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Ecologists are the protectors of nature. Species that attempt to exploit and corrupt the galaxy must be exterminated.

- In-game description
Ecologist's comm background

Ecologist's communication background. Details' colors change with creature's coat color.

Ecologist is one of the ten archetypes in Spore. Alien species controlled by the computer with this archetype (Philosophy of Life) generally have the same personality as the Shamans since they are passive and often do not attack other empires unless provoked. Computer-controlled Ecologists have a neutral relationship, to begin with, and rarely demand tribute from the player. As the game progresses, they become easier to ally and may value the player's species by giving them tribute.

The Ecologist acquires the Safari Vacuum unique ability. Safari Vacuum can be used to abduct 2 of each species from a planet instantly. This makes it easy to get Zoologist 5.

Gaining The Ecologist Archetype[]

Through Evolution[]

The Ecologist Archetype is awarded to species that gain every card, plus an additional green.

The recommended path is Red, Blue, Green, Green.

Behavior in the Cell Stage Behavior in the Creature Stage Behavior in the Tribal Stage Behavior in the Civilization Stage Resulting archetype
Herbivore Social Industrious Military Ecologist
Herbivore Social Aggressive Economic Ecologist
Herbivore Adaptable Friendly Military Ecologist
Herbivore Adaptable Aggressive Religious Ecologist
Herbivore Predator Friendly Economic Ecologist
Herbivore Predator Industrious Religious Ecologist
Omnivore Social Friendly Military Ecologist
Omnivore Social Aggressive Religious Ecologist
Omnivore Predator Friendly Religious Ecologist
Carnivore Social Friendly Economic Ecologist
Carnivore Social Industrious Religious Ecologist
Carnivore Adaptable Friendly Religious Ecologist

Through Mission[]

First you must ally with an empire following this philosophy with a strength factor of 4 or 5, then you may request to become 'like' them from the mission interface. After paying §10,000,000, the mission given is to fill out 50 ecosystems. Upon completion return to claim your reward and you will change your philosophy and associated archetype, losing your old superpower and gaining the Ecologist's Safari Vacuum power.


Note that you may not fill out 50 ecosystems and then automatically complete the mission upon its acceptance. You must accept and pay for the mission first, then fill out 50 ecosystems. Using the Species Eradicator to create an incomplete ecosystem and then refilling it does count to the 50 ecosystems you have to fill. Using the Staff of Life to create an ecosystem does not count. Filling 50 ecosystems means completing any food level 50 times, not raising the T-Score 50 times.

Ecologist's Philosophy[]

"We, the (Ecologist) Empire, believe in the Stones of Life. We believe that you are us and we are you and that together we are one! Man, we are one with plants and animals, stars in the heavens, clouds in the atmosphere! We even have a safari vacuum that we use to abduct plants and animals so that they can join us in the circle of life."

It's should be noted that although the card describes Ecologists as dogmatic aliens perfectly willing to commit genocide against those who disagree with their ways (much like Zealots), this is not how the computer plays them. In fact, the Ecologists are quite peaceful just like Shamans and/or Trader.

Rares[]

Main article: Stones of Life

The Ecologists' rare treasures are the Stones of Life. The combined value of all Stones of Life is $450,000. However, if you have all of them in your cargo at one time, they will sell for $4,500,000 instead. If you sell one to an Ecologist empire, it will sell for $90,000. If you sell the whole set of them to an Ecologist empire, they will be valued at $9,000,000.

Trade[]

Ecologists provide mainly terraforming and sculpting tools.

Galactic Adventures[]

Ecologist Tools

Ecologist tools in Galactic Adventures.

Ranks[]

  1. - Weeder
  2. - Gardener
  3. - Floractivist
  4. - Organizer
  5. - Farmer
  6. - Breeder
  7. - Crossbreeder
  8. - Cloner
  9. - Philosopher
  10. - Guru

Ecologist Titles[]

After unlocking all four accessories from the Ecologist line, your Captain will be granted a special title next to their name, which can be viewed by clicking on their creation card. The type of title depends on what accessory your captain has equipped at one time. These are the titles and the accessory that they correspond to:

  • "The Balanced" (Invigorator)
  • "The Empathetic" (Stam-Booster)
  • "The Merciful" (Super Invigorator)
  • "The Universal" (Mega Stam-Magnifier)

Campaign Adventure[]

The Ecologist campaign adventure is It Came from the Sky, where the player has to investigate a spaceship crash on an ice planet.

Captain Accessories[]

  • Invigorator - Automatically restores some health over time (1/second).
  • Stam-Booster - Increases maximum health capacity (if base health is 100 then boosted health is 200).
  • Super Invigorator - Automatically restores even more health over time (2/second).
  • Mega Stam-Magnifier - Greatly increases maximum health capacity (if base health is 100 then boosted health is 300).

Trivia[]

  • It is implied that Ecologists have a particular distaste for the Grox, as they sometimes state that all are welcome in their territory "provided that you are not machine life." This is likely due to the Grox's tendency to destroy nature, as they can only survive on T0 planets.
  • Oddly, Ecologist empires will demand tribute after using the Staff of Life.
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