The Bomb is a ship-launched explosive weapon designed to be dropped onto colonies in order to destroy them or force them to surrender. The Anti-Matter Bomb is a similar weapon, but much more destructive.
These bombs are relatively inaccurate, and decrease in accuracy the higher the altitude from which they are dropped. Combined with their low speed, they are completely ineffective against fast-moving targets such as spaceships. However, they make up for these disadvantages with a large blast radius, which is also increased with upgrades. The Bomb is capable of capturing/destroying cities very quickly.
Note: Due to the high damage bombs deal, they may end up destroying cities rather than capturing them. The player should be cautious of this if they intend to capture a system.
Requirements[]
Upgrade | Requirements | Damage per bomb | Energy used per bomb | Energy Efficiency | Description |
---|---|---|---|---|---|
Mini Bomb |
Warmonger 1 or Colonist 2 | 300 | 0.5 | 600 | A weak bomb capable of damaging vehicles and buildings. |
Justa Bomb |
Warmonger 2 or Colonist 3, Mini Bomb | 600 | 1 | 600 | A medium-powered bomb, capable of destroying vehicles and buildings. |
Mega Bomb |
Warmonger 3 or Colonist 4, Justa Bomb | 1800 | 1.5 | 1200 | A powerful bomb, capable of destroying many vehicles and buildings. Most of the time it completely destroys a city hall instead of actually capturing it. |
Purchase[]
Empire type | Purchase Cost | ||
---|---|---|---|
Own | §320,000 | §640,000 | §2,400,000 |
Bard | |||
Diplomat | |||
Ecologist | |||
Scientist | |||
Shaman | |||
Trader | §260,000 | §520,000 | |
Wanderer | |||
Warrior / Knight | §200,000 | §400,000 | §1,200,000 |
Zealot | §300,000 | §600,000 |