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The creator (known as an editor before it was changed in the latest entries) is one of the core features in the Spore series. It allows the player to modify most, if not everything, that can be interacted within the game. All editors contain a 3D display of the object that is being edited, several options to add and remove parts from the object, and status-bars that reflect statistics related to the object.
There were seven types of editors shown in the E3 2006 demonstration.
Creators in Spore[]
Cell Editor[]
The Cell Creator is mostly used in the Cell Stage. It is very similar to the creature editor, although it creates 2D organisms rather than 3D ones. These parts improve the cell's chances of survival.
- Improved editor
A basic cell editor is packaged with the game, however, a more complex editor can be accessed, with "Run" Command,
C:\Program Files\Electronic Arts\SPORE\Sporebin\sporeApp.exe -state:Celleditor
When placed into the Run box, this will access a Cell editor, with 5x the number of options as the regular editor
- Note, that the cells created in this editor, while able to be saved, cannot be used in-game
Creature editor[]

The creature editor as seen in 2006.

The creature-level editor in build mode as seen in 2008.
The creature editor is the first editor the player will be familiarized with. It is available already in the Cell stage with a few parts for making a 2D cellular creature. As the creature evolves, more sections of the editor will be unlocked, allowing for walking, flying and swimming 3D creatures.
To the left of the editing screen are the seven palettes (categories) containing the functional parts that can be attached to a creature. When you add a body part which moves, it is apparent that it is demonstrated what happens when you creature moves, i.e. when the mouth is put on it communicates, when the eyes are put on, they blink, this is apparent from the 2006 demonstration. Each palette contains up to four columns with eight or nine parts in each. Columns are unlocked by upgrading the creature's brain to a higher level.
Name | Description | Icon |
---|---|---|
Mouths | Determines the creature's diet (herbivore, carnivore or omnivore) as well as its ability to sing and bite. Every creature must have a mouth; creatures without mouths cannot be saved. | ![]() |
Sensory Organs | Eyes, ears, noses, and other organs - only eyes provide sight, the rest are purely cosmetic. | ![]() |
Limbs | Contains a selection of differently-shaped arms and legs. | ![]() |
Hands | Contains a variety of graspers and manipulators that contribute to a creature's striking and posing ability, and give it the graspers ability. | ![]() |
Feet | Determines a creature's speed, dance and charge stats. | ![]() |
Weapon | Weapon parts, such as spikes and horns. They all provide offensive abilities, such as charging or spitting. | ![]() |
Details | Feathers, leaves, wings etc that do not fall into any of the other categories. | ![]() |
Building editor[]
The Building Editor is first seen in the Civilization stage. There are four types of buildings that can be created: City halls, houses, entertainment buildings, and factories. A fifth type, farms, was apparently planned as well (and can even be seen in some early screenshots), but was scrapped for unknown reasons. While only city halls are absolutely essential for a city, the other three (or four if you count the farms before they were unavailable) types are also needed for a successful city.
- Shapes
- Various shapes for the main body of the building.
- Roofs
- Roofs to put atop the building.
- Connectors
- Parts used for connecting other pieces to the building, can be used to make turrets or other structures that are "branching off" of the main body of the building.
- Windows
- Various windows to add to the building.
- Doors
- A variety of doors to add to the building.
- Function
- The parts in this category differ between buildings. (For example, entertainment buildings will have things such as confetti and spotlights, while factories will have things such as pistons and smokestacks.
- Detail
- Parts for decoration.
Vehicle editor[]
The Vehicle Editor is introduced right after the Building Editor. There are three types of vehicles: sea, air and ground, with ground first to be unlocked. There are three possible purposes of vehicles: military, religion and economy, all contributing to a certain ending.
- Bodies
- Different shapes for building the vehicle hull.
- Cockpits
- Cockpits for the creature piloting the vehicle to sit in.
- Movement
- The means for the vehicle to move around. Differs between land, sea, air, and space vehicles.
- Function
- Parts to increase the vehicle's military, economic, or religious functionality.
- Effect
- Windows, radar antennae, and lights.
- Detail
- Accessory parts.
Anthem editor[]
The Anthem Editor is a misc editor, that is used to create anthems for an empire in the Civilization or the Space Stage. This anthem will be played in the empires' cities.
UFO editor[]
The UFO editor will let the player change the looks of the UFO. It contains all parts possible in all vehicle editors.
Flora editor[]
The Flora editor is not supported in the Release version of spore, However it is possible to access the editor. The editor contains many unresolved errors due to the fact the editor was not intended for player use.
The flora editor will let the player design various plant life such as trees and flowers.
To the left of the editing screen are the five palettes (categories) containing the functional parts that can be attached to a plant. Each palette contains up to four columns with eight or nine parts in each. Columns are unlocked by...