
An ecodisaster alert
An ecodisaster is an alert mission in the Space Stage in which a certain species of creature is infected with a disease and must be eradicated.
Like other eradication missions, the goal to stop an ecodisaster is to kill five infected creatures marked with a glowing trail. Eco Disasters occur roughly once every 20-30 minutes. After the occurrence, the ecodisaster mission will be added in mission log, notification will appear reading "Save planet [Planet] from ecodisaster!", and incoming transmission from the player's colony or allied empire.
The time limit of the infection eradicating lifeforms is 03:00. If this is not done in time, the species will become extinct and pass the infection to another species. This time however, the next infected species are not marked with a trail and cannot be found with the radar. If the player fails to stop the ongoing infection for all three animals in one single terrascore row, the t-score will then start to drop, eventually leading to several cities on the planet to be destroyed. The player must then add new plants and animals to stabilize the t-score and ultimately to stop the ecodisaster. Failing to assist another empire that had an ecodisaster will give a −40 or −60 relation bonus penalty for "Hurting our Planet".
Eco Disasters on colonies can be slowed down with Bio Protectors and reduce the probability of it occurring with Bio Stabilizers. It is also possible to halt an Eco Disaster with the Staff of Life and rejuvenate a lost species if the planet was a T3 planet.
Stopping ecodisasters can award the Eco Hero badge.
Trivia[]
- If every lifeform gets extinct by ecodisaster, the short information in the mission tab will turn blank. Also, if the time lapses, there won't be notification for a lifeform appearing either.
- Having more colonies does not increase the overall rate of ecodisaster.
- Due to a bug, an Eco Disaster can occur on a player's homeworld when playing with another save file. The issue is that in the save file where the Eco Disaster itself is occurring, it cannot be dealt with by the impacted race itself as it will not appear for them. It will only appear on the other save file of where the mission occurred. However, weapons cannot be used on the homeworlds of other save files, making the mission unclearable.
- To deal with the issue, wait for the species to go extinct while playing the race that received the eco disaster mission. This will carry over to the other save file that had the species go extinct. Then play as the other race to plop down a replacement species or use the abduction beam to drop the targeted creatures.