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"We've won! Let's band together, so the world can live as one."

- The player's allies offering to join their side.

A Diplomatic Takeover happens in the civilization stage after your homeworld is rid of enemies, and any remaining allied nations agree to merge with your nation, allowing your nation to progress to the space stage. It allows you to have a chance at winning just by surviving and staying on the good side of the superpowers.

It can also occur with a nation you're currently at war with when they agree to surrender their last city before you've fully captured it, usually out of fear of fighting a one-sided war on your side. This only happens when you already own 9 other cities, however.

How to achieve this[]

A steady supply of Sporebucks helps in this strategy. This is also easier to do when economic, and in games with low difficulty levels.

  • Send out all of your vehicles to capture the accessible spice geysers. Then loot tribes, for extra vehicles and Sporebucks. When the civilizations start popping up, set up a trade route with another civilization.
  • Put up a high bid to buy that city (16,000 at least). Compliment every nation, then buy another city or two. When you have three or four cities, stop and wait. Once some superpowers develop, give gifts to them. Give gifts until they are in the "Gracious" relation face zone.
  • Mind your own business for a while, and keep peace with all nations. Sooner or later, the superpowers will have destroyed the other nations and will ask you if they can merge with you. (This will only happen if you have at least four cities) Say yes, and sooner or later you'll be finished with the civilization stage.
  • You can cheat by using the "more money" cheat, but keep in mind that this will disable further achievements unless you quit without saving, which may spoil the further enjoyment of the game.

Other Notes[]

  • Look for these positive notes

-Your Gifts

-Your Compliments

-You fought our enemy (This isn't reliable on the enemy's relationship, but helps with the other's)

-You're a (Religious, Economic, Military) Nation

  • Avoid these negative notes

-Your Religion

-You were cheap

-You attacked us

-Your insults

-You're a threat to us (This is an anti-relation point. The player has to either persist with gifts, or ask an already allied nation to attack their cities.)

-You're a (Religious, Economic, Military) Nation

-Your Nation is too big

-Your boundaries are too close

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