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FinalGenesisTypes

The 5 final Genesis types of Darkspore heroes.

In Darkspore, the characters and creatures of the game are separated into different categories of classification, pertaining to their ability types and specialization classes. The characters that you can unlock and play as are made up of five separate basic categories called 'Genesis Types', as well as three subcategories. Each individual hero has 3 Variants, which are seperated by "ranks".

Genesis Types[]

Genesis Types

New photos of Genesis Types.

All heroes and enemies come in one of the five Genesis types, the respective classes that define their look and abilities. Character types need to be balanced in regard to the fact that characters of the same type have 'resistances' against each others' attacks. A character of one type will deal much less damage than normal to a character of the same type. Resistances affect both heroes and NPC enemies.

Bio[]

Bio deals with plants, animals, and life-force. Examples of Bio abilities include spawning small alien companions as combat support, creating large biological structures to block off enemies, and firing fungal blobs that detonate upon impact and leave a long-lasting residue of harmful acid.

Heroes:

Enemies:

Bosses

Planets

Cyber[]

Cyber deals with the power of technology. Examples of Cyber abilities include summoning armed robot drones to hold off opponents, electrocuting enemies with electric weapons, firing volleys of deadly bullets and firing off timed mines, laying traps, and delivering blasts of overwhelming electrical energy.

Heroes:

Enemies:

Bosses

Planets

Necro[]

Necro deals with death, darkness, fear, souls, and twisting reality. Examples of Necro abilities include; paralyzing foes with frightening visions, shifting into a ghost-like form that ranged projectiles pass straight through, damaging enemies by passing through them, siphoning away enemies’ life-force, absorbing extra power from dead enemies’ souls, throwing dark-matter bombs that cancel out the very atoms of foes, and casting enemies away into a dark limbo for eternity. Necro characters usually have a Purple coloration, and tend to have a skeletal or bug-like appearance. If they have hands, they tend to be long, thin, and clawed.

Heroes:

Enemies:

Bosses:

Planets

Plasma[]

Plasma deals with fire, lava, magma and electricity. Examples of Plasma abilities include setting enemies on fire, firing bursts of lethal electroplasma, creating walls of fire to defend against foes, and morphing into bolts of 'living lightning' that can travel at breakneck speed and harm opponents that get in the way.

Heroes:

Enemies:

Bosses

Planets

Quantum[]

Quantum deals with the manipulation of space and time. Examples of Quantum abilities include teleportation, speeding up and slowing down time, and generating gravity fields that knock back or pull in opponents.Quantum characters tend to be simian and have fish-like qualities.

Heroes:

Enemies:

Bosses

Planets

Removed Genesis Type Concepts[]

During development, other Genesis types have been suggested, but ultimately removed from the game. One such type is Frost.

Hero Classes[]

Aside from the Genesis types, heroes also come in three classes which are not present in NPC enemies. Classes further affect the look and abilities of heroes, but also define the hero's specializations in combat.

HeroClasses

The 3 hero classes.

Ravager[]

Ravagers are similar to Rogues in other games. They are powerful fighters, very quick and agile and dealing high damage, but with a low resistance to damage themselves. They specialize in both melee and ranged attacks, making them very diverse hit-and-run fighters. They typically use blades and knife-like weapons. (there are only eight Ravagers)

Sentinel[]

Sentinels are similar to Tanks in other games, and are immensely strong and durable at the price of speed. Sentinels specialize in powerful melee attacks and raw defense abilities. They can easily plow through hordes of tough enemies, and shrug off attacks that would normally cripple Ravagers and Tempests. They usually use brute force or short-range weapons. (there are only seven Sentinels)

Tempest[]

Tempests are similar to Mages in other games. Like Ravagers, they are not very resistant to damage, but have powerful abilities. They specialize in ranged attacks and support abilities, and are able to quickly heal partners at range, set up defensive structures, summon small combat companions, and fire off long-range blasts of damaging energy. They usually use guns or energy beams to attack. (there are ten Tempests)

Hero Variant Ranks and Abilities[]

Each Hero has 3 genetic variants, each variant's name and title is followed by a letter from the Greek alphabet, showing which variant it is.

Alpha[]

'Alpha' heroes refer to the original hero versions.

Plasma Meteor Strike: Calls down a meteor that can damage and stun enemies from afar.

Quantum Dimensional Rift: Banishes an enemy and make them unable to move, attack, or be attacked, for a short period of time.

Bio Virulent Vines: Roots an enemy and inflicts a disease that spreads to nearby enemies.

Cyber Zetawatt Beam: Emits a powerful single laser blast in one direction that plows through all enemies on screen.

Necro (Unknown)

Beta[]

'Beta' heroes are the second version of the basic hero.

Plasma (Unknown)

Quantum Time Bubble: Creates a force feild that causes anything that enters it to slow down in speed by 80%.

Bio (Unknown)

Cyber (Unknown)

Necro (Unknown)

Gamma[]

'Gamma' heroes are the third version of the basic hero.

Plasma (Unknown)

Quantum Shooting Star: Launches an accelerating miniature asteroid that deals 70 physical damage plus additional damage based on its current speed.

Bio (Unknown)

Cyber (Unknown)

Necro (Unknown)

Delta[]

'Delta' heroes are the fourth version of the basic hero.

Plasma (Unknown)

Quantum (Unknown )

Bio (Unknown)

Cyber (Unknown)

Necro (Unknown)

Enemy Classes[]

Enemies found throughout the game, like the playable heroes, each belong to one of five different classes, separate from the hero classes:

Minion[]

Minions are small, low-level, Grunt-like enemies that have low amounts of health and only one or two different attacks, but always have melee attacks. These are fairly common and make up the bulk of enemies encountered in the game.

Elite[]

Elite enemies are larger, more powerful versions of common enemies, such as Minions and occasionally Lieutenants, that have High Health and Hit points, and are resistant to certain Genesis Types. They appear randomly in-game, but more commonly are spawned by Darkspore Mutation Agents.

Lieutenant[]

Lieutenants are large enemies that have above-average amounts of health and multiple powerful attacks. Some can summon minions and shooters to aid them in battle. One example of this class is the Shikoru, a miniature version of Polaris.

Operative[]

Darkspore Operatives are enemies that are only encountered in Co-op mode. They are especially dangerous, as they have an ability that no other enemy in the game has; They can trap players, keeping them from being able to move or use their abilities, and gradually drain their life while they helplessly watch. The only way the player can be freed is if another player decides to help them out by killing or stunning the Operative. In this way, the trapped player is completely at the mercy of the other players.

Captain[]

Captains are large, powerful, versions of Lieutenants, similar to Elite Lieutenants, but have extra abilities, and Names and Titles. They are encountered at the end of a level in the Boss-pit. They are planet and sector specific.

Destructor[]

Desturctors Darkspore are large, menacing, and incredibly powerful mutants that have a wide variety of abilities to use, a large amount of health, and high defense. They are commonly encountered at the end of a mission. Merak, Polaris, Nashira, and Orcus are the only destructors known so far.

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