Charge is one of the four Creature Stage attack methods in Spore. As the name suggests, a creature using charge rushes at another creature and headbutts it, stunning the target. The best tactic is to follow this up with a series of attacks, usually Strike and Bite. The Charge ability can be gained through several part types, the most common of which being the two topmost rows of weapon parts. These weapons resemble the horns of deer, moose, goats and so on, and can grant charges from level 1-5. It should be noted that, as with other weapon parts, the top row provides Charge 2-5, while the bottom row provides Charge 1-4 as well as Health 1-4.
Charge can also be acquired through the fish Carnivore mouths, the swine Herbivore mouths, and creepy and cute Carnivore and Omnivore mouths. These charges range from 1-3, so weapons are still the best way to gain high-level charges. Charge can also be gained from some feet, particularly the "hooves", again a nod to real-life deer and goats. These charges range from 2-5, and so can make a worthy substitute for Charge weapon parts, if the player intends to save DNA.
Regardless of charge level, a target hit by a charge will always be stunned for 3 seconds. Higher charge levels increase the amount of damage inflicted and decrease the cooldown time between charges.
In Galactic Adventures, charge has a 1/4 damage multiplier when used on vehicles and buildings.
Parts granting Charge
- Charge requires a running start, so it cannot be executed too close to the target.
- If two creatures charge each other, the creature with the highest charge ability will stun the other.
- In Adventures it is possible to add too many creatures with this ability, so that they keep charging you (which resets the stun timer) and give you little or no time to flee or attack. This "chain-charging" method can also be used in Creature Stage to take down creatures without being attacked, useful for killing Rouges.
- This ability is replaced by the Missile Flinger or Hypnomelder in Spore Galactic Adventures.
- Sometimes, a creature can charge at you, and hit you while making the sound and light effect showing that you should be stunned, but you are not stunned and can keep running away.
- If you spit at a charging creature before it hits you, the charging creature will be stunned instead.