| Creature Creator is a Featured Article
"Creature Creator" has been featured, meaning it was deemed an article of interest by the Community.
“To build the creatures, you are starting out with parts. We have seven part categories -- feet, mouth, weapons… Each category has four columns of parts, and each column has eight or nine choices. As your brain level increases, you unlock more columns. All in all we have about 400 creature parts. Each of these parts also has morphs.”
The Creature Creator (known as Creature Editor before it was changed in the final game) is a type of creature creator appeared in Spore series that allows players to create and modify creatures. Creatures consist of a malleable body with an underlying spine, which can be sculpted in a variety of ways. Any of 228 functional parts can then be added onto the body, and be reshaped themselves.
- 1 History
- 2 Editing
- 3 Add-ons
- 4 Trivia
- 5 Glitches
- 6 Gallery
- 7 See also
- 8 External links
- 9 References
The Creature Creator impressed fans so much that many petitions began to spring up, including this one from Petition Online. The concept of releasing a module from a game to serve as its demo, sometimes months ahead of its release, is not unknown. Peter Molyneux's The Movies' Starmaker and Wright's own The Sims 2's Body Shop modules are both example of such a demo release.
- A demo was announced in the interview with IGN shortly after the start of E3 07.
- On 17th of June 2008 the creature creator was released at around $10.99. A demo version is available from spore.com, but it only contains around 25% of the parts from the full version. The creatures made with the pre-release module can later be downloaded into the full game.
The interface of the Creature Creator is organized into three portions:
Where the creature is sculpted and functional parts can be attached. This mode is where parts can be changed, and the spine can be altered. It shows the creature in its base colour, without patterns or part colours.
The Paint Mode is an integral part of the Creature Creator and operates on the simple premise of selecting a color and texture, which the computer will then procedurally apply to the creature. In addition to the basic texture, three levels of overlay are available for things such as Base, Coat, and Detail.
The Testing Drive is a small arena in which the created creature is brought to life. Here the player can preview animations example of movement, action, etc. The player can also change background, add babies, screenshot, and record the creature.
In the current version of the creator, the various statistics of the creature are displayed as icons on the right side of the screen with numbers indicating the skill in that field.
To the left of the Editing screen are the seven palettes (categories) containing 228 functional parts that can be attached to a creature. Each palette contains up to four columns with up to ten parts in each.
- Creature Stage
In the Creature Stage, parts are unlocked by rummaging through skeletons, and killing or befriending alphas.
|Mouths||Determines the creature's diet (herbivore, carnivore or omnivore) as well as its ability to sing and bite. The mouth may also be used to spit, with each mouth being more or less efficient at doing damage. All mouths grant a mating call. Every creature must have a mouth; creatures without mouths cannot be saved.|
|Sensory Organs||Eyes, ears, noses, and other organs that determine the creature's ability to charm and provide sight.|
|Limbs||Contains a selection of differently-shaped arms and legs.|
|Hands||Contains a variety of graspers and manipulators that contribute to a creature's striking and posing ability, and give it the graspers ability.|
|Feet||Determines a creature's speed, dance and charge stats.|
|Weapon||Weapon parts, such as spikes and horns. They all provide offensive abilities, such as charging or spitting.|
|Accessories||Feathers, leaves, wings etc that do not fall into any of the other categories.|
Other GUI Elements
The editing interface also includes, in the bottom left, an indicator of the amount of evolutionary credits (DNA points) currently available to the player for use in creature creating. All creature parts have an associated cost, which reflects their efficiency and effect on the creature's rating. The further to the right a creature part appears in the list that opens on clicking a category button, the more expensive it is to buy and the higher level ability it offers (in most cases).
Lastly, in the bottom right there are buttons for Undo, Redo and Exit, and the name of the creature in the top right, next to the ranking.
- Holding down ALT key, then pressing the part, and holding it will duplicate the selected part.
- Rolling over any part and hold down the I key will display part statistics (available in Patch 1.02 and higher).
- Holding down CTRL and dragging with a mouse lets to detach or attach a node in a limb. (NOTE: To detach/delete a section of limb, drag away the area between the joints -- not the joint ball itself).
- Holding the TAB key while selecting a part will display more rotation rings to better position it.
- Holding the A key will allow the placement of asymmetrical parts (Patch 1.05 and higher).
- Holding CTRL and F and clicking will flip an asymmetrical part (e.g. right hand becomes left hand).
- Pressing B will open the Sporepedia.
It has been confirmed that there will be new creature parts in post-release Add-ons. One has been released so far, named Spore Creepy & Cute Parts Pack. Contrary to the name, however, it has three themes: Cute, Goofy, and Creepy. There was speculation that the Galactic Adventures would have new parts, however, it is now known that the expansion has no new Creature Editor parts, but does have a new Captain Outfitter with all the Outfitter clothes and 32 new Captain Parts. However, the Creature Editor does have a new paint option for creatures that will be turned into Captains. This paint job is a parody of the Red Shirt from Star Trek.
Between January 5, 2010 and December 31, 2010, as part of a partnership with Dr. Pepper and Electronic Arts, players could enter a code from a bottle or cup to get 14 new robot parts for the Creature Creator.
- In the movie Shorts, the Spore Creature Editor Test Drive Mode was shown on a TV Screen while a boy and girl were having a long staring contest. This is inaccurate, however, as Spore is shown being played on a Playstation 3.
- Also, there is a button for having symmetric parts on or off. Where this button is located is currently unknown. However, such a feature has not appeared in the Spore Creature Creator, so it was most likely scrapped, but there is an exploit and a mod to make asymmetrical creatures. Since Patch 5, however, asymmetrical parts are possible by holding down "a".
- In Test Drive, double-clicking or double-tapping one of the arrow keys will make your creature go slightly faster. This will also happen if the mouse or arrow keys are held before the test drive loads.
- A glitch that causes limbs to become invisible. The steps for doing this glitch are shown here.
- There is a tail glitch. The steps for the glitch are shown here.
Creature editor's development
- category:creature images]]
Here are a few examples of creatures that have been made in the creator, showing the incredible range of styles that are available to the player.