually, the capturing of its leader. If the Aeoneonatrix are seeking to conquer the whole of a larger empire, they will perform this process on the required planets until the entire empire is subdued and its primary leader captured.

Occupation Protocol[]

After a territory is under Aeoneonatrix control the further actions will vary. If applicable the Aeoneonatrix may seek diplomatic conference with the captured leader to resolve the issues that brought about the invasion. If the problems can be resolved then the Aeoneonatrix will usually leave, allowing a few missionaries to remain to arrange peaceful conversion.

If it is decided that the territory cannot acceptably be returned to the full control of the original owners, which is usually the case, as the Aeoneonatrix usually attack do to underlying moral issues with a society which it cannot or will not simply elect to alter, the Aeoneonatrix will usually force it to accept instillation as full Aeoneonatrix Empire Client, which involves forcing the inhabitants to accept Aeoneonatrix morality, at least on a legal level.

Forced Assimilation Protocol[]

If the above takes place and the Aeoneonatrix' missionaries are unable to assimilate the new territory into the Aeoneonatrix culture and the Aeoneonatrix' attempts to prevent violent resistance fail, the Empire may deem it necessary to begin restricting their rights. This will only occur if the citizenry is violently resisting the government or otherwise violating its laws and never in response to legal public protests such as large gatherings of individuals near government structures. Individuals who are accepting of their new rulers will be excluded from these restrictions of rights if they can be identified. First, the citizenry will be given a curfew, new policies will be applied to prevent the offending actions and penalties for the offensive actions will be increased. This will last until either it is deemed insufficient or is deemed to have solved the problem.

If it is deemed insufficient, further restrictions will be levied. This will continue until the lowest possible point it reached, confinement in internment camps. This point can only be reached if all but a negligible segment of the population has continuously refused to avoid very harmful and usually violent resistance to the Aeoneonatrix. As consequence, these internment camps have never actually manifested in reality.

Regardless, once this point has been reached, the persons will not be allowed to leave their camps unless allowed to do so by a government official such as a camp manager. These camps have relatively comfortable conditions and there is usually plenty to do to pass one’s time, not the least of these activities is work which the residents may do for the government. This work is optional, but results in significant benefits. This situation will continue until the problem is deemed solved.

The situation progressing to this point almost requires that the problem be either biologically inherent to the species in question or some cultural problem inherent to the species' current culture. If the former is the case, the species will remain in their state until it is possible to alter their biology to remove the problem. If the latter is the case the Aeoneonatrix will restrict the parent's ability to pass on the relevant elements of the culture by controlling what they are allowed to do and say around their children and indoctrinating the children to behave according to Aeoneonatrix standards of morality. Once either of these results in the elimination of the problem, the residents will be granted the full rights of normal citizens.

The long term goal in all of these situations is for the persons in question to be granted full rights and be allowed to function in society as normal citizens. The only reason their rights are restricted is because this has become impossible. This decision would normally be made because the citizenry are, on a mass scale that cannot by any other means be combated, attacking government officials and facilities or lynching citizens who have moved onto the relevant planet. A mere select few terrorists is not enough, the population at large must be behaving like this in order to have their rights restricted.

Because of the individualistic nature of Aeoneonatrix culture, persons will not be included in the restrictions simply due to their belonging to the same species as the persons who are making themselves a problem. Rather, if an entire population does have its rights restricted, it is because all of the members of the population, with the obvious exception of children, are considered to be a danger and it is thought impossible to isolate the individuals who would actually cause problems if allowed the rights of a normal citizen.

Clientage System[]

Aeoneonatrix vassals are known as Clients. As the Aeoneonatrix see themselves and their empire as a benevolent force, their clientage terms of agreement are likewise very lenient. Clients are diplomatically independent and can can expand on their own. Likewise, the Aeoneonatrix Empire is forbidden from forcibly integrating its clients, as any integration request must come from the Client itself. Once offered however, the Aeoneonatrix would nearly always accept. Clients are not even required to come to the Aeoneonatrix' defense, though the Aeoneonatrix will will come to the Client's. Data from sensors is shared between the Aeoneonatrix and their Clients, improving the threat detection systems of both.

While Clients have virtually unlimited automony, they must still pay a general tax to their overlord. This is generally mild and capped at around one-fourth of the Client's spice generation. The Aeoneonatrix allow for the substitution of spice with a lesser tax in more advanced resources. These often result in additional modifications to the Clientage contract. For example, the Amphibibot-Miperiors Diarchy tithes the Aeoneonatrix in inventions, but in return they largely rely on the Aeoneonatrix' military. The Mandatory Mardor Mandate tithe the Aeoneonatrix in rare resources, but are largely dependent on the Aeoneonatrix for research. Aeoneonatrix-controlled Rael'nos serves as a bulwark against pirates, but relies on their overlord for food imports. Whatever the modifications may be, the Aeoneonatrix take great care to balance out the costs with the gains. The one exception is the Mandatory Mardor Empire, with its restricted diplomatic autonomy and regulated expansion.

The second concession any Client has to make is Aeoneonatrix oversight on their laws. Effectively, the Aeoneonatrix president has the power to veto any law passed by the Client that promotes slavery, genocide or xenocide. As the Aeoneonatrix president is a puppet of the Cleanser, this in theory transfers a moderate amount of control to the ascended being. In practice, the veto power is a non-issue. Though invoked to keep the Mardor and Gargator in line, that is all it is effectively used for. Other Clients have nothing to fear and can continue to run themselves without Cleanserist interference.

Holdings[]

The third concession the Aeoneonatrix demand from their Clients is the construction of Aeoneonatrix holdings on vassal worlds. The amount they are contractually allowed to build on any one planet depends from Client to Client, though generally the Aeoneonatrix will push for the greatest value. These holdings are staffed by Aeoneonatrix personnel, and are meant to familiarise Clients with their overlord.

The first holding the Aeoneonatrix contruct on a Client's world, and in many cases the only one, is an Aid Agency. This allows the Aeoneonatrix to readily aid their Clients in case of disaster. It is commonly constructed in poorer or disenfranchised districts as this where the greatest influence is to be gained. This holding is also build on planets belonging to states that have been turned into Clients through force of arms, in which case the Aid Agency serves to help the newly-subjugated population rebuild. In all cases, this building is staffed with Aeoneonatrix Empire volunteers and serves to build a Client's trust in the Cleanser and the Empire.

Once any vassal planet has a sufficiently positive opinion of the Aeoneonatrix, the next holding they will build is typically a Cleanserist Temple. These megachurches are often elaborately build to advertise the Aeoneonatrix' religion over any local faiths. They are also spacious structures, often large enough to accomodate an entire village woth of congregants and sometimes more. The purpose of these temples is to gather and convert as much individuals as possible. As converts usually sell their soul to the Cleanser, the Aeoneonatrix deity can subvert a Client's government from within this way. Such subversion happens on a planet-to-planet basis, and so it can take ages for the Cleanser to gain control over the government of an Aeoneonatrix Client. But as an immortal, he has all the time in the universe.

The next, and usually last holding varies greatly from planet to planet. On the homeworlds of Clients, it is customary for the Aeoneonatrix to contruct a Propaganda Office. This holding is staffed with personnel specially-trained in influencing local faiths with Cleaserist ideas. They also balance political influence groups and serve as lobbyists themselves. On less important worlds, a Public Relations Office might be established instead. On more turbulent worlds, the Aeoneonatrix might build their own garrisons in place of or in addition to the previous holdings. As Aeoneonatrix armies are trained in the diffusion of tensions, the presence of an Aeoneonatrix Garrison tends to greatly improve a local world’s loyalty to to the Client and their overlord. Other common holdings are Virtual Entertainment Studios that distribute Aeoneonatrix propagandistic art, lesser embassies, and Aeoneonatrix-owned pleasure parks.

Relations[]

Colony Serving[]

Our Gods, our Masters.

Protectorate Shield Clients[]

Those empires we protect with our very lives.

  • The Amphibibot-Miperiors Diarchy - Our longtime partners. Though we were not there to liberate them, as it turned out, things were to be alright for them after all.
  • The Gargator Republic - Pathetic as they seemed, they would have destroyed millions if left unchecked.
  • The Mandatory Mardor Empire - Now that the KSA has conquered you, we are technically your allies. We once endorsed that you be made powerless captives, and that is not unlike what has happened.
  • The Former Mardor Territories - Though the USF and Farengeto can no longer protect you, valued clients, we promise we can do even better.

Sword&Shield Special Relationships[]

Fellow servants of our Masters.

Green face Allies[]

Allies in our constant fight against Evil.

Blue face Friends[]

Not formal allies, but they fight for good, and that's what counts.

Yellow face Neutral[]

We have not determined which side these persons fight on.

Orange face Unfriendly[]

We do not like you...

  • The Mag'heli Dominion - Their form of government is abhorrent, but at least makes a takeover easier once these people have been subdued by us or our Masters.
  • The Okyno Expanse - They see us as heretics. They will come to see the benevolence of our Gods in due time.
  • The United Persan Descendants - They do not allow the Rite of Dedication, nor the Rites of Lesser Contract, nor Deals with our God to be made. All this to ensure the freedom of their souls to do Good or Evil as they wish. The Hegemony are correct to classify the Vanara and their ilk as an unwittingly destructive force.
  • The Mendel Pact - Their Taidhleoir have outlawed the worship of our God to eliminate double loyalty within their empire. Clearly that speaks of their ill intent towards all that is Good and Holy.
  • The Mirusian Theocratic Congregation - Our Masters are the only true Gods in all of existence.
  • The Tybusen Intergalactic Allied Federation - The TIAF are unwilling to give back our Bunsen colonies.
  • The Draconid Imperium - A source of decay in the Andromeda Galaxy, despite their claims otherwise. We shall have to deal with them one day, for better or worse.

Red face Enemies[]

We will always act to prevent these persons from achieving their destructive goals.

  • The Khilai Empire - They willingly use an energy as dangerous as the Void and then act indignantly when others come after them.
  • The Szor Empire - They threaten the stability of the Katar Sector.
  • The Jum'Ari Empire - These marauders need to stay in their own borders.
  • The Great Teyan Empire - The Grand Tarkan Empire of the Andromeda Galaxy, it seems.
  • The Infernal Republic - No sane person could have possibly created those "Standards of Infernity" as a serious document. This must be a joke.

Crossed Swords At war[]

We are currently engaging in direct conflict with these forces for Evil. As always, Good will Triumph.

Quotes from Others (Add Here)[]

Well, well. Look at this. They are back from wherever? Most exellent. Extremely, extremely most exellent. Because that means our most valued stock of slaves is back as well. Now if you exuse me, I’ve got a fleet to assemble...to destroy your pitiful empire, you stupid sacks of flesh, you pacifist cowards, you indoctrinating fools, you Aeoneonatrix!

- Imperator Caligustus of the Imperium of War

Just try to invade, occupy and forcibly assimilate us. Come, we dare you. As it stands, you being in Segmentum Draco contradicts with our own expansion plans. Where, you ask? In Segmentum Draco, of course! You stand in our path. You have always stood in our path. We will conquer you and if your soldiers won’t fraternise with our own, not even after we show them our generosity, I will grant them the freedom they deserve trough their sacrifice. Know that, for we will conquer and occupy your territory...and I dare you to stop us!

- Warmaster Fexonatius of the Imperium of War

Filthy Katarians. Indoctrinating, stupidly zealous vermin. Were it not for the protection that the KSA provides, we would turn all their worlds into oceans of molten glass. They are a threat to all free thinking societies within the Katar sector, as they follow their god’s orders, no matter how stupid or controlling. Someone needs to do something about it.

- Admiral Ulrac Cale of the United Hegemony of Exterioris

I once would have agreed with Ulrac here. The Aeoneonatrix almost never listened to our commands and at times we even believed them to be traitors. It seemed they indeed were traitors after they spat upon our alliance to join the Katar Sector Alliance. Yet as an ascended being, I understand this was all part of a greater scheme by the Cleanser. It is time to mend the wounds which divided us, and together strive for control and obedience in this unruly galaxy once more.

- Commander Marius of the reformed Hegemony of Exterioris

A disturbingly close-minded people, I must admit. And the fact that they're led, or believe that they are led, by an immortal being makes it all the more unsettling and unstable.

- Premier Harponis, head of state for the Drodo Empire

They deserve our respect.

- Steel Vankalian, Great General of the United federation of Species

The Aeoneonatrix Empire was...or is...a mixed bag to us. We laud them for their great sexual liberty. Their track record at preventing eco-disasers is good. The rest, not so much. Their personal liberties are a farce. Free thought is discouraged in most areas of life. For those who choose not to dedicate themselves to the rite of the Aeoneonatrix, the borders of the Empire serve as a jail to keep them in. Most important for international relations, the Empire has shown itself to be greatly unreliable. It showed no remorse for siding with the Hegemony of Exterioris against our Troodontid allies, none for abandoning the Hegemony to the Katar Sector Alliance, and none for abandoning the Katar Sector just when the KSA was in the direst of needs. All this they justify in the name of some abstract "good" which only they seem to truly know, and a god which they claim communicates directly with them. What could truth and treaties possibly mean to such a self-righteous folk? Truth by their own admission means nothing to them, and hence, they will always find a way to wriggle themselves out of treaties which have become unfavorable to them.

- Waptorian observation

Does not register as a threat. Once we are done with the slaves they will know nothing only pain and at our behest, oblivion.

- Drakodominatus Tyranny Military Evaluation

Believing that only your ethics are good narrows your mind greatly and in the worst case it will cause you to fall.

- Praetor La'isran of the Thérenian Dominion

Mess with us, and you are dead.

- Exarch Laurinn Ma'fest

Hilarious kind...

- The Observer

I was asked by my son once why evil existed, he was always asking big questions like this even at a young age. Anyway I point to the Aeoneontrix and their Rite of Dedication, Rites of Lesser Contract, and so one and so fourth. And I said to him, "this what a world without evil would look like, can you answer me what the problem is?" He thought about as we walked and finally came up with what I believe to be a rather profound answer. He said to me, "well it seems to me that doing good without evil isn't very meaningful since you could never choose to do otherwise, so one could say that without the ability to choose evil then good cannot really be said to exist since doing good has no unique value to it, it's just the same thing you'd do every other day like eating, or sleeping, or pooping." I nodded at that and he continued, "I would also think that if you cannot consciously choose to do evil then you might not be able to recognize when you are doing something evil to someone else inadvertently." I smiled, in one swoop he had understood and I told him, "remember everything is defined just as much by what it is not as by what it is. Our opposites define us and without them we would be only half of what we are."

- Ipsissimus Struki of the United Persan Descendants

Trivia[]

  • This is an extended version of the main Aeoneonatrix page, updated to the wiki's present. However, this does not imply that Eco has ownership over the Aeoneonatrix Empire, though the Aeoneonatrix Empire has even been one of their favourite fictions and the updates (including the creation of actual Aeoneonatrix ships) are done in homage of its creator.