Do not ask what creature screams in the night. Do not question who waits for you in the shadow.
It is my cry that wakes you in the night. It is my body that crouches in the shadow.
I am Adruex, He Who Schemes, and you... are the puppet that dances to my tune.

- Adruex

Adruex, also known as The Trickster, and He Who Schemes is one of of the three Vulmaurae, artificial lifeforms made of of coalesced Essence and biology-mimicking matter, which he can manipulate to appear in any form he chooses. Born from the enigmatic, ancient, and arguably evil race known as the Xi-Ur, he originated as the mind of one of their own, reborn into his current body.

Known to the Ankoran as a demonic entity (though this is not strictly true), he has appeared in ancient Ankoran religion as a major antagonist for several centuries, and often enjoys interacting with the beings that have taken such note of his existence and written it into their folklore.

Unlike his siblings, Sumantumn and Keinturu, Adruex is a schemer, plotting long, convoluted plans that invariably trip over one another, yet still somehow finding everything in his plans miraculously falling into place. Considered by many to be the Lord of change, lies, ambition, 'Pure Chaos', machiavellianism, and similar things, he greatly enjoys causing havoc through tricking mortals into doing his bidding, and watching the caused disasters playing out before him.

Characteristics[edit | edit source]

Appearance[edit | edit source]

Personality[edit | edit source]

Rightly called 'He Who Schemes' for a reason, Adruex spends almost every waking second of existence plotting and planning for events to unfold simply because he can. Without a goal or desire other than to watch the universe play out, Adruex's schemes ironically just go on and on, forever and ever, twisted and tangled for the sheer joy of it with no end goal or even a purpose behind them. Indeed, he is a god of chaos, and a plan satisfied, tied up, and finished, is a plan that has left his purview. There is no victory, no defeat, no end. Ends are stagnation; the opposite of all he represents - For Adruex, only be the endless clatter of dice in the mad, cruel games the gods play with the fates and souls of mortals is what matters.

Where Sumantumn and Keinturu play to 'win' the universe, Adruex plays for fun alone, and will never allow himself or his siblings to truly achieve victory, for then the game is over, and no more fun can be had. To do this, he typically sows conflict between his siblings - thus it's safe to assume when Sumantumn and Keinturu wage war on one another, Adruex is behind it.

Powers[edit | edit source]

Adruex's abilities are unconventional at best, being the traditionally weakest of his siblings, though the most brilliantly minded of them all. It is said he surrendered willingly to his mortal enemies - the Psal'Jinnai - simply so he could continue causing havoc from a place they would never imagine him to be causing it from!

He will always be three steps ahead of you, knowing what you will do before you do, and what you will do after that - there is no outwitting him without the incomprehensible mind of a god yourself, and even understanding his goals are futile - for he has none.

Relations[edit | edit source]

Affiliated[edit | edit source]

Sumantumn - “You know, you could lighten up and have a little fun, like sister.

Keinturu - “You filthy freak... I heard brother was planning to destroy some of your collection.

Adruex's Hadals - “Plot. Scheme. Serve.

Unaffiliated[edit | edit source]

Enemies[edit | edit source]

Casseprion - “Keep calculating, machine. Keep trying to decipher the great game we play with you... You will find it quite incomprehensive.

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