Charge is an attack ability available to creatures in Spore games.
Spore[]
A creature charging.
Knot the Grawx stunned by a creature's charge.
On use, the creature rushes at the target and hits it, temporarily stunning it, as well as inflicting small damage. It can be executed if the creature is distant from it. Regardless of charge level, a target hit by a charge will always be stunned for 3 seconds. Higher charge levels increase the amount of damage inflicted and decrease the cooldown time between charges. If a creature spits at the target while charging before it hits them, the charging creature will be stunned instead.
In Spore Galactic Adventures, charge has a 1/4 damage multiplier when used on vehicles and buildings. This ability can also be replaced if Missile Flinger or Hypnomelder captain accessories are applied to the creature.
| Level | Damage | Cooldown |
|---|---|---|
| 1 | 1 | 12s |
| 2 | 1.5 | 11.5s |
| 3 | 2 | 10s |
| 4 | 2.5 | 9s |
| 5 | 3 | 7s |
Parts granting Charge[]
The Charge ability can be gained through several part types, the most common of which are the two topmost rows of weapon parts. Charge can also be acquired through the lineage of fish carnivore mouths, the swine herbivore mouths, and part of the Creepy and Cute expansion pack, carnivore and omnivore mouths, which range from 1 to 3 levels. Charge can also be gained from some feet, particularly the lineage of hooves, with levels ranging from 2 to 5.
Spore Hero[]
During the fight with other creatures, the charge attack can be performed by shaking the Nunchuk.
Trivia[]
- If two creatures charge each other, the creature with the highest charge ability will stun the other.
- The player can initiate a charge midair while gliding, though they need to be slightly closer to the target to do so. The target will still be successfully stunned and the player will stand on top of the target afterwards, remaining in freefall and unable to jump until the target dies or the player can maneuver off of them and reach the ground.
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