The Nomatarians (Singular: Nomatarian - Possessive: Nomatari or Nomatarid | Classification: Roodarené Solvarie) is a name given to a sentient space-faring species originating from Solvalis in Dquartali Galaxy. Being host species for the Nomatari Sovereignty, they are wide-spread across the Gigaquadrants, specifically the Milky Way, Andromeda Galaxy and Cyrannus Galaxy


The Nomatarians is in reality, along with Solvalians and Solvulpes a common-tougne term for specimens of the species Roodarené Solvarie originating the planet Solvalis. The distinct features of a specimen of the Roodarené genus are recognized as a hexapedal mammal with canine and vulpine features with the capability to take on quadpedal and bipedal stances. Sporting other features such as tridactyl graspers on the 4 upper/front limbs, 4 eyes, a long tail and full-body fur regardless biome.

The features distinguishable for the Solvarie species of their genus are arguably their complexly evolved neural network and cortex, providing them sapience, sentient intelligence and enhancements that makes them inevitably dominant over their seemingly inferior cousins, and finally longer legs that makes almost no significant change compared to other species of the same genus.

They were once confined to their own homeworld until few thousand years later, after a monarchy-induced genocide, their confinement was extended to their own home solar system as they could traverse to other planets by the newly acquired means of travel through technology by their keen for knowledge and expansive nomadic habits. The confinement was broken when a new technology helped them to traverse longer distances, long enough to reach other systems off from their system distant from other neighbours. So they eventually became a natural occurrence across the Dquartali Galaxy - their home galaxy until the Second Coming - before becoming an alien inhabitant across the Gigaquadrant, adding Milky Way, Andromeda Galaxy and Cyrannus Galaxy to the distribution of the species. Where in these galaxies they are mostly known for their ethnically native empire, Nomatari Sovereignty.



The Nomatari is a strictly carnivorous species of predators -- just like every other mammalian predators surviving on sources of meat, the Nomatari has powerful muscles and a circulatory systems that supports both sprinting and endurance. Teeth and claws suited to catch, hold and tear apart preys.

Their skeletons give them ability to leap, jump and the agility to crawl, sneak and engage in different approaches of locomotion using all their 6 limbs and less. Additionally the Nomatari has four-toed, triactyls with dewtoes functioning as thumbs, feet on their long rear legs; which are fairly rigid and has muscle of 'rubbery characteristics', this makes the legs function as springs, leap forward at high distances and speed; the four other limbs which technically are arms, has triactyl hands, that can be used to hold a firm grasp on a prey or object for either use or to improve their mobility. Besides, the arms are not connected to the skeleton - only the muscles, tendons and ligaments hold it in place, so the Nomatari earn high mobility from their agile arms. Thus making them able to chase and overcome preys regardless terrain. But this ability has apparently become rusty -- by all the years of farming, herding and 'peaceful' habits fading away less docile and aggressive behaviour. Besides their ability to preform advanced operations and manoeuvres; manipulation and use of objects as tools and such. Where the effects of the latter change of behaviour has actually contributed to the evolution of the ability and, not at least, their intelligence.


The Nomatarian possess double binocular vision - they have two sets of eyes, where they can use to focus on two separate objects at once or use all four to greatly enhance their vision on a spot or object of interest. Thanks to a achromatic lens structure and specialized retina cells, a Nomatarian's spectrum of visible light range from thermal infrared (infrared lightning produced by heat, specifically body heat) to long-length UV, which gains them near-perfect vision even in no-light or dull conditions.



Nitrose - (C3H4N4O2)

The Nomtarid biochemistry is different from the common occurrence found in many carbon-based lifeforms. Instead of using glucose and oxygen in their metabolism, methane and a nitrogen-based sugar compound nitrose - analogous to, the rather hydrocarbon-based, glucose used by many carbon-based lifeforms. This seemingly unique form of metabolism produces hydrogen cyanide and methanamide as waste products. Which is done by using methane to reduce sugar based on or containing nitrogen - particularity nitrose. The methanamide is absorbed by the blood as its' primary solvent and the hydrogen cyanide is disposed through exhalation.

As how it is featured, Nomatarid blood contains methanamide instead of water as solvent. This as a solvent has a little to no effect on the Nomatarians' susceptibility to other chemicals and biological products. The biochemistry in whole, however. Specifically their sensitivity to benzene to an extent where the effects affect the memory processing part of the brain, drastically reducing the function so new memory cannot be created or properly created. So whomever consumes benzene as recreational drug to feel more relaxed and make the time pass faster for them. Nomatarians can consume alcohol, such as methanol and ethanol - the most common one found in most alcoholic beverages around Gigaquadrant. The alcohol has no effects on them, since they have a hydrocarbon-based solvent in their blood and can be easily come along with before disposed. Methanol, however can bind with hydrogen cyanide to produce a mixture of ethanol and methanamide.


Nomatarians are very intelligent, curious, social, orderly and easily adaptive. This doesn't distinguish them from the rest of the intelligent races of the Gigaquadrant, if not considered as one of the most curious and intelligent. The word orderly, creates the belief that the Nomatarians would be peaceful and law-abiding, but this isn't always true; some walk on the criminal path, and they are very good at it. They usually take the pride in distinguishing themselves as one of the most advanced organized criminality in Gigaquadrants. To make the matter worse, their predatory nature; Nomatarians are not afraid to use their predatory ferocity as the pragmatic way out of situations; they do find joy in vicious and bloody activities, including genocide and manslaughter.

Culturally speaking, Nomatarid culture varies from place to place, strongly in ethinicities and the family trees individuals belong to, but to generalize the foundation and the most common traits: Nomatarians are, in the contrast of what their name applies; nomadic. This founds the fundamental backbone of Nomatarian folklore, beliefs, mythology and ethics that build up their culture, so significant that it can be associated with romanticism. They are also rather creative about literature, music, art and craftsmanship, and most records of Nomatari crafting, creative arts and works of non-technical and nonscientific literature are largely influenced by mythology and folklore of places they visit, have visited or live in. Nomatarians venerate and respect their ancestors and elders, dead or alive, they value their long lives because they are the ones who knows the most about the past history and mythology that pass generation to generation through storytelling and using literature to reach out to even more generations and families.

Nomatarians usually find war justified as self-defense and rarely a personal matter. But prefer peace and diplomacy, which they see as a requirement: Nomatarians can may come along with basically anyone easily and peacefully given that they are not of an interference with the Nomatarians and their business. Naturally, the Nomatarians are very diplomatic and curious about other races, empires and culture, and their morality, since they have an curious form that falls under the category as blue-orange morality, they are not thinking in the same way as most do. They however abhor the concept of considering oneself or themselves as the most superior as attitude and mentality.

They lack a concept of burying the corpses of the dead due to their lack of belief and vision on afterlife, and they despise the idea of cannibalism - eating the dead of own kin, they rather "bury" the dead by cremating the corpses then spreading the ash in the nature. Memories of the dead are usually immortalized by keeping a selection of the dead's favorites and possessions. Other forms include writing poems or novels starring the late individual as one of the characters, which is the most popular option to memorialize friends and famous individuals such as politicians, former leaders, idols and cultural icons, or other individuals respected by the community. These are also memorialized by emerging a sculpture, monolith or object that reflects their preferences or creativity in public locations. An alternative to this is constructing a ship, interstellar construct or such those appearance personalized after the person it dedicates to. This can be requested by the late individual in their last will if found favorable by an absolute majority.


Main article: Ogrumkni

Ogrumkni is the name of the native language spoken by Nomatarians, in its earliest forms it was a harsh and whiny language for human and alien ears, and it still does to present day in a smaller extent as a language used by many different species of the Nomatari Sovereignty and as an international language, adapted to most modern-day languages found around in Gigaquadrant. Interestingly, the language is largely incorporated by shrieks, howls, barking and more sounds made by the Nomatarians themselves, but their complexity are in the modern language reduced to more easily mimicked and, importantly, replicated explicitly by alien sets of vocal folds and alike.


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  • The model was in the first time being an attempt to remake the Aemonkian from the ground to up using Xho's style as reference. Ontop of that, the author challenged himself to use only Vanilla (DLC included) parts. However, the limiting engine and few mistakes during the process gave backhand results. The author then decided that it's the best to keep it distinct than to try again.
    • The model was later redone mid-2015 due to difficulties giving the older model clothes and equipment that would satisfy the author's needs and expections.